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Symbian: Support software GPU. It seems to compile properly now. May allow Nokia 500 to run PPSSPP (albeit very slowly).
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@@ -53,7 +53,7 @@ bool GPU_Init() {
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#endif
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break;
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case GPU_SOFTWARE:
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#if !(defined(__SYMBIAN32__) || defined(_XBOX))
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#ifndef _XBOX
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SetGPU(new SoftGPU());
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#endif
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break;
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+2
-4
@@ -69,10 +69,8 @@ SOURCES += ../Core/*.cpp \ # Core
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}
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# Software GPU
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!symbian {
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SOURCES += ../GPU/Software/*.cpp
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HEADERS += ../GPU/Software/*.h
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}
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SOURCES += ../GPU/Software/*.cpp
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HEADERS += ../GPU/Software/*.h
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HEADERS += ../Core/*.h \
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../Core/Debugger/*.h \
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@@ -196,12 +196,10 @@ void GameSettingsScreen::CreateViews() {
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if (!PSP_IsInited())
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dump->SetEnabled(false);
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#ifndef __SYMBIAN32__
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// We normally use software rendering to debug so put it in debugging.
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CheckBox *softwareGPU = graphicsSettings->Add(new CheckBox(&g_Config.bSoftwareRendering, gs->T("Software Rendering", "Software Rendering (experimental)")));
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if (PSP_IsInited())
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softwareGPU->SetEnabled(false);
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#endif
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// Audio
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ViewGroup *audioSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
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