Symbian: Support software GPU. It seems to compile properly now. May allow Nokia 500 to run PPSSPP (albeit very slowly).

This commit is contained in:
Sacha
2013-11-12 16:20:52 +10:00
parent a8a8223c06
commit aad70d8912
3 changed files with 3 additions and 7 deletions
+1 -1
View File
@@ -53,7 +53,7 @@ bool GPU_Init() {
#endif
break;
case GPU_SOFTWARE:
#if !(defined(__SYMBIAN32__) || defined(_XBOX))
#ifndef _XBOX
SetGPU(new SoftGPU());
#endif
break;
+2 -4
View File
@@ -69,10 +69,8 @@ SOURCES += ../Core/*.cpp \ # Core
}
# Software GPU
!symbian {
SOURCES += ../GPU/Software/*.cpp
HEADERS += ../GPU/Software/*.h
}
SOURCES += ../GPU/Software/*.cpp
HEADERS += ../GPU/Software/*.h
HEADERS += ../Core/*.h \
../Core/Debugger/*.h \
-2
View File
@@ -196,12 +196,10 @@ void GameSettingsScreen::CreateViews() {
if (!PSP_IsInited())
dump->SetEnabled(false);
#ifndef __SYMBIAN32__
// We normally use software rendering to debug so put it in debugging.
CheckBox *softwareGPU = graphicsSettings->Add(new CheckBox(&g_Config.bSoftwareRendering, gs->T("Software Rendering", "Software Rendering (experimental)")));
if (PSP_IsInited())
softwareGPU->SetEnabled(false);
#endif
// Audio
ViewGroup *audioSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));