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@@ -324,7 +324,7 @@ void CheckGLExtensions() {
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};
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for (int st = 0; st < 2; st++) {
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for (int p = 0; p < 6; p++) {
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glGetShaderPrecisionFormat(shaderTypes[st], precisions[p], gl_extensions.range[st][p], &gl_extensions.precision[p]);
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glGetShaderPrecisionFormat(shaderTypes[st], precisions[p], gl_extensions.range[st][p], &gl_extensions.precision[st][p]);
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}
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}
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}
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@@ -76,7 +76,7 @@ struct GLExtensions {
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// Shader precision. Only fetched on ES for now.
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int range[2][6][2]; // [vs,fs][lowf,mediumf,highf,lowi,mediumi,highi][min,max]
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int precision[6];
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int precision[2][6]; // [vs,fs][lowf...]
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// greater-or-equal than
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bool VersionGEThan(int major, int minor, int sub = 0);
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