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Fix tests hanging, after the audio rewrite
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@@ -140,7 +140,7 @@ void __AudioUpdate()
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// Sleep here until the host audio hardware is ready to receive samples.
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// This will effectively throttle the frame rate.
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if (!noThrottle) {
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if (!noThrottle && g_Config.bEnableSound) {
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while (true)
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{
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if (outAudioQueue.size() < hwBlockSize * 4)
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@@ -135,7 +135,7 @@ int main(int argc, const char* argv[])
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coreParameter.headLess = true;
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coreParameter.printfEmuLog = true;
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g_Config.bEnableSound = true;
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g_Config.bEnableSound = false;
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g_Config.bFirstRun = false;
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g_Config.bIgnoreBadMemAccess = true;
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