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Comment out a bunch of things I don't want in my builds.
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@@ -367,7 +367,7 @@ static ConfigSetting generalSettings[] = {
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ConfigSetting("DumpAudio", &g_Config.bDumpAudio, false),
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ConfigSetting("SaveLoadResetsAVdumping", &g_Config.bSaveLoadResetsAVdumping, false),
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ConfigSetting("StateSlot", &g_Config.iCurrentStateSlot, 0, true, true),
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ConfigSetting("EnableStateUndo", &g_Config.bEnableStateUndo, &DefaultEnableStateUndo, true, true),
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ConfigSetting("EnableStateUndo", &g_Config.bEnableStateUndo, false/*&DefaultEnableStateUndo*/, true, true),
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ConfigSetting("RewindFlipFrequency", &g_Config.iRewindFlipFrequency, 0, true, true),
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ConfigSetting("GridView1", &g_Config.bGridView1, true),
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@@ -534,7 +534,7 @@ static ConfigSetting graphicsSettings[] = {
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// Most low-performance (and many high performance) mobile GPUs do not support aniso anyway so defaulting to 4 is fine.
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ConfigSetting("AnisotropyLevel", &g_Config.iAnisotropyLevel, 4, true, true),
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ReportedConfigSetting("VertexDecCache", &g_Config.bVertexCache, &DefaultVertexCache, true, true),
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ReportedConfigSetting("VertexDecCache", &g_Config.bVertexCache, false/*&DefaultVertexCache*/, true, true),
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ReportedConfigSetting("TextureBackoffCache", &g_Config.bTextureBackoffCache, false, true, true),
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ReportedConfigSetting("TextureSecondaryCache", &g_Config.bTextureSecondaryCache, false, true, true),
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ReportedConfigSetting("VertexDecJit", &g_Config.bVertexDecoderJit, &DefaultCodeGen, false),
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@@ -98,7 +98,7 @@ public:
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void DrawUP(const void *vdata, int vertexCount) override;
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void Clear(int mask, uint32_t colorval, float depthVal, int stencilVal);
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void BeginFrame() override;
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// void BeginFrame() override; //Libretro bs
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std::string GetInfoString(InfoField info) const override {
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switch (info) {
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@@ -1276,7 +1276,7 @@ void D3D11DrawContext::Clear(int mask, uint32_t colorval, float depthVal, int st
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}
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}
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void D3D11DrawContext::BeginFrame() {
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/*void D3D11DrawContext::BeginFrame() { //Libretro bs
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context_->OMSetRenderTargets(1, &curRenderTargetView_, curDepthStencilView_);
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if (curBlend_) {
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@@ -1302,7 +1302,7 @@ void D3D11DrawContext::BeginFrame() {
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context_->VSSetConstantBuffers(0, 1, &curPipeline_->dynamicUniforms);
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}
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}
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}
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}*/
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void D3D11DrawContext::CopyFramebufferImage(Framebuffer *srcfb, int level, int x, int y, int z, Framebuffer *dstfb, int dstLevel, int dstX, int dstY, int dstZ, int width, int height, int depth, int channelBit) {
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D3D11Framebuffer *src = (D3D11Framebuffer *)srcfb;
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