mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 01:25:07 +02:00
More iOS cleanup
This commit is contained in:
+2
-17
@@ -95,9 +95,6 @@ PPSSPPBaseViewController *sharedViewController;
|
||||
|
||||
@interface PPSSPPViewControllerGL () {
|
||||
IOSGLESContext *graphicsContext;
|
||||
|
||||
int imageRequestId;
|
||||
NSString *imageFilename;
|
||||
}
|
||||
|
||||
@property (nonatomic, strong) EAGLContext *glContext;
|
||||
@@ -105,8 +102,6 @@ PPSSPPBaseViewController *sharedViewController;
|
||||
@property (nonatomic, strong) CADisplayLink *displayLink;
|
||||
@property (nonatomic, assign) NSTimeInterval lastTimestamp;
|
||||
|
||||
@property (nonatomic, strong) EAGLContext* context;
|
||||
|
||||
@end
|
||||
|
||||
@implementation PPSSPPViewControllerGL {}
|
||||
@@ -144,12 +139,12 @@ void GLRenderLoop(IOSGLESContext *graphicsContext) {
|
||||
|
||||
- (bool)runGLRenderLoop {
|
||||
if (!graphicsContext) {
|
||||
ERROR_LOG(Log::G3D, "runVulkanRenderLoop: Tried to enter without a created graphics context.");
|
||||
ERROR_LOG(Log::G3D, "runGLRenderLoop: Tried to enter without a created graphics context.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (g_renderLoopThread.joinable()) {
|
||||
ERROR_LOG(Log::G3D, "runVulkanRenderLoop: Already running");
|
||||
ERROR_LOG(Log::G3D, "runGLRenderLoop: Already running");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -239,7 +234,6 @@ void GLRenderLoop(IOSGLESContext *graphicsContext) {
|
||||
|
||||
[self hideKeyboard];
|
||||
|
||||
// Initialize the motion manager for accelerometer control.
|
||||
INFO_LOG(Log::G3D, "Done with viewDidLoad.");
|
||||
}
|
||||
|
||||
@@ -340,15 +334,6 @@ void GLRenderLoop(IOSGLESContext *graphicsContext) {
|
||||
|
||||
_dbg_assert_(graphicsContext);
|
||||
|
||||
if (self.context) {
|
||||
if ([EAGLContext currentContext] == self.context) {
|
||||
[EAGLContext setCurrentContext:nil];
|
||||
}
|
||||
self.context = nil;
|
||||
}
|
||||
|
||||
[[NSNotificationCenter defaultCenter] removeObserver:self];
|
||||
|
||||
graphicsContext->BeginShutdown();
|
||||
// Skipping GL calls here because the old context is lost.
|
||||
graphicsContext->ThreadFrameUntilCondition([]() -> bool {
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
// This needs to be called really late during startup, unfortunately.
|
||||
#if PPSSPP_PLATFORM(IOS_APP_STORE)
|
||||
[IAPManager sharedIAPManager]; // Kick off the IAPManager early.
|
||||
NSLog(@"Metal viewDidAppear. updating icon");
|
||||
NSLog(@"viewDidAppear. updating icon");
|
||||
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(4.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
|
||||
[[IAPManager sharedIAPManager] updateIcon:false];
|
||||
[self hideKeyboard];
|
||||
@@ -443,9 +443,9 @@ extern float g_safeInsetBottom;
|
||||
}
|
||||
|
||||
- (void)updateResolutionWithView:(UIView *)view {
|
||||
// 1. Get the scale from the window scene (safest for Metal)
|
||||
// 1. Get the scale from the window scene
|
||||
CGFloat scale = 1.0;
|
||||
if (view.window.windowScene) {
|
||||
if (view.window && view.window.windowScene) {
|
||||
scale = view.window.windowScene.screen.nativeScale;
|
||||
} else {
|
||||
scale = [UITraitCollection currentTraitCollection].displayScale;
|
||||
|
||||
@@ -81,19 +81,8 @@ bool IOSVulkanContext::InitFromRenderThread(CAMetalLayer *layer, int desiredBack
|
||||
|
||||
VkPresentModeKHR presentMode = ConfigPresentModeToVulkan(draw_);
|
||||
|
||||
// This MUST run on the main thread. We're taking our chances with a dispatch_sync here.
|
||||
g_Vulkan->InitSwapchain(presentMode);
|
||||
|
||||
if (false) {
|
||||
delete draw_;
|
||||
ERROR_LOG(Log::G3D, "InitSwapchain failed");
|
||||
g_Vulkan->DestroySwapchain();
|
||||
g_Vulkan->DestroySurface();
|
||||
g_Vulkan->DestroyDevice();
|
||||
g_Vulkan->DestroyInstance();
|
||||
return false;
|
||||
}
|
||||
|
||||
SetGPUBackend(GPUBackend::VULKAN);
|
||||
bool shaderSuccess = draw_->CreatePresets(); // Doesn't fail, we ship the compiler.
|
||||
_assert_msg_(shaderSuccess, "Failed to compile preset shaders");
|
||||
|
||||
Reference in New Issue
Block a user