Minor tweaks

This commit is contained in:
Henrik Rydgård committed 2017-02-12 16:21:24 +01:00
1 parent 4f2fb10347
commit cb407a4019
1 file changed
+2 -3
+2 -3
View File
@@ -834,7 +834,7 @@ rotateVBO:
params.transformedExpanded = transformedExpanded;
params.fbman = framebufferManager_;
params.texCache = textureCache_;
params.allowSeparateAlphaClear = true;
params.allowSeparateAlphaClear = false; // D3D11 doesn't support separate alpha clears
int maxIndex = indexGen.MaxIndex();
SoftwareTransform(
@@ -898,7 +898,7 @@ rotateVBO:
if (gstate.isClearModeAlphaMask()) clearFlag |= Draw::STENCIL;
if (gstate.isClearModeDepthMask()) clearFlag |= Draw::DEPTH;
if (clearColor) {
if (clearFlag & (Draw::COLOR | Draw::STENCIL)) {
framebufferManager_->SetColorUpdated(gstate_c.skipDrawReason);
}
if (clearFlag & Draw::DEPTH) {
@@ -911,7 +911,6 @@ rotateVBO:
if (clearFlag & Draw::STENCIL) {
colorMask |= 8;
}
context_->OMSetBlendState(stockD3D11.blendStateDisabledWithColorMask[colorMask], nullptr, 0xFFFFFFFF);
uint8_t clearStencil = clearColor >> 24;
draw_->Clear(clearFlag, clearColor, clearDepth, clearStencil);