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Merge pull request #8890 from unknownbrackets/debugger
gedbg: Fix draw stepping during rendering
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@@ -2010,7 +2010,9 @@ bool FramebufferManager::GetFramebuffer(u32 fb_address, int fb_stride, GEBufferF
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glPixelStorei(GL_PACK_ALIGNMENT, 4);
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SafeGLReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, buffer.GetData());
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fbo_unbind();
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// We may have clitted to a temp FBO.
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fbo_unbind_read();
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RebindFramebuffer();
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return true;
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}
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