Merge pull request #11325 from unknownbrackets/ge-safemem

Ge: Avoid executing invalid pointers
This commit is contained in:
Henrik Rydgård authored and GitHub committed 2018-08-25 21:09:19 +02:00
commit bde3fe3bf2
3 files changed
+41 -10

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+3 -3
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@@ -353,10 +353,10 @@ u32 sceGeListEnQueueHead(u32 listAddress, u32 stallAddress, int callbackId, u32
auto optParam = PSPPointer<PspGeListArgs>::Create(optParamAddr);
u32 listID = gpu->EnqueueList(listAddress, stallAddress, __GeSubIntrBase(callbackId), optParam, true);
if ((int)listID >= 0)
if ((int)listID >= 0) {
listID = LIST_ID_MAGIC ^ listID;
DEBUG_LOG(SCEGE, "List %i enqueued at head.", listID);
DEBUG_LOG(SCEGE, "List %i enqueued at head.", listID);
}
hleEatCycles(480);
CoreTiming::ForceCheck();
return listID;
+35 -7
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@@ -420,6 +420,14 @@ void GPUCommon::UpdateCmdInfo() {
cmdInfo_[GE_CMD_VERTEXTYPE].flags |= FLAG_FLUSHBEFOREONCHANGE;
cmdInfo_[GE_CMD_VERTEXTYPE].func = &GPUCommon::Execute_VertexType;
}
if (g_Config.bFastMemory) {
cmdInfo_[GE_CMD_JUMP].func = &GPUCommon::Execute_JumpFast;
cmdInfo_[GE_CMD_CALL].func = &GPUCommon::Execute_CallFast;
} else {
cmdInfo_[GE_CMD_JUMP].func = &GPUCommon::Execute_Jump;
cmdInfo_[GE_CMD_CALL].func = &GPUCommon::Execute_Call;
}
}
void GPUCommon::BeginHostFrame() {
@@ -632,8 +640,10 @@ u32 GPUCommon::EnqueueList(u32 listpc, u32 stall, int subIntrBase, PSPPointer<Ps
// Check alignment
// TODO Check the context and stack alignement too
if (((listpc | stall) & 3) != 0)
if (((listpc | stall) & 3) != 0 || !Memory::IsValidAddress(listpc)) {
ERROR_LOG_REPORT(G3D, "sceGeListEnqueue: invalid address %08x", listpc);
return SCE_KERNEL_ERROR_INVALID_POINTER;
}
int id = -1;
u64 currentTicks = CoreTiming::GetTicks();
@@ -1165,12 +1175,17 @@ void GPUCommon::Execute_Origin(u32 op, u32 diff) {
void GPUCommon::Execute_Jump(u32 op, u32 diff) {
const u32 target = gstate_c.getRelativeAddress(op & 0x00FFFFFC);
#ifdef _DEBUG
if (!Memory::IsValidAddress(target)) {
ERROR_LOG_REPORT(G3D, "JUMP to illegal address %08x - ignoring! data=%06x", target, op & 0x00FFFFFF);
UpdateState(GPUSTATE_ERROR);
return;
}
#endif
UpdatePC(currentList->pc, target - 4);
currentList->pc = target - 4; // pc will be increased after we return, counteract that
}
void GPUCommon::Execute_JumpFast(u32 op, u32 diff) {
const u32 target = gstate_c.getRelativeAddress(op & 0x00FFFFFC);
UpdatePC(currentList->pc, target - 4);
currentList->pc = target - 4; // pc will be increased after we return, counteract that
}
@@ -1184,6 +1199,7 @@ void GPUCommon::Execute_BJump(u32 op, u32 diff) {
currentList->pc = target - 4; // pc will be increased after we return, counteract that
} else {
ERROR_LOG_REPORT(G3D, "BJUMP to illegal address %08x - ignoring! data=%06x", target, op & 0x00FFFFFF);
UpdateState(GPUSTATE_ERROR);
}
}
}
@@ -1191,15 +1207,25 @@ void GPUCommon::Execute_BJump(u32 op, u32 diff) {
void GPUCommon::Execute_Call(u32 op, u32 diff) {
PROFILE_THIS_SCOPE("gpu_call");
// Saint Seiya needs correct support for relative calls.
const u32 retval = currentList->pc + 4;
const u32 target = gstate_c.getRelativeAddress(op & 0x00FFFFFC);
#ifdef _DEBUG
if (!Memory::IsValidAddress(target)) {
ERROR_LOG_REPORT(G3D, "CALL to illegal address %08x - ignoring! data=%06x", target, op & 0x00FFFFFF);
UpdateState(GPUSTATE_ERROR);
return;
}
#endif
DoExecuteCall(target);
}
void GPUCommon::Execute_CallFast(u32 op, u32 diff) {
PROFILE_THIS_SCOPE("gpu_call");
const u32 target = gstate_c.getRelativeAddress(op & 0x00FFFFFC);
DoExecuteCall(target);
}
void GPUCommon::DoExecuteCall(u32 target) {
// Saint Seiya needs correct support for relative calls.
const u32 retval = currentList->pc + 4;
// Bone matrix optimization - many games will CALL a bone matrix (!).
// We don't optimize during recording - so the matrix data gets recorded.
@@ -1304,6 +1330,7 @@ void GPUCommon::Execute_End(u32 op, u32 diff) {
u32 target = (((signal << 16) | enddata) & 0xFFFFFFFC) - 4;
if (!Memory::IsValidAddress(target)) {
ERROR_LOG_REPORT(G3D, "Signal with Jump: bad address. signal/end: %04x %04x", signal, enddata);
UpdateState(GPUSTATE_ERROR);
} else {
UpdatePC(currentList->pc, target);
currentList->pc = target;
@@ -1321,6 +1348,7 @@ void GPUCommon::Execute_End(u32 op, u32 diff) {
ERROR_LOG_REPORT(G3D, "Signal with Call: stack full. signal/end: %04x %04x", signal, enddata);
} else if (!Memory::IsValidAddress(target)) {
ERROR_LOG_REPORT(G3D, "Signal with Call: bad address. signal/end: %04x %04x", signal, enddata);
UpdateState(GPUSTATE_ERROR);
} else {
// TODO: This might save/restore other state...
auto &stackEntry = currentList->stack[currentList->stackptr++];
+3
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@@ -125,8 +125,10 @@ public:
void Execute_Iaddr(u32 op, u32 diff);
void Execute_Origin(u32 op, u32 diff);
void Execute_Jump(u32 op, u32 diff);
void Execute_JumpFast(u32 op, u32 diff);
void Execute_BJump(u32 op, u32 diff);
void Execute_Call(u32 op, u32 diff);
void Execute_CallFast(u32 op, u32 diff);
void Execute_Ret(u32 op, u32 diff);
void Execute_End(u32 op, u32 diff);
@@ -287,6 +289,7 @@ protected:
virtual void FinishDeferred() {}
void DoBlockTransfer(u32 skipDrawReason);
void DoExecuteCall(u32 target);
void AdvanceVerts(u32 vertType, int count, int bytesRead) {
if ((vertType & GE_VTYPE_IDX_MASK) != GE_VTYPE_IDX_NONE) {