mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-17 16:30:30 +02:00
Merge pull request #232 from unknownbrackets/osk-fixes
Some crashfixes for OSK, release crash investigation
This commit is contained in:
commit
b077caf3cf
4 files changed
+80
-78
No files matched your search
@@ -20,9 +20,9 @@
|
||||
#include "../HLE/sceCtrl.h"
|
||||
|
||||
#define NUMKEYROWS 4
|
||||
#define KEYSPERROW 13
|
||||
#define NUMBEROFVALIDCHARS 44
|
||||
const char oskKeys[NUMKEYROWS][KEYSPERROW] =
|
||||
#define KEYSPERROW 12
|
||||
#define NUMBEROFVALIDCHARS (KEYSPERROW * NUMKEYROWS)
|
||||
const char oskKeys[NUMKEYROWS][KEYSPERROW + 1] =
|
||||
{
|
||||
{'1','2','3','4','5','6','7','8','9','0','-','+','\0'},
|
||||
{'Q','W','E','R','T','Y','U','I','O','P','[',']','\0'},
|
||||
@@ -67,10 +67,9 @@ int PSPOskDialog::Init(u32 oskPtr)
|
||||
memset(&oskParams, 0, sizeof(oskParams));
|
||||
memset(&oskData, 0, sizeof(oskData));
|
||||
// TODO: should this be init'd to oskIntext?
|
||||
memset(inputChars, 0x00, sizeof(inputChars));
|
||||
inputChars.clear();
|
||||
oskParamsAddr = oskPtr;
|
||||
selectedChar = 0;
|
||||
currentInputChar = 0;
|
||||
|
||||
if (Memory::IsValidAddress(oskPtr))
|
||||
{
|
||||
@@ -87,69 +86,73 @@ int PSPOskDialog::Init(u32 oskPtr)
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Eat any keys pressed before the dialog inited.
|
||||
__CtrlReadLatch();
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
void PSPOskDialog::RenderKeyboard()
|
||||
{
|
||||
int selectedRow = selectedChar / (KEYSPERROW-1);
|
||||
int selectedExtra = selectedChar % (KEYSPERROW-1);
|
||||
char SelectedLine[KEYSPERROW];
|
||||
int selectedRow = selectedChar / KEYSPERROW;
|
||||
int selectedExtra = selectedChar % KEYSPERROW;
|
||||
|
||||
char temp[2];
|
||||
temp[1] = '\0';
|
||||
|
||||
int limit = oskData.outtextlimit;
|
||||
// TODO: Test more thoroughly. Encountered a game where this was 0.
|
||||
if (limit <= 0)
|
||||
limit = 16;
|
||||
|
||||
const float keyboardLeftSide = (480.0f - (16.0f * KEYSPERROW)) / 2.0f;
|
||||
float previewLeftSide = (480.0f - (16.0f * limit)) / 2.0f;
|
||||
|
||||
PPGeDrawText(oskDesc.c_str(), 480/2, 20, PPGE_ALIGN_CENTER, 0.5f, 0xFFFFFFFF);
|
||||
for (int i=0; i<oskData.outtextlimit; i++)
|
||||
for (int i = 0; i < limit; ++i)
|
||||
{
|
||||
if (inputChars[i] != 0)
|
||||
u32 color = 0xFFFFFFFF;
|
||||
if (i < (int) inputChars.size())
|
||||
temp[0] = inputChars[i];
|
||||
else if (i == inputChars.size())
|
||||
{
|
||||
const char aa = inputChars[i];
|
||||
PPGeDrawText(&aa, 20 + (i*16), 40, NULL , 0.5f, 0xFFFFFFFF);
|
||||
temp[0] = oskKeys[selectedRow][selectedExtra];
|
||||
color = 0xFF3060FF;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (currentInputChar == i)
|
||||
{
|
||||
char key = oskKeys[selectedRow][selectedExtra];
|
||||
PPGeDrawText(&key, 20 + (i*16), 40, NULL , 0.5f, 0xFF3060FF);
|
||||
}
|
||||
else
|
||||
{
|
||||
PPGeDrawText("_", 20 + (i*16), 40, NULL , 0.5f, 0xFFFFFFFF);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int row = 0; row < NUMKEYROWS; row++)
|
||||
{
|
||||
if (selectedRow == row)
|
||||
{
|
||||
PPGeDrawText(oskKeys[row], 20, 70 + (25 * row), NULL , 0.6f, 0xFF7f7f7f);
|
||||
}
|
||||
else
|
||||
{
|
||||
PPGeDrawText(oskKeys[row], 20, 70 + (25 * row), NULL , 0.6f, 0xFFFFFFFF);
|
||||
}
|
||||
}
|
||||
for (int selectedItemCounter = 0; selectedItemCounter < KEYSPERROW; selectedItemCounter++ )
|
||||
{
|
||||
if (selectedItemCounter!=selectedExtra)
|
||||
{
|
||||
SelectedLine[selectedItemCounter] = oskKeys[selectedRow][selectedItemCounter];
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectedLine[selectedItemCounter] = '_';
|
||||
}
|
||||
}
|
||||
temp[0] = '_';
|
||||
|
||||
PPGeDrawText(SelectedLine, 20, 71 + (25 * selectedRow), NULL , 0.6f, 0xFFFFFFFF);
|
||||
PPGeDrawText(temp, previewLeftSide + (i * 16.0f), 40.0f, NULL, 0.5f, color);
|
||||
}
|
||||
for (int row = 0; row < NUMKEYROWS; ++row)
|
||||
{
|
||||
for (int col = 0; col < KEYSPERROW; ++col)
|
||||
{
|
||||
u32 color = 0xFFFFFFFF;
|
||||
if (selectedRow == row && col == selectedExtra)
|
||||
color = 0xFF7f7f7f;
|
||||
|
||||
temp[0] = oskKeys[row][col];
|
||||
PPGeDrawText(temp, keyboardLeftSide + (16.0f * col), 70.0f + (25.0f * row), NULL, 0.6f, color);
|
||||
|
||||
if (selectedRow == row && col == selectedExtra)
|
||||
PPGeDrawText("_", keyboardLeftSide + (16.0f * col), 70.0f + (25.0f * row), NULL, 0.6f, 0xFFFFFFFF);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void PSPOskDialog::Update()
|
||||
{
|
||||
buttons = __CtrlPeekButtons();
|
||||
int selectedRow = selectedChar / (KEYSPERROW-1);
|
||||
int selectedExtra = selectedChar % (KEYSPERROW-1);
|
||||
buttons = __CtrlReadLatch();
|
||||
int selectedRow = selectedChar / KEYSPERROW;
|
||||
int selectedExtra = selectedChar % KEYSPERROW;
|
||||
|
||||
int limit = oskData.outtextlimit;
|
||||
// TODO: Test more thoroughly. Encountered a game where this was 0.
|
||||
if (limit <= 0)
|
||||
limit = 16;
|
||||
|
||||
if (status == SCE_UTILITY_STATUS_INITIALIZE)
|
||||
{
|
||||
@@ -171,47 +174,37 @@ void PSPOskDialog::Update()
|
||||
|
||||
if (IsButtonPressed(CTRL_UP))
|
||||
{
|
||||
selectedChar += 10;
|
||||
selectedChar -= KEYSPERROW;
|
||||
}
|
||||
else if (IsButtonPressed(CTRL_DOWN))
|
||||
{
|
||||
selectedChar -=10;
|
||||
selectedChar += KEYSPERROW;
|
||||
}
|
||||
else if (IsButtonPressed(CTRL_LEFT))
|
||||
{
|
||||
selectedChar--;
|
||||
if (((selectedChar + KEYSPERROW) % KEYSPERROW) == KEYSPERROW - 1)
|
||||
selectedChar += KEYSPERROW;
|
||||
}
|
||||
else if (IsButtonPressed(CTRL_RIGHT))
|
||||
{
|
||||
selectedChar++;
|
||||
if ((selectedChar % KEYSPERROW) == 0)
|
||||
selectedChar -= KEYSPERROW;
|
||||
}
|
||||
|
||||
if (selectedChar < 0)
|
||||
{
|
||||
selectedChar = NUMBEROFVALIDCHARS;
|
||||
}
|
||||
if (selectedChar > NUMBEROFVALIDCHARS)
|
||||
{
|
||||
selectedChar = 0;
|
||||
}
|
||||
selectedChar = (selectedChar + NUMBEROFVALIDCHARS) % NUMBEROFVALIDCHARS;
|
||||
|
||||
// TODO : Dialogs should take control over input and not send them to the game while displaying
|
||||
if (IsButtonPressed(CTRL_CROSS))
|
||||
{
|
||||
if (currentInputChar < oskData.outtextlimit)
|
||||
{
|
||||
inputChars[currentInputChar]= oskKeys[selectedRow][selectedExtra];
|
||||
currentInputChar++;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentInputChar = oskData.outtextlimit; // just in case
|
||||
}
|
||||
if ((int) inputChars.size() < limit)
|
||||
inputChars += oskKeys[selectedRow][selectedExtra];
|
||||
}
|
||||
else if (IsButtonPressed(CTRL_CIRCLE))
|
||||
{
|
||||
inputChars[currentInputChar] = 0x00;
|
||||
currentInputChar--;
|
||||
if (inputChars.size() > 0)
|
||||
inputChars.resize(inputChars.size() - 1);
|
||||
}
|
||||
else if (IsButtonPressed(CTRL_START))
|
||||
{
|
||||
@@ -224,12 +217,15 @@ void PSPOskDialog::Update()
|
||||
status = SCE_UTILITY_STATUS_SHUTDOWN;
|
||||
}
|
||||
|
||||
for (int i=0; i<oskData.outtextlimit; i++)
|
||||
for (int i = 0; i < limit; ++i)
|
||||
{
|
||||
Memory::Write_U16(0x0000^inputChars[i],oskData.outtextPtr + (2*i));
|
||||
u16 value = 0;
|
||||
if (i < (int) inputChars.size())
|
||||
value = 0x0000 ^ inputChars[i];
|
||||
Memory::Write_U16(value, oskData.outtextPtr + (2 * i));
|
||||
}
|
||||
|
||||
oskData.outtextlength = currentInputChar;
|
||||
oskData.outtextlength = inputChars.size();
|
||||
oskParams.base.result= 0;
|
||||
oskData.result = PSP_UTILITY_OSK_RESULT_CHANGED;
|
||||
Memory::WriteStruct(oskParams.SceUtilityOskDataPtr, &oskData);
|
||||
|
||||
@@ -157,9 +157,7 @@ private:
|
||||
std::string oskOuttext;
|
||||
int oskParamsAddr;
|
||||
|
||||
char inputChars[255]; // must be a better way of doing this...
|
||||
int currentInputChar;
|
||||
int selectedChar;
|
||||
|
||||
std::string inputChars;
|
||||
};
|
||||
|
||||
@@ -133,6 +133,13 @@ u32 __CtrlPeekButtons()
|
||||
return ctrlCurrent.buttons;
|
||||
}
|
||||
|
||||
u32 __CtrlReadLatch()
|
||||
{
|
||||
u32 ret = latch.btnMake;
|
||||
__CtrlResetLatch();
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Functions so that the rest of the emulator can control what the sceCtrl interface should return
|
||||
// to the game:
|
||||
|
||||
|
||||
+2
-1
@@ -40,4 +40,5 @@ void __CtrlButtonUp(u32 buttonBit);
|
||||
void __CtrlSetAnalog(float x, float y);
|
||||
|
||||
// For use by internal UI like MsgDialog
|
||||
u32 __CtrlPeekButtons();
|
||||
u32 __CtrlPeekButtons();
|
||||
u32 __CtrlReadLatch();
|
||||
Reference in new issue
Block a user