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Vulkan: Add debug names to renderpasses
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@@ -2,6 +2,35 @@
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#include "Common/GPU/Vulkan/VulkanFramebuffer.h"
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#include "Common/GPU/Vulkan/VulkanQueueRunner.h"
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static const char *rpTypeDebugNames[] = {
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"RENDER",
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"RENDER_DEPTH",
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"RENDER_INPUT",
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"RENDER_DEPTH_INPUT",
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"MV_RENDER",
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"MV_RENDER_DEPTH",
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"MV_RENDER_INPUT",
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"MV_RENDER_DEPTH_INPUT",
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"MS_RENDER",
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"MS_RENDER_DEPTH",
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"MS_RENDER_INPUT",
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"MS_RENDER_DEPTH_INPUT",
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"MS_MV_RENDER",
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"MS_MV_RENDER_DEPTH",
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"MS_MV_RENDER_INPUT",
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"MS_MV_RENDER_DEPTH_INPUT",
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"BACKBUF",
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};
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const char *GetRPTypeName(RenderPassType rpType) {
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uint32_t index = (uint32_t)rpType;
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if (index < ARRAY_SIZE(rpTypeDebugNames)) {
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return rpTypeDebugNames[index];
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} else {
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return "N/A";
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}
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}
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VkSampleCountFlagBits MultiSampleLevelToFlagBits(int count) {
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// TODO: Check hardware support here, or elsewhere?
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// Some hardware only supports 4x.
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@@ -494,6 +523,10 @@ VkRenderPass CreateRenderPass(VulkanContext *vulkan, const RPKey &key, RenderPas
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res = vkCreateRenderPass(vulkan->GetDevice(), &rp, nullptr, &pass);
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}
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if (pass) {
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vulkan->SetDebugName(pass, VK_OBJECT_TYPE_RENDER_PASS, GetRPTypeName(rpType));
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}
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_assert_(res == VK_SUCCESS);
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_assert_(pass != VK_NULL_HANDLE);
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return pass;
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@@ -157,3 +157,5 @@ private:
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VkSampleCountFlagBits sampleCounts[(size_t)RenderPassType::TYPE_COUNT];
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RPKey key_;
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};
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const char *GetRPTypeName(RenderPassType rpType);
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@@ -674,26 +674,6 @@ const char *AspectToString(VkImageAspectFlags aspect) {
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}
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}
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static const char *rpTypeDebugNames[] = {
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"RENDER",
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"RENDER_DEPTH",
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"RENDER_INPUT",
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"RENDER_DEPTH_INPUT",
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"MV_RENDER",
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"MV_RENDER_DEPTH",
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"MV_RENDER_INPUT",
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"MV_RENDER_DEPTH_INPUT",
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"MS_RENDER",
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"MS_RENDER_DEPTH",
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"MS_RENDER_INPUT",
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"MS_RENDER_DEPTH_INPUT",
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"MS_MV_RENDER",
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"MS_MV_RENDER_DEPTH",
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"MS_MV_RENDER_INPUT",
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"MS_MV_RENDER_DEPTH_INPUT",
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"BACKBUF",
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};
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std::string VulkanQueueRunner::StepToString(VulkanContext *vulkan, const VKRStep &step) {
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char buffer[256];
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switch (step.stepType) {
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@@ -703,7 +683,7 @@ std::string VulkanQueueRunner::StepToString(VulkanContext *vulkan, const VKRStep
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int h = step.render.framebuffer ? step.render.framebuffer->height : vulkan->GetBackbufferHeight();
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int actual_w = step.render.renderArea.extent.width;
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int actual_h = step.render.renderArea.extent.height;
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const char *renderCmd = rpTypeDebugNames[(size_t)step.render.renderPassType];
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const char *renderCmd = GetRPTypeName(step.render.renderPassType);
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snprintf(buffer, sizeof(buffer), "%s %s %s (draws: %d, %dx%d/%dx%d)", renderCmd, step.tag, step.render.framebuffer ? step.render.framebuffer->Tag() : "", step.render.numDraws, actual_w, actual_h, w, h);
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break;
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}
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