Merge branch 'master' into TemporaryHackishBranch

This commit is contained in:
LunaMoo committed 2021-09-15 19:01:37 +02:00
commit c0e78f79fc
9 files changed
+69 -74

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+24 -32
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@@ -511,14 +511,18 @@ void __DisplaySetWasPaused() {
wasPaused = true;
}
static int FrameTimingLimit() {
if (PSP_CoreParameter().fpsLimit == FPSLimit::CUSTOM1)
return g_Config.iFpsLimit1;
if (PSP_CoreParameter().fpsLimit == FPSLimit::CUSTOM2)
return g_Config.iFpsLimit2;
if (PSP_CoreParameter().fastForward)
return 0;
return 60;
}
static bool FrameTimingThrottled() {
if (PSP_CoreParameter().fpsLimit == FPSLimit::CUSTOM1 && g_Config.iFpsLimit1 == 0) {
return false;
}
if (PSP_CoreParameter().fpsLimit == FPSLimit::CUSTOM2 && g_Config.iFpsLimit2 == 0) {
return false;
}
return !PSP_CoreParameter().fastForward;
return FrameTimingLimit() != 0;
}
static void DoFrameDropLogging(float scaledTimestep) {
@@ -546,10 +550,7 @@ static int CalculateFrameSkip() {
// Let's collect all the throttling and frameskipping logic here.
static void DoFrameTiming(bool &throttle, bool &skipFrame, float timestep) {
PROFILE_THIS_SCOPE("timing");
FPSLimit fpsLimiter = PSP_CoreParameter().fpsLimit;
int fpsLimit = 60;
if (fpsLimiter != FPSLimit::NORMAL)
fpsLimit = fpsLimiter == FPSLimit::CUSTOM1 ? g_Config.iFpsLimit1 : g_Config.iFpsLimit2;
int fpsLimit = FrameTimingLimit();
throttle = FrameTimingThrottled();
skipFrame = false;
@@ -558,16 +559,7 @@ static void DoFrameTiming(bool &throttle, bool &skipFrame, float timestep) {
bool doFrameSkip = g_Config.iFrameSkip != 0;
bool fastForwardNeedsSkip = g_Config.iFastForwardMode == (int)FastForwardMode::SKIP_DRAW;
if (g_Config.bVSync && GetGPUBackend() == GPUBackend::VULKAN) {
// Vulkan doesn't support the interval setting, so we force frameskip.
fastForwardNeedsSkip = true;
// If it's not a clean multiple of 60, we may need frameskip to achieve it.
if (fpsLimit == 0 || (fpsLimit >= 0 && fpsLimit != 15 && fpsLimit != 30 && fpsLimit != 60)) {
doFrameSkip = true;
}
}
if (!throttle && fastForwardNeedsSkip) {
doFrameSkip = true;
skipFrame = true;
if (numSkippedFrames >= 7) {
skipFrame = false;
@@ -657,11 +649,10 @@ static void DoFrameIdleTiming() {
}
float scaledVblank = timePerVblank;
if (PSP_CoreParameter().fpsLimit == FPSLimit::CUSTOM1 && g_Config.iFpsLimit1 > 0) {
int fpsLimit = FrameTimingLimit();
if (fpsLimit != 0 && fpsLimit != 60) {
// 0 is handled in FrameTimingThrottled().
scaledVblank *= 60.0f / g_Config.iFpsLimit1;
} else if (PSP_CoreParameter().fpsLimit == FPSLimit::CUSTOM2 && g_Config.iFpsLimit2 > 0) {
scaledVblank *= 60.0f / g_Config.iFpsLimit2;
scaledVblank *= 60.0f / fpsLimit;
}
// If we have over at least a vblank of spare time, maintain at least 30fps in delay.
@@ -751,9 +742,10 @@ void __DisplayFlip(int cyclesLate) {
bool duplicateFrames = g_Config.bRenderDuplicateFrames && g_Config.iFrameSkip == 0;
bool fastForwardNeedsSkip = g_Config.iFastForwardMode != (int)FastForwardMode::CONTINUOUS;
bool fastForwardSkipFlip = g_Config.iFastForwardMode == (int)FastForwardMode::SKIP_FLIP;
if (g_Config.bVSync && GetGPUBackend() == GPUBackend::VULKAN) {
// Vulkan doesn't support the interval setting, so we force frameskip.
fastForwardNeedsSkip = true;
// Vulkan doesn't support the interval setting, so we force skipping the flip.
fastForwardSkipFlip = true;
}
// postEffectRequiresFlip is not compatible with frameskip fast-forward, see #12325.
@@ -786,12 +778,13 @@ void __DisplayFlip(int cyclesLate) {
}
bool forceNoFlip = false;
float refreshRate = System_GetPropertyFloat(SYSPROP_DISPLAY_REFRESH_RATE);
// Alternative to frameskip fast-forward, where we draw everything.
// Useful if skipping a frame breaks graphics or for checking drawing speed.
if (g_Config.iFastForwardMode == (int)FastForwardMode::SKIP_FLIP && !FrameTimingThrottled()) {
if (fastForwardSkipFlip && (!FrameTimingThrottled() || FrameTimingLimit() > refreshRate)) {
static double lastFlip = 0;
double now = time_now_d();
if ((now - lastFlip) < 1.0f / System_GetPropertyFloat(SYSPROP_DISPLAY_REFRESH_RATE)) {
if ((now - lastFlip) < 1.0f / refreshRate) {
forceNoFlip = true;
} else {
lastFlip = now;
@@ -884,11 +877,10 @@ void hleLagSync(u64 userdata, int cyclesLate) {
}
float scale = 1.0f;
if (PSP_CoreParameter().fpsLimit == FPSLimit::CUSTOM1 && g_Config.iFpsLimit1 > 0) {
int fpsLimit = FrameTimingLimit();
if (fpsLimit != 0 && fpsLimit != 60) {
// 0 is handled in FrameTimingThrottled().
scale = 60.0f / g_Config.iFpsLimit1;
} else if (PSP_CoreParameter().fpsLimit == FPSLimit::CUSTOM2 && g_Config.iFpsLimit2 > 0) {
scale = 60.0f / g_Config.iFpsLimit2;
scale = 60.0f / fpsLimit;
}
const double goal = lastLagSync + (scale / 1000.0f);
+4 -1
View File
@@ -657,7 +657,10 @@ void MainWindow::createMenus()
gameSettingsMenu->add(new MenuAction(this, SLOT(cheatsAct()), QT_TR_NOOP("Enable &cheats"), Qt::CTRL + Qt::Key_T))
->addEventChecked(&g_Config.bEnableCheats);
gameSettingsMenu->addSeparator();
gameSettingsMenu->add(new MenuAction(this, SLOT(chatAct()), QT_TR_NOOP("Enable chat"), Qt::CTRL + Qt::Key_C));
gameSettingsMenu->add(new MenuAction(this, SLOT(chatAct()), QT_TR_NOOP("Open chat"), Qt::CTRL + Qt::Key_C))
->SetEnabledFunc([=]() {
return g_Config.bEnableNetworkChat && GetUIState() == UISTATE_INGAME;
});
// Help
MenuTree* helpMenu = new MenuTree(this, menuBar(), QT_TR_NOOP("&Help"));
+20 -14
View File
@@ -185,9 +185,9 @@ private slots:
// Chat
void chatAct() {
g_Config.bEnableNetworkChat = true;
updateMenus();
NativeMessageReceived("chat screen", "");
if (GetUIState() == UISTATE_INGAME) {
NativeMessageReceived("chat screen", "");
}
}
void fullscrAct();
@@ -244,7 +244,7 @@ class MenuAction : public QAction
public:
// Add to QMenu
MenuAction(QWidget* parent, const char *callback, const char *text, QKeySequence key = 0) :
QAction(parent), _text(text), _eventCheck(0), _eventUncheck(0), _stateEnable(-1), _stateDisable(-1), _enableStepping(false)
QAction(parent), _text(text)
{
if (key != (QKeySequence)0) {
this->setShortcut(key);
@@ -256,7 +256,7 @@ public:
}
// Add to QActionGroup
MenuAction(QWidget* parent, QActionGroup* group, QVariant data, QString text, QKeySequence key = 0) :
QAction(parent), _eventCheck(0), _eventUncheck(0), _stateEnable(-1), _stateDisable(-1), _enableStepping(false)
QAction(parent)
{
this->setCheckable(true);
this->setData(data);
@@ -284,14 +284,19 @@ public:
}
// UI State which causes it to be enabled
void addEnableState(int state) {
_enabledFunc = nullptr;
_stateEnable = state;
_stateDisable = -1;
}
void addDisableState(int state) {
_enabledFunc = nullptr;
_stateEnable = -1;
_stateDisable = state;
}
MenuAction* addEnableStepping() {
_enableStepping = true;
return this;
void SetEnabledFunc(std::function<bool()> func) {
_enabledFunc = func;
_stateEnable = -1;
_stateDisable = -1;
}
public slots:
void retranslate() {
@@ -306,15 +311,16 @@ public slots:
setEnabled(GetUIState() == _stateEnable);
if (_stateDisable >= 0)
setEnabled(GetUIState() != _stateDisable);
if (_enableStepping && Core_IsStepping())
setEnabled(true);
if (_enabledFunc)
setEnabled(_enabledFunc());
}
private:
const char *_text;
bool *_eventCheck;
bool *_eventUncheck;
int _stateEnable, _stateDisable;
bool _enableStepping;
bool *_eventCheck = nullptr;
bool *_eventUncheck = nullptr;
int _stateEnable = -1;
int _stateDisable = -1;
std::function<bool()> _enabledFunc;
};
class MenuActionGroup : public QActionGroup
+1 -1
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@@ -19,7 +19,7 @@ void ChatMenu::CreateContents(UI::ViewGroup *parent) {
using namespace UI;
auto n = GetI18NCategory("Networking");
LinearLayout *outer = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT,400));
scroll_ = outer->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0)));
scroll_ = outer->Add(new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0)));
LinearLayout *bottom = outer->Add(new LinearLayout(ORIENT_HORIZONTAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT)));
#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || defined(SDL)
chatEdit_ = bottom->Add(new TextEdit("", n->T("Chat message"), n->T("Chat Here"), new LinearLayoutParams(1.0)));
+8 -8
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@@ -488,23 +488,23 @@ void EmuScreen::sendMessage(const char *message, const char *value) {
gstate_c.skipDrawReason &= ~SKIPDRAW_WINDOW_MINIMIZED;
}
} else if (!strcmp(message, "chat screen")) {
if (g_Config.bEnableNetworkChat) {
if (!chatButton_)
RecreateViews();
#if defined(USING_WIN_UI)
//temporary workaround for hotkey its freeze the ui when open chat screen using hotkey and native keyboard is enable
if (g_Config.bBypassOSKWithKeyboard) {
osm.Show("Disable windows native keyboard options to use ctrl + c hotkey", 2.0f);
} else {
if (g_Config.bEnableNetworkChat) {
//temporary workaround for hotkey its freeze the ui when open chat screen using hotkey and native keyboard is enable
if (g_Config.bBypassOSKWithKeyboard) {
osm.Show("Disable windows native keyboard options to use ctrl + c hotkey", 2.0f);
} else {
UI::EventParams e{};
OnChatMenu.Trigger(e);
}
}
#else
if (g_Config.bEnableNetworkChat) {
UI::EventParams e{};
OnChatMenu.Trigger(e);
}
#endif
}
} else if (!strcmp(message, "app_resumed") && screenManager()->topScreen() == this) {
if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_TV) {
if (!KeyMap::IsKeyMapped(DEVICE_ID_PAD_0, VIRTKEY_PAUSE) || !KeyMap::IsKeyMapped(DEVICE_ID_PAD_1, VIRTKEY_PAUSE)) {
+9 -10
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@@ -1972,12 +1972,8 @@ void HostnameSelectScreen::CreatePopupContents(UI::ViewGroup *parent) {
parent->Add(ipRows_);
listIP.clear(); listIP.shrink_to_fit();
errorView_ = parent->Add(new TextView(n->T("Invalid IP or hostname"), ALIGN_HCENTER, false, new LinearLayoutParams(Margins(0, 10, 0, 0))));
errorView_->SetTextColor(0xFF3030FF);
errorView_->SetVisibility(V_GONE);
progressView_ = parent->Add(new TextView(n->T("Validating address..."), ALIGN_HCENTER, false, new LinearLayoutParams(Margins(0, 10, 0, 0))));
progressView_->SetVisibility(V_GONE);
progressView_->SetVisibility(V_INVISIBLE);
}
void HostnameSelectScreen::SendEditKey(int keyCode, int flags) {
@@ -2064,6 +2060,8 @@ void HostnameSelectScreen::ResolverThread() {
}
bool HostnameSelectScreen::CanComplete(DialogResult result) {
auto n = GetI18NCategory("Networking");
if (result != DR_OK)
return true;
@@ -2095,12 +2093,12 @@ bool HostnameSelectScreen::CanComplete(DialogResult result) {
lastResolvedResult_ = toResolveResult_;
if (lastResolvedResult_) {
errorView_->SetVisibility(UI::V_GONE);
progressView_->SetVisibility(UI::V_INVISIBLE);
} else {
errorView_->SetVisibility(UI::V_VISIBLE);
progressView_->SetText(n->T("Invalid IP or hostname"));
progressView_->SetTextColor(0xFF3030FF);
progressView_->SetVisibility(UI::V_VISIBLE);
}
progressView_->SetVisibility(UI::V_GONE);
return true;
}
@@ -2112,8 +2110,9 @@ bool HostnameSelectScreen::CanComplete(DialogResult result) {
toResolve_ = value;
resolverCond_.notify_one();
progressView_->SetText(n->T("Validating address..."));
progressView_->SetTextColor(0xFFFFFFFF);
progressView_->SetVisibility(UI::V_VISIBLE);
errorView_->SetVisibility(UI::V_GONE);
return false;
}
-1
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@@ -227,7 +227,6 @@ private:
std::string *value_;
UI::TextEdit *addrView_ = nullptr;
UI::TextView *errorView_ = nullptr;
UI::TextView *progressView_ = nullptr;
UI::LinearLayout *ipRows_ = nullptr;
+2 -6
View File
@@ -80,6 +80,7 @@ namespace MainWindow {
EnableMenuItem(menu, ID_EMULATION_STOP, menuEnable);
EnableMenuItem(menu, ID_EMULATION_RESET, menuEnable);
EnableMenuItem(menu, ID_EMULATION_SWITCH_UMD, umdSwitchEnable);
EnableMenuItem(menu, ID_EMULATION_CHAT, g_Config.bEnableNetworkChat ? menuInGameEnable : MF_GRAYED);
EnableMenuItem(menu, ID_TOGGLE_BREAK, menuEnable);
EnableMenuItem(menu, ID_DEBUG_LOADMAPFILE, menuEnable);
EnableMenuItem(menu, ID_DEBUG_SAVEMAPFILE, menuEnable);
@@ -651,10 +652,6 @@ namespace MainWindow {
osm.ShowOnOff(gr->T("Cheats"), g_Config.bEnableCheats);
break;
case ID_EMULATION_CHAT:
if (!g_Config.bEnableNetworkChat) {
g_Config.bEnableNetworkChat = true;
UpdateCommands();
}
if (GetUIState() == UISTATE_INGAME) {
NativeMessageReceived("chat screen", "");
}
@@ -1391,7 +1388,7 @@ namespace MainWindow {
static CoreState lastCoreState = CORE_BOOT_ERROR;
HMENU menu = GetMenu(GetHWND());
EnableMenuItem(menu, ID_DEBUG_LOG, !g_Config.bEnableLogging);
EnableMenuItem(menu, ID_DEBUG_LOG, g_Config.bEnableLogging ? MF_ENABLED : MF_GRAYED);
SetIngameMenuItemStates(menu, GetUIState());
if (lastGlobalUIState == GetUIState() && lastCoreState == coreState)
@@ -1402,7 +1399,6 @@ namespace MainWindow {
bool isPaused = Core_IsStepping() && GetUIState() == UISTATE_INGAME;
TranslateMenuItem(menu, ID_TOGGLE_BREAK, L"\tF8", isPaused ? "Run" : "Break");
TranslateMenuItem(menu, ID_EMULATION_CHAT, L"\tCtrl+C", g_Config.bEnableNetworkChat ? "Open Chat" : "Enable Chat");
}
void UpdateSwitchUMD() {
+1 -1
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@@ -661,7 +661,7 @@ BEGIN
MENUITEM "", 0, MFT_SEPARATOR
MENUITEM "Enable Cheats", ID_EMULATION_CHEATS
MENUITEM "", 0, MFT_SEPARATOR
MENUITEM "Enable Chat", ID_EMULATION_CHAT
MENUITEM "Open Chat", ID_EMULATION_CHAT
END
POPUP "Help", ID_HELP_MENU