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iOS: Hide non-working RetroAchievements login, until we can fix it (still usable through ini file)
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@@ -970,12 +970,23 @@ void GameSettingsScreen::CreateToolsSettings(UI::ViewGroup *tools) {
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tools->Add(new ItemHeader(ms->T("Tools")));
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auto retro = tools->Add(new Choice(sy->T("RetroAchievements")));
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retro->OnClick.Add([=](UI::EventParams &) -> UI::EventReturn {
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screenManager()->push(new RetroAchievementsSettingsScreen(gamePath_));
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return UI::EVENT_DONE;
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});
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retro->SetIcon(ImageID("I_RETROACHIEVEMENTS_LOGO"));
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bool showRetroAchievements = true;
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#if PPSSPP_PLATFORM(IOS_APP_STORE)
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// Hide RetroAchievements login (unless the user has specified a login via the ini file).
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// A non-working login won't pass App Store review.
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if (g_Config.sAchievementsUserName.empty()) {
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showRetroAchievements = false;
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}
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#endif
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if (showRetroAchievements) {
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auto retro = tools->Add(new Choice(sy->T("RetroAchievements")));
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retro->OnClick.Add([=](UI::EventParams &) -> UI::EventReturn {
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screenManager()->push(new RetroAchievementsSettingsScreen(gamePath_));
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return UI::EVENT_DONE;
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});
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retro->SetIcon(ImageID("I_RETROACHIEVEMENTS_LOGO"));
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}
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// These were moved here so use the wrong translation objects, to avoid having to change all inis... This isn't a sustainable situation :P
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tools->Add(new Choice(sa->T("Savedata Manager")))->OnClick.Add([=](UI::EventParams &) {
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screenManager()->push(new SavedataScreen(gamePath_));
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@@ -308,6 +308,8 @@ void RetroAchievementsSettingsScreen::CreateAccountTab(UI::ViewGroup *viewGroup)
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return UI::EVENT_DONE;
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});
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} else {
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// TODO: For text input on iOS, look into https://stackoverflow.com/questions/7253477/how-to-display-the-iphone-ipad-keyboard-over-a-full-screen-opengl-es-app
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// Hack up a temporary quick login-form-ish-thing
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viewGroup->Add(new PopupTextInputChoice(GetRequesterToken(), &username_, di->T("Username"), "", 128, screenManager()));
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viewGroup->Add(new PopupTextInputChoice(GetRequesterToken(), &password_, di->T("Password"), "", 128, screenManager()))->SetPasswordDisplay();
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