docs/adhoc-multiplayer-testing: Instances can share too little GPU

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Henrik RydgårdandClaude Opus 5.5 committed 2026-10-30 10:08:11 +01:00
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@@ -131,7 +131,10 @@ instance. Things to know:
## Measuring
- `stats` reads each instance's frame rate (`gpu.stats.get`). A game that waits for its peer often
- `stats` reads each instance's frame rate (`gpu.stats.get`). If vblanks/s is below 60, emulation itself
is behind: the instances share one GPU, and a GPU-heavy game (Star Wars: The Force Unleashed) can
hold both back while each is mostly waiting on a fence. Pause the other instance (`kill -STOP`) to
check whether one alone keeps up. A game that waits for its peer often
keeps drawing, so this doesn't always show it.
- Game time shows in the game itself: a fighting game's round timer, a race's lap time. Two
screenshots ten seconds apart that show less than ten seconds of game time passing mean the game