Merge branch 'hrydgard:master' into master

This commit is contained in:
Halo-Michael authored and GitHub committed 2022-06-25 17:00:04 +08:00
commit a85f168665
96 files changed
+2749 -610

No files matched your search

+3 -1
View File
@@ -97,6 +97,8 @@ asciifont_atlas.zim.png
ppge_atlas.zim.png
local.properties
r.sh
Windows/compileData*
Windows/*.ipch
# For vim
*.swp
@@ -124,4 +126,4 @@ debian/ppsspp/
CMakeFiles
# Clangd
.cache/
.cache/
+13 -6
View File
@@ -17,6 +17,8 @@
#pragma once
#include "ppsspp_config.h"
#include "CommonTypes.h"
#ifndef ARRAY_SIZE
@@ -28,8 +30,12 @@
#include <unistd.h>
#include <errno.h>
#if defined(_M_IX86) || defined(_M_X86)
#if PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64)
#define Crash() {asm ("int $3");}
#elif PPSSPP_ARCH(ARM)
#define Crash() {asm ("bkpt #0");}
#elif PPSSPP_ARCH(ARM64)
#define Crash() {asm ("brk #0");}
#else
#include <signal.h>
#define Crash() {kill(getpid(), SIGINT);}
@@ -64,11 +70,12 @@ inline u64 __rotr64(u64 x, unsigned int shift){
#define strcasecmp _stricmp
#define strncasecmp _strnicmp
#endif
#define unlink _unlink
#define __rotl _rotl
#define __rotl64 _rotl64
#define __rotr _rotr
#define __rotr64 _rotr64
#define unlink _unlink
#define __rotl _rotl
#define __rotl64 _rotl64
#define __rotr _rotr
#define __rotr64 _rotr64
// 64 bit offsets for windows
#ifndef __MINGW32__
+11
View File
@@ -109,6 +109,17 @@ bool I18NRepo::LoadIni(const std::string &languageID, const Path &overridePath)
return true;
}
std::map<std::string, std::vector<std::string>> I18NRepo::GetMissingKeys() const {
std::map<std::string, std::vector<std::string>> ret;
std::lock_guard<std::mutex> guard(catsLock_);
for (auto &cat : cats_) {
for (auto &key : cat.second->Missed()) {
ret[cat.first].push_back(key.first);
}
}
return ret;
}
I18NCategory *I18NRepo::LoadSection(const Section *section, const char *name) {
I18NCategory *cat = new I18NCategory(this, name);
std::map<std::string, std::string> sectionMap = section->ToMap();
+7 -2
View File
@@ -12,6 +12,7 @@
#include <memory>
#include <mutex>
#include <string>
#include <vector>
#include "Common/Common.h"
#include "Common/File/Path.h"
@@ -45,7 +46,7 @@ public:
return T(key.c_str(), nullptr);
}
const std::map<std::string, std::string> &Missed() const {
const std::map<std::string, std::string> Missed() const {
std::lock_guard<std::mutex> guard(missedKeyLock_);
return missedKeyLog_;
}
@@ -88,6 +89,8 @@ public:
}
const char *T(const char *category, const char *key, const char *def = 0);
std::map<std::string, std::vector<std::string>> GetMissingKeys() const;
private:
std::string GetIniPath(const std::string &languageID) const;
void Clear();
@@ -119,5 +122,7 @@ inline const char *T(const char *category, const char *key, const char *def = 0)
return i18nrepo.T(category, key, def);
}
inline std::map<std::string, std::vector<std::string>> GetI18NMissingKeys() {
return i18nrepo.GetMissingKeys();
}
+1 -1
View File
@@ -16,7 +16,7 @@
#include <ctype.h>
#include <fcntl.h>
#endif
#include <inttypes.h>
#include <cinttypes>
#include "Common/Log.h"
#include "Common/File/Path.h"
+6
View File
@@ -582,6 +582,12 @@ OpenGLContext::OpenGLContext() {
}
}
#if PPSSPP_ARCH(ARMV7)
if (caps_.vendor == GPUVendor::VENDOR_BROADCOM) {
bugs_.Infest(Bugs::RASPBERRY_SHADER_COMP_HANG);
}
#endif
// Try to detect old Tegra chips by checking for sub 3.0 GL versions. Like Vivante and Broadcom,
// those can't handle NaN values in conditionals.
if (caps_.vendor == GPUVendor::VENDOR_VIVANTE ||
+35 -35
View File
@@ -31,7 +31,7 @@ void VulkanQueueRunner::CreateDeviceObjects() {
INFO_LOG(G3D, "VulkanQueueRunner::CreateDeviceObjects");
InitBackbufferRenderPass();
framebufferRenderPass_ = GetRenderPass(VKRRenderPassAction::CLEAR, VKRRenderPassAction::CLEAR, VKRRenderPassAction::CLEAR);
framebufferRenderPass_ = GetRenderPass(VKRRenderPassLoadAction::CLEAR, VKRRenderPassLoadAction::CLEAR, VKRRenderPassLoadAction::CLEAR);
#if 0
// Just to check whether it makes sense to split some of these. drawidx is way bigger than the others...
@@ -199,13 +199,13 @@ VkRenderPass VulkanQueueRunner::GetRenderPass(const RPKey &key) {
attachments[0].format = VK_FORMAT_R8G8B8A8_UNORM;
attachments[0].samples = VK_SAMPLE_COUNT_1_BIT;
switch (key.colorLoadAction) {
case VKRRenderPassAction::CLEAR:
case VKRRenderPassLoadAction::CLEAR:
attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
break;
case VKRRenderPassAction::KEEP:
case VKRRenderPassLoadAction::KEEP:
attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
break;
case VKRRenderPassAction::DONT_CARE:
case VKRRenderPassLoadAction::DONT_CARE:
default:
attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
break;
@@ -220,24 +220,24 @@ VkRenderPass VulkanQueueRunner::GetRenderPass(const RPKey &key) {
attachments[1].format = vulkan_->GetDeviceInfo().preferredDepthStencilFormat;
attachments[1].samples = VK_SAMPLE_COUNT_1_BIT;
switch (key.depthLoadAction) {
case VKRRenderPassAction::CLEAR:
case VKRRenderPassLoadAction::CLEAR:
attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
break;
case VKRRenderPassAction::KEEP:
case VKRRenderPassLoadAction::KEEP:
attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
break;
case VKRRenderPassAction::DONT_CARE:
case VKRRenderPassLoadAction::DONT_CARE:
attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
break;
}
switch (key.stencilLoadAction) {
case VKRRenderPassAction::CLEAR:
case VKRRenderPassLoadAction::CLEAR:
attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
break;
case VKRRenderPassAction::KEEP:
case VKRRenderPassLoadAction::KEEP:
attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
break;
case VKRRenderPassAction::DONT_CARE:
case VKRRenderPassLoadAction::DONT_CARE:
attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
break;
}
@@ -303,24 +303,24 @@ void VulkanQueueRunner::PreprocessSteps(std::vector<VKRStep *> &steps) {
if (steps.size() > 1 && steps[j]->stepType == VKRStepType::RENDER &&
steps[j]->render.numDraws == 0 &&
steps[j]->render.numReads == 0 &&
steps[j]->render.color == VKRRenderPassAction::CLEAR &&
steps[j]->render.stencil == VKRRenderPassAction::CLEAR &&
steps[j]->render.depth == VKRRenderPassAction::CLEAR) {
steps[j]->render.colorLoad == VKRRenderPassLoadAction::CLEAR &&
steps[j]->render.stencilLoad == VKRRenderPassLoadAction::CLEAR &&
steps[j]->render.depthLoad == VKRRenderPassLoadAction::CLEAR) {
// Drop the clear step, and merge it into the next step that touches the same framebuffer.
for (int i = j + 1; i < (int)steps.size(); i++) {
if (steps[i]->stepType == VKRStepType::RENDER &&
steps[i]->render.framebuffer == steps[j]->render.framebuffer) {
if (steps[i]->render.color != VKRRenderPassAction::CLEAR) {
steps[i]->render.color = VKRRenderPassAction::CLEAR;
if (steps[i]->render.colorLoad != VKRRenderPassLoadAction::CLEAR) {
steps[i]->render.colorLoad = VKRRenderPassLoadAction::CLEAR;
steps[i]->render.clearColor = steps[j]->render.clearColor;
}
if (steps[i]->render.depth != VKRRenderPassAction::CLEAR) {
steps[i]->render.depth = VKRRenderPassAction::CLEAR;
if (steps[i]->render.depthLoad != VKRRenderPassLoadAction::CLEAR) {
steps[i]->render.depthLoad = VKRRenderPassLoadAction::CLEAR;
steps[i]->render.clearDepth = steps[j]->render.clearDepth;
}
if (steps[i]->render.stencil != VKRRenderPassAction::CLEAR) {
steps[i]->render.stencil = VKRRenderPassAction::CLEAR;
if (steps[i]->render.stencilLoad != VKRRenderPassLoadAction::CLEAR) {
steps[i]->render.stencilLoad = VKRRenderPassLoadAction::CLEAR;
steps[i]->render.clearStencil = steps[j]->render.clearStencil;
}
MergeRenderAreaRectInto(&steps[i]->render.renderArea, steps[j]->render.renderArea);
@@ -489,9 +489,9 @@ void VulkanQueueRunner::ApplyMGSHack(std::vector<VKRStep *> &steps) {
steps[i]->render.numDraws == 1 &&
steps[i + 1]->render.numDraws == 1 &&
steps[i + 2]->render.numDraws == 1 &&
steps[i]->render.color == VKRRenderPassAction::DONT_CARE &&
steps[i + 1]->render.color == VKRRenderPassAction::KEEP &&
steps[i + 2]->render.color == VKRRenderPassAction::DONT_CARE))
steps[i]->render.colorLoad == VKRRenderPassLoadAction::DONT_CARE &&
steps[i + 1]->render.colorLoad == VKRRenderPassLoadAction::KEEP &&
steps[i + 2]->render.colorLoad == VKRRenderPassLoadAction::DONT_CARE))
continue;
VKRFramebuffer *depalFramebuffer = steps[i]->render.framebuffer;
VKRFramebuffer *targetFramebuffer = steps[i + 1]->render.framebuffer;
@@ -501,7 +501,7 @@ void VulkanQueueRunner::ApplyMGSHack(std::vector<VKRStep *> &steps) {
// This should be a depal draw.
if (steps[j]->render.numDraws != 1)
break;
if (steps[j]->render.color != VKRRenderPassAction::DONT_CARE)
if (steps[j]->render.colorLoad != VKRRenderPassLoadAction::DONT_CARE)
break;
if (steps[j]->render.framebuffer != depalFramebuffer)
break;
@@ -510,7 +510,7 @@ void VulkanQueueRunner::ApplyMGSHack(std::vector<VKRStep *> &steps) {
// This should be a target draw.
if (steps[j]->render.numDraws != 1)
break;
if (steps[j]->render.color != VKRRenderPassAction::KEEP)
if (steps[j]->render.colorLoad != VKRRenderPassLoadAction::KEEP)
break;
if (steps[j]->render.framebuffer != targetFramebuffer)
break;
@@ -706,7 +706,7 @@ void VulkanQueueRunner::ApplyRenderPassMerge(std::vector<VKRStep *> &steps) {
};
auto renderHasClear = [](const VKRStep *step) {
const auto &r = step->render;
return r.color == VKRRenderPassAction::CLEAR || r.depth == VKRRenderPassAction::CLEAR || r.stencil == VKRRenderPassAction::CLEAR;
return r.colorLoad == VKRRenderPassLoadAction::CLEAR || r.depthLoad == VKRRenderPassLoadAction::CLEAR || r.stencilLoad == VKRRenderPassLoadAction::CLEAR;
};
// Now, let's go through the steps. If we find one that is rendered to more than once,
@@ -797,13 +797,13 @@ void VulkanQueueRunner::LogSteps(const std::vector<VKRStep *> &steps, bool verbo
INFO_LOG(G3D, "------------------- SUBMIT ------------------");
}
const char *RenderPassActionName(VKRRenderPassAction a) {
const char *RenderPassActionName(VKRRenderPassLoadAction a) {
switch (a) {
case VKRRenderPassAction::CLEAR:
case VKRRenderPassLoadAction::CLEAR:
return "CLEAR";
case VKRRenderPassAction::DONT_CARE:
case VKRRenderPassLoadAction::DONT_CARE:
return "DONT_CARE";
case VKRRenderPassAction::KEEP:
case VKRRenderPassLoadAction::KEEP:
return "KEEP";
}
return "?";
@@ -829,7 +829,7 @@ void VulkanQueueRunner::LogRenderPass(const VKRStep &pass, bool verbose) {
int w = r.framebuffer ? r.framebuffer->width : vulkan_->GetBackbufferWidth();
int h = r.framebuffer ? r.framebuffer->height : vulkan_->GetBackbufferHeight();
INFO_LOG(G3D, "RENDER %s Begin(%s, draws: %d, %dx%d, %s, %s, %s)", pass.tag, framebuf, r.numDraws, w, h, RenderPassActionName(r.color), RenderPassActionName(r.depth), RenderPassActionName(r.stencil));
INFO_LOG(G3D, "RENDER %s Begin(%s, draws: %d, %dx%d, %s, %s, %s)", pass.tag, framebuf, r.numDraws, w, h, RenderPassActionName(r.colorLoad), RenderPassActionName(r.depthLoad), RenderPassActionName(r.stencilLoad));
// TODO: Log these in detail.
for (int i = 0; i < (int)pass.preTransitions.size(); i++) {
INFO_LOG(G3D, " PRETRANSITION: %s %s -> %s", pass.preTransitions[i].fb->tag.c_str(), AspectToString(pass.preTransitions[i].aspect), ImageLayoutToString(pass.preTransitions[i].targetLayout));
@@ -1098,7 +1098,7 @@ void VulkanQueueRunner::PerformRenderPass(const VKRStep &step, VkCommandBuffer c
// Don't execute empty renderpasses that keep the contents.
if (step.commands.empty() && step.render.color == VKRRenderPassAction::KEEP && step.render.depth == VKRRenderPassAction::KEEP && step.render.stencil == VKRRenderPassAction::KEEP) {
if (step.commands.empty() && step.render.colorLoad == VKRRenderPassLoadAction::KEEP && step.render.depthLoad == VKRRenderPassLoadAction::KEEP && step.render.stencilLoad == VKRRenderPassLoadAction::KEEP) {
// Flush the pending barrier
recordBarrier_.Flush(cmd);
// Nothing to do.
@@ -1372,7 +1372,7 @@ void VulkanQueueRunner::PerformBindFramebufferAsRenderTarget(const VKRStep &step
// To avoid this, we transition to GENERAL and back in this case (ARM-approved workaround).
// See pull request #10723.
bool maliBugWorkaround = step.render.numDraws == 0 &&
step.render.color == VKRRenderPassAction::CLEAR &&
step.render.colorLoad == VKRRenderPassLoadAction::CLEAR &&
vulkan_->GetPhysicalDeviceProperties().properties.driverVersion == 0xaa9c4b29;
if (maliBugWorkaround) {
recordBarrier_.TransitionImage(step.render.framebuffer->color.image, 0, 1, VK_IMAGE_ASPECT_COLOR_BIT,
@@ -1385,16 +1385,16 @@ void VulkanQueueRunner::PerformBindFramebufferAsRenderTarget(const VKRStep &step
TransitionToOptimal(cmd, fb->color.image, fb->color.layout, fb->depth.image, fb->depth.layout, &recordBarrier_);
renderPass = GetRenderPass(step.render.color, step.render.depth, step.render.stencil);
renderPass = GetRenderPass(step.render.colorLoad, step.render.depthLoad, step.render.stencilLoad);
// The transition from the optimal format happens after EndRenderPass, now that we don't
// do it as part of the renderpass itself anymore.
if (step.render.color == VKRRenderPassAction::CLEAR) {
if (step.render.colorLoad == VKRRenderPassLoadAction::CLEAR) {
Uint8x4ToFloat4(clearVal[0].color.float32, step.render.clearColor);
numClearVals = 1;
}
if (step.render.depth == VKRRenderPassAction::CLEAR || step.render.stencil == VKRRenderPassAction::CLEAR) {
if (step.render.depthLoad == VKRRenderPassLoadAction::CLEAR || step.render.stencilLoad == VKRRenderPassLoadAction::CLEAR) {
clearVal[1].depthStencil.depth = step.render.clearDepth;
clearVal[1].depthStencil.stencil = step.render.clearStencil;
numClearVals = 2;
+10 -10
View File
@@ -121,7 +121,7 @@ enum class VKRStepType : uint8_t {
READBACK_IMAGE,
};
enum class VKRRenderPassAction : uint8_t {
enum class VKRRenderPassLoadAction : uint8_t {
DONT_CARE,
CLEAR,
KEEP,
@@ -153,12 +153,12 @@ struct VKRStep {
union {
struct {
VKRFramebuffer *framebuffer;
VKRRenderPassAction color;
VKRRenderPassAction depth;
VKRRenderPassAction stencil;
VKRRenderPassLoadAction colorLoad;
VKRRenderPassLoadAction depthLoad;
VKRRenderPassLoadAction stencilLoad;
u8 clearStencil;
uint32_t clearColor;
float clearDepth;
int clearStencil;
int numDraws;
// Downloads and textures from this pass.
int numReads;
@@ -222,21 +222,21 @@ public:
return framebufferRenderPass_;
}
inline int RPIndex(VKRRenderPassAction color, VKRRenderPassAction depth) {
inline int RPIndex(VKRRenderPassLoadAction color, VKRRenderPassLoadAction depth) {
return (int)depth * 3 + (int)color;
}
void CopyReadbackBuffer(int width, int height, Draw::DataFormat srcFormat, Draw::DataFormat destFormat, int pixelStride, uint8_t *pixels);
struct RPKey {
VKRRenderPassAction colorLoadAction;
VKRRenderPassAction depthLoadAction;
VKRRenderPassAction stencilLoadAction;
VKRRenderPassLoadAction colorLoadAction;
VKRRenderPassLoadAction depthLoadAction;
VKRRenderPassLoadAction stencilLoadAction;
};
// Only call this from the render thread! Also ok during initialization (LoadCache).
VkRenderPass GetRenderPass(
VKRRenderPassAction colorLoadAction, VKRRenderPassAction depthLoadAction, VKRRenderPassAction stencilLoadAction) {
VKRRenderPassLoadAction colorLoadAction, VKRRenderPassLoadAction depthLoadAction, VKRRenderPassLoadAction stencilLoadAction) {
RPKey key{ colorLoadAction, depthLoadAction, stencilLoadAction };
return GetRenderPass(key);
}
+17 -17
View File
@@ -642,18 +642,18 @@ void VulkanRenderManager::EndCurRenderStep() {
}
}
void VulkanRenderManager::BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRRenderPassAction color, VKRRenderPassAction depth, VKRRenderPassAction stencil, uint32_t clearColor, float clearDepth, uint8_t clearStencil, const char *tag) {
void VulkanRenderManager::BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRRenderPassLoadAction color, VKRRenderPassLoadAction depth, VKRRenderPassLoadAction stencil, uint32_t clearColor, float clearDepth, uint8_t clearStencil, const char *tag) {
_dbg_assert_(insideFrame_);
// Eliminate dupes (bind of the framebuffer we already are rendering to), instantly convert to a clear if possible.
if (!steps_.empty() && steps_.back()->stepType == VKRStepType::RENDER && steps_.back()->render.framebuffer == fb) {
u32 clearMask = 0;
if (color == VKRRenderPassAction::CLEAR) {
if (color == VKRRenderPassLoadAction::CLEAR) {
clearMask |= VK_IMAGE_ASPECT_COLOR_BIT;
}
if (depth == VKRRenderPassAction::CLEAR) {
if (depth == VKRRenderPassLoadAction::CLEAR) {
clearMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
}
if (stencil == VKRRenderPassAction::CLEAR) {
if (stencil == VKRRenderPassLoadAction::CLEAR) {
clearMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
@@ -689,7 +689,7 @@ void VulkanRenderManager::BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRR
// More redundant bind elimination.
if (curRenderStep_) {
if (curRenderStep_->commands.empty()) {
if (curRenderStep_->render.color != VKRRenderPassAction::CLEAR && curRenderStep_->render.depth != VKRRenderPassAction::CLEAR && curRenderStep_->render.stencil != VKRRenderPassAction::CLEAR) {
if (curRenderStep_->render.colorLoad != VKRRenderPassLoadAction::CLEAR && curRenderStep_->render.depthLoad != VKRRenderPassLoadAction::CLEAR && curRenderStep_->render.stencilLoad != VKRRenderPassLoadAction::CLEAR) {
// Can trivially kill the last empty render step.
_dbg_assert_(steps_.back() == curRenderStep_);
delete steps_.back();
@@ -706,14 +706,14 @@ void VulkanRenderManager::BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRR
// TODO: Determine which versions and do this only where necessary.
u32 lateClearMask = 0;
if (depth != stencil && vulkan_->GetPhysicalDeviceProperties().properties.vendorID == VULKAN_VENDOR_ARM) {
if (stencil == VKRRenderPassAction::DONT_CARE) {
if (stencil == VKRRenderPassLoadAction::DONT_CARE) {
stencil = depth;
} else if (depth == VKRRenderPassAction::DONT_CARE) {
} else if (depth == VKRRenderPassLoadAction::DONT_CARE) {
depth = stencil;
} else if (stencil == VKRRenderPassAction::CLEAR) {
} else if (stencil == VKRRenderPassLoadAction::CLEAR) {
depth = stencil;
lateClearMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
} else if (depth == VKRRenderPassAction::CLEAR) {
} else if (depth == VKRRenderPassLoadAction::CLEAR) {
stencil = depth;
lateClearMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
}
@@ -721,9 +721,9 @@ void VulkanRenderManager::BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRR
VKRStep *step = new VKRStep{ VKRStepType::RENDER };
step->render.framebuffer = fb;
step->render.color = color;
step->render.depth = depth;
step->render.stencil = stencil;
step->render.colorLoad = color;
step->render.depthLoad = depth;
step->render.stencilLoad = stencil;
step->render.clearColor = clearColor;
step->render.clearDepth = clearDepth;
step->render.clearStencil = clearStencil;
@@ -736,7 +736,7 @@ void VulkanRenderManager::BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRR
if (fb) {
// If there's a KEEP, we naturally read from the framebuffer.
if (color == VKRRenderPassAction::KEEP || depth == VKRRenderPassAction::KEEP || stencil == VKRRenderPassAction::KEEP) {
if (color == VKRRenderPassLoadAction::KEEP || depth == VKRRenderPassLoadAction::KEEP || stencil == VKRRenderPassLoadAction::KEEP) {
step->dependencies.insert(fb);
}
}
@@ -761,7 +761,7 @@ void VulkanRenderManager::BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRR
}
}
if (color == VKRRenderPassAction::CLEAR || depth == VKRRenderPassAction::CLEAR || stencil == VKRRenderPassAction::CLEAR) {
if (color == VKRRenderPassLoadAction::CLEAR || depth == VKRRenderPassLoadAction::CLEAR || stencil == VKRRenderPassLoadAction::CLEAR) {
curRenderArea_.SetRect(0, 0, curWidth_, curHeight_);
}
@@ -1021,9 +1021,9 @@ void VulkanRenderManager::Clear(uint32_t clearColor, float clearZ, int clearSten
curRenderStep_->render.clearColor = clearColor;
curRenderStep_->render.clearDepth = clearZ;
curRenderStep_->render.clearStencil = clearStencil;
curRenderStep_->render.color = (clearMask & VK_IMAGE_ASPECT_COLOR_BIT) ? VKRRenderPassAction::CLEAR : VKRRenderPassAction::KEEP;
curRenderStep_->render.depth = (clearMask & VK_IMAGE_ASPECT_DEPTH_BIT) ? VKRRenderPassAction::CLEAR : VKRRenderPassAction::KEEP;
curRenderStep_->render.stencil = (clearMask & VK_IMAGE_ASPECT_STENCIL_BIT) ? VKRRenderPassAction::CLEAR : VKRRenderPassAction::KEEP;
curRenderStep_->render.colorLoad = (clearMask & VK_IMAGE_ASPECT_COLOR_BIT) ? VKRRenderPassLoadAction::CLEAR : VKRRenderPassLoadAction::KEEP;
curRenderStep_->render.depthLoad = (clearMask & VK_IMAGE_ASPECT_DEPTH_BIT) ? VKRRenderPassLoadAction::CLEAR : VKRRenderPassLoadAction::KEEP;
curRenderStep_->render.stencilLoad = (clearMask & VK_IMAGE_ASPECT_STENCIL_BIT) ? VKRRenderPassLoadAction::CLEAR : VKRRenderPassLoadAction::KEEP;
// In case there were commands already.
curRenderStep_->render.numDraws = 0;
+1 -1
View File
@@ -210,7 +210,7 @@ public:
//
// It can be useful to use GetCurrentStepId() to figure out when you need to send all this state again, if you're
// not keeping track of your calls to this function on your own.
void BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRRenderPassAction color, VKRRenderPassAction depth, VKRRenderPassAction stencil, uint32_t clearColor, float clearDepth, uint8_t clearStencil, const char *tag);
void BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRRenderPassLoadAction color, VKRRenderPassLoadAction depth, VKRRenderPassLoadAction stencil, uint32_t clearColor, float clearDepth, uint8_t clearStencil, const char *tag);
// Returns an ImageView corresponding to a framebuffer. Is called BindFramebufferAsTexture to maintain a similar interface
// as the other backends, even though there's no actual binding happening here.
+5 -3
View File
@@ -823,6 +823,8 @@ VKContext::VKContext(VulkanContext *vulkan, bool splitSubmit)
// corrupt the depth buffer. This is easily worked around by simply scaling Z down a tiny bit when this case
// is detected. See: https://github.com/hrydgard/ppsspp/issues/11937
bugs_.Infest(Bugs::EQUAL_WZ_CORRUPTS_DEPTH);
// At least one driver at the upper end of the range is known to be likely to suffer from the bug causing issue #13833 (Midnight Club map broken).
bugs_.Infest(Bugs::MALI_STENCIL_DISCARD_BUG);
}
caps_.deviceID = deviceProps.deviceID;
@@ -1530,9 +1532,9 @@ DataFormat VKContext::PreferredFramebufferReadbackFormat(Framebuffer *src) {
void VKContext::BindFramebufferAsRenderTarget(Framebuffer *fbo, const RenderPassInfo &rp, const char *tag) {
VKFramebuffer *fb = (VKFramebuffer *)fbo;
VKRRenderPassAction color = (VKRRenderPassAction)rp.color;
VKRRenderPassAction depth = (VKRRenderPassAction)rp.depth;
VKRRenderPassAction stencil = (VKRRenderPassAction)rp.stencil;
VKRRenderPassLoadAction color = (VKRRenderPassLoadAction)rp.color;
VKRRenderPassLoadAction depth = (VKRRenderPassLoadAction)rp.depth;
VKRRenderPassLoadAction stencil = (VKRRenderPassLoadAction)rp.stencil;
renderManager_.BindFramebufferAsRenderTarget(fb ? fb->GetFB() : nullptr, color, depth, stencil, rp.clearColor, rp.clearDepth, rp.clearStencil, tag);
curFramebuffer_ = fb;
+42 -1
View File
@@ -283,6 +283,27 @@ const UniformBufferDesc vsColBufDesc { sizeof(VsColUB), {
{ "TintSaturation", 4, -1, UniformType::FLOAT2, 64 },
} };
static const std::vector<ShaderSource> vsTexColNoTint = { {
GLSL_1xx,
R"(
#if __VERSION__ >= 130
#define attribute in
#define varying out
#endif
attribute vec3 Position;
attribute vec4 Color0;
attribute vec2 TexCoord0;
varying vec4 oColor0;
varying vec2 oTexCoord0;
uniform mat4 WorldViewProj;
uniform vec2 TintSaturation;
void main() {
gl_Position = WorldViewProj * vec4(Position, 1.0);
oColor0 = Color0;
oTexCoord0 = TexCoord0;
})"
} };
static const std::vector<ShaderSource> vsTexCol = {
{ GLSL_1xx,
R"(
@@ -437,7 +458,12 @@ ShaderModule *CreateShader(DrawContext *draw, ShaderStage stage, const std::vect
}
bool DrawContext::CreatePresets() {
vsPresets_[VS_TEXTURE_COLOR_2D] = CreateShader(this, ShaderStage::Vertex, vsTexCol);
if (bugs_.Has(Bugs::RASPBERRY_SHADER_COMP_HANG)) {
vsPresets_[VS_TEXTURE_COLOR_2D] = CreateShader(this, ShaderStage::Vertex, vsTexColNoTint);
} else {
vsPresets_[VS_TEXTURE_COLOR_2D] = CreateShader(this, ShaderStage::Vertex, vsTexCol);
}
vsPresets_[VS_COLOR_2D] = CreateShader(this, ShaderStage::Vertex, vsCol);
fsPresets_[FS_TEXTURE_COLOR_2D] = CreateShader(this, ShaderStage::Fragment, fsTexCol);
@@ -592,5 +618,20 @@ void ConvertToD32F(uint8_t *dst, const uint8_t *src, uint32_t dstStride, uint32_
}
}
const char *Bugs::GetBugName(uint32_t bug) {
switch (bug) {
case NO_DEPTH_CANNOT_DISCARD_STENCIL: return "NO_DEPTH_CANNOT_DISCARD_STENCIL";
case DUAL_SOURCE_BLENDING_BROKEN: return "DUAL_SOURCE_BLENDING_BROKEN";
case ANY_MAP_BUFFER_RANGE_SLOW: return "ANY_MAP_BUFFER_RANGE_SLOW";
case PVR_GENMIPMAP_HEIGHT_GREATER: return "PVR_GENMIPMAP_HEIGHT_GREATER";
case BROKEN_NAN_IN_CONDITIONAL: return "BROKEN_NAN_IN_CONDITIONAL";
case COLORWRITEMASK_BROKEN_WITH_DEPTHTEST: return "COLORWRITEMASK_BROKEN_WITH_DEPTHTEST";
case BROKEN_FLAT_IN_SHADER: return "BROKEN_FLAT_IN_SHADER";
case EQUAL_WZ_CORRUPTS_DEPTH: return "EQUAL_WZ_CORRUPTS_DEPTH";
case MALI_STENCIL_DISCARD_BUG: return "MALI_STENCIL_DISCARD_BUG";
case RASPBERRY_SHADER_COMP_HANG: return "RASPBERRY_SHADER_COMP_HANG";
default: return "(N/A)";
}
}
} // namespace Draw
+8 -2
View File
@@ -308,6 +308,10 @@ public:
void Infest(uint32_t bug) {
flags_ |= (1 << bug);
}
uint32_t MaxBugIndex() const {
return (uint32_t)MAX_BUG;
}
const char *GetBugName(uint32_t bug);
enum : uint32_t {
NO_DEPTH_CANNOT_DISCARD_STENCIL = 0,
@@ -318,6 +322,9 @@ public:
COLORWRITEMASK_BROKEN_WITH_DEPTHTEST = 5,
BROKEN_FLAT_IN_SHADER = 6,
EQUAL_WZ_CORRUPTS_DEPTH = 7,
MALI_STENCIL_DISCARD_BUG = 8,
RASPBERRY_SHADER_COMP_HANG = 9,
MAX_BUG,
};
protected:
@@ -341,8 +348,7 @@ private:
template <typename T>
struct AutoRef {
AutoRef() {
}
AutoRef() {}
explicit AutoRef(T *p) {
ptr = p;
if (ptr)
+2
View File
@@ -19,6 +19,8 @@
#endif
#include <ctime>
// TODO: https://github.com/floooh/sokol/blob/9a6237fcdf213e6da48e4f9201f144bcb2dcb46f/sokol_time.h#L229-L248
static double curtime = 0;
#ifdef _WIN32
+2 -3
View File
@@ -235,7 +235,7 @@ bool PopupScreen::touch(const TouchInput &touch) {
bool PopupScreen::key(const KeyInput &key) {
if (key.flags & KEY_DOWN) {
if (key.keyCode == NKCODE_ENTER && defaultButton_) {
if ((key.keyCode == NKCODE_ENTER || key.keyCode == NKCODE_NUMPAD_ENTER) && defaultButton_) {
UI::EventParams e{};
defaultButton_->OnClick.Trigger(e);
return true;
@@ -795,8 +795,7 @@ void TextEditPopupScreen::CreatePopupContents(UI::ViewGroup *parent) {
edit_->SetTextColor(dc.theme->popupStyle.fgColor);
lin->Add(edit_);
if (IsFocusMovementEnabled())
UI::SetFocusedView(edit_);
UI::SetFocusedView(edit_);
}
void TextEditPopupScreen::OnCompleted(DialogResult result) {
+1 -1
View File
@@ -279,7 +279,7 @@ bool IsAcceptKey(const KeyInput &key) {
// This path is pretty much not used, confirmKeys should be set.
// TODO: Get rid of this stuff?
if (key.deviceId == DEVICE_ID_KEYBOARD) {
return key.keyCode == NKCODE_SPACE || key.keyCode == NKCODE_ENTER || key.keyCode == NKCODE_Z;
return key.keyCode == NKCODE_SPACE || key.keyCode == NKCODE_ENTER || key.keyCode == NKCODE_Z || key.keyCode == NKCODE_NUMPAD_ENTER;
} else {
return key.keyCode == NKCODE_BUTTON_A || key.keyCode == NKCODE_BUTTON_CROSS || key.keyCode == NKCODE_BUTTON_1 || key.keyCode == NKCODE_DPAD_CENTER;
}
+2
View File
@@ -80,6 +80,8 @@ void Compatibility::CheckSettings(IniFile &iniFile, const std::string &gameID) {
CheckSetting(iniFile, gameID, "DisableRangeCulling", &flags_.DisableRangeCulling);
CheckSetting(iniFile, gameID, "MpegAvcWarmUp", &flags_.MpegAvcWarmUp);
CheckSetting(iniFile, gameID, "BlueToAlpha", &flags_.BlueToAlpha);
CheckSetting(iniFile, gameID, "CenteredLines", &flags_.CenteredLines);
CheckSetting(iniFile, gameID, "MaliDepthStencilBugWorkaround", &flags_.MaliDepthStencilBugWorkaround);
}
void Compatibility::CheckSetting(IniFile &iniFile, const std::string &gameID, const char *option, bool *flag) {
+2
View File
@@ -79,6 +79,8 @@ struct CompatFlags {
bool DisableRangeCulling;
bool MpegAvcWarmUp;
bool BlueToAlpha;
bool CenteredLines;
bool MaliDepthStencilBugWorkaround;
};
class IniFile;
+19 -12
View File
@@ -190,8 +190,8 @@ struct ConfigSetting {
default_.touchPos = def;
}
ConfigSetting(const char *iniKey, const char *iniImage, const char *iniShape, const char *iniToggle, ConfigCustomButton *v, ConfigCustomButton def, bool save = true, bool perGame = false)
: iniKey_(iniKey), ini2_(iniImage), ini3_(iniShape), ini4_(iniToggle), type_(TYPE_CUSTOM_BUTTON), report_(false), save_(save), perGame_(perGame) {
ConfigSetting(const char *iniKey, const char *iniImage, const char *iniShape, const char *iniToggle, const char *iniRepeat, ConfigCustomButton *v, ConfigCustomButton def, bool save = true, bool perGame = false)
: iniKey_(iniKey), ini2_(iniImage), ini3_(iniShape), ini4_(iniToggle), ini5_(iniRepeat), type_(TYPE_CUSTOM_BUTTON), report_(false), save_(save), perGame_(perGame) {
ptr_.customButton = v;
cb_.customButton = nullptr;
default_.customButton = def;
@@ -315,6 +315,7 @@ struct ConfigSetting {
section->Get(ini2_, &ptr_.customButton->image, default_.customButton.image);
section->Get(ini3_, &ptr_.customButton->shape, default_.customButton.shape);
section->Get(ini4_, &ptr_.customButton->toggle, default_.customButton.toggle);
section->Get(ini5_, &ptr_.customButton->repeat, default_.customButton.repeat);
return true;
default:
_dbg_assert_msg_(false, "Unexpected ini setting type");
@@ -358,6 +359,7 @@ struct ConfigSetting {
section->Set(ini2_, ptr_.customButton->image);
section->Set(ini3_, ptr_.customButton->shape);
section->Set(ini4_, ptr_.customButton->toggle);
section->Set(ini5_, ptr_.customButton->repeat);
return;
default:
_dbg_assert_msg_(false, "Unexpected ini setting type");
@@ -400,6 +402,7 @@ struct ConfigSetting {
const char *ini2_;
const char *ini3_;
const char *ini4_;
const char *ini5_;
Type type_;
bool report_;
bool save_;
@@ -965,16 +968,16 @@ static ConfigSetting controlSettings[] = {
ConfigSetting("ShowTouchSquare", &g_Config.bShowTouchSquare, true, true, true),
ConfigSetting("ShowTouchTriangle", &g_Config.bShowTouchTriangle, true, true, true),
ConfigSetting("Custom0Mapping", "Custom0Image", "Custom0Shape", "Custom0Toggle", &g_Config.CustomKey0, {0, 0, 0, false}, true, true),
ConfigSetting("Custom1Mapping", "Custom1Image", "Custom1Shape", "Custom1Toggle", &g_Config.CustomKey1, {0, 1, 0, false}, true, true),
ConfigSetting("Custom2Mapping", "Custom2Image", "Custom2Shape", "Custom2Toggle", &g_Config.CustomKey2, {0, 2, 0, false}, true, true),
ConfigSetting("Custom3Mapping", "Custom3Image", "Custom3Shape", "Custom3Toggle", &g_Config.CustomKey3, {0, 3, 0, false}, true, true),
ConfigSetting("Custom4Mapping", "Custom4Image", "Custom4Shape", "Custom4Toggle", &g_Config.CustomKey4, {0, 4, 0, false}, true, true),
ConfigSetting("Custom5Mapping", "Custom5Image", "Custom5Shape", "Custom5Toggle", &g_Config.CustomKey5, {0, 0, 1, false}, true, true),
ConfigSetting("Custom6Mapping", "Custom6Image", "Custom6Shape", "Custom6Toggle", &g_Config.CustomKey6, {0, 1, 1, false}, true, true),
ConfigSetting("Custom7Mapping", "Custom7Image", "Custom7Shape", "Custom7Toggle", &g_Config.CustomKey7, {0, 2, 1, false}, true, true),
ConfigSetting("Custom8Mapping", "Custom8Image", "Custom8Shape", "Custom8Toggle", &g_Config.CustomKey8, {0, 3, 1, false}, true, true),
ConfigSetting("Custom9Mapping", "Custom9Image", "Custom9Shape", "Custom9Toggle", &g_Config.CustomKey9, {0, 4, 1, false}, true, true),
ConfigSetting("Custom0Mapping", "Custom0Image", "Custom0Shape", "Custom0Toggle", "Custom0Repeat", &g_Config.CustomKey0, {0, 0, 0, false, false}, true, true),
ConfigSetting("Custom1Mapping", "Custom1Image", "Custom1Shape", "Custom1Toggle", "Custom1Repeat", &g_Config.CustomKey1, {0, 1, 0, false, false}, true, true),
ConfigSetting("Custom2Mapping", "Custom2Image", "Custom2Shape", "Custom2Toggle", "Custom2Repeat", &g_Config.CustomKey2, {0, 2, 0, false, false}, true, true),
ConfigSetting("Custom3Mapping", "Custom3Image", "Custom3Shape", "Custom3Toggle", "Custom3Repeat", &g_Config.CustomKey3, {0, 3, 0, false, false}, true, true),
ConfigSetting("Custom4Mapping", "Custom4Image", "Custom4Shape", "Custom4Toggle", "Custom4Repeat", &g_Config.CustomKey4, {0, 4, 0, false, false}, true, true),
ConfigSetting("Custom5Mapping", "Custom5Image", "Custom5Shape", "Custom5Toggle", "Custom5Repeat", &g_Config.CustomKey5, {0, 0, 1, false, false}, true, true),
ConfigSetting("Custom6Mapping", "Custom6Image", "Custom6Shape", "Custom6Toggle", "Custom6Repeat", &g_Config.CustomKey6, {0, 1, 1, false, false}, true, true),
ConfigSetting("Custom7Mapping", "Custom7Image", "Custom7Shape", "Custom7Toggle", "Custom7Repeat", &g_Config.CustomKey7, {0, 2, 1, false, false}, true, true),
ConfigSetting("Custom8Mapping", "Custom8Image", "Custom8Shape", "Custom8Toggle", "Custom8Repeat", &g_Config.CustomKey8, {0, 3, 1, false, false}, true, true),
ConfigSetting("Custom9Mapping", "Custom9Image", "Custom9Shape", "Custom9Toggle", "Custom9Repeat", &g_Config.CustomKey9, {0, 4, 1, false, false}, true, true),
#if defined(_WIN32)
// A win32 user seeing touch controls is likely using PPSSPP on a tablet. There it makes
@@ -1527,7 +1530,11 @@ bool Config::Save(const char *saveReason) {
}
if (jitForcedOff) {
// force JIT off again just in case Config::Save() is called without exiting PPSSPP
#if PPSSPP_PLATFORM(IOS)
g_Config.iCpuCore = (int)CPUCore::IR_JIT;
#else
g_Config.iCpuCore = (int)CPUCore::INTERPRETER;
#endif
}
return true;
}
+3
View File
@@ -29,6 +29,8 @@
extern const char *PPSSPP_GIT_VERSION;
extern bool jitForcedOff;
enum ChatPositions {
BOTTOM_LEFT = 0,
BOTTOM_CENTER = 1,
@@ -60,6 +62,7 @@ struct ConfigCustomButton {
int image;
int shape;
bool toggle;
bool repeat;
};
struct Config {
+5 -2
View File
@@ -170,10 +170,13 @@ bool isPTPPortInUse(uint16_t port, bool forListen, SceNetEtherAddr* dstmac, uint
}
// Replacement for inet_ntoa since it's getting deprecated
std::string ip2str(in_addr in) {
std::string ip2str(in_addr in, bool maskPublicIP) {
char str[INET_ADDRSTRLEN] = "...";
u8* ipptr = (u8*)&in;
snprintf(str, sizeof(str), "%u.%u.%u.%u", ipptr[0], ipptr[1], ipptr[2], ipptr[3]);
if (maskPublicIP && !isPrivateIP(in.s_addr))
snprintf(str, sizeof(str), "%u.%u.xx.%u", ipptr[0], ipptr[1], ipptr[3]);
else
snprintf(str, sizeof(str), "%u.%u.%u.%u", ipptr[0], ipptr[1], ipptr[2], ipptr[3]);
return std::string(str);
}
+1 -1
View File
@@ -1014,7 +1014,7 @@ bool isPDPPortInUse(uint16_t port);
bool isPTPPortInUse(uint16_t port, bool forListen, SceNetEtherAddr* dstmac = nullptr, uint16_t dstport = 0);
// Convert IPv4 address to string (Replacement for inet_ntoa since it's getting deprecated)
std::string ip2str(in_addr in);
std::string ip2str(in_addr in, bool maskPublicIP = true);
// Convert MAC address to string
std::string mac2str(SceNetEtherAddr* mac);
+2
View File
@@ -1218,7 +1218,9 @@ u32 _AtracDecodeData(int atracID, u8 *outbuf, u32 outbufPtr, u32 *SamplesNum, u3
AtracDecodeResult res = ATDECODE_FEEDME;
while (atrac->FillPacket(-skipSamples)) {
uint32_t packetAddr = atrac->CurBufferAddress(-skipSamples);
#ifdef USE_FFMPEG
int packetSize = atrac->packet_->size;
#endif // USE_FFMPEG
res = atrac->DecodePacket();
if (res == ATDECODE_FAILED) {
*SamplesNum = 0;
+13 -3
View File
@@ -14,14 +14,13 @@
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "ppsspp_config.h"
#include "Camera.h"
#include "Core/Config.h"
#ifdef USE_FFMPEG
void convert_frame(int inw, int inh, unsigned char *inData, AVPixelFormat inFormat,
int outw, int outh, unsigned char **outData, int *outLen) {
struct SwsContext *sws_context = sws_getContext(
inw, inh, inFormat,
outw, outh, AV_PIX_FMT_RGB24,
@@ -56,8 +55,11 @@ void convert_frame(int inw, int inh, unsigned char *inData, AVPixelFormat inForm
*outData, *outLen, outw, outh, 3, rgbData, params);
free(rgbData);
}
#endif //USE_FFMPEG
void __cameraDummyImage(int width, int height, unsigned char** outData, int* outLen) {
#ifdef USE_FFMPEG
unsigned char* rgbData = (unsigned char*)malloc(3 * width * height);
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
@@ -77,6 +79,7 @@ void __cameraDummyImage(int width, int height, unsigned char** outData, int* out
jpge::compress_image_to_jpeg_file_in_memory(
*outData, *outLen, width, height, 3, rgbData, params);
free(rgbData);
#endif //USE_FFMPEG
}
@@ -102,6 +105,7 @@ QList<QVideoFrame::PixelFormat> MyViewfinder::supportedPixelFormats(QAbstractVid
}
bool MyViewfinder::present(const QVideoFrame &frame) {
#ifdef USE_FFMPEG
if (frame.isValid()) {
QVideoFrame cloneFrame(frame);
cloneFrame.map(QAbstractVideoBuffer::ReadOnly);
@@ -130,6 +134,7 @@ bool MyViewfinder::present(const QVideoFrame &frame) {
cloneFrame.unmap();
return true;
}
#endif //USE_FFMPEG
return false;
}
@@ -195,6 +200,7 @@ int __qt_stopCapture() {
std::vector<std::string> __v4l_getDeviceList() {
std::vector<std::string> deviceList;
#ifdef USE_FFMPEG
for (int i = 0; i < 64; i++) {
char path[256];
snprintf(path, sizeof(path), "/dev/video%d", i);
@@ -219,10 +225,12 @@ cont:
close(fd);
fd = -1;
}
#endif //USE_FFMPEG
return deviceList;
}
void *v4l_loop(void *data) {
#ifdef USE_FFMPEG
SetCurrentThreadName("v4l_loop");
while (v4l_fd >= 0) {
struct v4l2_buffer buf;
@@ -272,9 +280,11 @@ void *v4l_loop(void *data) {
}
}
return nullptr;
#endif //USE_FFMPEG
}
int __v4l_startCapture(int ideal_width, int ideal_height) {
#ifdef USE_FFMPEG
if (v4l_fd >= 0) {
__v4l_stopCapture();
}
@@ -420,7 +430,7 @@ int __v4l_startCapture(int ideal_width, int ideal_height) {
}
pthread_create(&v4l_thread, NULL, v4l_loop, NULL);
#endif //USE_FFMPEG
return 0;
}
+3 -2
View File
@@ -14,7 +14,6 @@
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "ppsspp_config.h"
@@ -24,8 +23,10 @@
#include "ext/jpge/jpge.h"
extern "C" {
#ifdef USE_FFMPEG
#include "libswscale/swscale.h"
#include "libavutil/imgutils.h"
#endif //USE_FFMPEG
}
void __cameraDummyImage(int width, int height, unsigned char** outData, int* outLen);
@@ -78,4 +79,4 @@ void __cameraDummyImage(int width, int height, unsigned char** outData, int* out
std::vector<std::string> __v4l_getDeviceList();
int __v4l_startCapture(int width, int height);
int __v4l_stopCapture();
#endif
#endif
+1
View File
@@ -81,6 +81,7 @@ void UpdateNativeMenuKeys() {
const KeyDef hardcodedConfirmKeys[] = {
KeyDef(DEVICE_ID_KEYBOARD, NKCODE_SPACE),
KeyDef(DEVICE_ID_KEYBOARD, NKCODE_ENTER),
KeyDef(DEVICE_ID_KEYBOARD, NKCODE_NUMPAD_ENTER),
KeyDef(DEVICE_ID_ANY, NKCODE_BUTTON_A),
KeyDef(DEVICE_ID_PAD_0, NKCODE_DPAD_CENTER), // A number of Android devices.
};
+26 -30
View File
@@ -87,7 +87,7 @@ enum CPUThreadState {
MetaFileSystem pspFileSystem;
ParamSFOData g_paramSFO;
static GlobalUIState globalUIState;
static CoreParameter coreParameter;
CoreParameter g_CoreParameter;
static FileLoader *loadedFile;
// For background loading thread.
static std::mutex loadingLock;
@@ -231,7 +231,7 @@ bool CPU_Init(std::string *errorString) {
g_DoubleTextureCoordinates = false;
Memory::g_PSPModel = g_Config.iPSPModel;
Path filename = coreParameter.fileToStart;
Path filename = g_CoreParameter.fileToStart;
loadedFile = ResolveFileLoaderTarget(ConstructFileLoader(filename));
#if PPSSPP_ARCH(AMD64)
if (g_Config.bCacheFullIsoInRam) {
@@ -242,8 +242,8 @@ bool CPU_Init(std::string *errorString) {
IdentifiedFileType type = Identify_File(loadedFile, errorString);
// TODO: Put this somewhere better?
if (!coreParameter.mountIso.empty()) {
coreParameter.mountIsoLoader = ConstructFileLoader(coreParameter.mountIso);
if (!g_CoreParameter.mountIso.empty()) {
g_CoreParameter.mountIsoLoader = ConstructFileLoader(g_CoreParameter.mountIso);
}
MIPSAnalyst::Reset();
@@ -287,7 +287,7 @@ bool CPU_Init(std::string *errorString) {
// Here we have read the PARAM.SFO, let's see if we need any compatibility overrides.
// Homebrew usually has an empty discID, and even if they do have a disc id, it's not
// likely to collide with any commercial ones.
coreParameter.compat.Load(g_paramSFO.GetDiscID());
g_CoreParameter.compat.Load(g_paramSFO.GetDiscID());
InitVFPUSinCos();
@@ -301,7 +301,7 @@ bool CPU_Init(std::string *errorString) {
host->AttemptLoadSymbolMap();
if (coreParameter.enableSound) {
if (g_CoreParameter.enableSound) {
Audio_Init();
}
@@ -314,13 +314,13 @@ bool CPU_Init(std::string *errorString) {
// If they shut down early, we'll catch it when load completes.
// Note: this may return before init is complete, which is checked if CPU_IsReady().
if (!LoadFile(&loadedFile, &coreParameter.errorString)) {
if (!LoadFile(&loadedFile, &g_CoreParameter.errorString)) {
CPU_Shutdown();
coreParameter.fileToStart.clear();
g_CoreParameter.fileToStart.clear();
return false;
}
if (coreParameter.updateRecent) {
if (g_CoreParameter.updateRecent) {
g_Config.AddRecent(filename.ToString());
}
@@ -352,7 +352,7 @@ void CPU_Shutdown() {
CoreTiming::Shutdown();
__KernelShutdown();
HLEShutdown();
if (coreParameter.enableSound) {
if (g_CoreParameter.enableSound) {
Audio_Shutdown();
}
@@ -364,11 +364,11 @@ void CPU_Shutdown() {
delete loadedFile;
loadedFile = nullptr;
delete coreParameter.mountIsoLoader;
delete g_CoreParameter.mountIsoLoader;
delete g_symbolMap;
g_symbolMap = nullptr;
coreParameter.mountIsoLoader = nullptr;
g_CoreParameter.mountIsoLoader = nullptr;
}
// TODO: Maybe loadedFile doesn't even belong here...
@@ -420,17 +420,17 @@ bool PSP_InitStart(const CoreParameter &coreParam, std::string *error_string) {
#endif
Core_NotifyLifecycle(CoreLifecycle::STARTING);
GraphicsContext *temp = coreParameter.graphicsContext;
coreParameter = coreParam;
if (coreParameter.graphicsContext == nullptr) {
coreParameter.graphicsContext = temp;
GraphicsContext *temp = g_CoreParameter.graphicsContext;
g_CoreParameter = coreParam;
if (g_CoreParameter.graphicsContext == nullptr) {
g_CoreParameter.graphicsContext = temp;
}
coreParameter.errorString = "";
g_CoreParameter.errorString = "";
pspIsIniting = true;
PSP_SetLoading("Loading game...");
if (!CPU_Init(&coreParameter.errorString)) {
*error_string = coreParameter.errorString;
if (!CPU_Init(&g_CoreParameter.errorString)) {
*error_string = g_CoreParameter.errorString;
if (error_string->empty()) {
*error_string = "Failed initializing CPU/Memory";
}
@@ -440,11 +440,11 @@ bool PSP_InitStart(const CoreParameter &coreParam, std::string *error_string) {
// Compat flags get loaded in CPU_Init (which is a bit of a misnomer) so we check for SW renderer here.
if (g_Config.bSoftwareRendering || PSP_CoreParameter().compat.flags().ForceSoftwareRenderer) {
coreParameter.gpuCore = GPUCORE_SOFTWARE;
g_CoreParameter.gpuCore = GPUCORE_SOFTWARE;
}
*error_string = coreParameter.errorString;
bool success = !coreParameter.fileToStart.empty();
*error_string = g_CoreParameter.errorString;
bool success = !g_CoreParameter.fileToStart.empty();
if (!success) {
Core_NotifyLifecycle(CoreLifecycle::START_COMPLETE);
pspIsIniting = false;
@@ -461,12 +461,12 @@ bool PSP_InitUpdate(std::string *error_string) {
return false;
}
bool success = !coreParameter.fileToStart.empty();
*error_string = coreParameter.errorString;
bool success = !g_CoreParameter.fileToStart.empty();
*error_string = g_CoreParameter.errorString;
if (success && gpu == nullptr) {
PSP_SetLoading("Starting graphics...");
Draw::DrawContext *draw = coreParameter.graphicsContext ? coreParameter.graphicsContext->GetDrawContext() : nullptr;
success = GPU_Init(coreParameter.graphicsContext, draw);
Draw::DrawContext *draw = g_CoreParameter.graphicsContext ? g_CoreParameter.graphicsContext->GetDrawContext() : nullptr;
success = GPU_Init(g_CoreParameter.graphicsContext, draw);
if (!success) {
*error_string = "Unable to initialize rendering engine.";
}
@@ -593,10 +593,6 @@ std::string PSP_GetLoading() {
return loadingReason;
}
CoreParameter &PSP_CoreParameter() {
return coreParameter;
}
Path GetSysDirectory(PSPDirectories directoryType) {
const Path &memStickDirectory = g_Config.memStickDirectory;
Path pspDirectory;
+4 -1
View File
@@ -136,4 +136,7 @@ extern volatile CoreState coreState;
extern volatile bool coreStatePending;
void Core_UpdateState(CoreState newState);
CoreParameter &PSP_CoreParameter();
inline CoreParameter &PSP_CoreParameter() {
extern CoreParameter g_CoreParameter;
return g_CoreParameter;
}
+2
View File
@@ -1784,6 +1784,8 @@ bool FramebufferManagerCommon::NotifyBlockTransferBefore(u32 dstBasePtr, int dst
int srcHeight = height;
int dstWidth = width;
int dstHeight = height;
// This looks at the compat flags BlockTransferAllowCreateFB*.
FindTransferFramebuffers(dstBuffer, srcBuffer, dstBasePtr, dstStride, dstX, dstY, srcBasePtr, srcStride, srcX, srcY, srcWidth, srcHeight, dstWidth, dstHeight, bpp);
if (dstBuffer && srcBuffer) {
+5
View File
@@ -3,6 +3,7 @@
#include "Common/GPU/thin3d.h"
#include "Common/StringUtils.h"
#include "Core/System.h"
#include "Core/Config.h"
#include "GPU/ge_constants.h"
@@ -341,6 +342,10 @@ void ComputeFragmentShaderID(FShaderID *id_out, const Draw::Bugs &bugs) {
if (g_Config.bVendorBugChecksEnabled) {
if (bugs.Has(Draw::Bugs::NO_DEPTH_CANNOT_DISCARD_STENCIL)) {
id.SetBit(FS_BIT_NO_DEPTH_CANNOT_DISCARD_STENCIL, !IsStencilTestOutputDisabled() && !gstate.isDepthWriteEnabled());
} else if (bugs.Has(Draw::Bugs::MALI_STENCIL_DISCARD_BUG) && PSP_CoreParameter().compat.flags().MaliDepthStencilBugWorkaround) {
// Very similar driver bug to the Adreno one, with the same workaround (though might look into if there are cheaper ones!)
// Keeping the conditions separate since it can probably be made tighter.
id.SetBit(FS_BIT_NO_DEPTH_CANNOT_DISCARD_STENCIL, !IsStencilTestOutputDisabled() && !gstate.isDepthWriteEnabled());
}
}
}
+91 -43
View File
@@ -758,8 +758,8 @@ void SoftwareTransform::ExpandLines(int vertexCount, int &maxIndex, u16 *&inds,
u16 *newInds = inds + vertexCount;
u16 *indsOut = newInds;
float dx = 1.0f * gstate_c.vpWidthScale * (1.0f / gstate.getViewportXScale());
float dy = 1.0f * gstate_c.vpHeightScale * (1.0f / gstate.getViewportYScale());
float dx = 1.0f * gstate_c.vpWidthScale * (1.0f / fabsf(gstate.getViewportXScale()));
float dy = 1.0f * gstate_c.vpHeightScale * (1.0f / fabsf(gstate.getViewportYScale()));
float du = 1.0f / gstate_c.curTextureWidth;
float dv = 1.0f / gstate_c.curTextureHeight;
@@ -769,57 +769,105 @@ void SoftwareTransform::ExpandLines(int vertexCount, int &maxIndex, u16 *&inds,
}
maxIndex = 4 * (vertexCount / 2);
for (int i = 0; i < vertexCount; i += 2) {
const TransformedVertex &transVtx1 = transformed[indsIn[i + 0]];
const TransformedVertex &transVtx2 = transformed[indsIn[i + 1]];
const TransformedVertex &transVtxT = transVtx1.y <= transVtx2.y ? transVtx1 : transVtx2;
const TransformedVertex &transVtxB = transVtx1.y <= transVtx2.y ? transVtx2 : transVtx1;
const TransformedVertex &transVtxL = transVtx1.x <= transVtx2.x ? transVtx1 : transVtx2;
const TransformedVertex &transVtxR = transVtx1.x <= transVtx2.x ? transVtx2 : transVtx1;
if (PSP_CoreParameter().compat.flags().CenteredLines) {
// Lines meant to be pretty in 3D like in Echochrome.
// Sort the points so our perpendicular will bias the right direction.
const TransformedVertex &transVtxTL = transVtxT.y != transVtxB.y || transVtxT.x > transVtxB.x ? transVtxT : transVtxB;
const TransformedVertex &transVtxBL = transVtxT.y != transVtxB.y || transVtxT.x > transVtxB.x ? transVtxB : transVtxT;
// We expand them in both directions for symmetry, so we need to halve the expansion.
dx *= 0.5f;
dy *= 0.5f;
// Okay, let's calculate the perpendicular.
float horizontal = transVtxTL.x - transVtxBL.x;
float vertical = transVtxTL.y - transVtxBL.y;
Vec2f addWidth = Vec2f(-vertical, horizontal).Normalized();
for (int i = 0; i < vertexCount; i += 2) {
const TransformedVertex &transVtx1 = transformed[indsIn[i + 0]];
const TransformedVertex &transVtx2 = transformed[indsIn[i + 1]];
// bottom right
trans[0] = transVtxBL;
trans[0].x += addWidth.x * dx;
trans[0].y += addWidth.y * dy;
trans[0].u += addWidth.x * du;
trans[0].v += addWidth.y * dv;
// Okay, let's calculate the perpendicular.
float horizontal = transVtx2.x - transVtx1.x;
float vertical = transVtx2.y - transVtx1.y;
Vec2f addWidth = Vec2f(-vertical, horizontal).Normalized();
// top right
trans[1] = transVtxTL;
trans[1].x += addWidth.x * dx;
trans[1].y += addWidth.y * dy;
trans[1].u += addWidth.x * du;
trans[1].v += addWidth.y * dv;
float xoff = addWidth.x * dx;
float yoff = addWidth.y * dy;
// top left
trans[2] = transVtxTL;
// bottom right
trans[0].CopyFromWithOffset(transVtx2, xoff, yoff);
// top right
trans[1].CopyFromWithOffset(transVtx1, xoff, yoff);
// top left
trans[2].CopyFromWithOffset(transVtx1, -xoff, -yoff);
// bottom left
trans[3].CopyFromWithOffset(transVtx2, -xoff, -yoff);
// bottom left
trans[3] = transVtxBL;
// Triangle: BR-TR-TL
indsOut[0] = i * 2 + 0;
indsOut[1] = i * 2 + 1;
indsOut[2] = i * 2 + 2;
// Triangle: BL-BR-TL
indsOut[3] = i * 2 + 3;
indsOut[4] = i * 2 + 0;
indsOut[5] = i * 2 + 2;
trans += 4;
indsOut += 6;
// Triangle: BR-TR-TL
indsOut[0] = i * 2 + 0;
indsOut[1] = i * 2 + 1;
indsOut[2] = i * 2 + 2;
// Triangle: BL-BR-TL
indsOut[3] = i * 2 + 3;
indsOut[4] = i * 2 + 0;
indsOut[5] = i * 2 + 2;
trans += 4;
indsOut += 6;
numTrans += 6;
}
} else {
// Lines meant to be as closely compatible with upscaled 2D drawing as possible.
// We use this as default.
numTrans += 6;
for (int i = 0; i < vertexCount; i += 2) {
const TransformedVertex &transVtx1 = transformed[indsIn[i + 0]];
const TransformedVertex &transVtx2 = transformed[indsIn[i + 1]];
const TransformedVertex &transVtxT = transVtx1.y <= transVtx2.y ? transVtx1 : transVtx2;
const TransformedVertex &transVtxB = transVtx1.y <= transVtx2.y ? transVtx2 : transVtx1;
const TransformedVertex &transVtxL = transVtx1.x <= transVtx2.x ? transVtx1 : transVtx2;
const TransformedVertex &transVtxR = transVtx1.x <= transVtx2.x ? transVtx2 : transVtx1;
// Sort the points so our perpendicular will bias the right direction.
const TransformedVertex &transVtxTL = (transVtxT.y != transVtxB.y || transVtxT.x > transVtxB.x) ? transVtxT : transVtxB;
const TransformedVertex &transVtxBL = (transVtxT.y != transVtxB.y || transVtxT.x > transVtxB.x) ? transVtxB : transVtxT;
// Okay, let's calculate the perpendicular.
float horizontal = transVtxTL.x - transVtxBL.x;
float vertical = transVtxTL.y - transVtxBL.y;
Vec2f addWidth = Vec2f(-vertical, horizontal).Normalized();
// bottom right
trans[0] = transVtxBL;
trans[0].x += addWidth.x * dx;
trans[0].y += addWidth.y * dy;
trans[0].u += addWidth.x * du;
trans[0].v += addWidth.y * dv;
// top right
trans[1] = transVtxTL;
trans[1].x += addWidth.x * dx;
trans[1].y += addWidth.y * dy;
trans[1].u += addWidth.x * du;
trans[1].v += addWidth.y * dv;
// top left
trans[2] = transVtxTL;
// bottom left
trans[3] = transVtxBL;
// Triangle: BR-TR-TL
indsOut[0] = i * 2 + 0;
indsOut[1] = i * 2 + 1;
indsOut[2] = i * 2 + 2;
// Triangle: BL-BR-TL
indsOut[3] = i * 2 + 3;
indsOut[4] = i * 2 + 0;
indsOut[5] = i * 2 + 2;
trans += 4;
indsOut += 6;
numTrans += 6;
}
}
inds = newInds;
}
+1 -1
View File
@@ -380,7 +380,7 @@ void DrawEngineGLES::DoFlush() {
SoftwareTransform swTransform(params);
const Lin::Vec3 trans(gstate_c.vpXOffset, gstate_c.vpYOffset, gstate_c.vpZOffset);
const Lin::Vec3 scale(gstate_c.vpWidthScale, gstate_c.vpHeightScale * (params.flippedY ? 1.0 : -1.0f), gstate_c.vpDepthScale);
const Lin::Vec3 scale(gstate_c.vpWidthScale, gstate_c.vpHeightScale, gstate_c.vpDepthScale);
const bool invertedY = gstate_c.vpHeight * (params.flippedY ? 1.0 : -1.0f) < 0;
swTransform.SetProjMatrix(gstate.projMatrix, gstate_c.vpWidth < 0, invertedY, trans, scale);
+7
View File
@@ -57,6 +57,13 @@ struct TransformedVertex {
u8 color1[4]; // prelit
u32 color1_32;
};
void CopyFromWithOffset(const TransformedVertex &other, float xoff, float yoff) {
this->x = other.x + xoff;
this->y = other.y + yoff;
memcpy(&this->z, &other.z, sizeof(*this) - sizeof(float) * 2);
}
};
class GPUCommon : public GPUInterface, public GPUDebugInterface {
+1
View File
@@ -23,6 +23,7 @@ namespace Math3D {
template<>
float Vec2<float>::Length() const
{
// Doubt this is worth it for a vec2 :/
#if defined(_M_SSE)
float ret;
__m128 xy = _mm_loadu_ps(&x);
+1
View File
@@ -235,6 +235,7 @@ void ComboKeyScreen::CreateViews() {
vertLayout->Add(new ItemHeader(co->T("Button Binding")));
vertLayout->Add(new CheckBox(&(cfg->toggle), co->T("Toggle mode")));
vertLayout->Add(new CheckBox(&(cfg->repeat), co->T("Repeat mode")));
const int cellSize = 400;
UI::GridLayoutSettings gridsettings(cellSize, 64, 5);
+20
View File
@@ -682,6 +682,26 @@ void SystemInfoScreen::CreateViews() {
cpuExtensions->Add(new TextView(exts[i], new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
ViewGroup *driverBugsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
driverBugsScroll->SetTag("DevSystemInfoDriverBugs");
LinearLayout *driverBugs = new LinearLayoutList(ORIENT_VERTICAL);
driverBugs->SetSpacing(0);
driverBugsScroll->Add(driverBugs);
tabHolder->AddTab(si->T("Driver bugs"), driverBugsScroll);
bool anyDriverBugs = false;
for (int i = 0; i < (int)draw->GetBugs().MaxBugIndex(); i++) {
if (draw->GetBugs().Has(i)) {
anyDriverBugs = true;
driverBugs->Add(new TextView(draw->GetBugs().GetBugName(i), new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
}
if (!anyDriverBugs) {
driverBugs->Add(new TextView(si->T("No GPU driver bugs detected"), new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
}
ViewGroup *gpuExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
gpuExtensionsScroll->SetTag("DevSystemInfoOGLExt");
LinearLayout *gpuExtensions = new LinearLayoutList(ORIENT_VERTICAL);
+8 -4
View File
@@ -321,6 +321,7 @@ void GPUDriverTestScreen::DiscardTest() {
InputLayout *inputLayout = ui_draw2d.CreateInputLayout(draw);
BlendState *blendOff = draw->CreateBlendState({ false, 0xF });
BlendState *blendOffNoColor = draw->CreateBlendState({ false, 0x8 });
// Write depth, write stencil.
DepthStencilStateDesc dsDesc{};
@@ -331,8 +332,8 @@ void GPUDriverTestScreen::DiscardTest() {
dsDesc.front.compareMask = 0xFF;
dsDesc.front.compareOp = Comparison::ALWAYS;
dsDesc.front.passOp = StencilOp::REPLACE;
dsDesc.front.failOp = StencilOp::ZERO;
dsDesc.front.depthFailOp = StencilOp::ZERO;
dsDesc.front.failOp = StencilOp::REPLACE; // These two shouldn't matter, because the test that fails is discard, not stencil.
dsDesc.front.depthFailOp = StencilOp::REPLACE;
dsDesc.front.writeMask = 0xFF;
dsDesc.back = dsDesc.front;
DepthStencilState *depthStencilWrite = draw->CreateDepthStencilState(dsDesc);
@@ -353,6 +354,9 @@ void GPUDriverTestScreen::DiscardTest() {
dsDesc.stencilEnabled = true;
dsDesc.depthCompare = Comparison::ALWAYS;
dsDesc.front.compareOp = Comparison::EQUAL;
dsDesc.front.failOp = StencilOp::KEEP;
dsDesc.front.depthFailOp = StencilOp::KEEP;
dsDesc.front.writeMask = 0x0;
dsDesc.back = dsDesc.front;
DepthStencilState *stencilEqualDepthAlways = draw->CreateDepthStencilState(dsDesc);
@@ -393,7 +397,7 @@ void GPUDriverTestScreen::DiscardTest() {
PipelineDesc discardDesc{
Primitive::TRIANGLE_LIST,
{ draw->GetVshaderPreset(VS_TEXTURE_COLOR_2D), discardFragShader_ },
inputLayout, depthStencilWrite, blendOff, rasterNoCull, &vsColBufDesc,
inputLayout, depthStencilWrite, blendOffNoColor, rasterNoCull, &vsColBufDesc,
};
discardWriteDepthStencil_ = draw->CreateGraphicsPipeline(discardDesc);
discardDesc.depthStencil = depthWrite;
@@ -501,7 +505,7 @@ void GPUDriverTestScreen::DiscardTest() {
dc.Flush();
dc.BeginPipeline(writePipelines[j], samplerNearest_);
// Draw the rectangle with stencil value 0, depth 0.1f and the text with stencil 0xFF, depth 0.9. Then leave 0xFF as the stencil value and draw the rectangles at depth 0.5.
// Draw the rectangle with stencil value 0, depth 0.1f and the text with stencil 0xFF, depth 0.9. Then set 0xFF as the stencil value and draw the rectangles at depth 0.5.
draw->SetStencilRef(0x0);
dc.SetCurZ(0.1f);
dc.FillRect(UI::Drawable(bgColorBAD), bounds);
+28 -17
View File
@@ -894,14 +894,18 @@ void GameSettingsScreen::CreateViews() {
return UI::EVENT_CONTINUE;
});
PopupSliderChoiceFloat *tint = new PopupSliderChoiceFloat(&g_Config.fUITint, 0.0, 1.0, n->T("Color Tint"), 0.01f, screenManager());
tint->SetHasDropShadow(false);
tint->SetLiveUpdate(true);
systemSettings->Add(tint);
PopupSliderChoiceFloat *saturation = new PopupSliderChoiceFloat(&g_Config.fUISaturation, 0.0, 2.0, n->T("Color Saturation"), 0.01f, screenManager());
saturation->SetHasDropShadow(false);
saturation->SetLiveUpdate(true);
systemSettings->Add(saturation);
if (!draw->GetBugs().Has(Draw::Bugs::RASPBERRY_SHADER_COMP_HANG)) {
// We use shaders without tint capability on hardware with this driver bug.
PopupSliderChoiceFloat *tint = new PopupSliderChoiceFloat(&g_Config.fUITint, 0.0, 1.0, sy->T("Color Tint"), 0.01f, screenManager());
tint->SetHasDropShadow(false);
tint->SetLiveUpdate(true);
systemSettings->Add(tint);
PopupSliderChoiceFloat *saturation = new PopupSliderChoiceFloat(&g_Config.fUISaturation, 0.0, 2.0, sy->T("Color Saturation"), 0.01f, screenManager());
saturation->SetHasDropShadow(false);
saturation->SetLiveUpdate(true);
systemSettings->Add(saturation);
}
static const char *backgroundAnimations[] = { "No animation", "Floating symbols", "Recent games", "Waves", "Moving background" };
systemSettings->Add(new PopupMultiChoice(&g_Config.iBackgroundAnimation, sy->T("UI background animation"), backgroundAnimations, 0, ARRAY_SIZE(backgroundAnimations), sy->GetName(), screenManager()));
@@ -1063,18 +1067,22 @@ void GameSettingsScreen::CreateViews() {
static const char *buttonPref[] = { "Use O to confirm", "Use X to confirm" };
systemSettings->Add(new PopupMultiChoice(&g_Config.iButtonPreference, sy->T("Confirmation Button"), buttonPref, 0, 2, sy->GetName(), screenManager()));
#if !defined(MOBILE_DEVICE) || PPSSPP_PLATFORM(ANDROID)
// Search
LinearLayout *searchSettings = AddTab("GameSettingsSearch", ms->T("Search"), true);
searchSettings->Add(new ItemHeader(se->T("Find settings")));
if (System_GetPropertyBool(SYSPROP_HAS_KEYBOARD)) {
// Search
LinearLayout *searchSettings = AddTab("GameSettingsSearch", ms->T("Search"), true);
searchSettings->Add(new ItemHeader(se->T("Find settings")));
searchSettings->Add(new ChoiceWithValueDisplay(&searchFilter_, se->T("Filter"), (const char *)nullptr))->OnClick.Handle(this, &GameSettingsScreen::OnChangeSearchFilter);
clearSearchChoice_ = searchSettings->Add(new Choice(se->T("Clear filter")));
clearSearchChoice_->OnClick.Handle(this, &GameSettingsScreen::OnClearSearchFilter);
noSearchResults_ = searchSettings->Add(new TextView(se->T("No settings matched '%1'"), new LinearLayoutParams(Margins(20, 5))));
ApplySearchFilter();
} else {
searchSettings->Add(new PopupTextInputChoice(&searchFilter_, se->T("Filter"), "", 64, screenManager()))->OnChange.Handle(this, &GameSettingsScreen::OnChangeSearchFilter);
}
clearSearchChoice_ = searchSettings->Add(new Choice(se->T("Clear filter")));
clearSearchChoice_->OnClick.Handle(this, &GameSettingsScreen::OnClearSearchFilter);
noSearchResults_ = searchSettings->Add(new TextView(se->T("No settings matched '%1'"), new LinearLayoutParams(Margins(20, 5))));
ApplySearchFilter();
#endif
}
UI::LinearLayout *GameSettingsScreen::AddTab(const char *tag, const std::string &title, bool isSearch) {
@@ -1711,6 +1719,9 @@ UI::EventReturn GameSettingsScreen::OnChangeSearchFilter(UI::EventParams &e) {
NativeMessageReceived("gameSettings_search", StripSpaces(value).c_str());
}
});
#else
if (!System_GetPropertyBool(SYSPROP_HAS_KEYBOARD))
NativeMessageReceived("gameSettings_search", StripSpaces(searchFilter_).c_str());
#endif
return UI::EVENT_DONE;
}
+44 -9
View File
@@ -201,19 +201,54 @@ void ComboKey::Touch(const TouchInput &input) {
if (down && !lastDown) {
if (g_Config.bHapticFeedback)
Vibrate(HAPTIC_VIRTUAL_KEY);
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
if (pspButtonBit_ & (1ULL << i)) {
controllMapper_->pspKey(comboKeyList[i].c, (on_ && toggle_) ? KEY_UP : KEY_DOWN);
if (!repeat_) {
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
if (pspButtonBit_ & (1ULL << i)) {
controllMapper_->pspKey(comboKeyList[i].c, (on_ && toggle_) ? KEY_UP : KEY_DOWN);
}
}
}
if (toggle_)
on_ = !on_;
on_ = toggle_ ? !on_ : true;
} else if (!toggle_ && lastDown && !down) {
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
if (pspButtonBit_ & (1ULL << i)) {
controllMapper_->pspKey(comboKeyList[i].c, KEY_UP);
if (!repeat_) {
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
if (pspButtonBit_ & (1ULL << i)) {
controllMapper_->pspKey(comboKeyList[i].c, KEY_UP);
}
}
}
on_ = false;
}
}
void ComboKey::Update() {
MultiTouchButton::Update();
using namespace CustomKey;
if (repeat_) {
// Give the game some time to process the input, frame based so it's faster when fast-forwarding.
static constexpr int DOWN_FRAME = 5;
if (pressedFrames_ == 2*DOWN_FRAME) {
pressedFrames_ = 0;
} else if (pressedFrames_ == DOWN_FRAME) {
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
if (pspButtonBit_ & (1ULL << i)) {
controllMapper_->pspKey(comboKeyList[i].c, KEY_UP);
}
}
} else if (on_ && pressedFrames_ == 0) {
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
if (pspButtonBit_ & (1ULL << i)) {
controllMapper_->pspKey(comboKeyList[i].c, KEY_DOWN);
}
}
pressedFrames_ = 1;
}
if (pressedFrames_ > 0)
pressedFrames_++;
}
}
@@ -782,7 +817,7 @@ UI::ViewGroup *CreatePadLayout(float xres, float yres, bool *pause, bool showPau
auto addComboKey = [=](const ConfigCustomButton& cfg, const char *key, const ConfigTouchPos &touch) -> ComboKey * {
using namespace CustomKey;
if (touch.show) {
auto aux = root->Add(new ComboKey(cfg.key, key, cfg.toggle, controllMapper,
auto aux = root->Add(new ComboKey(cfg.key, key, cfg.toggle, cfg.repeat, controllMapper,
g_Config.iTouchButtonStyle == 0 ? comboKeyShapes[cfg.shape].i : comboKeyShapes[cfg.shape].l, comboKeyShapes[cfg.shape].i,
comboKeyImages[cfg.image].i, touch.scale, comboKeyShapes[cfg.shape].d, buttonLayoutParams(touch)));
aux->SetAngle(comboKeyImages[cfg.image].r, comboKeyShapes[cfg.shape].r);
+5 -2
View File
@@ -169,16 +169,19 @@ const int baseActionButtonSpacing = 60;
class ComboKey : public MultiTouchButton {
public:
ComboKey(uint64_t pspButtonBit, const char *key, bool toggle, ControlMapper* controllMapper, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, bool invertedContextDimension, UI::LayoutParams *layoutParams)
: MultiTouchButton(key, bgImg, bgDownImg, img, scale, layoutParams), pspButtonBit_(pspButtonBit), toggle_(toggle), controllMapper_(controllMapper), on_(false), invertedContextDimension_(invertedContextDimension) {
ComboKey(uint64_t pspButtonBit, const char *key, bool toggle, bool repeat, ControlMapper* controllMapper, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, bool invertedContextDimension, UI::LayoutParams *layoutParams)
: MultiTouchButton(key, bgImg, bgDownImg, img, scale, layoutParams), pspButtonBit_(pspButtonBit), toggle_(toggle), repeat_(repeat), controllMapper_(controllMapper), on_(false), invertedContextDimension_(invertedContextDimension) {
}
void Touch(const TouchInput &input) override;
void Update() override;
bool IsDown() override;
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
private:
uint64_t pspButtonBit_;
bool toggle_;
bool repeat_;
int pressedFrames_ = 0;
ControlMapper* controllMapper_;
bool on_;
bool invertedContextDimension_; // Swap width and height
+7 -1
View File
@@ -770,7 +770,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
// Just gonna force it to the IR interpreter on startup.
// We don't hide the option, but we make sure it's off on bootup. In case someone wants
// to experiment in future iOS versions or something...
g_Config.iCpuCore = (int)CPUCore::IR_JIT;
jitForcedOff = true;
}
auto des = GetI18NCategory("DesktopUI");
@@ -1466,6 +1466,12 @@ void NativeShutdown() {
INFO_LOG(SYSTEM, "NativeShutdown called");
for (auto &cat : GetI18NMissingKeys()) {
for (auto &key : cat.second) {
INFO_LOG(SYSTEM, "Missing translation [%s]: %s", cat.first.c_str(), key.c_str());
}
}
ShutdownWebServer();
System_SendMessage("finish", "");
+4 -1
View File
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp">
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities" IgnorableNamespaces="uap mp rescap">
<Identity Name="32617401-c880-44d1-ba5a-c0b46feba525" Publisher="CN=Henrik" Version="1.8.0.3" />
<mp:PhoneIdentity PhoneProductId="32617401-c880-44d1-ba5a-c0b46feba525" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
<Properties>
@@ -33,5 +33,8 @@
<Capability Name="codeGeneration" />
<Capability Name="internetClient" />
<uap:Capability Name="removableStorage" />
<rescap:Capability Name="runFullTrust"/>
<rescap:Capability Name="broadFileSystemAccess" />
<rescap:Capability Name="expandedResources" />
</Capabilities>
</Package>
+5 -2
View File
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp">
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities" IgnorableNamespaces="uap mp rescap">
<Identity Name="0ad29e1a-1069-4cf5-8c97-620892505f0c" Publisher="CN=Henrik" Version="1.0.0.0" />
<mp:PhoneIdentity PhoneProductId="0ad29e1a-1069-4cf5-8c97-620892505f0c" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
<Properties>
@@ -29,5 +29,8 @@
<Capability Name="codeGeneration" />
<Capability Name="internetClient" />
<uap:Capability Name="removableStorage" />
<rescap:Capability Name="runFullTrust"/>
<rescap:Capability Name="broadFileSystemAccess" />
<rescap:Capability Name="expandedResources" />
</Capabilities>
</Package>
</Package>
+33
View File
@@ -586,6 +586,23 @@ NPJH50304 = true
ULES00703 = true
ULAS42095 = true
[MaliDepthStencilBugWorkaround]
# See issue #13833 where the map is supposed to be round but is not.
# Midnight Club: LA Remix
ULUS10383 = true
ULES01144 = true
ULJS00180 = true
ULJS00267 = true
ULJM05904 = true
NPJH50440 = true
# Midnight Club 3 : DUB edition
ULUS10021 = true
ULES00108 = true
# Tales of Phantasia - Narikiri Dungeon X. See #15526
ULJS00293 = true
[RequireDefaultCPUClock]
# GOW : Ghost of Sparta
UCUS98737 = true
@@ -690,6 +707,13 @@ ULJM05222 = true
ULAS42040 = true
ULKS46064 = true
# Shaun White Snowboarding (player shadow)
ULES01185 = true
ULUS10399 = true
ULJM05412 = true
NPJH50083 = true
ULJM05570 = true
[IntraVRAMBlockTransferAllowCreateFB]
# Final Fantasy - Type 0
ULJM05900 = true
@@ -1110,3 +1134,12 @@ ULUS10107 = true
ULJM05101 = true
ULES00724 = true
ULJM05320 = true
[CenteredLines]
# Echochrome looks better with these. Related: #15556
UCES01011 = true
UCAS40197 = true
NPEG00006 = true
NPUG80135 = true
UCES
+1
View File
@@ -79,6 +79,7 @@ d814000000000000cecf000000000000,MC Cthulhu,platform:Mac OS X,leftx:,lefty:,righ
81170000000000007e05000000000000,Sega Saturn,x:b0,a:b2,b:b4,y:b6,start:b13,dpleft:b15,dpdown:b16,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,lefttrigger:b10,rightshoulder:b9,righttrigger:a4,righttrigger:b11,leftx:a0,lefty:a2,platform:Mac OS X,
bd1200000000000015d0000000000000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X,
03000000632500002305000000010000,Redragon Saturn,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,
03000000632500002605000000010000,HJD-X,platform:Mac OS X,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b12,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,
# Linux
050000004c0500006802000000000000,Sony PLAYSTATION(R)3 Controller,platform:Linux,a:b14,b:b13,x:b15,y:b12,back:b0,guide:b16,start:b3,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpdown:b6,dpleft:b7,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a12,righttrigger:a13,
+40
View File
@@ -90,6 +90,7 @@ Portrait = ‎طولية
Portrait Reversed = ‎طولية معكوسة
PSP Action Buttons = ‎PSP أزرار الأفعال الخاصة بـ
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -248,6 +249,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Frame profiler
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Jit compare
JIT debug tools = JIT debug tools
@@ -506,6 +508,7 @@ Frame Rate Control = ‎التحكم في معدل الإطارات
Frame Skipping = ‎تخطي الإطارات
Frame Skipping Type = Frame skipping type
FullScreen = ‎الشاشة الكاملة
GPU log profiler = GPU log profiler
Hack Settings = Hack settings (may cause glitches)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Hardware transform
@@ -633,6 +636,7 @@ Audio = ‎الصوت
Controls = ‎التحكم
Graphics = ‎الجرافك
Networking = ‎الشبكة
Search = Search
System = ‎النظام
Tools = ‎الأدوات
@@ -664,6 +668,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = ‎قائمة المطوريين
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Dpad Down
Dpad = Dpad
@@ -831,10 +839,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = ‎AA-لون
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = ‎كرتوني
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = ‎CRT خطوط الفحص
@@ -843,6 +853,7 @@ Gamma = Gamma
Grayscale = ‎التدرج الرمادي
Intensity = Intensity
InverseColors = ‎عكس الألوان
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = ‎الألوان الحقيقية
NaturalA = Natural Colors (no blur)
Off = ‎مغلق
@@ -1002,6 +1013,13 @@ standard = ‎السرعة: إعتيادية
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = ‎مثبتة بالفعل
Connection Error = ‎خطأ في الإتصال
@@ -1034,6 +1052,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1079,6 +1098,8 @@ AVI Dump started. = AVI dump started
AVI Dump stopped. = AVI dump stopped
Cache ISO in RAM = Cache full ISO in RAM
Change CPU Clock = Change emulated PSP's CPU clock (unstable)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1150,6 +1171,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = ‎PNG إحفظ لقطة الشاشة في صيغة
Set UI background... = ‎حدد خلفية الواجهة...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = ‎UMD محاكاة تأخر
Slot 1 = Slot 1
@@ -1159,6 +1181,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = ‎الذاكرة ممتلئة
Sustained performance mode = ‎وضع الأداء المتواصل
Theme = Theme
Time Format = ‎صيغة الوقت
UI = اجهة
UI background animation = UI background animation
@@ -1176,9 +1199,26 @@ WARNING: Battery save mode is on = ‎تحذير: وضع حفظ البطارية
Waves = Waves
YYYYMMDD = ‎سنة شهر يوم
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = ‎إلغاء
+40
View File
@@ -82,6 +82,7 @@ Portrait = Portrait
Portrait Reversed = Portrait reversed
PSP Action Buttons = PSP action buttons
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Frame profiler
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Jit compare
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = Framerate control
Frame Skipping = Kvadrat Keçid et (Sürət)
Frame Skipping Type = Frame skipping type
FullScreen = Fullscreen
GPU log profiler = GPU log profiler
Hack Settings = Hack settings (may cause glitches)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Təchizat Dönüşüm
@@ -625,6 +628,7 @@ Audio = Səs
Controls = Kontrollar
Graphics = Qrafika
Networking = Networking
Search = Search
System = Sistem
Tools = Tools
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Dpad Down
Dpad = Dpad
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Cartoon
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT scanlines
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Grayscale
Intensity = Intensity
InverseColors = Inverse Colors
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Natural Colors
NaturalA = Natural Colors (no blur)
Off = Off
@@ -994,6 +1005,13 @@ standard = Speed: standard
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Already installed
Connection Error = Connection error
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
AVI Dump stopped. = AVI dump stopped
Cache ISO in RAM = Cache full ISO in RAM
Change CPU Clock = Change emulated PSP's CPU clock (unstable)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = Save screenshots in PNG format
Set UI background... = Set UI background...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Simulate UMD delays
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Storage full
Sustained performance mode = Sustained performance mode
Theme = Theme
Time Format = Time format
UI = UI
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
Waves = Waves
YYYYMMDD = YYYYMMDD
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Dismiss
+40
View File
@@ -82,6 +82,7 @@ Portrait = Портрет
Portrait Reversed = Обърнат портрет
PSP Action Buttons = PSP action buttons
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Frame profiler
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Jit compare
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = Framerate control
Frame Skipping = Прескачане на кадри
Frame Skipping Type = Frame skipping type
FullScreen = Цял екран
GPU log profiler = GPU log profiler
Hack Settings = Hack settings (may cause glitches)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Hardware Transform
@@ -625,6 +628,7 @@ Audio = Аудио
Controls = Контроли
Graphics = Графика
Networking = Networking
Search = Search
System = Система
Tools = Tools
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Dpad Надолу
Dpad = Dpad
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Анимация
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT scanlines
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Сива скала
Intensity = Intensity
InverseColors = Противоположни цветове
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Natural Colors
NaturalA = Natural Colors (no blur)
Off = Изключено
@@ -994,6 +1005,13 @@ standard = Speed: standard
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Вече е инсталирано
Connection Error = Грешка при свързването
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
AVI Dump stopped. = AVI dump stopped
Cache ISO in RAM = Cache full ISO in RAM
Change CPU Clock = Промени емулираната процесорна честота на PSP (unstable)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = Запази снимка в PNG формат
Set UI background... = Set UI background...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Simulate UMD delays
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Storage full
Sustained performance mode = Sustained performance mode
Theme = Theme
Time Format = Час
UI = Потребителски интерфейс
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
Waves = Waves
YYYYMMDD = ггггммдд
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Откажи
+40
View File
@@ -82,6 +82,7 @@ Portrait = Vertical
Portrait Reversed = Vertical invertit
PSP Action Buttons = Botons d'acció de la PSP
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Amideu el rendiment
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Comparació Jit
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = Framerate control
Frame Skipping = Saltar fotogrames (skip)
Frame Skipping Type = Frame skipping type
FullScreen = Fullscreen
GPU log profiler = GPU log profiler
Hack Settings = Hack settings (may cause glitches)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Transformació per maquinari
@@ -625,6 +628,7 @@ Audio = Àudio
Controls = Controls
Graphics = Gràfics
Networking = Networking
Search = Search
System = Sistema
Tools = Tools
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Dpad Down
Dpad = Dpad
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Cartoon
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT scanlines
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Grayscale
Intensity = Intensity
InverseColors = Inverse Colors
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Natural Colors
NaturalA = Natural Colors (no blur)
Off = Off
@@ -994,6 +1005,13 @@ standard = Velocitat: estàndard
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Already installed
Connection Error = Connection error
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
AVI Dump stopped. = AVI dump stopped
Cache ISO in RAM = Cache full ISO in RAM
Change CPU Clock = Change emulated PSP's CPU clock (unstable)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = Save screenshots in PNG format
Set UI background... = Set UI background...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Simulate UMD delays
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Storage full
Sustained performance mode = Sustained performance mode
Theme = Theme
Time Format = Time format
UI = UI
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
Waves = Waves
YYYYMMDD = YYYYMMDD
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Dismiss
+40
View File
@@ -82,6 +82,7 @@ Portrait = Na výšku
Portrait Reversed = Na výšku obráceně
PSP Action Buttons = Tlačítka činností PSP
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Profilovač snímku
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Porovnání JIT
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = Kontrola frekvence snímků
Frame Skipping = Přeskakování snímků
Frame Skipping Type = Frame skipping type
FullScreen = Režim celé obrazovky
GPU log profiler = GPU log profiler
Hack Settings = Nastavení hacků (Mohou způsobit problémy)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Hardwarová transformace
@@ -625,6 +628,7 @@ Audio = Zvuk
Controls = Ovládání
Graphics = Grafika
Networking = Síť
Search = Search
System = Systém
Tools = Nástroje
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = Menu pro vývojáře
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Dpad Dolů
Dpad = Dpad
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Barva
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Animák
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = Skenovací řádky CRT
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Stupně šedi
Intensity = Intensity
InverseColors = Inverzní barvy
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Přirozené barvy
NaturalA = Natural Colors (no blur)
Off = Vypnuto
@@ -994,6 +1005,13 @@ standard = Rychlost: standardní
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Již instalováno
Connection Error = Chyba připojení
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
AVI Dump stopped. = AVI dump stopped
Cache ISO in RAM = Uložit celé ISO do RAM
Change CPU Clock = Změnit hodiny emulovaného procesoru PSP (nestabilní)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = Ukládat snímky obrazovky ve formátu PNG
Set UI background... = Set UI background...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Simulovat zpoždění UMD
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Úložiště je plné
Sustained performance mode = Sustained performance mode
Theme = Theme
Time Format = Formát času
UI = Uživatelské rozhraní
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
Waves = Waves
YYYYMMDD = RRRRMMDD
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Později
+40
View File
@@ -82,6 +82,7 @@ Portrait = Portræt
Portrait Reversed = Omvendt portræt
PSP Action Buttons = PSP action knapper
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Frame profiler
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Jit sammenlign
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = Frameratekontrol
Frame Skipping = Frameskipping
Frame Skipping Type = Frame skipping type
FullScreen = Fuldskærm
GPU log profiler = GPU log profiler
Hack Settings = Hack indstillinger (kan give fejl)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Hardware transformering
@@ -625,6 +628,7 @@ Audio = Lyd
Controls = Betjening
Graphics = Grafik
Networking = Netværk
Search = Search
System = System
Tools = Tools
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Dpad ned
Dpad = Dpad
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Tegnefilm
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT scanlinier
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Gråskala
Intensity = Intensity
InverseColors = Inverterede farver
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Naturlige farver
NaturalA = Natural Colors (no blur)
Off = Slukket
@@ -994,6 +1005,13 @@ standard = Hastighed: standard
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Allerede installeret
Connection Error = Forbindelsesfejl
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI Dump startet.
AVI Dump stopped. = AVI Dump stoppet.
Cache ISO in RAM = Cache hele ISO i RAM
Change CPU Clock = Ændre emulerede PSPs CPU clock (unstable)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = Gem skærmdumps i PNG format
Set UI background... = Sæt UI baggrund...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Simuler UMD forsinkelser
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Storage full
Sustained performance mode = Sustained performance mode
Theme = Theme
Time Format = Tidsformat
UI = UI
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
Waves = Waves
YYYYMMDD = YYYYMMDD
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Afvis
+40
View File
@@ -82,6 +82,7 @@ Portrait = Hochformat
Portrait Reversed = Hochformat umgekehrt
PSP Action Buttons = PSP Aktionstasten
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Frame Profiler
GPU Driver Test = GPU Treibertest
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU Profil
Jit Compare = JIT-Vergleich
JIT debug tools = JIT Debug Werkzeuge
@@ -498,6 +500,7 @@ Frame Rate Control = Frameratenkontrolle
Frame Skipping = Bilder überspringen
Frame Skipping Type = Typ für Bilder überspringen
FullScreen = Vollbild
GPU log profiler = GPU log profiler
Hack Settings = Hacks (kann zu Fehlern führen)
Hardware Tessellation = Hardware Tessellation
Hardware Transform = Hardware Transformierung
@@ -625,6 +628,7 @@ Audio = Ton
Controls = Bedienung
Graphics = Grafik
Networking = Netzwerk
Search = Search
System = System
Tools = Werkzeuge
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = Entwicklermenü
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Steuerkreuz Runter
Dpad = Steuerkreuz
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AAColor
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Cartoon
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT Scanlines
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Graustufen
Intensity = Intensity
InverseColors = Farben invertieren
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Natürliche Farben
NaturalA = Natürliche Farben (kein Blur)
Off = Aus
@@ -994,6 +1005,13 @@ standard = Geschwindigkeit: Normal
State load undone = State load undone
Untitled PSP game = Titelloses PSP Spiel
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Bereits installiert
Connection Error = Verbindungsfehler
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger vorhanden
Device Info = Geräteinfo
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Bildschirminformation
Driver Version = Treiberversion
EGL Extensions = EGL Erweiterungen
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI Dump gestartet.
AVI Dump stopped. = AVI Dump gestoppt.
Cache ISO in RAM = ISO in RAM zwischenspeichern
Change CPU Clock = CPU-Takt ändern (instabil)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Backups für Speicherplatz
Screenshots as PNG = Screenshots im PNG-Format speichern
Set UI background... = Setze Menühintergrund...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Simuliere UMD Verzögerungen
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Speicherplatz voll
Sustained performance mode = Anhaltener Hochleistungsmodus
Theme = Theme
Time Format = Zeitformat
UI = Benutzeroberfläche
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNUNG: Energiesparmodus ist eingeschaltet
Waves = Waves
YYYYMMDD = JJJJMMTT
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Überspringen
+40
View File
@@ -82,6 +82,7 @@ Portrait = Portrait
Portrait Reversed = Portrait reversed
PSP Action Buttons = PSP action buttons
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Frame profiler
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Jit compare
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = Atoro'i FRna
Frame Skipping = Frameskip
Frame Skipping Type = Frame skipping type
FullScreen = Layar pol
GPU log profiler = GPU log profiler
Hack Settings = Hack settings (may cause glitches)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Sullei Hardware
@@ -625,6 +628,7 @@ Audio = Suarana
Controls = Tombolna
Graphics = Gambara'na
Networking = Networking
Search = Search
System = Sistemna
Tools = Tools
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Jiong
Dpad = Dpad
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Cartoon
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT scanlines
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Grayscale
Intensity = Intensity
InverseColors = Inverse Colors
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Natural Colors
NaturalA = Natural Colors (no blur)
Off = Off
@@ -994,6 +1005,13 @@ standard = Lassinna: standar
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Already installed
Connection Error = Connection error
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
AVI Dump stopped. = AVI dump stopped
Cache ISO in RAM = Cache full ISO in RAM
Change CPU Clock = Sullei lassinna to CPU (unstable)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = Alai gambara'na PNG
Set UI background... = Set UI background...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Simulate UMD delays
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Storage full
Sustained performance mode = Sustained performance mode
Theme = Theme
Time Format = Matumbai to wattu?
UI = UI
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
Waves = Waves
YYYYMMDD = YYYYMMDD
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Dismiss
+41
View File
@@ -125,6 +125,7 @@ Tilt Sensitivity along X axis = Tilt sensitivity along X axis
Tilt Sensitivity along Y axis = Tilt sensitivity along Y axis
To Calibrate = To calibrate, keep device on a flat surface and press "Calibrate".
Toggle mode = Toggle mode
Repeat mode = Repeat mode
Touch Control Visibility = Touch control visibility
Use custom right analog = Use custom right analog
Use Mouse Control = Use mouse control
@@ -265,6 +266,7 @@ Framedump tests = Framedump tests
Frame Profiler = Frame profiler
GPU Driver Test = GPU driver test
GPU Profile = GPU profile
GPU Log Profiler = GPU Log Profiler
Jit Compare = JIT compare
JIT debug tools = JIT debug tools
Language = Language
@@ -595,6 +597,7 @@ VSync = VSync
Vulkan = Vulkan
Window Size = Window size
xBRZ = xBRZ
GPU log profiler = GPU log profiler
[InstallZip]
Delete ZIP file = Delete ZIP file
@@ -651,6 +654,7 @@ Graphics = Graphics
Networking = Networking
System = System
Tools = Tools
Search = Search
[MappableControls]
Alt speed 1 = Alt speed 1
@@ -730,6 +734,10 @@ Up = Dpad Up
Vol + = Vol +
Vol - = Vol -
Wlan = WLAN
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
[Networking]
AdHoc Server = Ad hoc server
@@ -844,6 +852,9 @@ TexMMPX = MMPX
UpscaleSpline36 = Spline36 Upscaler
VideoSmoothingAA = Video Smoothing AA
Vignette = Vignette
Animation speed (0 -> disable) = Animation speed (0 -> disable)
CatmullRom = Bicubic (Catmull-Rom) Upscaler
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
[PSPCredits]
all the forum mods = all the forum mods
@@ -1084,6 +1095,7 @@ Vendor (detected) = Vendor (detected)
Version Information = Version information
Vulkan Extensions = Vulkan extensions
Vulkan Features = Vulkan features
Display Color Formats = Display Color Formats
[System]
(broken) = (broken)
@@ -1191,12 +1203,41 @@ WARNING: Android battery save mode is on = WARNING: Android battery save mode is
WARNING: Battery save mode is on = WARNING: Battery save mode is on
Waves = Waves
YYYYMMDD = YYYYMMDD
Theme = Theme
Color Tint = Color Tint
Color Saturation = Color Saturation
Show Memory Stick folder = Show Memory Stick folder
[Themes]
Default = Default
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Search]
No settings matched '%1' = No settings matched '%1'
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
Filter = Filter
Clear filter = Clear filter
[Upgrade]
Details = Details
Dismiss = Dismiss
Download = Download
New version of PPSSPP available = New version of PPSSPP available
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
+40
View File
@@ -82,6 +82,7 @@ Portrait = Vertical
Portrait Reversed = Vertical invertido
PSP Action Buttons = Botones de acción
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Restaurar ajustes
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Frame Profiler = Medir rendimiento
Framedump tests = Tests de volcado de cuadros
GPU Driver Test = Test de controlador GPU
GPU Log Profiler = GPU Log Profiler
GPU Profile = Perfil GPU
Jit Compare = Comparación JIT
JIT debug tools = Herramientas de depuración JIT
@@ -498,6 +500,7 @@ Frame Rate Control = Control de tasa de cuadros (FPS)
Frame Skipping = Saltar cuadros
Frame Skipping Type = Tipo de salto de cuadros
FullScreen = Pantalla completa
GPU log profiler = GPU log profiler
Hack Settings = Ajustes de hacks (causarán errores gráficos)
Hardware Tessellation = Teselado por hardware
Hardware Transform = Transformación por hardware
@@ -625,6 +628,7 @@ Audio = Sonido
Controls = Controles
Graphics = Gráficos
Networking = Juego en red
Search = Search
System = Sistema
Tools = Herramientas
@@ -656,6 +660,10 @@ D-pad left = D-pad izquierda
D-pad right = D-pad derecha
D-pad up = D-pad arriba
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Botón de doble toque
Down = Cruceta abajo
Dpad = Cruceta
@@ -823,10 +831,12 @@ Undo last save = Deshacer guard. de estado
5xBR-lv2 = 5xBR-lv2
AAColor = AA + color
Amount = Cantidad
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Bordes negros
Bloom = Resplandor
Brightness = Brillo
Cartoon = Dibujos animados
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Corrección de color
Contrast = Contraste
CRT = Pantalla de tubo (CRT)
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Escala de grises
Intensity = Intensidad
InverseColors = Invertir colores
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Colores naturales
NaturalA = Colores naturales (sin difuminar)
Off = No
@@ -994,6 +1005,13 @@ standard = Velocidad: estándar
State load undone = Se ha revertido la carga del estado.
Untitled PSP game = Juego de PSP sin título.
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Ya instalado
Connection Error = Error de conexión
@@ -1026,6 +1044,7 @@ Debug = Desarrollo
Debugger Present = Depurador presente
Device Info = Info. del dispositivo
Directories = Directorios
Display Color Formats = Display Color Formats
Display Information = Información de la pantalla
Driver Version = Versión de controlador
EGL Extensions = Extensiones EGL
@@ -1071,6 +1090,8 @@ AVI Dump started. = Grabación iniciada.
AVI Dump stopped. = Grabación detenida.
Cache ISO in RAM = Cargar ISO completa en RAM
Change CPU Clock = Velocidad CPU PSP (inestable)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: el estado es de otro juego.
Failed to load state for load undo. Error in the file system. = Falló la reversión del estado debido a un error del archivo.
Floating symbols = Símbolos flotantes
@@ -1142,6 +1163,7 @@ Savestate slot backups = Ranura de backups de estados guardados
Screenshots as PNG = Capturas en PNG
Set UI background... = Definir imagen de fondo...
Show ID = Mostrar ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Mostrar bandera de región
Simulate UMD delays = Simular retraso del UMD
Slot 1 = Ranura 1
@@ -1151,6 +1173,7 @@ Slot 4 = Ranura 4
Slot 5 = Ranura 5
Storage full = No queda espacio
Sustained performance mode = Modo de rendimiento sostenido
Theme = Theme
Time Format = Formato de hora
UI = Interfaz de usuario
UI background animation = Animación del fondo de UI
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = AVISO: el ahorro de batería está activado
Waves = Ondas
YYYYMMDD = Año/Mes/Día
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Detalles
Dismiss = Cancelar
+40
View File
@@ -82,6 +82,7 @@ Portrait = Retrato
Portrait Reversed = Retrato invertido
PSP Action Buttons = Botones de acción PSP
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Restaurar config.
Screen aligned to ground = Pantalla alineada al suelo
Screen at right angle to ground = Ángulo correcto de pantalla al suelo
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Pruebas de volcado de frames
Frame Profiler = Perfilado de frame
GPU Driver Test = Probar controlador GPU
GPU Log Profiler = GPU Log Profiler
GPU Profile = Perfil de GPU
Jit Compare = Comparar JIT
JIT debug tools = Herr. de depuración de JIT
@@ -498,6 +500,7 @@ Frame Rate Control = Control de Framerate
Frame Skipping = Salto de cuadros
Frame Skipping Type = Tipo de salto de cuadros
FullScreen = Pantalla completa
GPU log profiler = GPU log profiler
Hack Settings = Ajustes de hacks (puede causar glitches)
Hardware Tessellation = Teselado por Hardware
Hardware Transform = Transformación por Hardware
@@ -625,6 +628,7 @@ Audio = Audio
Controls = Controles
Graphics = Gráficos
Networking = Juego en red
Search = Search
System = Sistema
Tools = Herramientas
@@ -656,6 +660,10 @@ D-pad left = PDM Izquierda
D-pad right = PDM Derecha
D-pad up = PDM Arriba
DevMenu = Menú Depuración
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Botón de doble toque
Down = Abajo
Dpad = Punto de mira
@@ -823,10 +831,12 @@ Undo last save = Deshacer guard. de estado
5xBR-lv2 = 5×BR-lv2
AAColor = AA + Color
Amount = Cantidad
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Borde negro
Bloom = Resplandor
Brightness = Brillo
Cartoon = Caricaturas
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Corrección de color
Contrast = Contraste
CRT = Pantalla de tubo (CRT)
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Escala de grises
Intensity = Intensidad
InverseColors = Invertir colores
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Colores naturales
NaturalA = Colores naturales (sin desenfoques)
Off = Apagado
@@ -994,6 +1005,13 @@ standard = VEL: Normal
State load undone = Se ha revertido la carga del estado.
Untitled PSP game = Juego de PSP sin título.
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Ya instalado
Connection Error = Error de conexión
@@ -1026,6 +1044,7 @@ Debug = Desarrollo
Debugger Present = Depurador presente
Device Info = Info de dispositivo
Directories = Directorios
Display Color Formats = Display Color Formats
Display Information = Info de tamaño
Driver Version = Versión de driver
EGL Extensions = Extensiones EGL
@@ -1071,6 +1090,8 @@ AVI Dump started. = Grabación iniciada.
AVI Dump stopped. = Grabación detenida.
Cache ISO in RAM = Cargar ISO completa en RAM
Change CPU Clock = Cambiar velocidad de CPU de PSP (inestable)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: el estado es de otro juego.
Failed to load state for load undo. Error in the file system. = Falló la reversión del estado debido a un error del archivo.
Floating symbols = Símbolos flotantes
@@ -1142,6 +1163,7 @@ Savestate slot backups = Copias de seguridad de estado guardado
Screenshots as PNG = Capturas en PNG
Set UI background... = Colocar fondo de interfaz...
Show ID = Mostrar ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Mostrar bandera de región
Simulate UMD delays = Simular retraso del UMD
Slot 1 = Ranura 1
@@ -1151,6 +1173,7 @@ Slot 4 = Ranura 4
Slot 5 = Ranura 5
Storage full = Almacenamiento lleno
Sustained performance mode = Modo de rendimiento sostenido
Theme = Theme
Time Format = Formato de hora
UI = Interfaz de usuario
UI background animation = Animación del fondo de UI
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = ADVERTENCIA: Modo ahorro de energía activado
Waves = Ondas
YYYYMMDD = Año/Mes/Día
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Detalles
Dismiss = Cancelar
+40
View File
@@ -82,6 +82,7 @@ Portrait = ‎عمودی
Portrait Reversed = ‎عمودی وارونه
PSP Action Buttons = ‎Action دکمه های
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Frame profiler
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Jit compare
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = ‎کنترل سرعت فریم
Frame Skipping = ‎ردکردن فریم
Frame Skipping Type = Frame skipping type
FullScreen = ‎تمام صفحه
GPU log profiler = GPU log profiler
Hack Settings = ‎تنظیمات هک ها (میتواند باعث باگ شود)
Hardware Tessellation = Hardware tessellation
Hardware Transform = ‎استفاده از سخت افزار در پردازش
@@ -625,6 +628,7 @@ Audio = ‎صدا
Controls = ‎کنترل ها
Graphics = ‎گرافیک
Networking = ‎شبکه
Search = Search
System = ‎سیستم
Tools = ‎ابزار ها
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Down
Dpad = Dpad
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Cartoon
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT scanlines
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Grayscale
Intensity = Intensity
InverseColors = Inverse Colors
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Natural Colors
NaturalA = Natural Colors (no blur)
Off = Off
@@ -994,6 +1005,13 @@ standard = ‎سرعت: استاندارد
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Already installed
Connection Error = Connection error
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
AVI Dump stopped. = AVI dump stopped
Cache ISO in RAM = ‎در رم ISO کش کردن کل
Change CPU Clock = ‎(ناپایدار) CPU تغییر سرعت
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = ‎باشد PNG اسکرین شات با فرمت
Set UI background... = ‎... تنظیم تصویر پس زمینه
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = ‎شبیه سازی تاخیر خواندن دیسک
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = ‎حاقظه پر است
Sustained performance mode = Sustained performance mode
Theme = Theme
Time Format = ‎فرمت زمان
UI = ‎زبان برنامه
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = ‎هشدار: حالت ذخیره باتری
Waves = Waves
YYYYMMDD = ‎روز/ماه/سال
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Dismiss
+40
View File
@@ -82,6 +82,7 @@ Portrait = Portrait
Portrait Reversed = Portrait reversed
PSP Action Buttons = PSP action buttons
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Frame profiler
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Jit compare
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = Framerate control
Frame Skipping = Ruudun ohitus
Frame Skipping Type = Frame skipping type
FullScreen = Koko näyttö
GPU log profiler = GPU log profiler
Hack Settings = Hack settings (may cause glitches)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Laitteistomuunnos
@@ -625,6 +628,7 @@ Audio = Ääni
Controls = Kontrollit
Graphics = Grafiikka
Networking = Networking
Search = Search
System = Järjestelmä
Tools = Tools
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Dpad Down
Dpad = Dpad
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Cartoon
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT scanlines
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Grayscale
Intensity = Intensity
InverseColors = Inverse Colors
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Natural Colors
NaturalA = Natural Colors (no blur)
Off = Off
@@ -994,6 +1005,13 @@ standard = Nopeus: normaali
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Already installed
Connection Error = Connection error
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
AVI Dump stopped. = AVI dump stopped
Cache ISO in RAM = Cache full ISO in RAM
Change CPU Clock = Change emulated PSP's CPU clock (unstable)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = Save screenshots in PNG format
Set UI background... = Set UI background...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Simulate UMD delays
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Storage full
Sustained performance mode = Sustained performance mode
Theme = Theme
Time Format = Time format
UI = UI
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
Waves = Waves
YYYYMMDD = YYYYMMDD
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Dismiss
+40
View File
@@ -82,6 +82,7 @@ Portrait = Portrait
Portrait Reversed = Portrait inversé
PSP Action Buttons = Boutons d'action
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Profileur d'image
GPU Driver Test = Test du pilote du GPU
GPU Log Profiler = GPU Log Profiler
GPU Profile = Profilage du GPU
Jit Compare = Comparaison JIT
JIT debug tools = Outils de débogage JIT
@@ -498,6 +500,7 @@ Frame Rate Control = Contrôle de la fréquence de rafraîchissement des images
Frame Skipping = Saut d'images
Frame Skipping Type = Type de saut d'images
FullScreen = Plein écran
GPU log profiler = GPU log profiler
Hack Settings = Paramètres "hack" (crée des bugs graphiques)
Hardware Tessellation = Tessellation matérielle
Hardware Transform = Transformation matérielle
@@ -625,6 +628,7 @@ Audio = Son
Controls = Commandes
Graphics = Graphismes
Networking = Réseau
Search = Search
System = Système
Tools = Outils
@@ -656,6 +660,10 @@ D-pad left = Gauche croix directionnelle
D-pad right = Droite croix directionnelle
D-pad up = Haut croix directionnelle
DevMenu = Outils développement
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Bas
Dpad = Croix directionnelle
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5×BR-lv2
AAColor = Anticrénelage des couleurs
Amount = Quantité
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Bordure noire
Bloom = Flou lumineux
Brightness = Luminosité
Cartoon = Cartoon
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Correction des couleurs
Contrast = Contraste
CRT = Lignes de balayage CRT
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Niveaux de gris
Intensity = Intensité
InverseColors = Couleurs inversées
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Couleurs naturelles
NaturalA = Couleurs naturelles (sans flou)
Off = Aucun
@@ -985,6 +996,13 @@ standard = Vitesse normale
State load undone = State load undone
Untitled PSP game = Jeu PSP sans titre
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Déjà installé
Connection Error = Erreur de connexion
@@ -1017,6 +1035,7 @@ Debug = Débogage
Debugger Present = Débogueur présent
Device Info = Informations sur l'appareil
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Informations d'affichage
Driver Version = Version du pilote
EGL Extensions = Extensions EGL
@@ -1062,6 +1081,8 @@ AVI Dump started. = Dump AVI démarré
AVI Dump stopped. = Dump AVI stoppé
Cache ISO in RAM = Mettre l'ISO en cache dans la RAM
Change CPU Clock = Fréquence du CPU de la PSP émulé (instable)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1133,6 +1154,7 @@ Savestate slot backups = Emplacement d'état de secours
Screenshots as PNG = Enregistrer les captures d'écran au format .png
Set UI background... = Définir un fond d'écran...
Show ID = Afficher l'identifiant
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Afficher le drapeau de région
Simulate UMD delays = Simuler délais UMD
Slot 1 = Emplacement 1
@@ -1142,6 +1164,7 @@ Slot 4 = Emplacement 4
Slot 5 = Emplacement 5
Storage full = Espace de stockage plein.
Sustained performance mode = Mode performance prolongée
Theme = Theme
Time Format = Format de l'heure
UI = Interface utilisateur
UI background animation = UI background animation
@@ -1159,9 +1182,26 @@ WARNING: Battery save mode is on = AVERTISSEMENT : Le mode d'économie de batter
Waves = Waves
YYYYMMDD = AAAAMMJJ
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Détails
Dismiss = Ignorer
+40
View File
@@ -82,6 +82,7 @@ Portrait = Vertical
Portrait Reversed = Vertical invertido
PSP Action Buttons = Botóns de acción
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Frame profiler
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Comparación JIT
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = Control de tasa de cadros (FPS)
Frame Skipping = Saltar cadros
Frame Skipping Type = Frame skipping type
FullScreen = Pantalla completa
GPU log profiler = GPU log profiler
Hack Settings = Axustes de hacks (causarán erros gráficos)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Transformación por hardware
@@ -625,6 +628,7 @@ Audio = Son
Controls = Controis
Graphics = Gráficos
Networking = Xogo en rede
Search = Search
System = Sistema
Tools = Tools
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = D-Pad Abaixo
Dpad = D-Pad
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA + cor
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Brillo
Brightness = Brightness
Cartoon = Debuxos animados
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = Monitor con «scanlines» (CRT)
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Escala de grises
Intensity = Intensity
InverseColors = Invertir cores
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Cores naturais
NaturalA = Natural Colors (no blur)
Off = Non
@@ -994,6 +1005,13 @@ standard = Velocidad: estándar
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Xa instalado
Connection Error = Erro de conexión
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
AVI Dump stopped. = AVI dump stopped
Cache ISO in RAM = Cargar ISO completa en RAM
Change CPU Clock = Velocidade CPU PSP (unstable)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = Capturas en PNG
Set UI background... = Set UI background...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Simular retardo UMD
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Storage full
Sustained performance mode = Sustained performance mode
Theme = Theme
Time Format = Formato de hora
UI = Interfaz de usuario
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
Waves = Waves
YYYYMMDD = AAAA/MM/DD
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Cancelar
+40
View File
@@ -82,6 +82,7 @@ Portrait = Πορτραίτο
Portrait Reversed = Πορτραίτο (αναστροφή)
PSP Action Buttons = Πλήκτρα δράσης PSP
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Profiler πλαισίου
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Σύγκριση Jit
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = Ρυθμίσεις Ρυθμού Καρέ
Frame Skipping = Παράκαμψη Καρέ
Frame Skipping Type = Frame skipping type
FullScreen = Πλήρης Οθόνη
GPU log profiler = GPU log profiler
Hack Settings = Ρυθμίσεις Hack
Hardware Tessellation = Tessellation Υλικού
Hardware Transform = Μετασχηματισμός Υλικού
@@ -625,6 +628,7 @@ Audio = Ήχος
Controls = Χειριστήριο
Graphics = Γραφικά
Networking = Δικτύωση
Search = Search
System = Σύστημα
Tools = Εργαλεία
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = Μενού Προγραμματιστών
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Κάτω
Dpad = Ψηφιακό pad
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Καρτούν
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = Γραμμές σάρωσης CRT
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Ασπρόμαυρο
Intensity = Intensity
InverseColors = Αντιστροφή Χρωμάτων
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Φυσικά Χρώματα
NaturalA = Natural Colors (no blur)
Off = Ανενεργό
@@ -994,6 +1005,13 @@ standard = Ταχύτητα: κανονική
State load undone = State load undone
Untitled PSP game = Παιχνίδι PSP χωρίς τίτλο
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Ήδη εγκατεστημένο
Connection Error = Σφάλμα σύνδεσης
@@ -1026,6 +1044,7 @@ Debug = Εντοπισμός σφαλμάτων
Debugger Present = Παρουσία πρόγραμματος εντοπισμού σφαλμάτων
Device Info = Πληροφορίες συσκευής
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Πληροφορίες οθόνης
Driver Version = Έκδοση Driver
EGL Extensions = Επεκτάσεις EGL
@@ -1071,6 +1090,8 @@ AVI Dump started. = Καταγραφή AVI ξεκίνησε.
AVI Dump stopped. = Καταγραφή AVI σταμάτησε.
Cache ISO in RAM = Προσωρινή αποθήκευση ISO σε RAM
Change CPU Clock = Αλλαγή συχνότητας CPU (unstable)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Αντίγραφα ασφαλείας slot σημείω
Screenshots as PNG = Αποθήκευση Στιγμιοτύπων ως PNG
Set UI background... = Ορισμός φόντου UI...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Προσομόιωση καθυστερήσεων UMD
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Μνήμη πλήρης
Sustained performance mode = Διατηρημένη λειτουργία απόδοσης
Theme = Theme
Time Format = Μορφή Ώρας
UI = Διεπαφή χρήστη
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = ΠΡΟΕΙΔΟΠΟΙΗΣΗ: Η λειτουρ
Waves = Waves
YYYYMMDD = ΧΧΧΧΜΜΗΗ
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Απόρριψη
+40
View File
@@ -82,6 +82,7 @@ Portrait = Portrait
Portrait Reversed = Portrait reversed
PSP Action Buttons = PSP action buttons
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Frame profiler
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Jit compare
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = שליטה על קצב פריימים
Frame Skipping = דלג על פריימים
Frame Skipping Type = Frame skipping type
FullScreen = מסך מלא
GPU log profiler = GPU log profiler
Hack Settings = Hack settings (may cause glitches)
Hardware Tessellation = Hardware tessellation
Hardware Transform = התאמת חומרה
@@ -625,6 +628,7 @@ Audio = שמע
Controls = מקשים
Graphics = גראפיקה
Networking = Networking
Search = Search
System = מערכת
Tools = Tools
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = v
Dpad = Dpad
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Cartoon
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT scanlines
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Grayscale
Intensity = Intensity
InverseColors = Inverse Colors
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Natural Colors
NaturalA = Natural Colors (no blur)
Off = Off
@@ -994,6 +1005,13 @@ standard = מהירות סטנדרטית
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Already installed
Connection Error = Connection error
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
AVI Dump stopped. = AVI dump stopped
Cache ISO in RAM = Cache full ISO in RAM
Change CPU Clock = שנה קצב מעבד (unstable)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = שמור צילום מסך כ PNG
Set UI background... = Set UI background...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Simulate UMD delays
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Storage full
Sustained performance mode = Sustained performance mode
Theme = Theme
Time Format = תבנית זמן
UI = UI
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
Waves = Waves
YYYYMMDD = יום/חודש/שנה
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Dismiss
+40
View File
@@ -82,6 +82,7 @@ Portrait = Portrait
Portrait Reversed = Portrait reversed
PSP Action Buttons = PSP action buttons
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Frame profiler
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Jit compare
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = םימיירפ בצק לע הטילש
Frame Skipping = םימיירפ לע גלד
Frame Skipping Type = Frame skipping type
FullScreen = אלמ ךסמ
GPU log profiler = GPU log profiler
Hack Settings = Hack settings (may cause glitches)
Hardware Tessellation = Hardware tessellation
Hardware Transform = הרמוח תמאתה
@@ -625,6 +628,7 @@ Audio = עמש
Controls = םישקמ
Graphics = הקיפארג
Networking = Networking
Search = Search
System = תכרעמ
Tools = Tools
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = v
Dpad = Dpad
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Cartoon
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT scanlines
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Grayscale
Intensity = Intensity
InverseColors = Inverse Colors
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Natural Colors
NaturalA = Natural Colors (no blur)
Off = Off
@@ -994,6 +1005,13 @@ standard = תיטרדנטס תוריהמ
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Already installed
Connection Error = Connection error
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
AVI Dump stopped. = AVI dump stopped
Cache ISO in RAM = Cache full ISO in RAM
Change CPU Clock = דבעמ בצק הנש (unstable)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = PNG כ ךסמ םוליצ רומש
Set UI background... = Set UI background...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Simulate UMD delays
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Storage full
Sustained performance mode = Sustained performance mode
Theme = Theme
Time Format = ןמז תינבת
UI = UI
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
Waves = Waves
YYYYMMDD = הנש/שדוח/םוי
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Dismiss
+40
View File
@@ -82,6 +82,7 @@ Portrait = Portret
Portrait Reversed = Obrnuti portret
PSP Action Buttons = PSP akcijske kontrole
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Frame profiler
GPU Driver Test = Testiranje GPU drivera
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profil
Jit Compare = JIT uspoređivanje
JIT debug tools = JIT debug alati
@@ -498,6 +500,7 @@ Frame Rate Control = Framerate kontrole
Frame Skipping = Preskakanje sličica
Frame Skipping Type = Vrsta preskakanja sličica
FullScreen = Puni zaslon
GPU log profiler = GPU log profiler
Hack Settings = Opcije hakiranja (može uzrokovati glitcheve)
Hardware Tessellation = Hardware tesselacija
Hardware Transform = Hardver mozaik
@@ -625,6 +628,7 @@ Audio = Zvuk
Controls = Kontrole
Graphics = Grafike
Networking = Internet
Search = Search
System = Sistem
Tools = Alati
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Dpad Dolje
Dpad = Dpad
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Cartoon
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT scanlines
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Grayscale
Intensity = Intensity
InverseColors = Izmijeni boje
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Prirodne boje
NaturalA = Prirodne boje (bez zamućivanja)
Off = Isključeno
@@ -994,6 +1005,13 @@ standard = Speed: standard
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Već instalirano
Connection Error = Pogreška u spajanju
@@ -1026,6 +1044,7 @@ Debug = Otklanjanje grešaka
Debugger Present = Otklanjivač grešaka prisutan
Device Info = Informacije o uređaju
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Informacije o prikazu
Driver Version = Verzija drivera
EGL Extensions = EGL nastavci
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump započelo
AVI Dump stopped. = AVI dump zaustavljeno
Cache ISO in RAM = Predmemorija puna ISO-a u RAM-u
Change CPU Clock = Promijeni emulaciju PSP-ovog CPU sata (nestabilno)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate mjesto backup-ovi
Screenshots as PNG = Spremi snimak zaslona u PNG formatu
Set UI background... = Postavi UI pozadinu...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Simuliraj UMD kašnjenja
Slot 1 = Mjesto 1
@@ -1151,6 +1173,7 @@ Slot 4 = Mjesto 4
Slot 5 = Mjesto 5
Storage full = Prostor pun
Sustained performance mode = Način održive performanse
Theme = Theme
Time Format = Format vremena
UI = Felhasználói felület
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = UPOZORENJE: Način uštede baterije je uklju
Waves = Waves
YYYYMMDD = YYYYMMDD
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Zanemari
+40
View File
@@ -82,6 +82,7 @@ Portrait = Álló
Portrait Reversed = Fordított álló
PSP Action Buttons = PSP akció gombok
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Képkocka profilozó
GPU Driver Test = GPU driver teszt
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profil
Jit Compare = JIT összehasonlítás
JIT debug tools = JIT hibakereső eszközök
@@ -498,6 +500,7 @@ Frame Rate Control = Képkocka sebesség szabályozása
Frame Skipping = Képkocka kihagyás
Frame Skipping Type = Képkocka kihagyás típusa
FullScreen = Teljes képernyő
GPU log profiler = GPU log profiler
Hack Settings = Hack beállítások (ezek HIBÁKAT OKOZHATNAK)
Hardware Tessellation = Hardveres tesszeláció
Hardware Transform = Hardveres transzform
@@ -625,6 +628,7 @@ Audio = Hang
Controls = Irányítás
Graphics = Grafika
Networking = Hálózat
Search = Search
System = Rendszer
Tools = Eszközök
@@ -656,6 +660,10 @@ D-pad left = D-pad Balra
D-pad right = D-pad Jobbra
D-pad up = D-pad Fel
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = D-Pad Le
Dpad = D-Pad
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = Mennyiség
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Fekete keret
Bloom = Bloom
Brightness = Brightness
Cartoon = Rajzfilm
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Színkorrekció
Contrast = Kontraszt
CRT = CRT
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Szürkeárnyalatos
Intensity = Erősség
InverseColors = Színek megfordítása
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Természetes színek
NaturalA = Természetes színek (elmosódás nélkül)
Off = Ki
@@ -994,6 +1005,13 @@ standard = Sebesség: alapértelmezett
State load undone = State load undone
Untitled PSP game = Névtelen PSP játék
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Már telepítve
Connection Error = Kapcsolódási hiba
@@ -1026,6 +1044,7 @@ Debug = Hibakeresés
Debugger Present = Debugger jelen
Device Info = Eszközinfó
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Megjelenítő információ
Driver Version = Driver verzió
EGL Extensions = EGL kiterjesztések
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI írás indítva
AVI Dump stopped. = AVI írás leállítva
Cache ISO in RAM = Teljes ISO fájl RAM-ban tartása
Change CPU Clock = Emulált CPU órajel változtatása (instabil)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Állapotmentések sorszámonkénti biztonsági másolat
Screenshots as PNG = Képek mentése PNG formátumban
Set UI background... = Kezelőfelület hátterének beállítása…
Show ID = Azonosító megjelenítése
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Régió ikon megjelenítése
Simulate UMD delays = UMD késleltetések szimulálása
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Tárhely megtelt
Sustained performance mode = Fentartott teljesítmény mód
Theme = Theme
Time Format = Idő formátuma
UI = Felhasználói felület
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = FIGYELEM: Energiatakarékós üzemmód bekapc
Waves = Waves
YYYYMMDD = ÉÉÉÉHHNN
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Kihagyás
+80 -40
View File
@@ -1,6 +1,6 @@
[Audio]
Alternate speed volume = Kecepatan volume alternatif
Audio backend = Penata audio (perlu mulai ulang)
Audio backend = Penyangga audio (perlu mulai ulang)
Audio Error = Kesalahan audio
AudioBufferingForBluetooth = Penyangga bluetooth (lambat)
Auto = Otomatis
@@ -12,7 +12,7 @@ Global volume = Volume global
Microphone = Mikrofon
Microphone Device = Mikrofon perangkat
Mute = Tidak bersuara
Reverb volume = Volume bergema
Reverb volume = Volume gema
Use new audio devices automatically = Gunakan perangkat audio baru secara otomatis
Use global volume = Gunakan volume global
WASAPI (fast) = WASAPI (cepat)
@@ -82,6 +82,7 @@ Portrait = Tegak
Portrait Reversed = Tegak terbalik
PSP Action Buttons = Tombol aksi PSP
Raw input = Masukan mentah
Repeat mode = Repeat mode
Reset to defaults = Atur ulang ke pengaturan awal
Screen aligned to ground = Layar sejajar kebawah
Screen at right angle to ground = Layar pada sudut kanan kebawah
@@ -124,7 +125,7 @@ Refresh Rate = Perbarui penyegaran
About PPSSPP... = Tent&ang PPSSPP...
Auto = Otomatis
Auto Max Quality = Otomatis kualitas maksimum
Backend = Bangun pelukisan &penata grafis (mulai ulang PPSSPP)
Backend = Bangun pelukisan &penyangga grafis (mulai ulang PPSSPP)
Bicubic = &Bikubik
Break = Rusak
Break on Load = Rusak pada pemuatan
@@ -199,7 +200,7 @@ Save Map File... = &Simpan berkas Peta...
Save State = Simp&an status
Save State File... = &Simpan berkas status...
Savestate Slot = Simp&an slot status
Screen Scaling Filter = Penyaring p&enskala layar
Screen Scaling Filter = Filter p&enskala layar
Show Debug Statistics = Tampilkan statistik awakutu
Show FPS Counter = Tampilkan penghitung &FPS
Skip Number of Frames = Lewati nomor laju bingkai
@@ -207,14 +208,14 @@ Skip Percent of FPS = Lewati persen FPS
Stop = Hentikan
Switch UMD = Ganti UMD
Take Screenshot = Ambil &tangkapan layar
Texture Filtering = Penyaringan tekstur
Texture Filtering = Pemfilteran tekstur
Texture Scaling = Penskala &tekstur
Use Lossless Video Codec (FFV1) = Gunakan kompresi video (FFV1)
Use output buffer for video = Gunakan penyangga keluaran untuk video
Vertex Cache = Tembolok &vertex
VSync = VS&ync
Vulkan = Vulkan
Window Size = Ukuran jendela
Window Size = Ukuran window
www.ppsspp.org = Kunjungi www.&ppsspp.org
xBRZ = &xBRZ
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Tes pembuangan laju bingkai
Frame Profiler = Profil laju bingkai
GPU Driver Test = Tes driver GPU
GPU Log Profiler = GPU Log Profiler
GPU Profile = Profil GPU
Jit Compare = Bandingkan Jit
JIT debug tools = Alat awakutu JIT
@@ -279,17 +281,17 @@ Active = Aktif
Back = Kembali
Cancel = Batal
Center = Tengah
ChangingGPUBackends = Pergantian penata GPU memerlukan start ulang PPSSPP. Mulai ulang sekarang?
ChangingGPUBackends = Pergantian penyangga GPU memerlukan pemulaian ulang PPSSPP. Mulai ulang sekarang?
ChangingInflightFrames = Mengubah penyangga perintah grafis membutuhkan PPSSPP untuk memulai ulang. Mulai ulang sekarang?
Channel: = Saluran:
Choose PPSSPP save folder = Pilih folder simpanan PPSSPP
Choose PPSSPP save folder = Pilih berkas simpanan PPSSPP
Confirm Overwrite = Apakah anda ingin menimpa data?
Confirm Save = Apakah anda ingin menyimpan data ini?
ConfirmLoad = Muat data ini?
ConnectingAP = Menghubungkan ke titik akses.\nHarap tunggu...
ConnectingPleaseWait = Menghubungkan.\nHarap tunggu...
ConnectionName = Nama koneksi
Corrupted Data = Data korup
Corrupted Data = Data rusak
Delete = Hapus
Delete all = Hapus semua
Delete completed = Selesai menghapus.
@@ -304,7 +306,7 @@ Dumps = Buang
Edit = Edit
Enable All = Aktifkan semua
Enter = Masuk
Filter = Saring
Filter = Filter
Finish = Selesai
GE Frame Dumps = Buang laju bingkai GE
Grid = Kisi-kisi
@@ -359,14 +361,14 @@ D3D11Missing = Versi sistem operasi Anda tidak termasuk D3D11. Silakan jalankan
D3D11NotSupported = GPU Anda tampaknya tidak mendukung Direct3D 11.\n\nApakah Anda ingin mencoba lagi menggunakan Direct3D 9?
Disk full while writing data = Penyimpanan penuh ketika menyimpan data.
ELF file truncated - can't load = File ELF terpotong - tidak dapat dimuat
Error loading file = Tidak dapat memuat permainan.
Error loading file = Tidak dapat memuat berkas.
Error reading file = Kesalahan saat membaca berkas.
Failed initializing CPU/Memory = Gagal menginisialisasi CPU atau memori
Failed to load executable: = Gagal memuat yang dapat dieksekusi:
File corrupt = Berkas korup
File corrupt = Berkas rusak
Game disc read error - ISO corrupt = Kesalahan pembacaan disk permainan: ISO rusak.
GenericAllStartupError = PPSSPP gagal memulai dengan penata grafis apa pun. Coba perbarui grafis Anda dan driver lainnya
GenericBackendSwitchCrash = PPSSPP mogok saat memulai.\n\nIni biasanya berarti masalah driver grafis. Coba tingkatkan driver grafis Anda.\n\nPenata grafis telah dialihkan:
GenericAllStartupError = PPSSPP gagal memulai dengan penyangga grafis apa pun. Coba perbarui grafis Anda dan driver lainnya
GenericBackendSwitchCrash = PPSSPP mogok saat memulai.\n\nIni biasanya berarti masalah driver grafis. Coba tingkatkan driver grafis Anda.\n\nPenyangga grafis telah dialihkan:
GenericDirect3D9Error = Gagal menginisiasi grafis. Coba tingkatkan driver grafis dan DirectX 9 runtime Anda.\n\nApakah Anda ingin mencoba beralih ke OpenGL?\n\nPesan galat:
GenericGraphicsError = Kesalahan pada Grafis
GenericOpenGLError = Gagal menginisiasi grafis. Coba tingkatkan driver grafis Anda.\n\nApakah Anda ingin mencoba beralih ke DirectX 9?\n\nPesan galat:
@@ -375,7 +377,7 @@ InsufficientOpenGLDriver = Driver OpenGL tidak mendukung!\n\nGPU Anda melaporkan
Just a directory. = Hanya sebuah direktori.
Missing key = Kunci hilang
MsgErrorCode = Kesalahan Kode:
MsgErrorSavedataDataBroken = Simpanan data korup.
MsgErrorSavedataDataBroken = Simpanan data rusak.
MsgErrorSavedataMSFull = Memory Stick penuh. Periksa ruang penyimpanan Anda.
MsgErrorSavedataNoData = Peringatan: tidak ada simpanan data yang ditemukan.
MsgErrorSavedataNoMS = Memory Stick tidak dimasukkan.
@@ -398,7 +400,7 @@ This is a saved state, not a game. = Ini adalah status yang disimpan, bukan perm
This is save data, not a game. = Ini adalah simpanan data, bukan permainan.
Unable to create cheat file, disk may be full = Tidak dapat membuat berkas pengecoh, penyimpanan mungkin penuh.
Unable to initialize rendering engine. = Tidak dapat menginisialisasi mesin pelukisan.
Unable to write savedata, disk may be full = Tidak dapat menulis simpanan, penyimpanan mungkin penuh.
Unable to write savedata, disk may be full = Tidak dapat menulis simpanan data, penyimpanan mungkin penuh.
Warning: Video memory FULL, reducing upscaling and switching to slow caching mode = Perhatian: Memori video penuh, mengurangi penskalaan-atas dan berganti ke mode penembolokan lambat.
Warning: Video memory FULL, switching to slow caching mode = Perhatian: Memori video penuh, berganti ke mode penembolokan lambat.
ZIP file detected (Require UnRAR) = Berkas terkompresi (ZIP).\nSilakan ekstrak dahulu (coba UnRAR).
@@ -412,7 +414,7 @@ Create Game Config = Buat konfigurasi permainan
Create Shortcut = Buat jalan pintas
Delete Game = Hapus permainan
Delete Game Config = Hapus konfigurasi permainan
Delete Save Data = Hapus simpanan
Delete Save Data = Hapus simpanan data
Europe = Eropa
Game = Permainan
Game Settings = Pengaturan permainan
@@ -432,7 +434,7 @@ USA = Amerika Serikat
Use UI background = Gunakan latar belakang UI
[Graphics]
% of the void = % dari kekosongan
% of the void = % dari ruang kosong
% of viewport = % dari pandangan port
%, 0:unlimited = %, 0 = tak terbatas
(supersampling) = (penghapus efek bergerigi membuat gambar menjadi lebih halus)
@@ -456,14 +458,14 @@ Use UI background = Gunakan latar belakang UI
Aggressive = Agresif
Alternative Speed = Kecepatan alternatif (dalam %, 0 = tak terbatas)
Alternative Speed 2 = Kecepatan alternatif 2 (dalam %, 0 = tak terbatas)
Anisotropic Filtering = Penyaringan anisotropik
Anisotropic Filtering = Pemfilteran anisotropik
Auto = Otomatis
Auto (1:1) = Otomatis (1:1)
Auto (same as Rendering) = Otomatis (sama dengan resolusi pelukis)
Auto FrameSkip = Lewati laju bingkai secara otomatis
Auto Max Quality = Otomatis kualitas maksimum
Auto Scaling = Penskala otomatis
Backend = Penata grafis
Backend = Penyangga grafis
Balanced = Seimbang
Bicubic = Bikubik
BlockTransfer Tip = Beberapa permainan memerlukan opsi ini untuk menghindari kesalahan grafis.
@@ -498,6 +500,7 @@ Frame Rate Control = Kontrol laju bingkai
Frame Skipping = Lewati laju bingkai
Frame Skipping Type = Jenis lewati laju bingkai
FullScreen = Layar penuh
GPU log profiler = GPU log profiler
Hack Settings = Retas pengaturan (menyebabkan kecacatan)
Hardware Tessellation = Pengujian perangkat keras
Hardware Transform = Transformasi perangkat keras
@@ -544,17 +547,17 @@ RetainChangedTextures Tip = Membuat beberapa permainan lambat, namun beberapa la
Rotation = Rotasi
Safe = Aman
Screen layout = Tata letak layar
Screen Scaling Filter = Penyaring penskala layar
Screen Scaling Filter = Pemfilteran penskala layar
Show Debug Statistics = Tampilkan statistik awakutu
Show FPS Counter = Tampilkan penghitung FPS
Simulate Block Transfer = Simulasikan efek transfer blok
Software Rendering = Pelukisan perangkat lunak (eksperimen)
Software Rendering = Pelukisan perangkat lunak (eksperimental)
Software Skinning = Pengkulitan perangkat lunak
SoftwareSkinning Tip = Menggabungkan model berkulit pada CPU, lebih cepat di kebanyakan permainan
Speed = Kecepatan
Stretching = Peregangan
Texture Filter = Penyaring tekstur
Texture Filtering = Penyaringan tekstur
Texture Filter = Filter tekstur
Texture Filtering = Pemfilteran tekstur
Texture Scaling = Penskala tekstur
Texture Shader = Tekstur shader
Turn off Hardware Tessellation - unsupported = Matikan "Pengujian perangkat keras": Tidak didukung
@@ -569,7 +572,7 @@ Vertex Cache = Tembolok vertex
VertexCache Tip = Lebih cepat, namun dapat menyebabkan kedipan sementara
VSync = VSync
Vulkan = Vulkan
Window Size = Ukuran jendela
Window Size = Ukuran Window
xBRZ = xBRZ
[InstallZip]
@@ -579,7 +582,7 @@ Install game from ZIP file? = Pasang permainan dari berkas ZIP?
Install textures from ZIP file? = Pasang tekstur dari file ZIP?
Installed! = Terpasang!
Texture pack doesn't support install = Paket tekstur tidak mendukung pemasangan
Zip archive corrupt = Arzip ZIP korup
Zip archive corrupt = Arzip ZIP rusak
Zip file does not contain PSP software = File ZIP tidak mengandung perangkat lunak PSP
[KeyMapping]
@@ -608,7 +611,7 @@ Give PPSSPP permission to access storage = Berikan PPSSPP izin untuk mengakses p
Homebrew & Demos = Paket Permainan && Demos
How to get games = Bagaimana caranya mendapatkan permainan?
How to get homebrew & demos = Bagaimana caranya mendapatkan Paket Permainan && Demos?
Load = Muat Permainan
Load = Memuat
Loading... = Memuat...
PinPath = Sematkan
PPSSPP can't load games or save right now = PPSSPP tidak dapat memuat dan menyimpan permainan saat ini
@@ -627,6 +630,7 @@ Graphics = Grafis
Networking = Koneksi
System = Sistem
Tools = Alat
Search = Cari
[MappableControls]
Alt speed 1 = Kecepatan alternatif 1
@@ -656,6 +660,10 @@ D-pad left = D-pad kiri
D-pad right = D-pad kanan
D-pad up = D-pad atas
DevMenu = Menu Pengembang
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Tekan tombol dua kali
Down = Dpad Bawah
Dpad = Dpad
@@ -822,11 +830,13 @@ Undo last save = Urungkan penyimpanan terakhir
5xBR = 5xBR
5xBR-lv2 = 5xBR-lv2
AAColor = Warna AA
Amount = Jumlah
Amount = Nominal
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Perbatasan Hitam
Bloom = Kembang
Brightness = Kecerahan
Cartoon = Kartun
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Koreksi Warna
Contrast = Kontras
CRT = CRT
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Abu-abu
Intensity = Intensitas
InverseColors = Warna Terbalik
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Warna Natural
NaturalA = Warna Natural (tidak kabur)
Off = Mati
@@ -848,7 +859,7 @@ Tex4xBRZ = 4xBRZ
TexMMPX = MMPX
UpscaleSpline36 = Spline36 Kelas Atas
VideoSmoothingAA = Penghalus Video AA
Vignette = Skema
Vignette = Penggelapan di sisi
[PSPCredits]
all the forum mods = Semua forum mod
@@ -880,7 +891,7 @@ tools = Alat-alat bebas yang digunakan:
# Add translators or contributors who translated PPSSPP into your language here.
# Add translators1-6 for up to 6 lines of translator credits.
# Leave extra lines blank. 4 contributors per line seems to look best.
translators1 = PutuDesca
translators1 = ramaanandaa
translators2 = ubunteroz
translators3 = niznet
translators4 = mupralsh
@@ -931,7 +942,7 @@ Menu/Intro = Menu/Pembukaan
Menu/Intro Description = Tidak dapat masuk dalam permainan
Nothing = Tidak ada
Nothing Description = Tidak ada deskripsi
OK = Oke
OK = Ok
Open Browser = Buka peramban
Overall = Keseluruhan
Perfect = Sempurna
@@ -961,7 +972,7 @@ None yet. Things will appear here after you save. = Belum ada. Sesuatu akan munc
Nothing matching '%1' was found. = Tidak ditemukan yang cocok dengan '%1'.
Save Data = Simpan data
Save States = Simpanan status
Savedata Manager = Pengatur data simpanan
Savedata Manager = Pengatur simpanan data
Showing matches for '%1'. = Menampilkan kecocokan untuk '%1'.
Size = Ukuran
@@ -978,9 +989,9 @@ Loaded State = Status/keadaan termuat
Loaded. Game may refuse to save over different savedata. = Sarat. Permainan mungkin menolak untuk menyimpan lebih dari simpanan data yang berbeda.
Loaded. Game may refuse to save over newer savedata. = Sarat. Permainan mungkin menolak untuk menyimpan lebih dari simpanan data yang lebih baru.
Loaded. Save in game, restart, and load for less bugs. = Sarat. Simpan dalam permainan, mulai ulang, dan muat untuk mengurangi kesalahan.
LoadStateDoesntExist = Gagal memuat posisi permainan: Simpanan tidak ada!
LoadStateWrongVersion = Gagal memuat posisi permainan: Simpanan ini untuk versi lawas dari PPSSPP!
norewind = Tidak ada penyimpanan posisi permainan lawas yang tersedia.
LoadStateDoesntExist = Gagal memuat simpanan status permainan: Simpanan tidak ada!
LoadStateWrongVersion = Gagal memuat status permainan: Simpanan status ini untuk versi lawas dari PPSSPP!
norewind = Tidak ada penyimpanan status permainan lawas yang tersedia.
Playing = Bermain
PressESC = Tekan ESC untuk membuka menu jeda.
replaceTextures_false = Tekstur tidak lagi diganti.
@@ -994,6 +1005,13 @@ standard = Kecepatan: standar
State load undone = Pemuatan status dibatalkan
Untitled PSP game = Permainan PSP tanpa judul
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Pengaturan Pemfilteran oleh '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Sudah terpasang
Connection Error = Kesalahan pada koneksi
@@ -1026,6 +1044,7 @@ Debug = Awakutu
Debugger Present = Pengawakutu tersedia
Device Info = Info perangkat
Directories = Direktori
Display Color Formats = Format warna tampilan
Display Information = Informasi tampilan
Driver Version = Versi driver
EGL Extensions = Ekstensi EGL
@@ -1043,7 +1062,7 @@ OpenGL Extensions = Ekstensi OpenGL
Optimal frames per buffer = Optimalisasi bingkai penyangga
Optimal sample rate = Optimalisasi tingkat analogi
OS Information = Informasi OS
PPSSPP build = Bentukan PPSSPP
PPSSPP build = Pembuatan PPSSPP
Refresh rate = Penyegaran
Release = Rilis
RW/RX exclusive = RW/RX eksklusif
@@ -1071,6 +1090,8 @@ AVI Dump started. = Pembuangan AVI dimulai.
AVI Dump stopped. = Pembuangan AVI berhenti
Cache ISO in RAM = Tembolokkan ISO dalam RAM
Change CPU Clock = Ubah pewaktu CPU PSP yang ditiru (tidak stabil)
Color Saturation = Saturasi warna
Color Tint = Pewarnaan
Error: load undo state is from a different game = Kesalahan: memuat status yang berasal dari permainan yang berbeda
Failed to load state for load undo. Error in the file system. = Gagal memuat status untuk membatalkan pemuatan. Kesalahan dalam sistem berkas.
Floating symbols = Simbol mengambang
@@ -1138,10 +1159,11 @@ Rewind Snapshot Frequency = Putar ulang frekuensi foto (memory hog)
Save path in installed.txt = Simpan jalur dalam installed.txt
Save path in My Documents = Simpan jalur dalam dokumen saya
Savestate Slot = Slot simpanan status
Savestate slot backups = Slot simpanan cadangan status
Savestate slot backups = Slot cadangan simpanan status
Screenshots as PNG = Simpan tangkapan layar dalam format PNG
Set UI background... = Gunakan latar belakang UI kustom...
Show ID = Tampilkan ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Tampilkan bendera wilayah
Simulate UMD delays = Simulasikan jeda UMD
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Penyimpanan penuh
Sustained performance mode = Mode kinerja berkelanjutan
Theme = Tema
Time Format = Format waktu
UI = Antarmuka pengguna
UI background animation = Animasi latar belakang UI
@@ -1168,11 +1191,28 @@ WARNING: Battery save mode is on = Peringatan: Mode hemat daya aktif
Waves = Bergelombang
YYYYMMDD = TTTT/BB/HH
[Themes]
Default = Default
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Bawaan
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Rincian
Dismiss = Tolak
Dismiss = Abaikan
Download = Unduh
New version of PPSSPP available = Versi baru PPSSPP tersedia
+40
View File
@@ -82,6 +82,7 @@ Portrait = Ritratto
Portrait Reversed = Ritratto invertito
PSP Action Buttons = Pulsanti Azione PSP (△◯✕☐)
Raw input = Input grezzo
Repeat mode = Repeat mode
Reset to defaults = Reset ai predefiniti
Screen aligned to ground = Schermo allineato a terra
Screen at right angle to ground = Schermo perpendicolare a terra
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Test del framedump
Frame Profiler = Profilo Frame
GPU Driver Test = Test dei driver GPU
GPU Log Profiler = GPU Log Profiler
GPU Profile = Profilo GPU
Jit Compare = Confronto Jit
JIT debug tools = Strumenti di debug JIT
@@ -498,6 +500,7 @@ Frame Rate Control = Controllo Framerate
Frame Skipping = Salto frame
Frame Skipping Type = Tipo di Salto frame
FullScreen = Schermo Intero
GPU log profiler = GPU log profiler
Hack Settings = Impostazioni Hack (causerà dei problemi, sicuramente)
Hardware Tessellation = Tassellazione Hardware
Hardware Transform = Trasformazione Hardware
@@ -625,6 +628,7 @@ Audio = Audio
Controls = Controlli
Graphics = Grafica
Networking = Rete
Search = Search
System = Sistema
Tools = Strumenti
@@ -656,6 +660,10 @@ D-pad left = D-pad sinistra
D-pad right = D-pad destra
D-pad up = D-pad su
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Pulsante doppio tocco
Down = D-Pad Giù
Dpad = Dpad
@@ -794,10 +802,12 @@ Undo last save = Annulla ultimo salvataggio
5xBR-lv2 = 5xBR-lv2
AAColor = Colore AA
Amount = Quantità
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Bordo nero
Bloom = Sfocatura luminosa
Brightness = Luminosità
Cartoon = Disegno
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Correzione dei colori
Contrast = Contrasto
CRT = Linee di scansione CRT
@@ -806,6 +816,7 @@ Gamma = Gamma
Grayscale = Scala di grigi
Intensity = Intensità
InverseColors = Colori invertiti
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Colori naturali
NaturalA = Colori naturali (nessuna sfocatura)
Off = Nessuno
@@ -994,6 +1005,13 @@ standard = Velocità: standard
State load undone = State load undone
Untitled PSP game = Gioco PSP senza titolo
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Già installato
Connection Error = Errore di connessione
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger presente
Device Info = Informazioni dispositivo
Directories = Cartelle
Display Color Formats = Display Color Formats
Display Information = Informazioni display
Driver Version = Versione dei Driver
EGL Extensions = Estensioni EGL
@@ -1071,6 +1090,8 @@ AVI Dump started. = Dump AVI avviato
AVI Dump stopped. = Dump AVI interrotto
Cache ISO in RAM = Metti l'ISO in cache nella RAM (avvio lento)
Change CPU Clock = Cambia la frequenza della CPU (instabile)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1107,6 +1128,8 @@ No animation = Nessuna animazione
Path does not exist! = Il percorso non esiste!
PSP Memory Stick = Memory Stick PSP
Recent games = Giochi recenti
Show Memory Stick folder = Show Memory Stick folder
Theme = Theme
UI = UI
frames, 0:off = frames, 0 = off
Games list settings = Impostazioni Lista giochi
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = ATTENZIONE: La modalità Risparmio Energetico
Waves = Waves
YYYYMMDD = AAAAMMGG
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Dettagli
Dismiss = Ignora
+72 -32
View File
@@ -1,7 +1,7 @@
[Audio]
Alternate speed volume = カスタム速度時のボリューム
Audio backend = オーディオのバックエンド (再起動が必要)
Audio Error = Audio Error
Audio Error = オーディオエラー
AudioBufferingForBluetooth = Bluetoothに適したバッファ (低速)
Auto = 自動
Device = デバイス
@@ -28,8 +28,8 @@ AnalogLimiter Tip = アナログリミッタボタンが押されたとき
Auto = 自動
Auto-centering analog stick = アナログパッドを自動でセンタリングする
Auto-hide buttons after seconds = 指定した秒数後に自動でボタンを隠す
Auto-switch = Auto-switch
Base tilt position = Base tilt position
Auto-switch = 自動切替
Base tilt position = 傾き入力ポジション(画面の向き)
Binds = 割り当て
Button Binding = 対応ボタンの割り当て(複数同時設定可能)
Button Opacity = ボタンの透明度
@@ -41,7 +41,7 @@ Calibration = キャリブレーション
Circular stick input = 環状スティック入力
Classic = クラシック
Confine Mouse = ウィンドウ/表示領域内でマウスをトラップする
Control Mapping = キーを設定する
Control Mapping = キーマッピング(入力ボタン設定)
Custom Key Setting = カスタムキーの設定
Customize = カスタマイズ
Customize tilt = 傾きをカスタマイズする
@@ -82,9 +82,10 @@ Portrait = 縦
Portrait Reversed = 縦 (反転)
PSP Action Buttons = PSPアクションボタン
Raw input = 現実の入力
Repeat mode = Repeat mode
Reset to defaults = デフォルトに戻す
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
Screen aligned to ground = 画面水平状態で使用する
Screen at right angle to ground = 画面直立状態で使用する
Screen Rotation = 画面の向き
seconds, 0 : off = 秒数, 0 = オフ
Sensitivity (scale) = 反応感度 (比率)
@@ -130,7 +131,7 @@ Break = ブレーク
Break on Load = ロード時にブレーク
Buffered Rendering = バッファレンダリング(&B)
Buy Gold = Gold版を購入(&G)
Control Mapping... = キーを設定する(&O)...
Control Mapping... = キーマッピング(入力ボタン設定)(&O)...
Debugging = デバッグ(&D)
Deposterize = ポスタライズを解除する(&D)
Direct3D9 = Direct3D &9
@@ -233,15 +234,16 @@ Disabled JIT functionality = 無効されたJIT機能
Draw Frametimes Graph = フレームタイムグラフを描く
Dump Decrypted Eboot = 復号したEBOOT.BINを起動時にダンプする
Dump Frame GPU Commands = フレームGPUコマンドをダンプする
Enable driver bug workarounds = Enable driver bug workarounds
Enable driver bug workarounds = ドライバーバグの回避の有効化
Enable Logging = デバッグログを有効にする
Enter address = アドレスを入力する
FPU = FPU
Framedump tests = Framedump tests
Framedump tests = フレームダンプのテスト
Frame Profiler = フレームプロファイラ
GPU Driver Test = GPUドライバをテスト
GPU Profile = GPUプロファイル
Jit Compare = Jit compare
GPU Log Profiler = GPUログプロファイラ
Jit Compare = JIT 比較
JIT debug tools = JITデバッグツール
Language = 言語
Load language ini = 言語のiniファイルをロードする
@@ -307,7 +309,7 @@ Enter = 決定
Filter = Filter
Finish = 終了
GE Frame Dumps = GE Frame Dumps
Grid = グリッド
Grid = グリッドのサイズ
Inactive = 非アクティブ
InternalError = 内部エラーが発生しました。
Load = ロード...
@@ -333,7 +335,7 @@ Search = Search
Select = Select
Shift = Shift
Skip = Skip
Snap = グリッド吸着
Snap = グリッドに吸着
Space = スペース
SSID = SSID
Submit = 決定
@@ -474,9 +476,9 @@ Buffered Rendering = バッファレンダリング
BufferedRenderingRequired = 警告: このゲームは「レンダリングモード」を「バッファ」にする必要があります。
Camera = カメラの設定
Camera Device = カメラデバイスの選択
Cardboard Screen Size = 画面のサイズ (in % of the viewport)
Cardboard Screen X Shift = X shift (in % of the blank space)
Cardboard Screen Y Shift = Y shift (in % of the blank space)
Cardboard Screen Size = 画面のサイズ (表示領域に対する%)
Cardboard Screen X Shift = X軸の位置変更 (余白に対する%)
Cardboard Screen Y Shift = Y軸の位置変更 (余白に対する%)
Cardboard VR Settings = Google Cardboard VRの設定
Cheats = チート
CPU Core = CPUコア
@@ -498,6 +500,7 @@ Frame Rate Control = フレームレートのコントロール
Frame Skipping = フレームスキップ
Frame Skipping Type = フレームスキップのタイプ
FullScreen = フルスクリーン
GPU log profiler = GPU log profiler
Hack Settings = ハックの設定 (不具合あり)
Hardware Tessellation = ハードウェアテッセレーション
Hardware Transform = ハードウェアトランスフォーム
@@ -509,7 +512,7 @@ Hybrid + Bicubic = Hybrid + Bicubic
Ignore camera notch when centering = インカメラ液晶部分を画面センタリング領域に含めない
Internal Resolution = 内部解像度
Lazy texture caching = テクスチャキャッシュを遅延させる (高速化)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lazy texture caching Tip = 高速化するが いくつかのゲームでテキスト表示が崩れる場合があります
Linear = Linear
Low = 低
LowCurves = スプライン/ベジェ曲線の品質
@@ -585,13 +588,13 @@ Zip file does not contain PSP software = ZIPファイルにPSPソフトウェア
[KeyMapping]
Autoconfigure = 自動設定
Autoconfigure for device = デバイスの自動設定
Bind All = Bind All
Bind All = 全てを割り当てする
Clear All = 全てクリアする
Default All = デフォルトに戻す
Map a new key for = 新しいキーを入力
Map Key = Map key
Map Mouse = Map mouse
Replace = Replace
Map Key = キーの割り当て指定
Map Mouse = マウスの割り当て指定
Replace = 置き換える
Show PSP = PSP画像を表示
You can press ESC to cancel. = Escを押すとキャンセルできます。
@@ -625,6 +628,7 @@ Audio = オーディオ
Controls = コントロール
Graphics = グラフィックス
Networking = ネットワーク
Search = Search
System = システム
Tools = ツール
@@ -656,6 +660,10 @@ D-pad left = 十字キー 左
D-pad right = 十字キー 右
D-pad up = 十字キー 上
DevMenu = 開発者用メニュー
Display Portrait = 縦表示[正位置]に切り替え
Display Portrait Reversed = 縦表示[逆位置]に切り替え
Display Landscape = 横表示[正位置]に切り替え
Display Landscape Reversed = 横表示[逆位置]に切り替え
Double tap button = ダブルタップ時の設定
Down = 十字キー 下
Dpad = 十字キー
@@ -667,7 +675,7 @@ Left = 十字キー 左
Load State = ステートをロード
Mute toggle = ミュートの切り替え
Next Slot = 次のスロット
None = None
None = 設定なし
Note = ♪ボタン
OpenChat = チャットを開く
Pause = 一時停止
@@ -785,7 +793,7 @@ Save State = ステートをセーブする
Settings = 設定
Switch UMD = UMDを交換する
Undo last load = Undo last load
Undo last save = Undo last save
Undo last save = セーブ内容を戻す
[PostShaders]
(duplicated setting, previous slider will be used) = (duplicated setting, previous slider will be used)
@@ -794,10 +802,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Cartoon
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT scanlines
@@ -806,6 +816,7 @@ Gamma = Gamma
Grayscale = Grayscale
Intensity = Intensity
InverseColors = Inverse Colors
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Natural Colors
NaturalA = Natural Colors (no blur)
Off = オフ
@@ -912,7 +923,7 @@ Stopping.. = 停止しています...
[Reporting]
Bad = Bad
FeedbackCRCCalculating = Disc CRC: Calculating...
FeedbackCRCCalculating = Disc CRC: 計算中...
FeedbackCRCValue = Disc CRC: %1
FeedbackDelayInfo = あなたのデータはバックグラウンドで送信されます。
FeedbackDesc = エミュレーションの評価をコミュニティに報告する
@@ -939,7 +950,7 @@ Perfect Description = ゲーム全体に渡って完全なエミュレーショ
Plays = Plays
Plays Description = 完全に遊べるがグリッチが生じる
ReportButton = 報告する
Show disc CRC = Show disc CRC
Show disc CRC = CRCを表示する
Speed = 速度
Submit Feedback = フィードバックを送信する
SuggestionConfig = 適切な設定についてウェブサイトのレポートを参照してください。
@@ -975,8 +986,8 @@ GLToolsWarning = 警告: GLToolsを検出しました。問題が起きるかも
In menu = In menu
Load savestate failed = セーブステートのロードに失敗しました
Loaded State = ステートをロードしました
Loaded. Game may refuse to save over different savedata. = Loaded. Game may refuse to save over different savedata.
Loaded. Game may refuse to save over newer savedata. = Loaded. Game may refuse to save over newer savedata.
Loaded. Game may refuse to save over different savedata. = ロードしました。 異なるセーブデータである場合セーブが拒否される場合があります。
Loaded. Game may refuse to save over newer savedata. = ロードしました。最新のセーブデータがある場合セーブが拒否される場合があります。
Loaded. Save in game, restart, and load for less bugs. = ロードしました。バグの発生を減らすためにゲーム中でセーブを行い、再起動してロードしてください。
LoadStateDoesntExist = ステートのロードに失敗しました: セーブステートがありません。
LoadStateWrongVersion = ステートのロードに失敗しました: 古いバージョンのセーブステートです。
@@ -991,9 +1002,16 @@ saveNewTextures_false = テクスチャの保存が無効になりました。
saveNewTextures_true = テクスチャがストレージに保存されます。
SpeedCustom2 = 速度: カスタム速度2
standard = 速度: 標準
State load undone = State load undone
State load undone = ステートロードが取り消されました。
Untitled PSP game = 無題のPSPゲーム
[Search]
No settings matched '%1' = No settings matched '%1'
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
Filter = Filter
Clear filter = Clear filter
[Store]
Already Installed = インストール済み
Connection Error = 接続エラー
@@ -1025,7 +1043,8 @@ D3DCompiler Version = D3DCompilerバージョン
Debug = デバッグ
Debugger Present = デバッガーあり
Device Info = デバイス情報
Directories = Directories
Directories = ディレクトリ
Display Color Formats = Display Color Formats
Display Information = ディスプレイ情報
Driver Version = ドライバのバージョン
EGL Extensions = EGL拡張
@@ -1049,7 +1068,7 @@ Release = リリース
RW/RX exclusive = RW/RX専用
Sample rate = サンプルレート
Shading Language = シェーディング言語
Storage = Storage
Storage = ストレージ情報
Sustained perf mode = 性能維持モード
System Information = システム情報
System Name = システム名
@@ -1083,6 +1102,8 @@ Cheats = チート
Clear Recent = 履歴をクリアする
Clear Recent Games List = ゲームリストの履歴をクリアする
Clear UI background = UIの背景をクリアする
Color Tint = UIの色調
Color Saturation = UIの彩度
Confirmation Button = 決定ボタン
Date Format = 日付の形式
Day Light Saving = サマータイム
@@ -1124,7 +1145,7 @@ Not a PSP game = PSPのゲームではありません
Off = オフ
Oldest Save = 最も古いセーブ
Path does not exist! = Path does not exist!
PSP Memory Stick = PSP Memory Stick
PSP Memory Stick = メモリースティックの設定
PSP Model = PSPのモデル
PSP Settings = PSPの設定
PSP-1000 = PSP-1000
@@ -1143,6 +1164,7 @@ Screenshots as PNG = スクリーンショットをPNG形式で保存する
Set UI background... = UIの背景を設定する...
Show ID = IDを表示する
Show region flag = 地域の旗を表示する
Show Memory Stick folder = メモリスティックフォルダーの場所を開く
Simulate UMD delays = UMDの遅延をシミュレートする
Slot 1 = スロット1
Slot 2 = スロット2
@@ -1151,6 +1173,7 @@ Slot 4 = スロット4
Slot 5 = スロット5
Storage full = ストレージが一杯です
Sustained performance mode = パフォーマンス維持モード
Theme = UIのテーマ
Time Format = 時刻の形式
UI = ユーザーインターフェース
UI Sound = UI操作音
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = 警告: バッテリーセーブモードが
Waves = Waves
YYYYMMDD = 年/月/日
[Themes]
Default = Default
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = デフォルト
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = 無視
+40
View File
@@ -82,6 +82,7 @@ Portrait = Portret
Portrait Reversed = Potret kebalik
PSP Action Buttons = PSP Aksi tombol
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Pigura Profiler
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Jit mbandhingake
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = Kontrol Frame-rate
Frame Skipping = Frame-skip
Frame Skipping Type = Frame skipping type
FullScreen = Layar Penuh
GPU log profiler = GPU log profiler
Hack Settings = Retas setelsn (nyebabake glitches)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Ndandani Hardware
@@ -625,6 +628,7 @@ Audio = Suoro
Controls = Kontrol
Graphics = Tampilan
Networking = Jaringan
Search = Search
System = Sistem
Tools = Alat
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Ngisor
Dpad = Dpad
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Kartun
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT scanlines
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Keabu-abuan
Intensity = Intensity
InverseColors = Warna kebalik
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Warna Natural
NaturalA = Natural Colors (no blur)
Off = Ora Aktif
@@ -994,6 +1005,13 @@ standard = Kacepetan: standar
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Mpun terpasang
Connection Error = Galat koneksi
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
AVI Dump stopped. = AVI dump stopped
Cache ISO in RAM = Cache lengkap ISO ing RAM
Change CPU Clock = Ganti CPU Clock (unstable)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = Gambar minangka PNG
Set UI background... = Set UI background...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Simulasi UMD telat
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Penyimpenan lengkap
Sustained performance mode = Sustained performance mode
Theme = Theme
Time Format = Format wektu
UI = Antarmuka Panganggo
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
Waves = Waves
YYYYMMDD = TTTTBBHH
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Ngilangi
+40
View File
@@ -82,6 +82,7 @@ Portrait = 세로
Portrait Reversed = 세로 반전
PSP Action Buttons = PSP 액션 버튼
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = 프레임 프로파일러
GPU Driver Test = GPU 드라이버 테스트
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU 프로파일
Jit Compare = JIT 비교
JIT debug tools = JIT 디버그 툴
@@ -498,6 +500,7 @@ Frame Rate Control = 프레임 비율 제어
Frame Skipping = 프레임 생략
Frame Skipping Type = 프레임 생략 유형
FullScreen = 전체 화면
GPU log profiler = GPU log profiler
Hack Settings = 핵 설정 (이것은 오류의 원인이 됩니다)
Hardware Tessellation = 하드웨어 테셀레이션
Hardware Transform = 하드웨어 변환
@@ -625,6 +628,7 @@ Audio = 오디오
Controls = 조작
Graphics = 그래픽
Networking = 네트워킹
Search = Search
System = 시스템
Tools = 도구
@@ -656,6 +660,10 @@ D-pad left = 방향 패드.좌
D-pad right = 방향 패드.우
D-pad up = 방향 패드.상
DevMenu = 개발 메뉴
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = 방향 패드.하
Dpad = 방향 패드
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA 색상
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = 검정 테두리
Bloom = 블룸
Brightness = 밝기
Cartoon = 카툰
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = 색상 교정
Contrast = 명암
CRT = CRT 스캔라인
@@ -835,6 +845,7 @@ Gamma = 감마
Grayscale = 그레이스케일
Intensity = 강도
InverseColors = 색 반전
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = 자연 색상
NaturalA = 자연 색상 (블러 없음)
Off = 끄기
@@ -996,6 +1007,13 @@ standard = 속도: 표준
State load undone = State load undone
Untitled PSP game = 이름 없는 PSP 게임
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = 이미 설치되어 있습니다
Connection Error = 연결 오류
@@ -1028,6 +1046,7 @@ Debug = 디버그
Debugger Present = 디버거 표시
Device Info = 장치 정보
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = 디스플레이 정보
Driver Version = 드라이버 버전
EGL Extensions = EGL 확장
@@ -1073,6 +1092,8 @@ AVI Dump started. = AVI 덤프 시작됨
AVI Dump stopped. = AVI 덤프 정지됨
Cache ISO in RAM = ISO 전체를 램에 캐싱
Change CPU Clock = CPU 클럭 변경 (불안정)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1144,6 +1165,7 @@ Savestate slot backups = 상태 저장 백업
Screenshots as PNG = PNG 형식으로 스크린샷 저장
Set UI background... = UI 배경화면 지정하기...
Show ID = ID 보기
Show Memory Stick folder = Show Memory Stick folder
Show region flag = 지역코드 플래그 보기
Simulate UMD delays = UMD 지연 시뮬레이션
Slot 1 = 슬롯 1
@@ -1153,6 +1175,7 @@ Slot 4 = 슬롯 4
Slot 5 = 슬롯 5
Storage full = 저장 공간 가득참
Sustained performance mode = 지속 성능 모드
Theme = Theme
Time Format = 시간 표시 방식
UI = 사용자 인터페이스
UI background animation = UI background animation
@@ -1170,9 +1193,26 @@ WARNING: Battery save mode is on = 주의: 배터리 절약 모드가 켜짐
Waves = Waves
YYYYMMDD = YYYYMMDD
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = 거절
+40
View File
@@ -82,6 +82,7 @@ Portrait = ແນວຕັ້ງ
Portrait Reversed = ກັບດ້ານແນວຕັ້ງ
PSP Action Buttons = ປຸ່ມກົດຂອງ PSP
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = ລາຍລະອຽດຂອງເຟຣມ
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Jit compare
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = ຄວບຄຸມເຟຣມເຣດ
Frame Skipping = ຂ້າມເຟຣມ
Frame Skipping Type = Frame skipping type
FullScreen = ເຕັມໜ້າຈໍ
GPU log profiler = GPU log profiler
Hack Settings = ການຕັ້ງຄ່າແຮັກ
Hardware Tessellation = Hardware tessellation
Hardware Transform = ໃຊ້ຮາດແວຣ໌ປະມວນຜົນ
@@ -625,6 +628,7 @@ Audio = ສຽງ
Controls = ການຄວບຄຸມ
Graphics = ກຣາບຟິກ
Networking = ເຄື່ອຂ່າຍ
Search = Search
System = ລະບົບ
Tools = ເຄື່ອງມື
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = ເມນູຜູ້ພັດທະນາ
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Dpad ລົງ
Dpad = Dpad
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Cartoon
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Grayscale
Intensity = Intensity
InverseColors = InverseColors
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Natural
NaturalA = Natural Colors (no blur)
Off = ປິດ
@@ -994,6 +1005,13 @@ standard = ຄວາມໄວ: ມາດຕະຖານ
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = ຕິດຕັ້ງຮຽບຮ້ອຍແລ້ວ
Connection Error = ການເຊື່ອມຕໍ່ລົ້ມເຫຼວ
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = ເລີ່ມຖ່າຍໂອນຂໍ້ມູນ AVI
AVI Dump stopped. = ຢຸດຖ່າຍໂອນຂໍ້ມູນ AVI ແລ້ວ.
Cache ISO in RAM = ເກັບແຄດ ISO ໄວ້ໃນ RAM
Change CPU Clock = "ປ່ຽນຄ່າຈຳລອງຄວາມຖີ່ຂອງ CPU (ບໍ່ສະຖຽນ)"
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = ຈັບພາບໜ້າຈໍເປັນ PNG
Set UI background... = ປ່ຽນພາບພື້ນຫຼັງ...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Simulate UMD delays
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = ບ່ອນເກັບຂໍ້ມູນເຕັມ
Sustained performance mode = Sustained performance mode
Theme = Theme
Time Format = ຮູບແບບເວລາ
UI = ການໂຕ້ຕອບຜູ້ໃຊ້
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
Waves = Waves
YYYYMMDD = ປີ/ເດືອນ/ວັນ
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = ຍົກເລີກ
+40
View File
@@ -82,6 +82,7 @@ Portrait = Status
Portrait Reversed = Status (apsuktas)
PSP Action Buttons = PSP konsolės veiksmų mygtukai
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Frame profiler
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Jit compare
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = Kadrų kontrolė
Frame Skipping = Kadrų praleidimas
Frame Skipping Type = Frame skipping type
FullScreen = Pilnas ekranas
GPU log profiler = GPU log profiler
Hack Settings = Modifikavimo parametrai (gali sukelti problemų)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Aparatūros transformacija
@@ -625,6 +628,7 @@ Audio = Garsas
Controls = Valdymas
Graphics = Grafika
Networking = Tinklų parametrai
Search = Search
System = Sistema
Tools = Tools
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Krypčių mygtukas žemyn
Dpad = Krypčių mygtukai
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Spalva
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Animacinis filmas
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT skenavimo linjos
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Grayscale
Intensity = Intensity
InverseColors = Perkeisti spalvas
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Naturalios spalvos
NaturalA = Natural Colors (no blur)
Off = Išjungti
@@ -994,6 +1005,13 @@ standard = Greitis: standartinis
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Jau instaliuota
Connection Error = Prisijungimo klaida
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
AVI Dump stopped. = AVI dump stopped
Cache ISO in RAM = Cache full ISO in RAM
Change CPU Clock = Pakeisti emuliuojamo PSP pagrindinio procesoriaus greitį (unstable)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = Išsaugoti nuotraukas PNG formatu
Set UI background... = Set UI background...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Simulate UMD delays
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Storage full
Sustained performance mode = Sustained performance mode
Theme = Theme
Time Format = Laiko formatas
UI = Vartotojo sąsaja
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
Waves = Waves
YYYYMMDD = MMMMMMDD
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Atmesti
+40
View File
@@ -82,6 +82,7 @@ Portrait = Portrait
Portrait Reversed = Portrait reversed
PSP Action Buttons = PSP action buttons
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Frame profiler
GPU Driver Test = Ujian driver GPU
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Jit compare
JIT debug tools = Alat pepijat JIT
@@ -498,6 +500,7 @@ Frame Rate Control = Kawalan kadar Frame
Frame Skipping = Pelompatan Frame
Frame Skipping Type = Frame skipping type
FullScreen = Skrin penuh
GPU log profiler = GPU log profiler
Hack Settings = Godam tetapan (mungkin menyebabkan gangguan)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Penukaran Alatan
@@ -625,6 +628,7 @@ Audio = Suara
Controls = Kawalan
Graphics = Grafik
Networking = Networking
Search = Search
System = Sistem
Tools = Tools
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Dpad Bawah
Dpad = PadD
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = Warna AA
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Mekar
Brightness = Brightness
Cartoon = Kartun
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT scanlines
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Grayscale
Intensity = Intensity
InverseColors = Terbalikkan warna
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Warna asli
NaturalA = Natural Colors (no blur)
Off = Tutup
@@ -994,6 +1005,13 @@ standard = Kelajuan: standad
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Telah dipasang sebelumnya
Connection Error = Kesalahan Sambungan
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
AVI Dump stopped. = AVI dump stopped
Cache ISO in RAM = Cache full ISO in RAM
Change CPU Clock = Tukar pemasa CPU (unstable)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = Simpan pembidik skrin sebagai format PNG
Set UI background... = Set UI background...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Simulate UMD delays
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Storage full
Sustained performance mode = Sustained performance mode
Theme = Theme
Time Format = Format waktu
UI = UI
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
Waves = Waves
YYYYMMDD = TTTTBBHH
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Abaikan
+40
View File
@@ -82,6 +82,7 @@ Portrait = Portret
Portrait Reversed = Omgekeerd portret
PSP Action Buttons = PSP-actietoetsen
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Frameanalyse
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Jit vergelijken
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = Framerateinstellingen
Frame Skipping = Frames overslaan
Frame Skipping Type = Frame skipping type
FullScreen = Volledig scherm
GPU log profiler = GPU log profiler
Hack Settings = Hackinstellingen (kan glitches veroorzaken)
Hardware Tessellation = Hardwarebetegeling
Hardware Transform = Hardwaretransformatie
@@ -625,6 +628,7 @@ Audio = Geluid
Controls = Besturing
Graphics = Beeld
Networking = Netwerk
Search = Search
System = Systeem
Tools = Hulpmiddelen
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = Ontwikkelaarsmenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Beneden
Dpad = Richtingstoetsen
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-kleur
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloeieffect
Brightness = Brightness
Cartoon = Cartoon
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT-scanlijnen
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Grijswaarden
Intensity = Intensity
InverseColors = Omgekeerde kleuren
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Natuurlijke kleuren
NaturalA = Natural Colors (no blur)
Off = Uit
@@ -994,6 +1005,13 @@ standard = Snelheid: standaard
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Al geïnstalleerd
Connection Error = Verbindingsfout
@@ -1026,6 +1044,7 @@ Debug = Fouten opsporen
Debugger Present = Foutopsporing aanwezig
Device Info = Apparaatinformatie
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Beeldscherminformatie
Driver Version = Driverversie
EGL Extensions = EGL-extensies
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI-dump gestart
AVI Dump stopped. = AVI-dump gestopt
Cache ISO in RAM = Hele ISO naar RAM-cache kopiëren
Change CPU Clock = CPU-kloksnelheid aanpassen (instabiel)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = Screenshots opslaan in PNG-formaat
Set UI background... = UI-achtergrond instellen...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = UMD-vertraging simuleren
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Onvoldoende opslagruimte
Sustained performance mode = Aanhoudende prestatiemodus
Theme = Theme
Time Format = Tijdweergave
UI = Gebruikersomgeving
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WAARSCHUWING: Batterijbesparingsmodus staat a
Waves = Waves
YYYYMMDD = JJJJMMDD
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Annuleren
+40
View File
@@ -82,6 +82,7 @@ Portrait = Portrait
Portrait Reversed = Portrait reversed
PSP Action Buttons = PSP action buttons
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Frame profiler
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Jit compare
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = Framerate control
Frame Skipping = Ramme Hoppe over
Frame Skipping Type = Frame skipping type
FullScreen = Fullskjerm
GPU log profiler = GPU log profiler
Hack Settings = Hack settings (may cause glitches)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Maskinvare omdanning
@@ -625,6 +628,7 @@ Audio = Lyd
Controls = Kontroll
Graphics = Grafikk
Networking = Networking
Search = Search
System = System
Tools = Tools
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Dpad Down
Dpad = Dpad
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Cartoon
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT scanlines
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Gråtoneskala
Intensity = Intensity
InverseColors = Inverse Colors
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Natural Colors
NaturalA = Natural Colors (no blur)
Off = Off
@@ -994,6 +1005,13 @@ standard = Hastighet: standard
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Already installed
Connection Error = Connection error
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
AVI Dump stopped. = AVI dump stopped
Cache ISO in RAM = Cache full ISO in RAM
Change CPU Clock = Change emulated PSP's CPU clock (unstable)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = Save screenshots in PNG format
Set UI background... = Set UI background...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Simulate UMD delays
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Storage full
Sustained performance mode = Sustained performance mode
Theme = Theme
Time Format = Time format
UI = UI
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
Waves = Waves
YYYYMMDD = YYYYMMDD
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Dismiss
+40
View File
@@ -82,6 +82,7 @@ Portrait = Pionowo
Portrait Reversed = Odwrócone pionowo
PSP Action Buttons = Klawisze akcji PSP
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Profiler klatki
GPU Driver Test = Test sterownika GPU
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Porównywanie JIT
JIT debug tools = Narzędzia debugowania JIT
@@ -498,6 +500,7 @@ Frame Rate Control = Kontrola klatek na sekundę
Frame Skipping = Pomijanie klatek
Frame Skipping Type = Tryb pomijania klatek
FullScreen = Pełny ekran
GPU log profiler = GPU log profiler
Hack Settings = Ustawienia specjalne (powodują problemy)
Hardware Tessellation = Sprzętowa teselacja
Hardware Transform = Transformacja sprzętowa
@@ -625,6 +628,7 @@ Audio = Dźwięk
Controls = Sterowanie
Graphics = Grafika
Networking = Sieć
Search = Search
System = System
Tools = Narzędzia
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = Menu developerskie
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Strzałka w dół
Dpad = Krzyżak
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = Kolor AA
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Efekt rozmycia
Brightness = Brightness
Cartoon = Komiks
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = Imitacja monitora CRT
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Skala szarości
Intensity = Intensity
InverseColors = Odwrócenie kolorów
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Naturalne kolory
NaturalA = Naturalne kolory (bez rozmycia)
Off = Wyłącz
@@ -994,6 +1005,13 @@ standard = Prędkość: standardowa
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Zainstalowane
Connection Error = Błąd połączenia
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger obecny
Device Info = Inf. o urządzeniu
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Informacje o Wyświetlaczu
Driver Version = Wersja sterownika
EGL Extensions = Rozszerzenia EGL
@@ -1071,6 +1090,8 @@ AVI Dump started. = Rozpoczęto zrzut do AVI
AVI Dump stopped. = Zatrzymano zrzut do AVI
Cache ISO in RAM = Wczytuj całe ISO do RAM'u
Change CPU Clock = Zmień częstotliwość zegara CPU (niestabilnie)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Kopie zapasowe slota zapisu stanu
Screenshots as PNG = Zapisuj zrzuty ekranu jako PNG
Set UI background... = Zmień tło interfejsu...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Symuluj opóźnienia UMD
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Dysk zapełniony
Sustained performance mode = Tryb wysokiej wydajności
Theme = Theme
Time Format = Format czasu
UI = Interfejs użytkownika
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = UWAGA: Oszczędzanie energii jest włączone
Waves = Waves
YYYYMMDD = RRRR/MM/DD
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Odrzuć
+41 -1
View File
@@ -106,6 +106,7 @@ Portrait = Retrato
Portrait Reversed = Retrato invertido
PSP Action Buttons = Botões de ação do PSP
Raw input = Entrada natural dos dados
Repeat mode = Repeat mode
Reset to defaults = Resetar para os padrões
Screen aligned to ground = Tela alinhada ao solo
Screen at right angle to ground = Tela no ângulo direito do solo
@@ -264,6 +265,7 @@ FPU = FPU
Framedump tests = Testes dos dumps dos frames
Frame Profiler = Analista dos frames
GPU Driver Test = Teste do driver da GPU
GPU Log Profiler = GPU Log Profiler
GPU Profile = Perfil da GPU
Jit Compare = Comparar JIT
JIT debug tools = Ferramentas de debug do JIT
@@ -522,6 +524,7 @@ Frame Rate Control = Controle da taxa dos frames
Frame Skipping = Pulo dos frames
Frame Skipping Type = Tipo de pulo dos frames
FullScreen = Tela cheia
GPU log profiler = GPU log profiler
Hack Settings = Configurações dos hacks (pode causar erros gráficos)
Hardware Tessellation = Tesselação por hardware
Hardware Transform = Transformação por hardware
@@ -649,6 +652,7 @@ Audio = Áudio
Controls = Controles
Graphics = Gráficos
Networking = Rede
Search = Search
System = Sistema
Tools = Ferramentas
@@ -680,6 +684,10 @@ D-pad left = Direcional esquerdo
D-pad right = Direcional direito
D-pad up = Direcional pra cima
DevMenu = Menu dos desenvolvedores
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Botão do toque duplo
Down = Direcional pra Baixo
Dpad = Direcional
@@ -818,10 +826,12 @@ Undo last save = Desfazer o último salvamento
5xBR-lv2 = 5xBR-lv2
AAColor = Cores-do-AA
Amount = Quantidade
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Borda preta
Bloom = Bloom
Brightness = Brilho
Cartoon = Cartoon
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Correção das cores
Contrast = Contraste
CRT = Scanlines do CRT
@@ -830,6 +840,7 @@ Gamma = Gama
Grayscale = Tons de cinza
Intensity = Intensidade
InverseColors = Cores invertidas
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Cores naturais
NaturalA = Cores naturais (sem borrão)
Off = Desligado
@@ -981,7 +992,7 @@ View Feedback = Visualizar todos os feedbacks
Date = Data
Filename = Nome do arquivo
No screenshot = Sem screenshot
None yet. Things will appear here after you save. = Nada ainda. As coisas aparecerão aqui após você salvar.
None yet. Things will appear here after you save. = Nada ainda. As coisas aparecerão aqui após você salvar.
Nothing matching '%1' was found. = Nada combinando com o '%1' foi achado.
Save Data = Dados salvos
Save States = States salvos
@@ -1018,6 +1029,13 @@ standard = Velocidade: padrão
State load undone = Carregamento do state desfeito
Untitled PSP game = Jogo de PSP sem título
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Já instalado
Connection Error = Erro de conexão
@@ -1050,6 +1068,7 @@ Debug = Debug
Debugger Present = Debugger presente
Device Info = Informação do dispositivo
Directories = Diretórios
Display Color Formats = Display Color Formats
Display Information = Informação da tela
Driver Version = Versão do driver
EGL Extensions = Extensões do EGL
@@ -1095,6 +1114,8 @@ AVI Dump started. = Dump do AVI iniciado
AVI Dump stopped. = Dump do AVI parado
Cache ISO in RAM = Pôr a ISO inteira na RAM
Change CPU Clock = Mudar o clock da CPU do PSP emulado (instável)
Color Saturation = Color Saturation
Color Tint = Color Tint
Memory Stick folder = Pasta do cartão de memória
Memory Stick size = Tamanho do cartão de memória
Change Nickname = Mudar apelido
@@ -1166,6 +1187,7 @@ Savestate slot backups = Backups dos slots dos states salvos
Screenshots as PNG = Salvar as screenshots no formato PNG
Set UI background... = Definir o cenário de fundo da interface do usuário...
Show ID = Mostrar ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Mostrar a bandeira da região
Simulate UMD delays = Simular atrasos do UMD
Slot 1 = Slot 1
@@ -1175,6 +1197,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Armazenamento cheio
Sustained performance mode = Modo de performance sustentado
Theme = Theme
Time Format = Formato da hora
UI = Interface do usuário
UI Sound = Som da interface do usuário
@@ -1192,9 +1215,26 @@ WARNING: Battery save mode is on = AVISO: O modo de economia da bateria está li
Waves = Ondas
YYYYMMDD = AAAAMMDD
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Padrão
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Detalhes
Dismiss = Ignorar
+40
View File
@@ -82,6 +82,7 @@ Portrait = Retrato
Portrait Reversed = Retrato invertido
PSP Action Buttons = Botões de acção da PSP
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Frame profiler
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Comparar jit
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = Framerate control
Frame Skipping = Saltar fotogramas
Frame Skipping Type = Frame skipping type
FullScreen = Fullscreen
GPU log profiler = GPU log profiler
Hack Settings = Hack settings (may cause glitches)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Transformação por Hardware
@@ -625,6 +628,7 @@ Audio = Áudio
Controls = Controlos
Graphics = Gráficos
Networking = Networking
Search = Search
System = Sistema
Tools = Tools
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Dpad Down
Dpad = Dpad
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Cartoon
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT scanlines
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Grayscale
Intensity = Intensity
InverseColors = Inverse Colors
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Natural Colors
NaturalA = Natural Colors (no blur)
Off = Off
@@ -994,6 +1005,13 @@ standard = Speed: standard
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Já instalado
Connection Error = Erro de conexão
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
AVI Dump stopped. = AVI dump stopped
Cache ISO in RAM = Carregar toda a ISO em RAM
Change CPU Clock = Alterar relógio emulado do CPU da PSP (unstable)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = Gravar capturas de ecrã no formato PNG
Set UI background... = Set UI background...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Simular atrasos do UMD
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Armazenamento cheio
Sustained performance mode = Sustained performance mode
Theme = Theme
Time Format = Formato da hora
UI = Interface de usuário
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
Waves = Waves
YYYYMMDD = AAAAMMDD
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Ignorar
+40
View File
@@ -82,6 +82,7 @@ Portrait = Portret
Portrait Reversed = Portret intors
PSP Action Buttons = Butoane acțiune PSP
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Frame profiler
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Jit compare
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = Control rată de cadre
Frame Skipping = Cadre Omise
Frame Skipping Type = Frame skipping type
FullScreen = Ecran intreg
GPU log profiler = GPU log profiler
Hack Settings = Setări trișare (pot cauza stricăciuni)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Transformare pe Hardware
@@ -625,6 +628,7 @@ Audio = Audio
Controls = Setări de Control
Graphics = Grafică
Networking = Rețelistică
Search = Search
System = Sistem
Tools = Tools
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Dpad Jos
Dpad = Dpad
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Cartoon
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT scanlines
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Grayscale
Intensity = Intensity
InverseColors = Culori Inversate
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Culori Naturale
NaturalA = Natural Colors (no blur)
Off = Oprit
@@ -994,6 +1005,13 @@ standard = Viteză: standard
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Deja instalat
Connection Error = Eroare de conexiune
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
AVI Dump stopped. = AVI dump stopped
Cache ISO in RAM = Cache full ISO in RAM
Change CPU Clock = Change emulated PSP's CPU clock (unstable)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = Salvează instantanee în format PNG
Set UI background... = Set UI background...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Simulare întârzieri UMD
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Stocare plină
Sustained performance mode = Sustained performance mode
Theme = Theme
Time Format = Format timp
UI = Interfața cu utilizatorul
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
Waves = Waves
YYYYMMDD = YYYYMMDD
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Ignoră
+40
View File
@@ -82,6 +82,7 @@ Portrait = Портретная
Portrait Reversed = Портретная (перевернутая)
PSP Action Buttons = Кнопки действий PSP
Raw input = Прямой ввод
Repeat mode = Repeat mode
Reset to defaults = По умолчанию
Screen aligned to ground = Экран повёрнут к земле
Screen at right angle to ground = Экран повёрнут под прямым углом к земле
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Тест дампов кадров
Frame Profiler = Профайлер кадров
GPU Driver Test = Проверка драйвера ГП
GPU Log Profiler = GPU Log Profiler
GPU Profile = Профиль ГП
Jit Compare = Сравнение с JIT
JIT debug tools = Инструменты отладки JIT
@@ -499,6 +501,7 @@ Frame Rate Control = Управление частотой кадров
Frame Skipping = Пропуск кадров
Frame Skipping Type = Тип пропуска кадров
FullScreen = Полноэкранный режим
GPU log profiler = GPU log profiler
Hack Settings = Параметры хаков (могут вызывать глюки)
Hardware Tessellation = Аппаратная тесселяция
Hardware Transform = Аппаратное преобразование
@@ -626,6 +629,7 @@ Audio = Аудио
Controls = Управление
Graphics = Графика
Networking = Сеть
Search = Search
System = Системные
Tools = Инструменты
@@ -657,6 +661,10 @@ D-pad left = D-pad влево
D-pad right = D-pad вправо
D-pad up = D-pad вверх
DevMenu = Меню разраб.
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Двойное нажатие на кнопку
Down = Вниз
Dpad = Крестовина
@@ -795,10 +803,12 @@ Undo last save = Отменить последнее сохранение
5xBR-lv2 = 5xBR-lv2
AAColor = AA-цвета
Amount = Размер
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Черные рамки
Bloom = Свечение
Brightness = Яркость
Cartoon = Мультипликация
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Цветокоррекция
Contrast = Контрастность
CRT = ЭЛТ-развертка
@@ -807,6 +817,7 @@ Gamma = Gamma
Grayscale = Оттенки серого
Intensity = Интенсивность
InverseColors = Инвертированные цвета
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Естественные цвета
NaturalA = Естественные цвета (без размытия)
Off = Выключена
@@ -995,6 +1006,13 @@ standard = Скорость: стандартная
State load undone = Загрузка состояния была отменена
Untitled PSP game = Безымянная игра для PSP
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Уже установлено
Connection Error = Ошибка подключения
@@ -1027,6 +1045,7 @@ Debug = Отладочная
Debugger Present = Отладчик присутствует
Device Info = Устройство
Directories = Директории
Display Color Formats = Display Color Formats
Display Information = Информация о дисплее
Driver Version = Версия драйвера
EGL Extensions = Расширенния EGL
@@ -1072,6 +1091,8 @@ AVI Dump started. = Дамп AVI запущен
AVI Dump stopped. = Дамп AVI остановлен
Cache ISO in RAM = Кэшировать ISO в ОЗУ
Change CPU Clock = Эмулируемая частота ЦП PSP (нестабильно)
Color Saturation = Color Saturation
Color Tint = Color Tint
Memory Stick folder = Изменить папку с картой памяти
Memory Stick size = Изменить размер карты памяти (Гб)
Change Nickname = Изменить ник
@@ -1143,6 +1164,7 @@ Savestate slot backups = Резервные копии слота состоян
Screenshots as PNG = Сохранять скриншоты в PNG
Set UI background... = Изменить фон интерфейса...
Show ID = Показывать ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Показывать флаг региона
Simulate UMD delays = Имитировать задержки UMD
Slot 1 = Слот 1
@@ -1152,6 +1174,7 @@ Slot 4 = Слот 4
Slot 5 = Слот 5
Storage full = Диск заполнен
Sustained performance mode = Режим длительной работы
Theme = Theme
Time Format = Формат времени
UI = Пользовательский интерфейс
UI Sound = Звуки интерфейса
@@ -1169,9 +1192,26 @@ WARNING: Battery save mode is on = ВНИМАНИЕ: включен режим
Waves = Волны
YYYYMMDD = ГГГГММДД
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = По умолчанию
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Подробности
Dismiss = Отклонить
+40
View File
@@ -82,6 +82,7 @@ Portrait = Porträtt
Portrait Reversed = Porträtt omvänt
PSP Action Buttons = PSP action-knappar
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Frame-profiler
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Jit-jämförare
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = Framerate-kontroll
Frame Skipping = Frameskipping
Frame Skipping Type = Frame skipping type
FullScreen = Fullskärm
GPU log profiler = GPU log profiler
Hack Settings = Hack-inställningar (kan orsaka problem)
Hardware Tessellation = Hårdvarutessellering
Hardware Transform = Hårdvarutransform
@@ -625,6 +628,7 @@ Audio = Ljud
Controls = Kontroll
Graphics = Grafik
Networking = Nätverk
Search = Search
System = System
Tools = Verktyg
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Dpad Ner
Dpad = Dpad
@@ -794,10 +802,12 @@ Undo last save = Ångra senaste spar
5xBR-lv2 = 5xBR-lv2
AAColor = AAColor
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Cartoon
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT scanlines
@@ -806,6 +816,7 @@ Gamma = Gamma
Grayscale = Gråskala
Intensity = Intensity
InverseColors = InverseColors
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Natural
NaturalA = Natural Colors (no blur)
Off = Off
@@ -994,6 +1005,13 @@ standard = Hastighet: standard
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Redan installerad
Connection Error = Uppkopplingsfel
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
AVI Dump stopped. = AVI dump stopped
Cache ISO in RAM = Cachea hela ISO:n i RAM
Change CPU Clock = Ändra CPU-frekvens (kan orsaka instabilitet)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = Skärmdumpar som PNG
Set UI background... = Välj UI-bakgrund...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Simulera UMD-fördröjningar
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Lagringsutrymme fullt
Sustained performance mode = Sustained performance mode
Theme = Theme
Time Format = Tidsformat
UI = Användargränssnitt
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
Waves = Waves
YYYYMMDD = YYYYMMDD
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Detaljer
Dismiss = Stäng
+40
View File
@@ -82,6 +82,7 @@ Portrait = Patayo
Portrait Reversed = Pabaliktad na patayo
PSP Action Buttons = PSP action buttons
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Frame profiler
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = Ipagkumpara ang JIT
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = Pag kontrol ng frame rate
Frame Skipping = Frame Skipping
Frame Skipping Type = Frame skipping type
FullScreen = Isakto sa Sukat ng iyong Iskrin
GPU log profiler = GPU log profiler
Hack Settings = Hack Settings (maaring magdulot ng pagloloko sa laro)
Hardware Tessellation = Hardware tessellation
Hardware Transform = Hardware Transform
@@ -625,6 +628,7 @@ Audio = Tunog
Controls = Kontrol
Graphics = Graphics
Networking = Networking
Search = Search
System = Sistema
Tools = Tools
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = DevMenu
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Baba
Dpad = Dpad
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Cartoon
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT scanlines
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Grayscale
Intensity = Intensity
InverseColors = Inverse Colors
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Natural Colors
NaturalA = Natural Colors (no blur)
Off = Off
@@ -994,6 +1005,13 @@ standard = Bilis: Karaniwan
State load undone = State load undone
Untitled PSP game = Untitled PSP game
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Already Installed
Connection Error = Connection Error
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
AVI Dump stopped. = AVI dump stopped
Cache ISO in RAM = Cache full ISO in RAM
Change CPU Clock = Baguhin ang PSP CPU Clock (hindi stable)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Lumulutang na simbolo
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = I-save ang Screenshot sa PNG na pormat
Set UI background... = Magtakda ng UI background...
Show ID = Ipakita ang ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Ipakita ang rehiyon ng watawat
Simulate UMD delays = Simulate UMD Delays
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Puno na ang storage
Sustained performance mode = Sustained performance mode
Theme = Theme
Time Format = Pormat ng oras
UI = UI
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = BABALA: Naka bukas na ang battery save mode
Waves = Waves
YYYYMMDD = TTTTBBPP
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Detalye
Dismiss = Dismiss
+20 -3
View File
@@ -82,6 +82,7 @@ Portrait = แนวตั้ง
Portrait Reversed = แนวตั้งกลับด้าน
PSP Action Buttons = ปุ่มแอ็คชั่นของ PSP
Raw input = ค่าตั้งต้น
Repeat mode = Repeat mode
Reset to defaults = คืนค่าเริ่มต้น
Screen aligned to ground = หน้าจอชิดกับพื้น
Screen at right angle to ground = หน้าจอที่มุมขวากับพื้น
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = ทดสอบไฟล์เฟรมดั๊มพ์
Frame Profiler = รายละเอียดของเฟรม
GPU Driver Test = ทดสอบไดรเวอร์ GPU
GPU Log Profiler = GPU Log Profiler
GPU Profile = โปรไฟล์ GPU
Jit Compare = เปรียบเทียบระบบ JIT
JIT debug tools = เครื่องมือตรวจสอบระบบ JIT
@@ -498,6 +500,7 @@ Frame Rate Control = การควบคุมเฟรมเรท
Frame Skipping = ข้ามเฟรม
Frame Skipping Type = รูปแบบการข้ามเฟรม
FullScreen = เต็มหน้าจอ
GPU log profiler = GPU log profiler
Hack Settings = ตั้งค่าการปรับแฮ็ค (อาจแสดงผลผิดพลาด)
Hardware Tessellation = ฮาร์ดแวร์ เทสเซลเลชั่น
Hardware Transform = ใช้ฮาร์ดแวร์ในการแปลงค่าประมวลผล
@@ -657,6 +660,10 @@ D-pad left = ปุ่มลูกศรซ้าย
D-pad right = ปุ่มลูกศรขวา
D-pad up = ปุ่มลูกศรขึ้น
DevMenu = เมนูผู้พัฒนา
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = กดเบิ้ลสองทีที่ปุ่ม
Down = ลูกศรลง
Dpad = ลูกศร
@@ -754,8 +761,6 @@ Chat Button Position = ปุ่มตำแหน่งแชท
Chat Here = แชทที่นี่
Chat message = ข้อความแชท
Chat Screen Position = ตำแหน่งหน้าต่างแชท
Color Tint = โทนสี
Color Saturation = ความอิ่มตัวของสี
Disconnected from AdhocServer = เซิร์ฟเวอร์ Adhoc ถูกตัดขาดการเชื่อมต่อ
DNS Error Resolving = กำลังแก้ไขข้อผิดพลาดของ DNS
Enable built-in PRO Adhoc Server = เปิดการใช้งานเซิร์ฟเวอร์ Pro Adhoc
@@ -826,10 +831,12 @@ Undo last save = เลิกทำเซฟครั้งล่าสุด
5xBR-lv2 = ภาพคมชัดคูณ 5 (เวอร์ชั่น 2)
AAColor = ภาพดูมีสีสัน
Amount = ระดับ
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = ขอบดำ
Bloom = ภาพสว่างขึ้น
Brightness = แสงสว่าง
Cartoon = ภาพออกแนวการ์ตูน
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = ภาพสีสมจริง
Contrast = ความคมชัด
CRT = ภาพออกโทนเหลืองขึ้นเส้น
@@ -838,6 +845,7 @@ Gamma = แกมม่า
Grayscale = ภาพโทนสีเทา
Intensity = ความเข้มของแสง
InverseColors = ภาพสีกลับ
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = ภาพเน้นสีธรรมชาติ
NaturalA = ภาพเน้นสีธรรมชาติ (ไม่เบลอ)
Off = ปิด
@@ -1036,6 +1044,7 @@ Debug = แก้ไขบั๊ก
Debugger Present = ตัวช่วยแก้ไขบั๊ก
Device Info = ข้อมูลอุปกรณ์
Directories = เส้นทางเก็บข้อมูล
Display Color Formats = Display Color Formats
Display Information = ข้อมูลของหน้าจอแสดงผล
Driver Version = เวอร์ชั่นของไดรเวอร์
EGL Extensions = ส่วนขยายอีจีแอล
@@ -1088,6 +1097,8 @@ Cheats = สูตรโกง
Clear Recent = ลบรายการเกมที่เล่นล่าสุด
Clear Recent Games List = ลบรายการเกมที่พึ่งเล่นไปในครั้งล่าสุด
Clear UI background = ลบภาพพื้นหลัง
Color Tint = โทนสี
Color Saturation = ความอิ่มตัวของสี
Confirmation Button = ปุ่มยืนยัน
Date Format = รูปแบบวันที่
Day Light Saving = เวลาออมแสง
@@ -1180,6 +1191,12 @@ WARNING: Battery save mode is on = คำเตือน: โหมดประ
Waves = คลื่น
YYYYMMDD = ปี/เดือน/วัน
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = ค่าดั้งเดิม
@@ -1190,7 +1207,7 @@ Default = ค่าดั้งเดิม
%1 heading = %1 หัวข้อ
%1 radio button = %1 ปุ่มตัวเลือก
%1 text field = %1 ช่องข้อความ
Choices: ตัวเลือก:
Choices: = ตัวเลือก:
List: = รายการ:
Progress: %1% = ความคืบหน้า: %1%
Screen representation = การแสดงหน้าจอ
+40
View File
@@ -82,6 +82,7 @@ Portrait = Dikey
Portrait Reversed = Ters dikey
PSP Action Buttons = PSP eylem tuşları
Raw input = Ham girdi
Repeat mode = Repeat mode
Reset to defaults = Varsayılanlara sıfırla
Screen aligned to ground = Ekran yere hizalansın
Screen at right angle to ground = Screen at right angle to ground
@@ -242,6 +243,7 @@ FPU = FPU
Framedump tests = Framedump testleri
Frame Profiler = Frame profiler
GPU Driver Test = GPU sürücü testi
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profili
Jit Compare = Jit karşılaştırma
JIT debug tools = JIT hata ayıklama araçları
@@ -500,6 +502,7 @@ Frame Rate Control = Kare hızı denetimi
Frame Skipping = Kare atla
Frame Skipping Type = Kare atlama türü
FullScreen = Tam ekran
GPU log profiler = GPU log profiler
Hack Settings = Hack ayarları (Küçük teknik problemlere neden olabilir.)
Hardware Tessellation = Donanım Mozaikleme
Hardware Transform = Donanım dönüştürme
@@ -627,6 +630,7 @@ Audio = Ses
Controls = Kontroller
Graphics = Grafik
Networking = Ağ ayarları
Search = Search
System = Sistem
Tools = Araçlar
@@ -658,6 +662,10 @@ D-pad left = D-pad sol
D-pad right = D-pad sağ
D-pad up = D-pad yukarı
DevMenu = Geliştirici Menüsü
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Düğmeye çift basın
Down = Dpad Aşağı
Dpad = Dpad
@@ -824,10 +832,12 @@ Undo last save = Son kaydetmeyi geri al
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = Miktar
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Siyah çerçeve
Bloom = Bloom
Brightness = Parlaklık
Cartoon = Çizgi film
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Karşıtlık
CRT = CRT tarama çizgileri
@@ -836,6 +846,7 @@ Gamma = Gamma
Grayscale = Gri tonlama
Intensity = Yoğunluk
InverseColors = Ters Renkler
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Doğal Renkler
NaturalA = Doğal Renkler (bulanıklık yok)
Off = Kapalı
@@ -995,6 +1006,13 @@ standard = Hız: Standart
State load undone = Durum yüklemesi tamamlanmadı
Untitled PSP game = Başlıksız PSP oyunu
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Zaten yüklü
Connection Error = Bağlantı hatası
@@ -1027,6 +1045,7 @@ Debug = Hata Ayıklama
Debugger Present = Hata ayıklayıcı var
Device Info = Cihaz bilgisi
Directories = Dizinler
Display Color Formats = Display Color Formats
Display Information = Ekran bilgisi
Driver Version = Sürücü sürümü
EGL Extensions = EGL eklentileri
@@ -1072,6 +1091,8 @@ AVI Dump started. = AVI kaydı başladı
AVI Dump stopped. = AVI kaydı bitti
Cache ISO in RAM = Bütün ISO'yu RAM'e önbellekle
Change CPU Clock = Taklit edilen PSP'nin CPU sayacını değiştir (kararsız)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Hata: yükleme geri alma durumu farklı bir oyundan
Failed to load state for load undo. Error in the file system. = Yüklemeyi geri alma durumu yüklenemedi. Dosya sisteminde hata.
Floating symbols = kayan simgeler
@@ -1143,6 +1164,7 @@ Savestate slot backups = Durum kaydı slot yedekleri
Screenshots as PNG = Ekran görüntülerini PNG formatında kaydet
Set UI background... = Arayüz arkaplanı ayarla...
Show ID = ID'yi göster
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Bölge bayrağını göster
Simulate UMD delays = UMD gecikmelerini simule et
Slot 1 = Slot 1
@@ -1152,6 +1174,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Depolama dolu
Sustained performance mode = Sürekli performans modu
Theme = Theme
Time Format = Zaman biçimi
UI = Kullanıcı arayüzü
UI background animation = UI arka plan animasyonu
@@ -1169,9 +1192,26 @@ WARNING: Battery save mode is on = UYARI: Güç tasarrufu açık
Waves = Dalgalar
YYYYMMDD = YYYYAAGG
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Detaylar
Dismiss = Reddet
+40
View File
@@ -82,6 +82,7 @@ Portrait = Портретна
Portrait Reversed = Портретна (перевернута)
PSP Action Buttons = Кнопки дій PSP
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Профілі кадрів
GPU Driver Test = Перевірка драйверу GPU
GPU Log Profiler = GPU Log Profiler
GPU Profile = Профіль GPU
Jit Compare = Порівняння з Jit
JIT debug tools = Інструменти налагодження JIT
@@ -498,6 +500,7 @@ Frame Rate Control = Управління частотою кадрів
Frame Skipping = Пропуск кадрів
Frame Skipping Type = Тип пропуску кадрів
FullScreen = Повноекранний режим
GPU log profiler = GPU log profiler
Hack Settings = Параметри хаків (можуть викликати глюки)
Hardware Tessellation = Апаратна тесселляція
Hardware Transform = Апаратне перетворення
@@ -625,6 +628,7 @@ Audio = Аудіо
Controls = Управління
Graphics = Графіка
Networking = Мережа
Search = Search
System = Система
Tools = Інструменти
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = Меню розробника
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Вниз
Dpad = Хрестовина
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Кольори
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Яскравість
Cartoon = Мультиплікація
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Корекція кольорів
Contrast = Контраст
CRT = Кінескоп 1
@@ -835,6 +845,7 @@ Gamma = Гамма
Grayscale = Відтінки сірого
Intensity = Інтенсивність
InverseColors = Зворотні кольори
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Натуральні кольори
NaturalA = Натуральні кольори (без розмиття)
Off = Вимкнені
@@ -994,6 +1005,13 @@ standard = Швидкість: стандартна
State load undone = State load undone
Untitled PSP game = Безіменна гра для PSP
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Вже встановлено
Connection Error = Помилка підключення
@@ -1026,6 +1044,7 @@ Debug = Налагодження
Debugger Present = Присутній налагоджувач
Device Info = Інформація про пристрій
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Інформація про дисплей
Driver Version = Версія драйвера
EGL Extensions = Розширення EGL
@@ -1071,6 +1090,8 @@ AVI Dump started. = Дамп AVI запущено
AVI Dump stopped. = Дамп AVI зупинено
Cache ISO in RAM = Кешувати ISO в оперативну пам'ять
Change CPU Clock = Змінити частоту CPU (нестабільно)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Резервні копії слота стану
Screenshots as PNG = Скріншот в PNG
Set UI background... = Змінити фон інтерфейсу...
Show ID = Показати ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Показати прапор регіону
Simulate UMD delays = Імітувати затримки UMD
Slot 1 = Слот 1
@@ -1151,6 +1173,7 @@ Slot 4 = Слот 4
Slot 5 = Слот 5
Storage full = Пам'ять заповнено
Sustained performance mode = Режим тривалої роботи
Theme = Theme
Time Format = Формат часу
UI = Користувацький інтерфейс
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = УВАГА: включений режим е
Waves = Waves
YYYYMMDD = РРРРММДД
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Відхилити
+40
View File
@@ -82,6 +82,7 @@ Portrait = Chiều dọc
Portrait Reversed = Chiều dọc đảo ngược
PSP Action Buttons = Nút hành động của PSP
Raw input = Raw input
Repeat mode = Repeat mode
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = Framedump tests
Frame Profiler = Khung hồ sơ
GPU Driver Test = GPU driver test
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU profile
Jit Compare = So sánh Jit
JIT debug tools = JIT debug tools
@@ -498,6 +500,7 @@ Frame Rate Control = Điều khiển tốc độ khung hình
Frame Skipping = Nhảy khuôn hình
Frame Skipping Type = Frame skipping type
FullScreen = Toàn màn hình
GPU log profiler = GPU log profiler
Hack Settings = Thiết lập hack (sẽ bị lỗi)
Hardware Tessellation = Lót phần cứng
Hardware Transform = Chuyển đổi phần cứng
@@ -625,6 +628,7 @@ Audio = Âm thanh
Controls = Điều khiển
Graphics = Đồ họa
Networking = Mạng
Search = Search
System = Hệ thống
Tools = Công cụ
@@ -656,6 +660,10 @@ D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = Menu NPH
Display Landscape = Display Landscape
Display Landscape Reversed = Display Landscape Reversed
Display Portrait = Display Portrait
Display Portrait Reversed = Display Portrait Reversed
Double tap button = Double tap button
Down = Xuống
Dpad = Dpad
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-màu
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Tăng độ nét
Brightness = Brightness
Cartoon = Hoạt họa
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT đường quét
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Đen trắng
Intensity = Intensity
InverseColors = Màu âm bản
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Màu tự nhiên (mờ)
NaturalA = Màu tự nhiên (không mờ)
Off = Tắt
@@ -994,6 +1005,13 @@ standard = Tốc độ: bình thường
State load undone = State load undone
Untitled PSP game = Trò chơi PSP không tên
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = Đã cài rồi
Connection Error = Lỗi kết nối
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Thông tin thiết bị
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Hiện thông tin
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = Đưa AVI vào bắt đầu
AVI Dump stopped. = Đưa AVI vào dừng lại
Cache ISO in RAM = Cache full ISO in RAM
Change CPU Clock = Chỉnh đồng hồ CPU (không ổn định)
Color Saturation = Color Saturation
Color Tint = Color Tint
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
Screenshots as PNG = Chụp ảnh màn hình bằng định dạng PNG
Set UI background... = Set UI background...
Show ID = Show ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = Show region flag
Simulate UMD delays = Simulate UMD delays
Slot 1 = Slot 1
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = Bộ nhớ đầy
Sustained performance mode = Chế độ hiệu suất duy trì
Theme = Theme
Time Format = Chỉnh định dạng thời gian (12/24)
UI = Giao diện người dùng
UI background animation = UI background animation
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = CẢNH BÁO: Chế độ tiết kiệm pin đ
Waves = Waves
YYYYMMDD = NamThangNgay
[TextureShaders]
Off = Off
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Dismiss = Bỏ qua
+113 -79
View File
@@ -82,20 +82,21 @@ Portrait = 纵向
Portrait Reversed = 纵向反转
PSP Action Buttons = PSP 功能键
Raw input = 原始输入
Repeat mode = Repeat mode
Reset to defaults = 重置为默认
Screen aligned to ground = 屏幕平行地面时
Screen at right angle to ground = 屏幕与地面垂直时
Screen aligned to ground = 屏幕水平地面
Screen at right angle to ground = 屏幕垂直地面
Screen Rotation = 屏幕旋转
seconds, 0 : off = 秒, 0 = 不隐藏
Sensitivity (scale) = 灵敏度 (倍率)
Sensitivity = 灵敏度
Shape = 形状
Show Touch Pause Menu Button = 显示暂停菜单按键
Swipe = 挥动
Swipe sensitivity = 挥动灵敏度
Swipe smoothing = 挥动平滑度
Swipe = 滑动
Swipe sensitivity = 滑动灵敏度
Swipe smoothing = 滑动平滑度
Thin borders = 细边框
Tilt Base Radius = 最小摇杆半径
Tilt Base Radius = 倾斜最小半径
Tilt Input Type = 重力感应替代按键类型
Tilt Sensitivity along X axis = 沿 X 轴倾斜灵敏度
Tilt Sensitivity along Y axis = 沿 Y 轴倾斜灵敏度
@@ -104,8 +105,8 @@ Toggle mode = 切换模式
Touch Control Visibility = 触摸按键可见性
Use custom right analog = 自定义右摇杆用途
Use Mouse Control = 使用鼠标控制
Visibility = 可见设定
Visible = 可见
Visibility = 可见性设定
Visible = 可见性
X = X
Y = Y
@@ -120,21 +121,21 @@ Refresh Rate = 刷新率
[DesktopUI]
# If your language does not show well with the default font, you can use Font to specify a different one.
# Just add it to your language's ini file and uncomment it (remove the # by Font).
Auto Max Quality = 自动最佳质量
Auto Max Quality = 自动最佳质量 (&Q)
Font = 微软雅黑
About PPSSPP... = 关于 PPSSPP (&A)...
Auto = 自动 (&A)
Backend = 渲染引擎 (需要 PPSSPP 重新启动) (&3)
Bicubic = &双三次
Backend = 渲染引擎 (需要 PPSSPP 重新启动) (&b)
Bicubic = 双三次 (&B)
Break = 停止
Break on Load = 载入后停止
Buffered Rendering = 缓冲渲染 (&B)
Buy Gold = 购买黄金版 (&G)
Control Mapping... = 按键映射 (&O)...
Control Mapping... = 按键映射 (&o)...
Debugging = 调试 (&D)
Deposterize = 色调融合 (&D)
Direct3D9 = Direct3D9 (&D)
Direct3D11 = Direct3D11 (&D)
Direct3D9 = Direct3D 9 (&9)
Direct3D11 = Direct3D11 (&11)
Disassembly = 反汇编 (&D)...
Discord = Discord
Display Layout Editor = 显示布局编辑器...
@@ -144,79 +145,79 @@ Emulation = 模拟 (&E)
Enable Cheats = 启用金手指 (&C)
Enable Sound = 开启声音 (&O)
Exit = 退出 (X)
Extract File... = 提取文件...
Extract File... = 提取文件 (&x)...
File = 文件 (&F)
Frame Skipping = 跳帧 (&F)
Frame Skipping Type = 跳帧方式
Fullscreen = 全屏幕 (&L)
Fullscreen = 全屏幕 (&l)
Game Settings = 游戏设置 (&G)
GE Debugger... = GE 调试器 (&R)...
GE Debugger... = GE 调试器 (&r)...
GitHub = Git&Hub
Hardware Transform = 硬件几何变换 (&H)
Help = 帮助 (&H)
Hybrid = &混合
Hybrid + Bicubic = 混合 + 双三次
Hybrid = 混合 (&H)
Hybrid + Bicubic = 混合 + 双三次 (&y)
Ignore Illegal Reads/Writes = 忽略读写错误 (&I)
Ignore Windows Key = 忽略 Windows 键
Keep PPSSPP On Top = 窗口总在最前 (&K)
Landscape = 横向
Landscape reversed = 横向反转
Language... = 语言 (&L)...
Language... = 语言 (&n)...
Linear = 线性过滤 (&L)
Load = 载入 (&L)...
Load .sym File... = 载入 .sym 文件 (&a)...
Load Map File... = 载入内存镜像文件 (&M)...
Load State = 快速读档
Load State = 快速读档 (&o)
Load State File... = 载入即时存档 (&L)...
Log Console = 控制台日志 (&L)
Memory View... = 查看内存 (&M)...
Memory View... = 查看内存 (&V)...
More Settings... = 更多设置 (&M)...
Nearest = 邻近取样 (&N)
Non-Buffered Rendering = 跳过缓冲效果 (非缓冲, 更快)
Non-Buffered Rendering = 跳过缓冲效果 (非缓冲, 更快) (&S)
Off = 关闭 (&O)
Open Chat = 打开聊天
Open Directory... = 打开目录 (&D)...
Open from MS:/PSP/GAME... = 打开 MS:/PSP/GAME (P)...
Open from MS:/PSP/GAME... = 打开 MS:/PSP/GAME (&p)...
Open Memory Stick = 打开记忆棒 (&M)
Open New Instance = 打开新的模拟器进程
OpenGL = OpenGL (&O)
OpenGL = &OpenGL
Pause = 暂停 (&P)
Pause When Not Focused = 后台运行时自动暂停 (&P)
Portrait = 纵向
Portrait reversed = 纵向反转
Postprocessing Shader = 后处理着色器
Postprocessing Shader = 后处理着色器 (&g)
PPSSPP Forums = PPSSPP 官方论坛 (&F)
Record = 录制
Record Audio = 录制音频
Record Display = 录制视频
Record = 录制 (&R)
Record Audio = 录制音频 (&A)
Record Display = 录制视频 (&D)
Rendering Mode = 渲染模式 (&O)
Rendering Resolution = 渲染分辨率 (&R)
Reset = 复位 (&E)
Reset = 重置 (&e)
Reset Symbol Table = 重置符号表 (&R)
Run = 运行 (&R)
Save .sym File... = 保存 .sym 文件 (&e)...
Save Map File... = 保存内存镜像文件 (&S)...
Save State = 快速存档
Save State = 快速存档 (&a)
Save State File... = 保存即时存档 (&S)...
Savestate Slot = 即时存档插槽 (&T)
Screen Scaling Filter = 屏幕缩放滤镜
Show Debug Statistics = 显示调试信息 (&G)
Show FPS Counter = 显示 &FPS 计数器
Savestate Slot = 即时存档插槽 (&t)
Screen Scaling Filter = 屏幕缩放滤镜 (&e)
Show Debug Statistics = 显示调试信息 (&g)
Show FPS Counter = 显示 &FPS 计数器
Skip Number of Frames = 跳过帧的数量
Skip Percent of FPS = 跳过帧率的百分比
Stop = 停止 (&S)
Switch UMD = 切换 UMD 光盘
Take Screenshot = 屏幕截图 (&T)
Texture Filtering = 纹理过滤方式 (&X)
Texture Filtering = 纹理过滤方式 (&x)
Texture Scaling = 纹理缩放方式 (&T)
Use Lossless Video Codec (FFV1) = 使用无损视频编解码器 (FFV1)
Use Lossless Video Codec (FFV1) = 使用无损视频编解码器 (FFV1) (&U)
Use output buffer for video = 录制时使用输出缓冲
Vertex Cache = 顶点缓存 (&V)
VSync = 垂直同步 (&Y)
VSync = 垂直同步 (&y)
Vulkan = Vulkan
Window Size = 窗口大小 (&Z)
Window Size = 窗口大小 (&W)
www.ppsspp.org = 访问官网 www.&ppsspp.org
xBRZ = &xBRZ
xBRZ = &xBRZ (&x)
[Developer]
Allocator Viewer = Allocator 查看器 (Vulkan)
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = 帧转储测试
Frame Profiler = 帧分析器
GPU Driver Test = GPU 驱动程序测试
GPU Log Profiler = GPU 日志分析器
GPU Profile = GPU 分析器
Jit Compare = Jit 比较
JIT debug tools = JIT 调试工具
@@ -318,11 +320,11 @@ Move = 移动
Network Connection = 网络连接
NEW DATA = 新建存档
No = 否
ObtainingIP = 获取IP地址.\n请稍候...
ObtainingIP = 获取 IP 地址.\n请稍候...
OK = 确定
Old savedata detected = 检测到旧版本的存档数据
Options = 选项
Reset = 重设
Reset = 重置
Resize = 调整大小
Retry = 重试
Save = 保存
@@ -498,6 +500,7 @@ Frame Rate Control = 帧率控制
Frame Skipping = 跳帧
Frame Skipping Type = 跳帧方式
FullScreen = 全屏幕
GPU log profiler = GPU 日志分析器
Hack Settings = 渲染修正 (可能引发故障)
Hardware Tessellation = 硬件曲面细分
Hardware Transform = 硬件几何变换
@@ -630,7 +633,7 @@ Tools = 工具
Search = 搜索
[MappableControls]
Alt speed 1 = 自定义速度
Alt speed 1 = 自定义速度 1
Alt speed 2 = 自定义速度 2
An.Down = 左摇杆:下
An.Left = 左摇杆:左
@@ -657,12 +660,16 @@ D-pad left = 方向键:左
D-pad right = 方向键:右
D-pad up = 方向键:上
DevMenu = 开发者菜单
Display Landscape = 显示横向
Display Landscape Reversed = 显示横向反转
Display Portrait = 显示纵向
Display Portrait Reversed = 显示纵向反转
Double tap button = 双击键
Down = 方向键:下
Dpad = 方向键
Frame Advance = 逐帧播放
Hold = 短按电源键
Home = Home键
Home = Home 键
L = L
Left = 方向键:左
Load State = 载入即时存档
@@ -692,10 +699,10 @@ Select = Select
SpeedToggle = 加速(按一次)
Square = 方形
Start = Start
Swipe Down = 向下挥动
Swipe Left = 向左挥动
Swipe Right = 向右挥动
Swipe Up = 向上挥动
Swipe Down = 向下滑动
Swipe Left = 向左滑动
Swipe Right = 向右滑动
Swipe Up = 向上滑动
tap to customize = 点击以自定义
Texture Dumping = 纹理转储
Texture Replacement = 纹理替换
@@ -709,37 +716,37 @@ Vol - = 音量 -
Wlan = 无线网络
[MemStick]
Already contains PSP data = 已含有PSP数据
Create or Choose a PSP folder = 创建或者选择PSP文件夹
Already contains PSP data = 已含有 PSP 数据
Create or Choose a PSP folder = 创建或者选择 PSP 文件夹
Current = 目前
DataCanBeShared = 数据可以在普通版/黄金版之间共用
DataCannotBeShared = 数据无法在普通版/黄金版之间共用!
DataWillBeLostOnUninstall = 警告!卸载PPSSPP将丢失全部数据!
DataWillStay = 卸载PPSSPP时会保留数据。
DataWillBeLostOnUninstall = 警告!卸载 PPSSPP 将丢失全部数据!
DataWillStay = 卸载 PPSSPP 时会保留数据。
Done! = 完成!
EasyUSBAccess = 用USB读取数据更简单
EasyUSBAccess = 用 USB 读取数据更简单
Failed to move some files! = 无法移动部分文件!
Failed to save config = 无法保存配置!
Free space = 可用空间
Manually specify PSP folder = 手动指定PSP文件夹
MemoryStickDescription = 选择PSP文件的存放位置 (记忆棒)
Manually specify PSP folder = 手动指定 PS P文件夹
MemoryStickDescription = 选择 PSP 文件的存放位置 (记忆棒)
Move Data = 移动PSP数据
Selected PSP Data Folder = 选择PSP数据文件夹
Selected PSP Data Folder = 选择 PSP 数据文件夹
No data will be changed = 您数据不会更改
PPSSPP will restart after the change = 完成设置后会重启PPSSPP
PPSSPP will restart after the change = 完成设置后会重启 PPSSPP
Skip for now = 暂时跳过
Starting move... = 开始移动...
That folder doesn't work as a memstick folder. = 您选择的文件夹无法作为记忆棒目录。
USBAccessThrough = USB连接时请打开Android/data/org.ppsspp.ppsspp/files
USBAccessThroughGold = USB连接时请打开Android/data/org.ppsspp.ppssppgold/files
USBAccessThrough = USB连接时请打开 Android/data/org.ppsspp.ppsspp/files
USBAccessThroughGold = USB连接时请打开 Android/data/org.ppsspp.ppssppgold/files
Use App Private Data = 在APP内置的目录中保存
Use PSP folder at root of storage = 在手机目录中保存PSP文件
Welcome to PPSSPP! = 欢迎使用PPSSPP!
Use PSP folder at root of storage = 在手机目录中保存 PSP 文件
Welcome to PPSSPP! = 欢迎使用 PPSSPP!
WhatsThis = 这个设置有什么用?
[Networking]
AdHoc Server = Ad Hoc 服务器
AdhocServer Failed to Bind Port = 无法绑定Adhoc服务器端口
AdhocServer Failed to Bind Port = 无法绑定 Adhoc 服务器端口
AM: Data from Unknown Port = AM: 来自未知端口的数据
Auto = 自动
Bottom Center = 正下方
@@ -754,8 +761,8 @@ Chat Button Position = 聊天按钮位置
Chat Here = 在这里聊天
Chat message = 聊天消息
Chat Screen Position = 聊天屏幕位置
Disconnected from AdhocServer = 与Adhoc服务器断开连接
DNS Error Resolving = DNS错误解析
Disconnected from AdhocServer = 与 Adhoc 服务器断开连接
DNS Error Resolving = DNS 错误解析
Enable built-in PRO Adhoc Server = 启用内置 PRO Ad Hoc 服务器
Enable network chat = 启用聊天
Enable networking = 启用联网/无线网络 (测试)
@@ -768,7 +775,7 @@ Enter Quick Chat 3 = 输入快速聊天3
Enter Quick Chat 4 = 输入快速聊天4
Enter Quick Chat 5 = 输入快速聊天5
Error = 错误
Failed to Bind Localhost IP = 无法绑定本地主机IP
Failed to Bind Localhost IP = 无法绑定本地主机 IP
Failed to Bind Port = 无法绑定端口
Failed to connect to Adhoc Server = 无法连接Adhoc服务器
Forced First Connect = 强制首次连接(更快的连接)
@@ -800,8 +807,6 @@ UPnP need to be reinitialized = UPnP需要重新初始化
UPnP use original port = UPnP 使用原始端口(启用 = 兼容PSP)
Validating address... = 正在验证地址...
WLAN Channel = WLAN 频道
Color Tint = 颜色色调
Color Saturation = 颜色饱和度
You're in Offline Mode, go to lobby or online hall = 您现在是离线模式, 请进入房间或着在线大厅
[Pause]
@@ -826,32 +831,35 @@ Undo last save = 撤销保存
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = 数量
Animation speed (0 -> disable) = 动画速度 (0 -> 未启用)
Black border = 黑色描边
Bloom = Bloom
Bloom = Bloom (泛光)
Brightness = 亮度
Cartoon = Cartoon
ColorCorrection = Color correction
Cartoon = Cartoon (卡通)
ColorCorrection = Color correction (颜色修正)
Contrast = 对比度
CRT = CRT 扫描线
FXAA = FXAA (快速近似抗锯齿)
Gamma = 伽马值
Grayscale = Grayscale (灰度图)
Intensity = 强度
InverseColors = 反色
Natural = 自然色
NaturalA = 自然色 (无模糊)
InverseColors = InverseColors (反色)
Natural = Natural (自然色)
NaturalA = NaturalA (自然色-无模糊)
Off = 关闭
Power = 效果强度
PSPColor = PSP 色彩
Saturation = 色彩
Scanlines = 扫描线 (CRT)
Sharpen = 锐化
Sharpen = Sharpen (锐化)
SSAA(Gauss) = SuperSamplingAA (超级采样抗锯齿:高斯)
Tex4xBRZ = 4xBRZ
TexMMPX = MMPX
UpscaleSpline36 = Spline36 Upscaler
UpscaleSpline36 = Spline36 缩放
VideoSmoothingAA = VideoSmoothingAA (视频平滑抗锯齿)
Vignette = Vignette (暗角)
MitchellNetravali = Mitchell-Netravali 双三插值缩放
CatmullRom = Catmull-Rom 双三插值缩放
[PSPCredits]
all the forum mods = 所有的论坛管理员
@@ -886,10 +894,10 @@ tools = 使用的第三方开源库:
translators1 = sum2012, kaienfr, raven02, aquanull, xiwo4525
translators2 = wuspring, zzq920817, W-MS, xzapk, Arthur200000
translators3 = Playhi, PeaceShi, Nargacuga, driver1998
translators4 =
translators4 = xujibbs
translators5 =
translators6 =
Twitter @PPSSPP_emu = Twitter @PPSSPP_emu
Twitter @PPSSPP_emu = Twitter
website = 请查阅官方网站
written = 使用 C++ 编写以保证速度与移植性
@@ -1029,6 +1037,7 @@ Debug = 调试
Debugger Present = 调试器已连接
Device Info = 设备信息
Directories = 目录
Display Color Formats = 显示颜色格式
Display Information = 显示信息
Driver Version = 驱动程序版本
EGL Extensions = EGL 扩展
@@ -1063,6 +1072,8 @@ Vendor (detected) = 供应商 (检测到的)
Version Information = 版本信息
Vulkan Extensions = Vulkan 扩展
Vulkan Features = Vulkan 特性
Driver bugs = 驱动调试
No GPU driver bugs detected = 未检测到 GPU 驱动错误
[System]
(broken) = (损坏)
@@ -1074,6 +1085,8 @@ AVI Dump started. = AVI 转储开始
AVI Dump stopped. = AVI 转储停止
Cache ISO in RAM = 在内存中缓存完整 ISO
Change CPU Clock = 修改模拟的 PSP 的 CPU 频率 (不稳定)
Color Tint = 颜色色调
Color Saturation = 颜色饱和度
Error: load undo state is from a different game = 错误: 撤回的即时存档是来自不同游戏的
Failed to load state for load undo. Error in the file system. = 无法撤回加载即时存档。文件系统有错误。
Floating symbols = 飘浮的按键
@@ -1093,7 +1106,7 @@ DDMMYYYY = 日/月/年
Decrease size = 减小尺寸
Developer Tools = 开发者工具
Display Extra Info = 显示附加信息
Display Games on a grid = 以方格显示"载入新游戏"
Display Games on a grid = 以方格显示"游戏"
Display Homebrew on a grid = 以方格显示"自制与试玩"
Display Recent on a grid = 以方格显示"最近的游戏"
Dynarec (JIT) = 动态重编译 (JIT)
@@ -1156,7 +1169,7 @@ Storage full = 存储空间已满
Sustained performance mode = 持久性能模式 (使长时间运行的应用运行更流畅)
Time Format = 时间格式
UI = 用户界面
UI background animation = UI 背景效果
UI background animation = 界面背景效果
UI Sound = 界面声音
undo %c = 备份 %c
USB = USB
@@ -1173,9 +1186,27 @@ YYYYMMDD = 年/月/日
Theme = 主题
Show Memory Stick folder = 显示记忆棒文件夹
[TextureShaders]
Off = 关闭
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = 默认
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = 列表:
Progress: %1% = 进度: %1%
Screen representation = 屏幕表现
[Upgrade]
Details = 详细内容
Dismiss = 忽略
@@ -1183,5 +1214,8 @@ Download = 下载
New version of PPSSPP available = 新版本 PPSSPP 可用
[Search]
Filtering settings by '%1' = 设置筛选 '%1'
Find settings = 搜索设置
Filter = 筛选
Clear filter = 清除筛选结果
No settings matched '%1' = 未找到设置 '%1'
+284 -236
View File
@@ -1,10 +1,10 @@
[Audio]
Alternate speed volume = 自定義速度下的音量
Audio backend = 音訊引擎 (需要重新啟動)
Audio Error = Audio Error
Audio Error = 音訊錯誤
AudioBufferingForBluetooth = 藍牙友好緩衝區(較慢)
Auto = 自動
Device = Device
Device = 設備
Disabled = Disabled
DSound (compatible) = DirectSound (兼容)
Enable Sound = 啟用音效
@@ -12,15 +12,15 @@ Global volume = 全局音量
Microphone = Microphone
Microphone Device = 麥克風裝置
Mute = 靜音
Reverb volume = Reverb volume
Use new audio devices automatically = 開啟新的音頻設備
Reverb volume = 混響音量
Use new audio devices automatically = 自動開啟新的音頻設備
Use global volume = 使用全局量
WASAPI (fast) = WASAPI (快)
[Controls]
Analog Binding = Analog Binding
Analog Settings = Analog Settings
Analog Style = Analog Style
Analog Binding = 搖桿綁定
Analog Settings = 搖桿設置
Analog Style = 搖桿樣式
Auto-rotation speed = 模擬自動轉速
Analog Limiter = 搖桿限制器
Analog Stick = 類比搖桿
@@ -28,37 +28,37 @@ AnalogLimiter Tip = 按下模擬限制器按鈕時
Auto = 自動
Auto-centering analog stick = 自動定心搖桿
Auto-hide buttons after seconds = 數秒後自動隱藏按鈕
Auto-switch = Auto-switch
Base tilt position = Base tilt position
Binds = Binds
Button Binding = Button Binding
Auto-switch = 自動轉換
Base tilt position = 標準體感位置
Binds = 綁定
Button Binding = 按鈕綁定
Button Opacity = 按鈕透明度
Button style = 按鍵樣式
Calibrate Analog Stick = Calibrate Analog Stick
Button style = 按鈕樣式
Calibrate Analog Stick = 校準搖桿
Calibrate D-Pad = 校正方向鍵
Calibrated = Calibrated
Calibrated = 校正後
Calibration = 校正
Circular stick input = Circular stick input
Circular stick input = 環形搖桿錄入
Classic = 傳統
Confine Mouse = 在窗口/顯示區域內捕獲鼠標
Control Mapping = 按鍵對應
Custom Key Setting = Custom Key Setting
Customize = Customize
Custom Key Setting = 自訂鍵位設置
Customize = 自訂
Customize Touch Controls = 自訂佈局
Customize tilt = 自訂傾斜
D-PAD = 方向鍵
Deadzone radius = 死區半徑
Disable D-Pad diagonals (4-way touch) = 停用方向鍵對角線 (四方向觸控)
Disable diagonal input = Disable diagonal input
Double tap = Double tap
Enable gesture control = Enable gesture control
Enable standard shortcut keys = Enable standard shortcut keys
Gesture = Gesture
Gesture mapping = Gesture mapping
Glowing borders = Glowing borders
Disable diagonal input = 停用對角線錄入
Double tap = 雙擊
Enable gesture control = 開啓體感控制
Enable standard shortcut keys = 開啓標準熱鍵
Gesture = 體感
Gesture mapping = 體感映射
Glowing borders = 細邊框
HapticFeedback = 按鍵反饋 (震動)
Hide touch analog stick background circle = Hide touch analog stick background circle
Icon = Icon
Hide touch analog stick background circle = 隱藏觸屏搖桿背景圈
Icon = 圖標
Ignore gamepads when not focused = 非作用時忽略遊戲手把
Ignore Windows Key = 忽略 Windows 鍵
Invert Axes = 軸反轉
@@ -70,8 +70,8 @@ L/R Trigger Buttons = L/R 觸發按鈕
Landscape = 橫向
Landscape Auto = 自動橫向
Landscape Reversed = 橫向反轉
Low end radius = Low end radius
Mouse = Mouse settings
Low end radius = 尾端半徑
Mouse = 鼠標設置
Mouse sensitivity = 鼠標靈敏度
Mouse smoothing = 鼠標平滑
MouseControl Tip = 您現在可以在按鍵映射界面上按“ M”圖標來映射鼠標按鍵。
@@ -81,31 +81,32 @@ OnScreen = 顯示虛擬控制器
Portrait = 縱向
Portrait Reversed = 縱向反轉
PSP Action Buttons = PSP 的功能鍵
Raw input = Raw input
Reset to defaults = Reset to defaults
Screen aligned to ground = Screen aligned to ground
Screen at right angle to ground = Screen at right angle to ground
Raw input = 原始錄入
Repeat mode = Repeat mode
Reset to defaults = 重置爲默認
Screen aligned to ground = 屏幕水平地面
Screen at right angle to ground = 屏幕垂直地面
Screen Rotation = 螢幕旋轉
seconds, 0 : off = 秒,0 = 關閉
Sensitivity (scale) = Sensitivity (scale)
Sensitivity (scale) = 靈敏度 (倍數)
Sensitivity = 靈敏度
Shape = Shape
Shape = 形狀
Show Touch Pause Menu Button = 顯示觸控暫停選單鍵
Swipe = Swipe
Swipe sensitivity = Swipe sensitivity
Swipe smoothing = Swipe smoothing
Swipe = 滑動
Swipe sensitivity = 滑動靈敏性
Swipe smoothing = 滑動光滑度
Thin borders = 薄邊框
Tilt Base Radius = Tilt base radius
Tilt Base Radius = 傾斜基本半徑
Tilt Input Type = 傾斜輸入類型
Tilt Sensitivity along X axis = 沿 X 軸傾斜靈敏度
Tilt Sensitivity along Y axis = 沿 Y 軸傾斜靈敏度
To Calibrate = 請將裝置放在平面上,然後按「校正」。
Toggle mode = Toggle mode
Toggle mode = 切換模式
Touch Control Visibility = 觸控可視性
Use custom right analog = 使用自定義右模擬
Use Mouse Control = 使用鼠標控制
Visibility = 可視設定
Visible = Visible
Visible = 可視
X = X
Y = Y
@@ -120,103 +121,103 @@ Refresh Rate = 刷新率
[DesktopUI]
# If your language does not show well with the default font, you can use Font to specify a different one.
# Just add it to your language's ini file and uncomment it (remove the # by Font).
Auto Max Quality = Auto Max &Quality
Auto Max Quality = 自動最高質量 (&Q)
Font = Microsoft JhengHei
About PPSSPP... = 關於 PPSSPP...
Auto = 自動
Backend = 繪圖引擎 (需要重新啟動)
Bicubic = 雙立方
Break = Break
Break on Load = Break on load
Buffered Rendering = 緩衝渲染
Buy Gold = 購買黃金版
Control Mapping... = 按鍵對應...
Debugging = 除錯
Deposterize = 色調混合
Direct3D9 = Direct3D9
Direct3D11 = Direct3D &11
Disassembly = 反組譯
About PPSSPP... = 關於 PPSSPP (&A)...
Auto = 自動 (&A)
Backend = 繪圖引擎 (需要重新啟動) (&b)
Bicubic = 雙立方 (&B)
Break = 停止
Break on Load = 載入后停止
Buffered Rendering = 緩衝渲染 (&B)
Buy Gold = 購買黃金版 (&G)
Control Mapping... = 按鍵對應 (&O)...
Debugging = 除錯 (&D)
Deposterize = 色調混合 (&D)
Direct3D9 = Direct3D 9 (&9)
Direct3D11 = Direct3D 11 (&11)
Disassembly = 反組譯 (&D)
Discord = Discord
Display Layout Editor = 自訂版面
Display Rotation = 旋轉畫面
Dump Next Frame to Log = 轉儲下一幀到除錯日誌
Emulation = 模擬
Enable Cheats = 啓用金手指
Enable Sound = 開啟聲音
Exit = 離開
Extract File... = 提取檔案...
File = 檔案
Frame Skipping = 跳幀
Emulation = 模擬 (&E)
Enable Cheats = 啓用金手指 (&C)
Enable Sound = 開啟聲音 (&O)
Exit = 離開 (&X)
Extract File... = 提取檔案 (&F)...
File = 檔案 (&F)
Frame Skipping = 跳幀 (&F)
Frame Skipping Type = 跳幀類型
Fullscreen = 全螢幕
Game Settings = 遊戲設定
GE Debugger... = GE 除錯器
Fullscreen = 全螢幕 (&L)
Game Settings = 遊戲設定 (&G)
GE Debugger... = GE 除錯器 (&R)
GitHub = Git&Hub
Hardware Transform = 硬體幾何轉換
Help = 幫助
Hybrid = 混合
Hybrid + Bicubic = 混合 + 雙立方
Ignore Illegal Reads/Writes = 忽略非法存取
Hardware Transform = 硬體幾何轉換 (&H)
Help = 幫助 (&H)
Hybrid = 混合 (&H)
Hybrid + Bicubic = 混合 + 雙立方 (&Y)
Ignore Illegal Reads/Writes = 忽略非法存取 (&I)
Ignore Windows Key = 忽略 Windows 鍵
Keep PPSSPP On Top = 保持 PPSSPP 視窗在最上層
Keep PPSSPP On Top = 保持 PPSSPP 視窗在最上層 (&K)
Landscape = 横向
Landscape reversed = 橫向反轉
Language... = 語言設定
Linear = 線性
Load = 載入遊戲...
Load .sym File... = 載入 .sym 檔案...
Load Map File... = 載入 Map 檔案...
Load State = 載入即時存檔
Load State File... = 載入即時存檔檔案...
Log Console = 控制台日誌
Memory View... = 查看記憶體...
More Settings... = 更多設定
Nearest = &Nearest
Non-Buffered Rendering = 跳過緩衝效果 (不緩衝,速度更快)
Off = 關閉
Open Chat = Open Chat
Open Directory... = 打開目錄...
Open from MS:/PSP/GAME... = 打開 MS:/PSP/GAME...
Open Memory Stick = 打開記憶卡
Language... = 語言設定 (&a)
Linear = 線性 (&L)
Load = 載入遊戲 (&L)
Load .sym File... = 載入 .sym 檔案 (&A)...
Load Map File... = 載入 Map 檔案(&M)...
Load State = 載入即時存檔 (&O)
Load State File... = 載入即時存檔檔案 (&L)...
Log Console = 控制台日誌 (&L)
Memory View... = 查看記憶體 (&M)...
More Settings... = 更多設定 (&M)
Nearest = 臨近取樣 (&N)
Non-Buffered Rendering = 跳過緩衝效果 (不緩衝,速度更快) (&S)
Off = 關閉 (&O)
Open Chat = 打開聊天
Open Directory... = 打開目錄 (&D)...
Open from MS:/PSP/GAME... = 打開 MS:/PSP/GAME (&P)...
Open Memory Stick = 打開記憶卡 (&M)
Open New Instance = 打開新實例
OpenGL = OpenGL
Pause = 暫停
Pause When Not Focused = 非使用中時暫停
OpenGL = OpenGL (&O)
Pause = 暫停 (&P)
Pause When Not Focused = 非使用中時暫停 (&P)
Portrait = 縱向
Portrait reversed = 縱向反轉
Postprocessing Shader = 後處理著色器
PPSSPP Forums = PPSSPP 官方論壇
Record = 錄製
Record Audio = 錄音
Record Display = 錄製畫面
Rendering Mode = 渲染模式
Rendering Resolution = 渲染解析度
Reset = 重置
Reset Symbol Table = 重置符號表
Run = 執行
Save .sym File... = 保存 .sym 檔案...
Save Map File... = 保存 Map 檔案...
Save State = 即時存檔
Save State File... = 保存即時存檔檔案...
Savestate Slot = 即時存檔插槽
Screen Scaling Filter = 螢幕縮放濾鏡
Show Debug Statistics = 顯示除錯數據
Show FPS Counter = 顯示 FPS 計數器
Postprocessing Shader = 後處理著色器 (&G)
PPSSPP Forums = PPSSPP 官方論壇 (&F)
Record = 錄製 (&R)
Record Audio = 錄音 (&A)
Record Display = 錄製畫面 (&D)
Rendering Mode = 渲染模式 (&O)
Rendering Resolution = 渲染解析度 (&R)
Reset = 重置 (&E)
Reset Symbol Table = 重置符號表 (&R)
Run = 執行 (&R)
Save .sym File... = 保存 .sym 檔案 (&e)...
Save Map File... = 保存 Map 檔案 (&S)...
Save State = 即時存檔 (&a)
Save State File... = 保存即時存檔檔案 (&S)...
Savestate Slot = 即時存檔插槽 (&t)
Screen Scaling Filter = 螢幕縮放濾鏡 (&e)
Show Debug Statistics = 顯示除錯數據 (&g)
Show FPS Counter = 顯示 FPS 計數器 (&F)
Skip Number of Frames = 跳過幀數
Skip Percent of FPS = 跳過FPS的百分比
Stop = 停止
Skip Percent of FPS = 跳過FPS的百分比
Stop = 停止 (&S)
Switch UMD = 切換光碟
Take Screenshot = 截圖
Texture Filtering = 紋理過濾
Texture Scaling = 紋理縮放
Use Lossless Video Codec (FFV1) = 使用無損視訊轉碼器 (FFV1)
Take Screenshot = 截圖 (&T)
Texture Filtering = 紋理過濾 (&x)
Texture Scaling = 紋理縮放 (&T)
Use Lossless Video Codec (FFV1) = 使用無損視訊轉碼器 (FFV1) (&U)
Use output buffer for video = 將輸出緩衝區用於視頻
Vertex Cache = 頂點快取
VSync = 垂直同步
Vertex Cache = 頂點快取 (&V)
VSync = 垂直同步 (&y)
Vulkan = Vulkan
Window Size = 視窗大小
Window Size = 視窗大小 (&W)
www.ppsspp.org = 拜訪 www.&ppsspp.org
xBRZ = &xBRZ
xBRZ = &xBRZ
[Developer]
Allocator Viewer = 分配器查看器(Vulkan)
@@ -240,6 +241,7 @@ FPU = FPU
Framedump tests = 幀轉儲測試
Frame Profiler = 幀分析器
GPU Driver Test = GPU 驅動程序測試
GPU Log Profiler = GPU Log Profiler
GPU Profile = GPU 配置文件
Jit Compare = Jit 比較
JIT debug tools = JIT調試工具
@@ -254,11 +256,11 @@ No block = 沒有記憶體區塊
Prev = 上一個
Random = 隨機
Replace textures = 紋理更換
Reset = Reset
Reset = 重置
Reset limited logging = 重置受限日誌
RestoreDefaultSettings = 你確定要所有設定還原到預設值 (除了按鍵配置)?\n此動作無法恢復。\n需要重新啟動 PPSSPP,變更才會生效。
RestoreGameDefaultSettings = 你確定要恢復特定遊戲的設置,\n回到 PPSSPP 的預設值?
Resume = Resume
Resume = 恢復
Run CPU Tests = 執行 CPU 測試
Save language ini = 儲存語言設定
Save new textures = 保存新纹理
@@ -275,13 +277,13 @@ VFPU = VFPU
[Dialog]
* PSP res = * PSP 解析度
Active = Active
Active = 激活
Back = 返回
Cancel = 取消
Center = 中間
ChangingGPUBackends = 改變渲染引擎之後需要重新啟動 PPSSPP。現在重新啟動嗎?
ChangingInflightFrames = 更改圖形命令緩衝要求PPSSPP重新啟動。 現在重啟?
Channel: = Channel:
Channel: = 頻道:
Choose PPSSPP save folder = 選擇 PPSSPP 的存檔資料夾
Confirm Overwrite = 你要覆蓋這份檔案嗎?
Confirm Save = 你要儲存這份檔案嗎?
@@ -300,13 +302,13 @@ DeleteConfirmGameConfig = 你確定要刪除這個遊戲的設置?
DeleteFailed = 無法刪除資料。
Deleting = 刪除中\n請稍候...
Disable All = 禁用所有
Dumps = Dumps
Edit = Edit
Dumps = 轉儲
Edit = 編輯
Enable All = 全部啟用
Enter = 決定
Filter = Filter
Filter = 篩選
Finish = 完成
GE Frame Dumps = GE Frame Dumps
GE Frame Dumps = GE 幀轉儲
Grid = 格
Inactive = 不活躍
InternalError = 發生了一個內部錯誤.
@@ -332,16 +334,16 @@ SavingFailed = 無法儲存資料。
Search = 搜尋
Select = 選擇
Shift = 翻頁
Skip = Skip
Snap = Snap
Skip = 跳過
Snap = 對齊
Space = 空格鍵
SSID = SSID
Submit = 提交
Supported = Supported
Supported = 支持
There is no data = 沒有檔案。
Toggle All = 切換全部
Toggle List = 切換列表
Unsupported = Unsupported
Unsupported = 不支持
When you save, it will load on a PSP, but not an older PPSSPP = 當您保存,它會加載一個真正的PSP,但不是舊版本PPSSPP
When you save, it will not work on outdated PSP Firmware anymore = 保存後,它將不再適用於過時的PSP固件
Yes = 是
@@ -352,28 +354,28 @@ Zoom = 放大
A PSP game couldn't be found on the disc. = 光盤上找不到PSP遊戲.
Cannot boot ELF located outside mountRoot. = 無法引導位於裝載根外部的ELF.
Could not save screenshot file = 無法保存截圖檔案
D3D9or11 = Direct3D 9? (or "no" for Direct3D 11)
D3D11CompilerMissing = D3DCompiler_47.dll 未找到。 請安裝。 或者按“是”,再次嘗試使用Direct3D 9。
D3D9or11 = 使用 Direct3D 9? (或者 "否" 以使用 Direct3D 11)
D3D11CompilerMissing = D3DCompiler_47.dll 未找到。 請安裝。 或者按“是”,再次嘗試使用 Direct3D 9。
D3D11InitializationError = Direct3D 11 初始化錯誤
D3D11Missing = 您的操作系統版本不包括D3D11。 請運行Windows Update.\n\n按是,嘗試使用Direct3D 9.
D3D11NotSupported = 您的GPU似乎不支持Direct3D 11.\n\n您是否想改用Direct3D 9?
D3D11Missing = 您的操作系統版本不包括 D3D11。 請運行Windows Update.\n\n按是,嘗試使用 Direct3D 9.
D3D11NotSupported = 您的 GPU 似乎不支持 Direct3D 11.\n\n您是否想改用 Direct3D 9?
Disk full while writing data = 寫入數據時硬碟空間不足
ELF file truncated - can't load = ELF文件被截斷-無法加載
ELF file truncated - can't load = ELF 文件被截斷-無法加載
Error loading file = 檔案載入錯誤
Error reading file = 讀取檔案錯誤
Failed initializing CPU/Memory = 初始化CPU或內存失敗
Failed initializing CPU/Memory = 初始化 CPU 或內存失敗
Failed to load executable: = 無法加載可執行文件:
File corrupt = File corrupt
Game disc read error - ISO corrupt = 遊戲光盤讀取錯誤:ISO損壞.
File corrupt = 文件損壞
Game disc read error - ISO corrupt = 遊戲光盤讀取錯誤:ISO 損壞.
GenericAllStartupError = PPSSPP無法使用任何圖形後端啟動。 嘗試升級圖形和其他驅動程序.
GenericBackendSwitchCrash = 啟動時PPSSPP崩潰了.\n\n這通常意味著圖形驅動程序問題。 嘗試升級圖形驅動程序.\n\n圖形後端已切換:
GenericBackendSwitchCrash = 啟動時 PPSSPP 崩潰了.\n\n這通常意味著圖形驅動程序問題。 嘗試升級圖形驅動程序.\n\n圖形後端已切換:
GenericDirect3D9Error = 圖形初始化失敗,請試著更新你的圖形驅動程式與 DirectX 9 runtime。\n\n你要切換到 OpenGL 試試看嗎?\n\n錯誤訊息:
GenericGraphicsError = 圖形錯誤
GenericOpenGLError = 圖形初始化失敗,請試著更新你的圖形驅動程式。\n\n你要切換到 DirectX 9 試試看嗎?\n\n錯誤訊息:
GenericVulkanError = 初始化圖形失敗。 嘗試升級圖形驅動程序.\n\n您想嘗試切換到OpenGL嗎?\n\n錯誤信息:
GenericVulkanError = 初始化圖形失敗。 嘗試升級圖形驅動程序.\n\n您想嘗試切換到 OpenGL 嗎?\n\n錯誤信息:
InsufficientOpenGLDriver = 偵測到 OpenGL 驅動程式的支援不足\n\n你想嘗試​​ DirectX 嗎?\n\n目前兼容 DirectX 的遊戲較少,但對你的 GPU 而言可能是唯一的選擇。
Just a directory. = 只是一個目錄。
Missing key = Missing key
Missing key = 缺失密鑰
MsgErrorCode = 錯誤代碼:
MsgErrorSavedataDataBroken = 保存數據已損壞.
MsgErrorSavedataMSFull = 記憶棒已滿. 檢查您的存儲空間.
@@ -382,9 +384,9 @@ MsgErrorSavedataNoMS = 未插入記憶棒.
No EBOOT.PBP, misidentified game = 沒有 EBOOT.PBP,錯誤識別遊戲。
Not a valid disc image. = 無效的光盤映像.
OpenGLDriverError = OpenGL 驅動程式錯誤
PPSSPP doesn't support UMD Music. = PPSSPP不支持UMD音樂
PPSSPP doesn't support UMD Video. = PPSSPP不支持UMD視頻
PPSSPP plays PSP games, not PlayStation 1 or 2 games. = PPSSPP玩PSP遊戲,而不是PlayStation 1或2遊戲.
PPSSPP doesn't support UMD Music. = PPSSPP 不支持 UMD 音樂
PPSSPP doesn't support UMD Video. = PPSSPP 不支持 UMD 視頻
PPSSPP plays PSP games, not PlayStation 1 or 2 games. = PPSSPP 玩 PSP 遊戲,而不是 PlayStation 1或2遊戲.
PPSSPPDoesNotSupportInternet = PPSSPP 目前不支援透過網路進行 DLC、PSN 或更新遊戲
PS1 EBOOTs are not supported by PPSSPP. = PPSSPP 不支援 PS1 EBOOTS
PSX game image detected. = 抱歉,不支援 PSX 遊戲
@@ -405,22 +407,22 @@ ZIP file detected (Require UnRAR) = 檔案是 ZIP 壓縮檔。\ n請先解壓縮
ZIP file detected (Require WINRAR) = 檔案是 ZIP 壓縮檔。\ n請先解壓縮 (需使用 WinRAR)。
[Game]
Asia = Asia
Calculate CRC = Calculate CRC
Asia = 亞洲
Calculate CRC = 計算 CRC
ConfirmDelete = 確定
Create Game Config = 建立遊戲配置
Create Shortcut = 建立捷徑
Delete Game = 刪除遊戲
Delete Game Config = 刪除遊戲配置
Delete Save Data = 刪除存檔
Europe = Europe
Europe = 歐洲
Game = 遊戲
Game Settings = 遊戲設定
Homebrew = Homebrew
Hong Kong = Hong Kong
Hong Kong = 香港
InstallData = 安裝數據
Japan = Japan
Korea = Korea
Japan = 日本
Korea = 韓國
MB = MB
One moment please... = 稍等一會兒...
Play = 開始遊戲
@@ -428,30 +430,30 @@ Remove From Recent = 刪除此記錄
SaveData = 存檔
Setting Background = 設置背景
Show In Folder = 顯示資料夾
USA = USA
Use UI background = 使用UI背景
USA = 美國
Use UI background = 使用 UI 背景
[Graphics]
% of the void = % of the void
% of viewport = % of viewport
% of the void = % 的邊框
% of viewport = % 的視區
%, 0:unlimited = %,0 = 無限
(supersampling) = (supersampling)
(supersampling) = (超級采樣)
(upscaling) = (倍增)
1x PSP = 1倍PSP
1x PSP = 1倍 PSP
2x = 2倍
2x PSP = 2倍PSP
2x PSP = 2倍 PSP
3x = 3倍
3x PSP = 3倍PSP
3x PSP = 3倍 PSP
4x = 4倍
4x PSP = 4倍PSP
4x PSP = 4倍 PSP
5x = 5倍
5x PSP = 5倍PSP
6x PSP = 6倍PSP
7x PSP = 7倍PSP
5x PSP = 5倍 PSP
6x PSP = 6倍 PSP
7x PSP = 7倍 PSP
8x = 8倍
8x PSP = 8倍PSP
9x PSP = 9倍PSP
10x PSP = 10倍PSP
8x PSP = 8倍 PSP
9x PSP = 9倍 PSP
10x PSP = 10倍 PSP
16x = 16倍
Aggressive = 激進
Alternative Speed = 速度控制 (%,0 = 無限)
@@ -461,7 +463,7 @@ Auto = 自動
Auto (1:1) = 自動 (1:1)
Auto (same as Rendering) = 自動 (同渲染)
Auto FrameSkip = 自動跳幀
Auto Max Quality = Auto Max Quality
Auto Max Quality = 自動最高質量
Auto Scaling = 自動縮放
Backend = 後端
Balanced = 均衡
@@ -478,13 +480,13 @@ Cardboard Screen Size = 螢幕大小 (視區%)
Cardboard Screen X Shift = 水平%
Cardboard Screen Y Shift = 垂直%
Cardboard VR Settings = Google Cardboard VR 設定
Cheats = Cheats
CPU Core = CPU core
Cheats = 金手指
CPU Core = CPU 核心模式
Debugging = 除錯
DefaultCPUClockRequired = 警告:此遊戲需要將CPU時鐘設置為默認值。
Deposterize = 色調混合
Deposterize Tip = 修復在紋理被放大時可能發生的小紋理內部毛刺
Device = Device
Device = 設備
Direct3D 9 = Direct3D 9
Direct3D 11 = Direct3D 11
Disable slower effects (speedup) = 停用較慢的效果 (提升速度)
@@ -498,18 +500,19 @@ Frame Rate Control = 幀速率控制
Frame Skipping = 跳幀
Frame Skipping Type = 跳幀類型
FullScreen = 全螢幕
GPU log profiler = GPU 日志分析器
Hack Settings = 修正設定
Hardware Tessellation = 硬件曲面細分
Hardware Tessellation = 硬體曲面細分
Hardware Transform = 硬體幾何轉換
hardware transform error - falling back to software = 硬體轉換錯誤,改用軟體轉換
HardwareTessellation Tip = Uses hardware to make curves
HardwareTessellation Tip = 使用硬體繪製曲綫,使用固定的質量
High = 高
Hybrid = 混合
Hybrid + Bicubic = 混合 + 雙立方
Ignore camera notch when centering = 居中時忽略攝像頭缺口
Internal Resolution = 內部分辨率
Lazy texture caching = 緩慢紋理快取 (提升速度)
Lazy texture caching Tip = Faster, but can cause text problems in a few games
Lazy texture caching Tip = 更快,在一些游戲裏會引起文字渲染錯誤更快, 在一些游戏里引起文字渲染错误
Linear = 線性
Low = 低
LowCurves = 樣條函數/貝茲曲線品質
@@ -576,24 +579,24 @@ xBRZ = xBRZ
Delete ZIP file = 刪除 ZIP 檔案
Install = 安裝
Install game from ZIP file? = 從 ZIP 檔案安裝遊戲?
Install textures from ZIP file? = 從ZIP文件安裝紋理?
Install textures from ZIP file? = 從 ZIP 文件安裝紋理?
Installed! = 安裝完成!
Texture pack doesn't support install = 紋理包不支持安裝
Zip archive corrupt = ZIP檔案損壞
Zip file does not contain PSP software = ZIP文件不包含PSP軟件
Zip file does not contain PSP software = ZIP 文件不包含 PSP 軟件
[KeyMapping]
Autoconfigure = 自動配置
Autoconfigure for device = 設備自動配置
Bind All = Bind All
Bind All = 全部綁定
Clear All = 全部清除
Default All = 全部恢復預設
Map a new key for = 你按下的按鈕將會對應到此功能:
Map Key = 按鍵映射
Map Mouse = 鼠標映射
Replace = Replace
Show PSP = Show PSP
You can press ESC to cancel. = 您可以按Esc取消。
Replace = 替換
Show PSP = 顯示 PSP
You can press ESC to cancel. = 您可以按 Esc 取消。
[MainMenu]
Browse = 瀏覽...
@@ -609,12 +612,12 @@ Homebrew & Demos = 自製遊戲和試玩
How to get games = 如何獲得遊戲
How to get homebrew & demos = 如何獲得自製遊戲和試玩
Load = 載入遊戲...
Loading... = Loading...
Loading... = 載入中...
PinPath = 標記
PPSSPP can't load games or save right now = PPSSPP 現在無法載入遊戲或存檔
Recent = 最近執行的遊戲
SavesAreTemporary = PPSSPP正在保存在臨時存儲中
SavesAreTemporaryGuidance = 將PPSSPP提取到某個地方以永久保存
SavesAreTemporary = PPSSPP 正在保存在臨時存儲中
SavesAreTemporaryGuidance = 將 PPSSPP 提取到某個地方以永久保存
SavesAreTemporaryIgnore = 忽略警告
UnpinPath = 取消標記
UseBrowseOrLoad = 瀏覽以選擇文件夾,或者加載以載入遊戲文件
@@ -625,12 +628,13 @@ Audio = 聲音設定
Controls = 控制器設定
Graphics = 圖形設定
Networking = 網路連線
Search = Search
System = 系統設定
Tools = 工具
[MappableControls]
Alt speed 1 = Alt speed 1
Alt speed 2 = Alt speed 2
Alt speed 1 = 自定義速度 1
Alt speed 2 = 自定義速度 2
An.Down = 左搖桿:下
An.Left = 左搖桿:左
An.Right = 左搖桿:右
@@ -641,43 +645,47 @@ Audio/Video Recording = 音頻/視頻錄製
AxisSwap = 軸交換
Circle = 圈
Cross = 叉
Custom 1 = Custom 1
Custom 10 = Custom 10
Custom 2 = Custom 2
Custom 3 = Custom 3
Custom 4 = Custom 4
Custom 5 = Custom 5
Custom 6 = Custom 6
Custom 7 = Custom 7
Custom 8 = Custom 8
Custom 9 = Custom 9
D-pad down = D-pad down
D-pad left = D-pad left
D-pad right = D-pad right
D-pad up = D-pad up
DevMenu = DevMenu
Double tap button = Double tap button
Down = 方向鍵:下
Custom 1 = 預設 1
Custom 10 = 預設 10
Custom 2 = 預設 2
Custom 3 = 預設 3
Custom 4 = 預設 4
Custom 5 = 預設 5
Custom 6 = 預設 6
Custom 7 = 預設 7
Custom 8 = 預設 8
Custom 9 = 預設 9
D-pad down = 方向鍵:下
D-pad left = 方向鍵:左
D-pad right = 方向鍵:右
D-pad up = 方向鍵:上
DevMenu = 開發者選單
Display Landscape = 顯示橫向
Display Landscape Reversed = 顯示橫向反轉
Display Portrait = 顯示縱向
Display Portrait Reversed = 顯示縱向反轉
Double tap button = 雙擊鍵
Down = 方向鍵:下
Dpad = 方向鍵
Frame Advance = Frame advance
Hold = Hold
Frame Advance = 逐幀播放
Hold = 短按電源鍵
Home = Home
L = L
Left = 方向鍵:左
Left = 方向鍵:左
Load State = 載入即時存檔
Mute toggle = Mute toggle
Mute toggle = 靜音
Next Slot = 下一槽
None = None
None = 無
Note = Note
OpenChat = Open chat
OpenChat = 打開聊天
Pause = 暫停
R = R
RapidFire = 連射
Record = Record
Remote hold = Remote hold
Record = 錄製
Remote hold = 長按電源鍵
Rewind = 倒回
Right = 方向鍵:右
Right Analog Stick = Right Analog Stick
Right = 方向鍵:右
Right Analog Stick = 右搖桿
RightAn.Down = 右搖桿:下
RightAn.Left = 右搖桿:左
RightAn.Right = 右搖桿:右
@@ -758,9 +766,9 @@ DNS Error Resolving = DNS錯誤解決
Enable built-in PRO Adhoc Server = 啟用內建 PRO Adhoc 伺服器
Enable network chat = 啟用網絡聊天
Enable networking = 啟用網路連線/無線區域網路 (測試)
Enable UPnP = 啟用UPnP(需要幾秒鐘來檢測)
Enable UPnP = 啟用 UPnP(需要幾秒鐘來檢測)
EnableQuickChat = 啟用快速聊天
Enter a new PSP nickname = 輸入新的PSP暱稱
Enter a new PSP nickname = 輸入新的 PSP 暱稱
Enter Quick Chat 1 = 輸入快速聊天1
Enter Quick Chat 2 = 輸入快速聊天2
Enter Quick Chat 3 = 輸入快速聊天3
@@ -769,7 +777,7 @@ Enter Quick Chat 5 = 輸入快速聊天5
Error = Error
Failed to Bind Localhost IP = 無法綁定本地主機IP
Failed to Bind Port = 無法綁定端口
Failed to connect to Adhoc Server = 無法連接Adhoc服務器
Failed to connect to Adhoc Server = 無法連接 Adhoc 服務器
Forced First Connect = 強制首次連接(更快的連接)
GM: Data from Unknown Port = GM: Data from Unknown Port
Hostname = Hostname
@@ -793,9 +801,9 @@ Send Discord Presence information = 發送 Discord "Rich Presence" information
Top Center = 中間上面
Top Left = 左上面
Top Right = 右上面
Unable to find UPnP device = 找不到UPnP設備
Unable to find UPnP device = 找不到 UPnP 設備
UPnP (port-forwarding) = UPnP(端口轉發)
UPnP need to be reinitialized = UPnP需要重新初始化
UPnP need to be reinitialized = UPnP 需要重新初始化
UPnP use original port = UPnP使用原始端口(已啟用= PSP兼容性)
Validating address... = 驗證地址...
WLAN Channel = WLAN 頻道
@@ -823,10 +831,12 @@ Undo last save = Undo last save
5xBR-lv2 = 5xBR-lv2
AAColor = AA-Color
Amount = Amount
Animation speed (0 -> disable) = Animation speed (0 -> disable)
Black border = Black border
Bloom = Bloom
Brightness = Brightness
Cartoon = Cartoon
CatmullRom = Bicubic (Catmull-Rom) Upscaler
ColorCorrection = Color correction
Contrast = Contrast
CRT = CRT scanlines
@@ -835,6 +845,7 @@ Gamma = Gamma
Grayscale = Grayscale
Intensity = Intensity
InverseColors = Inverse Colors
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
Natural = Natural Colors
NaturalA = Natural Colors (no blur)
Off = 關閉
@@ -994,6 +1005,13 @@ standard = 速度:標準
State load undone = State load undone
Untitled PSP game = 無標題的PSP遊戲
[Search]
Clear filter = Clear filter
Filter = Filter
Filtering settings by '%1' = Filtering settings by '%1'
Find settings = Find settings
No settings matched '%1' = No settings matched '%1'
[Store]
Already Installed = 已安裝完成
Connection Error = 連線錯誤
@@ -1026,6 +1044,7 @@ Debug = Debug
Debugger Present = Debugger present
Device Info = Device info
Directories = Directories
Display Color Formats = Display Color Formats
Display Information = Display information
Driver Version = Driver version
EGL Extensions = EGL extensions
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
AVI Dump stopped. = AVI dump stopped
Cache ISO in RAM = 將整個 ISO 檔暫存於記憶體中
Change CPU Clock = 調整 CPU 時鐘 (不穩定)
Color Tint = 色調
Color Saturation = 顔色飽和度
Error: load undo state is from a different game = Error: load undo state is from a different game
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
Floating symbols = Floating symbols
@@ -1080,20 +1101,20 @@ Change Nickname = 更改別名
ChangingMemstickPath = Save games, save states, and other data will not be copied to this folder.\n\nChange the Memory Stick folder?
ChangingMemstickPathInvalid = That path couldn't be used to save Memory Stick files.
Cheats = 金手指
Clear Recent = Clear "Recent"
Clear Recent = 清除最近的游戲
Clear Recent Games List = 清除最近遊戲清單
Clear UI background = 清除背景
Confirmation Button = 確認鍵
Date Format = 日期格式
Day Light Saving = 日光節約時間
DDMMYYYY = DDMMYYYY
Decrease size = Decrease size
Decrease size = 減少尺寸
Developer Tools = 開發者工具
Display Extra Info = Display extra info
Display Games on a grid = Display "Games" on a grid
Display Homebrew on a grid = Display "Homebrew && Demos" on a grid
Display Recent on a grid = Display "Recent" on a grid
Dynarec (JIT) = Dynarec (JIT)
Display Extra Info = 顯示額外信息
Display Games on a grid = 以方格顯示“游戲”
Display Homebrew on a grid = 以方格顯示 "Homebrew && Demos" on a grid
Display Recent on a grid = 以方格顯示最近的游戲
Dynarec (JIT) = 動態重編譯 (JIT)
Emulation = 模擬
Enable Cheats = 啓用金手指
Enable Compatibility Server Reports = 向伺服器回報相容性問題
@@ -1103,9 +1124,9 @@ Fast (lag on slow storage) = 快速 (存取較慢的系統仍會延遲)
Fast Memory = 快速記憶體存取 (不穩定)
Force real clock sync (slower, less lag) = 強制實際時鐘同步 (速度較慢,但較少延遲)
frames, 0:off = 幀,0 = 關閉
Games list settings = Games list settings
Games list settings = 游戲列表設置
General = 一般
Grid icon size = Grid icon size
Grid icon size = 倍率圖標尺寸
Help the PPSSPP team = 幫助 PPSSPP 團隊
Host (bugs, less lag) = 主機 (較少延遲,但可能造成問題;有助於魔法少女小圓)
Ignore bad memory accesses = 忽略錯誤的內存訪問
@@ -1117,19 +1138,19 @@ Memory Stick Folder = 記憶棒文件夾
Memory Stick inserted = 插入記憶棒
MHz, 0:default = MHz,預設為 0
MMDDYYYY = MMDDYYYY
Moving background = Moving background
Moving background = 動態壁紙
Newest Save = 最新存礑
No animation = No animation
No animation = 靜態壁紙
Not a PSP game = 不是 PSP 遊戲
Off = Off
Off = 關閉
Oldest Save = 最早存礑
Path does not exist! = Path does not exist!
PSP Memory Stick = PSP Memory Stick
Path does not exist! = 路徑不存在!
PSP Memory Stick = PSP 記憶棒
PSP Model = PSP 機型
PSP Settings = PSP 設定
PSP-1000 = PSP-1000
PSP-2000/3000 = PSP-2000/3000
Recent games = Recent games
Recent games = 最近的游戲
Record Audio = 錄音
Record Display = 錄製畫面
Reset Recording on Save/Load State = 在保存/加載狀態下重置記錄
@@ -1141,7 +1162,8 @@ Savestate Slot = 即時存檔插槽
Savestate slot backups = 即時存檔插槽備份
Screenshots as PNG = PNG 格式截圖
Set UI background... = 設置UI背景...
Show ID = Show ID
Show ID = 顯示 ID
Show Memory Stick folder = Show Memory Stick folder
Show region flag = 顯示區域標誌
Simulate UMD delays = 模擬 UMD 延遲 (修正紙箱戰機W)
Slot 1 = Slot 1
@@ -1151,9 +1173,10 @@ Slot 4 = Slot 4
Slot 5 = Slot 5
Storage full = 存儲容量已滿
Sustained performance mode = 持續性能模式
Theme = Theme
Time Format = 時間格式
UI = 用戶界面
UI background animation = UI background animation
UI background animation = UI 背景效果
UI Sound = 介面聲音
undo %c = 備用 %c
USB = USB
@@ -1165,14 +1188,39 @@ Use X to confirm = 使用 X 確認
VersionCheck = 檢查 PPSSPP 新版本
WARNING: Android battery save mode is on = 警告:Android省電模式已開啟
WARNING: Battery save mode is on = 警告:省電模式已開啟
Waves = Waves
Waves = 波浪
YYYYMMDD = YYYYMMDD
Theme = 主題
[TextureShaders]
Off = 關閉
TexMMPX = TexMMPX
Tex2xBRZ = Tex2xBRZ
Tex4xBRZ = Tex4xBRZ
[Themes]
Default = Default
Default = 默認
[UI Elements]
%1 button = %1 button
%1 checkbox = %1 checkbox
%1 choice = %1 choice
%1 heading = %1 heading
%1 radio button = %1 radio button
%1 text field = %1 text field
Choices: = Choices:
List: = List:
Progress: %1% = Progress: %1%
Screen representation = Screen representation
[Upgrade]
Details = Details
Details = 詳情
Dismiss = 忽略
Download = 下載
New version of PPSSPP available = 已有新版的 PPSSPP
[Search]
Filtering settings by '%1' = 設置篩選 '%1'
Find settings = 搜索設置
Filter = 篩選
Clear filter = 清楚篩選
No settings matched '%1' = 未找到設置 '%1'
+15 -1
View File
@@ -10,7 +10,7 @@ Author=KillaMaaki
Fragment=crt.fsh
Vertex=fxaa.vsh
60fps=True
SettingName1=Animation speed (0 = disable)
SettingName1=Animation speed (0 -> disable)
SettingDefaultValue1=1.0
SettingMaxValue1=2.0
SettingMinValue1=0.0
@@ -92,6 +92,20 @@ Upscaling=True
Name=AA-Color
Fragment=aacolor.fsh
Vertex=aacolor.vsh
[CatmullRom]
Name=Bicubic (Catmull-Rom) Upscaler
Fragment=upscale_catmull_rom.fsh
Vertex=upscale_catmull_rom.vsh
OutputResolution=True
RequiresIntSupport=True
Upscaling=True
[MitchellNetravali]
Name=Bicubic (Mitchell-Netravali) Upscaler
Fragment=upscale_mitchell_netravali.fsh
Vertex=upscale_mitchell_netravali.vsh
OutputResolution=True
RequiresIntSupport=True
Upscaling=True
[UpscaleSpline36]
Name=Spline36 Upscaler
Fragment=upscale_spline36.fsh
+54
View File
@@ -0,0 +1,54 @@
// Bicubic (Catmull-Rom) upscaling shader.
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_position;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
const vec2 HALF_PIXEL = vec2(0.5, 0.5);
vec3 rgb(int inputX, int inputY)
{
return texture2D(sampler0, (vec2(inputX, inputY) + HALF_PIXEL) * u_texelDelta).xyz;
}
// Catmull-Rom coefficients, multiplied by 2.
float A(float x) {return x*((2.0-x)*x-1.0);}
float B(float x) {return x*x*(3.0*x-5.0)+2.0;}
float C(float x) {return x*((4.0-3.0*x)*x+1.0);}
float D(float x) {return x*x*(x-1.0);}
vec3 interpolateHorizontally(vec2 inputPos, ivec2 inputPosFloor, int dy) {
vec3 ret = vec3(0.0);
float x = inputPos.x - float(inputPosFloor.x);
ret += A(x) * rgb(inputPosFloor.x - 1, inputPosFloor.y + dy);
ret += B(x) * rgb(inputPosFloor.x , inputPosFloor.y + dy);
ret += C(x) * rgb(inputPosFloor.x + 1, inputPosFloor.y + dy);
ret += D(x) * rgb(inputPosFloor.x + 2, inputPosFloor.y + dy);
return ret;
}
vec4 process(vec2 outputPos) {
vec2 inputPos = outputPos / u_texelDelta - HALF_PIXEL;
ivec2 inputPosFloor = ivec2(inputPos);
vec3 ret = vec3(0.0);
float y = inputPos.y - float(inputPosFloor.y);
ret += A(y) * interpolateHorizontally(inputPos, inputPosFloor, -1);
ret += B(y) * interpolateHorizontally(inputPos, inputPosFloor, 0);
ret += C(y) * interpolateHorizontally(inputPos, inputPosFloor, +1);
ret += D(y) * interpolateHorizontally(inputPos, inputPosFloor, +2);
return vec4(0.25 * ret, 1.0);
}
void main()
{
gl_FragColor.rgba = process(v_position);
}
+11
View File
@@ -0,0 +1,11 @@
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_position;
void main()
{
gl_Position = a_position;
v_position = a_texcoord0;
}
@@ -0,0 +1,54 @@
// Bicubic (Mitchell–Netravali, B=1/3, C=1/3) upscaling shader.
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_position;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
const vec2 HALF_PIXEL = vec2(0.5, 0.5);
vec3 rgb(int inputX, int inputY)
{
return texture2D(sampler0, (vec2(inputX, inputY) + HALF_PIXEL) * u_texelDelta).xyz;
}
// Mitchell–Netravali coefficients, multiplied by 18.
float A(float x) {return ((-7.0*x+15.0)*x-9.0)*x+1.0;}
float B(float x) {return (21.0*x-36.0)*x*x+16.0;}
float C(float x) {return ((-21.0*x+27.0)*x+9.0)*x+1.0;}
float D(float x) {return (7.0*x-6.0)*x*x;}
vec3 interpolateHorizontally(vec2 inputPos, ivec2 inputPosFloor, int dy) {
vec3 ret = vec3(0.0);
float x = inputPos.x - float(inputPosFloor.x);
ret += A(x) * rgb(inputPosFloor.x - 1, inputPosFloor.y + dy);
ret += B(x) * rgb(inputPosFloor.x , inputPosFloor.y + dy);
ret += C(x) * rgb(inputPosFloor.x + 1, inputPosFloor.y + dy);
ret += D(x) * rgb(inputPosFloor.x + 2, inputPosFloor.y + dy);
return ret;
}
vec4 process(vec2 outputPos) {
vec2 inputPos = outputPos / u_texelDelta - HALF_PIXEL;
ivec2 inputPosFloor = ivec2(inputPos);
vec3 ret = vec3(0.0);
float y = inputPos.y - float(inputPosFloor.y);
ret += A(y) * interpolateHorizontally(inputPos, inputPosFloor, -1);
ret += B(y) * interpolateHorizontally(inputPos, inputPosFloor, 0);
ret += C(y) * interpolateHorizontally(inputPos, inputPosFloor, +1);
ret += D(y) * interpolateHorizontally(inputPos, inputPosFloor, +2);
return vec4(ret / 324.0, 1.0);
}
void main()
{
gl_FragColor.rgba = process(v_position);
}
@@ -0,0 +1,11 @@
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_position;
void main()
{
gl_Position = a_position;
v_position = a_texcoord0;
}
+3 -2
View File
@@ -1,5 +1,6 @@
// Spline36 upscaling shader.
// See issue #3921
// Modified as per #15566
#ifdef GL_ES
precision mediump float;
@@ -71,7 +72,7 @@ vec4 interpolateHorizontally(vec2 inputPos, ivec2 inputPosFloor, int dy) {
}
vec4 process(vec2 outputPos) {
vec2 inputPos = outputPos / u_texelDelta;
vec2 inputPos = outputPos / u_texelDelta - HALF_PIXEL;
ivec2 inputPosFloor = ivec2(inputPos);
// Vertical interporation
@@ -117,4 +118,4 @@ vec4 process(vec2 outputPos) {
void main()
{
gl_FragColor.rgba = process(v_position);
}
}
+1 -1
View File
@@ -5,7 +5,7 @@ buildscript {
mavenCentral()
}
dependencies {
classpath 'com.android.tools.build:gradle:7.1.3'
classpath 'com.android.tools.build:gradle:7.2.1'
}
}
+1 -1
View File
@@ -3,6 +3,6 @@ distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.2-all.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3.3-all.zip
android.useAndroidX=true
android.enableJetifier=true