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docs/adhoc-multiplayer-testing: Instances can share too little GPU
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -131,7 +131,10 @@ instance. Things to know:
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## Measuring
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- `stats` reads each instance's frame rate (`gpu.stats.get`). A game that waits for its peer often
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- `stats` reads each instance's frame rate (`gpu.stats.get`). If vblanks/s is below 60, emulation itself
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is behind: the instances share one GPU, and a GPU-heavy game (Star Wars: The Force Unleashed) can
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hold both back while each is mostly waiting on a fence. Pause the other instance (`kill -STOP`) to
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check whether one alone keeps up. A game that waits for its peer often
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keeps drawing, so this doesn't always show it.
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- Game time shows in the game itself: a fighting game's round timer, a race's lap time. Two
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screenshots ten seconds apart that show less than ten seconds of game time passing mean the game
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