mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-11-15 02:29:51 +01:00
Merge branch 'master' into TemporaryHackishBranch
# Conflicts: # Core/KeyMap.cpp # README.md
This commit is contained in:
commit
b22e8cc049
65 files changed
+596
-1957
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+15
-16
@@ -19,14 +19,15 @@ on:
|
||||
- 'appveyor.yml'
|
||||
|
||||
env:
|
||||
# Configuration type to build.
|
||||
# You can convert this to a build matrix if you need coverage of multiple configuration types.
|
||||
# https://docs.github.com/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
|
||||
BUILD_CONFIGURATION: Release
|
||||
BUILD_PLATFORM: x64
|
||||
|
||||
jobs:
|
||||
build-windows:
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
platform: [x64, ARM64]
|
||||
|
||||
runs-on: windows-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
@@ -38,7 +39,7 @@ jobs:
|
||||
|
||||
- name: Build Windows
|
||||
working-directory: ${{ env.GITHUB_WORKSPACE }}
|
||||
run: msbuild /m /p:TrackFileAccess=false /p:Configuration=${{ env.BUILD_CONFIGURATION }} /p:Platform=${{ env.BUILD_PLATFORM }} Windows/PPSSPP.sln
|
||||
run: msbuild /m /p:TrackFileAccess=false /p:Configuration=${{ env.BUILD_CONFIGURATION }} /p:Platform=${{ matrix.platform }} Windows/PPSSPP.sln
|
||||
|
||||
- name: Package build
|
||||
working-directory: ${{ env.GITHUB_WORKSPACE }}
|
||||
@@ -49,18 +50,18 @@ jobs:
|
||||
cp Windows/*.bat ppsspp/
|
||||
cp -r assets ppsspp/assets
|
||||
|
||||
- name: Package headless (x86_64)
|
||||
if: env.BUILD_PLATFORM == 'x64'
|
||||
run: cp Windows/x64/Release/*.exe ppsspp/
|
||||
- name: Package headless (non-Win32)
|
||||
if: matrix.platform != 'Win32'
|
||||
run: cp Windows/${{ matrix.platform }}/Release/*.exe ppsspp/
|
||||
|
||||
- name: Package headless (x86_32)
|
||||
if: env.BUILD_PLATFORM != 'x64'
|
||||
- name: Package headless (Win32)
|
||||
if: matrix.platform == 'Win32'
|
||||
run: cp Windows/Release/*.exe ppsspp/
|
||||
|
||||
- name: Upload build
|
||||
uses: actions/upload-artifact@v1
|
||||
with:
|
||||
name: Windows x64 build
|
||||
name: Windows ${{ matrix.platform }} build
|
||||
path: ppsspp/
|
||||
|
||||
build-uwp:
|
||||
@@ -75,7 +76,7 @@ jobs:
|
||||
|
||||
- name: Build UWP
|
||||
working-directory: ${{ env.GITHUB_WORKSPACE }}
|
||||
run: msbuild /m /p:TrackFileAccess=false /p:Configuration=${{ env.BUILD_CONFIGURATION }} /p:Platform=${{ env.BUILD_PLATFORM }} /p:AppxPackageSigningEnabled=false UWP/PPSSPP_UWP.sln
|
||||
run: msbuild /m /p:TrackFileAccess=false /p:Configuration=${{ env.BUILD_CONFIGURATION }} /p:Platform=x64 /p:AppxPackageSigningEnabled=false UWP/PPSSPP_UWP.sln
|
||||
|
||||
test-windows:
|
||||
runs-on: windows-latest
|
||||
@@ -99,8 +100,7 @@ jobs:
|
||||
|
||||
- name: Execute tests
|
||||
working-directory: ${{ env.GITHUB_WORKSPACE }}
|
||||
# GitHub Actions runners don't have graphics.
|
||||
run: python test.py --graphics=null
|
||||
run: python test.py --graphics=software
|
||||
|
||||
build:
|
||||
strategy:
|
||||
@@ -275,5 +275,4 @@ jobs:
|
||||
|
||||
- name: Execute tests
|
||||
working-directory: ${{ env.GITHUB_WORKSPACE }}
|
||||
# GitHub Actions runners don't have graphics.
|
||||
run: python test.py --graphics=null
|
||||
run: python test.py --graphics=software
|
||||
@@ -1425,8 +1425,6 @@ set(GPU_SOURCES
|
||||
GPU/GPUState.h
|
||||
GPU/Math3D.cpp
|
||||
GPU/Math3D.h
|
||||
GPU/Null/NullGpu.cpp
|
||||
GPU/Null/NullGpu.h
|
||||
GPU/Software/Clipper.cpp
|
||||
GPU/Software/Clipper.h
|
||||
GPU/Software/Lighting.cpp
|
||||
|
||||
+3
-3
@@ -196,7 +196,7 @@ bool Buffer::ReadAll(int fd, int hintSize) {
|
||||
}
|
||||
|
||||
while (true) {
|
||||
int retval = recv(fd, &buf[0], (int)buf.size(), 0);
|
||||
int retval = recv(fd, &buf[0], (int)buf.size(), MSG_NOSIGNAL);
|
||||
if (retval == 0) {
|
||||
break;
|
||||
} else if (retval < 0) {
|
||||
@@ -228,7 +228,7 @@ bool Buffer::ReadAllWithProgress(int fd, int knownSize, float *progress, bool *c
|
||||
return false;
|
||||
ready = fd_util::WaitUntilReady(fd, CANCEL_INTERVAL, false);
|
||||
}
|
||||
int retval = recv(fd, &buf[0], (int)buf.size(), 0);
|
||||
int retval = recv(fd, &buf[0], (int)buf.size(), MSG_NOSIGNAL);
|
||||
if (retval == 0) {
|
||||
return true;
|
||||
} else if (retval < 0) {
|
||||
@@ -248,7 +248,7 @@ int Buffer::Read(int fd, size_t sz) {
|
||||
char buf[1024];
|
||||
int retval;
|
||||
size_t received = 0;
|
||||
while ((retval = recv(fd, buf, (int)std::min(sz, sizeof(buf)), 0)) > 0) {
|
||||
while ((retval = recv(fd, buf, (int)std::min(sz, sizeof(buf)), MSG_NOSIGNAL)) > 0) {
|
||||
if (retval < 0) {
|
||||
return retval;
|
||||
}
|
||||
|
||||
@@ -6,6 +6,17 @@
|
||||
|
||||
#include "ext/glslang/SPIRV/GlslangToSpv.h"
|
||||
|
||||
const char *ShaderLanguageAsString(ShaderLanguage lang) {
|
||||
switch (lang) {
|
||||
case GLSL_1xx: return "GLSL 1.x";
|
||||
case GLSL_3xx: return "GLSL 3.x";
|
||||
case GLSL_VULKAN: return "GLSL-VK";
|
||||
case HLSL_D3D9: return "HLSL-D3D9";
|
||||
case HLSL_D3D11: return "HLSL-D3D11";
|
||||
default: return "(combination)";
|
||||
}
|
||||
}
|
||||
|
||||
ShaderLanguageDesc::ShaderLanguageDesc(ShaderLanguage lang) {
|
||||
Init(lang);
|
||||
}
|
||||
|
||||
@@ -19,6 +19,8 @@ inline bool ShaderLanguageIsOpenGL(ShaderLanguage lang) {
|
||||
return lang == GLSL_1xx || lang == GLSL_3xx;
|
||||
}
|
||||
|
||||
const char *ShaderLanguageAsString(ShaderLanguage lang);
|
||||
|
||||
enum class ShaderStage {
|
||||
Vertex,
|
||||
Fragment,
|
||||
|
||||
@@ -75,11 +75,6 @@ void ShaderTranslationShutdown() {
|
||||
#endif
|
||||
}
|
||||
|
||||
std::string Preprocess(std::string code, ShaderLanguage lang, ShaderStage stage) {
|
||||
// This takes GL up to the version we need.
|
||||
return code;
|
||||
}
|
||||
|
||||
struct Builtin {
|
||||
const char *needle;
|
||||
const char *replacement;
|
||||
@@ -218,7 +213,10 @@ bool ConvertToVulkanGLSL(std::string *dest, TranslatedShaderMetadata *destMetada
|
||||
}
|
||||
|
||||
bool TranslateShader(std::string *dest, ShaderLanguage destLang, const ShaderLanguageDesc &desc, TranslatedShaderMetadata *destMetadata, std::string src, ShaderLanguage srcLang, ShaderStage stage, std::string *errorMessage) {
|
||||
_assert_(errorMessage != nullptr);
|
||||
|
||||
if (srcLang != GLSL_3xx && srcLang != GLSL_1xx) {
|
||||
*errorMessage = StringFromFormat("Bad src shader language: %s", ShaderLanguageAsString(srcLang));
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -227,14 +225,14 @@ bool TranslateShader(std::string *dest, ShaderLanguage destLang, const ShaderLan
|
||||
bool result = ConvertToVulkanGLSL(dest, destMetadata, src, stage, errorMessage);
|
||||
return result;
|
||||
}
|
||||
if (errorMessage) {
|
||||
*errorMessage = "";
|
||||
}
|
||||
|
||||
#if PPSSPP_PLATFORM(UWP)
|
||||
*errorMessage = "No shader translation available (UWP)";
|
||||
return false;
|
||||
#endif
|
||||
|
||||
*errorMessage = "";
|
||||
|
||||
glslang::TProgram program;
|
||||
const char *shaderStrings[1];
|
||||
|
||||
@@ -247,17 +245,12 @@ bool TranslateShader(std::string *dest, ShaderLanguage destLang, const ShaderLan
|
||||
EShLanguage shaderStage = GetLanguage(stage);
|
||||
glslang::TShader shader(shaderStage);
|
||||
|
||||
std::string preprocessed = Preprocess(src, srcLang, stage);
|
||||
|
||||
shaderStrings[0] = src.c_str();
|
||||
shader.setStrings(shaderStrings, 1);
|
||||
|
||||
// TODO: Should set settings here based on srcLang.
|
||||
if (!shader.parse(&Resources, 100, EProfile::ECompatibilityProfile, false, false, messages)) {
|
||||
ERROR_LOG(G3D, "%s", shader.getInfoLog());
|
||||
ERROR_LOG(G3D, "%s", shader.getInfoDebugLog());
|
||||
if (errorMessage) {
|
||||
*errorMessage = shader.getInfoLog();
|
||||
(*errorMessage) += shader.getInfoDebugLog();
|
||||
}
|
||||
*errorMessage = std::string("GLSL parser failure: ") + shader.getInfoLog() + shader.getInfoDebugLog();
|
||||
return false; // something didn't work
|
||||
}
|
||||
|
||||
@@ -265,12 +258,7 @@ bool TranslateShader(std::string *dest, ShaderLanguage destLang, const ShaderLan
|
||||
program.addShader(&shader);
|
||||
|
||||
if (!program.link(messages)) {
|
||||
ERROR_LOG(G3D, "%s", shader.getInfoLog());
|
||||
ERROR_LOG(G3D, "%s", shader.getInfoDebugLog());
|
||||
if (errorMessage) {
|
||||
*errorMessage = shader.getInfoLog();
|
||||
(*errorMessage) += shader.getInfoDebugLog();
|
||||
}
|
||||
*errorMessage = std::string("Linker failure: ") + shader.getInfoLog() + shader.getInfoDebugLog();
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -286,7 +274,6 @@ bool TranslateShader(std::string *dest, ShaderLanguage destLang, const ShaderLan
|
||||
// Patch it up so spirv-cross accepts it.
|
||||
spirv[1] = glslang::EShTargetSpv_1_0;
|
||||
|
||||
|
||||
// Alright, step 1 done. Now let's take this SPIR-V shader and output in our desired format.
|
||||
|
||||
switch (destLang) {
|
||||
@@ -369,6 +356,7 @@ bool TranslateShader(std::string *dest, ShaderLanguage destLang, const ShaderLan
|
||||
return true;
|
||||
}
|
||||
default:
|
||||
*errorMessage = StringFromFormat("Unsupported destination language: %s", ShaderLanguageAsString(destLang));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -205,7 +205,7 @@ void ShaderWriter::BeginFSMain(Slice<UniformDef> uniforms, Slice<VaryingDef> var
|
||||
break;
|
||||
case HLSL_D3D9:
|
||||
for (auto &uniform : uniforms) {
|
||||
F(" %s %s : %s;\n", uniform.type, uniform.name, uniform.index);
|
||||
F(" %s %s : register(c%d);\n", uniform.type, uniform.name, uniform.index);
|
||||
}
|
||||
// Let's do the varyings as parameters to main, no struct.
|
||||
C("vec4 main(");
|
||||
|
||||
@@ -349,17 +349,25 @@ void VulkanRenderManager::DestroyBackbuffers() {
|
||||
for (uint32_t i = 0; i < swapchainImageCount_; i++) {
|
||||
vulkan_->Delete().QueueDeleteImageView(swapchainImages_[i].view);
|
||||
}
|
||||
vulkan_->Delete().QueueDeleteImageView(depth_.view);
|
||||
vulkan_->Delete().QueueDeleteImage(depth_.image);
|
||||
vulkan_->Delete().QueueDeleteDeviceMemory(depth_.mem);
|
||||
swapchainImages_.clear();
|
||||
|
||||
if (depth_.view) {
|
||||
vulkan_->Delete().QueueDeleteImageView(depth_.view);
|
||||
}
|
||||
if (depth_.image) {
|
||||
vulkan_->Delete().QueueDeleteImage(depth_.image);
|
||||
}
|
||||
if (depth_.mem) {
|
||||
vulkan_->Delete().QueueDeleteDeviceMemory(depth_.mem);
|
||||
}
|
||||
depth_ = {};
|
||||
for (uint32_t i = 0; i < framebuffers_.size(); i++) {
|
||||
_dbg_assert_(framebuffers_[i] != VK_NULL_HANDLE);
|
||||
vulkan_->Delete().QueueDeleteFramebuffer(framebuffers_[i]);
|
||||
}
|
||||
framebuffers_.clear();
|
||||
|
||||
swapchainImages_.clear();
|
||||
VLOG("Backbuffers Destroyed");
|
||||
INFO_LOG(G3D, "Backbuffers destroyed");
|
||||
}
|
||||
|
||||
VulkanRenderManager::~VulkanRenderManager() {
|
||||
|
||||
@@ -156,6 +156,9 @@ LogManager::~LogManager() {
|
||||
#endif
|
||||
}
|
||||
|
||||
// Make sure we don't shutdown while logging. RemoveListener locks too, but there are gaps.
|
||||
std::lock_guard<std::mutex> listeners_lock(listeners_lock_);
|
||||
|
||||
if (fileLog_)
|
||||
delete fileLog_;
|
||||
#if !defined(MOBILE_DEVICE) || defined(_DEBUG)
|
||||
@@ -262,6 +265,7 @@ bool LogManager::IsEnabled(LogTypes::LOG_LEVELS level, LogTypes::LOG_TYPE type)
|
||||
}
|
||||
|
||||
void LogManager::Init(bool *enabledSetting) {
|
||||
_assert_(logManager_ == nullptr);
|
||||
logManager_ = new LogManager(enabledSetting);
|
||||
}
|
||||
|
||||
|
||||
@@ -462,7 +462,7 @@ bool parsePostfixExpression(PostfixExpression& exp, IExpressionFunctions* funcs,
|
||||
break;
|
||||
case EXOP_SIGNMINUS: // -0
|
||||
if (useFloat)
|
||||
valueStack.push_back(0.0 - fArg[0]);
|
||||
valueStack.push_back((uint32_t)(0.0f - fArg[0]));
|
||||
else
|
||||
valueStack.push_back(0-arg[0]);
|
||||
break;
|
||||
@@ -474,7 +474,7 @@ bool parsePostfixExpression(PostfixExpression& exp, IExpressionFunctions* funcs,
|
||||
break;
|
||||
case EXOP_MUL: // a*b
|
||||
if (useFloat)
|
||||
valueStack.push_back(fArg[1]*fArg[0]);
|
||||
valueStack.push_back((uint32_t)(fArg[1] * fArg[0]));
|
||||
else
|
||||
valueStack.push_back(arg[1]*arg[0]);
|
||||
break;
|
||||
@@ -485,7 +485,7 @@ bool parsePostfixExpression(PostfixExpression& exp, IExpressionFunctions* funcs,
|
||||
return false;
|
||||
}
|
||||
if (useFloat)
|
||||
valueStack.push_back(fArg[1]/fArg[0]);
|
||||
valueStack.push_back((uint32_t)(fArg[1] / fArg[0]));
|
||||
else
|
||||
valueStack.push_back(arg[1]/arg[0]);
|
||||
break;
|
||||
@@ -499,13 +499,13 @@ bool parsePostfixExpression(PostfixExpression& exp, IExpressionFunctions* funcs,
|
||||
break;
|
||||
case EXOP_ADD: // a+b
|
||||
if (useFloat)
|
||||
valueStack.push_back(fArg[1]+fArg[0]);
|
||||
valueStack.push_back((uint32_t)(fArg[1] + fArg[0]));
|
||||
else
|
||||
valueStack.push_back(arg[1]+arg[0]);
|
||||
break;
|
||||
case EXOP_SUB: // a-b
|
||||
if (useFloat)
|
||||
valueStack.push_back(fArg[1]-fArg[0]);
|
||||
valueStack.push_back((uint32_t)(fArg[1] - fArg[0]));
|
||||
else
|
||||
valueStack.push_back(arg[1]-arg[0]);
|
||||
break;
|
||||
|
||||
@@ -366,6 +366,7 @@ int Client::ReadResponseHeaders(Buffer *readbuf, std::vector<std::string> &respo
|
||||
if (code_pos != line.npos) {
|
||||
code = atoi(&line[code_pos]);
|
||||
} else {
|
||||
ERROR_LOG(IO, "Code not parse HTTP status code");
|
||||
return -1;
|
||||
}
|
||||
|
||||
@@ -377,6 +378,7 @@ int Client::ReadResponseHeaders(Buffer *readbuf, std::vector<std::string> &respo
|
||||
}
|
||||
|
||||
if (responseHeaders.size() == 0) {
|
||||
ERROR_LOG(IO, "No HTTP response headers");
|
||||
return -1;
|
||||
}
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ bool RequestHeader::GetParamValue(const char *param_name, std::string *value) co
|
||||
for (size_t i = 0; i < v.size(); i++) {
|
||||
std::vector<std::string> parts;
|
||||
SplitString(v[i], '=', parts);
|
||||
INFO_LOG(IO, "Param: %s Value: %s", parts[0].c_str(), parts[1].c_str());
|
||||
DEBUG_LOG(IO, "Param: %s Value: %s", parts[0].c_str(), parts[1].c_str());
|
||||
if (parts[0] == param_name) {
|
||||
*value = parts[1];
|
||||
return true;
|
||||
@@ -121,13 +121,13 @@ int RequestHeader::ParseHttpHeader(const char *buffer) {
|
||||
if (!strncasecmp(key, "User-Agent", key_len)) {
|
||||
user_agent = new char[value_len + 1];
|
||||
memcpy(user_agent, buffer, value_len + 1);
|
||||
INFO_LOG(IO, "user-agent: %s", user_agent);
|
||||
VERBOSE_LOG(IO, "user-agent: %s", user_agent);
|
||||
} else if (!strncasecmp(key, "Referer", key_len)) {
|
||||
referer = new char[value_len + 1];
|
||||
memcpy(referer, buffer, value_len + 1);
|
||||
} else if (!strncasecmp(key, "Content-Length", key_len)) {
|
||||
content_length = atoi(buffer);
|
||||
INFO_LOG(IO, "Content-Length: %i", (int)content_length);
|
||||
VERBOSE_LOG(IO, "Content-Length: %i", (int)content_length);
|
||||
} else {
|
||||
std::string key_str(key, key_len);
|
||||
std::transform(key_str.begin(), key_str.end(), key_str.begin(), tolower);
|
||||
@@ -150,12 +150,12 @@ void RequestHeader::ParseHeaders(net::InputSink *sink) {
|
||||
line_count++;
|
||||
if (type == SIMPLE) {
|
||||
// Done!
|
||||
INFO_LOG(IO, "Simple: Done parsing http request.");
|
||||
VERBOSE_LOG(IO, "Simple: Done parsing http request.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
INFO_LOG(IO, "finished parsing request.");
|
||||
VERBOSE_LOG(IO, "finished parsing request.");
|
||||
ok = line_count > 1;
|
||||
}
|
||||
|
||||
|
||||
@@ -54,7 +54,7 @@ Request::Request(int fd)
|
||||
header_.ParseHeaders(in_);
|
||||
|
||||
if (header_.ok) {
|
||||
INFO_LOG(IO, "The request carried with it %i bytes", (int)header_.content_length);
|
||||
VERBOSE_LOG(IO, "The request carried with it %i bytes", (int)header_.content_length);
|
||||
} else {
|
||||
Close();
|
||||
}
|
||||
@@ -171,8 +171,13 @@ bool Server::Listen4(int port) {
|
||||
setsockopt(listener_, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
|
||||
|
||||
if (bind(listener_, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) {
|
||||
#if PPSSPP_PLATFORM(WINDOWS)
|
||||
int err = WSAGetLastError();
|
||||
#else
|
||||
int err = errno;
|
||||
#endif
|
||||
ERROR_LOG(IO, "Failed to bind to port %d, error=%d - Bailing (ipv4)", port, err);
|
||||
closesocket(listener_);
|
||||
ERROR_LOG(IO, "Failed to bind to port %d. Bailing.", port);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -216,8 +221,13 @@ bool Server::Listen6(int port, bool ipv6_only) {
|
||||
setsockopt(listener_, IPPROTO_IPV6, IPV6_V6ONLY, (const char *)&opt, sizeof(opt));
|
||||
|
||||
if (bind(listener_, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) {
|
||||
#if PPSSPP_PLATFORM(WINDOWS)
|
||||
int err = WSAGetLastError();
|
||||
#else
|
||||
int err = errno;
|
||||
#endif
|
||||
ERROR_LOG(IO, "Failed to bind to port %d, error=%d - Bailing (ipv6)", port, err);
|
||||
closesocket(listener_);
|
||||
ERROR_LOG(IO, "Failed to bind to port %d. Bailing.", port);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -176,7 +176,7 @@ void InputSink::Fill() {
|
||||
// Whatever isn't valid and follows write_ is what's available.
|
||||
size_t avail = BUFFER_SIZE - std::max(write_, valid_);
|
||||
|
||||
int bytes = recv(fd_, buf_ + write_, (int)avail, 0);
|
||||
int bytes = recv(fd_, buf_ + write_, (int)avail, MSG_NOSIGNAL);
|
||||
AccountFill(bytes);
|
||||
}
|
||||
}
|
||||
@@ -399,6 +399,14 @@ void OutputSink::AccountPush(size_t bytes) {
|
||||
|
||||
void OutputSink::AccountDrain(int bytes) {
|
||||
if (bytes < 0) {
|
||||
#if PPSSPP_PLATFORM(WINDOWS)
|
||||
int err = WSAGetLastError();
|
||||
if (err == WSAEWOULDBLOCK)
|
||||
return;
|
||||
#else
|
||||
if (errno == EWOULDBLOCK || errno == EAGAIN)
|
||||
return;
|
||||
#endif
|
||||
ERROR_LOG(IO, "Error writing to socket");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -23,7 +23,6 @@
|
||||
#include "Core/Config.h"
|
||||
|
||||
enum GPUCore {
|
||||
GPUCORE_NULL,
|
||||
GPUCORE_GLES,
|
||||
GPUCORE_SOFTWARE,
|
||||
GPUCORE_DIRECTX9,
|
||||
|
||||
@@ -262,7 +262,7 @@ uint32_t WebSocketDisasmState::RoundAddressUp(uint32_t addr) {
|
||||
// - addressHex: string indicating base address in hexadecimal (may be 64 bit.)
|
||||
void WebSocketDisasmState::Base(DebuggerRequest &req) {
|
||||
JsonWriter &json = req.Respond();
|
||||
json.writeString("addressHex", StringFromFormat("%016llx", Memory::base));
|
||||
json.writeString("addressHex", StringFromFormat("%016llx", (uintptr_t)Memory::base));
|
||||
}
|
||||
|
||||
// Disassemble a range of memory as CPU instructions (memory.disasm)
|
||||
|
||||
@@ -209,6 +209,12 @@ PPGeStyle PSPDialog::FadedStyle(PPGeAlign align, float scale) {
|
||||
return textStyle;
|
||||
}
|
||||
|
||||
PPGeImageStyle PSPDialog::FadedImageStyle() {
|
||||
PPGeImageStyle style;
|
||||
style.color = CalcFadedColor(style.color);
|
||||
return style;
|
||||
}
|
||||
|
||||
void PSPDialog::DisplayButtons(int flags, const char *caption)
|
||||
{
|
||||
bool useCaption = false;
|
||||
|
||||
@@ -85,6 +85,7 @@ public:
|
||||
void EndDraw();
|
||||
protected:
|
||||
PPGeStyle FadedStyle(PPGeAlign align, float scale);
|
||||
PPGeImageStyle FadedImageStyle();
|
||||
void UpdateButtons();
|
||||
bool IsButtonPressed(int checkButton);
|
||||
bool IsButtonHeld(int checkButton, int &framesHeld, int framesHeldThreshold = 30, int framesHeldRepeatRate = 10);
|
||||
|
||||
@@ -104,15 +104,14 @@ void PSPNetconfDialog::DrawBanner() {
|
||||
textStyle.hasShadow = false;
|
||||
|
||||
// TODO: Draw a hexagon icon
|
||||
PPGeDrawImage(10, 5, 11.0f, 10.0f, 1, 10, 1, 10, 10, 10, CalcFadedColor(0xFFFFFFFF));
|
||||
PPGeDrawImage(10, 5, 11.0f, 10.0f, 1, 10, 1, 10, 10, 10, FadedImageStyle());
|
||||
auto di = GetI18NCategory("Dialog");
|
||||
PPGeDrawText(di->T("Network Connection"), 31, 10, textStyle);
|
||||
}
|
||||
|
||||
void PSPNetconfDialog::DrawIndicator() {
|
||||
|
||||
// TODO: Draw animated circle as processing indicator
|
||||
PPGeDrawImage(456, 248, 20.0f, 20.0f, 1, 10, 1, 10, 10, 10, CalcFadedColor(0xFFFFFFFF));
|
||||
PPGeDrawImage(456, 248, 20.0f, 20.0f, 1, 10, 1, 10, 10, 10, FadedImageStyle());
|
||||
}
|
||||
|
||||
void PSPNetconfDialog::DisplayMessage(std::string text1, std::string text2a, std::string text2b, std::string text3a, std::string text3b, bool hasYesNo, bool hasOK) {
|
||||
|
||||
@@ -331,7 +331,7 @@ void PSPSaveDialog::DisplayBanner(int which)
|
||||
break;
|
||||
}
|
||||
// TODO: Draw a hexagon icon
|
||||
PPGeDrawImage(10, 6, 12.0f, 12.0f, 1, 10, 1, 10, 10, 10, textStyle.color);
|
||||
PPGeDrawImage(10, 6, 12.0f, 12.0f, 1, 10, 1, 10, 10, 10, FadedImageStyle());
|
||||
PPGeDrawText(title, 30, 11, textStyle);
|
||||
}
|
||||
|
||||
@@ -340,13 +340,12 @@ void PSPSaveDialog::DisplaySaveList(bool canMove) {
|
||||
static int upFramesHeld = 0;
|
||||
static int downFramesHeld = 0;
|
||||
|
||||
for (int displayCount = 0; displayCount < param.GetFilenameCount(); displayCount++)
|
||||
{
|
||||
int textureColor = 0xFFFFFFFF;
|
||||
for (int displayCount = 0; displayCount < param.GetFilenameCount(); displayCount++) {
|
||||
PPGeImageStyle imageStyle = FadedImageStyle();
|
||||
auto fileInfo = param.GetFileInfo(displayCount);
|
||||
|
||||
if (fileInfo.size == 0 && fileInfo.texture != NULL)
|
||||
textureColor = 0xFF777777;
|
||||
imageStyle.color = CalcFadedColor(0xFF777777);
|
||||
|
||||
// Calc save image position on screen
|
||||
float w, h , x, b;
|
||||
@@ -380,7 +379,7 @@ void PSPSaveDialog::DisplaySaveList(bool canMove) {
|
||||
fileInfo.texture->SetTexture();
|
||||
tw = fileInfo.texture->Width();
|
||||
th = fileInfo.texture->Height();
|
||||
PPGeDrawImage(x, y, w, h, 0, 0, 1, 1, tw, th, textureColor);
|
||||
PPGeDrawImage(x, y, w, h, 0, 0, 1, 1, tw, th, imageStyle);
|
||||
}
|
||||
PPGeSetDefaultTexture();
|
||||
}
|
||||
@@ -397,11 +396,11 @@ void PSPSaveDialog::DisplaySaveList(bool canMove) {
|
||||
void PSPSaveDialog::DisplaySaveIcon(bool checkExists)
|
||||
{
|
||||
std::lock_guard<std::mutex> guard(paramLock);
|
||||
int textureColor = CalcFadedColor(0xFFFFFFFF);
|
||||
PPGeImageStyle imageStyle = FadedImageStyle();
|
||||
auto curSave = param.GetFileInfo(currentSelectedSave);
|
||||
|
||||
if (curSave.size == 0 && checkExists)
|
||||
textureColor = CalcFadedColor(0xFF777777);
|
||||
imageStyle.color = CalcFadedColor(0xFF777777);
|
||||
|
||||
// Calc save image position on screen
|
||||
float w = 144;
|
||||
@@ -418,7 +417,7 @@ void PSPSaveDialog::DisplaySaveIcon(bool checkExists)
|
||||
} else {
|
||||
PPGeDisableTexture();
|
||||
}
|
||||
PPGeDrawImage(x, y, w, h, 0, 0, 1, 1, tw, th, textureColor);
|
||||
PPGeDrawImage(x, y, w, h, 0, 0, 1, 1, tw, th, imageStyle);
|
||||
PPGeSetDefaultTexture();
|
||||
}
|
||||
|
||||
|
||||
@@ -217,6 +217,7 @@ public:
|
||||
}
|
||||
PsmfPlayer(const PsmfPlayerCreateData *data);
|
||||
~PsmfPlayer() {
|
||||
AbortFinish();
|
||||
if (mediaengine)
|
||||
delete mediaengine;
|
||||
pspFileSystem.CloseFile(filehandle);
|
||||
|
||||
+1
-1
@@ -685,9 +685,9 @@ const KeyMap_IntStrPair psp_button_names[] = {
|
||||
{VIRTKEY_PAUSE, "Pause"},
|
||||
#ifndef MOBILE_DEVICE
|
||||
{VIRTKEY_FRAME_ADVANCE, "Frame Advance"},
|
||||
{VIRTKEY_REWIND, "Rewind"},
|
||||
{VIRTKEY_RECORD, "Audio/Video Recording"},
|
||||
#endif
|
||||
{VIRTKEY_REWIND, "Rewind"},
|
||||
{VIRTKEY_SAVE_STATE, "Save State"},
|
||||
{VIRTKEY_LOAD_STATE, "Load State"},
|
||||
{VIRTKEY_NEXT_SLOT, "Next Slot"},
|
||||
|
||||
+1
-5
@@ -677,7 +677,6 @@ namespace SaveState
|
||||
return false;
|
||||
}
|
||||
|
||||
#ifndef MOBILE_DEVICE
|
||||
static inline void CheckRewindState()
|
||||
{
|
||||
if (gpuStats.numFlips % g_Config.iRewindFlipFrequency != 0)
|
||||
@@ -690,10 +689,9 @@ namespace SaveState
|
||||
return;
|
||||
|
||||
rewindLastTime = now;
|
||||
DEBUG_LOG(BOOT, "saving rewind state");
|
||||
DEBUG_LOG(BOOT, "Saving rewind state");
|
||||
rewindStates.Save();
|
||||
}
|
||||
#endif
|
||||
|
||||
bool HasLoadedState() {
|
||||
return hasLoadedState;
|
||||
@@ -720,10 +718,8 @@ namespace SaveState
|
||||
|
||||
void Process()
|
||||
{
|
||||
#ifndef MOBILE_DEVICE
|
||||
if (g_Config.iRewindFlipFrequency != 0 && gpuStats.numFlips != 0)
|
||||
CheckRewindState();
|
||||
#endif
|
||||
|
||||
if (!needsProcess)
|
||||
return;
|
||||
|
||||
@@ -219,7 +219,7 @@ void __PPGeSetupListArgs()
|
||||
|
||||
void __PPGeInit() {
|
||||
// PPGe isn't really important for headless, and LoadZIM takes a long time.
|
||||
bool skipZIM = PSP_CoreParameter().gpuCore == GPUCORE_NULL || host->ShouldSkipUI();
|
||||
bool skipZIM = host->ShouldSkipUI();
|
||||
|
||||
u8 *imageData[12]{};
|
||||
int width[12]{};
|
||||
@@ -1130,13 +1130,12 @@ void PPGeDrawImage(ImageID atlasImage, float x, float y, float w, float h, const
|
||||
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
|
||||
}
|
||||
|
||||
void PPGeDrawImage(float x, float y, float w, float h, float u1, float v1, float u2, float v2, int tw, int th, u32 color)
|
||||
{
|
||||
void PPGeDrawImage(float x, float y, float w, float h, float u1, float v1, float u2, float v2, int tw, int th, const PPGeImageStyle &style) {
|
||||
if (!dlPtr)
|
||||
return;
|
||||
BeginVertexData();
|
||||
Vertex(x, y, u1, v1, tw, th, color);
|
||||
Vertex(x + w, y + h, u2, v2, tw, th, color);
|
||||
Vertex(x, y, u1, v1, tw, th, style.color);
|
||||
Vertex(x + w, y + h, u2, v2, tw, th, style.color);
|
||||
EndVertexDataAndDraw(GE_PRIM_RECTANGLES);
|
||||
}
|
||||
|
||||
@@ -1222,7 +1221,8 @@ bool PPGeImage::Load() {
|
||||
return false;
|
||||
}
|
||||
|
||||
u32 texSize = width_ * height_ * 4;
|
||||
u32 dataSize = width_ * height_ * 4;
|
||||
u32 texSize = dataSize + width_ * 4;
|
||||
texture_ = __PPGeDoAlloc(texSize, true, "Savedata Icon");
|
||||
if (texture_ == 0) {
|
||||
free(textureData);
|
||||
@@ -1230,7 +1230,8 @@ bool PPGeImage::Load() {
|
||||
return false;
|
||||
}
|
||||
|
||||
Memory::Memcpy(texture_, textureData, texSize);
|
||||
Memory::Memcpy(texture_, textureData, dataSize);
|
||||
Memory::Memset(texture_ + dataSize, 0, texSize - dataSize);
|
||||
free(textureData);
|
||||
|
||||
lastFrame_ = gpuStats.numFlips;
|
||||
|
||||
@@ -65,9 +65,7 @@ enum class PPGeAlign {
|
||||
|
||||
ANY = 0xFF,
|
||||
};
|
||||
inline bool operator &(const PPGeAlign &lhs, const PPGeAlign &rhs) {
|
||||
return ((int)lhs & (int)rhs) != 0;
|
||||
}
|
||||
ENUM_CLASS_BITOPS(PPGeAlign);
|
||||
|
||||
enum {
|
||||
PPGE_LINE_NONE = 0,
|
||||
@@ -84,6 +82,10 @@ struct PPGeStyle {
|
||||
uint32_t shadowColor = 0x80000000;
|
||||
};
|
||||
|
||||
struct PPGeImageStyle {
|
||||
uint32_t color = 0xFFFFFFFF;
|
||||
};
|
||||
|
||||
// Get the metrics of the bounding box of the text without changing the buffer or state.
|
||||
void PPGeMeasureText(float *w, float *h, const char *text, float scale, int WrapType = PPGE_LINE_NONE, int wrapWidth = 0);
|
||||
|
||||
@@ -98,7 +100,7 @@ void PPGeDraw4Patch(ImageID atlasImage, float x, float y, float w, float h, u32
|
||||
// Just blits an image to the screen, multiplied with the color.
|
||||
void PPGeDrawImage(ImageID atlasImage, float x, float y, const PPGeStyle &style);
|
||||
void PPGeDrawImage(ImageID atlasImage, float x, float y, float w, float h, const PPGeStyle &style);
|
||||
void PPGeDrawImage(float x, float y, float w, float h, float u1, float v1, float u2, float v2, int tw, int th, u32 color);
|
||||
void PPGeDrawImage(float x, float y, float w, float h, float u1, float v1, float u2, float v2, int tw, int th, const PPGeImageStyle &style);
|
||||
|
||||
// Note: x2/y2 are exclusive.
|
||||
void PPGeScissor(int x1, int y1, int x2, int y2);
|
||||
|
||||
@@ -81,12 +81,7 @@ bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLangu
|
||||
bool doFlatShading = id.Bit(FS_BIT_FLATSHADE) && !bugs.Has(Draw::Bugs::BROKEN_FLAT_IN_SHADER);
|
||||
bool shaderDepal = id.Bit(FS_BIT_SHADER_DEPAL);
|
||||
bool bgraTexture = id.Bit(FS_BIT_BGRA_TEXTURE);
|
||||
bool colorWriteMask = id.Bit(FS_BIT_COLOR_WRITEMASK);
|
||||
|
||||
if (colorWriteMask && !compat.bitwiseOps) {
|
||||
*errorString = "Color Write Mask requires bitwise ops";
|
||||
return false;
|
||||
}
|
||||
bool colorWriteMask = id.Bit(FS_BIT_COLOR_WRITEMASK) && compat.bitwiseOps;
|
||||
|
||||
GEComparison alphaTestFunc = (GEComparison)id.Bits(FS_BIT_ALPHA_TEST_FUNC, 3);
|
||||
GEComparison colorTestFunc = (GEComparison)id.Bits(FS_BIT_COLOR_TEST_FUNC, 2);
|
||||
@@ -299,7 +294,7 @@ bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLangu
|
||||
WRITE(p, "float3 u_fogcolor : register(c%i);\n", CONST_PS_FOGCOLOR);
|
||||
}
|
||||
} else if (ShaderLanguageIsOpenGL(compat.shaderLanguage)) {
|
||||
if (shaderDepal && gl_extensions.IsGLES) {
|
||||
if ((shaderDepal || colorWriteMask) && gl_extensions.IsGLES) {
|
||||
WRITE(p, "precision highp int;\n");
|
||||
}
|
||||
|
||||
@@ -426,14 +421,15 @@ bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLangu
|
||||
// Provide implementations of packUnorm4x8 and unpackUnorm4x8 if not available.
|
||||
if (colorWriteMask && !hasPackUnorm4x8) {
|
||||
WRITE(p, "uint packUnorm4x8(vec4 v) {\n");
|
||||
WRITE(p, " v = clamp(v, 0.0, 1.0);\n");
|
||||
WRITE(p, " uvec4 u = uvec4(255.0 * v);\n");
|
||||
WRITE(p, " highp vec4 f = clamp(v, 0.0, 1.0);\n");
|
||||
WRITE(p, " uvec4 u = uvec4(255.0 * f);\n");
|
||||
WRITE(p, " return u.x | (u.y << 8) | (u.z << 16) | (u.w << 24);\n");
|
||||
WRITE(p, "}\n");
|
||||
|
||||
WRITE(p, "vec4 unpackUnorm4x8(uint x) {\n");
|
||||
WRITE(p, " uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU);\n");
|
||||
WRITE(p, " return vec4(u) * (1.0 / 255.0);\n");
|
||||
WRITE(p, "vec4 unpackUnorm4x8(highp uint x) {\n");
|
||||
WRITE(p, " highp uvec4 u = uvec4(x & 0xFFU, (x >> 8) & 0xFFU, (x >> 16) & 0xFFU, (x >> 24) & 0xFFU);\n");
|
||||
WRITE(p, " highp vec4 f = vec4(u);\n");
|
||||
WRITE(p, " return f * (1.0 / 255.0);\n");
|
||||
WRITE(p, "}\n");
|
||||
}
|
||||
|
||||
@@ -819,10 +815,9 @@ bool GenerateFragmentShader(const FShaderID &id, char *buffer, const ShaderLangu
|
||||
WRITE(p, " vec3 colortest = roundAndScaleTo255v(v.rgb);\n");
|
||||
WRITE(p, " if ((colortest.r %s u_alphacolorref.r) && (colortest.g %s u_alphacolorref.g) && (colortest.b %s u_alphacolorref.b)) %s\n", test, test, test, discardStatement);
|
||||
} else if (compat.bitwiseOps) {
|
||||
// Apparently GLES3 does not support vector bitwise ops.
|
||||
WRITE(p, " ivec3 v_scaled = roundAndScaleTo255iv(v.rgb);\n");
|
||||
if (compat.shaderLanguage == GLSL_VULKAN) {
|
||||
// TODO: Use this for GL as well?
|
||||
// Apparently GLES3 does not support vector bitwise ops, but Vulkan does?
|
||||
WRITE(p, " if ((v_scaled & u_alphacolormask.rgb) %s (u_alphacolorref.rgb & u_alphacolormask.rgb)) %s\n", colorTestFuncs[colorTestFunc], discardStatement);
|
||||
} else {
|
||||
const char *maskedFragColor = "ivec3(v_scaled.r & u_alphacolormask.r, v_scaled.g & u_alphacolormask.g, v_scaled.b & u_alphacolormask.b)";
|
||||
|
||||
@@ -204,7 +204,7 @@ static std::string ReadShaderSrc(const std::string &filename) {
|
||||
return "";
|
||||
|
||||
std::string src(data, sz);
|
||||
free(data);
|
||||
delete[] data;
|
||||
return src;
|
||||
}
|
||||
|
||||
@@ -240,6 +240,8 @@ bool PresentationCommon::BuildPostShader(const ShaderInfo *shaderInfo, const Sha
|
||||
}
|
||||
|
||||
std::string vsError, fsError;
|
||||
|
||||
// All post shaders are written in GLSL 1.0 so that's what we pass in here as a "from" language.
|
||||
Draw::ShaderModule *vs = CompileShaderModule(ShaderStage::Vertex, GLSL_1xx, vsSourceGLSL, &vsError);
|
||||
Draw::ShaderModule *fs = CompileShaderModule(ShaderStage::Fragment, GLSL_1xx, fsSourceGLSL, &fsError);
|
||||
|
||||
@@ -471,7 +473,7 @@ Draw::ShaderModule *PresentationCommon::CompileShaderModule(ShaderStage stage, S
|
||||
if (lang != lang_) {
|
||||
// Gonna have to upconvert the shader.
|
||||
if (!TranslateShader(&translated, lang_, draw_->GetShaderLanguageDesc(), nullptr, src, lang, stage, errorString)) {
|
||||
ERROR_LOG(FRAMEBUF, "Failed to translate post-shader: %s", errorString->c_str());
|
||||
ERROR_LOG(FRAMEBUF, "Failed to translate post-shader. Error string: '%s'\nSource code:\n%s\n", errorString->c_str(), src.c_str());
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
+8
-7
@@ -28,7 +28,6 @@
|
||||
#include "GPU/GLES/GPU_GLES.h"
|
||||
#endif
|
||||
#include "GPU/Vulkan/GPU_Vulkan.h"
|
||||
#include "GPU/Null/NullGpu.h"
|
||||
#include "GPU/Software/SoftGpu.h"
|
||||
|
||||
#if PPSSPP_API(D3D9)
|
||||
@@ -60,15 +59,17 @@ bool GPU_IsReady() {
|
||||
}
|
||||
|
||||
bool GPU_Init(GraphicsContext *ctx, Draw::DrawContext *draw) {
|
||||
_assert_(draw || PSP_CoreParameter().gpuCore == GPUCORE_NULL);
|
||||
const auto &gpuCore = PSP_CoreParameter().gpuCore;
|
||||
_assert_(draw || gpuCore == GPUCORE_SOFTWARE);
|
||||
#if PPSSPP_PLATFORM(UWP)
|
||||
SetGPU(new GPU_D3D11(ctx, draw));
|
||||
if (gpuCore == GPUCORE_SOFTWARE) {
|
||||
SetGPU(new SoftGPU(ctx, draw));
|
||||
} else {
|
||||
SetGPU(new GPU_D3D11(ctx, draw));
|
||||
}
|
||||
return true;
|
||||
#else
|
||||
switch (PSP_CoreParameter().gpuCore) {
|
||||
case GPUCORE_NULL:
|
||||
SetGPU(new NullGPU());
|
||||
break;
|
||||
switch (gpuCore) {
|
||||
case GPUCORE_GLES:
|
||||
// Disable GLES on ARM Windows (but leave it enabled on other ARM platforms).
|
||||
#if PPSSPP_API(ANY_GL)
|
||||
|
||||
@@ -452,7 +452,6 @@
|
||||
<ClInclude Include="GPUInterface.h" />
|
||||
<ClInclude Include="GPUState.h" />
|
||||
<ClInclude Include="Math3D.h" />
|
||||
<ClInclude Include="Null\NullGpu.h" />
|
||||
<ClInclude Include="Software\Clipper.h" />
|
||||
<ClInclude Include="Software\Lighting.h" />
|
||||
<ClInclude Include="Software\Rasterizer.h" />
|
||||
@@ -628,7 +627,6 @@
|
||||
<ClCompile Include="GPUCommon.cpp" />
|
||||
<ClCompile Include="GPUState.cpp" />
|
||||
<ClCompile Include="Math3D.cpp" />
|
||||
<ClCompile Include="Null\NullGpu.cpp" />
|
||||
<ClCompile Include="Software\Clipper.cpp" />
|
||||
<ClCompile Include="Software\Lighting.cpp" />
|
||||
<ClCompile Include="Software\Rasterizer.cpp" />
|
||||
|
||||
@@ -10,9 +10,6 @@
|
||||
<Filter Include="Common">
|
||||
<UniqueIdentifier>{21783292-4dd7-447b-af93-356cd2eaa4d6}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="Null">
|
||||
<UniqueIdentifier>{b31aa5a1-da08-47e6-9467-ab1d547b6ff3}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="DirectX9">
|
||||
<UniqueIdentifier>{88629970-4774-4122-b031-2128244b795c}</UniqueIdentifier>
|
||||
</Filter>
|
||||
@@ -36,9 +33,6 @@
|
||||
<ClInclude Include="GPUInterface.h">
|
||||
<Filter>Common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Null\NullGpu.h">
|
||||
<Filter>Null</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="GPUCommon.h">
|
||||
<Filter>Common</Filter>
|
||||
</ClInclude>
|
||||
@@ -278,9 +272,6 @@
|
||||
<ClCompile Include="GPUState.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Null\NullGpu.cpp">
|
||||
<Filter>Null</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="GPUCommon.cpp">
|
||||
<Filter>Common</Filter>
|
||||
</ClCompile>
|
||||
|
||||
@@ -1,730 +0,0 @@
|
||||
// Copyright (c) 2012- PPSSPP Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0 or later versions.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official git repository and contact information can be found at
|
||||
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
||||
|
||||
#include "GPU/Common/DrawEngineCommon.h"
|
||||
#include "GPU/Null/NullGpu.h"
|
||||
#include "GPU/GPUState.h"
|
||||
#include "GPU/ge_constants.h"
|
||||
#include "Core/Debugger/Breakpoints.h"
|
||||
#include "Core/MemMap.h"
|
||||
#include "Core/MIPS/MIPS.h"
|
||||
#include "Core/HLE/sceKernelInterrupt.h"
|
||||
#include "Core/HLE/sceGe.h"
|
||||
|
||||
class NullDrawEngine : public DrawEngineCommon {
|
||||
public:
|
||||
void DispatchFlush() override {
|
||||
}
|
||||
void DispatchSubmitPrim(void *verts, void *inds, GEPrimitiveType prim, int vertexCount, u32 vertTypeID, int cullMode, int *bytesRead) override {
|
||||
}
|
||||
};
|
||||
|
||||
NullGPU::NullGPU() : GPUCommon(nullptr, nullptr) {
|
||||
drawEngineCommon_ = new NullDrawEngine();
|
||||
}
|
||||
NullGPU::~NullGPU() { }
|
||||
|
||||
void NullGPU::FastRunLoop(DisplayList &list) {
|
||||
for (; downcount > 0; --downcount) {
|
||||
u32 op = Memory::ReadUnchecked_U32(list.pc);
|
||||
u32 cmd = op >> 24;
|
||||
|
||||
u32 diff = op ^ gstate.cmdmem[cmd];
|
||||
gstate.cmdmem[cmd] = op;
|
||||
ExecuteOp(op, diff);
|
||||
|
||||
list.pc += 4;
|
||||
}
|
||||
}
|
||||
|
||||
void NullGPU::ExecuteOp(u32 op, u32 diff) {
|
||||
u32 cmd = op >> 24;
|
||||
u32 data = op & 0xFFFFFF;
|
||||
|
||||
// Handle control and drawing commands here directly. The others we delegate.
|
||||
switch (cmd)
|
||||
{
|
||||
case GE_CMD_BASE:
|
||||
DEBUG_LOG(G3D,"DL BASE: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_VADDR:
|
||||
gstate_c.vertexAddr = gstate_c.getRelativeAddress(data);
|
||||
break;
|
||||
|
||||
case GE_CMD_IADDR:
|
||||
gstate_c.indexAddr = gstate_c.getRelativeAddress(data);
|
||||
break;
|
||||
|
||||
case GE_CMD_PRIM:
|
||||
{
|
||||
u32 count = data & 0xFFFF;
|
||||
u32 type = data >> 16;
|
||||
static const char* types[7] = {
|
||||
"POINTS=0,",
|
||||
"LINES=1,",
|
||||
"LINE_STRIP=2,",
|
||||
"TRIANGLES=3,",
|
||||
"TRIANGLE_STRIP=4,",
|
||||
"TRIANGLE_FAN=5,",
|
||||
"RECTANGLES=6,",
|
||||
};
|
||||
DEBUG_LOG(G3D, "DL DrawPrim type: %s count: %i vaddr= %08x, iaddr= %08x", type<7 ? types[type] : "INVALID", count, gstate_c.vertexAddr, gstate_c.indexAddr);
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_BEZIER:
|
||||
{
|
||||
int bz_ucount = data & 0xFF;
|
||||
int bz_vcount = (data >> 8) & 0xFF;
|
||||
DEBUG_LOG(G3D,"DL DRAW BEZIER: %i x %i", bz_ucount, bz_vcount);
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_SPLINE:
|
||||
{
|
||||
int sp_ucount = data & 0xFF;
|
||||
int sp_vcount = (data >> 8) & 0xFF;
|
||||
int sp_utype = (data >> 16) & 0x3;
|
||||
int sp_vtype = (data >> 18) & 0x3;
|
||||
DEBUG_LOG(G3D,"DL DRAW SPLINE: %i x %i, %i x %i", sp_ucount, sp_vcount, sp_utype, sp_vtype);
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_BOUNDINGBOX:
|
||||
if (data != 0) {
|
||||
DEBUG_LOG(G3D, "Unsupported bounding box: %06x", data);
|
||||
// Bounding box test. Let's assume the box was within the drawing region.
|
||||
currentList->bboxResult = true;
|
||||
} else {
|
||||
currentList->bboxResult = false;
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_VERTEXTYPE:
|
||||
DEBUG_LOG(G3D,"DL SetVertexType: %06x", data);
|
||||
// This sets through-mode or not, as well.
|
||||
break;
|
||||
|
||||
case GE_CMD_REGION1:
|
||||
{
|
||||
int x1 = data & 0x3ff;
|
||||
int y1 = data >> 10;
|
||||
//topleft
|
||||
DEBUG_LOG(G3D,"DL Region TL: %d %d", x1, y1);
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_REGION2:
|
||||
{
|
||||
int x2 = data & 0x3ff;
|
||||
int y2 = data >> 10;
|
||||
DEBUG_LOG(G3D,"DL Region BR: %d %d", x2, y2);
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_DEPTHCLAMPENABLE:
|
||||
DEBUG_LOG(G3D, "DL Depth Clamp Enable: %i (ignoring)", data);
|
||||
//we always clip, this is opengl
|
||||
break;
|
||||
|
||||
case GE_CMD_CULLFACEENABLE:
|
||||
DEBUG_LOG(G3D, "DL CullFace Enable: %i (ignoring)", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_TEXTUREMAPENABLE:
|
||||
DEBUG_LOG(G3D, "DL Texture map enable: %i", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_LIGHTINGENABLE:
|
||||
DEBUG_LOG(G3D, "DL Lighting enable: %i", data);
|
||||
data += 1;
|
||||
//We don't use OpenGL lighting
|
||||
break;
|
||||
|
||||
case GE_CMD_FOGENABLE:
|
||||
DEBUG_LOG(G3D, "DL Fog Enable: %i", gstate.fogEnable);
|
||||
break;
|
||||
|
||||
case GE_CMD_DITHERENABLE:
|
||||
DEBUG_LOG(G3D, "DL Dither Enable: %i", gstate.ditherEnable);
|
||||
break;
|
||||
|
||||
case GE_CMD_OFFSETX:
|
||||
DEBUG_LOG(G3D, "DL Offset X: %i", gstate.offsetx);
|
||||
break;
|
||||
|
||||
case GE_CMD_OFFSETY:
|
||||
DEBUG_LOG(G3D, "DL Offset Y: %i", gstate.offsety);
|
||||
break;
|
||||
|
||||
case GE_CMD_TEXSCALEU:
|
||||
gstate_c.uv.uScale = getFloat24(data);
|
||||
DEBUG_LOG(G3D, "DL Texture U Scale: %f", gstate_c.uv.uScale);
|
||||
break;
|
||||
|
||||
case GE_CMD_TEXSCALEV:
|
||||
gstate_c.uv.vScale = getFloat24(data);
|
||||
DEBUG_LOG(G3D, "DL Texture V Scale: %f", gstate_c.uv.vScale);
|
||||
break;
|
||||
|
||||
case GE_CMD_TEXOFFSETU:
|
||||
gstate_c.uv.uOff = getFloat24(data);
|
||||
DEBUG_LOG(G3D, "DL Texture U Offset: %f", gstate_c.uv.uOff);
|
||||
break;
|
||||
|
||||
case GE_CMD_TEXOFFSETV:
|
||||
gstate_c.uv.vOff = getFloat24(data);
|
||||
DEBUG_LOG(G3D, "DL Texture V Offset: %f", gstate_c.uv.vOff);
|
||||
break;
|
||||
|
||||
case GE_CMD_SCISSOR1:
|
||||
{
|
||||
int x1 = data & 0x3ff;
|
||||
int y1 = data >> 10;
|
||||
DEBUG_LOG(G3D, "DL Scissor TL: %i, %i", x1,y1);
|
||||
}
|
||||
break;
|
||||
case GE_CMD_SCISSOR2:
|
||||
{
|
||||
int x2 = data & 0x3ff;
|
||||
int y2 = data >> 10;
|
||||
DEBUG_LOG(G3D, "DL Scissor BR: %i, %i", x2, y2);
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_MINZ:
|
||||
DEBUG_LOG(G3D, "DL MinZ: %i", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_MAXZ:
|
||||
DEBUG_LOG(G3D, "DL MaxZ: %i", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_FRAMEBUFPTR:
|
||||
DEBUG_LOG(G3D, "DL FramebufPtr: %08x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_FRAMEBUFWIDTH:
|
||||
DEBUG_LOG(G3D, "DL FramebufWidth: %i", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_FRAMEBUFPIXFORMAT:
|
||||
break;
|
||||
|
||||
case GE_CMD_TEXADDR0:
|
||||
gstate_c.Dirty(DIRTY_TEXTURE_IMAGE);
|
||||
case GE_CMD_TEXADDR1:
|
||||
case GE_CMD_TEXADDR2:
|
||||
case GE_CMD_TEXADDR3:
|
||||
case GE_CMD_TEXADDR4:
|
||||
case GE_CMD_TEXADDR5:
|
||||
case GE_CMD_TEXADDR6:
|
||||
case GE_CMD_TEXADDR7:
|
||||
DEBUG_LOG(G3D,"DL Texture address %i: %06x", cmd-GE_CMD_TEXADDR0, data);
|
||||
break;
|
||||
|
||||
case GE_CMD_TEXBUFWIDTH0:
|
||||
gstate_c.Dirty(DIRTY_TEXTURE_IMAGE);
|
||||
case GE_CMD_TEXBUFWIDTH1:
|
||||
case GE_CMD_TEXBUFWIDTH2:
|
||||
case GE_CMD_TEXBUFWIDTH3:
|
||||
case GE_CMD_TEXBUFWIDTH4:
|
||||
case GE_CMD_TEXBUFWIDTH5:
|
||||
case GE_CMD_TEXBUFWIDTH6:
|
||||
case GE_CMD_TEXBUFWIDTH7:
|
||||
DEBUG_LOG(G3D,"DL Texture BUFWIDTH %i: %06x", cmd-GE_CMD_TEXBUFWIDTH0, data);
|
||||
break;
|
||||
|
||||
case GE_CMD_CLUTADDR:
|
||||
//DEBUG_LOG(G3D,"CLUT base addr: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_CLUTADDRUPPER:
|
||||
DEBUG_LOG(G3D,"DL CLUT addr: %08x", ((gstate.clutaddrupper & 0xFF0000)<<8) | (gstate.clutaddr & 0xFFFFFF));
|
||||
break;
|
||||
|
||||
case GE_CMD_LOADCLUT:
|
||||
// This could be used to "dirty" textures with clut.
|
||||
{
|
||||
u32 clutAddr = gstate.getClutAddress();
|
||||
if (clutAddr)
|
||||
{
|
||||
DEBUG_LOG(G3D,"DL Clut load: %08x", clutAddr);
|
||||
}
|
||||
else
|
||||
{
|
||||
DEBUG_LOG(G3D,"DL Empty Clut load");
|
||||
}
|
||||
// Should hash and invalidate all paletted textures on use
|
||||
}
|
||||
break;
|
||||
|
||||
//case GE_CMD_TRANSFERSRC:
|
||||
|
||||
case GE_CMD_TRANSFERSRCW:
|
||||
{
|
||||
u32 xferSrc = (gstate.transfersrc & 0x00FFFFFF) | ((data & 0xFF0000) << 8);
|
||||
u32 xferSrcW = data & 0x3FF;
|
||||
DEBUG_LOG(G3D,"Block Transfer Src: %08x W: %i", xferSrc, xferSrcW);
|
||||
break;
|
||||
}
|
||||
// case GE_CMD_TRANSFERDST:
|
||||
|
||||
case GE_CMD_TRANSFERDSTW:
|
||||
{
|
||||
u32 xferDst = (gstate.transferdst & 0x00FFFFFF) | ((data & 0xFF0000) << 8);
|
||||
u32 xferDstW = data & 0x3FF;
|
||||
DEBUG_LOG(G3D,"Block Transfer Dest: %08x W: %i", xferDst, xferDstW);
|
||||
break;
|
||||
}
|
||||
|
||||
case GE_CMD_TRANSFERSRCPOS:
|
||||
{
|
||||
u32 x = (data & 1023)+1;
|
||||
u32 y = ((data>>10) & 1023)+1;
|
||||
DEBUG_LOG(G3D, "DL Block Transfer Src Rect TL: %i, %i", x, y);
|
||||
break;
|
||||
}
|
||||
|
||||
case GE_CMD_TRANSFERDSTPOS:
|
||||
{
|
||||
u32 x = (data & 1023)+1;
|
||||
u32 y = ((data>>10) & 1023)+1;
|
||||
DEBUG_LOG(G3D, "DL Block Transfer Dest Rect TL: %i, %i", x, y);
|
||||
break;
|
||||
}
|
||||
|
||||
case GE_CMD_TRANSFERSIZE:
|
||||
{
|
||||
u32 w = (data & 1023)+1;
|
||||
u32 h = ((data>>10) & 1023)+1;
|
||||
DEBUG_LOG(G3D, "DL Block Transfer Rect Size: %i x %i", w, h);
|
||||
break;
|
||||
}
|
||||
|
||||
case GE_CMD_TRANSFERSTART:
|
||||
{
|
||||
u32 srcBasePtr = gstate.getTransferSrcAddress();
|
||||
u32 srcStride = gstate.getTransferSrcStride();
|
||||
|
||||
u32 dstBasePtr = gstate.getTransferDstAddress();
|
||||
u32 dstStride = gstate.getTransferDstStride();
|
||||
|
||||
int srcX = gstate.getTransferSrcX();
|
||||
int srcY = gstate.getTransferSrcY();
|
||||
|
||||
int dstX = gstate.getTransferDstX();
|
||||
int dstY = gstate.getTransferDstY();
|
||||
|
||||
int width = gstate.getTransferWidth();
|
||||
int height = gstate.getTransferHeight();
|
||||
|
||||
int bpp = gstate.getTransferBpp();
|
||||
|
||||
DEBUG_LOG(G3D, "Block transfer: %08x/%x -> %08x/%x, %ix%ix%i (%i,%i)->(%i,%i)", srcBasePtr, srcStride, dstBasePtr, dstStride, width, height, bpp, srcX, srcY, dstX, dstY);
|
||||
|
||||
for (int y = 0; y < height; y++) {
|
||||
const u8 *src = Memory::GetPointer(srcBasePtr + ((y + srcY) * srcStride + srcX) * bpp);
|
||||
u8 *dst = Memory::GetPointer(dstBasePtr + ((y + dstY) * dstStride + dstX) * bpp);
|
||||
memcpy(dst, src, width * bpp);
|
||||
}
|
||||
|
||||
CBreakPoints::ExecMemCheck(srcBasePtr + (srcY * srcStride + srcX) * bpp, false, height * srcStride * bpp, currentMIPS->pc);
|
||||
CBreakPoints::ExecMemCheck(dstBasePtr + (srcY * dstStride + srcX) * bpp, true, height * dstStride * bpp, currentMIPS->pc);
|
||||
|
||||
// TODO: Correct timing appears to be 1.9, but erring a bit low since some of our other timing is inaccurate.
|
||||
cyclesExecuted += ((height * width * bpp) * 16) / 10;
|
||||
break;
|
||||
}
|
||||
|
||||
case GE_CMD_TEXSIZE0:
|
||||
gstate_c.Dirty(DIRTY_TEXTURE_IMAGE);
|
||||
gstate_c.curTextureWidth = 1 << (gstate.texsize[0] & 0xf);
|
||||
gstate_c.curTextureHeight = 1 << ((gstate.texsize[0]>>8) & 0xf);
|
||||
//fall thru - ignoring the mipmap sizes for now
|
||||
case GE_CMD_TEXSIZE1:
|
||||
case GE_CMD_TEXSIZE2:
|
||||
case GE_CMD_TEXSIZE3:
|
||||
case GE_CMD_TEXSIZE4:
|
||||
case GE_CMD_TEXSIZE5:
|
||||
case GE_CMD_TEXSIZE6:
|
||||
case GE_CMD_TEXSIZE7:
|
||||
DEBUG_LOG(G3D,"DL Texture Size: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_ZBUFPTR:
|
||||
DEBUG_LOG(G3D,"Zbuf Ptr: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_ZBUFWIDTH:
|
||||
DEBUG_LOG(G3D,"Zbuf Width: %i", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_AMBIENTCOLOR:
|
||||
DEBUG_LOG(G3D,"DL Ambient Color: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_AMBIENTALPHA:
|
||||
DEBUG_LOG(G3D,"DL Ambient Alpha: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_MATERIALAMBIENT:
|
||||
DEBUG_LOG(G3D,"DL Material Ambient Color: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_MATERIALDIFFUSE:
|
||||
DEBUG_LOG(G3D,"DL Material Diffuse Color: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_MATERIALEMISSIVE:
|
||||
DEBUG_LOG(G3D,"DL Material Emissive Color: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_MATERIALSPECULAR:
|
||||
DEBUG_LOG(G3D,"DL Material Specular Color: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_MATERIALALPHA:
|
||||
DEBUG_LOG(G3D,"DL Material Alpha Color: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_MATERIALSPECULARCOEF:
|
||||
DEBUG_LOG(G3D,"DL Material specular coef: %f", getFloat24(data));
|
||||
break;
|
||||
|
||||
case GE_CMD_LIGHTTYPE0:
|
||||
case GE_CMD_LIGHTTYPE1:
|
||||
case GE_CMD_LIGHTTYPE2:
|
||||
case GE_CMD_LIGHTTYPE3:
|
||||
DEBUG_LOG(G3D,"DL Light %i type: %06x", cmd-GE_CMD_LIGHTTYPE0, data);
|
||||
break;
|
||||
|
||||
case GE_CMD_LX0:case GE_CMD_LY0:case GE_CMD_LZ0:
|
||||
case GE_CMD_LX1:case GE_CMD_LY1:case GE_CMD_LZ1:
|
||||
case GE_CMD_LX2:case GE_CMD_LY2:case GE_CMD_LZ2:
|
||||
case GE_CMD_LX3:case GE_CMD_LY3:case GE_CMD_LZ3:
|
||||
{
|
||||
int n = cmd - GE_CMD_LX0;
|
||||
int l = n / 3;
|
||||
int c = n % 3;
|
||||
float val = getFloat24(data);
|
||||
DEBUG_LOG(G3D,"DL Light %i %c pos: %f", l, c+'X', val);
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_LDX0:case GE_CMD_LDY0:case GE_CMD_LDZ0:
|
||||
case GE_CMD_LDX1:case GE_CMD_LDY1:case GE_CMD_LDZ1:
|
||||
case GE_CMD_LDX2:case GE_CMD_LDY2:case GE_CMD_LDZ2:
|
||||
case GE_CMD_LDX3:case GE_CMD_LDY3:case GE_CMD_LDZ3:
|
||||
{
|
||||
int n = cmd - GE_CMD_LDX0;
|
||||
int l = n / 3;
|
||||
int c = n % 3;
|
||||
float val = getFloat24(data);
|
||||
DEBUG_LOG(G3D,"DL Light %i %c dir: %f", l, c+'X', val);
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_LKA0:case GE_CMD_LKB0:case GE_CMD_LKC0:
|
||||
case GE_CMD_LKA1:case GE_CMD_LKB1:case GE_CMD_LKC1:
|
||||
case GE_CMD_LKA2:case GE_CMD_LKB2:case GE_CMD_LKC2:
|
||||
case GE_CMD_LKA3:case GE_CMD_LKB3:case GE_CMD_LKC3:
|
||||
{
|
||||
int n = cmd - GE_CMD_LKA0;
|
||||
int l = n / 3;
|
||||
int c = n % 3;
|
||||
float val = getFloat24(data);
|
||||
DEBUG_LOG(G3D,"DL Light %i %c att: %f", l, c+'X', val);
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case GE_CMD_LAC0:case GE_CMD_LAC1:case GE_CMD_LAC2:case GE_CMD_LAC3:
|
||||
case GE_CMD_LDC0:case GE_CMD_LDC1:case GE_CMD_LDC2:case GE_CMD_LDC3:
|
||||
case GE_CMD_LSC0:case GE_CMD_LSC1:case GE_CMD_LSC2:case GE_CMD_LSC3:
|
||||
{
|
||||
float r = (float)(data>>16)/255.0f;
|
||||
float g = (float)((data>>8) & 0xff)/255.0f;
|
||||
float b = (float)(data & 0xff)/255.0f;
|
||||
|
||||
int l = (cmd - GE_CMD_LAC0) / 3;
|
||||
int t = (cmd - GE_CMD_LAC0) % 3;
|
||||
// DEBUG_LOG(G3D, "DL Light color %i %c att: %f", l, c + 'X', val);
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_VIEWPORTXSCALE:
|
||||
case GE_CMD_VIEWPORTYSCALE:
|
||||
case GE_CMD_VIEWPORTZSCALE:
|
||||
case GE_CMD_VIEWPORTXCENTER:
|
||||
case GE_CMD_VIEWPORTYCENTER:
|
||||
case GE_CMD_VIEWPORTZCENTER:
|
||||
DEBUG_LOG(G3D,"DL Viewport param %i: %f", cmd-GE_CMD_VIEWPORTXSCALE, getFloat24(data));
|
||||
break;
|
||||
case GE_CMD_LIGHTENABLE0:
|
||||
case GE_CMD_LIGHTENABLE1:
|
||||
case GE_CMD_LIGHTENABLE2:
|
||||
case GE_CMD_LIGHTENABLE3:
|
||||
DEBUG_LOG(G3D,"DL Light %i enable: %d", cmd-GE_CMD_LIGHTENABLE0, data);
|
||||
break;
|
||||
case GE_CMD_CULL:
|
||||
DEBUG_LOG(G3D,"DL cull: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_LIGHTMODE:
|
||||
DEBUG_LOG(G3D,"DL Shade mode: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_PATCHDIVISION:
|
||||
break;
|
||||
|
||||
case GE_CMD_MATERIALUPDATE:
|
||||
DEBUG_LOG(G3D,"DL Material Update: %d", data);
|
||||
break;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// CLEARING
|
||||
//////////////////////////////////////////////////////////////////
|
||||
case GE_CMD_CLEARMODE:
|
||||
// If it becomes a performance problem, check diff&1
|
||||
DEBUG_LOG(G3D,"DL Clear mode: %06x", data);
|
||||
break;
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// ALPHA BLENDING
|
||||
//////////////////////////////////////////////////////////////////
|
||||
case GE_CMD_ALPHABLENDENABLE:
|
||||
DEBUG_LOG(G3D,"DL Alpha blend enable: %d", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_BLENDMODE:
|
||||
DEBUG_LOG(G3D,"DL Blend mode: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_BLENDFIXEDA:
|
||||
DEBUG_LOG(G3D,"DL Blend fix A: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_BLENDFIXEDB:
|
||||
DEBUG_LOG(G3D,"DL Blend fix B: %06x", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_ALPHATESTENABLE:
|
||||
DEBUG_LOG(G3D,"DL Alpha test enable: %d", data);
|
||||
// This is done in the shader.
|
||||
break;
|
||||
|
||||
case GE_CMD_ALPHATEST:
|
||||
DEBUG_LOG(G3D,"DL Alpha test settings");
|
||||
break;
|
||||
|
||||
case GE_CMD_TEXFUNC:
|
||||
{
|
||||
DEBUG_LOG(G3D,"DL TexFunc %i", data&7);
|
||||
/*
|
||||
int m=GL_MODULATE;
|
||||
switch (data & 7)
|
||||
{
|
||||
case 0: m=GL_MODULATE; break;
|
||||
case 1: m=GL_DECAL; break;
|
||||
case 2: m=GL_BLEND; break;
|
||||
case 3: m=GL_REPLACE; break;
|
||||
case 4: m=GL_ADD; break;
|
||||
}*/
|
||||
|
||||
/*
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_CONSTANT);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB, GL_TEXTURE);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, 1);
|
||||
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, m);
|
||||
glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);*/
|
||||
break;
|
||||
}
|
||||
case GE_CMD_TEXFILTER:
|
||||
{
|
||||
int min = data & 7;
|
||||
int mag = (data >> 8) & 1;
|
||||
DEBUG_LOG(G3D,"DL TexFilter min: %i mag: %i", min, mag);
|
||||
}
|
||||
|
||||
break;
|
||||
//////////////////////////////////////////////////////////////////
|
||||
// Z/STENCIL TESTING
|
||||
//////////////////////////////////////////////////////////////////
|
||||
|
||||
case GE_CMD_ZTESTENABLE:
|
||||
DEBUG_LOG(G3D,"DL Z test enable: %d", data & 1);
|
||||
break;
|
||||
|
||||
case GE_CMD_STENCILTESTENABLE:
|
||||
DEBUG_LOG(G3D,"DL Stencil test enable: %d", data);
|
||||
break;
|
||||
|
||||
case GE_CMD_ZTEST:
|
||||
{
|
||||
DEBUG_LOG(G3D,"DL Z test mode: %i", data);
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_MORPHWEIGHT0:
|
||||
case GE_CMD_MORPHWEIGHT1:
|
||||
case GE_CMD_MORPHWEIGHT2:
|
||||
case GE_CMD_MORPHWEIGHT3:
|
||||
case GE_CMD_MORPHWEIGHT4:
|
||||
case GE_CMD_MORPHWEIGHT5:
|
||||
case GE_CMD_MORPHWEIGHT6:
|
||||
case GE_CMD_MORPHWEIGHT7:
|
||||
{
|
||||
int index = cmd - GE_CMD_MORPHWEIGHT0;
|
||||
float weight = getFloat24(data);
|
||||
DEBUG_LOG(G3D,"DL MorphWeight %i = %f", index, weight);
|
||||
gstate_c.morphWeights[index] = weight;
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_DITH0:
|
||||
case GE_CMD_DITH1:
|
||||
case GE_CMD_DITH2:
|
||||
case GE_CMD_DITH3:
|
||||
DEBUG_LOG(G3D,"DL DitherMatrix %i = %06x",cmd-GE_CMD_DITH0,data);
|
||||
break;
|
||||
|
||||
case GE_CMD_WORLDMATRIXNUMBER:
|
||||
gstate.worldmtxnum = data&0xF;
|
||||
break;
|
||||
|
||||
case GE_CMD_WORLDMATRIXDATA:
|
||||
{
|
||||
int num = gstate.worldmtxnum & 0xF;
|
||||
if (num < 12) {
|
||||
gstate.worldMatrix[num] = getFloat24(data);
|
||||
}
|
||||
gstate.worldmtxnum = (++num) & 0xF;
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_VIEWMATRIXNUMBER:
|
||||
gstate.viewmtxnum = data&0xF;
|
||||
break;
|
||||
|
||||
case GE_CMD_VIEWMATRIXDATA:
|
||||
{
|
||||
int num = gstate.viewmtxnum & 0xF;
|
||||
if (num < 12) {
|
||||
gstate.viewMatrix[num] = getFloat24(data);
|
||||
}
|
||||
gstate.viewmtxnum = (++num) & 0xF;
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_PROJMATRIXNUMBER:
|
||||
gstate.projmtxnum = data&0xF;
|
||||
break;
|
||||
|
||||
case GE_CMD_PROJMATRIXDATA:
|
||||
{
|
||||
int num = gstate.projmtxnum & 0xF;
|
||||
gstate.projMatrix[num] = getFloat24(data);
|
||||
gstate.projmtxnum = (++num) & 0xF;
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_TGENMATRIXNUMBER:
|
||||
gstate.texmtxnum = data&0xF;
|
||||
break;
|
||||
|
||||
case GE_CMD_TGENMATRIXDATA:
|
||||
{
|
||||
int num = gstate.texmtxnum & 0xF;
|
||||
if (num < 12) {
|
||||
gstate.tgenMatrix[num] = getFloat24(data);
|
||||
}
|
||||
gstate.texmtxnum = (++num) & 0xF;
|
||||
}
|
||||
break;
|
||||
|
||||
case GE_CMD_BONEMATRIXNUMBER:
|
||||
gstate.boneMatrixNumber = data & 0x7F;
|
||||
break;
|
||||
|
||||
case GE_CMD_BONEMATRIXDATA:
|
||||
{
|
||||
int num = gstate.boneMatrixNumber & 0x7F;
|
||||
if (num < 96) {
|
||||
gstate.boneMatrix[num] = getFloat24(data);
|
||||
}
|
||||
gstate.boneMatrixNumber = (++num) & 0x7F;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
GPUCommon::ExecuteOp(op, diff);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void NullGPU::GetStats(char *buffer, size_t bufsize) {
|
||||
snprintf(buffer, bufsize, "NullGPU: (N/A)");
|
||||
}
|
||||
|
||||
void NullGPU::InvalidateCache(u32 addr, int size, GPUInvalidationType type) {
|
||||
// Nothing to invalidate.
|
||||
}
|
||||
|
||||
void NullGPU::NotifyVideoUpload(u32 addr, int size, int width, int format) {
|
||||
// Nothing to do.
|
||||
}
|
||||
|
||||
bool NullGPU::PerformMemoryCopy(u32 dest, u32 src, int size) {
|
||||
// Nothing to update.
|
||||
InvalidateCache(dest, size, GPU_INVALIDATE_HINT);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NullGPU::PerformMemorySet(u32 dest, u8 v, int size) {
|
||||
// Nothing to update.
|
||||
InvalidateCache(dest, size, GPU_INVALIDATE_HINT);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NullGPU::PerformMemoryDownload(u32 dest, int size) {
|
||||
// Nothing to update.
|
||||
InvalidateCache(dest, size, GPU_INVALIDATE_HINT);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NullGPU::PerformMemoryUpload(u32 dest, int size) {
|
||||
// Nothing to update.
|
||||
InvalidateCache(dest, size, GPU_INVALIDATE_HINT);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NullGPU::PerformStencilUpload(u32 dest, int size) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool NullGPU::FramebufferReallyDirty() {
|
||||
return !(gstate_c.skipDrawReason & SKIPDRAW_SKIPFRAME);
|
||||
}
|
||||
@@ -1,61 +0,0 @@
|
||||
// Copyright (c) 2012- PPSSPP Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0 or later versions.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official git repository and contact information can be found at
|
||||
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "GPU/GPUState.h"
|
||||
#include "GPU/GPUCommon.h"
|
||||
|
||||
class ShaderManagerGLES;
|
||||
|
||||
class NullGPU : public GPUCommon {
|
||||
public:
|
||||
NullGPU();
|
||||
~NullGPU();
|
||||
|
||||
void CheckGPUFeatures() override {}
|
||||
void InitClear() override {}
|
||||
void ExecuteOp(u32 op, u32 diff) override;
|
||||
|
||||
void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override {}
|
||||
void CopyDisplayToOutput(bool reallyDirty) override {}
|
||||
void GetStats(char *buffer, size_t bufsize) override;
|
||||
void InvalidateCache(u32 addr, int size, GPUInvalidationType type) override;
|
||||
void NotifyVideoUpload(u32 addr, int size, int width, int format) override;
|
||||
bool PerformMemoryCopy(u32 dest, u32 src, int size) override;
|
||||
bool PerformMemorySet(u32 dest, u8 v, int size) override;
|
||||
bool PerformMemoryDownload(u32 dest, int size) override;
|
||||
bool PerformMemoryUpload(u32 dest, int size) override;
|
||||
bool PerformStencilUpload(u32 dest, int size) override;
|
||||
void ClearCacheNextFrame() override {}
|
||||
bool FramebufferDirty() override { return true; }
|
||||
|
||||
void DeviceLost() override {}
|
||||
void DeviceRestore() override {}
|
||||
void DumpNextFrame() override {}
|
||||
|
||||
void Resized() override {}
|
||||
void GetReportingInfo(std::string &primaryInfo, std::string &fullInfo) override {
|
||||
primaryInfo = "NULL";
|
||||
fullInfo = "NULL";
|
||||
}
|
||||
|
||||
bool FramebufferReallyDirty() override;
|
||||
|
||||
protected:
|
||||
void FastRunLoop(DisplayList &list) override;
|
||||
};
|
||||
@@ -15,6 +15,7 @@
|
||||
// Official git repository and contact information can be found at
|
||||
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
||||
|
||||
#include "ppsspp_config.h"
|
||||
#include <unordered_map>
|
||||
#include <mutex>
|
||||
#include "Common/ColorConv.h"
|
||||
@@ -88,7 +89,7 @@ SamplerJitCache::SamplerJitCache()
|
||||
AllocCodeSpace(1024 * 64 * 4);
|
||||
|
||||
// Add some random code to "help" MSVC's buggy disassembler :(
|
||||
#if defined(_WIN32) && (defined(_M_IX86) || defined(_M_X64))
|
||||
#if defined(_WIN32) && (defined(_M_IX86) || defined(_M_X64)) && !PPSSPP_PLATFORM(UWP)
|
||||
using namespace Gen;
|
||||
for (int i = 0; i < 100; i++) {
|
||||
MOV(32, R(EAX), R(EBX));
|
||||
@@ -214,8 +215,7 @@ NearestFunc SamplerJitCache::GetNearest(const SamplerID &id) {
|
||||
Clear();
|
||||
}
|
||||
|
||||
// TODO
|
||||
#ifdef _M_X64
|
||||
#if defined(_M_X64) && !PPSSPP_PLATFORM(UWP)
|
||||
addresses_[id] = GetCodePointer();
|
||||
NearestFunc func = Compile(id);
|
||||
cache_[id] = func;
|
||||
@@ -239,7 +239,7 @@ LinearFunc SamplerJitCache::GetLinear(const SamplerID &id) {
|
||||
}
|
||||
|
||||
// TODO
|
||||
#ifdef _M_X64
|
||||
#if defined(_M_X64) && !PPSSPP_PLATFORM(UWP)
|
||||
addresses_[id] = GetCodePointer();
|
||||
LinearFunc func = CompileLinear(id);
|
||||
cache_[id] = (NearestFunc)func;
|
||||
|
||||
+45
-33
@@ -25,13 +25,14 @@
|
||||
#include "Common/GraphicsContext.h"
|
||||
#include "Core/Config.h"
|
||||
#include "Core/ConfigValues.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/Debugger/Breakpoints.h"
|
||||
#include "Core/MemMap.h"
|
||||
#include "Core/HLE/sceKernelInterrupt.h"
|
||||
#include "Core/HLE/sceGe.h"
|
||||
#include "Core/MIPS/MIPS.h"
|
||||
#include "Core/Reporting.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/Util/PPGeDraw.h"
|
||||
#include "Common/Profiler/Profiler.h"
|
||||
#include "Common/GPU/thin3d.h"
|
||||
|
||||
@@ -68,29 +69,33 @@ SoftGPU::SoftGPU(GraphicsContext *gfxCtx, Draw::DrawContext *draw)
|
||||
Sampler::Init();
|
||||
drawEngine_ = new SoftwareDrawEngine();
|
||||
drawEngineCommon_ = drawEngine_;
|
||||
presentation_ = new PresentationCommon(draw_);
|
||||
|
||||
switch (GetGPUBackend()) {
|
||||
case GPUBackend::OPENGL:
|
||||
presentation_->SetLanguage(draw_->GetShaderLanguageDesc().shaderLanguage);
|
||||
break;
|
||||
case GPUBackend::DIRECT3D9:
|
||||
ShaderTranslationInit();
|
||||
presentation_->SetLanguage(HLSL_D3D9);
|
||||
break;
|
||||
case GPUBackend::DIRECT3D11:
|
||||
ShaderTranslationInit();
|
||||
presentation_->SetLanguage(HLSL_D3D11);
|
||||
break;
|
||||
case GPUBackend::VULKAN:
|
||||
presentation_->SetLanguage(GLSL_VULKAN);
|
||||
break;
|
||||
if (gfxCtx && draw) {
|
||||
presentation_ = new PresentationCommon(draw_);
|
||||
|
||||
switch (GetGPUBackend()) {
|
||||
case GPUBackend::OPENGL:
|
||||
presentation_->SetLanguage(draw_->GetShaderLanguageDesc().shaderLanguage);
|
||||
break;
|
||||
case GPUBackend::DIRECT3D9:
|
||||
ShaderTranslationInit();
|
||||
presentation_->SetLanguage(HLSL_D3D9);
|
||||
break;
|
||||
case GPUBackend::DIRECT3D11:
|
||||
ShaderTranslationInit();
|
||||
presentation_->SetLanguage(HLSL_D3D11);
|
||||
break;
|
||||
case GPUBackend::VULKAN:
|
||||
presentation_->SetLanguage(GLSL_VULKAN);
|
||||
break;
|
||||
}
|
||||
}
|
||||
Resized();
|
||||
}
|
||||
|
||||
void SoftGPU::DeviceLost() {
|
||||
presentation_->DeviceLost();
|
||||
if (presentation_)
|
||||
presentation_->DeviceLost();
|
||||
draw_ = nullptr;
|
||||
if (fbTex) {
|
||||
fbTex->Release();
|
||||
@@ -99,8 +104,11 @@ void SoftGPU::DeviceLost() {
|
||||
}
|
||||
|
||||
void SoftGPU::DeviceRestore() {
|
||||
draw_ = (Draw::DrawContext *)PSP_CoreParameter().graphicsContext->GetDrawContext();
|
||||
presentation_->DeviceRestore(draw_);
|
||||
if (PSP_CoreParameter().graphicsContext)
|
||||
draw_ = (Draw::DrawContext *)PSP_CoreParameter().graphicsContext->GetDrawContext();
|
||||
if (presentation_)
|
||||
presentation_->DeviceRestore(draw_);
|
||||
PPGeSetDrawContext(draw_);
|
||||
}
|
||||
|
||||
SoftGPU::~SoftGPU() {
|
||||
@@ -109,15 +117,17 @@ SoftGPU::~SoftGPU() {
|
||||
fbTex = nullptr;
|
||||
}
|
||||
|
||||
delete presentation_;
|
||||
switch (GetGPUBackend()) {
|
||||
case GPUBackend::DIRECT3D9:
|
||||
case GPUBackend::DIRECT3D11:
|
||||
ShaderTranslationShutdown();
|
||||
break;
|
||||
case GPUBackend::OPENGL:
|
||||
case GPUBackend::VULKAN:
|
||||
break;
|
||||
if (presentation_) {
|
||||
delete presentation_;
|
||||
switch (GetGPUBackend()) {
|
||||
case GPUBackend::DIRECT3D9:
|
||||
case GPUBackend::DIRECT3D11:
|
||||
ShaderTranslationShutdown();
|
||||
break;
|
||||
case GPUBackend::OPENGL:
|
||||
case GPUBackend::VULKAN:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Sampler::Shutdown();
|
||||
@@ -169,7 +179,7 @@ void SoftGPU::ConvertTextureDescFrom16(Draw::TextureDesc &desc, int srcwidth, in
|
||||
|
||||
// Copies RGBA8 data from RAM to the currently bound render target.
|
||||
void SoftGPU::CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight) {
|
||||
if (!draw_)
|
||||
if (!draw_ || !presentation_)
|
||||
return;
|
||||
float u0 = 0.0f;
|
||||
float u1;
|
||||
@@ -198,7 +208,7 @@ void SoftGPU::CopyToCurrentFboFromDisplayRam(int srcwidth, int srcheight) {
|
||||
bool hasImage = true;
|
||||
|
||||
OutputFlags outputFlags = g_Config.iBufFilter == SCALE_NEAREST ? OutputFlags::NEAREST : OutputFlags::LINEAR;
|
||||
bool hasPostShader = presentation_->HasPostShader();
|
||||
bool hasPostShader = presentation_ && presentation_->HasPostShader();
|
||||
|
||||
if (PSP_CoreParameter().compat.flags().DarkStalkersPresentHack && displayFormat_ == GE_FORMAT_5551 && g_DarkStalkerStretch != DSStretch::Off) {
|
||||
u8 *data = Memory::GetPointer(0x04088000);
|
||||
@@ -298,8 +308,10 @@ void SoftGPU::Resized() {
|
||||
PSP_CoreParameter().renderHeight = 272;
|
||||
}
|
||||
|
||||
presentation_->UpdateSize(PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight, PSP_CoreParameter().renderWidth, PSP_CoreParameter().renderHeight);
|
||||
presentation_->UpdatePostShader();
|
||||
if (presentation_) {
|
||||
presentation_->UpdateSize(PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight, PSP_CoreParameter().renderWidth, PSP_CoreParameter().renderHeight);
|
||||
presentation_->UpdatePostShader();
|
||||
}
|
||||
}
|
||||
|
||||
void SoftGPU::FastRunLoop(DisplayList &list) {
|
||||
|
||||
@@ -383,7 +383,7 @@ static std::string ReadShaderSrc(const std::string &filename) {
|
||||
return "";
|
||||
|
||||
std::string src(data, sz);
|
||||
free(data);
|
||||
delete[] data;
|
||||
return src;
|
||||
}
|
||||
|
||||
|
||||
@@ -7,13 +7,22 @@ Additional code by many contributors, see the Credits screen
|
||||
|
||||
Originally released under the GPL 2.0 (and later) in November 2012
|
||||
|
||||
Official website:
|
||||
https://www.ppsspp.org/
|
||||
|
||||
Discord:
|
||||
https://discord.gg/5NJB6dD
|
||||
|
||||
No BIOS file required to play, PPSSPP is an "HLE" emulator. Default settings balance good compatibility and speed.
|
||||
|
||||
To contribute, see [the development page](https://www.ppsspp.org/development.html). Help testing, investigating, or fixing is always welcome. See [the list of issues](https://github.com/hrydgard/ppsspp/issues).
|
||||
|
||||
For the latest source code, see [our GitHub page](https://github.com/hrydgard/ppsspp).
|
||||
Luna version includes various compatibility improvements(hackfixes) as well as features to make testing and working around some problems easier.
|
||||
Includes adhoc between multiply instances of PPSSPP on same PC with some additional options to make that easier.
|
||||
~ LunaMoo
|
||||
|
||||
Luna version includes various compatibility improvements(hackfixes) as well as features to make testing and working around some problems easier.
|
||||
By default it runs with limited settings hiding most options and features that are rarely changed for clarity and easier access of the commonly changed settings.
|
||||
Includes some additional options to make adhoc between multiply instances on same pc easier.
|
||||
~ LunaMoo
|
||||
|
||||
For build instructions and other development tutorials, see [the wiki](https://github.com/hrydgard/ppsspp/wiki).
|
||||
|
||||
@@ -23,55 +32,55 @@ For game compatibility, see [community compatibility feedback](https://report.pp
|
||||
|
||||
What's new in 1.10.3
|
||||
--------------------
|
||||
* Fix for control layout editor ([#13125][])
|
||||
* Fix for control layout editor ([#13125])
|
||||
|
||||
What's new in 1.10.2
|
||||
--------------------
|
||||
* More crashfixes ([#13094][], [#13093][])
|
||||
* Improve download performance and cancel behavior ([#13095][])
|
||||
* Restore the removed I/O on Thread option ([#13096][])
|
||||
* More crashfixes ([#13094], [#13093])
|
||||
* Improve download performance and cancel behavior ([#13095])
|
||||
* Restore the removed I/O on Thread option ([#13096])
|
||||
|
||||
What's new in 1.10.1
|
||||
--------------------
|
||||
* Fixes for common crashes ([#13077][], [#13076][], see [#13057][])
|
||||
* Fix for offset rendering in D3D9 ([#13071][])
|
||||
* Fixes for common crashes ([#13077], [#13076], see [#13057])
|
||||
* Fix for offset rendering in D3D9 ([#13071])
|
||||
|
||||
What's new in 1.10.0
|
||||
--------------------
|
||||
* Graphics and compatibility fixes ([#12800][], [#12670][], [#12635][], [#12857][], [#12941][], [#11898][], [#12695][], more)
|
||||
* Assorted minor performance improvements, game load speedup ([#12462][], [#12652][])
|
||||
* Screen inset (notch) support on Android ([#12779][])
|
||||
* Analog stick support for menu navigation ([#12685][])
|
||||
* Fixed audio glitches in SDL builds ([#12916][], [#12920][])
|
||||
* Support more languages in in-game dialogs ([#12702][]). Croatian language added to PPSSPP.
|
||||
* Simple multiplayer chat ([#12667][])
|
||||
* More advanced postprocessing (multipass, parameters) ([#12905][], [#12901][])
|
||||
* Add PPSSPP-specific CWCheat ([#12816][], [#12912][])
|
||||
* Reintroduce Cardboard VR, allow more resolutions ([#12449][], [#8714][])
|
||||
* Fix some crashes ([#12908][], [#12876][])
|
||||
* Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) ([#12519][])
|
||||
* Mac build now supports Vulkan on top of MoltenVK ([#12583][])
|
||||
* Raspberry Pi 4 EGL crash fixed ([#12474][])
|
||||
* VSync now supported on all backends, frame duplication option added for 30 Hz games ([#12659][], [#12602][])
|
||||
* Camera supported on Windows, Linux and Mac (still no microphone though) ([#12572][], [#12580][], [#12607][])
|
||||
* Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 ([#12443][], [#12898][])
|
||||
* Hot Shots Golf slowdown and flicker on Vulkan fixed ([#12873][], [#12746][])
|
||||
* Pangya Golf crashes and hangs fixed ([#12718][])
|
||||
* Allow rebinding of right touch screen analog ([#12486][])
|
||||
* Add option to prevent mipmaps from being dumped ([#12818][])
|
||||
* Tilt control now have a base radius to help with deadzone ([#12756][])
|
||||
* Mappable auto rotating analog stick to pass some game checks ([#12749][])
|
||||
* Touch control position can now be snapped to a grid ([#12517][])
|
||||
* HiDPI retina display support ([#12552][])
|
||||
* Rapid-fire on touch control ([#12601][])
|
||||
* Toggle mute button ([#12643][])
|
||||
* Add option to resize game icons and more ([#12646][], [#12637][])
|
||||
* Frames in-flight now configurable to reduce input lag at the cost of speed ([#12660][])
|
||||
* Add toggle mode to combo button ([#12623][])
|
||||
* SDL mouse support, Qt menu upgrades ([#12612][], [#12817][])
|
||||
* Real support for chinese patched version of Hatsune Miku Project Diva Extend ([#13007][])
|
||||
* Some minor kernel module support ([#13028][], [#12225][], [#13026][], [#13004][], [#13038][], [#13023][])
|
||||
* Fixed fullscreen toggling with Vulkan in SDL builds ([#11974][])
|
||||
* Graphics and compatibility fixes ([#12800], [#12670], [#12635], [#12857], [#12941], [#11898], [#12695], more)
|
||||
* Assorted minor performance improvements, game load speedup ([#12462], [#12652])
|
||||
* Screen inset (notch) support on Android ([#12779])
|
||||
* Analog stick support for menu navigation ([#12685])
|
||||
* Fixed audio glitches in SDL builds ([#12916], [#12920])
|
||||
* Support more languages in in-game dialogs ([#12702]). Croatian language added to PPSSPP.
|
||||
* Simple multiplayer chat ([#12667])
|
||||
* More advanced postprocessing (multipass, parameters) ([#12905], [#12901])
|
||||
* Add PPSSPP-specific CWCheat ([#12816], [#12912])
|
||||
* Reintroduce Cardboard VR, allow more resolutions ([#12449], [#8714])
|
||||
* Fix some crashes ([#12908], [#12876])
|
||||
* Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) ([#12519])
|
||||
* Mac build now supports Vulkan on top of MoltenVK ([#12583])
|
||||
* Raspberry Pi 4 EGL crash fixed ([#12474])
|
||||
* VSync now supported on all backends, frame duplication option added for 30 Hz games ([#12659], [#12602])
|
||||
* Camera supported on Windows, Linux and Mac (still no microphone though) ([#12572], [#12580], [#12607])
|
||||
* Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 ([#12443], [#12898])
|
||||
* Hot Shots Golf slowdown and flicker on Vulkan fixed ([#12873], [#12746])
|
||||
* Pangya Golf crashes and hangs fixed ([#12718])
|
||||
* Allow rebinding of right touch screen analog ([#12486])
|
||||
* Add option to prevent mipmaps from being dumped ([#12818])
|
||||
* Tilt control now have a base radius to help with deadzone ([#12756])
|
||||
* Mappable auto rotating analog stick to pass some game checks ([#12749])
|
||||
* Touch control position can now be snapped to a grid ([#12517])
|
||||
* HiDPI retina display support ([#12552])
|
||||
* Rapid-fire on touch control ([#12601])
|
||||
* Toggle mute button ([#12643])
|
||||
* Add option to resize game icons and more ([#12646], [#12637])
|
||||
* Frames in-flight now configurable to reduce input lag at the cost of speed ([#12660])
|
||||
* Add toggle mode to combo button ([#12623])
|
||||
* SDL mouse support, Qt menu upgrades ([#12612], [#12817])
|
||||
* Real support for chinese patched version of Hatsune Miku Project Diva Extend ([#13007])
|
||||
* Some minor kernel module support ([#13028], [#12225], [#13026], [#13004], [#13038], [#13023])
|
||||
* Fixed fullscreen toggling with Vulkan in SDL builds ([#11974])
|
||||
|
||||
What's new in 1.9.0/1.9.3
|
||||
-------------------------
|
||||
@@ -80,62 +89,62 @@ What's new in 1.9.0/1.9.3
|
||||
|
||||
What's new in 1.9.0/1.9.2
|
||||
-------------------------
|
||||
* Flicker fixed in God of War that appeared with newer drivers for Mali GPUs ([#12224][])
|
||||
* Improve performance of God of War on Vulkan ([#12242][]), implement built-in GPU profiler ([#12262][], [#12266][])
|
||||
* Vertex range culling fixed on ARM Mali ([#12227][])
|
||||
* Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem ([#12217][])
|
||||
* Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi ([#11299][]) and some problems in Tomb Raider ([#11179][]).
|
||||
* Flicker fixed in God of War that appeared with newer drivers for Mali GPUs ([#12224])
|
||||
* Improve performance of God of War on Vulkan ([#12242]), implement built-in GPU profiler ([#12262], [#12266])
|
||||
* Vertex range culling fixed on ARM Mali ([#12227])
|
||||
* Started to improve VFPU precision, resulting so far in a fix for the long standing Tekken 6 leg shaking problem ([#12217])
|
||||
* Fixed a VFPU precision snafu on ARM64, fixing disappearing officers in Warriors Orochi ([#11299]) and some problems in Tomb Raider ([#11179]).
|
||||
* Vulkan is the default again on Android versions newer than Pie
|
||||
* Fix various homebrew store issues
|
||||
* GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games ([#12160][])
|
||||
* Audio sample rate conversion handling fixes ([#12147][])
|
||||
* Some Vulkan optimizations (pre-rotation ([#12216][]), perf fix in Metal Gear Acid, etc)
|
||||
* Multiple fixes for the UWP build ([#12036][], others)
|
||||
* MP3 playback fixes ([#12005][])
|
||||
* Audio in Motorstorm: Arctic Edge fixed by returning errors correctly ([#12121][])
|
||||
* Audio glitches in Final Fantasy Tactics fixed ([#9956][])
|
||||
* Camera display in Invizimals fixed ([#12278][], [#8521][])
|
||||
* Added hotkeys for texture dump and replace ([#11938][])
|
||||
* Added Visual Studio 2019 support. Windows XP is no longer supported ([#11995][], others)
|
||||
* Fixes for video capture ([#12069][])
|
||||
* Added a separate sound volume for alternative speed ([#12124][])
|
||||
* Improved mouse control (Windows only) ([#12173][], [#12176][])
|
||||
* Support for installing texture packs and ISOs from zips ([#12175][])
|
||||
* Right analog support for touch controls (only used by patched games and some HD remasters) ([#12182][])
|
||||
* Android: Fix OpenSL initialization, possibly helps audio crackle a little. ([#12333][]).
|
||||
* GPU pause signal handling fixed, fixing some hangs in Bleach and Armored Core games ([#12160])
|
||||
* Audio sample rate conversion handling fixes ([#12147])
|
||||
* Some Vulkan optimizations (pre-rotation ([#12216]), perf fix in Metal Gear Acid, etc)
|
||||
* Multiple fixes for the UWP build ([#12036], others)
|
||||
* MP3 playback fixes ([#12005])
|
||||
* Audio in Motorstorm: Arctic Edge fixed by returning errors correctly ([#12121])
|
||||
* Audio glitches in Final Fantasy Tactics fixed ([#9956])
|
||||
* Camera display in Invizimals fixed ([#12278], [#8521])
|
||||
* Added hotkeys for texture dump and replace ([#11938])
|
||||
* Added Visual Studio 2019 support. Windows XP is no longer supported ([#11995], others)
|
||||
* Fixes for video capture ([#12069])
|
||||
* Added a separate sound volume for alternative speed ([#12124])
|
||||
* Improved mouse control (Windows only) ([#12173], [#12176])
|
||||
* Support for installing texture packs and ISOs from zips ([#12175])
|
||||
* Right analog support for touch controls (only used by patched games and some HD remasters) ([#12182])
|
||||
* Android: Fix OpenSL initialization, possibly helps audio crackle a little. ([#12333]).
|
||||
* Fix graphics on Amazon Fire TV Stick 4K
|
||||
* Fixed strange vehicle behavior in MGS:PW (somehow) ([#12342][])
|
||||
* Fixed strange vehicle behavior in MGS:PW (somehow) ([#12342])
|
||||
|
||||
What's new in 1.8.0
|
||||
-------------------
|
||||
* Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers ([#11802][])
|
||||
* PowerVR Vulkan display corruption fixed ([#11744][], [#11747][])
|
||||
* Naruto Shippuden 3 hang fixed ([#11780][])
|
||||
* Fixes to various lighting bugs ([#11567][], [#11574][], [#11577][])
|
||||
* Fix control issue in Sonic Rivals and Rock Band ([#11878][], [#11798][], [#11879][])
|
||||
* Significant performance improvement in Earth Defense Force 2 ([#11172][])
|
||||
* Fix "real clock sync" setting (helps with latency for music games - [#11813][])
|
||||
* More speed in FF4 effects and other generated curves ([#11425][])
|
||||
* Support for resizing Vulkan on Linux ([#11451][])
|
||||
* Improved support for GLES on Linux/IoT ([#11507][], [#11537][], [#11541][], [#11632][], [#11746][], [#11806][], [#11845][])
|
||||
* Percentage based frameskipping ([#11523][])
|
||||
* DXT accuracy improved, fixing thick white line in Gran Turismo sky ([#11530][])
|
||||
* Fix Motorstorm freeze on non-Windows ([#11618][])
|
||||
* Faster block transfer in some games like Digimon Adventures ([#11531][], [#11553][], [#11776][])
|
||||
* Blending optimizations and improvements ([#11543][], [#11620][])
|
||||
* Improve D3D11 rendering issues ([#11584][])
|
||||
* Change default graphics backend to D3D11 or OpenGL ([#11621][], [#11658][])
|
||||
* Remove some outdated settings ([#11665][], [#11666][], [#11667][])
|
||||
* Fix remote disc streaming with ipv6 ([#11689][], [#11700][])
|
||||
* Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs ([#11691][], [#11694][])
|
||||
* Fix some Qt port issues with recent performance improvements ([#11720][], [#11807][], [#11808][])
|
||||
* UWP Xbox One: fix X/Back button confusion ([#11740][])
|
||||
* Fix Formula 1 2006 timing issue ([#11767][])
|
||||
* Fixes and workarounds for some vertex range culling bugs that broke a few games ([#11785][], [#11859][]), and disable it on older GPUs ([#11712][], [#11773][], [#11787][])
|
||||
* Android: Allow putting PSP storage on custom paths like SD cards ([#11812][])
|
||||
* Corrected vocp instruction, fixing models in Artdink games ([#11822][], [#11835][])
|
||||
* Bundle SDL in binary for macOS builds ([#11831][])
|
||||
* Prevent keeping games open on Windows ([#11842][])
|
||||
* Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers ([#11802])
|
||||
* PowerVR Vulkan display corruption fixed ([#11744], [#11747])
|
||||
* Naruto Shippuden 3 hang fixed ([#11780])
|
||||
* Fixes to various lighting bugs ([#11567], [#11574], [#11577])
|
||||
* Fix control issue in Sonic Rivals and Rock Band ([#11878], [#11798], [#11879])
|
||||
* Significant performance improvement in Earth Defense Force 2 ([#11172])
|
||||
* Fix "real clock sync" setting (helps with latency for music games - [#11813])
|
||||
* More speed in FF4 effects and other generated curves ([#11425])
|
||||
* Support for resizing Vulkan on Linux ([#11451])
|
||||
* Improved support for GLES on Linux/IoT ([#11507], [#11537], [#11541], [#11632], [#11746], [#11806], [#11845])
|
||||
* Percentage based frameskipping ([#11523])
|
||||
* DXT accuracy improved, fixing thick white line in Gran Turismo sky ([#11530])
|
||||
* Fix Motorstorm freeze on non-Windows ([#11618])
|
||||
* Faster block transfer in some games like Digimon Adventures ([#11531], [#11553], [#11776])
|
||||
* Blending optimizations and improvements ([#11543], [#11620])
|
||||
* Improve D3D11 rendering issues ([#11584])
|
||||
* Change default graphics backend to D3D11 or OpenGL ([#11621], [#11658])
|
||||
* Remove some outdated settings ([#11665], [#11666], [#11667])
|
||||
* Fix remote disc streaming with ipv6 ([#11689], [#11700])
|
||||
* Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs ([#11691], [#11694])
|
||||
* Fix some Qt port issues with recent performance improvements ([#11720], [#11807], [#11808])
|
||||
* UWP Xbox One: fix X/Back button confusion ([#11740])
|
||||
* Fix Formula 1 2006 timing issue ([#11767])
|
||||
* Fixes and workarounds for some vertex range culling bugs that broke a few games ([#11785], [#11859]), and disable it on older GPUs ([#11712], [#11773], [#11787])
|
||||
* Android: Allow putting PSP storage on custom paths like SD cards ([#11812])
|
||||
* Corrected vocp instruction, fixing models in Artdink games ([#11822], [#11835])
|
||||
* Bundle SDL in binary for macOS builds ([#11831])
|
||||
* Prevent keeping games open on Windows ([#11842])
|
||||
|
||||
What's new in 1.7.3/1.7.4/1.7.5
|
||||
-------------------
|
||||
@@ -150,22 +159,24 @@ What's new in 1.7.2
|
||||
What's new in 1.7.1
|
||||
-------------------
|
||||
* Minor crashfixes, lang updates
|
||||
* Save bug fixed ([#11508][])
|
||||
* Save bug fixed ([#11508])
|
||||
|
||||
What's new in 1.7.0
|
||||
-------------------
|
||||
* Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield ([#11441][])
|
||||
* Vertex range culling on most platforms, fixes DTM: Race Driver and similar ([#11393][])
|
||||
* Major speed boost in some Gundam and Earth Defense Force games ([#10973][])
|
||||
* Fix for issues with post processing shaders in GL 3+ ([#11182][])
|
||||
* Fixes to sound output switching on Windows (WASAPI) ([#11438][])
|
||||
* Detects DirectInput devices when running ([#11461][])
|
||||
* Simple Discord integration ([#11307][])
|
||||
* New debugging APIs ([#10909][])
|
||||
* Task switching made a lot more robust (fixes GPD XD problems) ([#11447][])
|
||||
* Texture decoding optimizations ([#11350][])
|
||||
* Fix for insta-crash on Galaxy Note 9, some Xiaomi devices, and the new nVidia Shield ([#11441])
|
||||
* Vertex range culling on most platforms, fixes DTM: Race Driver and similar ([#11393])
|
||||
* Major speed boost in some Gundam and Earth Defense Force games ([#10973])
|
||||
* Fix for issues with post processing shaders in GL 3+ ([#11182])
|
||||
* Fixes to sound output switching on Windows (WASAPI) ([#11438])
|
||||
* Detects DirectInput devices when running ([#11461])
|
||||
* Simple Discord integration ([#11307])
|
||||
* New debugging APIs ([#10909])
|
||||
* Task switching made a lot more robust (fixes GPD XD problems) ([#11447])
|
||||
* Texture decoding optimizations ([#11350])
|
||||
* Tons and tons of miscellaneous bugfixes and compatibility fixes
|
||||
|
||||
|
||||
[comment]: # (LINK_LIST_BEGIN_HERE)
|
||||
[#13125]: https://github.com/hrydgard/ppsspp/issues/13125 "Refactor and fix touch control layout screen for notch"
|
||||
[#13094]: https://github.com/hrydgard/ppsspp/issues/13094 "Camera initialization crash fix"
|
||||
[#13093]: https://github.com/hrydgard/ppsspp/issues/13093 "Add a try/catch to Android camera device listing."
|
||||
|
||||
+8
-12
@@ -68,11 +68,6 @@
|
||||
#include "Common/CommonWindows.h"
|
||||
#endif
|
||||
|
||||
#ifdef ANDROID_NDK_PROFILER
|
||||
#include <stdlib.h>
|
||||
#include "android/android-ndk-profiler/prof.h"
|
||||
#endif
|
||||
|
||||
#include <sstream>
|
||||
|
||||
bool MainScreen::showHomebrewTab = false;
|
||||
@@ -1131,7 +1126,11 @@ void MainScreen::CreateViews() {
|
||||
UI::Drawable solid(0xFFbd9939);
|
||||
upgradeBar_->SetBG(solid);
|
||||
upgradeBar_->Add(new TextView(u->T("New version of PPSSPP available") + std::string(": ") + g_Config.upgradeVersion, new LinearLayoutParams(1.0f, textMargins)));
|
||||
#if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(WINDOWS)
|
||||
upgradeBar_->Add(new Button(u->T("Download"), new LinearLayoutParams(buttonMargins)))->OnClick.Handle(this, &MainScreen::OnDownloadUpgrade);
|
||||
#else
|
||||
upgradeBar_->Add(new Button(u->T("Details"), new LinearLayoutParams(buttonMargins)))->OnClick.Handle(this, &MainScreen::OnDownloadUpgrade);
|
||||
#endif
|
||||
upgradeBar_->Add(new Button(u->T("Dismiss"), new LinearLayoutParams(buttonMargins)))->OnClick.Handle(this, &MainScreen::OnDismissUpgrade);
|
||||
|
||||
// Slip in under root_
|
||||
@@ -1156,9 +1155,12 @@ UI::EventReturn MainScreen::OnDownloadUpgrade(UI::EventParams &e) {
|
||||
} else {
|
||||
LaunchBrowser("market://details?id=org.ppsspp.ppsspp");
|
||||
}
|
||||
#elif PPSSPP_PLATFORM(WINDOWS)
|
||||
LaunchBrowser("https://www.ppsspp.org/downloads.html");
|
||||
#else
|
||||
// Go directly to ppsspp.org and let the user sort it out
|
||||
LaunchBrowser("https://www.ppsspp.org/downloads.html");
|
||||
// (for details and in case downloads doesn't have their platform.)
|
||||
LaunchBrowser("https://www.ppsspp.org/");
|
||||
#endif
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
@@ -1376,12 +1378,6 @@ UI::EventReturn MainScreen::OnExit(UI::EventParams &e) {
|
||||
// Request the framework to exit cleanly.
|
||||
System_SendMessage("finish", "");
|
||||
|
||||
#ifdef __ANDROID__
|
||||
#ifdef ANDROID_NDK_PROFILER
|
||||
moncleanup();
|
||||
#endif
|
||||
#endif
|
||||
|
||||
UpdateUIState(UISTATE_EXIT);
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
+6
-18
@@ -137,12 +137,6 @@ Atlas g_ui_atlas;
|
||||
#include <mach-o/dyld.h>
|
||||
#endif
|
||||
|
||||
// https://github.com/richq/android-ndk-profiler
|
||||
#ifdef ANDROID_NDK_PROFILER
|
||||
#include <stdlib.h>
|
||||
#include "android/android-ndk-profiler/prof.h"
|
||||
#endif
|
||||
|
||||
ScreenManager *screenManager;
|
||||
std::string config_filename;
|
||||
|
||||
@@ -952,14 +946,12 @@ void NativeShutdownGraphics() {
|
||||
|
||||
#if PPSSPP_PLATFORM(WINDOWS) && !PPSSPP_PLATFORM(UWP)
|
||||
if (winCamera) {
|
||||
winCamera->sendMessage({ CAPTUREDEVIDE_COMMAND::SHUTDOWN, nullptr });
|
||||
while (!winCamera->isShutDown()) {};// Wait for shutting down.
|
||||
winCamera->waitShutDown();
|
||||
delete winCamera;
|
||||
winCamera = nullptr;
|
||||
}
|
||||
if (winMic) {
|
||||
winMic->sendMessage({ CAPTUREDEVIDE_COMMAND::SHUTDOWN, nullptr });
|
||||
while (!winMic->isShutDown()) {};// Wait for shutting down.
|
||||
winMic->waitShutDown();
|
||||
delete winMic;
|
||||
winMic = nullptr;
|
||||
}
|
||||
@@ -1402,14 +1394,6 @@ void NativeShutdown() {
|
||||
#endif
|
||||
g_Config.Save("NativeShutdown");
|
||||
|
||||
// Avoid shutting this down when restarting core.
|
||||
if (!restarting)
|
||||
LogManager::Shutdown();
|
||||
|
||||
#ifdef ANDROID_NDK_PROFILER
|
||||
moncleanup();
|
||||
#endif
|
||||
|
||||
INFO_LOG(SYSTEM, "NativeShutdown called");
|
||||
|
||||
ShutdownWebServer();
|
||||
@@ -1420,6 +1404,10 @@ void NativeShutdown() {
|
||||
|
||||
g_Discord.Shutdown();
|
||||
|
||||
// Avoid shutting this down when restarting core.
|
||||
if (!restarting)
|
||||
LogManager::Shutdown();
|
||||
|
||||
if (logger) {
|
||||
delete logger;
|
||||
logger = nullptr;
|
||||
|
||||
@@ -103,7 +103,7 @@ public:
|
||||
LinearLayout *topright = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT, 1.0f));
|
||||
topright->SetSpacing(1.0f);
|
||||
topright->Add(new TextView(savedata_title, ALIGN_LEFT | FLAG_WRAP_TEXT, false))->SetTextColor(textStyle.fgColor);
|
||||
topright->Add(new TextView(StringFromFormat("%d kB", ginfo->gameSize / 1024), 0, true))->SetTextColor(textStyle.fgColor);
|
||||
topright->Add(new TextView(StringFromFormat("%lld kB", ginfo->gameSize / 1024), 0, true))->SetTextColor(textStyle.fgColor);
|
||||
topright->Add(new TextView(GetFileDateAsString(savePath_ + "/PARAM.SFO"), 0, true))->SetTextColor(textStyle.fgColor);
|
||||
toprow->Add(topright);
|
||||
content->Add(new Spacer(3.0));
|
||||
@@ -292,7 +292,7 @@ void SavedataButton::Draw(UIContext &dc) {
|
||||
}
|
||||
if (subtitle_.empty() && ginfo->gameSize > 0) {
|
||||
std::string savedata_title = ginfo->paramSFO.GetValueString("SAVEDATA_TITLE");
|
||||
subtitle_ = CleanSaveString(savedata_title) + StringFromFormat(" (%d kB)", ginfo->gameSize / 1024);
|
||||
subtitle_ = CleanSaveString(savedata_title) + StringFromFormat(" (%lld kB)", ginfo->gameSize / 1024);
|
||||
}
|
||||
|
||||
dc.MeasureText(dc.GetFontStyle(), 1.0f, 1.0f, title_.c_str(), &tw, &th, 0);
|
||||
|
||||
@@ -854,6 +854,21 @@ CAPTUREDEVIDE_MESSAGE WindowsCaptureDevice::getMessage() {
|
||||
return message;
|
||||
}
|
||||
|
||||
void WindowsCaptureDevice::updateState(const CAPTUREDEVIDE_STATE &newState) {
|
||||
std::unique_lock<std::mutex> guard(stateMutex_);
|
||||
state = newState;
|
||||
stateCond_.notify_all();
|
||||
}
|
||||
|
||||
void WindowsCaptureDevice::waitShutDown() {
|
||||
sendMessage({ CAPTUREDEVIDE_COMMAND::SHUTDOWN, nullptr });
|
||||
|
||||
std::unique_lock<std::mutex> guard(stateMutex_);
|
||||
while (!isShutDown()) {
|
||||
stateCond_.wait(guard);
|
||||
}
|
||||
}
|
||||
|
||||
void WindowsCaptureDevice::messageHandler() {
|
||||
CoInitializeEx(NULL, COINIT_MULTITHREADED);
|
||||
MFStartup(MF_VERSION);
|
||||
|
||||
@@ -194,11 +194,11 @@ public:
|
||||
|
||||
void setError(const CAPTUREDEVIDE_ERROR &newError, const std::string &newErrorMessage) { error = newError; errorMessage = newErrorMessage; }
|
||||
void setSelction(const UINT32 &selection) { param.selection = selection; }
|
||||
void updateState(const CAPTUREDEVIDE_STATE &newState) { state = newState; }
|
||||
HRESULT setDeviceParam(IMFMediaType *pType);
|
||||
|
||||
bool isShutDown() const { return state == CAPTUREDEVIDE_STATE::SHUTDOWN; }
|
||||
bool isStarted() const { return state == CAPTUREDEVIDE_STATE::STARTED; }
|
||||
void waitShutDown();
|
||||
|
||||
void sendMessage(CAPTUREDEVIDE_MESSAGE message);
|
||||
CAPTUREDEVIDE_MESSAGE getMessage();
|
||||
@@ -210,7 +210,8 @@ public:
|
||||
friend class ReaderCallback;
|
||||
|
||||
protected:
|
||||
// Handle message here.
|
||||
void updateState(const CAPTUREDEVIDE_STATE &newState);
|
||||
// Handle message here.
|
||||
void messageHandler();
|
||||
|
||||
CAPTUREDEVIDE_TYPE type;
|
||||
@@ -239,6 +240,8 @@ protected:
|
||||
|
||||
// Param updating synchronously.
|
||||
std::mutex paramMutex;
|
||||
std::mutex stateMutex_;
|
||||
std::condition_variable stateCond_;
|
||||
|
||||
// Camera only
|
||||
unsigned char *imageRGB = nullptr;
|
||||
|
||||
+17
-14
@@ -203,7 +203,7 @@ DinputDevice::~DinputDevice() {
|
||||
}
|
||||
}
|
||||
|
||||
void SendNativeAxis(int deviceId, short value, short &lastValue, int axisId) {
|
||||
void SendNativeAxis(int deviceId, int value, int &lastValue, int axisId) {
|
||||
if (value == lastValue)
|
||||
return;
|
||||
|
||||
@@ -216,11 +216,14 @@ void SendNativeAxis(int deviceId, short value, short &lastValue, int axisId) {
|
||||
lastValue = value;
|
||||
}
|
||||
|
||||
inline float Signs(short val) {
|
||||
inline int Signs(int val) {
|
||||
return (0 < val) - (val < 0);
|
||||
}
|
||||
|
||||
inline float LinearMaps(short val, short a0, short a1, short b0, short b1) {
|
||||
inline int LinearMaps(int val, int a0, int a1, int b0, int b1) {
|
||||
return b0 + (((val - a0) * (b1 - b0)) / (a1 - a0));
|
||||
}
|
||||
inline float LinearMaps(float val, float a0, float a1, float b0, float b1) {
|
||||
return b0 + (((val - a0) * (b1 - b0)) / (a1 - a0));
|
||||
}
|
||||
|
||||
@@ -244,11 +247,11 @@ int DinputDevice::UpdateState() {
|
||||
axis.deviceId = DEVICE_ID_PAD_0 + pDevNum;
|
||||
|
||||
// Circle to Square mapping, cribbed from XInputDevice
|
||||
float sx = js.lX;
|
||||
float sy = js.lY;
|
||||
float sx = (float)js.lX;
|
||||
float sy = (float)js.lY;
|
||||
float scaleFactor = sqrtf((sx * sx + sy * sy) / std::max(sx * sx, sy * sy));
|
||||
js.lX = (short)(sx * scaleFactor);
|
||||
js.lY = (short)(sy * scaleFactor);
|
||||
js.lX = (int)(sx * scaleFactor);
|
||||
js.lY = (int)(sy * scaleFactor);
|
||||
|
||||
// Linear range mapping (used to invert deadzones)
|
||||
float dz = g_Config.fDInputAnalogDeadzone;
|
||||
@@ -257,20 +260,20 @@ int DinputDevice::UpdateState() {
|
||||
float md = std::max(dz, idz);
|
||||
float st = g_Config.fDInputAnalogSensitivity;
|
||||
|
||||
float magnitude = sqrtf(js.lX * js.lX + js.lY * js.lY);
|
||||
float magnitude = sqrtf((float)(js.lX * js.lX + js.lY * js.lY));
|
||||
if (magnitude > dz * 10000.0f) {
|
||||
if (idzm == 1)
|
||||
{
|
||||
short xSign = Signs(js.lX);
|
||||
if (xSign != 0.0f) {
|
||||
js.lX = LinearMaps(js.lX, xSign * (short)(dz * 10000), xSign * 10000, xSign * (short)(md * 10000), xSign * 10000 * st);
|
||||
int xSign = Signs(js.lX);
|
||||
if (xSign != 0) {
|
||||
js.lX = LinearMaps(js.lX, xSign * (int)(dz * 10000), xSign * 10000, xSign * (int)(md * 10000), xSign * (int)(st * 10000));
|
||||
}
|
||||
}
|
||||
else if (idzm == 2)
|
||||
{
|
||||
short ySign = Signs(js.lY);
|
||||
if (ySign != 0.0f) {
|
||||
js.lY = LinearMaps(js.lY, ySign * (short)(dz * 10000.0f), ySign * 10000, ySign * (short)(md * 10000.0f), ySign * 10000 * st);
|
||||
int ySign = Signs(js.lY);
|
||||
if (ySign != 0) {
|
||||
js.lY = LinearMaps(js.lY, ySign * (int)(dz * 10000.0f), ySign * 10000, ySign * (int)(md * 10000.0f), ySign * (int)(st * 10000));
|
||||
}
|
||||
}
|
||||
else if (idzm == 3)
|
||||
|
||||
@@ -62,10 +62,10 @@ private:
|
||||
bool analog;
|
||||
BYTE lastButtons_[128];
|
||||
WORD lastPOV_[4];
|
||||
short last_lX_;
|
||||
short last_lY_;
|
||||
short last_lZ_;
|
||||
short last_lRx_;
|
||||
short last_lRy_;
|
||||
short last_lRz_;
|
||||
int last_lX_;
|
||||
int last_lY_;
|
||||
int last_lZ_;
|
||||
int last_lRx_;
|
||||
int last_lRy_;
|
||||
int last_lRz_;
|
||||
};
|
||||
@@ -136,7 +136,6 @@ bool D3D11Context::Init(HINSTANCE hInst, HWND wnd, std::string *error_message) {
|
||||
}
|
||||
|
||||
if (FAILED(hr)) {
|
||||
|
||||
const char *defaultError = "Your GPU does not appear to support Direct3D 11.\n\nWould you like to try again using Direct3D 9 instead?";
|
||||
auto err = GetI18NCategory("Error");
|
||||
|
||||
@@ -285,12 +284,20 @@ void D3D11Context::Shutdown() {
|
||||
context_ = nullptr;
|
||||
|
||||
#ifdef _DEBUG
|
||||
d3dInfoQueue_->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, false);
|
||||
d3dInfoQueue_->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, false);
|
||||
d3dInfoQueue_->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, false);
|
||||
d3dDebug_->ReportLiveDeviceObjects(D3D11_RLDO_SUMMARY | D3D11_RLDO_DETAIL);
|
||||
d3dDebug_->Release();
|
||||
d3dInfoQueue_->Release();
|
||||
if (d3dInfoQueue_) {
|
||||
d3dInfoQueue_->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_CORRUPTION, false);
|
||||
d3dInfoQueue_->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_ERROR, false);
|
||||
d3dInfoQueue_->SetBreakOnSeverity(D3D11_MESSAGE_SEVERITY_WARNING, false);
|
||||
}
|
||||
if (d3dDebug_) {
|
||||
d3dDebug_->ReportLiveDeviceObjects(D3D11_RLDO_SUMMARY | D3D11_RLDO_DETAIL);
|
||||
d3dDebug_->Release();
|
||||
d3dDebug_ = nullptr;
|
||||
}
|
||||
if (d3dInfoQueue_) {
|
||||
d3dInfoQueue_->Release();
|
||||
d3dInfoQueue_ = nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
hWnd_ = nullptr;
|
||||
|
||||
+9
-5
@@ -74,7 +74,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "discord-rpc", "..\ext\disco
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AtlasTool", "..\ext\native\tools\AtlasTool\AtlasTool.vcxproj", "{FBE46262-7C2C-400C-92F9-F8A9E72594DD}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZimTool", "..\ext\native\tools\ZimTool\ZimTool.vcxproj", "{B7DED405-40A2-48F8-9382-538F10D442F1}"
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZimTool", "..\ext\native\tools\zimtool\ZimTool.vcxproj", "{B7DED405-40A2-48F8-9382-538F10D442F1}"
|
||||
EndProject
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "miniupnpc", "..\ext\miniupnpc.vcxproj", "{D8A71225-178B-424E-96C1-CC3BE2C1B047}"
|
||||
EndProject
|
||||
@@ -316,14 +316,18 @@ Global
|
||||
{B7DED405-40A2-48F8-9382-538F10D442F1}.Release|Win32.ActiveCfg = Release|x64
|
||||
{B7DED405-40A2-48F8-9382-538F10D442F1}.Release|x64.ActiveCfg = Release|x64
|
||||
{B7DED405-40A2-48F8-9382-538F10D442F1}.Release|x64.Build.0 = Release|x64
|
||||
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Debug|ARM.ActiveCfg = Debug|Win32
|
||||
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Debug|ARM64.ActiveCfg = Debug|Win32
|
||||
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Debug|ARM.ActiveCfg = Debug|ARM
|
||||
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Debug|ARM.Build.0 = Debug|ARM
|
||||
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Debug|ARM64.ActiveCfg = Debug|ARM64
|
||||
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Debug|ARM64.Build.0 = Debug|ARM64
|
||||
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Debug|x64.Build.0 = Debug|x64
|
||||
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Release|ARM.ActiveCfg = Release|Win32
|
||||
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Release|ARM64.ActiveCfg = Release|Win32
|
||||
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Release|ARM.ActiveCfg = Release|ARM
|
||||
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Release|ARM.Build.0 = Release|ARM
|
||||
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Release|ARM64.ActiveCfg = Release|ARM64
|
||||
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Release|ARM64.Build.0 = Release|ARM64
|
||||
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Release|Win32.Build.0 = Release|Win32
|
||||
{D8A71225-178B-424E-96C1-CC3BE2C1B047}.Release|x64.ActiveCfg = Release|x64
|
||||
|
||||
@@ -1,15 +0,0 @@
|
||||
TARGET_thumb_release_CFLAGS := $(filter-out -ffunction-sections,$(TARGET_thumb_release_CFLAGS))
|
||||
TARGET_thumb_release_CFLAGS := $(filter-out -fomit-frame-pointer,$(TARGET_thumb_release_CFLAGS))
|
||||
TARGET_arm_release_CFLAGS := $(filter-out -ffunction-sections,$(TARGET_arm_release_CFLAGS))
|
||||
TARGET_arm_release_CFLAGS := $(filter-out -fomit-frame-pointer,$(TARGET_arm_release_CFLAGS))
|
||||
TARGET_CFLAGS := $(filter-out -ffunction-sections,$(TARGET_CFLAGS))
|
||||
|
||||
LOCAL_PATH := $(call my-dir)
|
||||
|
||||
# include libandprof.a in the build
|
||||
include $(CLEAR_VARS)
|
||||
LOCAL_MODULE := android-ndk-profiler
|
||||
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libandroid-ndk-profiler.a
|
||||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)
|
||||
LOCAL_EXPORT_LDLIBS := -llog
|
||||
include $(PREBUILT_STATIC_LIBRARY)
|
||||
@@ -1,674 +0,0 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
@@ -1,5 +0,0 @@
|
||||
Profile Android NDK code. Further instructions here:
|
||||
|
||||
http://code.google.com/p/android-ndk-profiler/wiki/Usage
|
||||
|
||||
[](https://travis-ci.org/richq/android-ndk-profiler)
|
||||
Binary file not shown.
Binary file not shown.
@@ -1,22 +0,0 @@
|
||||
/*
|
||||
* Part of the android-ndk-profiler library.
|
||||
* Copyright (C) Richard Quirk
|
||||
*
|
||||
* This library is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*/
|
||||
#ifndef prof_h_seen
|
||||
#define prof_h_seen
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
void monstartup(const char *libname);
|
||||
void moncleanup(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
@@ -346,7 +346,6 @@ EXEC_AND_LIB_FILES := \
|
||||
$(SRC)/GPU/GLES/ShaderManagerGLES.cpp.arm \
|
||||
$(SRC)/GPU/GLES/FragmentTestCacheGLES.cpp.arm \
|
||||
$(SRC)/GPU/GLES/TextureScalerGLES.cpp \
|
||||
$(SRC)/GPU/Null/NullGpu.cpp \
|
||||
$(SRC)/GPU/Software/Clipper.cpp \
|
||||
$(SRC)/GPU/Software/Lighting.cpp \
|
||||
$(SRC)/GPU/Software/Rasterizer.cpp.arm \
|
||||
@@ -696,10 +695,6 @@ $(call import-module,libzip)
|
||||
$(call import-module,glslang-build)
|
||||
$(call import-module,miniupnp-build)
|
||||
|
||||
ifeq ($(ANDROID_NDK_PROFILER),1)
|
||||
$(call import-module,android-ndk-profiler)
|
||||
endif
|
||||
|
||||
jni/$(SRC)/git-version.cpp:
|
||||
-./git-version-gen.sh
|
||||
-..\Windows\git-version-gen.cmd
|
||||
|
||||
@@ -80,9 +80,3 @@ ifeq ($(TARGET_ARCH_ABI),arm64-v8a)
|
||||
LOCAL_LDLIBS += $(LOCAL_PATH)/../../ffmpeg/android/arm64/lib/libavutil.a
|
||||
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../ffmpeg/android/arm64/include
|
||||
endif
|
||||
|
||||
# Compile with profiling.
|
||||
ifeq ($(ANDROID_NDK_PROFILER),1)
|
||||
LOCAL_CFLAGS += -pg -DANDROID_NDK_PROFILER
|
||||
LOCAL_STATIC_LIBRARIES += android-ndk-profiler
|
||||
endif
|
||||
@@ -86,7 +86,7 @@ bool RunTests() {
|
||||
|
||||
CoreParameter coreParam;
|
||||
coreParam.cpuCore = (CPUCore)g_Config.iCpuCore;
|
||||
coreParam.gpuCore = GPUCORE_NULL;
|
||||
coreParam.gpuCore = GPUCORE_SOFTWARE;
|
||||
coreParam.enableSound = g_Config.bEnableSound;
|
||||
coreParam.graphicsContext = nullptr;
|
||||
coreParam.mountIso = "";
|
||||
|
||||
@@ -136,6 +136,34 @@
|
||||
<WholeProgramOptimization>false</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WindowsSDKDesktopARMSupport>true</WindowsSDKDesktopARMSupport>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
||||
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WindowsSDKDesktopARM64Support>true</WindowsSDKDesktopARM64Support>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
@@ -171,6 +199,18 @@
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<IntDir>$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
||||
<IntDir>$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<IntDir>$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
||||
<IntDir>$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
||||
<IntDir>$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
||||
@@ -299,6 +339,17 @@ cd..\..\..</Command>
|
||||
genminiupnpcstrings.vbs
|
||||
cd..\..\..</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>DEBUG;_DEBUG;WIN32;_LIB;MINIUPNP_STATICLIB;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
</ClCompile>
|
||||
<Lib>
|
||||
<AdditionalDependencies>iphlpapi.lib</AdditionalDependencies>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
|
||||
<PreBuildEvent>
|
||||
@@ -306,6 +357,17 @@ cd..\..\..</Command>
|
||||
genminiupnpcstrings.vbs
|
||||
cd..\..\..</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>DEBUG;_DEBUG;WIN32;_LIB;MINIUPNP_STATICLIB;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;_ARM64_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
</ClCompile>
|
||||
<Lib>
|
||||
<AdditionalDependencies>iphlpapi.lib</AdditionalDependencies>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
||||
<PreBuildEvent>
|
||||
@@ -313,6 +375,22 @@ cd..\..\..</Command>
|
||||
genminiupnpcstrings.vbs
|
||||
cd..\..\..</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
</ClCompile>
|
||||
<ClCompile>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<PreprocessorDefinitions>NDEBUG;WIN32;_LIB;MINIUPNP_STATICLIB;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
</ClCompile>
|
||||
<Lib>
|
||||
<AdditionalDependencies>iphlpapi.lib</AdditionalDependencies>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
|
||||
<PreBuildEvent>
|
||||
@@ -320,6 +398,21 @@ cd..\..\..</Command>
|
||||
genminiupnpcstrings.vbs
|
||||
cd..\..\..</Command>
|
||||
</PreBuildEvent>
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
</ClCompile>
|
||||
<ClCompile>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<PreprocessorDefinitions>NDEBUG;WIN32;_LIB;MINIUPNP_STATICLIB;_CRT_SECURE_NO_WARNINGS;_WINSOCK_DEPRECATED_NO_WARNINGS;_ARM64_WINAPI_PARTITION_DESKTOP_SDK_AVAILABLE=1;%(ClCompile.PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
|
||||
</ClCompile>
|
||||
<Lib>
|
||||
<AdditionalDependencies>iphlpapi.lib</AdditionalDependencies>
|
||||
</Lib>
|
||||
</ItemDefinitionGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
||||
+5
-22
@@ -38,12 +38,6 @@
|
||||
#include "SDLHeadlessHost.h"
|
||||
#endif
|
||||
|
||||
// https://github.com/richq/android-ndk-profiler
|
||||
#ifdef ANDROID_NDK_PROFILER
|
||||
#include <stdlib.h>
|
||||
#include "android/android-ndk-profiler/prof.h"
|
||||
#endif
|
||||
|
||||
#if defined(ANDROID)
|
||||
JNIEnv *getEnv() {
|
||||
return nullptr;
|
||||
@@ -134,7 +128,7 @@ int printUsage(const char *progname, const char *reason)
|
||||
|
||||
static HeadlessHost *getHost(GPUCore gpuCore) {
|
||||
switch (gpuCore) {
|
||||
case GPUCORE_NULL:
|
||||
case GPUCORE_SOFTWARE:
|
||||
return new HeadlessHost();
|
||||
#ifdef HEADLESSHOST_CLASS
|
||||
default:
|
||||
@@ -230,17 +224,11 @@ int main(int argc, const char* argv[])
|
||||
_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
|
||||
#endif
|
||||
|
||||
#ifdef ANDROID_NDK_PROFILER
|
||||
setenv("CPUPROFILE_FREQUENCY", "500", 1);
|
||||
setenv("CPUPROFILE", "/sdcard/gmon.out", 1);
|
||||
monstartup("ppsspp_headless");
|
||||
#endif
|
||||
|
||||
bool fullLog = false;
|
||||
bool autoCompare = false;
|
||||
bool verbose = false;
|
||||
const char *stateToLoad = 0;
|
||||
GPUCore gpuCore = GPUCORE_NULL;
|
||||
GPUCore gpuCore = GPUCORE_SOFTWARE;
|
||||
CPUCore cpuCore = CPUCore::JIT;
|
||||
|
||||
std::vector<std::string> testFilenames;
|
||||
@@ -280,7 +268,8 @@ int main(int argc, const char* argv[])
|
||||
const char *gpuName = argv[i] + strlen("--graphics=");
|
||||
if (!strcasecmp(gpuName, "gles"))
|
||||
gpuCore = GPUCORE_GLES;
|
||||
else if (!strcasecmp(gpuName, "software"))
|
||||
// There used to be a separate "null" rendering core - just use software.
|
||||
else if (!strcasecmp(gpuName, "software") || !strcasecmp(gpuName, "null"))
|
||||
gpuCore = GPUCORE_SOFTWARE;
|
||||
else if (!strcasecmp(gpuName, "directx9"))
|
||||
gpuCore = GPUCORE_DIRECTX9;
|
||||
@@ -288,8 +277,6 @@ int main(int argc, const char* argv[])
|
||||
gpuCore = GPUCORE_DIRECTX11;
|
||||
else if (!strcasecmp(gpuName, "vulkan"))
|
||||
gpuCore = GPUCORE_VULKAN;
|
||||
else if (!strcasecmp(gpuName, "null"))
|
||||
gpuCore = GPUCORE_NULL;
|
||||
else
|
||||
return printUsage(argv[0], "Unknown gpu backend specified after --graphics=. Allowed: software, directx9, directx11, vulkan, gles, null.");
|
||||
}
|
||||
@@ -350,7 +337,7 @@ int main(int argc, const char* argv[])
|
||||
|
||||
CoreParameter coreParameter;
|
||||
coreParameter.cpuCore = cpuCore;
|
||||
coreParameter.gpuCore = glWorking ? gpuCore : GPUCORE_NULL;
|
||||
coreParameter.gpuCore = glWorking ? gpuCore : GPUCORE_SOFTWARE;
|
||||
coreParameter.graphicsContext = graphicsContext;
|
||||
coreParameter.enableSound = false;
|
||||
coreParameter.mountIso = mountIso ? mountIso : "";
|
||||
@@ -480,9 +467,5 @@ int main(int argc, const char* argv[])
|
||||
LogManager::Shutdown();
|
||||
delete printfLogger;
|
||||
|
||||
#ifdef ANDROID_NDK_PROFILER
|
||||
moncleanup();
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -255,7 +255,7 @@
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;dsound.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;comctl32.lib;d3d9.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>ole32.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;dsound.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;comctl32.lib;d3d9.lib;dxguid.lib;shell32.lib;advapi32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalOptions>/ignore:4049 /ignore:4217 %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/aarch64/lib</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
@@ -285,7 +285,7 @@
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalDependencies>mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;dsound.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;comctl32.lib;d3d9.lib;dxguid.lib;shell32.lib;advapi32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>ole32.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;dsound.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;comctl32.lib;d3d9.lib;dxguid.lib;shell32.lib;advapi32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalOptions>/ignore:4049 /ignore:4217 %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/arm/lib</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
@@ -323,7 +323,7 @@
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<FixedBaseAddress>true</FixedBaseAddress>
|
||||
<AdditionalOptions>/ignore:4049 /ignore:4217 %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/x86/lib</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/x86/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>../Windows/git-version-gen.cmd Headless</Command>
|
||||
@@ -361,7 +361,7 @@
|
||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
|
||||
<FixedBaseAddress>true</FixedBaseAddress>
|
||||
<AdditionalOptions>/ignore:4049 /ignore:4217 %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/x86_64/lib</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/x86_64/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>../Windows/git-version-gen.cmd Headless</Command>
|
||||
@@ -393,9 +393,9 @@
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;dsound.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;comctl32.lib;d3d9.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>ole32.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;dsound.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;comctl32.lib;d3d9.lib;dxguid.lib;shell32.lib;advapi32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalOptions>/ignore:4049 /ignore:4217 %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/aarch64/lib</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/aarch64/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>../Windows/git-version-gen.cmd Headless</Command>
|
||||
@@ -427,9 +427,9 @@
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalDependencies>mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;dsound.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;comctl32.lib;d3d9.lib;dxguid.lib;shell32.lib;advapi32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalDependencies>ole32.lib;mf.lib;mfplat.lib;mfreadwrite.lib;mfuuid.lib;shlwapi.lib;Winmm.lib;Ws2_32.lib;dsound.lib;avcodec.lib;avformat.lib;avutil.lib;swresample.lib;swscale.lib;comctl32.lib;d3d9.lib;dxguid.lib;shell32.lib;advapi32.lib;gdi32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<AdditionalOptions>/ignore:4049 /ignore:4217 %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/arm/lib</AdditionalLibraryDirectories>
|
||||
<AdditionalLibraryDirectories>../ffmpeg/Windows/arm/lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<PreBuildEvent>
|
||||
<Command>../Windows/git-version-gen.cmd Headless</Command>
|
||||
|
||||
@@ -91,7 +91,6 @@ bool WindowsHeadlessHost::InitGraphics(std::string *error_message, GraphicsConte
|
||||
WindowsGraphicsContext *graphicsContext = nullptr;
|
||||
bool needRenderThread = false;
|
||||
switch (gpuCore_) {
|
||||
case GPUCORE_NULL:
|
||||
case GPUCORE_GLES:
|
||||
#if PPSSPP_API(ANY_GL)
|
||||
case GPUCORE_SOFTWARE:
|
||||
|
||||
+42
-40
@@ -14,16 +14,16 @@ What's new in 1.6.1, 1.6.2
|
||||
What's new in 1.6.0
|
||||
-------------------
|
||||
* OpenGL backend now properly multithreaded, giving a good speed boost.
|
||||
* Various Vulkan performance improvements (like [#10911][]) and memory allocation fixes.
|
||||
* GPU command interpreter performance improvements ([#10658][])
|
||||
* Various fixes for app switching and widgets ([#10855][]) on Android
|
||||
* Various Vulkan performance improvements (like [#10911]) and memory allocation fixes.
|
||||
* GPU command interpreter performance improvements ([#10658])
|
||||
* Various fixes for app switching and widgets ([#10855]) on Android
|
||||
* Bugfixes and some performance improvements in the ARM64 JIT compiler and IR interpreter
|
||||
* Shader cache enabled for Vulkan
|
||||
* Multiple iOS fixes, including JIT ([#10465][]) and file browser ([#10921][]).
|
||||
* Improved compatibility on Mac ([#10113][])
|
||||
* Multiple iOS fixes, including JIT ([#10465]) and file browser ([#10921]).
|
||||
* Improved compatibility on Mac ([#10113])
|
||||
* Texture replacement ID bugfix (note: some textures from 1.5.4 may become incompatible)
|
||||
* Adhoc multiplayer fixes ([#8975][])
|
||||
* Vulkan support on Linux/SDL ([#10413][])
|
||||
* Adhoc multiplayer fixes ([#8975])
|
||||
* Vulkan support on Linux/SDL ([#10413])
|
||||
* Retroarch support
|
||||
|
||||
What's new in 1.5.4
|
||||
@@ -32,18 +32,18 @@ What's new in 1.5.4
|
||||
|
||||
What's new in 1.5.0
|
||||
-------------------
|
||||
* Full Vulkan support, also for Android now. Very fast on supported devices. ([#10033][], [#10049][])
|
||||
* Smarter graphics state management, reduced CPU consumption on all backends ([#9899][])
|
||||
* Full Vulkan support, also for Android now. Very fast on supported devices. ([#10033], [#10049])
|
||||
* Smarter graphics state management, reduced CPU consumption on all backends ([#9899])
|
||||
* Android: Support for Arabic and other scripts we couldn't support before
|
||||
* Fix Android widgets, screen scaling ([#10145][])
|
||||
* Fix Android widgets, screen scaling ([#10145])
|
||||
* Fixes to video dumping
|
||||
* Geometry problems fixed in Medal of Honor
|
||||
* Implement immediate draws, fixing Thrillville ([#7459][])
|
||||
* Implement immediate draws, fixing Thrillville ([#7459])
|
||||
* Software rendering improvements, speed and accuracy
|
||||
* Hardware tesselation of PSP Beziers and Splines (used by a few games)
|
||||
* Partial sceUsbGps and sceUsbCam support (Android)
|
||||
* Android "Sustained performance mode" to avoid thermal throttling ([#9901][])
|
||||
* Linux controller mapping fixes ([#9997][])
|
||||
* Android "Sustained performance mode" to avoid thermal throttling ([#9901])
|
||||
* Linux controller mapping fixes ([#9997])
|
||||
* Assorted bugfixes and compatibility improvements
|
||||
|
||||
What's new in 1.4.2
|
||||
@@ -55,15 +55,15 @@ What's new in 1.4.2
|
||||
|
||||
What's new in 1.4.1
|
||||
-------------------
|
||||
* Fixes for some common hangs and crashes ([#9698][], ...)
|
||||
* Vertex decoder optimizations ([#9674][])
|
||||
* Corrections to mipmap bias and selection function ([#9633][])
|
||||
* Major improvements and fixes to software renderer, including mipmap support ([#9635][], ...)
|
||||
* Fixes for some common hangs and crashes ([#9698], ...)
|
||||
* Vertex decoder optimizations ([#9674])
|
||||
* Corrections to mipmap bias and selection function ([#9633])
|
||||
* Major improvements and fixes to software renderer, including mipmap support ([#9635], ...)
|
||||
* UI background image support
|
||||
* Basic mouse input support on Windows
|
||||
* Windows desktop touch fixes ([#9560][])
|
||||
* Windows desktop touch fixes ([#9560])
|
||||
* D3D11 "depal" color fixes, fixing Sonic Rivals
|
||||
* Fix crash in framebuffer blits affecting Persona 3 ([#9566][])
|
||||
* Fix crash in framebuffer blits affecting Persona 3 ([#9566])
|
||||
|
||||
What's new in 1.4-2
|
||||
-------------------
|
||||
@@ -72,12 +72,12 @@ What's new in 1.4-2
|
||||
What's new in 1.4
|
||||
-----------------
|
||||
* Support D3D11 (performs better than OpenGL or D3D9 on most hardware)
|
||||
* Audio quality improvement (linear interpolation) ([#8950][])
|
||||
* Audio quality improvement (linear interpolation) ([#8950])
|
||||
* Hardware spline/bezier tesselation in OpenGL, D3D11 and Vulkan (...)
|
||||
* Post-processing shaders in D3D11
|
||||
* Prescale UV setting removed, now the default (improves perf) ([#9176][])
|
||||
* Prescale UV setting removed, now the default (improves perf) ([#9176])
|
||||
* High DPI display fixes
|
||||
* Various fixes for UMD switching for multi-UMD games ([#9245][], [#9256][])
|
||||
* Various fixes for UMD switching for multi-UMD games ([#9245], [#9256])
|
||||
* New audio setting to improve compatibility with Bluetooth headsets
|
||||
* Various desktop gamepad compatibility fixes
|
||||
* Workaround for mipmap issue, fixing fonts in Tactics Ogre Japanese
|
||||
@@ -87,25 +87,25 @@ Support for Symbian, Maemo and Blackberry has been removed.
|
||||
|
||||
What's new in 1.3.0
|
||||
-------------------
|
||||
* Fix JIT problems on Galaxy S7 and iOS 9+ devices. ([#8965][], [#8937][])
|
||||
* Fix Android TV support and use latest FFmpeg. ([#8651][], [#8870][])
|
||||
* Texture replacement support - for custom textures and upscaling. ([#8715][], [#8821][])
|
||||
* Initial game recording / TAS features. ([#8939][], [#8945][])
|
||||
* Correctly map memory on Raspberry Pi 3, much better performance. ([#8801][])
|
||||
* Fix JIT problems on Galaxy S7 and iOS 9+ devices. ([#8965], [#8937])
|
||||
* Fix Android TV support and use latest FFmpeg. ([#8651], [#8870])
|
||||
* Texture replacement support - for custom textures and upscaling. ([#8715], [#8821])
|
||||
* Initial game recording / TAS features. ([#8939], [#8945])
|
||||
* Correctly map memory on Raspberry Pi 3, much better performance. ([#8801])
|
||||
* Workaround rendering issues on Tegra K1/X1. (8294a54)
|
||||
* Disc streaming to play quickly from tablet/phone on wifi. ([#8845][])
|
||||
* Initial Vulkan support - not full featured yet. ([#8601][], etc.)
|
||||
* Experimental new CPU backend and CPU fixes. ([#8725][])
|
||||
* Allow insert/eject of memstick - required by some games. ([#8889][])
|
||||
* Better support for ps3 controller mapping. ([#8949][])
|
||||
* Better UI handling for settings with long names in some languages. ([#8900][], [#8898][])
|
||||
* Screenshots in compatibility reporting, better website. ([#8812][])
|
||||
* Fix type D cheat codes, allow for homebrew. ([#8818][])
|
||||
* Graphic glitch fixes in several games. ([#8686][], [#8757][], [#8804][])
|
||||
* Fix video playback glitches in several games. ([#8793][], [#8803][], [#8867][], [#8914][])
|
||||
* Various performance and compatibility improvements. ([#8868][], [#8884][], [#8932][], [#8934][], [#8813][], [#8701][], [#8960][])
|
||||
* Various debugger and GE debugger improvements. ([#8882][], [#8762][])
|
||||
* Fix some problems when switching away from and back to the app ([#8968][])
|
||||
* Disc streaming to play quickly from tablet/phone on wifi. ([#8845])
|
||||
* Initial Vulkan support - not full featured yet. ([#8601], etc.)
|
||||
* Experimental new CPU backend and CPU fixes. ([#8725])
|
||||
* Allow insert/eject of memstick - required by some games. ([#8889])
|
||||
* Better support for ps3 controller mapping. ([#8949])
|
||||
* Better UI handling for settings with long names in some languages. ([#8900], [#8898])
|
||||
* Screenshots in compatibility reporting, better website. ([#8812])
|
||||
* Fix type D cheat codes, allow for homebrew. ([#8818])
|
||||
* Graphic glitch fixes in several games. ([#8686], [#8757], [#8804])
|
||||
* Fix video playback glitches in several games. ([#8793], [#8803], [#8867], [#8914])
|
||||
* Various performance and compatibility improvements. ([#8868], [#8884], [#8932], [#8934], [#8813], [#8701], [#8960])
|
||||
* Various debugger and GE debugger improvements. ([#8882], [#8762])
|
||||
* Fix some problems when switching away from and back to the app ([#8968])
|
||||
|
||||
What's new in 1.2.2
|
||||
-------------------
|
||||
@@ -320,6 +320,8 @@ go to see there http://forums.ppsspp.org/showthread.php?tid=3595&pid=59241#pid59
|
||||
* Got it tested windows <-> mac osx <-> psp, it works
|
||||
* Monster Hunter 3rd HD works too, as well as God Eater Burst.
|
||||
|
||||
|
||||
[comment]: # (LINK_LIST_BEGIN_HERE)
|
||||
[#10911]: https://github.com/hrydgard/ppsspp/issues/10911 "Vulkan: Depalettize in shaders"
|
||||
[#10658]: https://github.com/hrydgard/ppsspp/issues/10658 "Execute_Prim: Add a smaller \"inner interpreter\" to speed long up sequences of PRIM commands"
|
||||
[#10855]: https://github.com/hrydgard/ppsspp/issues/10855 "PPSSPP 1.5.4 on Android. Shortcuts do not work the first time."
|
||||
|
||||
@@ -673,6 +673,38 @@ static LocationHelper *locationHelper;
|
||||
extendedProfile.rightTrigger.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
|
||||
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_10]; // Start
|
||||
};
|
||||
|
||||
#if defined(__IPHONE_12_1) && __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_12_1
|
||||
if (extendedProfile.leftThumbstickButton != nil) {
|
||||
extendedProfile.leftThumbstickButton.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
|
||||
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_11];
|
||||
};
|
||||
}
|
||||
if (extendedProfile.rightThumbstickButton != nil) {
|
||||
extendedProfile.rightThumbstickButton.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
|
||||
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_12];
|
||||
};
|
||||
}
|
||||
#endif
|
||||
#if defined(__IPHONE_13) && __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_13
|
||||
if (extendedProfile.buttonOptions != nil) {
|
||||
extendedProfile.buttonOptions.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
|
||||
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_13];
|
||||
};
|
||||
}
|
||||
if (extendedProfile.buttonMenu != nil) {
|
||||
extendedProfile.buttonMenu.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
|
||||
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_14];
|
||||
};
|
||||
}
|
||||
#endif
|
||||
#if defined(__IPHONE_14_0) && __IPHONE_OS_VERSION_MAX_ALLOWED >= __IPHONE_14_0
|
||||
if (extendedProfile.buttonHome != nil) {
|
||||
extendedProfile.buttonHome.valueChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed) {
|
||||
[self controllerButtonPressed:pressed keyCode:NKCODE_BUTTON_15];
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
||||
extendedProfile.leftThumbstick.xAxis.valueChangedHandler = ^(GCControllerAxisInput *axis, float value) {
|
||||
AxisInput axisInput;
|
||||
|
||||
@@ -140,14 +140,7 @@ LibretroGraphicsContext *LibretroGraphicsContext::CreateGraphicsContext() {
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 1
|
||||
ctx = new LibretroSoftwareContext();
|
||||
|
||||
if (ctx->Init()) {
|
||||
return ctx;
|
||||
}
|
||||
delete ctx;
|
||||
#endif
|
||||
|
||||
return new LibretroNullContext();
|
||||
ctx->Init();
|
||||
return ctx;
|
||||
}
|
||||
@@ -87,16 +87,6 @@ public:
|
||||
const char *Ident() override { return "Software"; }
|
||||
};
|
||||
|
||||
class LibretroNullContext : public LibretroGraphicsContext {
|
||||
public:
|
||||
LibretroNullContext() {}
|
||||
|
||||
bool Init() override { return true; }
|
||||
void SwapBuffers() override { video_cb(NULL, 0, 0, 0); }
|
||||
GPUCore GetGPUCore() override { return GPUCORE_NULL; }
|
||||
const char *Ident() override { return "NULL"; }
|
||||
};
|
||||
|
||||
namespace Libretro {
|
||||
extern LibretroGraphicsContext *ctx;
|
||||
extern retro_environment_t environ_cb;
|
||||
|
||||
@@ -266,7 +266,6 @@ SOURCES_CXX += \
|
||||
$(GPUDIR)/GPU.cpp \
|
||||
$(GPUDIR)/GPUState.cpp \
|
||||
$(GPUDIR)/Math3D.cpp \
|
||||
$(GPUDIR)/Null/NullGpu.cpp \
|
||||
$(GPUDIR)/Software/Clipper.cpp \
|
||||
$(GPUDIR)/Software/Lighting.cpp \
|
||||
$(GPUDIR)/Software/Rasterizer.cpp \
|
||||
|
||||
+15
-9
@@ -1,42 +1,48 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import re
|
||||
import time
|
||||
import urllib.request
|
||||
from time import sleep
|
||||
from urllib.request import urlopen
|
||||
from urllib.error import HTTPError
|
||||
import time
|
||||
from lxml.html import parse
|
||||
|
||||
footer_delimiter = "\n\n[comment]: # (LINK_LIST_BEGIN_HERE)\n"
|
||||
footer = ""
|
||||
def replace_foo(match):
|
||||
first_char = match.group(1)
|
||||
id = match.group(2)
|
||||
replace = first_char + "[#"+id+"][]"
|
||||
replace = first_char + "[#"+id+"]"
|
||||
|
||||
url = "https://github.com/hrydgard/ppsspp/issues/"+id
|
||||
title = None
|
||||
while title is None:
|
||||
try:
|
||||
page = urllib.request.urlopen(url)
|
||||
p = parse(page)
|
||||
p = parse(urlopen(url))
|
||||
title = p.find(".//title").text.split('by')[0].split('·')[0].strip()
|
||||
title = re.sub(r"\"", r'\\"', title)
|
||||
except HTTPError:
|
||||
print("Something went wrong, retrying in 10 sec...")
|
||||
time.sleep(10)
|
||||
pass
|
||||
sleep(10)
|
||||
|
||||
global footer
|
||||
addition = "[#"+id+"]: https://github.com/hrydgard/ppsspp/issues/"+id+" \""+title+"\""
|
||||
print("Done: " + addition)
|
||||
footer += addition+"\n"
|
||||
print("Done: " + addition)
|
||||
return replace
|
||||
|
||||
f = open("README.md", "r+")
|
||||
cont = f.read()
|
||||
|
||||
# We don't want to match issues id in title so stop before the link list
|
||||
d = cont.find(footer_delimiter)
|
||||
if (d != -1):
|
||||
footer = cont[d + len(footer_delimiter):]
|
||||
cont = cont[0 : d]
|
||||
|
||||
updated = re.sub(r"([^[])#(\d+)", replace_foo, cont)
|
||||
f.seek(0)
|
||||
f.write(updated)
|
||||
f.write(footer_delimiter)
|
||||
f.write(footer)
|
||||
f.truncate()
|
||||
f.close()
|
||||
+1
-1
Submodule pspautotests updated: 879e7959eb...7e4a1e7509.
Reference in new issue
Block a user