Merge branch 'master' into TemporaryHackishBranch

# Conflicts:
#	Core/KeyMap.cpp
#	README.md
This commit is contained in:
LunaMoo committed 2021-01-04 15:56:36 +01:00
commit b22e8cc049
65 files changed
+596 -1957

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+15 -16
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@@ -19,14 +19,15 @@ on:
- 'appveyor.yml'
env:
# Configuration type to build.
# You can convert this to a build matrix if you need coverage of multiple configuration types.
# https://docs.github.com/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
BUILD_CONFIGURATION: Release
BUILD_PLATFORM: x64
jobs:
build-windows:
strategy:
fail-fast: false
matrix:
platform: [x64, ARM64]
runs-on: windows-latest
steps:
- uses: actions/checkout@v2
@@ -38,7 +39,7 @@ jobs:
- name: Build Windows
working-directory: ${{ env.GITHUB_WORKSPACE }}
run: msbuild /m /p:TrackFileAccess=false /p:Configuration=${{ env.BUILD_CONFIGURATION }} /p:Platform=${{ env.BUILD_PLATFORM }} Windows/PPSSPP.sln
run: msbuild /m /p:TrackFileAccess=false /p:Configuration=${{ env.BUILD_CONFIGURATION }} /p:Platform=${{ matrix.platform }} Windows/PPSSPP.sln
- name: Package build
working-directory: ${{ env.GITHUB_WORKSPACE }}
@@ -49,18 +50,18 @@ jobs:
cp Windows/*.bat ppsspp/
cp -r assets ppsspp/assets
- name: Package headless (x86_64)
if: env.BUILD_PLATFORM == 'x64'
run: cp Windows/x64/Release/*.exe ppsspp/
- name: Package headless (non-Win32)
if: matrix.platform != 'Win32'
run: cp Windows/${{ matrix.platform }}/Release/*.exe ppsspp/
- name: Package headless (x86_32)
if: env.BUILD_PLATFORM != 'x64'
- name: Package headless (Win32)
if: matrix.platform == 'Win32'
run: cp Windows/Release/*.exe ppsspp/
- name: Upload build
uses: actions/upload-artifact@v1
with:
name: Windows x64 build
name: Windows ${{ matrix.platform }} build
path: ppsspp/
build-uwp:
@@ -75,7 +76,7 @@ jobs:
- name: Build UWP
working-directory: ${{ env.GITHUB_WORKSPACE }}
run: msbuild /m /p:TrackFileAccess=false /p:Configuration=${{ env.BUILD_CONFIGURATION }} /p:Platform=${{ env.BUILD_PLATFORM }} /p:AppxPackageSigningEnabled=false UWP/PPSSPP_UWP.sln
run: msbuild /m /p:TrackFileAccess=false /p:Configuration=${{ env.BUILD_CONFIGURATION }} /p:Platform=x64 /p:AppxPackageSigningEnabled=false UWP/PPSSPP_UWP.sln
test-windows:
runs-on: windows-latest
@@ -99,8 +100,7 @@ jobs:
- name: Execute tests
working-directory: ${{ env.GITHUB_WORKSPACE }}
# GitHub Actions runners don't have graphics.
run: python test.py --graphics=null
run: python test.py --graphics=software
build:
strategy:
@@ -275,5 +275,4 @@ jobs:
- name: Execute tests
working-directory: ${{ env.GITHUB_WORKSPACE }}
# GitHub Actions runners don't have graphics.
run: python test.py --graphics=null
run: python test.py --graphics=software
-2
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@@ -1425,8 +1425,6 @@ set(GPU_SOURCES
GPU/GPUState.h
GPU/Math3D.cpp
GPU/Math3D.h
GPU/Null/NullGpu.cpp
GPU/Null/NullGpu.h
GPU/Software/Clipper.cpp
GPU/Software/Clipper.h
GPU/Software/Lighting.cpp
+3 -3
View File
@@ -196,7 +196,7 @@ bool Buffer::ReadAll(int fd, int hintSize) {
}
while (true) {
int retval = recv(fd, &buf[0], (int)buf.size(), 0);
int retval = recv(fd, &buf[0], (int)buf.size(), MSG_NOSIGNAL);
if (retval == 0) {
break;
} else if (retval < 0) {
@@ -228,7 +228,7 @@ bool Buffer::ReadAllWithProgress(int fd, int knownSize, float *progress, bool *c
return false;
ready = fd_util::WaitUntilReady(fd, CANCEL_INTERVAL, false);
}
int retval = recv(fd, &buf[0], (int)buf.size(), 0);
int retval = recv(fd, &buf[0], (int)buf.size(), MSG_NOSIGNAL);
if (retval == 0) {
return true;
} else if (retval < 0) {
@@ -248,7 +248,7 @@ int Buffer::Read(int fd, size_t sz) {
char buf[1024];
int retval;
size_t received = 0;
while ((retval = recv(fd, buf, (int)std::min(sz, sizeof(buf)), 0)) > 0) {
while ((retval = recv(fd, buf, (int)std::min(sz, sizeof(buf)), MSG_NOSIGNAL)) > 0) {
if (retval < 0) {
return retval;
}
+11
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@@ -6,6 +6,17 @@
#include "ext/glslang/SPIRV/GlslangToSpv.h"
const char *ShaderLanguageAsString(ShaderLanguage lang) {
switch (lang) {
case GLSL_1xx: return "GLSL 1.x";
case GLSL_3xx: return "GLSL 3.x";
case GLSL_VULKAN: return "GLSL-VK";
case HLSL_D3D9: return "HLSL-D3D9";
case HLSL_D3D11: return "HLSL-D3D11";
default: return "(combination)";
}
}
ShaderLanguageDesc::ShaderLanguageDesc(ShaderLanguage lang) {
Init(lang);
}
+2
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@@ -19,6 +19,8 @@ inline bool ShaderLanguageIsOpenGL(ShaderLanguage lang) {
return lang == GLSL_1xx || lang == GLSL_3xx;
}
const char *ShaderLanguageAsString(ShaderLanguage lang);
enum class ShaderStage {
Vertex,
Fragment,
+11 -23
View File
@@ -75,11 +75,6 @@ void ShaderTranslationShutdown() {
#endif
}
std::string Preprocess(std::string code, ShaderLanguage lang, ShaderStage stage) {
// This takes GL up to the version we need.
return code;
}
struct Builtin {
const char *needle;
const char *replacement;
@@ -218,7 +213,10 @@ bool ConvertToVulkanGLSL(std::string *dest, TranslatedShaderMetadata *destMetada
}
bool TranslateShader(std::string *dest, ShaderLanguage destLang, const ShaderLanguageDesc &desc, TranslatedShaderMetadata *destMetadata, std::string src, ShaderLanguage srcLang, ShaderStage stage, std::string *errorMessage) {
_assert_(errorMessage != nullptr);
if (srcLang != GLSL_3xx && srcLang != GLSL_1xx) {
*errorMessage = StringFromFormat("Bad src shader language: %s", ShaderLanguageAsString(srcLang));
return false;
}
@@ -227,14 +225,14 @@ bool TranslateShader(std::string *dest, ShaderLanguage destLang, const ShaderLan
bool result = ConvertToVulkanGLSL(dest, destMetadata, src, stage, errorMessage);
return result;
}
if (errorMessage) {
*errorMessage = "";
}
#if PPSSPP_PLATFORM(UWP)
*errorMessage = "No shader translation available (UWP)";
return false;
#endif
*errorMessage = "";
glslang::TProgram program;
const char *shaderStrings[1];
@@ -247,17 +245,12 @@ bool TranslateShader(std::string *dest, ShaderLanguage destLang, const ShaderLan
EShLanguage shaderStage = GetLanguage(stage);
glslang::TShader shader(shaderStage);
std::string preprocessed = Preprocess(src, srcLang, stage);
shaderStrings[0] = src.c_str();
shader.setStrings(shaderStrings, 1);
// TODO: Should set settings here based on srcLang.
if (!shader.parse(&Resources, 100, EProfile::ECompatibilityProfile, false, false, messages)) {
ERROR_LOG(G3D, "%s", shader.getInfoLog());
ERROR_LOG(G3D, "%s", shader.getInfoDebugLog());
if (errorMessage) {
*errorMessage = shader.getInfoLog();
(*errorMessage) += shader.getInfoDebugLog();
}
*errorMessage = std::string("GLSL parser failure: ") + shader.getInfoLog() + shader.getInfoDebugLog();
return false; // something didn't work
}
@@ -265,12 +258,7 @@ bool TranslateShader(std::string *dest, ShaderLanguage destLang, const ShaderLan
program.addShader(&shader);
if (!program.link(messages)) {
ERROR_LOG(G3D, "%s", shader.getInfoLog());
ERROR_LOG(G3D, "%s", shader.getInfoDebugLog());
if (errorMessage) {
*errorMessage = shader.getInfoLog();
(*errorMessage) += shader.getInfoDebugLog();
}
*errorMessage = std::string("Linker failure: ") + shader.getInfoLog() + shader.getInfoDebugLog();
return false;
}
@@ -286,7 +274,6 @@ bool TranslateShader(std::string *dest, ShaderLanguage destLang, const ShaderLan
// Patch it up so spirv-cross accepts it.
spirv[1] = glslang::EShTargetSpv_1_0;
// Alright, step 1 done. Now let's take this SPIR-V shader and output in our desired format.
switch (destLang) {
@@ -369,6 +356,7 @@ bool TranslateShader(std::string *dest, ShaderLanguage destLang, const ShaderLan
return true;
}
default:
*errorMessage = StringFromFormat("Unsupported destination language: %s", ShaderLanguageAsString(destLang));
return false;
}
}
+1 -1
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@@ -205,7 +205,7 @@ void ShaderWriter::BeginFSMain(Slice<UniformDef> uniforms, Slice<VaryingDef> var
break;
case HLSL_D3D9:
for (auto &uniform : uniforms) {
F(" %s %s : %s;\n", uniform.type, uniform.name, uniform.index);
F(" %s %s : register(c%d);\n", uniform.type, uniform.name, uniform.index);
}
// Let's do the varyings as parameters to main, no struct.
C("vec4 main(");
+13 -5
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@@ -349,17 +349,25 @@ void VulkanRenderManager::DestroyBackbuffers() {
for (uint32_t i = 0; i < swapchainImageCount_; i++) {
vulkan_->Delete().QueueDeleteImageView(swapchainImages_[i].view);
}
vulkan_->Delete().QueueDeleteImageView(depth_.view);
vulkan_->Delete().QueueDeleteImage(depth_.image);
vulkan_->Delete().QueueDeleteDeviceMemory(depth_.mem);
swapchainImages_.clear();
if (depth_.view) {
vulkan_->Delete().QueueDeleteImageView(depth_.view);
}
if (depth_.image) {
vulkan_->Delete().QueueDeleteImage(depth_.image);
}
if (depth_.mem) {
vulkan_->Delete().QueueDeleteDeviceMemory(depth_.mem);
}
depth_ = {};
for (uint32_t i = 0; i < framebuffers_.size(); i++) {
_dbg_assert_(framebuffers_[i] != VK_NULL_HANDLE);
vulkan_->Delete().QueueDeleteFramebuffer(framebuffers_[i]);
}
framebuffers_.clear();
swapchainImages_.clear();
VLOG("Backbuffers Destroyed");
INFO_LOG(G3D, "Backbuffers destroyed");
}
VulkanRenderManager::~VulkanRenderManager() {
+4
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@@ -156,6 +156,9 @@ LogManager::~LogManager() {
#endif
}
// Make sure we don't shutdown while logging. RemoveListener locks too, but there are gaps.
std::lock_guard<std::mutex> listeners_lock(listeners_lock_);
if (fileLog_)
delete fileLog_;
#if !defined(MOBILE_DEVICE) || defined(_DEBUG)
@@ -262,6 +265,7 @@ bool LogManager::IsEnabled(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type)
}
void LogManager::Init(bool *enabledSetting) {
_assert_(logManager_ == nullptr);
logManager_ = new LogManager(enabledSetting);
}
+5 -5
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@@ -462,7 +462,7 @@ bool parsePostfixExpression(PostfixExpression& exp, IExpressionFunctions* funcs,
break;
case EXOP_SIGNMINUS: // -0
if (useFloat)
valueStack.push_back(0.0 - fArg[0]);
valueStack.push_back((uint32_t)(0.0f - fArg[0]));
else
valueStack.push_back(0-arg[0]);
break;
@@ -474,7 +474,7 @@ bool parsePostfixExpression(PostfixExpression& exp, IExpressionFunctions* funcs,
break;
case EXOP_MUL: // a*b
if (useFloat)
valueStack.push_back(fArg[1]*fArg[0]);
valueStack.push_back((uint32_t)(fArg[1] * fArg[0]));
else
valueStack.push_back(arg[1]*arg[0]);
break;
@@ -485,7 +485,7 @@ bool parsePostfixExpression(PostfixExpression& exp, IExpressionFunctions* funcs,
return false;
}
if (useFloat)
valueStack.push_back(fArg[1]/fArg[0]);
valueStack.push_back((uint32_t)(fArg[1] / fArg[0]));
else
valueStack.push_back(arg[1]/arg[0]);
break;
@@ -499,13 +499,13 @@ bool parsePostfixExpression(PostfixExpression& exp, IExpressionFunctions* funcs,
break;
case EXOP_ADD: // a+b
if (useFloat)
valueStack.push_back(fArg[1]+fArg[0]);
valueStack.push_back((uint32_t)(fArg[1] + fArg[0]));
else
valueStack.push_back(arg[1]+arg[0]);
break;
case EXOP_SUB: // a-b
if (useFloat)
valueStack.push_back(fArg[1]-fArg[0]);
valueStack.push_back((uint32_t)(fArg[1] - fArg[0]));
else
valueStack.push_back(arg[1]-arg[0]);
break;
+2
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@@ -366,6 +366,7 @@ int Client::ReadResponseHeaders(Buffer *readbuf, std::vector<std::string> &respo
if (code_pos != line.npos) {
code = atoi(&line[code_pos]);
} else {
ERROR_LOG(IO, "Code not parse HTTP status code");
return -1;
}
@@ -377,6 +378,7 @@ int Client::ReadResponseHeaders(Buffer *readbuf, std::vector<std::string> &respo
}
if (responseHeaders.size() == 0) {
ERROR_LOG(IO, "No HTTP response headers");
return -1;
}
+5 -5
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@@ -33,7 +33,7 @@ bool RequestHeader::GetParamValue(const char *param_name, std::string *value) co
for (size_t i = 0; i < v.size(); i++) {
std::vector<std::string> parts;
SplitString(v[i], '=', parts);
INFO_LOG(IO, "Param: %s Value: %s", parts[0].c_str(), parts[1].c_str());
DEBUG_LOG(IO, "Param: %s Value: %s", parts[0].c_str(), parts[1].c_str());
if (parts[0] == param_name) {
*value = parts[1];
return true;
@@ -121,13 +121,13 @@ int RequestHeader::ParseHttpHeader(const char *buffer) {
if (!strncasecmp(key, "User-Agent", key_len)) {
user_agent = new char[value_len + 1];
memcpy(user_agent, buffer, value_len + 1);
INFO_LOG(IO, "user-agent: %s", user_agent);
VERBOSE_LOG(IO, "user-agent: %s", user_agent);
} else if (!strncasecmp(key, "Referer", key_len)) {
referer = new char[value_len + 1];
memcpy(referer, buffer, value_len + 1);
} else if (!strncasecmp(key, "Content-Length", key_len)) {
content_length = atoi(buffer);
INFO_LOG(IO, "Content-Length: %i", (int)content_length);
VERBOSE_LOG(IO, "Content-Length: %i", (int)content_length);
} else {
std::string key_str(key, key_len);
std::transform(key_str.begin(), key_str.end(), key_str.begin(), tolower);
@@ -150,12 +150,12 @@ void RequestHeader::ParseHeaders(net::InputSink *sink) {
line_count++;
if (type == SIMPLE) {
// Done!
INFO_LOG(IO, "Simple: Done parsing http request.");
VERBOSE_LOG(IO, "Simple: Done parsing http request.");
break;
}
}
INFO_LOG(IO, "finished parsing request.");
VERBOSE_LOG(IO, "finished parsing request.");
ok = line_count > 1;
}
+13 -3
View File
@@ -54,7 +54,7 @@ Request::Request(int fd)
header_.ParseHeaders(in_);
if (header_.ok) {
INFO_LOG(IO, "The request carried with it %i bytes", (int)header_.content_length);
VERBOSE_LOG(IO, "The request carried with it %i bytes", (int)header_.content_length);
} else {
Close();
}
@@ -171,8 +171,13 @@ bool Server::Listen4(int port) {
setsockopt(listener_, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
if (bind(listener_, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) {
#if PPSSPP_PLATFORM(WINDOWS)
int err = WSAGetLastError();
#else
int err = errno;
#endif
ERROR_LOG(IO, "Failed to bind to port %d, error=%d - Bailing (ipv4)", port, err);
closesocket(listener_);
ERROR_LOG(IO, "Failed to bind to port %d. Bailing.", port);
return false;
}
@@ -216,8 +221,13 @@ bool Server::Listen6(int port, bool ipv6_only) {
setsockopt(listener_, IPPROTO_IPV6, IPV6_V6ONLY, (const char *)&opt, sizeof(opt));
if (bind(listener_, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) {
#if PPSSPP_PLATFORM(WINDOWS)
int err = WSAGetLastError();
#else
int err = errno;
#endif
ERROR_LOG(IO, "Failed to bind to port %d, error=%d - Bailing (ipv6)", port, err);
closesocket(listener_);
ERROR_LOG(IO, "Failed to bind to port %d. Bailing.", port);
return false;
}
+9 -1
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@@ -176,7 +176,7 @@ void InputSink::Fill() {
// Whatever isn't valid and follows write_ is what's available.
size_t avail = BUFFER_SIZE - std::max(write_, valid_);
int bytes = recv(fd_, buf_ + write_, (int)avail, 0);
int bytes = recv(fd_, buf_ + write_, (int)avail, MSG_NOSIGNAL);
AccountFill(bytes);
}
}
@@ -399,6 +399,14 @@ void OutputSink::AccountPush(size_t bytes) {
void OutputSink::AccountDrain(int bytes) {
if (bytes < 0) {
#if PPSSPP_PLATFORM(WINDOWS)
int err = WSAGetLastError();
if (err == WSAEWOULDBLOCK)
return;
#else
if (errno == EWOULDBLOCK || errno == EAGAIN)
return;
#endif
ERROR_LOG(IO, "Error writing to socket");
return;
}
-1
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@@ -23,7 +23,6 @@
#include "Core/Config.h"
enum GPUCore {
GPUCORE_NULL,
GPUCORE_GLES,
GPUCORE_SOFTWARE,
GPUCORE_DIRECTX9,
+1 -1
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@@ -262,7 +262,7 @@ uint32_t WebSocketDisasmState::RoundAddressUp(uint32_t addr) {
// - addressHex: string indicating base address in hexadecimal (may be 64 bit.)
void WebSocketDisasmState::Base(DebuggerRequest &req) {
JsonWriter &json = req.Respond();
json.writeString("addressHex", StringFromFormat("%016llx", Memory::base));
json.writeString("addressHex", StringFromFormat("%016llx", (uintptr_t)Memory::base));
}
// Disassemble a range of memory as CPU instructions (memory.disasm)
+6
View File
@@ -209,6 +209,12 @@ PPGeStyle PSPDialog::FadedStyle(PPGeAlign align, float scale) {
return textStyle;
}
PPGeImageStyle PSPDialog::FadedImageStyle() {
PPGeImageStyle style;
style.color = CalcFadedColor(style.color);
return style;
}
void PSPDialog::DisplayButtons(int flags, const char *caption)
{
bool useCaption = false;
+1
View File
@@ -85,6 +85,7 @@ public:
void EndDraw();
protected:
PPGeStyle FadedStyle(PPGeAlign align, float scale);
PPGeImageStyle FadedImageStyle();
void UpdateButtons();
bool IsButtonPressed(int checkButton);
bool IsButtonHeld(int checkButton, int &framesHeld, int framesHeldThreshold = 30, int framesHeldRepeatRate = 10);
+2 -3
View File
@@ -104,15 +104,14 @@ void PSPNetconfDialog::DrawBanner() {
textStyle.hasShadow = false;
// TODO: Draw a hexagon icon
PPGeDrawImage(10, 5, 11.0f, 10.0f, 1, 10, 1, 10, 10, 10, CalcFadedColor(0xFFFFFFFF));
PPGeDrawImage(10, 5, 11.0f, 10.0f, 1, 10, 1, 10, 10, 10, FadedImageStyle());
auto di = GetI18NCategory("Dialog");
PPGeDrawText(di->T("Network Connection"), 31, 10, textStyle);
}
void PSPNetconfDialog::DrawIndicator() {
// TODO: Draw animated circle as processing indicator
PPGeDrawImage(456, 248, 20.0f, 20.0f, 1, 10, 1, 10, 10, 10, CalcFadedColor(0xFFFFFFFF));
PPGeDrawImage(456, 248, 20.0f, 20.0f, 1, 10, 1, 10, 10, 10, FadedImageStyle());
}
void PSPNetconfDialog::DisplayMessage(std::string text1, std::string text2a, std::string text2b, std::string text3a, std::string text3b, bool hasYesNo, bool hasOK) {
+8 -9
View File
@@ -331,7 +331,7 @@ void PSPSaveDialog::DisplayBanner(int which)
break;
}
// TODO: Draw a hexagon icon
PPGeDrawImage(10, 6, 12.0f, 12.0f, 1, 10, 1, 10, 10, 10, textStyle.color);
PPGeDrawImage(10, 6, 12.0f, 12.0f, 1, 10, 1, 10, 10, 10, FadedImageStyle());
PPGeDrawText(title, 30, 11, textStyle);
}
@@ -340,13 +340,12 @@ void PSPSaveDialog::DisplaySaveList(bool canMove) {
static int upFramesHeld = 0;
static int downFramesHeld = 0;
for (int displayCount = 0; displayCount < param.GetFilenameCount(); displayCount++)
{
int textureColor = 0xFFFFFFFF;
for (int displayCount = 0; displayCount < param.GetFilenameCount(); displayCount++) {
PPGeImageStyle imageStyle = FadedImageStyle();
auto fileInfo = param.GetFileInfo(displayCount);
if (fileInfo.size == 0 && fileInfo.texture != NULL)
textureColor = 0xFF777777;
imageStyle.color = CalcFadedColor(0xFF777777);
// Calc save image position on screen
float w, h , x, b;
@@ -380,7 +379,7 @@ void PSPSaveDialog::DisplaySaveList(bool canMove) {
fileInfo.texture->SetTexture();
tw = fileInfo.texture->Width();
th = fileInfo.texture->Height();
PPGeDrawImage(x, y, w, h, 0, 0, 1, 1, tw, th, textureColor);
PPGeDrawImage(x, y, w, h, 0, 0, 1, 1, tw, th, imageStyle);
}
PPGeSetDefaultTexture();
}
@@ -397,11 +396,11 @@ void PSPSaveDialog::DisplaySaveList(bool canMove) {
void PSPSaveDialog::DisplaySaveIcon(bool checkExists)
{
std::lock_guard<std::mutex> guard(paramLock);
int textureColor = CalcFadedColor(0xFFFFFFFF);
PPGeImageStyle imageStyle = FadedImageStyle();
auto curSave = param.GetFileInfo(currentSelectedSave);
if (curSave.size == 0 && checkExists)
textureColor = CalcFadedColor(0xFF777777);
imageStyle.color = CalcFadedColor(0xFF777777);
// Calc save image position on screen
float w = 144;
@@ -418,7 +417,7 @@ void PSPSaveDialog::DisplaySaveIcon(bool checkExists)
} else {
PPGeDisableTexture();
}
PPGeDrawImage(x, y, w, h, 0, 0, 1, 1, tw, th, textureColor);
PPGeDrawImage(x, y, w, h, 0, 0, 1, 1, tw, th, imageStyle);
PPGeSetDefaultTexture();
}
+1
View File
@@ -217,6 +217,7 @@ public:
}
PsmfPlayer(const PsmfPlayerCreateData *data);
~PsmfPlayer() {
AbortFinish();
if (mediaengine)
delete mediaengine;
pspFileSystem.CloseFile(filehandle);
+1 -1
View File
@@ -685,9 +685,9 @@ const KeyMap_IntStrPair psp_button_names[] = {
{VIRTKEY_PAUSE, "Pause"},
#ifndef MOBILE_DEVICE
{VIRTKEY_FRAME_ADVANCE, "Frame Advance"},
{VIRTKEY_REWIND, "Rewind"},
{VIRTKEY_RECORD, "Audio/Video Recording"},
#endif
{VIRTKEY_REWIND, "Rewind"},
{VIRTKEY_SAVE_STATE, "Save State"},
{VIRTKEY_LOAD_STATE, "Load State"},
{VIRTKEY_NEXT_SLOT, "Next Slot"},
+1 -5
View File
@@ -677,7 +677,6 @@ namespace SaveState
return false;
}
#ifndef MOBILE_DEVICE
static inline void CheckRewindState()
{
if (gpuStats.numFlips % g_Config.iRewindFlipFrequency != 0)
@@ -690,10 +689,9 @@ namespace SaveState
return;
rewindLastTime = now;
DEBUG_LOG(BOOT, "saving rewind state");
DEBUG_LOG(BOOT, "Saving rewind state");
rewindStates.Save();
}
#endif
bool HasLoadedState() {
return hasLoadedState;
@@ -720,10 +718,8 @@ namespace SaveState
void Process()
{
#ifndef MOBILE_DEVICE
if (g_Config.iRewindFlipFrequency != 0 && gpuStats.numFlips != 0)
CheckRewindState();
#endif
if (!needsProcess)
return;
+8 -7
View File
@@ -219,7 +219,7 @@ void __PPGeSetupListArgs()
void __PPGeInit() {
// PPGe isn't really important for headless, and LoadZIM takes a long time.
bool skipZIM = PSP_CoreParameter().gpuCore == GPUCORE_NULL || host->ShouldSkipUI();
bool skipZIM = host->ShouldSkipUI();
u8 *imageData[12]{};
int width[12]{};
@@ -1130,13 +1130,12 @@ void PPGeDrawImage(ImageID atlasImage, float x, float y, float w, float h, const
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
}
void PPGeDrawImage(float x, float y, float w, float h, float u1, float v1, float u2, float v2, int tw, int th, u32 color)
{
void PPGeDrawImage(float x, float y, float w, float h, float u1, float v1, float u2, float v2, int tw, int th, const PPGeImageStyle &style) {
if (!dlPtr)
return;
BeginVertexData();
Vertex(x, y, u1, v1, tw, th, color);
Vertex(x + w, y + h, u2, v2, tw, th, color);
Vertex(x, y, u1, v1, tw, th, style.color);
Vertex(x + w, y + h, u2, v2, tw, th, style.color);
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
}
@@ -1222,7 +1221,8 @@ bool PPGeImage::Load() {
return false;
}
u32 texSize = width_ * height_ * 4;
u32 dataSize = width_ * height_ * 4;
u32 texSize = dataSize + width_ * 4;
texture_ = __PPGeDoAlloc(texSize, true, "Savedata Icon");
if (texture_ == 0) {
free(textureData);
@@ -1230,7 +1230,8 @@ bool PPGeImage::Load() {
return false;
}
Memory::Memcpy(texture_, textureData, texSize);
Memory::Memcpy(texture_, textureData, dataSize);
Memory::Memset(texture_ + dataSize, 0, texSize - dataSize);
free(textureData);
lastFrame_ = gpuStats.numFlips;
+6 -4
View File
@@ -65,9 +65,7 @@ enum class PPGeAlign {
ANY = 0xFF,
};
inline bool operator &(const PPGeAlign &lhs, const PPGeAlign &rhs) {
return ((int)lhs & (int)rhs) != 0;
}
ENUM_CLASS_BITOPS(PPGeAlign);
enum {
PPGE_LINE_NONE = 0,
@@ -84,6 +82,10 @@ struct PPGeStyle {
uint32_t shadowColor = 0x80000000;
};
struct PPGeImageStyle {
uint32_t color = 0xFFFFFFFF;
};
// Get the metrics of the bounding box of the text without changing the buffer or state.
void PPGeMeasureText(float *w, float *h, const char *text, float scale, int WrapType = PPGE_LINE_NONE, int wrapWidth = 0);
@@ -98,7 +100,7 @@ void PPGeDraw4Patch(ImageID atlasImage, float x, float y, float w, float h, u32
// Just blits an image to the screen, multiplied with the color.
void PPGeDrawImage(ImageID atlasImage, float x, float y, const PPGeStyle &style);
void PPGeDrawImage(ImageID atlasImage, float x, float y, float w, float h, const PPGeStyle &style);
void PPGeDrawImage(float x, float y, float w, float h, float u1, float v1, float u2, float v2, int tw, int th, u32 color);
void PPGeDrawImage(float x, float y, float w, float h, float u1, float v1, float u2, float v2, int tw, int th, const PPGeImageStyle &style);
// Note: x2/y2 are exclusive.
void PPGeScissor(int x1, int y1, int x2, int y2);
+9 -14
View File
@@ -81,12 +81,7 @@ bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLangu
bool doFlatShading = id.Bit(FS_BIT_FLATSHADE) && !bugs.Has(Draw::Bugs::BROKEN_FLAT_IN_SHADER);
bool shaderDepal = id.Bit(FS_BIT_SHADER_DEPAL);
bool bgraTexture = id.Bit(FS_BIT_BGRA_TEXTURE);
bool colorWriteMask = id.Bit(FS_BIT_COLOR_WRITEMASK);
if (colorWriteMask && !compat.bitwiseOps) {
*errorString = "Color Write Mask requires bitwise ops";
return false;
}
bool colorWriteMask = id.Bit(FS_BIT_COLOR_WRITEMASK) && compat.bitwiseOps;
GEComparison alphaTestFunc = (GEComparison)id.Bits(FS_BIT_ALPHA_TEST_FUNC, 3);
GEComparison colorTestFunc = (GEComparison)id.Bits(FS_BIT_COLOR_TEST_FUNC, 2);
@@ -299,7 +294,7 @@ bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLangu
WRITE(p, "float3 u_fogcolor : register(c%i);\n", CONST_PS_FOGCOLOR);
}
} else if (ShaderLanguageIsOpenGL(compat.shaderLanguage)) {
if (shaderDepal && gl_extensions.IsGLES) {
if ((shaderDepal || colorWriteMask) && gl_extensions.IsGLES) {
WRITE(p, "precision highp int;\n");
}
@@ -426,14 +421,15 @@ bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLangu
// Provide implementations of packUnorm4x8 and unpackUnorm4x8 if not available.
if (colorWriteMask && !hasPackUnorm4x8) {
WRITE(p, "uint packUnorm4x8(vec4 v) {\n");
WRITE(p, " v = clamp(v, 0.0, 1.0);\n");
WRITE(p, " uvec4 u = uvec4(255.0 * v);\n");
WRITE(p, " highp vec4 f = clamp(v, 0.0, 1.0);\n");
WRITE(p, " uvec4 u = uvec4(255.0 * f);\n");
WRITE(p, " return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24);\n");
WRITE(p, "}\n");
WRITE(p, "vec4 unpackUnorm4x8(uint x) {\n");
WRITE(p, " uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU);\n");
WRITE(p, " return vec4(u) * (1.0 / 255.0);\n");
WRITE(p, "vec4 unpackUnorm4x8(highp uint x) {\n");
WRITE(p, " highp uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU);\n");
WRITE(p, " highp vec4 f = vec4(u);\n");
WRITE(p, " return f * (1.0 / 255.0);\n");
WRITE(p, "}\n");
}
@@ -819,10 +815,9 @@ bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLangu
WRITE(p, " vec3 colortest = roundAndScaleTo255v(v.rgb);\n");
WRITE(p, " if ((colortest.r %s u_alphacolorref.r) && (colortest.g %s u_alphacolorref.g) && (colortest.b %s u_alphacolorref.b)) %s\n", test, test, test, discardStatement);
} else if (compat.bitwiseOps) {
// Apparently GLES3 does not support vector bitwise ops.
WRITE(p, " ivec3 v_scaled = roundAndScaleTo255iv(v.rgb);\n");
if (compat.shaderLanguage == GLSL_VULKAN) {
// TODO: Use this for GL as well?
// Apparently GLES3 does not support vector bitwise ops, but Vulkan does?
WRITE(p, " if ((v_scaled & u_alphacolormask.rgb) %s (u_alphacolorref.rgb & u_alphacolormask.rgb)) %s\n", colorTestFuncs[colorTestFunc], discardStatement);
} else {
const char *maskedFragColor = "ivec3(v_scaled.r & u_alphacolormask.r, v_scaled.g & u_alphacolormask.g, v_scaled.b & u_alphacolormask.b)";
+4 -2
View File
@@ -204,7 +204,7 @@ static std::string ReadShaderSrc(const std::string &filename) {
return "";
std::string src(data, sz);
free(data);
delete[] data;
return src;
}
@@ -240,6 +240,8 @@ bool PresentationCommon::BuildPostShader(const ShaderInfo *shaderInfo, const Sha
}
std::string vsError, fsError;
// All post shaders are written in GLSL 1.0 so that's what we pass in here as a "from" language.
Draw::ShaderModule *vs = CompileShaderModule(ShaderStage::Vertex, GLSL_1xx, vsSourceGLSL, &vsError);
Draw::ShaderModule *fs = CompileShaderModule(ShaderStage::Fragment, GLSL_1xx, fsSourceGLSL, &fsError);
@@ -471,7 +473,7 @@ Draw::ShaderModule *PresentationCommon::CompileShaderModule(ShaderStage stage, S
if (lang != lang_) {
// Gonna have to upconvert the shader.
if (!TranslateShader(&translated, lang_, draw_->GetShaderLanguageDesc(), nullptr, src, lang, stage, errorString)) {
ERROR_LOG(FRAMEBUF, "Failed to translate post-shader: %s", errorString->c_str());
ERROR_LOG(FRAMEBUF, "Failed to translate post-shader. Error string: '%s'\nSource code:\n%s\n", errorString->c_str(), src.c_str());
return nullptr;
}
}
+8 -7
View File
@@ -28,7 +28,6 @@
#include "GPU/GLES/GPU_GLES.h"
#endif
#include "GPU/Vulkan/GPU_Vulkan.h"
#include "GPU/Null/NullGpu.h"
#include "GPU/Software/SoftGpu.h"
#if PPSSPP_API(D3D9)
@@ -60,15 +59,17 @@ bool GPU_IsReady() {
}
bool GPU_Init(GraphicsContext *ctx, Draw::DrawContext *draw) {
_assert_(draw || PSP_CoreParameter().gpuCore == GPUCORE_NULL);
const auto &gpuCore = PSP_CoreParameter().gpuCore;
_assert_(draw || gpuCore == GPUCORE_SOFTWARE);
#if PPSSPP_PLATFORM(UWP)
SetGPU(new GPU_D3D11(ctx, draw));
if (gpuCore == GPUCORE_SOFTWARE) {
SetGPU(new SoftGPU(ctx, draw));
} else {
SetGPU(new GPU_D3D11(ctx, draw));
}
return true;
#else
switch (PSP_CoreParameter().gpuCore) {
case GPUCORE_NULL:
SetGPU(new NullGPU());
break;
switch (gpuCore) {
case GPUCORE_GLES:
// Disable GLES on ARM Windows (but leave it enabled on other ARM platforms).
#if PPSSPP_API(ANY_GL)
-2
View File
@@ -452,7 +452,6 @@
<ClInclude Include="GPUInterface.h" />
<ClInclude Include="GPUState.h" />
<ClInclude Include="Math3D.h" />
<ClInclude Include="Null\NullGpu.h" />
<ClInclude Include="Software\Clipper.h" />
<ClInclude Include="Software\Lighting.h" />
<ClInclude Include="Software\Rasterizer.h" />
@@ -628,7 +627,6 @@
<ClCompile Include="GPUCommon.cpp" />
<ClCompile Include="GPUState.cpp" />
<ClCompile Include="Math3D.cpp" />
<ClCompile Include="Null\NullGpu.cpp" />
<ClCompile Include="Software\Clipper.cpp" />
<ClCompile Include="Software\Lighting.cpp" />
<ClCompile Include="Software\Rasterizer.cpp" />
-9
View File
@@ -10,9 +10,6 @@
<Filter Include="Common">
<UniqueIdentifier>{21783292-4dd7-447b-af93-356cd2eaa4d6}</UniqueIdentifier>
</Filter>
<Filter Include="Null">
<UniqueIdentifier>{b31aa5a1-da08-47e6-9467-ab1d547b6ff3}</UniqueIdentifier>
</Filter>
<Filter Include="DirectX9">
<UniqueIdentifier>{88629970-4774-4122-b031-2128244b795c}</UniqueIdentifier>
</Filter>
@@ -36,9 +33,6 @@
<ClInclude Include="GPUInterface.h">
<Filter>Common</Filter>
</ClInclude>
<ClInclude Include="Null\NullGpu.h">
<Filter>Null</Filter>
</ClInclude>
<ClInclude Include="GPUCommon.h">
<Filter>Common</Filter>
</ClInclude>
@@ -278,9 +272,6 @@
<ClCompile Include="GPUState.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Null\NullGpu.cpp">
<Filter>Null</Filter>
</ClCompile>
<ClCompile Include="GPUCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
-730
View File
@@ -1,730 +0,0 @@
// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "GPU/Common/DrawEngineCommon.h"
#include "GPU/Null/NullGpu.h"
#include "GPU/GPUState.h"
#include "GPU/ge_constants.h"
#include "Core/Debugger/Breakpoints.h"
#include "Core/MemMap.h"
#include "Core/MIPS/MIPS.h"
#include "Core/HLE/sceKernelInterrupt.h"
#include "Core/HLE/sceGe.h"
class NullDrawEngine : public DrawEngineCommon {
public:
void DispatchFlush() override {
}
void DispatchSubmitPrim(void *verts, void *inds, GEPrimitiveType prim, int vertexCount, u32 vertTypeID, int cullMode, int *bytesRead) override {
}
};
NullGPU::NullGPU() : GPUCommon(nullptr, nullptr) {
drawEngineCommon_ = new NullDrawEngine();
}
NullGPU::~NullGPU() { }
void NullGPU::FastRunLoop(DisplayList &list) {
for (; downcount > 0; --downcount) {
u32 op = Memory::ReadUnchecked_U32(list.pc);
u32 cmd = op >> 24;
u32 diff = op ^ gstate.cmdmem[cmd];
gstate.cmdmem[cmd] = op;
ExecuteOp(op, diff);
list.pc += 4;
}
}
void NullGPU::ExecuteOp(u32 op, u32 diff) {
u32 cmd = op >> 24;
u32 data = op & 0xFFFFFF;
// Handle control and drawing commands here directly. The others we delegate.
switch (cmd)
{
case GE_CMD_BASE:
DEBUG_LOG(G3D,"DL BASE: %06x", data);
break;
case GE_CMD_VADDR:
gstate_c.vertexAddr = gstate_c.getRelativeAddress(data);
break;
case GE_CMD_IADDR:
gstate_c.indexAddr = gstate_c.getRelativeAddress(data);
break;
case GE_CMD_PRIM:
{
u32 count = data & 0xFFFF;
u32 type = data >> 16;
static const char* types[7] = {
"POINTS=0,",
"LINES=1,",
"LINE_STRIP=2,",
"TRIANGLES=3,",
"TRIANGLE_STRIP=4,",
"TRIANGLE_FAN=5,",
"RECTANGLES=6,",
};
DEBUG_LOG(G3D, "DL DrawPrim type: %s count: %i vaddr= %08x, iaddr= %08x", type<7 ? types[type] : "INVALID", count, gstate_c.vertexAddr, gstate_c.indexAddr);
}
break;
case GE_CMD_BEZIER:
{
int bz_ucount = data & 0xFF;
int bz_vcount = (data >> 8) & 0xFF;
DEBUG_LOG(G3D,"DL DRAW BEZIER: %i x %i", bz_ucount, bz_vcount);
}
break;
case GE_CMD_SPLINE:
{
int sp_ucount = data & 0xFF;
int sp_vcount = (data >> 8) & 0xFF;
int sp_utype = (data >> 16) & 0x3;
int sp_vtype = (data >> 18) & 0x3;
DEBUG_LOG(G3D,"DL DRAW SPLINE: %i x %i, %i x %i", sp_ucount, sp_vcount, sp_utype, sp_vtype);
}
break;
case GE_CMD_BOUNDINGBOX:
if (data != 0) {
DEBUG_LOG(G3D, "Unsupported bounding box: %06x", data);
// Bounding box test. Let's assume the box was within the drawing region.
currentList->bboxResult = true;
} else {
currentList->bboxResult = false;
}
break;
case GE_CMD_VERTEXTYPE:
DEBUG_LOG(G3D,"DL SetVertexType: %06x", data);
// This sets through-mode or not, as well.
break;
case GE_CMD_REGION1:
{
int x1 = data & 0x3ff;
int y1 = data >> 10;
//topleft
DEBUG_LOG(G3D,"DL Region TL: %d %d", x1, y1);
}
break;
case GE_CMD_REGION2:
{
int x2 = data & 0x3ff;
int y2 = data >> 10;
DEBUG_LOG(G3D,"DL Region BR: %d %d", x2, y2);
}
break;
case GE_CMD_DEPTHCLAMPENABLE:
DEBUG_LOG(G3D, "DL Depth Clamp Enable: %i (ignoring)", data);
//we always clip, this is opengl
break;
case GE_CMD_CULLFACEENABLE:
DEBUG_LOG(G3D, "DL CullFace Enable: %i (ignoring)", data);
break;
case GE_CMD_TEXTUREMAPENABLE:
DEBUG_LOG(G3D, "DL Texture map enable: %i", data);
break;
case GE_CMD_LIGHTINGENABLE:
DEBUG_LOG(G3D, "DL Lighting enable: %i", data);
data += 1;
//We don't use OpenGL lighting
break;
case GE_CMD_FOGENABLE:
DEBUG_LOG(G3D, "DL Fog Enable: %i", gstate.fogEnable);
break;
case GE_CMD_DITHERENABLE:
DEBUG_LOG(G3D, "DL Dither Enable: %i", gstate.ditherEnable);
break;
case GE_CMD_OFFSETX:
DEBUG_LOG(G3D, "DL Offset X: %i", gstate.offsetx);
break;
case GE_CMD_OFFSETY:
DEBUG_LOG(G3D, "DL Offset Y: %i", gstate.offsety);
break;
case GE_CMD_TEXSCALEU:
gstate_c.uv.uScale = getFloat24(data);
DEBUG_LOG(G3D, "DL Texture U Scale: %f", gstate_c.uv.uScale);
break;
case GE_CMD_TEXSCALEV:
gstate_c.uv.vScale = getFloat24(data);
DEBUG_LOG(G3D, "DL Texture V Scale: %f", gstate_c.uv.vScale);
break;
case GE_CMD_TEXOFFSETU:
gstate_c.uv.uOff = getFloat24(data);
DEBUG_LOG(G3D, "DL Texture U Offset: %f", gstate_c.uv.uOff);
break;
case GE_CMD_TEXOFFSETV:
gstate_c.uv.vOff = getFloat24(data);
DEBUG_LOG(G3D, "DL Texture V Offset: %f", gstate_c.uv.vOff);
break;
case GE_CMD_SCISSOR1:
{
int x1 = data & 0x3ff;
int y1 = data >> 10;
DEBUG_LOG(G3D, "DL Scissor TL: %i, %i", x1,y1);
}
break;
case GE_CMD_SCISSOR2:
{
int x2 = data & 0x3ff;
int y2 = data >> 10;
DEBUG_LOG(G3D, "DL Scissor BR: %i, %i", x2, y2);
}
break;
case GE_CMD_MINZ:
DEBUG_LOG(G3D, "DL MinZ: %i", data);
break;
case GE_CMD_MAXZ:
DEBUG_LOG(G3D, "DL MaxZ: %i", data);
break;
case GE_CMD_FRAMEBUFPTR:
DEBUG_LOG(G3D, "DL FramebufPtr: %08x", data);
break;
case GE_CMD_FRAMEBUFWIDTH:
DEBUG_LOG(G3D, "DL FramebufWidth: %i", data);
break;
case GE_CMD_FRAMEBUFPIXFORMAT:
break;
case GE_CMD_TEXADDR0:
gstate_c.Dirty(DIRTY_TEXTURE_IMAGE);
case GE_CMD_TEXADDR1:
case GE_CMD_TEXADDR2:
case GE_CMD_TEXADDR3:
case GE_CMD_TEXADDR4:
case GE_CMD_TEXADDR5:
case GE_CMD_TEXADDR6:
case GE_CMD_TEXADDR7:
DEBUG_LOG(G3D,"DL Texture address %i: %06x", cmd-GE_CMD_TEXADDR0, data);
break;
case GE_CMD_TEXBUFWIDTH0:
gstate_c.Dirty(DIRTY_TEXTURE_IMAGE);
case GE_CMD_TEXBUFWIDTH1:
case GE_CMD_TEXBUFWIDTH2:
case GE_CMD_TEXBUFWIDTH3:
case GE_CMD_TEXBUFWIDTH4:
case GE_CMD_TEXBUFWIDTH5:
case GE_CMD_TEXBUFWIDTH6:
case GE_CMD_TEXBUFWIDTH7:
DEBUG_LOG(G3D,"DL Texture BUFWIDTH %i: %06x", cmd-GE_CMD_TEXBUFWIDTH0, data);
break;
case GE_CMD_CLUTADDR:
//DEBUG_LOG(G3D,"CLUT base addr: %06x", data);
break;
case GE_CMD_CLUTADDRUPPER:
DEBUG_LOG(G3D,"DL CLUT addr: %08x", ((gstate.clutaddrupper & 0xFF0000)<<8) | (gstate.clutaddr & 0xFFFFFF));
break;
case GE_CMD_LOADCLUT:
// This could be used to "dirty" textures with clut.
{
u32 clutAddr = gstate.getClutAddress();
if (clutAddr)
{
DEBUG_LOG(G3D,"DL Clut load: %08x", clutAddr);
}
else
{
DEBUG_LOG(G3D,"DL Empty Clut load");
}
// Should hash and invalidate all paletted textures on use
}
break;
//case GE_CMD_TRANSFERSRC:
case GE_CMD_TRANSFERSRCW:
{
u32 xferSrc = (gstate.transfersrc & 0x00FFFFFF) | ((data & 0xFF0000) << 8);
u32 xferSrcW = data & 0x3FF;
DEBUG_LOG(G3D,"Block Transfer Src: %08x W: %i", xferSrc, xferSrcW);
break;
}
// case GE_CMD_TRANSFERDST:
case GE_CMD_TRANSFERDSTW:
{
u32 xferDst = (gstate.transferdst & 0x00FFFFFF) | ((data & 0xFF0000) << 8);
u32 xferDstW = data & 0x3FF;
DEBUG_LOG(G3D,"Block Transfer Dest: %08x W: %i", xferDst, xferDstW);
break;
}
case GE_CMD_TRANSFERSRCPOS:
{
u32 x = (data & 1023)+1;
u32 y = ((data>>10) & 1023)+1;
DEBUG_LOG(G3D, "DL Block Transfer Src Rect TL: %i, %i", x, y);
break;
}
case GE_CMD_TRANSFERDSTPOS:
{
u32 x = (data & 1023)+1;
u32 y = ((data>>10) & 1023)+1;
DEBUG_LOG(G3D, "DL Block Transfer Dest Rect TL: %i, %i", x, y);
break;
}
case GE_CMD_TRANSFERSIZE:
{
u32 w = (data & 1023)+1;
u32 h = ((data>>10) & 1023)+1;
DEBUG_LOG(G3D, "DL Block Transfer Rect Size: %i x %i", w, h);
break;
}
case GE_CMD_TRANSFERSTART:
{
u32 srcBasePtr = gstate.getTransferSrcAddress();
u32 srcStride = gstate.getTransferSrcStride();
u32 dstBasePtr = gstate.getTransferDstAddress();
u32 dstStride = gstate.getTransferDstStride();
int srcX = gstate.getTransferSrcX();
int srcY = gstate.getTransferSrcY();
int dstX = gstate.getTransferDstX();
int dstY = gstate.getTransferDstY();
int width = gstate.getTransferWidth();
int height = gstate.getTransferHeight();
int bpp = gstate.getTransferBpp();
DEBUG_LOG(G3D, "Block transfer: %08x/%x -> %08x/%x, %ix%ix%i (%i,%i)->(%i,%i)", srcBasePtr, srcStride, dstBasePtr, dstStride, width, height, bpp, srcX, srcY, dstX, dstY);
for (int y = 0; y < height; y++) {
const u8 *src = Memory::GetPointer(srcBasePtr + ((y + srcY) * srcStride + srcX) * bpp);
u8 *dst = Memory::GetPointer(dstBasePtr + ((y + dstY) * dstStride + dstX) * bpp);
memcpy(dst, src, width * bpp);
}
CBreakPoints::ExecMemCheck(srcBasePtr + (srcY * srcStride + srcX) * bpp, false, height * srcStride * bpp, currentMIPS->pc);
CBreakPoints::ExecMemCheck(dstBasePtr + (srcY * dstStride + srcX) * bpp, true, height * dstStride * bpp, currentMIPS->pc);
// TODO: Correct timing appears to be 1.9, but erring a bit low since some of our other timing is inaccurate.
cyclesExecuted += ((height * width * bpp) * 16) / 10;
break;
}
case GE_CMD_TEXSIZE0:
gstate_c.Dirty(DIRTY_TEXTURE_IMAGE);
gstate_c.curTextureWidth = 1 << (gstate.texsize[0] & 0xf);
gstate_c.curTextureHeight = 1 << ((gstate.texsize[0]>>8) & 0xf);
//fall thru - ignoring the mipmap sizes for now
case GE_CMD_TEXSIZE1:
case GE_CMD_TEXSIZE2:
case GE_CMD_TEXSIZE3:
case GE_CMD_TEXSIZE4:
case GE_CMD_TEXSIZE5:
case GE_CMD_TEXSIZE6:
case GE_CMD_TEXSIZE7:
DEBUG_LOG(G3D,"DL Texture Size: %06x", data);
break;
case GE_CMD_ZBUFPTR:
DEBUG_LOG(G3D,"Zbuf Ptr: %06x", data);
break;
case GE_CMD_ZBUFWIDTH:
DEBUG_LOG(G3D,"Zbuf Width: %i", data);
break;
case GE_CMD_AMBIENTCOLOR:
DEBUG_LOG(G3D,"DL Ambient Color: %06x", data);
break;
case GE_CMD_AMBIENTALPHA:
DEBUG_LOG(G3D,"DL Ambient Alpha: %06x", data);
break;
case GE_CMD_MATERIALAMBIENT:
DEBUG_LOG(G3D,"DL Material Ambient Color: %06x", data);
break;
case GE_CMD_MATERIALDIFFUSE:
DEBUG_LOG(G3D,"DL Material Diffuse Color: %06x", data);
break;
case GE_CMD_MATERIALEMISSIVE:
DEBUG_LOG(G3D,"DL Material Emissive Color: %06x", data);
break;
case GE_CMD_MATERIALSPECULAR:
DEBUG_LOG(G3D,"DL Material Specular Color: %06x", data);
break;
case GE_CMD_MATERIALALPHA:
DEBUG_LOG(G3D,"DL Material Alpha Color: %06x", data);
break;
case GE_CMD_MATERIALSPECULARCOEF:
DEBUG_LOG(G3D,"DL Material specular coef: %f", getFloat24(data));
break;
case GE_CMD_LIGHTTYPE0:
case GE_CMD_LIGHTTYPE1:
case GE_CMD_LIGHTTYPE2:
case GE_CMD_LIGHTTYPE3:
DEBUG_LOG(G3D,"DL Light %i type: %06x", cmd-GE_CMD_LIGHTTYPE0, data);
break;
case GE_CMD_LX0:case GE_CMD_LY0:case GE_CMD_LZ0:
case GE_CMD_LX1:case GE_CMD_LY1:case GE_CMD_LZ1:
case GE_CMD_LX2:case GE_CMD_LY2:case GE_CMD_LZ2:
case GE_CMD_LX3:case GE_CMD_LY3:case GE_CMD_LZ3:
{
int n = cmd - GE_CMD_LX0;
int l = n / 3;
int c = n % 3;
float val = getFloat24(data);
DEBUG_LOG(G3D,"DL Light %i %c pos: %f", l, c+'X', val);
}
break;
case GE_CMD_LDX0:case GE_CMD_LDY0:case GE_CMD_LDZ0:
case GE_CMD_LDX1:case GE_CMD_LDY1:case GE_CMD_LDZ1:
case GE_CMD_LDX2:case GE_CMD_LDY2:case GE_CMD_LDZ2:
case GE_CMD_LDX3:case GE_CMD_LDY3:case GE_CMD_LDZ3:
{
int n = cmd - GE_CMD_LDX0;
int l = n / 3;
int c = n % 3;
float val = getFloat24(data);
DEBUG_LOG(G3D,"DL Light %i %c dir: %f", l, c+'X', val);
}
break;
case GE_CMD_LKA0:case GE_CMD_LKB0:case GE_CMD_LKC0:
case GE_CMD_LKA1:case GE_CMD_LKB1:case GE_CMD_LKC1:
case GE_CMD_LKA2:case GE_CMD_LKB2:case GE_CMD_LKC2:
case GE_CMD_LKA3:case GE_CMD_LKB3:case GE_CMD_LKC3:
{
int n = cmd - GE_CMD_LKA0;
int l = n / 3;
int c = n % 3;
float val = getFloat24(data);
DEBUG_LOG(G3D,"DL Light %i %c att: %f", l, c+'X', val);
}
break;
case GE_CMD_LAC0:case GE_CMD_LAC1:case GE_CMD_LAC2:case GE_CMD_LAC3:
case GE_CMD_LDC0:case GE_CMD_LDC1:case GE_CMD_LDC2:case GE_CMD_LDC3:
case GE_CMD_LSC0:case GE_CMD_LSC1:case GE_CMD_LSC2:case GE_CMD_LSC3:
{
float r = (float)(data>>16)/255.0f;
float g = (float)((data>>8) & 0xff)/255.0f;
float b = (float)(data & 0xff)/255.0f;
int l = (cmd - GE_CMD_LAC0) / 3;
int t = (cmd - GE_CMD_LAC0) % 3;
// DEBUG_LOG(G3D, "DL Light color %i %c att: %f", l, c + 'X', val);
}
break;
case GE_CMD_VIEWPORTXSCALE:
case GE_CMD_VIEWPORTYSCALE:
case GE_CMD_VIEWPORTZSCALE:
case GE_CMD_VIEWPORTXCENTER:
case GE_CMD_VIEWPORTYCENTER:
case GE_CMD_VIEWPORTZCENTER:
DEBUG_LOG(G3D,"DL Viewport param %i: %f", cmd-GE_CMD_VIEWPORTXSCALE, getFloat24(data));
break;
case GE_CMD_LIGHTENABLE0:
case GE_CMD_LIGHTENABLE1:
case GE_CMD_LIGHTENABLE2:
case GE_CMD_LIGHTENABLE3:
DEBUG_LOG(G3D,"DL Light %i enable: %d", cmd-GE_CMD_LIGHTENABLE0, data);
break;
case GE_CMD_CULL:
DEBUG_LOG(G3D,"DL cull: %06x", data);
break;
case GE_CMD_LIGHTMODE:
DEBUG_LOG(G3D,"DL Shade mode: %06x", data);
break;
case GE_CMD_PATCHDIVISION:
break;
case GE_CMD_MATERIALUPDATE:
DEBUG_LOG(G3D,"DL Material Update: %d", data);
break;
//////////////////////////////////////////////////////////////////
// CLEARING
//////////////////////////////////////////////////////////////////
case GE_CMD_CLEARMODE:
// If it becomes a performance problem, check diff&1
DEBUG_LOG(G3D,"DL Clear mode: %06x", data);
break;
//////////////////////////////////////////////////////////////////
// ALPHA BLENDING
//////////////////////////////////////////////////////////////////
case GE_CMD_ALPHABLENDENABLE:
DEBUG_LOG(G3D,"DL Alpha blend enable: %d", data);
break;
case GE_CMD_BLENDMODE:
DEBUG_LOG(G3D,"DL Blend mode: %06x", data);
break;
case GE_CMD_BLENDFIXEDA:
DEBUG_LOG(G3D,"DL Blend fix A: %06x", data);
break;
case GE_CMD_BLENDFIXEDB:
DEBUG_LOG(G3D,"DL Blend fix B: %06x", data);
break;
case GE_CMD_ALPHATESTENABLE:
DEBUG_LOG(G3D,"DL Alpha test enable: %d", data);
// This is done in the shader.
break;
case GE_CMD_ALPHATEST:
DEBUG_LOG(G3D,"DL Alpha test settings");
break;
case GE_CMD_TEXFUNC:
{
DEBUG_LOG(G3D,"DL TexFunc %i", data&7);
/*
int m=GL_MODULATE;
switch (data & 7)
{
case 0: m=GL_MODULATE; break;
case 1: m=GL_DECAL; break;
case 2: m=GL_BLEND; break;
case 3: m=GL_REPLACE; break;
case 4: m=GL_ADD; break;
}*/
/*
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_TEXTURE);
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, 1);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, m);
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);*/
break;
}
case GE_CMD_TEXFILTER:
{
int min = data & 7;
int mag = (data >> 8) & 1;
DEBUG_LOG(G3D,"DL TexFilter min: %i mag: %i", min, mag);
}
break;
//////////////////////////////////////////////////////////////////
// Z/STENCIL TESTING
//////////////////////////////////////////////////////////////////
case GE_CMD_ZTESTENABLE:
DEBUG_LOG(G3D,"DL Z test enable: %d", data & 1);
break;
case GE_CMD_STENCILTESTENABLE:
DEBUG_LOG(G3D,"DL Stencil test enable: %d", data);
break;
case GE_CMD_ZTEST:
{
DEBUG_LOG(G3D,"DL Z test mode: %i", data);
}
break;
case GE_CMD_MORPHWEIGHT0:
case GE_CMD_MORPHWEIGHT1:
case GE_CMD_MORPHWEIGHT2:
case GE_CMD_MORPHWEIGHT3:
case GE_CMD_MORPHWEIGHT4:
case GE_CMD_MORPHWEIGHT5:
case GE_CMD_MORPHWEIGHT6:
case GE_CMD_MORPHWEIGHT7:
{
int index = cmd - GE_CMD_MORPHWEIGHT0;
float weight = getFloat24(data);
DEBUG_LOG(G3D,"DL MorphWeight %i = %f", index, weight);
gstate_c.morphWeights[index] = weight;
}
break;
case GE_CMD_DITH0:
case GE_CMD_DITH1:
case GE_CMD_DITH2:
case GE_CMD_DITH3:
DEBUG_LOG(G3D,"DL DitherMatrix %i = %06x",cmd-GE_CMD_DITH0,data);
break;
case GE_CMD_WORLDMATRIXNUMBER:
gstate.worldmtxnum = data&0xF;
break;
case GE_CMD_WORLDMATRIXDATA:
{
int num = gstate.worldmtxnum & 0xF;
if (num < 12) {
gstate.worldMatrix[num] = getFloat24(data);
}
gstate.worldmtxnum = (++num) & 0xF;
}
break;
case GE_CMD_VIEWMATRIXNUMBER:
gstate.viewmtxnum = data&0xF;
break;
case GE_CMD_VIEWMATRIXDATA:
{
int num = gstate.viewmtxnum & 0xF;
if (num < 12) {
gstate.viewMatrix[num] = getFloat24(data);
}
gstate.viewmtxnum = (++num) & 0xF;
}
break;
case GE_CMD_PROJMATRIXNUMBER:
gstate.projmtxnum = data&0xF;
break;
case GE_CMD_PROJMATRIXDATA:
{
int num = gstate.projmtxnum & 0xF;
gstate.projMatrix[num] = getFloat24(data);
gstate.projmtxnum = (++num) & 0xF;
}
break;
case GE_CMD_TGENMATRIXNUMBER:
gstate.texmtxnum = data&0xF;
break;
case GE_CMD_TGENMATRIXDATA:
{
int num = gstate.texmtxnum & 0xF;
if (num < 12) {
gstate.tgenMatrix[num] = getFloat24(data);
}
gstate.texmtxnum = (++num) & 0xF;
}
break;
case GE_CMD_BONEMATRIXNUMBER:
gstate.boneMatrixNumber = data & 0x7F;
break;
case GE_CMD_BONEMATRIXDATA:
{
int num = gstate.boneMatrixNumber & 0x7F;
if (num < 96) {
gstate.boneMatrix[num] = getFloat24(data);
}
gstate.boneMatrixNumber = (++num) & 0x7F;
}
break;
default:
GPUCommon::ExecuteOp(op, diff);
break;
}
}
void NullGPU::GetStats(char *buffer, size_t bufsize) {
snprintf(buffer, bufsize, "NullGPU: (N/A)");
}
void NullGPU::InvalidateCache(u32 addr, int size, GPUInvalidationType type) {
// Nothing to invalidate.
}
void NullGPU::NotifyVideoUpload(u32 addr, int size, int width, int format) {
// Nothing to do.
}
bool NullGPU::PerformMemoryCopy(u32 dest, u32 src, int size) {
// Nothing to update.
InvalidateCache(dest, size, GPU_INVALIDATE_HINT);
return false;
}
bool NullGPU::PerformMemorySet(u32 dest, u8 v, int size) {
// Nothing to update.
InvalidateCache(dest, size, GPU_INVALIDATE_HINT);
return false;
}
bool NullGPU::PerformMemoryDownload(u32 dest, int size) {
// Nothing to update.
InvalidateCache(dest, size, GPU_INVALIDATE_HINT);
return false;
}
bool NullGPU::PerformMemoryUpload(u32 dest, int size) {
// Nothing to update.
InvalidateCache(dest, size, GPU_INVALIDATE_HINT);
return false;
}
bool NullGPU::PerformStencilUpload(u32 dest, int size) {
return false;
}
bool NullGPU::FramebufferReallyDirty() {
return !(gstate_c.skipDrawReason & SKIPDRAW_SKIPFRAME);
}
-61
View File
@@ -1,61 +0,0 @@
// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "GPU/GPUState.h"
#include "GPU/GPUCommon.h"
class ShaderManagerGLES;
class NullGPU : public GPUCommon {
public:
NullGPU();
~NullGPU();
void CheckGPUFeatures() override {}
void InitClear() override {}
void ExecuteOp(u32 op, u32 diff) override;
void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override {}
void CopyDisplayToOutput(bool reallyDirty) override {}
void GetStats(char *buffer, size_t bufsize) override;
void InvalidateCache(u32 addr, int size, GPUInvalidationType type) override;
void NotifyVideoUpload(u32 addr, int size, int width, int format) override;
bool PerformMemoryCopy(u32 dest, u32 src, int size) override;
bool PerformMemorySet(u32 dest, u8 v, int size) override;
bool PerformMemoryDownload(u32 dest, int size) override;
bool PerformMemoryUpload(u32 dest, int size) override;
bool PerformStencilUpload(u32 dest, int size) override;
void ClearCacheNextFrame() override {}
bool FramebufferDirty() override { return true; }
void DeviceLost() override {}
void DeviceRestore() override {}
void DumpNextFrame() override {}
void Resized() override {}
void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) override {
primaryInfo = "NULL";
fullInfo = "NULL";
}
bool FramebufferReallyDirty() override;
protected:
void FastRunLoop(DisplayList &list) override;
};
+4 -4
View File
@@ -15,6 +15,7 @@
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "ppsspp_config.h"
#include <unordered_map>
#include <mutex>
#include "Common/ColorConv.h"
@@ -88,7 +89,7 @@ SamplerJitCache::SamplerJitCache()
AllocCodeSpace(1024 * 64 * 4);
// Add some random code to "help" MSVC's buggy disassembler :(
#if defined(_WIN32) && (defined(_M_IX86) || defined(_M_X64))
#if defined(_WIN32) && (defined(_M_IX86) || defined(_M_X64)) && !PPSSPP_PLATFORM(UWP)
using namespace Gen;
for (int i = 0; i < 100; i++) {
MOV(32, R(EAX), R(EBX));
@@ -214,8 +215,7 @@ NearestFunc SamplerJitCache::GetNearest(const SamplerID &id) {
Clear();
}
// TODO
#ifdef _M_X64
#if defined(_M_X64) && !PPSSPP_PLATFORM(UWP)
addresses_[id] = GetCodePointer();
NearestFunc func = Compile(id);
cache_[id] = func;
@@ -239,7 +239,7 @@ LinearFunc SamplerJitCache::GetLinear(const SamplerID &id) {
}
// TODO
#ifdef _M_X64
#if defined(_M_X64) && !PPSSPP_PLATFORM(UWP)
addresses_[id] = GetCodePointer();
LinearFunc func = CompileLinear(id);
cache_[id] = (NearestFunc)func;
+45 -33
View File
@@ -25,13 +25,14 @@
#include "Common/GraphicsContext.h"
#include "Core/Config.h"
#include "Core/ConfigValues.h"
#include "Core/Core.h"
#include "Core/Debugger/Breakpoints.h"
#include "Core/MemMap.h"
#include "Core/HLE/sceKernelInterrupt.h"
#include "Core/HLE/sceGe.h"
#include "Core/MIPS/MIPS.h"
#include "Core/Reporting.h"
#include "Core/Core.h"
#include "Core/Util/PPGeDraw.h"
#include "Common/Profiler/Profiler.h"
#include "Common/GPU/thin3d.h"
@@ -68,29 +69,33 @@ SoftGPU::SoftGPU(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
Sampler::Init();
drawEngine_ = new SoftwareDrawEngine();
drawEngineCommon_ = drawEngine_;
presentation_ = new PresentationCommon(draw_);
switch (GetGPUBackend()) {
case GPUBackend::OPENGL:
presentation_->SetLanguage(draw_->GetShaderLanguageDesc().shaderLanguage);
break;
case GPUBackend::DIRECT3D9:
ShaderTranslationInit();
presentation_->SetLanguage(HLSL_D3D9);
break;
case GPUBackend::DIRECT3D11:
ShaderTranslationInit();
presentation_->SetLanguage(HLSL_D3D11);
break;
case GPUBackend::VULKAN:
presentation_->SetLanguage(GLSL_VULKAN);
break;
if (gfxCtx && draw) {
presentation_ = new PresentationCommon(draw_);
switch (GetGPUBackend()) {
case GPUBackend::OPENGL:
presentation_->SetLanguage(draw_->GetShaderLanguageDesc().shaderLanguage);
break;
case GPUBackend::DIRECT3D9:
ShaderTranslationInit();
presentation_->SetLanguage(HLSL_D3D9);
break;
case GPUBackend::DIRECT3D11:
ShaderTranslationInit();
presentation_->SetLanguage(HLSL_D3D11);
break;
case GPUBackend::VULKAN:
presentation_->SetLanguage(GLSL_VULKAN);
break;
}
}
Resized();
}
void SoftGPU::DeviceLost() {
presentation_->DeviceLost();
if (presentation_)
presentation_->DeviceLost();
draw_ = nullptr;
if (fbTex) {
fbTex->Release();
@@ -99,8 +104,11 @@ void SoftGPU::DeviceLost() {
}
void SoftGPU::DeviceRestore() {
draw_ = (Draw::DrawContext *)PSP_CoreParameter().graphicsContext->GetDrawContext();
presentation_->DeviceRestore(draw_);
if (PSP_CoreParameter().graphicsContext)
draw_ = (Draw::DrawContext *)PSP_CoreParameter().graphicsContext->GetDrawContext();
if (presentation_)
presentation_->DeviceRestore(draw_);
PPGeSetDrawContext(draw_);
}
SoftGPU::~SoftGPU() {
@@ -109,15 +117,17 @@ SoftGPU::~SoftGPU() {
fbTex = nullptr;
}
delete presentation_;
switch (GetGPUBackend()) {
case GPUBackend::DIRECT3D9:
case GPUBackend::DIRECT3D11:
ShaderTranslationShutdown();
break;
case GPUBackend::OPENGL:
case GPUBackend::VULKAN:
break;
if (presentation_) {
delete presentation_;
switch (GetGPUBackend()) {
case GPUBackend::DIRECT3D9:
case GPUBackend::DIRECT3D11:
ShaderTranslationShutdown();
break;
case GPUBackend::OPENGL:
case GPUBackend::VULKAN:
break;
}
}
Sampler::Shutdown();
@@ -169,7 +179,7 @@ void SoftGPU::ConvertTextureDescFrom16(Draw::TextureDesc &desc, int srcwidth, in
// Copies RGBA8 data from RAM to the currently bound render target.
void SoftGPU::CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight) {
if (!draw_)
if (!draw_ || !presentation_)
return;
float u0 = 0.0f;
float u1;
@@ -198,7 +208,7 @@ void SoftGPU::CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight) {
bool hasImage = true;
OutputFlags outputFlags = g_Config.iBufFilter == SCALE_NEAREST ? OutputFlags::NEAREST : OutputFlags::LINEAR;
bool hasPostShader = presentation_->HasPostShader();
bool hasPostShader = presentation_ && presentation_->HasPostShader();
if (PSP_CoreParameter().compat.flags().DarkStalkersPresentHack && displayFormat_ == GE_FORMAT_5551 && g_DarkStalkerStretch != DSStretch::Off) {
u8 *data = Memory::GetPointer(0x04088000);
@@ -298,8 +308,10 @@ void SoftGPU::Resized() {
PSP_CoreParameter().renderHeight = 272;
}
presentation_->UpdateSize(PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight, PSP_CoreParameter().renderWidth, PSP_CoreParameter().renderHeight);
presentation_->UpdatePostShader();
if (presentation_) {
presentation_->UpdateSize(PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight, PSP_CoreParameter().renderWidth, PSP_CoreParameter().renderHeight);
presentation_->UpdatePostShader();
}
}
void SoftGPU::FastRunLoop(DisplayList &list) {
+1 -1
View File
@@ -383,7 +383,7 @@ static std::string ReadShaderSrc(const std::string &filename) {
return "";
std::string src(data, sz);
free(data);
delete[] data;
return src;
}
+115 -104
View File
@@ -7,13 +7,22 @@ Additional code by many contributors, see the Credits screen
Originally released under the GPL 2.0 (and later) in November 2012
Official website:
https://www.ppsspp.org/
Discord:
https://discord.gg/5NJB6dD
No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.
To contribute, see [the development page](https://www.ppsspp.org/development.html). Help testing, investigating, or fixing is always welcome. See [the list of issues](https://github.com/hrydgard/ppsspp/issues).
For the latest source code, see [our GitHub page](https://github.com/hrydgard/ppsspp).
Luna version includes various compatibility improvements(hackfixes) as well as features to make testing and working around some problems easier.
Includes adhoc between multiply instances of PPSSPP on same PC with some additional options to make that easier.
~ LunaMoo
Luna version includes various compatibility improvements(hackfixes) as well as features to make testing and working around some problems easier.
By default it runs with limited settings hiding most options and features that are rarely changed for clarity and easier access of the commonly changed settings.
Includes some additional options to make adhoc between multiply instances on same pc easier.
~ LunaMoo
For build instructions and other development tutorials, see [the wiki](https://github.com/hrydgard/ppsspp/wiki).
@@ -23,55 +32,55 @@ For game compatibility, see [community compatibility feedback](https://report.pp
What's new in 1.10.3
--------------------
* Fix for control layout editor ([#13125][])
* Fix for control layout editor ([#13125])
What's new in 1.10.2
--------------------
* More crashfixes ([#13094][], [#13093][])
* Improve download performance and cancel behavior ([#13095][])
* Restore the removed I/O on Thread option ([#13096][])
* More crashfixes ([#13094], [#13093])
* Improve download performance and cancel behavior ([#13095])
* Restore the removed I/O on Thread option ([#13096])
What's new in 1.10.1
--------------------
* Fixes for common crashes ([#13077][], [#13076][], see [#13057][])
* Fix for offset rendering in D3D9 ([#13071][])
* Fixes for common crashes ([#13077], [#13076], see [#13057])
* Fix for offset rendering in D3D9 ([#13071])
What's new in 1.10.0
--------------------
* Graphics and compatibility fixes ([#12800][], [#12670][], [#12635][], [#12857][], [#12941][], [#11898][], [#12695][], more)
* Assorted minor performance improvements, game load speedup ([#12462][], [#12652][])
* Screen inset (notch) support on Android ([#12779][])
* Analog stick support for menu navigation ([#12685][])
* Fixed audio glitches in SDL builds ([#12916][], [#12920][])
* Support more languages in in-game dialogs ([#12702][]). Croatian language added to PPSSPP.
* Simple multiplayer chat ([#12667][])
* More advanced postprocessing (multipass, parameters) ([#12905][], [#12901][])
* Add PPSSPP-specific CWCheat ([#12816][], [#12912][])
* Reintroduce Cardboard VR, allow more resolutions ([#12449][], [#8714][])
* Fix some crashes ([#12908][], [#12876][])
* Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) ([#12519][])
* Mac build now supports Vulkan on top of MoltenVK ([#12583][])
* Raspberry Pi 4 EGL crash fixed ([#12474][])
* VSync now supported on all backends, frame duplication option added for 30 Hz games ([#12659][], [#12602][])
* Camera supported on Windows, Linux and Mac (still no microphone though) ([#12572][], [#12580][], [#12607][])
* Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 ([#12443][], [#12898][])
* Hot Shots Golf slowdown and flicker on Vulkan fixed ([#12873][], [#12746][])
* Pangya Golf crashes and hangs fixed ([#12718][])
* Allow rebinding of right touch screen analog ([#12486][])
* Add option to prevent mipmaps from being dumped ([#12818][])
* Tilt control now have a base radius to help with deadzone ([#12756][])
* Mappable auto rotating analog stick to pass some game checks ([#12749][])
* Touch control position can now be snapped to a grid ([#12517][])
* HiDPI retina display support ([#12552][])
* Rapid-fire on touch control ([#12601][])
* Toggle mute button ([#12643][])
* Add option to resize game icons and more ([#12646][], [#12637][])
* Frames in-flight now configurable to reduce input lag at the cost of speed ([#12660][])
* Add toggle mode to combo button ([#12623][])
* SDL mouse support, Qt menu upgrades ([#12612][], [#12817][])
* Real support for chinese patched version of Hatsune Miku Project Diva Extend ([#13007][])
* Some minor kernel module support ([#13028][], [#12225][], [#13026][], [#13004][], [#13038][], [#13023][])
* Fixed fullscreen toggling with Vulkan in SDL builds ([#11974][])
* Graphics and compatibility fixes ([#12800], [#12670], [#12635], [#12857], [#12941], [#11898], [#12695], more)
* Assorted minor performance improvements, game load speedup ([#12462], [#12652])
* Screen inset (notch) support on Android ([#12779])
* Analog stick support for menu navigation ([#12685])
* Fixed audio glitches in SDL builds ([#12916], [#12920])
* Support more languages in in-game dialogs ([#12702]). Croatian language added to PPSSPP.
* Simple multiplayer chat ([#12667])
* More advanced postprocessing (multipass, parameters) ([#12905], [#12901])
* Add PPSSPP-specific CWCheat ([#12816], [#12912])
* Reintroduce Cardboard VR, allow more resolutions ([#12449], [#8714])
* Fix some crashes ([#12908], [#12876])
* Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) ([#12519])
* Mac build now supports Vulkan on top of MoltenVK ([#12583])
* Raspberry Pi 4 EGL crash fixed ([#12474])
* VSync now supported on all backends, frame duplication option added for 30 Hz games ([#12659], [#12602])
* Camera supported on Windows, Linux and Mac (still no microphone though) ([#12572], [#12580], [#12607])
* Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 ([#12443], [#12898])
* Hot Shots Golf slowdown and flicker on Vulkan fixed ([#12873], [#12746])
* Pangya Golf crashes and hangs fixed ([#12718])
* Allow rebinding of right touch screen analog ([#12486])
* Add option to prevent mipmaps from being dumped ([#12818])
* Tilt control now have a base radius to help with deadzone ([#12756])
* Mappable auto rotating analog stick to pass some game checks ([#12749])
* Touch control position can now be snapped to a grid ([#12517])
* HiDPI retina display support ([#12552])
* Rapid-fire on touch control ([#12601])
* Toggle mute button ([#12643])
* Add option to resize game icons and more ([#12646], [#12637])
* Frames in-flight now configurable to reduce input lag at the cost of speed ([#12660])
* Add toggle mode to combo button ([#12623])
* SDL mouse support, Qt menu upgrades ([#12612], [#12817])
* Real support for chinese patched version of Hatsune Miku Project Diva Extend ([#13007])
* Some minor kernel module support ([#13028], [#12225], [#13026], [#13004], [#13038], [#13023])
* Fixed fullscreen toggling with Vulkan in SDL builds ([#11974])
What's new in 1.9.0/1.9.3
-------------------------
@@ -80,62 +89,62 @@ What's new in 1.9.0/1.9.3
What's new in 1.9.0/1.9.2
-------------------------
* Flicker fixed in God of War that appeared with newer drivers for Mali GPUs ([#12224][])
* Improve performance of God of War on Vulkan ([#12242][]), implement built-in GPU profiler ([#12262][], [#12266][])
* Vertex range culling fixed on ARM Mali ([#12227][])
* Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem ([#12217][])
* Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi ([#11299][]) and some problems in Tomb Raider ([#11179][]).
* Flicker fixed in God of War that appeared with newer drivers for Mali GPUs ([#12224])
* Improve performance of God of War on Vulkan ([#12242]), implement built-in GPU profiler ([#12262], [#12266])
* Vertex range culling fixed on ARM Mali ([#12227])
* Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem ([#12217])
* Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi ([#11299]) and some problems in Tomb Raider ([#11179]).
* Vulkan is the default again on Android versions newer than Pie
* Fix various homebrew store issues
* GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games ([#12160][])
* Audio sample rate conversion handling fixes ([#12147][])
* Some Vulkan optimizations (pre-rotation ([#12216][]), perf fix in Metal Gear Acid, etc)
* Multiple fixes for the UWP build ([#12036][], others)
* MP3 playback fixes ([#12005][])
* Audio in Motorstorm: Arctic Edge fixed by returning errors correctly ([#12121][])
* Audio glitches in Final Fantasy Tactics fixed ([#9956][])
* Camera display in Invizimals fixed ([#12278][], [#8521][])
* Added hotkeys for texture dump and replace ([#11938][])
* Added Visual Studio 2019 support. Windows XP is no longer supported ([#11995][], others)
* Fixes for video capture ([#12069][])
* Added a separate sound volume for alternative speed ([#12124][])
* Improved mouse control (Windows only) ([#12173][], [#12176][])
* Support for installing texture packs and ISOs from zips ([#12175][])
* Right analog support for touch controls (only used by patched games and some HD remasters) ([#12182][])
* Android: Fix OpenSL initialization, possibly helps audio crackle a little. ([#12333][]).
* GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games ([#12160])
* Audio sample rate conversion handling fixes ([#12147])
* Some Vulkan optimizations (pre-rotation ([#12216]), perf fix in Metal Gear Acid, etc)
* Multiple fixes for the UWP build ([#12036], others)
* MP3 playback fixes ([#12005])
* Audio in Motorstorm: Arctic Edge fixed by returning errors correctly ([#12121])
* Audio glitches in Final Fantasy Tactics fixed ([#9956])
* Camera display in Invizimals fixed ([#12278], [#8521])
* Added hotkeys for texture dump and replace ([#11938])
* Added Visual Studio 2019 support. Windows XP is no longer supported ([#11995], others)
* Fixes for video capture ([#12069])
* Added a separate sound volume for alternative speed ([#12124])
* Improved mouse control (Windows only) ([#12173], [#12176])
* Support for installing texture packs and ISOs from zips ([#12175])
* Right analog support for touch controls (only used by patched games and some HD remasters) ([#12182])
* Android: Fix OpenSL initialization, possibly helps audio crackle a little. ([#12333]).
* Fix graphics on Amazon Fire TV Stick 4K
* Fixed strange vehicle behavior in MGS:PW (somehow) ([#12342][])
* Fixed strange vehicle behavior in MGS:PW (somehow) ([#12342])
What's new in 1.8.0
-------------------
* Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers ([#11802][])
* PowerVR Vulkan display corruption fixed ([#11744][], [#11747][])
* Naruto Shippuden 3 hang fixed ([#11780][])
* Fixes to various lighting bugs ([#11567][], [#11574][], [#11577][])
* Fix control issue in Sonic Rivals and Rock Band ([#11878][], [#11798][], [#11879][])
* Significant performance improvement in Earth Defense Force 2 ([#11172][])
* Fix "real clock sync" setting (helps with latency for music games - [#11813][])
* More speed in FF4 effects and other generated curves ([#11425][])
* Support for resizing Vulkan on Linux ([#11451][])
* Improved support for GLES on Linux/IoT ([#11507][], [#11537][], [#11541][], [#11632][], [#11746][], [#11806][], [#11845][])
* Percentage based frameskipping ([#11523][])
* DXT accuracy improved, fixing thick white line in Gran Turismo sky ([#11530][])
* Fix Motorstorm freeze on non-Windows ([#11618][])
* Faster block transfer in some games like Digimon Adventures ([#11531][], [#11553][], [#11776][])
* Blending optimizations and improvements ([#11543][], [#11620][])
* Improve D3D11 rendering issues ([#11584][])
* Change default graphics backend to D3D11 or OpenGL ([#11621][], [#11658][])
* Remove some outdated settings ([#11665][], [#11666][], [#11667][])
* Fix remote disc streaming with ipv6 ([#11689][], [#11700][])
* Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs ([#11691][], [#11694][])
* Fix some Qt port issues with recent performance improvements ([#11720][], [#11807][], [#11808][])
* UWP Xbox One: fix X/Back button confusion ([#11740][])
* Fix Formula 1 2006 timing issue ([#11767][])
* Fixes and workarounds for some vertex range culling bugs that broke a few games ([#11785][], [#11859][]), and disable it on older GPUs ([#11712][], [#11773][], [#11787][])
* Android: Allow putting PSP storage on custom paths like SD cards ([#11812][])
* Corrected vocp instruction, fixing models in Artdink games ([#11822][], [#11835][])
* Bundle SDL in binary for macOS builds ([#11831][])
* Prevent keeping games open on Windows ([#11842][])
* Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers ([#11802])
* PowerVR Vulkan display corruption fixed ([#11744], [#11747])
* Naruto Shippuden 3 hang fixed ([#11780])
* Fixes to various lighting bugs ([#11567], [#11574], [#11577])
* Fix control issue in Sonic Rivals and Rock Band ([#11878], [#11798], [#11879])
* Significant performance improvement in Earth Defense Force 2 ([#11172])
* Fix "real clock sync" setting (helps with latency for music games - [#11813])
* More speed in FF4 effects and other generated curves ([#11425])
* Support for resizing Vulkan on Linux ([#11451])
* Improved support for GLES on Linux/IoT ([#11507], [#11537], [#11541], [#11632], [#11746], [#11806], [#11845])
* Percentage based frameskipping ([#11523])
* DXT accuracy improved, fixing thick white line in Gran Turismo sky ([#11530])
* Fix Motorstorm freeze on non-Windows ([#11618])
* Faster block transfer in some games like Digimon Adventures ([#11531], [#11553], [#11776])
* Blending optimizations and improvements ([#11543], [#11620])
* Improve D3D11 rendering issues ([#11584])
* Change default graphics backend to D3D11 or OpenGL ([#11621], [#11658])
* Remove some outdated settings ([#11665], [#11666], [#11667])
* Fix remote disc streaming with ipv6 ([#11689], [#11700])
* Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs ([#11691], [#11694])
* Fix some Qt port issues with recent performance improvements ([#11720], [#11807], [#11808])
* UWP Xbox One: fix X/Back button confusion ([#11740])
* Fix Formula 1 2006 timing issue ([#11767])
* Fixes and workarounds for some vertex range culling bugs that broke a few games ([#11785], [#11859]), and disable it on older GPUs ([#11712], [#11773], [#11787])
* Android: Allow putting PSP storage on custom paths like SD cards ([#11812])
* Corrected vocp instruction, fixing models in Artdink games ([#11822], [#11835])
* Bundle SDL in binary for macOS builds ([#11831])
* Prevent keeping games open on Windows ([#11842])
What's new in 1.7.3/1.7.4/1.7.5
-------------------
@@ -150,22 +159,24 @@ What's new in 1.7.2
What's new in 1.7.1
-------------------
* Minor crashfixes, lang updates
* Save bug fixed ([#11508][])
* Save bug fixed ([#11508])
What's new in 1.7.0
-------------------
* Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield ([#11441][])
* Vertex range culling on most platforms, fixes DTM: Race Driver and similar ([#11393][])
* Major speed boost in some Gundam and Earth Defense Force games ([#10973][])
* Fix for issues with post processing shaders in GL 3+ ([#11182][])
* Fixes to sound output switching on Windows (WASAPI) ([#11438][])
* Detects DirectInput devices when running ([#11461][])
* Simple Discord integration ([#11307][])
* New debugging APIs ([#10909][])
* Task switching made a lot more robust (fixes GPD XD problems) ([#11447][])
* Texture decoding optimizations ([#11350][])
* Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield ([#11441])
* Vertex range culling on most platforms, fixes DTM: Race Driver and similar ([#11393])
* Major speed boost in some Gundam and Earth Defense Force games ([#10973])
* Fix for issues with post processing shaders in GL 3+ ([#11182])
* Fixes to sound output switching on Windows (WASAPI) ([#11438])
* Detects DirectInput devices when running ([#11461])
* Simple Discord integration ([#11307])
* New debugging APIs ([#10909])
* Task switching made a lot more robust (fixes GPD XD problems) ([#11447])
* Texture decoding optimizations ([#11350])
* Tons and tons of miscellaneous bugfixes and compatibility fixes
[comment]: # (LINK_LIST_BEGIN_HERE)
[#13125]: https://github.com/hrydgard/ppsspp/issues/13125 "Refactor and fix touch control layout screen for notch"
[#13094]: https://github.com/hrydgard/ppsspp/issues/13094 "Camera initialization crash fix"
[#13093]: https://github.com/hrydgard/ppsspp/issues/13093 "Add a try/catch to Android camera device listing."
+8 -12
View File
@@ -68,11 +68,6 @@
#include "Common/CommonWindows.h"
#endif
#ifdef ANDROID_NDK_PROFILER
#include <stdlib.h>
#include "android/android-ndk-profiler/prof.h"
#endif
#include <sstream>
bool MainScreen::showHomebrewTab = false;
@@ -1131,7 +1126,11 @@ void MainScreen::CreateViews() {
UI::Drawable solid(0xFFbd9939);
upgradeBar_->SetBG(solid);
upgradeBar_->Add(new TextView(u->T("New version of PPSSPP available") + std::string(": ") + g_Config.upgradeVersion, new LinearLayoutParams(1.0f, textMargins)));
#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(WINDOWS)
upgradeBar_->Add(new Button(u->T("Download"), new LinearLayoutParams(buttonMargins)))->OnClick.Handle(this, &MainScreen::OnDownloadUpgrade);
#else
upgradeBar_->Add(new Button(u->T("Details"), new LinearLayoutParams(buttonMargins)))->OnClick.Handle(this, &MainScreen::OnDownloadUpgrade);
#endif
upgradeBar_->Add(new Button(u->T("Dismiss"), new LinearLayoutParams(buttonMargins)))->OnClick.Handle(this, &MainScreen::OnDismissUpgrade);
// Slip in under root_
@@ -1156,9 +1155,12 @@ UI::EventReturn MainScreen::OnDownloadUpgrade(UI::EventParams &e) {
} else {
LaunchBrowser("market://details?id=org.ppsspp.ppsspp");
}
#elif PPSSPP_PLATFORM(WINDOWS)
LaunchBrowser("https://www.ppsspp.org/downloads.html");
#else
// Go directly to ppsspp.org and let the user sort it out
LaunchBrowser("https://www.ppsspp.org/downloads.html");
// (for details and in case downloads doesn't have their platform.)
LaunchBrowser("https://www.ppsspp.org/");
#endif
return UI::EVENT_DONE;
}
@@ -1376,12 +1378,6 @@ UI::EventReturn MainScreen::OnExit(UI::EventParams &e) {
// Request the framework to exit cleanly.
System_SendMessage("finish", "");
#ifdef __ANDROID__
#ifdef ANDROID_NDK_PROFILER
moncleanup();
#endif
#endif
UpdateUIState(UISTATE_EXIT);
return UI::EVENT_DONE;
}
+6 -18
View File
@@ -137,12 +137,6 @@ Atlas g_ui_atlas;
#include <mach-o/dyld.h>
#endif
// https://github.com/richq/android-ndk-profiler
#ifdef ANDROID_NDK_PROFILER
#include <stdlib.h>
#include "android/android-ndk-profiler/prof.h"
#endif
ScreenManager *screenManager;
std::string config_filename;
@@ -952,14 +946,12 @@ void NativeShutdownGraphics() {
#if PPSSPP_PLATFORM(WINDOWS) && !PPSSPP_PLATFORM(UWP)
if (winCamera) {
winCamera->sendMessage({ CAPTUREDEVIDE_COMMAND::SHUTDOWN, nullptr });
while (!winCamera->isShutDown()) {};// Wait for shutting down.
winCamera->waitShutDown();
delete winCamera;
winCamera = nullptr;
}
if (winMic) {
winMic->sendMessage({ CAPTUREDEVIDE_COMMAND::SHUTDOWN, nullptr });
while (!winMic->isShutDown()) {};// Wait for shutting down.
winMic->waitShutDown();
delete winMic;
winMic = nullptr;
}
@@ -1402,14 +1394,6 @@ void NativeShutdown() {
#endif
g_Config.Save("NativeShutdown");
// Avoid shutting this down when restarting core.
if (!restarting)
LogManager::Shutdown();
#ifdef ANDROID_NDK_PROFILER
moncleanup();
#endif
INFO_LOG(SYSTEM, "NativeShutdown called");
ShutdownWebServer();
@@ -1420,6 +1404,10 @@ void NativeShutdown() {
g_Discord.Shutdown();
// Avoid shutting this down when restarting core.
if (!restarting)
LogManager::Shutdown();
if (logger) {
delete logger;
logger = nullptr;
+2 -2
View File
@@ -103,7 +103,7 @@ public:
LinearLayout *topright = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT, 1.0f));
topright->SetSpacing(1.0f);
topright->Add(new TextView(savedata_title, ALIGN_LEFT | FLAG_WRAP_TEXT, false))->SetTextColor(textStyle.fgColor);
topright->Add(new TextView(StringFromFormat("%d kB", ginfo->gameSize / 1024), 0, true))->SetTextColor(textStyle.fgColor);
topright->Add(new TextView(StringFromFormat("%lld kB", ginfo->gameSize / 1024), 0, true))->SetTextColor(textStyle.fgColor);
topright->Add(new TextView(GetFileDateAsString(savePath_ + "/PARAM.SFO"), 0, true))->SetTextColor(textStyle.fgColor);
toprow->Add(topright);
content->Add(new Spacer(3.0));
@@ -292,7 +292,7 @@ void SavedataButton::Draw(UIContext &dc) {
}
if (subtitle_.empty() && ginfo->gameSize > 0) {
std::string savedata_title = ginfo->paramSFO.GetValueString("SAVEDATA_TITLE");
subtitle_ = CleanSaveString(savedata_title) + StringFromFormat(" (%d kB)", ginfo->gameSize / 1024);
subtitle_ = CleanSaveString(savedata_title) + StringFromFormat(" (%lld kB)", ginfo->gameSize / 1024);
}
dc.MeasureText(dc.GetFontStyle(), 1.0f, 1.0f, title_.c_str(), &tw, &th, 0);
+15
View File
@@ -854,6 +854,21 @@ CAPTUREDEVIDE_MESSAGE WindowsCaptureDevice::getMessage() {
return message;
}
void WindowsCaptureDevice::updateState(const CAPTUREDEVIDE_STATE &newState) {
std::unique_lock<std::mutex> guard(stateMutex_);
state = newState;
stateCond_.notify_all();
}
void WindowsCaptureDevice::waitShutDown() {
sendMessage({ CAPTUREDEVIDE_COMMAND::SHUTDOWN, nullptr });
std::unique_lock<std::mutex> guard(stateMutex_);
while (!isShutDown()) {
stateCond_.wait(guard);
}
}
void WindowsCaptureDevice::messageHandler() {
CoInitializeEx(NULL, COINIT_MULTITHREADED);
MFStartup(MF_VERSION);
+5 -2
View File
@@ -194,11 +194,11 @@ public:
void setError(const CAPTUREDEVIDE_ERROR &newError, const std::string &newErrorMessage) { error = newError; errorMessage = newErrorMessage; }
void setSelction(const UINT32 &selection) { param.selection = selection; }
void updateState(const CAPTUREDEVIDE_STATE &newState) { state = newState; }
HRESULT setDeviceParam(IMFMediaType *pType);
bool isShutDown() const { return state == CAPTUREDEVIDE_STATE::SHUTDOWN; }
bool isStarted() const { return state == CAPTUREDEVIDE_STATE::STARTED; }
void waitShutDown();
void sendMessage(CAPTUREDEVIDE_MESSAGE message);
CAPTUREDEVIDE_MESSAGE getMessage();
@@ -210,7 +210,8 @@ public:
friend class ReaderCallback;
protected:
// Handle message here.
void updateState(const CAPTUREDEVIDE_STATE &newState);
// Handle message here.
void messageHandler();
CAPTUREDEVIDE_TYPE type;
@@ -239,6 +240,8 @@ protected:
// Param updating synchronously.
std::mutex paramMutex;
std::mutex stateMutex_;
std::condition_variable stateCond_;
// Camera only
unsigned char *imageRGB = nullptr;
+17 -14
View File
@@ -203,7 +203,7 @@ DinputDevice::~DinputDevice() {
}
}
void SendNativeAxis(int deviceId, short value, short &lastValue, int axisId) {
void SendNativeAxis(int deviceId, int value, int &lastValue, int axisId) {
if (value == lastValue)
return;
@@ -216,11 +216,14 @@ void SendNativeAxis(int deviceId, short value, short &lastValue, int axisId) {
lastValue = value;
}
inline float Signs(short val) {
inline int Signs(int val) {
return (0 < val) - (val < 0);
}
inline float LinearMaps(short val, short a0, short a1, short b0, short b1) {
inline int LinearMaps(int val, int a0, int a1, int b0, int b1) {
return b0 + (((val - a0) * (b1 - b0)) / (a1 - a0));
}
inline float LinearMaps(float val, float a0, float a1, float b0, float b1) {
return b0 + (((val - a0) * (b1 - b0)) / (a1 - a0));
}
@@ -244,11 +247,11 @@ int DinputDevice::UpdateState() {
axis.deviceId = DEVICE_ID_PAD_0 + pDevNum;
// Circle to Square mapping, cribbed from XInputDevice
float sx = js.lX;
float sy = js.lY;
float sx = (float)js.lX;
float sy = (float)js.lY;
float scaleFactor = sqrtf((sx * sx + sy * sy) / std::max(sx * sx, sy * sy));
js.lX = (short)(sx * scaleFactor);
js.lY = (short)(sy * scaleFactor);
js.lX = (int)(sx * scaleFactor);
js.lY = (int)(sy * scaleFactor);
// Linear range mapping (used to invert deadzones)
float dz = g_Config.fDInputAnalogDeadzone;
@@ -257,20 +260,20 @@ int DinputDevice::UpdateState() {
float md = std::max(dz, idz);
float st = g_Config.fDInputAnalogSensitivity;
float magnitude = sqrtf(js.lX * js.lX + js.lY * js.lY);
float magnitude = sqrtf((float)(js.lX * js.lX + js.lY * js.lY));
if (magnitude > dz * 10000.0f) {
if (idzm == 1)
{
short xSign = Signs(js.lX);
if (xSign != 0.0f) {
js.lX = LinearMaps(js.lX, xSign * (short)(dz * 10000), xSign * 10000, xSign * (short)(md * 10000), xSign * 10000 * st);
int xSign = Signs(js.lX);
if (xSign != 0) {
js.lX = LinearMaps(js.lX, xSign * (int)(dz * 10000), xSign * 10000, xSign * (int)(md * 10000), xSign * (int)(st * 10000));
}
}
else if (idzm == 2)
{
short ySign = Signs(js.lY);
if (ySign != 0.0f) {
js.lY = LinearMaps(js.lY, ySign * (short)(dz * 10000.0f), ySign * 10000, ySign * (short)(md * 10000.0f), ySign * 10000 * st);
int ySign = Signs(js.lY);
if (ySign != 0) {
js.lY = LinearMaps(js.lY, ySign * (int)(dz * 10000.0f), ySign * 10000, ySign * (int)(md * 10000.0f), ySign * (int)(st * 10000));
}
}
else if (idzm == 3)
+6 -6
View File
@@ -62,10 +62,10 @@ private:
bool analog;
BYTE lastButtons_[128];
WORD lastPOV_[4];
short last_lX_;
short last_lY_;
short last_lZ_;
short last_lRx_;
short last_lRy_;
short last_lRz_;
int last_lX_;
int last_lY_;
int last_lZ_;
int last_lRx_;
int last_lRy_;
int last_lRz_;
};
+14 -7
View File
@@ -136,7 +136,6 @@ bool D3D11Context::Init(HINSTANCE hInst, HWND wnd, std::string *error_message) {
}
if (FAILED(hr)) {
const char *defaultError = "Your GPU does not appear to support Direct3D 11.\n\nWould you like to try again using Direct3D 9 instead?";
auto err = GetI18NCategory("Error");
@@ -285,12 +284,20 @@ void D3D11Context::Shutdown() {
context_ = nullptr;
#ifdef _DEBUG
d3dInfoQueue_->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, false);
d3dInfoQueue_->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, false);
d3dInfoQueue_->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, false);
d3dDebug_->ReportLiveDeviceObjects(D3D11_RLDO_SUMMARY | D3D11_RLDO_DETAIL);
d3dDebug_->Release();
d3dInfoQueue_->Release();
if (d3dInfoQueue_) {
d3dInfoQueue_->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, false);
d3dInfoQueue_->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, false);
d3dInfoQueue_->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, false);
}
if (d3dDebug_) {
d3dDebug_->ReportLiveDeviceObjects(D3D11_RLDO_SUMMARY | D3D11_RLDO_DETAIL);
d3dDebug_->Release();
d3dDebug_ = nullptr;
}
if (d3dInfoQueue_) {
d3dInfoQueue_->Release();
d3dInfoQueue_ = nullptr;
}
#endif
hWnd_ = nullptr;
+9 -5
View File
@@ -74,7 +74,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "discord-rpc", "..\ext\disco
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AtlasTool", "..\ext\native\tools\AtlasTool\AtlasTool.vcxproj", "{FBE46262-7C2C-400C-92F9-F8A9E72594DD}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZimTool", "..\ext\native\tools\ZimTool\ZimTool.vcxproj", "{B7DED405-40A2-48F8-9382-538F10D442F1}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZimTool", "..\ext\native\tools\zimtool\ZimTool.vcxproj", "{B7DED405-40A2-48F8-9382-538F10D442F1}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "miniupnpc", "..\ext\miniupnpc.vcxproj", "{D8A71225-178B-424E-96C1-CC3BE2C1B047}"
EndProject
@@ -316,14 +316,18 @@ Global
{B7DED405-40A2-48F8-9382-538F10D442F1}.Release|Win32.ActiveCfg = Release|x64
{B7DED405-40A2-48F8-9382-538F10D442F1}.Release|x64.ActiveCfg = Release|x64
{B7DED405-40A2-48F8-9382-538F10D442F1}.Release|x64.Build.0 = Release|x64
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Debug|ARM.ActiveCfg = Debug|Win32
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Debug|ARM64.ActiveCfg = Debug|Win32
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Debug|ARM.ActiveCfg = Debug|ARM
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Debug|ARM.Build.0 = Debug|ARM
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Debug|ARM64.ActiveCfg = Debug|ARM64
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Debug|ARM64.Build.0 = Debug|ARM64
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Debug|Win32.ActiveCfg = Debug|Win32
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Debug|Win32.Build.0 = Debug|Win32
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Debug|x64.ActiveCfg = Debug|x64
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Debug|x64.Build.0 = Debug|x64
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Release|ARM.ActiveCfg = Release|Win32
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Release|ARM64.ActiveCfg = Release|Win32
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Release|ARM.ActiveCfg = Release|ARM
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Release|ARM.Build.0 = Release|ARM
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Release|ARM64.ActiveCfg = Release|ARM64
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Release|ARM64.Build.0 = Release|ARM64
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Release|Win32.ActiveCfg = Release|Win32
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Release|Win32.Build.0 = Release|Win32
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Release|x64.ActiveCfg = Release|x64
-15
View File
@@ -1,15 +0,0 @@
TARGET_thumb_release_CFLAGS := $(filter-out -ffunction-sections,$(TARGET_thumb_release_CFLAGS))
TARGET_thumb_release_CFLAGS := $(filter-out -fomit-frame-pointer,$(TARGET_thumb_release_CFLAGS))
TARGET_arm_release_CFLAGS := $(filter-out -ffunction-sections,$(TARGET_arm_release_CFLAGS))
TARGET_arm_release_CFLAGS := $(filter-out -fomit-frame-pointer,$(TARGET_arm_release_CFLAGS))
TARGET_CFLAGS := $(filter-out -ffunction-sections,$(TARGET_CFLAGS))
LOCAL_PATH := $(call my-dir)
# include libandprof.a in the build
include $(CLEAR_VARS)
LOCAL_MODULE := android-ndk-profiler
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libandroid-ndk-profiler.a
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)
LOCAL_EXPORT_LDLIBS := -llog
include $(PREBUILT_STATIC_LIBRARY)
-674
View File
@@ -1,674 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
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organization, or substantially all assets of one, or subdividing an
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work thus licensed is called the contributor's "contributor version".
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available, or (2) arrange to deprive yourself of the benefit of the
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actual knowledge that, but for the patent license, your conveying the
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in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
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or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
-5
View File
@@ -1,5 +0,0 @@
Profile Android NDK code. Further instructions here:
http://code.google.com/p/android-ndk-profiler/wiki/Usage
[![Build Status](https://travis-ci.org/richq/android-ndk-profiler.png)](https://travis-ci.org/richq/android-ndk-profiler)
-22
View File
@@ -1,22 +0,0 @@
/*
* Part of the android-ndk-profiler library.
* Copyright (C) Richard Quirk
*
* This library is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*/
#ifndef prof_h_seen
#define prof_h_seen
#ifdef __cplusplus
extern "C" {
#endif
void monstartup(const char *libname);
void moncleanup(void);
#ifdef __cplusplus
}
#endif
#endif
-5
View File
@@ -346,7 +346,6 @@ EXEC_AND_LIB_FILES := \
$(SRC)/GPU/GLES/ShaderManagerGLES.cpp.arm \
$(SRC)/GPU/GLES/FragmentTestCacheGLES.cpp.arm \
$(SRC)/GPU/GLES/TextureScalerGLES.cpp \
$(SRC)/GPU/Null/NullGpu.cpp \
$(SRC)/GPU/Software/Clipper.cpp \
$(SRC)/GPU/Software/Lighting.cpp \
$(SRC)/GPU/Software/Rasterizer.cpp.arm \
@@ -696,10 +695,6 @@ $(call import-module,libzip)
$(call import-module,glslang-build)
$(call import-module,miniupnp-build)
ifeq ($(ANDROID_NDK_PROFILER),1)
$(call import-module,android-ndk-profiler)
endif
jni/$(SRC)/git-version.cpp:
-./git-version-gen.sh
-..\Windows\git-version-gen.cmd
-6
View File
@@ -80,9 +80,3 @@ ifeq ($(TARGET_ARCH_ABI),arm64-v8a)
LOCAL_LDLIBS += $(LOCAL_PATH)/../../ffmpeg/android/arm64/lib/libavutil.a
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../ffmpeg/android/arm64/include
endif
# Compile with profiling.
ifeq ($(ANDROID_NDK_PROFILER),1)
LOCAL_CFLAGS += -pg -DANDROID_NDK_PROFILER
LOCAL_STATIC_LIBRARIES += android-ndk-profiler
endif
+1 -1
View File
@@ -86,7 +86,7 @@ bool RunTests() {
CoreParameter coreParam;
coreParam.cpuCore = (CPUCore)g_Config.iCpuCore;
coreParam.gpuCore = GPUCORE_NULL;
coreParam.gpuCore = GPUCORE_SOFTWARE;
coreParam.enableSound = g_Config.bEnableSound;
coreParam.graphicsContext = nullptr;
coreParam.mountIso = "";
+93
View File
@@ -136,6 +136,34 @@
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
@@ -171,6 +199,18 @@
<LinkIncremental>false</LinkIncremental>
<IntDir>$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<IntDir>$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<IntDir>$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<IntDir>$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
<IntDir>$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
@@ -299,6 +339,17 @@ cd..\..\..</Command>
genminiupnpcstrings.vbs
cd..\..\..</Command>
</PreBuildEvent>
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>DEBUG;_DEBUG;WIN32;_LIB;MINIUPNP_STATICLIB;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile>
<Lib>
<AdditionalDependencies>iphlpapi.lib</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<PreBuildEvent>
@@ -306,6 +357,17 @@ cd..\..\..</Command>
genminiupnpcstrings.vbs
cd..\..\..</Command>
</PreBuildEvent>
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>DEBUG;_DEBUG;WIN32;_LIB;MINIUPNP_STATICLIB;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;_ARM64_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile>
<Lib>
<AdditionalDependencies>iphlpapi.lib</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
<PreBuildEvent>
@@ -313,6 +375,22 @@ cd..\..\..</Command>
genminiupnpcstrings.vbs
cd..\..\..</Command>
</PreBuildEvent>
<ClCompile>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ClCompile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<PreprocessorDefinitions>NDEBUG;WIN32;_LIB;MINIUPNP_STATICLIB;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile>
<Lib>
<AdditionalDependencies>iphlpapi.lib</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<PreBuildEvent>
@@ -320,6 +398,21 @@ cd..\..\..</Command>
genminiupnpcstrings.vbs
cd..\..\..</Command>
</PreBuildEvent>
<ClCompile>
<WarningLevel>Level3</WarningLevel>
</ClCompile>
<ClCompile>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<PreprocessorDefinitions>NDEBUG;WIN32;_LIB;MINIUPNP_STATICLIB;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;_ARM64_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
</ClCompile>
<Lib>
<AdditionalDependencies>iphlpapi.lib</AdditionalDependencies>
</Lib>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
+5 -22
View File
@@ -38,12 +38,6 @@
#include "SDLHeadlessHost.h"
#endif
// https://github.com/richq/android-ndk-profiler
#ifdef ANDROID_NDK_PROFILER
#include <stdlib.h>
#include "android/android-ndk-profiler/prof.h"
#endif
#if defined(ANDROID)
JNIEnv *getEnv() {
return nullptr;
@@ -134,7 +128,7 @@ int printUsage(const char *progname, const char *reason)
static HeadlessHost *getHost(GPUCore gpuCore) {
switch (gpuCore) {
case GPUCORE_NULL:
case GPUCORE_SOFTWARE:
return new HeadlessHost();
#ifdef HEADLESSHOST_CLASS
default:
@@ -230,17 +224,11 @@ int main(int argc, const char* argv[])
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif
#ifdef ANDROID_NDK_PROFILER
setenv("CPUPROFILE_FREQUENCY", "500", 1);
setenv("CPUPROFILE", "/sdcard/gmon.out", 1);
monstartup("ppsspp_headless");
#endif
bool fullLog = false;
bool autoCompare = false;
bool verbose = false;
const char *stateToLoad = 0;
GPUCore gpuCore = GPUCORE_NULL;
GPUCore gpuCore = GPUCORE_SOFTWARE;
CPUCore cpuCore = CPUCore::JIT;
std::vector<std::string> testFilenames;
@@ -280,7 +268,8 @@ int main(int argc, const char* argv[])
const char *gpuName = argv[i] + strlen("--graphics=");
if (!strcasecmp(gpuName, "gles"))
gpuCore = GPUCORE_GLES;
else if (!strcasecmp(gpuName, "software"))
// There used to be a separate "null" rendering core - just use software.
else if (!strcasecmp(gpuName, "software") || !strcasecmp(gpuName, "null"))
gpuCore = GPUCORE_SOFTWARE;
else if (!strcasecmp(gpuName, "directx9"))
gpuCore = GPUCORE_DIRECTX9;
@@ -288,8 +277,6 @@ int main(int argc, const char* argv[])
gpuCore = GPUCORE_DIRECTX11;
else if (!strcasecmp(gpuName, "vulkan"))
gpuCore = GPUCORE_VULKAN;
else if (!strcasecmp(gpuName, "null"))
gpuCore = GPUCORE_NULL;
else
return printUsage(argv[0], "Unknown gpu backend specified after --graphics=. Allowed: software, directx9, directx11, vulkan, gles, null.");
}
@@ -350,7 +337,7 @@ int main(int argc, const char* argv[])
CoreParameter coreParameter;
coreParameter.cpuCore = cpuCore;
coreParameter.gpuCore = glWorking ? gpuCore : GPUCORE_NULL;
coreParameter.gpuCore = glWorking ? gpuCore : GPUCORE_SOFTWARE;
coreParameter.graphicsContext = graphicsContext;
coreParameter.enableSound = false;
coreParameter.mountIso = mountIso ? mountIso : "";
@@ -480,9 +467,5 @@ int main(int argc, const char* argv[])
LogManager::Shutdown();
delete printfLogger;
#ifdef ANDROID_NDK_PROFILER
moncleanup();
#endif
return 0;
}
+8 -8
View File
@@ -255,7 +255,7 @@
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;dsound.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;comctl32.lib;d3d9.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>ole32.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;dsound.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;comctl32.lib;d3d9.lib;dxguid.lib;shell32.lib;advapi32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions>/ignore:4049 /ignore:4217 %(AdditionalOptions)</AdditionalOptions>
<AdditionalLibraryDirectories>../ffmpeg/Windows/aarch64/lib</AdditionalLibraryDirectories>
</Link>
@@ -285,7 +285,7 @@
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;dsound.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;comctl32.lib;d3d9.lib;dxguid.lib;shell32.lib;advapi32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>ole32.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;dsound.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;comctl32.lib;d3d9.lib;dxguid.lib;shell32.lib;advapi32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions>/ignore:4049 /ignore:4217 %(AdditionalOptions)</AdditionalOptions>
<AdditionalLibraryDirectories>../ffmpeg/Windows/arm/lib</AdditionalLibraryDirectories>
</Link>
@@ -323,7 +323,7 @@
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<FixedBaseAddress>true</FixedBaseAddress>
<AdditionalOptions>/ignore:4049 /ignore:4217 %(AdditionalOptions)</AdditionalOptions>
<AdditionalLibraryDirectories>../ffmpeg/Windows/x86/lib</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>../ffmpeg/Windows/x86/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PreBuildEvent>
<Command>../Windows/git-version-gen.cmd Headless</Command>
@@ -361,7 +361,7 @@
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<FixedBaseAddress>true</FixedBaseAddress>
<AdditionalOptions>/ignore:4049 /ignore:4217 %(AdditionalOptions)</AdditionalOptions>
<AdditionalLibraryDirectories>../ffmpeg/Windows/x86_64/lib</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>../ffmpeg/Windows/x86_64/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PreBuildEvent>
<Command>../Windows/git-version-gen.cmd Headless</Command>
@@ -393,9 +393,9 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;dsound.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;comctl32.lib;d3d9.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>ole32.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;dsound.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;comctl32.lib;d3d9.lib;dxguid.lib;shell32.lib;advapi32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions>/ignore:4049 /ignore:4217 %(AdditionalOptions)</AdditionalOptions>
<AdditionalLibraryDirectories>../ffmpeg/Windows/aarch64/lib</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>../ffmpeg/Windows/aarch64/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PreBuildEvent>
<Command>../Windows/git-version-gen.cmd Headless</Command>
@@ -427,9 +427,9 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;dsound.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;comctl32.lib;d3d9.lib;dxguid.lib;shell32.lib;advapi32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>ole32.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;dsound.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;comctl32.lib;d3d9.lib;dxguid.lib;shell32.lib;advapi32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalOptions>/ignore:4049 /ignore:4217 %(AdditionalOptions)</AdditionalOptions>
<AdditionalLibraryDirectories>../ffmpeg/Windows/arm/lib</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>../ffmpeg/Windows/arm/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PreBuildEvent>
<Command>../Windows/git-version-gen.cmd Headless</Command>
-1
View File
@@ -91,7 +91,6 @@ bool WindowsHeadlessHost::InitGraphics(std::string *error_message, GraphicsConte
WindowsGraphicsContext *graphicsContext = nullptr;
bool needRenderThread = false;
switch (gpuCore_) {
case GPUCORE_NULL:
case GPUCORE_GLES:
#if PPSSPP_API(ANY_GL)
case GPUCORE_SOFTWARE:
+42 -40
View File
@@ -14,16 +14,16 @@ What's new in 1.6.1, 1.6.2
What's new in 1.6.0
-------------------
* OpenGL backend now properly multithreaded, giving a good speed boost.
* Various Vulkan performance improvements (like [#10911][]) and memory allocation fixes.
* GPU command interpreter performance improvements ([#10658][])
* Various fixes for app switching and widgets ([#10855][]) on Android
* Various Vulkan performance improvements (like [#10911]) and memory allocation fixes.
* GPU command interpreter performance improvements ([#10658])
* Various fixes for app switching and widgets ([#10855]) on Android
* Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
* Shader cache enabled for Vulkan
* Multiple iOS fixes, including JIT ([#10465][]) and file browser ([#10921][]).
* Improved compatibility on Mac ([#10113][])
* Multiple iOS fixes, including JIT ([#10465]) and file browser ([#10921]).
* Improved compatibility on Mac ([#10113])
* Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
* Adhoc multiplayer fixes ([#8975][])
* Vulkan support on Linux/SDL ([#10413][])
* Adhoc multiplayer fixes ([#8975])
* Vulkan support on Linux/SDL ([#10413])
* Retroarch support
What's new in 1.5.4
@@ -32,18 +32,18 @@ What's new in 1.5.4
What's new in 1.5.0
-------------------
* Full Vulkan support, also for Android now. Very fast on supported devices. ([#10033][], [#10049][])
* Smarter graphics state management, reduced CPU consumption on all backends ([#9899][])
* Full Vulkan support, also for Android now. Very fast on supported devices. ([#10033], [#10049])
* Smarter graphics state management, reduced CPU consumption on all backends ([#9899])
* Android: Support for Arabic and other scripts we couldn't support before
* Fix Android widgets, screen scaling ([#10145][])
* Fix Android widgets, screen scaling ([#10145])
* Fixes to video dumping
* Geometry problems fixed in Medal of Honor
* Implement immediate draws, fixing Thrillville ([#7459][])
* Implement immediate draws, fixing Thrillville ([#7459])
* Software rendering improvements, speed and accuracy
* Hardware tesselation of PSP Beziers and Splines (used by a few games)
* Partial sceUsbGps and sceUsbCam support (Android)
* Android "Sustained performance mode" to avoid thermal throttling ([#9901][])
* Linux controller mapping fixes ([#9997][])
* Android "Sustained performance mode" to avoid thermal throttling ([#9901])
* Linux controller mapping fixes ([#9997])
* Assorted bugfixes and compatibility improvements
What's new in 1.4.2
@@ -55,15 +55,15 @@ What's new in 1.4.2
What's new in 1.4.1
-------------------
* Fixes for some common hangs and crashes ([#9698][], ...)
* Vertex decoder optimizations ([#9674][])
* Corrections to mipmap bias and selection function ([#9633][])
* Major improvements and fixes to software renderer, including mipmap support ([#9635][], ...)
* Fixes for some common hangs and crashes ([#9698], ...)
* Vertex decoder optimizations ([#9674])
* Corrections to mipmap bias and selection function ([#9633])
* Major improvements and fixes to software renderer, including mipmap support ([#9635], ...)
* UI background image support
* Basic mouse input support on Windows
* Windows desktop touch fixes ([#9560][])
* Windows desktop touch fixes ([#9560])
* D3D11 "depal" color fixes, fixing Sonic Rivals
* Fix crash in framebuffer blits affecting Persona 3 ([#9566][])
* Fix crash in framebuffer blits affecting Persona 3 ([#9566])
What's new in 1.4-2
-------------------
@@ -72,12 +72,12 @@ What's new in 1.4-2
What's new in 1.4
-----------------
* Support D3D11 (performs better than OpenGL or D3D9 on most hardware)
* Audio quality improvement (linear interpolation) ([#8950][])
* Audio quality improvement (linear interpolation) ([#8950])
* Hardware spline/bezier tesselation in OpenGL, D3D11 and Vulkan (...)
* Post-processing shaders in D3D11
* Prescale UV setting removed, now the default (improves perf) ([#9176][])
* Prescale UV setting removed, now the default (improves perf) ([#9176])
* High DPI display fixes
* Various fixes for UMD switching for multi-UMD games ([#9245][], [#9256][])
* Various fixes for UMD switching for multi-UMD games ([#9245], [#9256])
* New audio setting to improve compatibility with Bluetooth headsets
* Various desktop gamepad compatibility fixes
* Workaround for mipmap issue, fixing fonts in Tactics Ogre Japanese
@@ -87,25 +87,25 @@ Support for Symbian, Maemo and Blackberry has been removed.
What's new in 1.3.0
-------------------
* Fix JIT problems on Galaxy S7 and iOS 9+ devices. ([#8965][], [#8937][])
* Fix Android TV support and use latest FFmpeg. ([#8651][], [#8870][])
* Texture replacement support - for custom textures and upscaling. ([#8715][], [#8821][])
* Initial game recording / TAS features. ([#8939][], [#8945][])
* Correctly map memory on Raspberry Pi 3, much better performance. ([#8801][])
* Fix JIT problems on Galaxy S7 and iOS 9+ devices. ([#8965], [#8937])
* Fix Android TV support and use latest FFmpeg. ([#8651], [#8870])
* Texture replacement support - for custom textures and upscaling. ([#8715], [#8821])
* Initial game recording / TAS features. ([#8939], [#8945])
* Correctly map memory on Raspberry Pi 3, much better performance. ([#8801])
* Workaround rendering issues on Tegra K1/X1. (8294a54)
* Disc streaming to play quickly from tablet/phone on wifi. ([#8845][])
* Initial Vulkan support - not full featured yet. ([#8601][], etc.)
* Experimental new CPU backend and CPU fixes. ([#8725][])
* Allow insert/eject of memstick - required by some games. ([#8889][])
* Better support for ps3 controller mapping. ([#8949][])
* Better UI handling for settings with long names in some languages. ([#8900][], [#8898][])
* Screenshots in compatibility reporting, better website. ([#8812][])
* Fix type D cheat codes, allow for homebrew. ([#8818][])
* Graphic glitch fixes in several games. ([#8686][], [#8757][], [#8804][])
* Fix video playback glitches in several games. ([#8793][], [#8803][], [#8867][], [#8914][])
* Various performance and compatibility improvements. ([#8868][], [#8884][], [#8932][], [#8934][], [#8813][], [#8701][], [#8960][])
* Various debugger and GE debugger improvements. ([#8882][], [#8762][])
* Fix some problems when switching away from and back to the app ([#8968][])
* Disc streaming to play quickly from tablet/phone on wifi. ([#8845])
* Initial Vulkan support - not full featured yet. ([#8601], etc.)
* Experimental new CPU backend and CPU fixes. ([#8725])
* Allow insert/eject of memstick - required by some games. ([#8889])
* Better support for ps3 controller mapping. ([#8949])
* Better UI handling for settings with long names in some languages. ([#8900], [#8898])
* Screenshots in compatibility reporting, better website. ([#8812])
* Fix type D cheat codes, allow for homebrew. ([#8818])
* Graphic glitch fixes in several games. ([#8686], [#8757], [#8804])
* Fix video playback glitches in several games. ([#8793], [#8803], [#8867], [#8914])
* Various performance and compatibility improvements. ([#8868], [#8884], [#8932], [#8934], [#8813], [#8701], [#8960])
* Various debugger and GE debugger improvements. ([#8882], [#8762])
* Fix some problems when switching away from and back to the app ([#8968])
What's new in 1.2.2
-------------------
@@ -320,6 +320,8 @@ go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59
* Got it tested windows <-> mac osx <-> psp, it works
* Monster Hunter 3rd HD works too, as well as God Eater Burst.
[comment]: # (LINK_LIST_BEGIN_HERE)
[#10911]: https://github.com/hrydgard/ppsspp/issues/10911 "Vulkan: Depalettize in shaders"
[#10658]: https://github.com/hrydgard/ppsspp/issues/10658 "Execute_Prim: Add a smaller \"inner interpreter\" to speed long up sequences of PRIM commands"
[#10855]: https://github.com/hrydgard/ppsspp/issues/10855 "PPSSPP 1.5.4 on Android. Shortcuts do not work the first time."
+32
View File
@@ -673,6 +673,38 @@ static LocationHelper *locationHelper;
extendedProfile.rightTrigger.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_10]; // Start
};
#if defined(__IPHONE_12_1) && __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_12_1
if (extendedProfile.leftThumbstickButton != nil) {
extendedProfile.leftThumbstickButton.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_11];
};
}
if (extendedProfile.rightThumbstickButton != nil) {
extendedProfile.rightThumbstickButton.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_12];
};
}
#endif
#if defined(__IPHONE_13) && __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_13
if (extendedProfile.buttonOptions != nil) {
extendedProfile.buttonOptions.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_13];
};
}
if (extendedProfile.buttonMenu != nil) {
extendedProfile.buttonMenu.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_14];
};
}
#endif
#if defined(__IPHONE_14_0) && __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_14_0
if (extendedProfile.buttonHome != nil) {
extendedProfile.buttonHome.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_15];
};
}
#endif
extendedProfile.leftThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) {
AxisInput axisInput;
+2 -9
View File
@@ -140,14 +140,7 @@ LibretroGraphicsContext *LibretroGraphicsContext::CreateGraphicsContext() {
}
#endif
#if 1
ctx = new LibretroSoftwareContext();
if (ctx->Init()) {
return ctx;
}
delete ctx;
#endif
return new LibretroNullContext();
ctx->Init();
return ctx;
}
-10
View File
@@ -87,16 +87,6 @@ public:
const char *Ident() override { return "Software"; }
};
class LibretroNullContext : public LibretroGraphicsContext {
public:
LibretroNullContext() {}
bool Init() override { return true; }
void SwapBuffers() override { video_cb(NULL, 0, 0, 0); }
GPUCore GetGPUCore() override { return GPUCORE_NULL; }
const char *Ident() override { return "NULL"; }
};
namespace Libretro {
extern LibretroGraphicsContext *ctx;
extern retro_environment_t environ_cb;
-1
View File
@@ -266,7 +266,6 @@ SOURCES_CXX += \
$(GPUDIR)/GPU.cpp \
$(GPUDIR)/GPUState.cpp \
$(GPUDIR)/Math3D.cpp \
$(GPUDIR)/Null/NullGpu.cpp \
$(GPUDIR)/Software/Clipper.cpp \
$(GPUDIR)/Software/Lighting.cpp \
$(GPUDIR)/Software/Rasterizer.cpp \
+15 -9
View File
@@ -1,42 +1,48 @@
#!/usr/bin/env python
import re
import time
import urllib.request
from time import sleep
from urllib.request import urlopen
from urllib.error import HTTPError
import time
from lxml.html import parse
footer_delimiter = "\n\n[comment]: # (LINK_LIST_BEGIN_HERE)\n"
footer = ""
def replace_foo(match):
first_char = match.group(1)
id = match.group(2)
replace = first_char + "[#"+id+"][]"
replace = first_char + "[#"+id+"]"
url = "https://github.com/hrydgard/ppsspp/issues/"+id
title = None
while title is None:
try:
page = urllib.request.urlopen(url)
p = parse(page)
p = parse(urlopen(url))
title = p.find(".//title").text.split('by')[0].split('·')[0].strip()
title = re.sub(r"\"", r'\\"', title)
except HTTPError:
print("Something went wrong, retrying in 10 sec...")
time.sleep(10)
pass
sleep(10)
global footer
addition = "[#"+id+"]: https://github.com/hrydgard/ppsspp/issues/"+id+" \""+title+"\""
print("Done: " + addition)
footer += addition+"\n"
print("Done: " + addition)
return replace
f = open("README.md", "r+")
cont = f.read()
# We don't want to match issues id in title so stop before the link list
d = cont.find(footer_delimiter)
if (d != -1):
footer = cont[d + len(footer_delimiter):]
cont = cont[0 : d]
updated = re.sub(r"([^[])#(\d+)", replace_foo, cont)
f.seek(0)
f.write(updated)
f.write(footer_delimiter)
f.write(footer)
f.truncate()
f.close()