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Vulkan: Set all four coordinates to NaN instead of just W. Fixes range culling on ARM. Fixes #11999.
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@@ -47,9 +47,6 @@ static const char *vulkan_glsl_preamble =
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// texcoord = 2
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// fog = 3
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#undef WRITE
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#define WRITE p+=sprintf
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@@ -634,7 +631,7 @@ bool GenerateVulkanGLSLVertexShader(const VShaderID &id, char *buffer) {
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const char *outMin = "projPos.x < base.cullRangeMin.x || projPos.y < base.cullRangeMin.y || projPos.z < base.cullRangeMin.z";
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const char *outMax = "projPos.x > base.cullRangeMax.x || projPos.y > base.cullRangeMax.y || projPos.z > base.cullRangeMax.z";
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WRITE(p, " if (%s || %s) {\n", outMin, outMax);
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WRITE(p, " outPos.w = base.cullRangeMax.w;\n");
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WRITE(p, " outPos.xyzw = vec4(base.cullRangeMax.w);\n");
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WRITE(p, " }\n");
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WRITE(p, " }\n");
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}
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