Changes to make use of the dual atlas mode

Merge branch 'master' into TemporaryHackishBranch

# Conflicts:
#	CMakeLists.txt
#	Common/UI/Context.cpp
#	Core/Config.cpp
#	GPU/D3D11/TextureCacheD3D11.cpp
#	GPU/Directx9/TextureCacheDX9.cpp
#	GPU/GLES/TextureCacheGLES.cpp
#	GPU/Vulkan/TextureCacheVulkan.cpp
#	README.md
#	UI/GameSettingsScreen.cpp
#	UI/MainScreen.cpp
#	UI/NativeApp.cpp
#	android/assets/ui_atlas.meta
#	android/assets/ui_atlas.zim
#	assets/ui_atlas.meta
#	assets/ui_atlas.zim
This commit is contained in:
LunaMoo committed 2021-11-11 21:47:23 +01:00
commit d60b332536
338 files changed
+14129 -6426

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@@ -233,10 +233,6 @@ namespace MainWindow
g_Config.iInternalResolution = 0;
}
// Taking auto-texture scaling into account
if (g_Config.iTexScalingLevel == TEXSCALING_AUTO)
setTexScalingMultiplier(0);
NativeMessageReceived("gpu_resized", "");
}
@@ -768,7 +764,7 @@ namespace MainWindow
if (disasmWindow)
SendMessage(disasmWindow->GetDlgHandle(), WM_COMMAND, IDC_STOPGO, 0);
else
Core_EnableStepping(pause);
Core_EnableStepping(pause, "ui.lost_focus", 0);
}
}