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Fix. Need to flush soft-skinned vertices when changing vertex format.
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@@ -1052,6 +1052,7 @@ void GPUCommonHW::Execute_Prim(u32 op, u32 diff) {
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uint32_t diff = data ^ vertexType;
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// don't mask upper bits, vertexType is unmasked
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if (diff) {
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drawEngineCommon_->FlushSkin();
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if (diff & vtypeCheckMask)
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goto bail;
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canExtend = false; // TODO: Might support extending between some vertex types in the future.
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