mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-11-13 09:39:33 +01:00
Merge branch 'hrydgard:master' into master
This commit is contained in:
96 files changed
+2749
-610
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+3
-1
@@ -97,6 +97,8 @@ asciifont_atlas.zim.png
|
||||
ppge_atlas.zim.png
|
||||
local.properties
|
||||
r.sh
|
||||
Windows/compileData*
|
||||
Windows/*.ipch
|
||||
|
||||
# For vim
|
||||
*.swp
|
||||
@@ -124,4 +126,4 @@ debian/ppsspp/
|
||||
CMakeFiles
|
||||
|
||||
# Clangd
|
||||
.cache/
|
||||
.cache/
|
||||
+13
-6
@@ -17,6 +17,8 @@
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||||
#pragma once
|
||||
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||||
#include "ppsspp_config.h"
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|
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#include "CommonTypes.h"
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||||
|
||||
#ifndef ARRAY_SIZE
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||||
@@ -28,8 +30,12 @@
|
||||
#include <unistd.h>
|
||||
#include <errno.h>
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||||
|
||||
#if defined(_M_IX86) || defined(_M_X86)
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||||
#if PPSSPP_ARCH(X86) || PPSSPP_ARCH(AMD64)
|
||||
#define Crash() {asm ("int $3");}
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||||
#elif PPSSPP_ARCH(ARM)
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||||
#define Crash() {asm ("bkpt #0");}
|
||||
#elif PPSSPP_ARCH(ARM64)
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||||
#define Crash() {asm ("brk #0");}
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||||
#else
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#include <signal.h>
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||||
#define Crash() {kill(getpid(), SIGINT);}
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||||
@@ -64,11 +70,12 @@ inline u64 __rotr64(u64 x, unsigned int shift){
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#define strcasecmp _stricmp
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||||
#define strncasecmp _strnicmp
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||||
#endif
|
||||
#define unlink _unlink
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||||
#define __rotl _rotl
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||||
#define __rotl64 _rotl64
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#define __rotr _rotr
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#define __rotr64 _rotr64
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||||
|
||||
#define unlink _unlink
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||||
#define __rotl _rotl
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||||
#define __rotl64 _rotl64
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||||
#define __rotr _rotr
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||||
#define __rotr64 _rotr64
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||||
|
||||
// 64 bit offsets for windows
|
||||
#ifndef __MINGW32__
|
||||
|
||||
@@ -109,6 +109,17 @@ bool I18NRepo::LoadIni(const std::string &languageID, const Path &overridePath)
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||||
return true;
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||||
}
|
||||
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||||
std::map<std::string, std::vector<std::string>> I18NRepo::GetMissingKeys() const {
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||||
std::map<std::string, std::vector<std::string>> ret;
|
||||
std::lock_guard<std::mutex> guard(catsLock_);
|
||||
for (auto &cat : cats_) {
|
||||
for (auto &key : cat.second->Missed()) {
|
||||
ret[cat.first].push_back(key.first);
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
I18NCategory *I18NRepo::LoadSection(const Section *section, const char *name) {
|
||||
I18NCategory *cat = new I18NCategory(this, name);
|
||||
std::map<std::string, std::string> sectionMap = section->ToMap();
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/Common.h"
|
||||
#include "Common/File/Path.h"
|
||||
@@ -45,7 +46,7 @@ public:
|
||||
return T(key.c_str(), nullptr);
|
||||
}
|
||||
|
||||
const std::map<std::string, std::string> &Missed() const {
|
||||
const std::map<std::string, std::string> Missed() const {
|
||||
std::lock_guard<std::mutex> guard(missedKeyLock_);
|
||||
return missedKeyLog_;
|
||||
}
|
||||
@@ -88,6 +89,8 @@ public:
|
||||
}
|
||||
const char *T(const char *category, const char *key, const char *def = 0);
|
||||
|
||||
std::map<std::string, std::vector<std::string>> GetMissingKeys() const;
|
||||
|
||||
private:
|
||||
std::string GetIniPath(const std::string &languageID) const;
|
||||
void Clear();
|
||||
@@ -119,5 +122,7 @@ inline const char *T(const char *category, const char *key, const char *def = 0)
|
||||
return i18nrepo.T(category, key, def);
|
||||
}
|
||||
|
||||
|
||||
inline std::map<std::string, std::vector<std::string>> GetI18NMissingKeys() {
|
||||
return i18nrepo.GetMissingKeys();
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
#include <ctype.h>
|
||||
#include <fcntl.h>
|
||||
#endif
|
||||
#include <inttypes.h>
|
||||
#include <cinttypes>
|
||||
|
||||
#include "Common/Log.h"
|
||||
#include "Common/File/Path.h"
|
||||
|
||||
@@ -582,6 +582,12 @@ OpenGLContext::OpenGLContext() {
|
||||
}
|
||||
}
|
||||
|
||||
#if PPSSPP_ARCH(ARMV7)
|
||||
if (caps_.vendor == GPUVendor::VENDOR_BROADCOM) {
|
||||
bugs_.Infest(Bugs::RASPBERRY_SHADER_COMP_HANG);
|
||||
}
|
||||
#endif
|
||||
|
||||
// Try to detect old Tegra chips by checking for sub 3.0 GL versions. Like Vivante and Broadcom,
|
||||
// those can't handle NaN values in conditionals.
|
||||
if (caps_.vendor == GPUVendor::VENDOR_VIVANTE ||
|
||||
|
||||
@@ -31,7 +31,7 @@ void VulkanQueueRunner::CreateDeviceObjects() {
|
||||
INFO_LOG(G3D, "VulkanQueueRunner::CreateDeviceObjects");
|
||||
InitBackbufferRenderPass();
|
||||
|
||||
framebufferRenderPass_ = GetRenderPass(VKRRenderPassAction::CLEAR, VKRRenderPassAction::CLEAR, VKRRenderPassAction::CLEAR);
|
||||
framebufferRenderPass_ = GetRenderPass(VKRRenderPassLoadAction::CLEAR, VKRRenderPassLoadAction::CLEAR, VKRRenderPassLoadAction::CLEAR);
|
||||
|
||||
#if 0
|
||||
// Just to check whether it makes sense to split some of these. drawidx is way bigger than the others...
|
||||
@@ -199,13 +199,13 @@ VkRenderPass VulkanQueueRunner::GetRenderPass(const RPKey &key) {
|
||||
attachments[0].format = VK_FORMAT_R8G8B8A8_UNORM;
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||||
attachments[0].samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
switch (key.colorLoadAction) {
|
||||
case VKRRenderPassAction::CLEAR:
|
||||
case VKRRenderPassLoadAction::CLEAR:
|
||||
attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
break;
|
||||
case VKRRenderPassAction::KEEP:
|
||||
case VKRRenderPassLoadAction::KEEP:
|
||||
attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
break;
|
||||
case VKRRenderPassAction::DONT_CARE:
|
||||
case VKRRenderPassLoadAction::DONT_CARE:
|
||||
default:
|
||||
attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
break;
|
||||
@@ -220,24 +220,24 @@ VkRenderPass VulkanQueueRunner::GetRenderPass(const RPKey &key) {
|
||||
attachments[1].format = vulkan_->GetDeviceInfo().preferredDepthStencilFormat;
|
||||
attachments[1].samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
switch (key.depthLoadAction) {
|
||||
case VKRRenderPassAction::CLEAR:
|
||||
case VKRRenderPassLoadAction::CLEAR:
|
||||
attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
break;
|
||||
case VKRRenderPassAction::KEEP:
|
||||
case VKRRenderPassLoadAction::KEEP:
|
||||
attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
break;
|
||||
case VKRRenderPassAction::DONT_CARE:
|
||||
case VKRRenderPassLoadAction::DONT_CARE:
|
||||
attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
break;
|
||||
}
|
||||
switch (key.stencilLoadAction) {
|
||||
case VKRRenderPassAction::CLEAR:
|
||||
case VKRRenderPassLoadAction::CLEAR:
|
||||
attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
||||
break;
|
||||
case VKRRenderPassAction::KEEP:
|
||||
case VKRRenderPassLoadAction::KEEP:
|
||||
attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
|
||||
break;
|
||||
case VKRRenderPassAction::DONT_CARE:
|
||||
case VKRRenderPassLoadAction::DONT_CARE:
|
||||
attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
||||
break;
|
||||
}
|
||||
@@ -303,24 +303,24 @@ void VulkanQueueRunner::PreprocessSteps(std::vector<VKRStep *> &steps) {
|
||||
if (steps.size() > 1 && steps[j]->stepType == VKRStepType::RENDER &&
|
||||
steps[j]->render.numDraws == 0 &&
|
||||
steps[j]->render.numReads == 0 &&
|
||||
steps[j]->render.color == VKRRenderPassAction::CLEAR &&
|
||||
steps[j]->render.stencil == VKRRenderPassAction::CLEAR &&
|
||||
steps[j]->render.depth == VKRRenderPassAction::CLEAR) {
|
||||
steps[j]->render.colorLoad == VKRRenderPassLoadAction::CLEAR &&
|
||||
steps[j]->render.stencilLoad == VKRRenderPassLoadAction::CLEAR &&
|
||||
steps[j]->render.depthLoad == VKRRenderPassLoadAction::CLEAR) {
|
||||
|
||||
// Drop the clear step, and merge it into the next step that touches the same framebuffer.
|
||||
for (int i = j + 1; i < (int)steps.size(); i++) {
|
||||
if (steps[i]->stepType == VKRStepType::RENDER &&
|
||||
steps[i]->render.framebuffer == steps[j]->render.framebuffer) {
|
||||
if (steps[i]->render.color != VKRRenderPassAction::CLEAR) {
|
||||
steps[i]->render.color = VKRRenderPassAction::CLEAR;
|
||||
if (steps[i]->render.colorLoad != VKRRenderPassLoadAction::CLEAR) {
|
||||
steps[i]->render.colorLoad = VKRRenderPassLoadAction::CLEAR;
|
||||
steps[i]->render.clearColor = steps[j]->render.clearColor;
|
||||
}
|
||||
if (steps[i]->render.depth != VKRRenderPassAction::CLEAR) {
|
||||
steps[i]->render.depth = VKRRenderPassAction::CLEAR;
|
||||
if (steps[i]->render.depthLoad != VKRRenderPassLoadAction::CLEAR) {
|
||||
steps[i]->render.depthLoad = VKRRenderPassLoadAction::CLEAR;
|
||||
steps[i]->render.clearDepth = steps[j]->render.clearDepth;
|
||||
}
|
||||
if (steps[i]->render.stencil != VKRRenderPassAction::CLEAR) {
|
||||
steps[i]->render.stencil = VKRRenderPassAction::CLEAR;
|
||||
if (steps[i]->render.stencilLoad != VKRRenderPassLoadAction::CLEAR) {
|
||||
steps[i]->render.stencilLoad = VKRRenderPassLoadAction::CLEAR;
|
||||
steps[i]->render.clearStencil = steps[j]->render.clearStencil;
|
||||
}
|
||||
MergeRenderAreaRectInto(&steps[i]->render.renderArea, steps[j]->render.renderArea);
|
||||
@@ -489,9 +489,9 @@ void VulkanQueueRunner::ApplyMGSHack(std::vector<VKRStep *> &steps) {
|
||||
steps[i]->render.numDraws == 1 &&
|
||||
steps[i + 1]->render.numDraws == 1 &&
|
||||
steps[i + 2]->render.numDraws == 1 &&
|
||||
steps[i]->render.color == VKRRenderPassAction::DONT_CARE &&
|
||||
steps[i + 1]->render.color == VKRRenderPassAction::KEEP &&
|
||||
steps[i + 2]->render.color == VKRRenderPassAction::DONT_CARE))
|
||||
steps[i]->render.colorLoad == VKRRenderPassLoadAction::DONT_CARE &&
|
||||
steps[i + 1]->render.colorLoad == VKRRenderPassLoadAction::KEEP &&
|
||||
steps[i + 2]->render.colorLoad == VKRRenderPassLoadAction::DONT_CARE))
|
||||
continue;
|
||||
VKRFramebuffer *depalFramebuffer = steps[i]->render.framebuffer;
|
||||
VKRFramebuffer *targetFramebuffer = steps[i + 1]->render.framebuffer;
|
||||
@@ -501,7 +501,7 @@ void VulkanQueueRunner::ApplyMGSHack(std::vector<VKRStep *> &steps) {
|
||||
// This should be a depal draw.
|
||||
if (steps[j]->render.numDraws != 1)
|
||||
break;
|
||||
if (steps[j]->render.color != VKRRenderPassAction::DONT_CARE)
|
||||
if (steps[j]->render.colorLoad != VKRRenderPassLoadAction::DONT_CARE)
|
||||
break;
|
||||
if (steps[j]->render.framebuffer != depalFramebuffer)
|
||||
break;
|
||||
@@ -510,7 +510,7 @@ void VulkanQueueRunner::ApplyMGSHack(std::vector<VKRStep *> &steps) {
|
||||
// This should be a target draw.
|
||||
if (steps[j]->render.numDraws != 1)
|
||||
break;
|
||||
if (steps[j]->render.color != VKRRenderPassAction::KEEP)
|
||||
if (steps[j]->render.colorLoad != VKRRenderPassLoadAction::KEEP)
|
||||
break;
|
||||
if (steps[j]->render.framebuffer != targetFramebuffer)
|
||||
break;
|
||||
@@ -706,7 +706,7 @@ void VulkanQueueRunner::ApplyRenderPassMerge(std::vector<VKRStep *> &steps) {
|
||||
};
|
||||
auto renderHasClear = [](const VKRStep *step) {
|
||||
const auto &r = step->render;
|
||||
return r.color == VKRRenderPassAction::CLEAR || r.depth == VKRRenderPassAction::CLEAR || r.stencil == VKRRenderPassAction::CLEAR;
|
||||
return r.colorLoad == VKRRenderPassLoadAction::CLEAR || r.depthLoad == VKRRenderPassLoadAction::CLEAR || r.stencilLoad == VKRRenderPassLoadAction::CLEAR;
|
||||
};
|
||||
|
||||
// Now, let's go through the steps. If we find one that is rendered to more than once,
|
||||
@@ -797,13 +797,13 @@ void VulkanQueueRunner::LogSteps(const std::vector<VKRStep *> &steps, bool verbo
|
||||
INFO_LOG(G3D, "------------------- SUBMIT ------------------");
|
||||
}
|
||||
|
||||
const char *RenderPassActionName(VKRRenderPassAction a) {
|
||||
const char *RenderPassActionName(VKRRenderPassLoadAction a) {
|
||||
switch (a) {
|
||||
case VKRRenderPassAction::CLEAR:
|
||||
case VKRRenderPassLoadAction::CLEAR:
|
||||
return "CLEAR";
|
||||
case VKRRenderPassAction::DONT_CARE:
|
||||
case VKRRenderPassLoadAction::DONT_CARE:
|
||||
return "DONT_CARE";
|
||||
case VKRRenderPassAction::KEEP:
|
||||
case VKRRenderPassLoadAction::KEEP:
|
||||
return "KEEP";
|
||||
}
|
||||
return "?";
|
||||
@@ -829,7 +829,7 @@ void VulkanQueueRunner::LogRenderPass(const VKRStep &pass, bool verbose) {
|
||||
int w = r.framebuffer ? r.framebuffer->width : vulkan_->GetBackbufferWidth();
|
||||
int h = r.framebuffer ? r.framebuffer->height : vulkan_->GetBackbufferHeight();
|
||||
|
||||
INFO_LOG(G3D, "RENDER %s Begin(%s, draws: %d, %dx%d, %s, %s, %s)", pass.tag, framebuf, r.numDraws, w, h, RenderPassActionName(r.color), RenderPassActionName(r.depth), RenderPassActionName(r.stencil));
|
||||
INFO_LOG(G3D, "RENDER %s Begin(%s, draws: %d, %dx%d, %s, %s, %s)", pass.tag, framebuf, r.numDraws, w, h, RenderPassActionName(r.colorLoad), RenderPassActionName(r.depthLoad), RenderPassActionName(r.stencilLoad));
|
||||
// TODO: Log these in detail.
|
||||
for (int i = 0; i < (int)pass.preTransitions.size(); i++) {
|
||||
INFO_LOG(G3D, " PRETRANSITION: %s %s -> %s", pass.preTransitions[i].fb->tag.c_str(), AspectToString(pass.preTransitions[i].aspect), ImageLayoutToString(pass.preTransitions[i].targetLayout));
|
||||
@@ -1098,7 +1098,7 @@ void VulkanQueueRunner::PerformRenderPass(const VKRStep &step, VkCommandBuffer c
|
||||
|
||||
|
||||
// Don't execute empty renderpasses that keep the contents.
|
||||
if (step.commands.empty() && step.render.color == VKRRenderPassAction::KEEP && step.render.depth == VKRRenderPassAction::KEEP && step.render.stencil == VKRRenderPassAction::KEEP) {
|
||||
if (step.commands.empty() && step.render.colorLoad == VKRRenderPassLoadAction::KEEP && step.render.depthLoad == VKRRenderPassLoadAction::KEEP && step.render.stencilLoad == VKRRenderPassLoadAction::KEEP) {
|
||||
// Flush the pending barrier
|
||||
recordBarrier_.Flush(cmd);
|
||||
// Nothing to do.
|
||||
@@ -1372,7 +1372,7 @@ void VulkanQueueRunner::PerformBindFramebufferAsRenderTarget(const VKRStep &step
|
||||
// To avoid this, we transition to GENERAL and back in this case (ARM-approved workaround).
|
||||
// See pull request #10723.
|
||||
bool maliBugWorkaround = step.render.numDraws == 0 &&
|
||||
step.render.color == VKRRenderPassAction::CLEAR &&
|
||||
step.render.colorLoad == VKRRenderPassLoadAction::CLEAR &&
|
||||
vulkan_->GetPhysicalDeviceProperties().properties.driverVersion == 0xaa9c4b29;
|
||||
if (maliBugWorkaround) {
|
||||
recordBarrier_.TransitionImage(step.render.framebuffer->color.image, 0, 1, VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
@@ -1385,16 +1385,16 @@ void VulkanQueueRunner::PerformBindFramebufferAsRenderTarget(const VKRStep &step
|
||||
|
||||
TransitionToOptimal(cmd, fb->color.image, fb->color.layout, fb->depth.image, fb->depth.layout, &recordBarrier_);
|
||||
|
||||
renderPass = GetRenderPass(step.render.color, step.render.depth, step.render.stencil);
|
||||
renderPass = GetRenderPass(step.render.colorLoad, step.render.depthLoad, step.render.stencilLoad);
|
||||
|
||||
// The transition from the optimal format happens after EndRenderPass, now that we don't
|
||||
// do it as part of the renderpass itself anymore.
|
||||
|
||||
if (step.render.color == VKRRenderPassAction::CLEAR) {
|
||||
if (step.render.colorLoad == VKRRenderPassLoadAction::CLEAR) {
|
||||
Uint8x4ToFloat4(clearVal[0].color.float32, step.render.clearColor);
|
||||
numClearVals = 1;
|
||||
}
|
||||
if (step.render.depth == VKRRenderPassAction::CLEAR || step.render.stencil == VKRRenderPassAction::CLEAR) {
|
||||
if (step.render.depthLoad == VKRRenderPassLoadAction::CLEAR || step.render.stencilLoad == VKRRenderPassLoadAction::CLEAR) {
|
||||
clearVal[1].depthStencil.depth = step.render.clearDepth;
|
||||
clearVal[1].depthStencil.stencil = step.render.clearStencil;
|
||||
numClearVals = 2;
|
||||
|
||||
@@ -121,7 +121,7 @@ enum class VKRStepType : uint8_t {
|
||||
READBACK_IMAGE,
|
||||
};
|
||||
|
||||
enum class VKRRenderPassAction : uint8_t {
|
||||
enum class VKRRenderPassLoadAction : uint8_t {
|
||||
DONT_CARE,
|
||||
CLEAR,
|
||||
KEEP,
|
||||
@@ -153,12 +153,12 @@ struct VKRStep {
|
||||
union {
|
||||
struct {
|
||||
VKRFramebuffer *framebuffer;
|
||||
VKRRenderPassAction color;
|
||||
VKRRenderPassAction depth;
|
||||
VKRRenderPassAction stencil;
|
||||
VKRRenderPassLoadAction colorLoad;
|
||||
VKRRenderPassLoadAction depthLoad;
|
||||
VKRRenderPassLoadAction stencilLoad;
|
||||
u8 clearStencil;
|
||||
uint32_t clearColor;
|
||||
float clearDepth;
|
||||
int clearStencil;
|
||||
int numDraws;
|
||||
// Downloads and textures from this pass.
|
||||
int numReads;
|
||||
@@ -222,21 +222,21 @@ public:
|
||||
return framebufferRenderPass_;
|
||||
}
|
||||
|
||||
inline int RPIndex(VKRRenderPassAction color, VKRRenderPassAction depth) {
|
||||
inline int RPIndex(VKRRenderPassLoadAction color, VKRRenderPassLoadAction depth) {
|
||||
return (int)depth * 3 + (int)color;
|
||||
}
|
||||
|
||||
void CopyReadbackBuffer(int width, int height, Draw::DataFormat srcFormat, Draw::DataFormat destFormat, int pixelStride, uint8_t *pixels);
|
||||
|
||||
struct RPKey {
|
||||
VKRRenderPassAction colorLoadAction;
|
||||
VKRRenderPassAction depthLoadAction;
|
||||
VKRRenderPassAction stencilLoadAction;
|
||||
VKRRenderPassLoadAction colorLoadAction;
|
||||
VKRRenderPassLoadAction depthLoadAction;
|
||||
VKRRenderPassLoadAction stencilLoadAction;
|
||||
};
|
||||
|
||||
// Only call this from the render thread! Also ok during initialization (LoadCache).
|
||||
VkRenderPass GetRenderPass(
|
||||
VKRRenderPassAction colorLoadAction, VKRRenderPassAction depthLoadAction, VKRRenderPassAction stencilLoadAction) {
|
||||
VKRRenderPassLoadAction colorLoadAction, VKRRenderPassLoadAction depthLoadAction, VKRRenderPassLoadAction stencilLoadAction) {
|
||||
RPKey key{ colorLoadAction, depthLoadAction, stencilLoadAction };
|
||||
return GetRenderPass(key);
|
||||
}
|
||||
|
||||
@@ -642,18 +642,18 @@ void VulkanRenderManager::EndCurRenderStep() {
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanRenderManager::BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRRenderPassAction color, VKRRenderPassAction depth, VKRRenderPassAction stencil, uint32_t clearColor, float clearDepth, uint8_t clearStencil, const char *tag) {
|
||||
void VulkanRenderManager::BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRRenderPassLoadAction color, VKRRenderPassLoadAction depth, VKRRenderPassLoadAction stencil, uint32_t clearColor, float clearDepth, uint8_t clearStencil, const char *tag) {
|
||||
_dbg_assert_(insideFrame_);
|
||||
// Eliminate dupes (bind of the framebuffer we already are rendering to), instantly convert to a clear if possible.
|
||||
if (!steps_.empty() && steps_.back()->stepType == VKRStepType::RENDER && steps_.back()->render.framebuffer == fb) {
|
||||
u32 clearMask = 0;
|
||||
if (color == VKRRenderPassAction::CLEAR) {
|
||||
if (color == VKRRenderPassLoadAction::CLEAR) {
|
||||
clearMask |= VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
}
|
||||
if (depth == VKRRenderPassAction::CLEAR) {
|
||||
if (depth == VKRRenderPassLoadAction::CLEAR) {
|
||||
clearMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
}
|
||||
if (stencil == VKRRenderPassAction::CLEAR) {
|
||||
if (stencil == VKRRenderPassLoadAction::CLEAR) {
|
||||
clearMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
}
|
||||
|
||||
@@ -689,7 +689,7 @@ void VulkanRenderManager::BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRR
|
||||
// More redundant bind elimination.
|
||||
if (curRenderStep_) {
|
||||
if (curRenderStep_->commands.empty()) {
|
||||
if (curRenderStep_->render.color != VKRRenderPassAction::CLEAR && curRenderStep_->render.depth != VKRRenderPassAction::CLEAR && curRenderStep_->render.stencil != VKRRenderPassAction::CLEAR) {
|
||||
if (curRenderStep_->render.colorLoad != VKRRenderPassLoadAction::CLEAR && curRenderStep_->render.depthLoad != VKRRenderPassLoadAction::CLEAR && curRenderStep_->render.stencilLoad != VKRRenderPassLoadAction::CLEAR) {
|
||||
// Can trivially kill the last empty render step.
|
||||
_dbg_assert_(steps_.back() == curRenderStep_);
|
||||
delete steps_.back();
|
||||
@@ -706,14 +706,14 @@ void VulkanRenderManager::BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRR
|
||||
// TODO: Determine which versions and do this only where necessary.
|
||||
u32 lateClearMask = 0;
|
||||
if (depth != stencil && vulkan_->GetPhysicalDeviceProperties().properties.vendorID == VULKAN_VENDOR_ARM) {
|
||||
if (stencil == VKRRenderPassAction::DONT_CARE) {
|
||||
if (stencil == VKRRenderPassLoadAction::DONT_CARE) {
|
||||
stencil = depth;
|
||||
} else if (depth == VKRRenderPassAction::DONT_CARE) {
|
||||
} else if (depth == VKRRenderPassLoadAction::DONT_CARE) {
|
||||
depth = stencil;
|
||||
} else if (stencil == VKRRenderPassAction::CLEAR) {
|
||||
} else if (stencil == VKRRenderPassLoadAction::CLEAR) {
|
||||
depth = stencil;
|
||||
lateClearMask |= VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
} else if (depth == VKRRenderPassAction::CLEAR) {
|
||||
} else if (depth == VKRRenderPassLoadAction::CLEAR) {
|
||||
stencil = depth;
|
||||
lateClearMask |= VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
}
|
||||
@@ -721,9 +721,9 @@ void VulkanRenderManager::BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRR
|
||||
|
||||
VKRStep *step = new VKRStep{ VKRStepType::RENDER };
|
||||
step->render.framebuffer = fb;
|
||||
step->render.color = color;
|
||||
step->render.depth = depth;
|
||||
step->render.stencil = stencil;
|
||||
step->render.colorLoad = color;
|
||||
step->render.depthLoad = depth;
|
||||
step->render.stencilLoad = stencil;
|
||||
step->render.clearColor = clearColor;
|
||||
step->render.clearDepth = clearDepth;
|
||||
step->render.clearStencil = clearStencil;
|
||||
@@ -736,7 +736,7 @@ void VulkanRenderManager::BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRR
|
||||
|
||||
if (fb) {
|
||||
// If there's a KEEP, we naturally read from the framebuffer.
|
||||
if (color == VKRRenderPassAction::KEEP || depth == VKRRenderPassAction::KEEP || stencil == VKRRenderPassAction::KEEP) {
|
||||
if (color == VKRRenderPassLoadAction::KEEP || depth == VKRRenderPassLoadAction::KEEP || stencil == VKRRenderPassLoadAction::KEEP) {
|
||||
step->dependencies.insert(fb);
|
||||
}
|
||||
}
|
||||
@@ -761,7 +761,7 @@ void VulkanRenderManager::BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRR
|
||||
}
|
||||
}
|
||||
|
||||
if (color == VKRRenderPassAction::CLEAR || depth == VKRRenderPassAction::CLEAR || stencil == VKRRenderPassAction::CLEAR) {
|
||||
if (color == VKRRenderPassLoadAction::CLEAR || depth == VKRRenderPassLoadAction::CLEAR || stencil == VKRRenderPassLoadAction::CLEAR) {
|
||||
curRenderArea_.SetRect(0, 0, curWidth_, curHeight_);
|
||||
}
|
||||
|
||||
@@ -1021,9 +1021,9 @@ void VulkanRenderManager::Clear(uint32_t clearColor, float clearZ, int clearSten
|
||||
curRenderStep_->render.clearColor = clearColor;
|
||||
curRenderStep_->render.clearDepth = clearZ;
|
||||
curRenderStep_->render.clearStencil = clearStencil;
|
||||
curRenderStep_->render.color = (clearMask & VK_IMAGE_ASPECT_COLOR_BIT) ? VKRRenderPassAction::CLEAR : VKRRenderPassAction::KEEP;
|
||||
curRenderStep_->render.depth = (clearMask & VK_IMAGE_ASPECT_DEPTH_BIT) ? VKRRenderPassAction::CLEAR : VKRRenderPassAction::KEEP;
|
||||
curRenderStep_->render.stencil = (clearMask & VK_IMAGE_ASPECT_STENCIL_BIT) ? VKRRenderPassAction::CLEAR : VKRRenderPassAction::KEEP;
|
||||
curRenderStep_->render.colorLoad = (clearMask & VK_IMAGE_ASPECT_COLOR_BIT) ? VKRRenderPassLoadAction::CLEAR : VKRRenderPassLoadAction::KEEP;
|
||||
curRenderStep_->render.depthLoad = (clearMask & VK_IMAGE_ASPECT_DEPTH_BIT) ? VKRRenderPassLoadAction::CLEAR : VKRRenderPassLoadAction::KEEP;
|
||||
curRenderStep_->render.stencilLoad = (clearMask & VK_IMAGE_ASPECT_STENCIL_BIT) ? VKRRenderPassLoadAction::CLEAR : VKRRenderPassLoadAction::KEEP;
|
||||
|
||||
// In case there were commands already.
|
||||
curRenderStep_->render.numDraws = 0;
|
||||
|
||||
@@ -210,7 +210,7 @@ public:
|
||||
//
|
||||
// It can be useful to use GetCurrentStepId() to figure out when you need to send all this state again, if you're
|
||||
// not keeping track of your calls to this function on your own.
|
||||
void BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRRenderPassAction color, VKRRenderPassAction depth, VKRRenderPassAction stencil, uint32_t clearColor, float clearDepth, uint8_t clearStencil, const char *tag);
|
||||
void BindFramebufferAsRenderTarget(VKRFramebuffer *fb, VKRRenderPassLoadAction color, VKRRenderPassLoadAction depth, VKRRenderPassLoadAction stencil, uint32_t clearColor, float clearDepth, uint8_t clearStencil, const char *tag);
|
||||
|
||||
// Returns an ImageView corresponding to a framebuffer. Is called BindFramebufferAsTexture to maintain a similar interface
|
||||
// as the other backends, even though there's no actual binding happening here.
|
||||
|
||||
@@ -823,6 +823,8 @@ VKContext::VKContext(VulkanContext *vulkan, bool splitSubmit)
|
||||
// corrupt the depth buffer. This is easily worked around by simply scaling Z down a tiny bit when this case
|
||||
// is detected. See: https://github.com/hrydgard/ppsspp/issues/11937
|
||||
bugs_.Infest(Bugs::EQUAL_WZ_CORRUPTS_DEPTH);
|
||||
// At least one driver at the upper end of the range is known to be likely to suffer from the bug causing issue #13833 (Midnight Club map broken).
|
||||
bugs_.Infest(Bugs::MALI_STENCIL_DISCARD_BUG);
|
||||
}
|
||||
|
||||
caps_.deviceID = deviceProps.deviceID;
|
||||
@@ -1530,9 +1532,9 @@ DataFormat VKContext::PreferredFramebufferReadbackFormat(Framebuffer *src) {
|
||||
|
||||
void VKContext::BindFramebufferAsRenderTarget(Framebuffer *fbo, const RenderPassInfo &rp, const char *tag) {
|
||||
VKFramebuffer *fb = (VKFramebuffer *)fbo;
|
||||
VKRRenderPassAction color = (VKRRenderPassAction)rp.color;
|
||||
VKRRenderPassAction depth = (VKRRenderPassAction)rp.depth;
|
||||
VKRRenderPassAction stencil = (VKRRenderPassAction)rp.stencil;
|
||||
VKRRenderPassLoadAction color = (VKRRenderPassLoadAction)rp.color;
|
||||
VKRRenderPassLoadAction depth = (VKRRenderPassLoadAction)rp.depth;
|
||||
VKRRenderPassLoadAction stencil = (VKRRenderPassLoadAction)rp.stencil;
|
||||
|
||||
renderManager_.BindFramebufferAsRenderTarget(fb ? fb->GetFB() : nullptr, color, depth, stencil, rp.clearColor, rp.clearDepth, rp.clearStencil, tag);
|
||||
curFramebuffer_ = fb;
|
||||
|
||||
+42
-1
@@ -283,6 +283,27 @@ const UniformBufferDesc vsColBufDesc { sizeof(VsColUB), {
|
||||
{ "TintSaturation", 4, -1, UniformType::FLOAT2, 64 },
|
||||
} };
|
||||
|
||||
static const std::vector<ShaderSource> vsTexColNoTint = { {
|
||||
GLSL_1xx,
|
||||
R"(
|
||||
#if __VERSION__ >= 130
|
||||
#define attribute in
|
||||
#define varying out
|
||||
#endif
|
||||
attribute vec3 Position;
|
||||
attribute vec4 Color0;
|
||||
attribute vec2 TexCoord0;
|
||||
varying vec4 oColor0;
|
||||
varying vec2 oTexCoord0;
|
||||
uniform mat4 WorldViewProj;
|
||||
uniform vec2 TintSaturation;
|
||||
void main() {
|
||||
gl_Position = WorldViewProj * vec4(Position, 1.0);
|
||||
oColor0 = Color0;
|
||||
oTexCoord0 = TexCoord0;
|
||||
})"
|
||||
} };
|
||||
|
||||
static const std::vector<ShaderSource> vsTexCol = {
|
||||
{ GLSL_1xx,
|
||||
R"(
|
||||
@@ -437,7 +458,12 @@ ShaderModule *CreateShader(DrawContext *draw, ShaderStage stage, const std::vect
|
||||
}
|
||||
|
||||
bool DrawContext::CreatePresets() {
|
||||
vsPresets_[VS_TEXTURE_COLOR_2D] = CreateShader(this, ShaderStage::Vertex, vsTexCol);
|
||||
if (bugs_.Has(Bugs::RASPBERRY_SHADER_COMP_HANG)) {
|
||||
vsPresets_[VS_TEXTURE_COLOR_2D] = CreateShader(this, ShaderStage::Vertex, vsTexColNoTint);
|
||||
} else {
|
||||
vsPresets_[VS_TEXTURE_COLOR_2D] = CreateShader(this, ShaderStage::Vertex, vsTexCol);
|
||||
}
|
||||
|
||||
vsPresets_[VS_COLOR_2D] = CreateShader(this, ShaderStage::Vertex, vsCol);
|
||||
|
||||
fsPresets_[FS_TEXTURE_COLOR_2D] = CreateShader(this, ShaderStage::Fragment, fsTexCol);
|
||||
@@ -592,5 +618,20 @@ void ConvertToD32F(uint8_t *dst, const uint8_t *src, uint32_t dstStride, uint32_
|
||||
}
|
||||
}
|
||||
|
||||
const char *Bugs::GetBugName(uint32_t bug) {
|
||||
switch (bug) {
|
||||
case NO_DEPTH_CANNOT_DISCARD_STENCIL: return "NO_DEPTH_CANNOT_DISCARD_STENCIL";
|
||||
case DUAL_SOURCE_BLENDING_BROKEN: return "DUAL_SOURCE_BLENDING_BROKEN";
|
||||
case ANY_MAP_BUFFER_RANGE_SLOW: return "ANY_MAP_BUFFER_RANGE_SLOW";
|
||||
case PVR_GENMIPMAP_HEIGHT_GREATER: return "PVR_GENMIPMAP_HEIGHT_GREATER";
|
||||
case BROKEN_NAN_IN_CONDITIONAL: return "BROKEN_NAN_IN_CONDITIONAL";
|
||||
case COLORWRITEMASK_BROKEN_WITH_DEPTHTEST: return "COLORWRITEMASK_BROKEN_WITH_DEPTHTEST";
|
||||
case BROKEN_FLAT_IN_SHADER: return "BROKEN_FLAT_IN_SHADER";
|
||||
case EQUAL_WZ_CORRUPTS_DEPTH: return "EQUAL_WZ_CORRUPTS_DEPTH";
|
||||
case MALI_STENCIL_DISCARD_BUG: return "MALI_STENCIL_DISCARD_BUG";
|
||||
case RASPBERRY_SHADER_COMP_HANG: return "RASPBERRY_SHADER_COMP_HANG";
|
||||
default: return "(N/A)";
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Draw
|
||||
+8
-2
@@ -308,6 +308,10 @@ public:
|
||||
void Infest(uint32_t bug) {
|
||||
flags_ |= (1 << bug);
|
||||
}
|
||||
uint32_t MaxBugIndex() const {
|
||||
return (uint32_t)MAX_BUG;
|
||||
}
|
||||
const char *GetBugName(uint32_t bug);
|
||||
|
||||
enum : uint32_t {
|
||||
NO_DEPTH_CANNOT_DISCARD_STENCIL = 0,
|
||||
@@ -318,6 +322,9 @@ public:
|
||||
COLORWRITEMASK_BROKEN_WITH_DEPTHTEST = 5,
|
||||
BROKEN_FLAT_IN_SHADER = 6,
|
||||
EQUAL_WZ_CORRUPTS_DEPTH = 7,
|
||||
MALI_STENCIL_DISCARD_BUG = 8,
|
||||
RASPBERRY_SHADER_COMP_HANG = 9,
|
||||
MAX_BUG,
|
||||
};
|
||||
|
||||
protected:
|
||||
@@ -341,8 +348,7 @@ private:
|
||||
|
||||
template <typename T>
|
||||
struct AutoRef {
|
||||
AutoRef() {
|
||||
}
|
||||
AutoRef() {}
|
||||
explicit AutoRef(T *p) {
|
||||
ptr = p;
|
||||
if (ptr)
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
#endif
|
||||
#include <ctime>
|
||||
|
||||
// TODO: https://github.com/floooh/sokol/blob/9a6237fcdf213e6da48e4f9201f144bcb2dcb46f/sokol_time.h#L229-L248
|
||||
|
||||
static double curtime = 0;
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
@@ -235,7 +235,7 @@ bool PopupScreen::touch(const TouchInput &touch) {
|
||||
|
||||
bool PopupScreen::key(const KeyInput &key) {
|
||||
if (key.flags & KEY_DOWN) {
|
||||
if (key.keyCode == NKCODE_ENTER && defaultButton_) {
|
||||
if ((key.keyCode == NKCODE_ENTER || key.keyCode == NKCODE_NUMPAD_ENTER) && defaultButton_) {
|
||||
UI::EventParams e{};
|
||||
defaultButton_->OnClick.Trigger(e);
|
||||
return true;
|
||||
@@ -795,8 +795,7 @@ void TextEditPopupScreen::CreatePopupContents(UI::ViewGroup *parent) {
|
||||
edit_->SetTextColor(dc.theme->popupStyle.fgColor);
|
||||
lin->Add(edit_);
|
||||
|
||||
if (IsFocusMovementEnabled())
|
||||
UI::SetFocusedView(edit_);
|
||||
UI::SetFocusedView(edit_);
|
||||
}
|
||||
|
||||
void TextEditPopupScreen::OnCompleted(DialogResult result) {
|
||||
|
||||
+1
-1
@@ -279,7 +279,7 @@ bool IsAcceptKey(const KeyInput &key) {
|
||||
// This path is pretty much not used, confirmKeys should be set.
|
||||
// TODO: Get rid of this stuff?
|
||||
if (key.deviceId == DEVICE_ID_KEYBOARD) {
|
||||
return key.keyCode == NKCODE_SPACE || key.keyCode == NKCODE_ENTER || key.keyCode == NKCODE_Z;
|
||||
return key.keyCode == NKCODE_SPACE || key.keyCode == NKCODE_ENTER || key.keyCode == NKCODE_Z || key.keyCode == NKCODE_NUMPAD_ENTER;
|
||||
} else {
|
||||
return key.keyCode == NKCODE_BUTTON_A || key.keyCode == NKCODE_BUTTON_CROSS || key.keyCode == NKCODE_BUTTON_1 || key.keyCode == NKCODE_DPAD_CENTER;
|
||||
}
|
||||
|
||||
@@ -80,6 +80,8 @@ void Compatibility::CheckSettings(IniFile &iniFile, const std::string &gameID) {
|
||||
CheckSetting(iniFile, gameID, "DisableRangeCulling", &flags_.DisableRangeCulling);
|
||||
CheckSetting(iniFile, gameID, "MpegAvcWarmUp", &flags_.MpegAvcWarmUp);
|
||||
CheckSetting(iniFile, gameID, "BlueToAlpha", &flags_.BlueToAlpha);
|
||||
CheckSetting(iniFile, gameID, "CenteredLines", &flags_.CenteredLines);
|
||||
CheckSetting(iniFile, gameID, "MaliDepthStencilBugWorkaround", &flags_.MaliDepthStencilBugWorkaround);
|
||||
}
|
||||
|
||||
void Compatibility::CheckSetting(IniFile &iniFile, const std::string &gameID, const char *option, bool *flag) {
|
||||
|
||||
@@ -79,6 +79,8 @@ struct CompatFlags {
|
||||
bool DisableRangeCulling;
|
||||
bool MpegAvcWarmUp;
|
||||
bool BlueToAlpha;
|
||||
bool CenteredLines;
|
||||
bool MaliDepthStencilBugWorkaround;
|
||||
};
|
||||
|
||||
class IniFile;
|
||||
|
||||
+19
-12
@@ -190,8 +190,8 @@ struct ConfigSetting {
|
||||
default_.touchPos = def;
|
||||
}
|
||||
|
||||
ConfigSetting(const char *iniKey, const char *iniImage, const char *iniShape, const char *iniToggle, ConfigCustomButton *v, ConfigCustomButton def, bool save = true, bool perGame = false)
|
||||
: iniKey_(iniKey), ini2_(iniImage), ini3_(iniShape), ini4_(iniToggle), type_(TYPE_CUSTOM_BUTTON), report_(false), save_(save), perGame_(perGame) {
|
||||
ConfigSetting(const char *iniKey, const char *iniImage, const char *iniShape, const char *iniToggle, const char *iniRepeat, ConfigCustomButton *v, ConfigCustomButton def, bool save = true, bool perGame = false)
|
||||
: iniKey_(iniKey), ini2_(iniImage), ini3_(iniShape), ini4_(iniToggle), ini5_(iniRepeat), type_(TYPE_CUSTOM_BUTTON), report_(false), save_(save), perGame_(perGame) {
|
||||
ptr_.customButton = v;
|
||||
cb_.customButton = nullptr;
|
||||
default_.customButton = def;
|
||||
@@ -315,6 +315,7 @@ struct ConfigSetting {
|
||||
section->Get(ini2_, &ptr_.customButton->image, default_.customButton.image);
|
||||
section->Get(ini3_, &ptr_.customButton->shape, default_.customButton.shape);
|
||||
section->Get(ini4_, &ptr_.customButton->toggle, default_.customButton.toggle);
|
||||
section->Get(ini5_, &ptr_.customButton->repeat, default_.customButton.repeat);
|
||||
return true;
|
||||
default:
|
||||
_dbg_assert_msg_(false, "Unexpected ini setting type");
|
||||
@@ -358,6 +359,7 @@ struct ConfigSetting {
|
||||
section->Set(ini2_, ptr_.customButton->image);
|
||||
section->Set(ini3_, ptr_.customButton->shape);
|
||||
section->Set(ini4_, ptr_.customButton->toggle);
|
||||
section->Set(ini5_, ptr_.customButton->repeat);
|
||||
return;
|
||||
default:
|
||||
_dbg_assert_msg_(false, "Unexpected ini setting type");
|
||||
@@ -400,6 +402,7 @@ struct ConfigSetting {
|
||||
const char *ini2_;
|
||||
const char *ini3_;
|
||||
const char *ini4_;
|
||||
const char *ini5_;
|
||||
Type type_;
|
||||
bool report_;
|
||||
bool save_;
|
||||
@@ -965,16 +968,16 @@ static ConfigSetting controlSettings[] = {
|
||||
ConfigSetting("ShowTouchSquare", &g_Config.bShowTouchSquare, true, true, true),
|
||||
ConfigSetting("ShowTouchTriangle", &g_Config.bShowTouchTriangle, true, true, true),
|
||||
|
||||
ConfigSetting("Custom0Mapping", "Custom0Image", "Custom0Shape", "Custom0Toggle", &g_Config.CustomKey0, {0, 0, 0, false}, true, true),
|
||||
ConfigSetting("Custom1Mapping", "Custom1Image", "Custom1Shape", "Custom1Toggle", &g_Config.CustomKey1, {0, 1, 0, false}, true, true),
|
||||
ConfigSetting("Custom2Mapping", "Custom2Image", "Custom2Shape", "Custom2Toggle", &g_Config.CustomKey2, {0, 2, 0, false}, true, true),
|
||||
ConfigSetting("Custom3Mapping", "Custom3Image", "Custom3Shape", "Custom3Toggle", &g_Config.CustomKey3, {0, 3, 0, false}, true, true),
|
||||
ConfigSetting("Custom4Mapping", "Custom4Image", "Custom4Shape", "Custom4Toggle", &g_Config.CustomKey4, {0, 4, 0, false}, true, true),
|
||||
ConfigSetting("Custom5Mapping", "Custom5Image", "Custom5Shape", "Custom5Toggle", &g_Config.CustomKey5, {0, 0, 1, false}, true, true),
|
||||
ConfigSetting("Custom6Mapping", "Custom6Image", "Custom6Shape", "Custom6Toggle", &g_Config.CustomKey6, {0, 1, 1, false}, true, true),
|
||||
ConfigSetting("Custom7Mapping", "Custom7Image", "Custom7Shape", "Custom7Toggle", &g_Config.CustomKey7, {0, 2, 1, false}, true, true),
|
||||
ConfigSetting("Custom8Mapping", "Custom8Image", "Custom8Shape", "Custom8Toggle", &g_Config.CustomKey8, {0, 3, 1, false}, true, true),
|
||||
ConfigSetting("Custom9Mapping", "Custom9Image", "Custom9Shape", "Custom9Toggle", &g_Config.CustomKey9, {0, 4, 1, false}, true, true),
|
||||
ConfigSetting("Custom0Mapping", "Custom0Image", "Custom0Shape", "Custom0Toggle", "Custom0Repeat", &g_Config.CustomKey0, {0, 0, 0, false, false}, true, true),
|
||||
ConfigSetting("Custom1Mapping", "Custom1Image", "Custom1Shape", "Custom1Toggle", "Custom1Repeat", &g_Config.CustomKey1, {0, 1, 0, false, false}, true, true),
|
||||
ConfigSetting("Custom2Mapping", "Custom2Image", "Custom2Shape", "Custom2Toggle", "Custom2Repeat", &g_Config.CustomKey2, {0, 2, 0, false, false}, true, true),
|
||||
ConfigSetting("Custom3Mapping", "Custom3Image", "Custom3Shape", "Custom3Toggle", "Custom3Repeat", &g_Config.CustomKey3, {0, 3, 0, false, false}, true, true),
|
||||
ConfigSetting("Custom4Mapping", "Custom4Image", "Custom4Shape", "Custom4Toggle", "Custom4Repeat", &g_Config.CustomKey4, {0, 4, 0, false, false}, true, true),
|
||||
ConfigSetting("Custom5Mapping", "Custom5Image", "Custom5Shape", "Custom5Toggle", "Custom5Repeat", &g_Config.CustomKey5, {0, 0, 1, false, false}, true, true),
|
||||
ConfigSetting("Custom6Mapping", "Custom6Image", "Custom6Shape", "Custom6Toggle", "Custom6Repeat", &g_Config.CustomKey6, {0, 1, 1, false, false}, true, true),
|
||||
ConfigSetting("Custom7Mapping", "Custom7Image", "Custom7Shape", "Custom7Toggle", "Custom7Repeat", &g_Config.CustomKey7, {0, 2, 1, false, false}, true, true),
|
||||
ConfigSetting("Custom8Mapping", "Custom8Image", "Custom8Shape", "Custom8Toggle", "Custom8Repeat", &g_Config.CustomKey8, {0, 3, 1, false, false}, true, true),
|
||||
ConfigSetting("Custom9Mapping", "Custom9Image", "Custom9Shape", "Custom9Toggle", "Custom9Repeat", &g_Config.CustomKey9, {0, 4, 1, false, false}, true, true),
|
||||
|
||||
#if defined(_WIN32)
|
||||
// A win32 user seeing touch controls is likely using PPSSPP on a tablet. There it makes
|
||||
@@ -1527,7 +1530,11 @@ bool Config::Save(const char *saveReason) {
|
||||
}
|
||||
if (jitForcedOff) {
|
||||
// force JIT off again just in case Config::Save() is called without exiting PPSSPP
|
||||
#if PPSSPP_PLATFORM(IOS)
|
||||
g_Config.iCpuCore = (int)CPUCore::IR_JIT;
|
||||
#else
|
||||
g_Config.iCpuCore = (int)CPUCore::INTERPRETER;
|
||||
#endif
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -29,6 +29,8 @@
|
||||
|
||||
extern const char *PPSSPP_GIT_VERSION;
|
||||
|
||||
extern bool jitForcedOff;
|
||||
|
||||
enum ChatPositions {
|
||||
BOTTOM_LEFT = 0,
|
||||
BOTTOM_CENTER = 1,
|
||||
@@ -60,6 +62,7 @@ struct ConfigCustomButton {
|
||||
int image;
|
||||
int shape;
|
||||
bool toggle;
|
||||
bool repeat;
|
||||
};
|
||||
|
||||
struct Config {
|
||||
|
||||
@@ -170,10 +170,13 @@ bool isPTPPortInUse(uint16_t port, bool forListen, SceNetEtherAddr* dstmac, uint
|
||||
}
|
||||
|
||||
// Replacement for inet_ntoa since it's getting deprecated
|
||||
std::string ip2str(in_addr in) {
|
||||
std::string ip2str(in_addr in, bool maskPublicIP) {
|
||||
char str[INET_ADDRSTRLEN] = "...";
|
||||
u8* ipptr = (u8*)∈
|
||||
snprintf(str, sizeof(str), "%u.%u.%u.%u", ipptr[0], ipptr[1], ipptr[2], ipptr[3]);
|
||||
if (maskPublicIP && !isPrivateIP(in.s_addr))
|
||||
snprintf(str, sizeof(str), "%u.%u.xx.%u", ipptr[0], ipptr[1], ipptr[3]);
|
||||
else
|
||||
snprintf(str, sizeof(str), "%u.%u.%u.%u", ipptr[0], ipptr[1], ipptr[2], ipptr[3]);
|
||||
return std::string(str);
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -1014,7 +1014,7 @@ bool isPDPPortInUse(uint16_t port);
|
||||
bool isPTPPortInUse(uint16_t port, bool forListen, SceNetEtherAddr* dstmac = nullptr, uint16_t dstport = 0);
|
||||
|
||||
// Convert IPv4 address to string (Replacement for inet_ntoa since it's getting deprecated)
|
||||
std::string ip2str(in_addr in);
|
||||
std::string ip2str(in_addr in, bool maskPublicIP = true);
|
||||
|
||||
// Convert MAC address to string
|
||||
std::string mac2str(SceNetEtherAddr* mac);
|
||||
|
||||
@@ -1218,7 +1218,9 @@ u32 _AtracDecodeData(int atracID, u8 *outbuf, u32 outbufPtr, u32 *SamplesNum, u3
|
||||
AtracDecodeResult res = ATDECODE_FEEDME;
|
||||
while (atrac->FillPacket(-skipSamples)) {
|
||||
uint32_t packetAddr = atrac->CurBufferAddress(-skipSamples);
|
||||
#ifdef USE_FFMPEG
|
||||
int packetSize = atrac->packet_->size;
|
||||
#endif // USE_FFMPEG
|
||||
res = atrac->DecodePacket();
|
||||
if (res == ATDECODE_FAILED) {
|
||||
*SamplesNum = 0;
|
||||
|
||||
+13
-3
@@ -14,14 +14,13 @@
|
||||
|
||||
// Official git repository and contact information can be found at
|
||||
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
||||
|
||||
#include "ppsspp_config.h"
|
||||
#include "Camera.h"
|
||||
#include "Core/Config.h"
|
||||
|
||||
#ifdef USE_FFMPEG
|
||||
void convert_frame(int inw, int inh, unsigned char *inData, AVPixelFormat inFormat,
|
||||
int outw, int outh, unsigned char **outData, int *outLen) {
|
||||
|
||||
struct SwsContext *sws_context = sws_getContext(
|
||||
inw, inh, inFormat,
|
||||
outw, outh, AV_PIX_FMT_RGB24,
|
||||
@@ -56,8 +55,11 @@ void convert_frame(int inw, int inh, unsigned char *inData, AVPixelFormat inForm
|
||||
*outData, *outLen, outw, outh, 3, rgbData, params);
|
||||
free(rgbData);
|
||||
}
|
||||
#endif //USE_FFMPEG
|
||||
|
||||
|
||||
void __cameraDummyImage(int width, int height, unsigned char** outData, int* outLen) {
|
||||
#ifdef USE_FFMPEG
|
||||
unsigned char* rgbData = (unsigned char*)malloc(3 * width * height);
|
||||
for (int y = 0; y < height; y++) {
|
||||
for (int x = 0; x < width; x++) {
|
||||
@@ -77,6 +79,7 @@ void __cameraDummyImage(int width, int height, unsigned char** outData, int* out
|
||||
jpge::compress_image_to_jpeg_file_in_memory(
|
||||
*outData, *outLen, width, height, 3, rgbData, params);
|
||||
free(rgbData);
|
||||
#endif //USE_FFMPEG
|
||||
}
|
||||
|
||||
|
||||
@@ -102,6 +105,7 @@ QList<QVideoFrame::PixelFormat> MyViewfinder::supportedPixelFormats(QAbstractVid
|
||||
}
|
||||
|
||||
bool MyViewfinder::present(const QVideoFrame &frame) {
|
||||
#ifdef USE_FFMPEG
|
||||
if (frame.isValid()) {
|
||||
QVideoFrame cloneFrame(frame);
|
||||
cloneFrame.map(QAbstractVideoBuffer::ReadOnly);
|
||||
@@ -130,6 +134,7 @@ bool MyViewfinder::present(const QVideoFrame &frame) {
|
||||
cloneFrame.unmap();
|
||||
return true;
|
||||
}
|
||||
#endif //USE_FFMPEG
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -195,6 +200,7 @@ int __qt_stopCapture() {
|
||||
|
||||
std::vector<std::string> __v4l_getDeviceList() {
|
||||
std::vector<std::string> deviceList;
|
||||
#ifdef USE_FFMPEG
|
||||
for (int i = 0; i < 64; i++) {
|
||||
char path[256];
|
||||
snprintf(path, sizeof(path), "/dev/video%d", i);
|
||||
@@ -219,10 +225,12 @@ cont:
|
||||
close(fd);
|
||||
fd = -1;
|
||||
}
|
||||
#endif //USE_FFMPEG
|
||||
return deviceList;
|
||||
}
|
||||
|
||||
void *v4l_loop(void *data) {
|
||||
#ifdef USE_FFMPEG
|
||||
SetCurrentThreadName("v4l_loop");
|
||||
while (v4l_fd >= 0) {
|
||||
struct v4l2_buffer buf;
|
||||
@@ -272,9 +280,11 @@ void *v4l_loop(void *data) {
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
#endif //USE_FFMPEG
|
||||
}
|
||||
|
||||
int __v4l_startCapture(int ideal_width, int ideal_height) {
|
||||
#ifdef USE_FFMPEG
|
||||
if (v4l_fd >= 0) {
|
||||
__v4l_stopCapture();
|
||||
}
|
||||
@@ -420,7 +430,7 @@ int __v4l_startCapture(int ideal_width, int ideal_height) {
|
||||
}
|
||||
|
||||
pthread_create(&v4l_thread, NULL, v4l_loop, NULL);
|
||||
|
||||
#endif //USE_FFMPEG
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
+3
-2
@@ -14,7 +14,6 @@
|
||||
|
||||
// Official git repository and contact information can be found at
|
||||
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ppsspp_config.h"
|
||||
@@ -24,8 +23,10 @@
|
||||
#include "ext/jpge/jpge.h"
|
||||
|
||||
extern "C" {
|
||||
#ifdef USE_FFMPEG
|
||||
#include "libswscale/swscale.h"
|
||||
#include "libavutil/imgutils.h"
|
||||
#endif //USE_FFMPEG
|
||||
}
|
||||
|
||||
void __cameraDummyImage(int width, int height, unsigned char** outData, int* outLen);
|
||||
@@ -78,4 +79,4 @@ void __cameraDummyImage(int width, int height, unsigned char** outData, int* out
|
||||
std::vector<std::string> __v4l_getDeviceList();
|
||||
int __v4l_startCapture(int width, int height);
|
||||
int __v4l_stopCapture();
|
||||
#endif
|
||||
#endif
|
||||
@@ -81,6 +81,7 @@ void UpdateNativeMenuKeys() {
|
||||
const KeyDef hardcodedConfirmKeys[] = {
|
||||
KeyDef(DEVICE_ID_KEYBOARD, NKCODE_SPACE),
|
||||
KeyDef(DEVICE_ID_KEYBOARD, NKCODE_ENTER),
|
||||
KeyDef(DEVICE_ID_KEYBOARD, NKCODE_NUMPAD_ENTER),
|
||||
KeyDef(DEVICE_ID_ANY, NKCODE_BUTTON_A),
|
||||
KeyDef(DEVICE_ID_PAD_0, NKCODE_DPAD_CENTER), // A number of Android devices.
|
||||
};
|
||||
|
||||
+26
-30
@@ -87,7 +87,7 @@ enum CPUThreadState {
|
||||
MetaFileSystem pspFileSystem;
|
||||
ParamSFOData g_paramSFO;
|
||||
static GlobalUIState globalUIState;
|
||||
static CoreParameter coreParameter;
|
||||
CoreParameter g_CoreParameter;
|
||||
static FileLoader *loadedFile;
|
||||
// For background loading thread.
|
||||
static std::mutex loadingLock;
|
||||
@@ -231,7 +231,7 @@ bool CPU_Init(std::string *errorString) {
|
||||
g_DoubleTextureCoordinates = false;
|
||||
Memory::g_PSPModel = g_Config.iPSPModel;
|
||||
|
||||
Path filename = coreParameter.fileToStart;
|
||||
Path filename = g_CoreParameter.fileToStart;
|
||||
loadedFile = ResolveFileLoaderTarget(ConstructFileLoader(filename));
|
||||
#if PPSSPP_ARCH(AMD64)
|
||||
if (g_Config.bCacheFullIsoInRam) {
|
||||
@@ -242,8 +242,8 @@ bool CPU_Init(std::string *errorString) {
|
||||
IdentifiedFileType type = Identify_File(loadedFile, errorString);
|
||||
|
||||
// TODO: Put this somewhere better?
|
||||
if (!coreParameter.mountIso.empty()) {
|
||||
coreParameter.mountIsoLoader = ConstructFileLoader(coreParameter.mountIso);
|
||||
if (!g_CoreParameter.mountIso.empty()) {
|
||||
g_CoreParameter.mountIsoLoader = ConstructFileLoader(g_CoreParameter.mountIso);
|
||||
}
|
||||
|
||||
MIPSAnalyst::Reset();
|
||||
@@ -287,7 +287,7 @@ bool CPU_Init(std::string *errorString) {
|
||||
// Here we have read the PARAM.SFO, let's see if we need any compatibility overrides.
|
||||
// Homebrew usually has an empty discID, and even if they do have a disc id, it's not
|
||||
// likely to collide with any commercial ones.
|
||||
coreParameter.compat.Load(g_paramSFO.GetDiscID());
|
||||
g_CoreParameter.compat.Load(g_paramSFO.GetDiscID());
|
||||
|
||||
InitVFPUSinCos();
|
||||
|
||||
@@ -301,7 +301,7 @@ bool CPU_Init(std::string *errorString) {
|
||||
|
||||
host->AttemptLoadSymbolMap();
|
||||
|
||||
if (coreParameter.enableSound) {
|
||||
if (g_CoreParameter.enableSound) {
|
||||
Audio_Init();
|
||||
}
|
||||
|
||||
@@ -314,13 +314,13 @@ bool CPU_Init(std::string *errorString) {
|
||||
|
||||
// If they shut down early, we'll catch it when load completes.
|
||||
// Note: this may return before init is complete, which is checked if CPU_IsReady().
|
||||
if (!LoadFile(&loadedFile, &coreParameter.errorString)) {
|
||||
if (!LoadFile(&loadedFile, &g_CoreParameter.errorString)) {
|
||||
CPU_Shutdown();
|
||||
coreParameter.fileToStart.clear();
|
||||
g_CoreParameter.fileToStart.clear();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (coreParameter.updateRecent) {
|
||||
if (g_CoreParameter.updateRecent) {
|
||||
g_Config.AddRecent(filename.ToString());
|
||||
}
|
||||
|
||||
@@ -352,7 +352,7 @@ void CPU_Shutdown() {
|
||||
CoreTiming::Shutdown();
|
||||
__KernelShutdown();
|
||||
HLEShutdown();
|
||||
if (coreParameter.enableSound) {
|
||||
if (g_CoreParameter.enableSound) {
|
||||
Audio_Shutdown();
|
||||
}
|
||||
|
||||
@@ -364,11 +364,11 @@ void CPU_Shutdown() {
|
||||
delete loadedFile;
|
||||
loadedFile = nullptr;
|
||||
|
||||
delete coreParameter.mountIsoLoader;
|
||||
delete g_CoreParameter.mountIsoLoader;
|
||||
delete g_symbolMap;
|
||||
g_symbolMap = nullptr;
|
||||
|
||||
coreParameter.mountIsoLoader = nullptr;
|
||||
g_CoreParameter.mountIsoLoader = nullptr;
|
||||
}
|
||||
|
||||
// TODO: Maybe loadedFile doesn't even belong here...
|
||||
@@ -420,17 +420,17 @@ bool PSP_InitStart(const CoreParameter &coreParam, std::string *error_string) {
|
||||
#endif
|
||||
|
||||
Core_NotifyLifecycle(CoreLifecycle::STARTING);
|
||||
GraphicsContext *temp = coreParameter.graphicsContext;
|
||||
coreParameter = coreParam;
|
||||
if (coreParameter.graphicsContext == nullptr) {
|
||||
coreParameter.graphicsContext = temp;
|
||||
GraphicsContext *temp = g_CoreParameter.graphicsContext;
|
||||
g_CoreParameter = coreParam;
|
||||
if (g_CoreParameter.graphicsContext == nullptr) {
|
||||
g_CoreParameter.graphicsContext = temp;
|
||||
}
|
||||
coreParameter.errorString = "";
|
||||
g_CoreParameter.errorString = "";
|
||||
pspIsIniting = true;
|
||||
PSP_SetLoading("Loading game...");
|
||||
|
||||
if (!CPU_Init(&coreParameter.errorString)) {
|
||||
*error_string = coreParameter.errorString;
|
||||
if (!CPU_Init(&g_CoreParameter.errorString)) {
|
||||
*error_string = g_CoreParameter.errorString;
|
||||
if (error_string->empty()) {
|
||||
*error_string = "Failed initializing CPU/Memory";
|
||||
}
|
||||
@@ -440,11 +440,11 @@ bool PSP_InitStart(const CoreParameter &coreParam, std::string *error_string) {
|
||||
|
||||
// Compat flags get loaded in CPU_Init (which is a bit of a misnomer) so we check for SW renderer here.
|
||||
if (g_Config.bSoftwareRendering || PSP_CoreParameter().compat.flags().ForceSoftwareRenderer) {
|
||||
coreParameter.gpuCore = GPUCORE_SOFTWARE;
|
||||
g_CoreParameter.gpuCore = GPUCORE_SOFTWARE;
|
||||
}
|
||||
|
||||
*error_string = coreParameter.errorString;
|
||||
bool success = !coreParameter.fileToStart.empty();
|
||||
*error_string = g_CoreParameter.errorString;
|
||||
bool success = !g_CoreParameter.fileToStart.empty();
|
||||
if (!success) {
|
||||
Core_NotifyLifecycle(CoreLifecycle::START_COMPLETE);
|
||||
pspIsIniting = false;
|
||||
@@ -461,12 +461,12 @@ bool PSP_InitUpdate(std::string *error_string) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool success = !coreParameter.fileToStart.empty();
|
||||
*error_string = coreParameter.errorString;
|
||||
bool success = !g_CoreParameter.fileToStart.empty();
|
||||
*error_string = g_CoreParameter.errorString;
|
||||
if (success && gpu == nullptr) {
|
||||
PSP_SetLoading("Starting graphics...");
|
||||
Draw::DrawContext *draw = coreParameter.graphicsContext ? coreParameter.graphicsContext->GetDrawContext() : nullptr;
|
||||
success = GPU_Init(coreParameter.graphicsContext, draw);
|
||||
Draw::DrawContext *draw = g_CoreParameter.graphicsContext ? g_CoreParameter.graphicsContext->GetDrawContext() : nullptr;
|
||||
success = GPU_Init(g_CoreParameter.graphicsContext, draw);
|
||||
if (!success) {
|
||||
*error_string = "Unable to initialize rendering engine.";
|
||||
}
|
||||
@@ -593,10 +593,6 @@ std::string PSP_GetLoading() {
|
||||
return loadingReason;
|
||||
}
|
||||
|
||||
CoreParameter &PSP_CoreParameter() {
|
||||
return coreParameter;
|
||||
}
|
||||
|
||||
Path GetSysDirectory(PSPDirectories directoryType) {
|
||||
const Path &memStickDirectory = g_Config.memStickDirectory;
|
||||
Path pspDirectory;
|
||||
|
||||
+4
-1
@@ -136,4 +136,7 @@ extern volatile CoreState coreState;
|
||||
extern volatile bool coreStatePending;
|
||||
void Core_UpdateState(CoreState newState);
|
||||
|
||||
CoreParameter &PSP_CoreParameter();
|
||||
inline CoreParameter &PSP_CoreParameter() {
|
||||
extern CoreParameter g_CoreParameter;
|
||||
return g_CoreParameter;
|
||||
}
|
||||
@@ -1784,6 +1784,8 @@ bool FramebufferManagerCommon::NotifyBlockTransferBefore(u32 dstBasePtr, int dst
|
||||
int srcHeight = height;
|
||||
int dstWidth = width;
|
||||
int dstHeight = height;
|
||||
|
||||
// This looks at the compat flags BlockTransferAllowCreateFB*.
|
||||
FindTransferFramebuffers(dstBuffer, srcBuffer, dstBasePtr, dstStride, dstX, dstY, srcBasePtr, srcStride, srcX, srcY, srcWidth, srcHeight, dstWidth, dstHeight, bpp);
|
||||
|
||||
if (dstBuffer && srcBuffer) {
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
|
||||
#include "Common/GPU/thin3d.h"
|
||||
#include "Common/StringUtils.h"
|
||||
#include "Core/System.h"
|
||||
#include "Core/Config.h"
|
||||
|
||||
#include "GPU/ge_constants.h"
|
||||
@@ -341,6 +342,10 @@ void ComputeFragmentShaderID(FShaderID *id_out, const Draw::Bugs &bugs) {
|
||||
if (g_Config.bVendorBugChecksEnabled) {
|
||||
if (bugs.Has(Draw::Bugs::NO_DEPTH_CANNOT_DISCARD_STENCIL)) {
|
||||
id.SetBit(FS_BIT_NO_DEPTH_CANNOT_DISCARD_STENCIL, !IsStencilTestOutputDisabled() && !gstate.isDepthWriteEnabled());
|
||||
} else if (bugs.Has(Draw::Bugs::MALI_STENCIL_DISCARD_BUG) && PSP_CoreParameter().compat.flags().MaliDepthStencilBugWorkaround) {
|
||||
// Very similar driver bug to the Adreno one, with the same workaround (though might look into if there are cheaper ones!)
|
||||
// Keeping the conditions separate since it can probably be made tighter.
|
||||
id.SetBit(FS_BIT_NO_DEPTH_CANNOT_DISCARD_STENCIL, !IsStencilTestOutputDisabled() && !gstate.isDepthWriteEnabled());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -758,8 +758,8 @@ void SoftwareTransform::ExpandLines(int vertexCount, int &maxIndex, u16 *&inds,
|
||||
u16 *newInds = inds + vertexCount;
|
||||
u16 *indsOut = newInds;
|
||||
|
||||
float dx = 1.0f * gstate_c.vpWidthScale * (1.0f / gstate.getViewportXScale());
|
||||
float dy = 1.0f * gstate_c.vpHeightScale * (1.0f / gstate.getViewportYScale());
|
||||
float dx = 1.0f * gstate_c.vpWidthScale * (1.0f / fabsf(gstate.getViewportXScale()));
|
||||
float dy = 1.0f * gstate_c.vpHeightScale * (1.0f / fabsf(gstate.getViewportYScale()));
|
||||
float du = 1.0f / gstate_c.curTextureWidth;
|
||||
float dv = 1.0f / gstate_c.curTextureHeight;
|
||||
|
||||
@@ -769,57 +769,105 @@ void SoftwareTransform::ExpandLines(int vertexCount, int &maxIndex, u16 *&inds,
|
||||
}
|
||||
|
||||
maxIndex = 4 * (vertexCount / 2);
|
||||
for (int i = 0; i < vertexCount; i += 2) {
|
||||
const TransformedVertex &transVtx1 = transformed[indsIn[i + 0]];
|
||||
const TransformedVertex &transVtx2 = transformed[indsIn[i + 1]];
|
||||
|
||||
const TransformedVertex &transVtxT = transVtx1.y <= transVtx2.y ? transVtx1 : transVtx2;
|
||||
const TransformedVertex &transVtxB = transVtx1.y <= transVtx2.y ? transVtx2 : transVtx1;
|
||||
const TransformedVertex &transVtxL = transVtx1.x <= transVtx2.x ? transVtx1 : transVtx2;
|
||||
const TransformedVertex &transVtxR = transVtx1.x <= transVtx2.x ? transVtx2 : transVtx1;
|
||||
if (PSP_CoreParameter().compat.flags().CenteredLines) {
|
||||
// Lines meant to be pretty in 3D like in Echochrome.
|
||||
|
||||
// Sort the points so our perpendicular will bias the right direction.
|
||||
const TransformedVertex &transVtxTL = transVtxT.y != transVtxB.y || transVtxT.x > transVtxB.x ? transVtxT : transVtxB;
|
||||
const TransformedVertex &transVtxBL = transVtxT.y != transVtxB.y || transVtxT.x > transVtxB.x ? transVtxB : transVtxT;
|
||||
// We expand them in both directions for symmetry, so we need to halve the expansion.
|
||||
dx *= 0.5f;
|
||||
dy *= 0.5f;
|
||||
|
||||
// Okay, let's calculate the perpendicular.
|
||||
float horizontal = transVtxTL.x - transVtxBL.x;
|
||||
float vertical = transVtxTL.y - transVtxBL.y;
|
||||
Vec2f addWidth = Vec2f(-vertical, horizontal).Normalized();
|
||||
for (int i = 0; i < vertexCount; i += 2) {
|
||||
const TransformedVertex &transVtx1 = transformed[indsIn[i + 0]];
|
||||
const TransformedVertex &transVtx2 = transformed[indsIn[i + 1]];
|
||||
|
||||
// bottom right
|
||||
trans[0] = transVtxBL;
|
||||
trans[0].x += addWidth.x * dx;
|
||||
trans[0].y += addWidth.y * dy;
|
||||
trans[0].u += addWidth.x * du;
|
||||
trans[0].v += addWidth.y * dv;
|
||||
// Okay, let's calculate the perpendicular.
|
||||
float horizontal = transVtx2.x - transVtx1.x;
|
||||
float vertical = transVtx2.y - transVtx1.y;
|
||||
Vec2f addWidth = Vec2f(-vertical, horizontal).Normalized();
|
||||
|
||||
// top right
|
||||
trans[1] = transVtxTL;
|
||||
trans[1].x += addWidth.x * dx;
|
||||
trans[1].y += addWidth.y * dy;
|
||||
trans[1].u += addWidth.x * du;
|
||||
trans[1].v += addWidth.y * dv;
|
||||
float xoff = addWidth.x * dx;
|
||||
float yoff = addWidth.y * dy;
|
||||
|
||||
// top left
|
||||
trans[2] = transVtxTL;
|
||||
// bottom right
|
||||
trans[0].CopyFromWithOffset(transVtx2, xoff, yoff);
|
||||
// top right
|
||||
trans[1].CopyFromWithOffset(transVtx1, xoff, yoff);
|
||||
// top left
|
||||
trans[2].CopyFromWithOffset(transVtx1, -xoff, -yoff);
|
||||
// bottom left
|
||||
trans[3].CopyFromWithOffset(transVtx2, -xoff, -yoff);
|
||||
|
||||
// bottom left
|
||||
trans[3] = transVtxBL;
|
||||
// Triangle: BR-TR-TL
|
||||
indsOut[0] = i * 2 + 0;
|
||||
indsOut[1] = i * 2 + 1;
|
||||
indsOut[2] = i * 2 + 2;
|
||||
// Triangle: BL-BR-TL
|
||||
indsOut[3] = i * 2 + 3;
|
||||
indsOut[4] = i * 2 + 0;
|
||||
indsOut[5] = i * 2 + 2;
|
||||
trans += 4;
|
||||
indsOut += 6;
|
||||
|
||||
// Triangle: BR-TR-TL
|
||||
indsOut[0] = i * 2 + 0;
|
||||
indsOut[1] = i * 2 + 1;
|
||||
indsOut[2] = i * 2 + 2;
|
||||
// Triangle: BL-BR-TL
|
||||
indsOut[3] = i * 2 + 3;
|
||||
indsOut[4] = i * 2 + 0;
|
||||
indsOut[5] = i * 2 + 2;
|
||||
trans += 4;
|
||||
indsOut += 6;
|
||||
numTrans += 6;
|
||||
}
|
||||
} else {
|
||||
// Lines meant to be as closely compatible with upscaled 2D drawing as possible.
|
||||
// We use this as default.
|
||||
|
||||
numTrans += 6;
|
||||
for (int i = 0; i < vertexCount; i += 2) {
|
||||
const TransformedVertex &transVtx1 = transformed[indsIn[i + 0]];
|
||||
const TransformedVertex &transVtx2 = transformed[indsIn[i + 1]];
|
||||
|
||||
const TransformedVertex &transVtxT = transVtx1.y <= transVtx2.y ? transVtx1 : transVtx2;
|
||||
const TransformedVertex &transVtxB = transVtx1.y <= transVtx2.y ? transVtx2 : transVtx1;
|
||||
const TransformedVertex &transVtxL = transVtx1.x <= transVtx2.x ? transVtx1 : transVtx2;
|
||||
const TransformedVertex &transVtxR = transVtx1.x <= transVtx2.x ? transVtx2 : transVtx1;
|
||||
|
||||
// Sort the points so our perpendicular will bias the right direction.
|
||||
const TransformedVertex &transVtxTL = (transVtxT.y != transVtxB.y || transVtxT.x > transVtxB.x) ? transVtxT : transVtxB;
|
||||
const TransformedVertex &transVtxBL = (transVtxT.y != transVtxB.y || transVtxT.x > transVtxB.x) ? transVtxB : transVtxT;
|
||||
|
||||
// Okay, let's calculate the perpendicular.
|
||||
float horizontal = transVtxTL.x - transVtxBL.x;
|
||||
float vertical = transVtxTL.y - transVtxBL.y;
|
||||
Vec2f addWidth = Vec2f(-vertical, horizontal).Normalized();
|
||||
|
||||
// bottom right
|
||||
trans[0] = transVtxBL;
|
||||
trans[0].x += addWidth.x * dx;
|
||||
trans[0].y += addWidth.y * dy;
|
||||
trans[0].u += addWidth.x * du;
|
||||
trans[0].v += addWidth.y * dv;
|
||||
|
||||
// top right
|
||||
trans[1] = transVtxTL;
|
||||
trans[1].x += addWidth.x * dx;
|
||||
trans[1].y += addWidth.y * dy;
|
||||
trans[1].u += addWidth.x * du;
|
||||
trans[1].v += addWidth.y * dv;
|
||||
|
||||
// top left
|
||||
trans[2] = transVtxTL;
|
||||
|
||||
// bottom left
|
||||
trans[3] = transVtxBL;
|
||||
|
||||
// Triangle: BR-TR-TL
|
||||
indsOut[0] = i * 2 + 0;
|
||||
indsOut[1] = i * 2 + 1;
|
||||
indsOut[2] = i * 2 + 2;
|
||||
// Triangle: BL-BR-TL
|
||||
indsOut[3] = i * 2 + 3;
|
||||
indsOut[4] = i * 2 + 0;
|
||||
indsOut[5] = i * 2 + 2;
|
||||
trans += 4;
|
||||
indsOut += 6;
|
||||
|
||||
numTrans += 6;
|
||||
}
|
||||
}
|
||||
|
||||
inds = newInds;
|
||||
}
|
||||
|
||||
|
||||
@@ -380,7 +380,7 @@ void DrawEngineGLES::DoFlush() {
|
||||
SoftwareTransform swTransform(params);
|
||||
|
||||
const Lin::Vec3 trans(gstate_c.vpXOffset, gstate_c.vpYOffset, gstate_c.vpZOffset);
|
||||
const Lin::Vec3 scale(gstate_c.vpWidthScale, gstate_c.vpHeightScale * (params.flippedY ? 1.0 : -1.0f), gstate_c.vpDepthScale);
|
||||
const Lin::Vec3 scale(gstate_c.vpWidthScale, gstate_c.vpHeightScale, gstate_c.vpDepthScale);
|
||||
const bool invertedY = gstate_c.vpHeight * (params.flippedY ? 1.0 : -1.0f) < 0;
|
||||
swTransform.SetProjMatrix(gstate.projMatrix, gstate_c.vpWidth < 0, invertedY, trans, scale);
|
||||
|
||||
|
||||
@@ -57,6 +57,13 @@ struct TransformedVertex {
|
||||
u8 color1[4]; // prelit
|
||||
u32 color1_32;
|
||||
};
|
||||
|
||||
|
||||
void CopyFromWithOffset(const TransformedVertex &other, float xoff, float yoff) {
|
||||
this->x = other.x + xoff;
|
||||
this->y = other.y + yoff;
|
||||
memcpy(&this->z, &other.z, sizeof(*this) - sizeof(float) * 2);
|
||||
}
|
||||
};
|
||||
|
||||
class GPUCommon : public GPUInterface, public GPUDebugInterface {
|
||||
|
||||
@@ -23,6 +23,7 @@ namespace Math3D {
|
||||
template<>
|
||||
float Vec2<float>::Length() const
|
||||
{
|
||||
// Doubt this is worth it for a vec2 :/
|
||||
#if defined(_M_SSE)
|
||||
float ret;
|
||||
__m128 xy = _mm_loadu_ps(&x);
|
||||
|
||||
@@ -235,6 +235,7 @@ void ComboKeyScreen::CreateViews() {
|
||||
|
||||
vertLayout->Add(new ItemHeader(co->T("Button Binding")));
|
||||
vertLayout->Add(new CheckBox(&(cfg->toggle), co->T("Toggle mode")));
|
||||
vertLayout->Add(new CheckBox(&(cfg->repeat), co->T("Repeat mode")));
|
||||
|
||||
const int cellSize = 400;
|
||||
UI::GridLayoutSettings gridsettings(cellSize, 64, 5);
|
||||
|
||||
@@ -682,6 +682,26 @@ void SystemInfoScreen::CreateViews() {
|
||||
cpuExtensions->Add(new TextView(exts[i], new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
|
||||
}
|
||||
|
||||
ViewGroup *driverBugsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
|
||||
driverBugsScroll->SetTag("DevSystemInfoDriverBugs");
|
||||
LinearLayout *driverBugs = new LinearLayoutList(ORIENT_VERTICAL);
|
||||
driverBugs->SetSpacing(0);
|
||||
driverBugsScroll->Add(driverBugs);
|
||||
|
||||
tabHolder->AddTab(si->T("Driver bugs"), driverBugsScroll);
|
||||
|
||||
bool anyDriverBugs = false;
|
||||
for (int i = 0; i < (int)draw->GetBugs().MaxBugIndex(); i++) {
|
||||
if (draw->GetBugs().Has(i)) {
|
||||
anyDriverBugs = true;
|
||||
driverBugs->Add(new TextView(draw->GetBugs().GetBugName(i), new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
|
||||
}
|
||||
}
|
||||
|
||||
if (!anyDriverBugs) {
|
||||
driverBugs->Add(new TextView(si->T("No GPU driver bugs detected"), new LayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetFocusable(true);
|
||||
}
|
||||
|
||||
ViewGroup *gpuExtensionsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));
|
||||
gpuExtensionsScroll->SetTag("DevSystemInfoOGLExt");
|
||||
LinearLayout *gpuExtensions = new LinearLayoutList(ORIENT_VERTICAL);
|
||||
|
||||
@@ -321,6 +321,7 @@ void GPUDriverTestScreen::DiscardTest() {
|
||||
|
||||
InputLayout *inputLayout = ui_draw2d.CreateInputLayout(draw);
|
||||
BlendState *blendOff = draw->CreateBlendState({ false, 0xF });
|
||||
BlendState *blendOffNoColor = draw->CreateBlendState({ false, 0x8 });
|
||||
|
||||
// Write depth, write stencil.
|
||||
DepthStencilStateDesc dsDesc{};
|
||||
@@ -331,8 +332,8 @@ void GPUDriverTestScreen::DiscardTest() {
|
||||
dsDesc.front.compareMask = 0xFF;
|
||||
dsDesc.front.compareOp = Comparison::ALWAYS;
|
||||
dsDesc.front.passOp = StencilOp::REPLACE;
|
||||
dsDesc.front.failOp = StencilOp::ZERO;
|
||||
dsDesc.front.depthFailOp = StencilOp::ZERO;
|
||||
dsDesc.front.failOp = StencilOp::REPLACE; // These two shouldn't matter, because the test that fails is discard, not stencil.
|
||||
dsDesc.front.depthFailOp = StencilOp::REPLACE;
|
||||
dsDesc.front.writeMask = 0xFF;
|
||||
dsDesc.back = dsDesc.front;
|
||||
DepthStencilState *depthStencilWrite = draw->CreateDepthStencilState(dsDesc);
|
||||
@@ -353,6 +354,9 @@ void GPUDriverTestScreen::DiscardTest() {
|
||||
dsDesc.stencilEnabled = true;
|
||||
dsDesc.depthCompare = Comparison::ALWAYS;
|
||||
dsDesc.front.compareOp = Comparison::EQUAL;
|
||||
dsDesc.front.failOp = StencilOp::KEEP;
|
||||
dsDesc.front.depthFailOp = StencilOp::KEEP;
|
||||
dsDesc.front.writeMask = 0x0;
|
||||
dsDesc.back = dsDesc.front;
|
||||
DepthStencilState *stencilEqualDepthAlways = draw->CreateDepthStencilState(dsDesc);
|
||||
|
||||
@@ -393,7 +397,7 @@ void GPUDriverTestScreen::DiscardTest() {
|
||||
PipelineDesc discardDesc{
|
||||
Primitive::TRIANGLE_LIST,
|
||||
{ draw->GetVshaderPreset(VS_TEXTURE_COLOR_2D), discardFragShader_ },
|
||||
inputLayout, depthStencilWrite, blendOff, rasterNoCull, &vsColBufDesc,
|
||||
inputLayout, depthStencilWrite, blendOffNoColor, rasterNoCull, &vsColBufDesc,
|
||||
};
|
||||
discardWriteDepthStencil_ = draw->CreateGraphicsPipeline(discardDesc);
|
||||
discardDesc.depthStencil = depthWrite;
|
||||
@@ -501,7 +505,7 @@ void GPUDriverTestScreen::DiscardTest() {
|
||||
dc.Flush();
|
||||
|
||||
dc.BeginPipeline(writePipelines[j], samplerNearest_);
|
||||
// Draw the rectangle with stencil value 0, depth 0.1f and the text with stencil 0xFF, depth 0.9. Then leave 0xFF as the stencil value and draw the rectangles at depth 0.5.
|
||||
// Draw the rectangle with stencil value 0, depth 0.1f and the text with stencil 0xFF, depth 0.9. Then set 0xFF as the stencil value and draw the rectangles at depth 0.5.
|
||||
draw->SetStencilRef(0x0);
|
||||
dc.SetCurZ(0.1f);
|
||||
dc.FillRect(UI::Drawable(bgColorBAD), bounds);
|
||||
|
||||
+28
-17
@@ -894,14 +894,18 @@ void GameSettingsScreen::CreateViews() {
|
||||
return UI::EVENT_CONTINUE;
|
||||
});
|
||||
|
||||
PopupSliderChoiceFloat *tint = new PopupSliderChoiceFloat(&g_Config.fUITint, 0.0, 1.0, n->T("Color Tint"), 0.01f, screenManager());
|
||||
tint->SetHasDropShadow(false);
|
||||
tint->SetLiveUpdate(true);
|
||||
systemSettings->Add(tint);
|
||||
PopupSliderChoiceFloat *saturation = new PopupSliderChoiceFloat(&g_Config.fUISaturation, 0.0, 2.0, n->T("Color Saturation"), 0.01f, screenManager());
|
||||
saturation->SetHasDropShadow(false);
|
||||
saturation->SetLiveUpdate(true);
|
||||
systemSettings->Add(saturation);
|
||||
|
||||
if (!draw->GetBugs().Has(Draw::Bugs::RASPBERRY_SHADER_COMP_HANG)) {
|
||||
// We use shaders without tint capability on hardware with this driver bug.
|
||||
PopupSliderChoiceFloat *tint = new PopupSliderChoiceFloat(&g_Config.fUITint, 0.0, 1.0, sy->T("Color Tint"), 0.01f, screenManager());
|
||||
tint->SetHasDropShadow(false);
|
||||
tint->SetLiveUpdate(true);
|
||||
systemSettings->Add(tint);
|
||||
PopupSliderChoiceFloat *saturation = new PopupSliderChoiceFloat(&g_Config.fUISaturation, 0.0, 2.0, sy->T("Color Saturation"), 0.01f, screenManager());
|
||||
saturation->SetHasDropShadow(false);
|
||||
saturation->SetLiveUpdate(true);
|
||||
systemSettings->Add(saturation);
|
||||
}
|
||||
|
||||
static const char *backgroundAnimations[] = { "No animation", "Floating symbols", "Recent games", "Waves", "Moving background" };
|
||||
systemSettings->Add(new PopupMultiChoice(&g_Config.iBackgroundAnimation, sy->T("UI background animation"), backgroundAnimations, 0, ARRAY_SIZE(backgroundAnimations), sy->GetName(), screenManager()));
|
||||
@@ -1063,18 +1067,22 @@ void GameSettingsScreen::CreateViews() {
|
||||
static const char *buttonPref[] = { "Use O to confirm", "Use X to confirm" };
|
||||
systemSettings->Add(new PopupMultiChoice(&g_Config.iButtonPreference, sy->T("Confirmation Button"), buttonPref, 0, 2, sy->GetName(), screenManager()));
|
||||
|
||||
#if !defined(MOBILE_DEVICE) || PPSSPP_PLATFORM(ANDROID)
|
||||
// Search
|
||||
LinearLayout *searchSettings = AddTab("GameSettingsSearch", ms->T("Search"), true);
|
||||
|
||||
searchSettings->Add(new ItemHeader(se->T("Find settings")));
|
||||
if (System_GetPropertyBool(SYSPROP_HAS_KEYBOARD)) {
|
||||
// Search
|
||||
LinearLayout *searchSettings = AddTab("GameSettingsSearch", ms->T("Search"), true);
|
||||
|
||||
searchSettings->Add(new ItemHeader(se->T("Find settings")));
|
||||
searchSettings->Add(new ChoiceWithValueDisplay(&searchFilter_, se->T("Filter"), (const char *)nullptr))->OnClick.Handle(this, &GameSettingsScreen::OnChangeSearchFilter);
|
||||
clearSearchChoice_ = searchSettings->Add(new Choice(se->T("Clear filter")));
|
||||
clearSearchChoice_->OnClick.Handle(this, &GameSettingsScreen::OnClearSearchFilter);
|
||||
noSearchResults_ = searchSettings->Add(new TextView(se->T("No settings matched '%1'"), new LinearLayoutParams(Margins(20, 5))));
|
||||
|
||||
ApplySearchFilter();
|
||||
} else {
|
||||
searchSettings->Add(new PopupTextInputChoice(&searchFilter_, se->T("Filter"), "", 64, screenManager()))->OnChange.Handle(this, &GameSettingsScreen::OnChangeSearchFilter);
|
||||
}
|
||||
clearSearchChoice_ = searchSettings->Add(new Choice(se->T("Clear filter")));
|
||||
clearSearchChoice_->OnClick.Handle(this, &GameSettingsScreen::OnClearSearchFilter);
|
||||
noSearchResults_ = searchSettings->Add(new TextView(se->T("No settings matched '%1'"), new LinearLayoutParams(Margins(20, 5))));
|
||||
|
||||
ApplySearchFilter();
|
||||
#endif
|
||||
}
|
||||
|
||||
UI::LinearLayout *GameSettingsScreen::AddTab(const char *tag, const std::string &title, bool isSearch) {
|
||||
@@ -1711,6 +1719,9 @@ UI::EventReturn GameSettingsScreen::OnChangeSearchFilter(UI::EventParams &e) {
|
||||
NativeMessageReceived("gameSettings_search", StripSpaces(value).c_str());
|
||||
}
|
||||
});
|
||||
#else
|
||||
if (!System_GetPropertyBool(SYSPROP_HAS_KEYBOARD))
|
||||
NativeMessageReceived("gameSettings_search", StripSpaces(searchFilter_).c_str());
|
||||
#endif
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
+44
-9
@@ -201,19 +201,54 @@ void ComboKey::Touch(const TouchInput &input) {
|
||||
if (down && !lastDown) {
|
||||
if (g_Config.bHapticFeedback)
|
||||
Vibrate(HAPTIC_VIRTUAL_KEY);
|
||||
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
|
||||
if (pspButtonBit_ & (1ULL << i)) {
|
||||
controllMapper_->pspKey(comboKeyList[i].c, (on_ && toggle_) ? KEY_UP : KEY_DOWN);
|
||||
|
||||
if (!repeat_) {
|
||||
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
|
||||
if (pspButtonBit_ & (1ULL << i)) {
|
||||
controllMapper_->pspKey(comboKeyList[i].c, (on_ && toggle_) ? KEY_UP : KEY_DOWN);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (toggle_)
|
||||
on_ = !on_;
|
||||
on_ = toggle_ ? !on_ : true;
|
||||
} else if (!toggle_ && lastDown && !down) {
|
||||
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
|
||||
if (pspButtonBit_ & (1ULL << i)) {
|
||||
controllMapper_->pspKey(comboKeyList[i].c, KEY_UP);
|
||||
if (!repeat_) {
|
||||
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
|
||||
if (pspButtonBit_ & (1ULL << i)) {
|
||||
controllMapper_->pspKey(comboKeyList[i].c, KEY_UP);
|
||||
}
|
||||
}
|
||||
}
|
||||
on_ = false;
|
||||
}
|
||||
}
|
||||
|
||||
void ComboKey::Update() {
|
||||
MultiTouchButton::Update();
|
||||
using namespace CustomKey;
|
||||
|
||||
if (repeat_) {
|
||||
// Give the game some time to process the input, frame based so it's faster when fast-forwarding.
|
||||
static constexpr int DOWN_FRAME = 5;
|
||||
|
||||
if (pressedFrames_ == 2*DOWN_FRAME) {
|
||||
pressedFrames_ = 0;
|
||||
} else if (pressedFrames_ == DOWN_FRAME) {
|
||||
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
|
||||
if (pspButtonBit_ & (1ULL << i)) {
|
||||
controllMapper_->pspKey(comboKeyList[i].c, KEY_UP);
|
||||
}
|
||||
}
|
||||
} else if (on_ && pressedFrames_ == 0) {
|
||||
for (int i = 0; i < ARRAY_SIZE(comboKeyList); i++) {
|
||||
if (pspButtonBit_ & (1ULL << i)) {
|
||||
controllMapper_->pspKey(comboKeyList[i].c, KEY_DOWN);
|
||||
}
|
||||
}
|
||||
pressedFrames_ = 1;
|
||||
}
|
||||
|
||||
if (pressedFrames_ > 0)
|
||||
pressedFrames_++;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -782,7 +817,7 @@ UI::ViewGroup *CreatePadLayout(float xres, float yres, bool *pause, bool showPau
|
||||
auto addComboKey = [=](const ConfigCustomButton& cfg, const char *key, const ConfigTouchPos &touch) -> ComboKey * {
|
||||
using namespace CustomKey;
|
||||
if (touch.show) {
|
||||
auto aux = root->Add(new ComboKey(cfg.key, key, cfg.toggle, controllMapper,
|
||||
auto aux = root->Add(new ComboKey(cfg.key, key, cfg.toggle, cfg.repeat, controllMapper,
|
||||
g_Config.iTouchButtonStyle == 0 ? comboKeyShapes[cfg.shape].i : comboKeyShapes[cfg.shape].l, comboKeyShapes[cfg.shape].i,
|
||||
comboKeyImages[cfg.image].i, touch.scale, comboKeyShapes[cfg.shape].d, buttonLayoutParams(touch)));
|
||||
aux->SetAngle(comboKeyImages[cfg.image].r, comboKeyShapes[cfg.shape].r);
|
||||
|
||||
+5
-2
@@ -169,16 +169,19 @@ const int baseActionButtonSpacing = 60;
|
||||
|
||||
class ComboKey : public MultiTouchButton {
|
||||
public:
|
||||
ComboKey(uint64_t pspButtonBit, const char *key, bool toggle, ControlMapper* controllMapper, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, bool invertedContextDimension, UI::LayoutParams *layoutParams)
|
||||
: MultiTouchButton(key, bgImg, bgDownImg, img, scale, layoutParams), pspButtonBit_(pspButtonBit), toggle_(toggle), controllMapper_(controllMapper), on_(false), invertedContextDimension_(invertedContextDimension) {
|
||||
ComboKey(uint64_t pspButtonBit, const char *key, bool toggle, bool repeat, ControlMapper* controllMapper, ImageID bgImg, ImageID bgDownImg, ImageID img, float scale, bool invertedContextDimension, UI::LayoutParams *layoutParams)
|
||||
: MultiTouchButton(key, bgImg, bgDownImg, img, scale, layoutParams), pspButtonBit_(pspButtonBit), toggle_(toggle), repeat_(repeat), controllMapper_(controllMapper), on_(false), invertedContextDimension_(invertedContextDimension) {
|
||||
}
|
||||
void Touch(const TouchInput &input) override;
|
||||
void Update() override;
|
||||
bool IsDown() override;
|
||||
|
||||
void GetContentDimensions(const UIContext &dc, float &w, float &h) const override;
|
||||
private:
|
||||
uint64_t pspButtonBit_;
|
||||
bool toggle_;
|
||||
bool repeat_;
|
||||
int pressedFrames_ = 0;
|
||||
ControlMapper* controllMapper_;
|
||||
bool on_;
|
||||
bool invertedContextDimension_; // Swap width and height
|
||||
|
||||
+7
-1
@@ -770,7 +770,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
|
||||
// Just gonna force it to the IR interpreter on startup.
|
||||
// We don't hide the option, but we make sure it's off on bootup. In case someone wants
|
||||
// to experiment in future iOS versions or something...
|
||||
g_Config.iCpuCore = (int)CPUCore::IR_JIT;
|
||||
jitForcedOff = true;
|
||||
}
|
||||
|
||||
auto des = GetI18NCategory("DesktopUI");
|
||||
@@ -1466,6 +1466,12 @@ void NativeShutdown() {
|
||||
|
||||
INFO_LOG(SYSTEM, "NativeShutdown called");
|
||||
|
||||
for (auto &cat : GetI18NMissingKeys()) {
|
||||
for (auto &key : cat.second) {
|
||||
INFO_LOG(SYSTEM, "Missing translation [%s]: %s", cat.first.c_str(), key.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
ShutdownWebServer();
|
||||
|
||||
System_SendMessage("finish", "");
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp">
|
||||
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities" IgnorableNamespaces="uap mp rescap">
|
||||
<Identity Name="32617401-c880-44d1-ba5a-c0b46feba525" Publisher="CN=Henrik" Version="1.8.0.3" />
|
||||
<mp:PhoneIdentity PhoneProductId="32617401-c880-44d1-ba5a-c0b46feba525" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
|
||||
<Properties>
|
||||
@@ -33,5 +33,8 @@
|
||||
<Capability Name="codeGeneration" />
|
||||
<Capability Name="internetClient" />
|
||||
<uap:Capability Name="removableStorage" />
|
||||
<rescap:Capability Name="runFullTrust"/>
|
||||
<rescap:Capability Name="broadFileSystemAccess" />
|
||||
<rescap:Capability Name="expandedResources" />
|
||||
</Capabilities>
|
||||
</Package>
|
||||
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" IgnorableNamespaces="uap mp">
|
||||
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10" xmlns:mp="http://schemas.microsoft.com/appx/2014/phone/manifest" xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10" xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities" IgnorableNamespaces="uap mp rescap">
|
||||
<Identity Name="0ad29e1a-1069-4cf5-8c97-620892505f0c" Publisher="CN=Henrik" Version="1.0.0.0" />
|
||||
<mp:PhoneIdentity PhoneProductId="0ad29e1a-1069-4cf5-8c97-620892505f0c" PhonePublisherId="00000000-0000-0000-0000-000000000000" />
|
||||
<Properties>
|
||||
@@ -29,5 +29,8 @@
|
||||
<Capability Name="codeGeneration" />
|
||||
<Capability Name="internetClient" />
|
||||
<uap:Capability Name="removableStorage" />
|
||||
<rescap:Capability Name="runFullTrust"/>
|
||||
<rescap:Capability Name="broadFileSystemAccess" />
|
||||
<rescap:Capability Name="expandedResources" />
|
||||
</Capabilities>
|
||||
</Package>
|
||||
</Package>
|
||||
@@ -586,6 +586,23 @@ NPJH50304 = true
|
||||
ULES00703 = true
|
||||
ULAS42095 = true
|
||||
|
||||
[MaliDepthStencilBugWorkaround]
|
||||
# See issue #13833 where the map is supposed to be round but is not.
|
||||
|
||||
# Midnight Club: LA Remix
|
||||
ULUS10383 = true
|
||||
ULES01144 = true
|
||||
ULJS00180 = true
|
||||
ULJS00267 = true
|
||||
ULJM05904 = true
|
||||
NPJH50440 = true
|
||||
# Midnight Club 3 : DUB edition
|
||||
ULUS10021 = true
|
||||
ULES00108 = true
|
||||
|
||||
# Tales of Phantasia - Narikiri Dungeon X. See #15526
|
||||
ULJS00293 = true
|
||||
|
||||
[RequireDefaultCPUClock]
|
||||
# GOW : Ghost of Sparta
|
||||
UCUS98737 = true
|
||||
@@ -690,6 +707,13 @@ ULJM05222 = true
|
||||
ULAS42040 = true
|
||||
ULKS46064 = true
|
||||
|
||||
# Shaun White Snowboarding (player shadow)
|
||||
ULES01185 = true
|
||||
ULUS10399 = true
|
||||
ULJM05412 = true
|
||||
NPJH50083 = true
|
||||
ULJM05570 = true
|
||||
|
||||
[IntraVRAMBlockTransferAllowCreateFB]
|
||||
# Final Fantasy - Type 0
|
||||
ULJM05900 = true
|
||||
@@ -1110,3 +1134,12 @@ ULUS10107 = true
|
||||
ULJM05101 = true
|
||||
ULES00724 = true
|
||||
ULJM05320 = true
|
||||
|
||||
[CenteredLines]
|
||||
# Echochrome looks better with these. Related: #15556
|
||||
UCES01011 = true
|
||||
UCAS40197 = true
|
||||
NPEG00006 = true
|
||||
NPUG80135 = true
|
||||
|
||||
UCES
|
||||
@@ -79,6 +79,7 @@ d814000000000000cecf000000000000,MC Cthulhu,platform:Mac OS X,leftx:,lefty:,righ
|
||||
81170000000000007e05000000000000,Sega Saturn,x:b0,a:b2,b:b4,y:b6,start:b13,dpleft:b15,dpdown:b16,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,lefttrigger:b10,rightshoulder:b9,righttrigger:a4,righttrigger:b11,leftx:a0,lefty:a2,platform:Mac OS X,
|
||||
bd1200000000000015d0000000000000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X,
|
||||
03000000632500002305000000010000,Redragon Saturn,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,
|
||||
03000000632500002605000000010000,HJD-X,platform:Mac OS X,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b12,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,
|
||||
|
||||
# Linux
|
||||
050000004c0500006802000000000000,Sony PLAYSTATION(R)3 Controller,platform:Linux,a:b14,b:b13,x:b15,y:b12,back:b0,guide:b16,start:b3,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpdown:b6,dpleft:b7,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a12,righttrigger:a13,
|
||||
|
||||
@@ -90,6 +90,7 @@ Portrait = طولية
|
||||
Portrait Reversed = طولية معكوسة
|
||||
PSP Action Buttons = PSP أزرار الأفعال الخاصة بـ
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -248,6 +249,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -506,6 +508,7 @@ Frame Rate Control = التحكم في معدل الإطارات
|
||||
Frame Skipping = تخطي الإطارات
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = الشاشة الكاملة
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Hardware transform
|
||||
@@ -633,6 +636,7 @@ Audio = الصوت
|
||||
Controls = التحكم
|
||||
Graphics = الجرافك
|
||||
Networking = الشبكة
|
||||
Search = Search
|
||||
System = النظام
|
||||
Tools = الأدوات
|
||||
|
||||
@@ -664,6 +668,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = قائمة المطوريين
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Dpad Down
|
||||
Dpad = Dpad
|
||||
@@ -831,10 +839,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-لون
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = كرتوني
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT خطوط الفحص
|
||||
@@ -843,6 +853,7 @@ Gamma = Gamma
|
||||
Grayscale = التدرج الرمادي
|
||||
Intensity = Intensity
|
||||
InverseColors = عكس الألوان
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = الألوان الحقيقية
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = مغلق
|
||||
@@ -1002,6 +1013,13 @@ standard = السرعة: إعتيادية
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = مثبتة بالفعل
|
||||
Connection Error = خطأ في الإتصال
|
||||
@@ -1034,6 +1052,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1079,6 +1098,8 @@ AVI Dump started. = AVI dump started
|
||||
AVI Dump stopped. = AVI dump stopped
|
||||
Cache ISO in RAM = Cache full ISO in RAM
|
||||
Change CPU Clock = Change emulated PSP's CPU clock (unstable)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1150,6 +1171,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = PNG إحفظ لقطة الشاشة في صيغة
|
||||
Set UI background... = حدد خلفية الواجهة...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = UMD محاكاة تأخر
|
||||
Slot 1 = Slot 1
|
||||
@@ -1159,6 +1181,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = الذاكرة ممتلئة
|
||||
Sustained performance mode = وضع الأداء المتواصل
|
||||
Theme = Theme
|
||||
Time Format = صيغة الوقت
|
||||
UI = اجهة
|
||||
UI background animation = UI background animation
|
||||
@@ -1176,9 +1199,26 @@ WARNING: Battery save mode is on = تحذير: وضع حفظ البطارية
|
||||
Waves = Waves
|
||||
YYYYMMDD = سنة شهر يوم
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = إلغاء
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Portrait
|
||||
Portrait Reversed = Portrait reversed
|
||||
PSP Action Buttons = PSP action buttons
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Framerate control
|
||||
Frame Skipping = Kvadrat Keçid et (Sürət)
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Fullscreen
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Təchizat Dönüşüm
|
||||
@@ -625,6 +628,7 @@ Audio = Səs
|
||||
Controls = Kontrollar
|
||||
Graphics = Qrafika
|
||||
Networking = Networking
|
||||
Search = Search
|
||||
System = Sistem
|
||||
Tools = Tools
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Dpad Down
|
||||
Dpad = Dpad
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverse Colors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Natural Colors
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
@@ -994,6 +1005,13 @@ standard = Speed: standard
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Already installed
|
||||
Connection Error = Connection error
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
|
||||
AVI Dump stopped. = AVI dump stopped
|
||||
Cache ISO in RAM = Cache full ISO in RAM
|
||||
Change CPU Clock = Change emulated PSP's CPU clock (unstable)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = Save screenshots in PNG format
|
||||
Set UI background... = Set UI background...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Simulate UMD delays
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Storage full
|
||||
Sustained performance mode = Sustained performance mode
|
||||
Theme = Theme
|
||||
Time Format = Time format
|
||||
UI = UI
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
|
||||
Waves = Waves
|
||||
YYYYMMDD = YYYYMMDD
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Dismiss
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Портрет
|
||||
Portrait Reversed = Обърнат портрет
|
||||
PSP Action Buttons = PSP action buttons
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Framerate control
|
||||
Frame Skipping = Прескачане на кадри
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Цял екран
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Hardware Transform
|
||||
@@ -625,6 +628,7 @@ Audio = Аудио
|
||||
Controls = Контроли
|
||||
Graphics = Графика
|
||||
Networking = Networking
|
||||
Search = Search
|
||||
System = Система
|
||||
Tools = Tools
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Dpad Надолу
|
||||
Dpad = Dpad
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Анимация
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Сива скала
|
||||
Intensity = Intensity
|
||||
InverseColors = Противоположни цветове
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Natural Colors
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Изключено
|
||||
@@ -994,6 +1005,13 @@ standard = Speed: standard
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Вече е инсталирано
|
||||
Connection Error = Грешка при свързването
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
|
||||
AVI Dump stopped. = AVI dump stopped
|
||||
Cache ISO in RAM = Cache full ISO in RAM
|
||||
Change CPU Clock = Промени емулираната процесорна честота на PSP (unstable)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = Запази снимка в PNG формат
|
||||
Set UI background... = Set UI background...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Simulate UMD delays
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Storage full
|
||||
Sustained performance mode = Sustained performance mode
|
||||
Theme = Theme
|
||||
Time Format = Час
|
||||
UI = Потребителски интерфейс
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
|
||||
Waves = Waves
|
||||
YYYYMMDD = ггггммдд
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Откажи
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Vertical
|
||||
Portrait Reversed = Vertical invertit
|
||||
PSP Action Buttons = Botons d'acció de la PSP
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Amideu el rendiment
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Comparació Jit
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Framerate control
|
||||
Frame Skipping = Saltar fotogrames (skip)
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Fullscreen
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Transformació per maquinari
|
||||
@@ -625,6 +628,7 @@ Audio = Àudio
|
||||
Controls = Controls
|
||||
Graphics = Gràfics
|
||||
Networking = Networking
|
||||
Search = Search
|
||||
System = Sistema
|
||||
Tools = Tools
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Dpad Down
|
||||
Dpad = Dpad
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverse Colors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Natural Colors
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
@@ -994,6 +1005,13 @@ standard = Velocitat: estàndard
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Already installed
|
||||
Connection Error = Connection error
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
|
||||
AVI Dump stopped. = AVI dump stopped
|
||||
Cache ISO in RAM = Cache full ISO in RAM
|
||||
Change CPU Clock = Change emulated PSP's CPU clock (unstable)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = Save screenshots in PNG format
|
||||
Set UI background... = Set UI background...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Simulate UMD delays
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Storage full
|
||||
Sustained performance mode = Sustained performance mode
|
||||
Theme = Theme
|
||||
Time Format = Time format
|
||||
UI = UI
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
|
||||
Waves = Waves
|
||||
YYYYMMDD = YYYYMMDD
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Dismiss
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Na výšku
|
||||
Portrait Reversed = Na výšku obráceně
|
||||
PSP Action Buttons = Tlačítka činností PSP
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Profilovač snímku
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Porovnání JIT
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Kontrola frekvence snímků
|
||||
Frame Skipping = Přeskakování snímků
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Režim celé obrazovky
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Nastavení hacků (Mohou způsobit problémy)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Hardwarová transformace
|
||||
@@ -625,6 +628,7 @@ Audio = Zvuk
|
||||
Controls = Ovládání
|
||||
Graphics = Grafika
|
||||
Networking = Síť
|
||||
Search = Search
|
||||
System = Systém
|
||||
Tools = Nástroje
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = Menu pro vývojáře
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Dpad Dolů
|
||||
Dpad = Dpad
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Barva
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Animák
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = Skenovací řádky CRT
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Stupně šedi
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverzní barvy
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Přirozené barvy
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Vypnuto
|
||||
@@ -994,6 +1005,13 @@ standard = Rychlost: standardní
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Již instalováno
|
||||
Connection Error = Chyba připojení
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
|
||||
AVI Dump stopped. = AVI dump stopped
|
||||
Cache ISO in RAM = Uložit celé ISO do RAM
|
||||
Change CPU Clock = Změnit hodiny emulovaného procesoru PSP (nestabilní)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = Ukládat snímky obrazovky ve formátu PNG
|
||||
Set UI background... = Set UI background...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Simulovat zpoždění UMD
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Úložiště je plné
|
||||
Sustained performance mode = Sustained performance mode
|
||||
Theme = Theme
|
||||
Time Format = Formát času
|
||||
UI = Uživatelské rozhraní
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
|
||||
Waves = Waves
|
||||
YYYYMMDD = RRRRMMDD
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Později
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Portræt
|
||||
Portrait Reversed = Omvendt portræt
|
||||
PSP Action Buttons = PSP action knapper
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit sammenlign
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Frameratekontrol
|
||||
Frame Skipping = Frameskipping
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Fuldskærm
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Hack indstillinger (kan give fejl)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Hardware transformering
|
||||
@@ -625,6 +628,7 @@ Audio = Lyd
|
||||
Controls = Betjening
|
||||
Graphics = Grafik
|
||||
Networking = Netværk
|
||||
Search = Search
|
||||
System = System
|
||||
Tools = Tools
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Dpad ned
|
||||
Dpad = Dpad
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Tegnefilm
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlinier
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Gråskala
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverterede farver
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Naturlige farver
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Slukket
|
||||
@@ -994,6 +1005,13 @@ standard = Hastighed: standard
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Allerede installeret
|
||||
Connection Error = Forbindelsesfejl
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI Dump startet.
|
||||
AVI Dump stopped. = AVI Dump stoppet.
|
||||
Cache ISO in RAM = Cache hele ISO i RAM
|
||||
Change CPU Clock = Ændre emulerede PSPs CPU clock (unstable)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = Gem skærmdumps i PNG format
|
||||
Set UI background... = Sæt UI baggrund...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Simuler UMD forsinkelser
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Storage full
|
||||
Sustained performance mode = Sustained performance mode
|
||||
Theme = Theme
|
||||
Time Format = Tidsformat
|
||||
UI = UI
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
|
||||
Waves = Waves
|
||||
YYYYMMDD = YYYYMMDD
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Afvis
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Hochformat
|
||||
Portrait Reversed = Hochformat umgekehrt
|
||||
PSP Action Buttons = PSP Aktionstasten
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame Profiler
|
||||
GPU Driver Test = GPU Treibertest
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU Profil
|
||||
Jit Compare = JIT-Vergleich
|
||||
JIT debug tools = JIT Debug Werkzeuge
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Frameratenkontrolle
|
||||
Frame Skipping = Bilder überspringen
|
||||
Frame Skipping Type = Typ für Bilder überspringen
|
||||
FullScreen = Vollbild
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Hacks (kann zu Fehlern führen)
|
||||
Hardware Tessellation = Hardware Tessellation
|
||||
Hardware Transform = Hardware Transformierung
|
||||
@@ -625,6 +628,7 @@ Audio = Ton
|
||||
Controls = Bedienung
|
||||
Graphics = Grafik
|
||||
Networking = Netzwerk
|
||||
Search = Search
|
||||
System = System
|
||||
Tools = Werkzeuge
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = Entwicklermenü
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Steuerkreuz Runter
|
||||
Dpad = Steuerkreuz
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AAColor
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT Scanlines
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Graustufen
|
||||
Intensity = Intensity
|
||||
InverseColors = Farben invertieren
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Natürliche Farben
|
||||
NaturalA = Natürliche Farben (kein Blur)
|
||||
Off = Aus
|
||||
@@ -994,6 +1005,13 @@ standard = Geschwindigkeit: Normal
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Titelloses PSP Spiel
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Bereits installiert
|
||||
Connection Error = Verbindungsfehler
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger vorhanden
|
||||
Device Info = Geräteinfo
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Bildschirminformation
|
||||
Driver Version = Treiberversion
|
||||
EGL Extensions = EGL Erweiterungen
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI Dump gestartet.
|
||||
AVI Dump stopped. = AVI Dump gestoppt.
|
||||
Cache ISO in RAM = ISO in RAM zwischenspeichern
|
||||
Change CPU Clock = CPU-Takt ändern (instabil)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Backups für Speicherplatz
|
||||
Screenshots as PNG = Screenshots im PNG-Format speichern
|
||||
Set UI background... = Setze Menühintergrund...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Simuliere UMD Verzögerungen
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Speicherplatz voll
|
||||
Sustained performance mode = Anhaltener Hochleistungsmodus
|
||||
Theme = Theme
|
||||
Time Format = Zeitformat
|
||||
UI = Benutzeroberfläche
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNUNG: Energiesparmodus ist eingeschaltet
|
||||
Waves = Waves
|
||||
YYYYMMDD = JJJJMMTT
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Überspringen
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Portrait
|
||||
Portrait Reversed = Portrait reversed
|
||||
PSP Action Buttons = PSP action buttons
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Atoro'i FRna
|
||||
Frame Skipping = Frameskip
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Layar pol
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Sullei Hardware
|
||||
@@ -625,6 +628,7 @@ Audio = Suarana
|
||||
Controls = Tombolna
|
||||
Graphics = Gambara'na
|
||||
Networking = Networking
|
||||
Search = Search
|
||||
System = Sistemna
|
||||
Tools = Tools
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Jiong
|
||||
Dpad = Dpad
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverse Colors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Natural Colors
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
@@ -994,6 +1005,13 @@ standard = Lassinna: standar
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Already installed
|
||||
Connection Error = Connection error
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
|
||||
AVI Dump stopped. = AVI dump stopped
|
||||
Cache ISO in RAM = Cache full ISO in RAM
|
||||
Change CPU Clock = Sullei lassinna to CPU (unstable)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = Alai gambara'na PNG
|
||||
Set UI background... = Set UI background...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Simulate UMD delays
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Storage full
|
||||
Sustained performance mode = Sustained performance mode
|
||||
Theme = Theme
|
||||
Time Format = Matumbai to wattu?
|
||||
UI = UI
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
|
||||
Waves = Waves
|
||||
YYYYMMDD = YYYYMMDD
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Dismiss
|
||||
|
||||
@@ -125,6 +125,7 @@ Tilt Sensitivity along X axis = Tilt sensitivity along X axis
|
||||
Tilt Sensitivity along Y axis = Tilt sensitivity along Y axis
|
||||
To Calibrate = To calibrate, keep device on a flat surface and press "Calibrate".
|
||||
Toggle mode = Toggle mode
|
||||
Repeat mode = Repeat mode
|
||||
Touch Control Visibility = Touch control visibility
|
||||
Use custom right analog = Use custom right analog
|
||||
Use Mouse Control = Use mouse control
|
||||
@@ -265,6 +266,7 @@ Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Profile = GPU profile
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
Jit Compare = JIT compare
|
||||
JIT debug tools = JIT debug tools
|
||||
Language = Language
|
||||
@@ -595,6 +597,7 @@ VSync = VSync
|
||||
Vulkan = Vulkan
|
||||
Window Size = Window size
|
||||
xBRZ = xBRZ
|
||||
GPU log profiler = GPU log profiler
|
||||
|
||||
[InstallZip]
|
||||
Delete ZIP file = Delete ZIP file
|
||||
@@ -651,6 +654,7 @@ Graphics = Graphics
|
||||
Networking = Networking
|
||||
System = System
|
||||
Tools = Tools
|
||||
Search = Search
|
||||
|
||||
[MappableControls]
|
||||
Alt speed 1 = Alt speed 1
|
||||
@@ -730,6 +734,10 @@ Up = Dpad Up
|
||||
Vol + = Vol +
|
||||
Vol - = Vol -
|
||||
Wlan = WLAN
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
|
||||
[Networking]
|
||||
AdHoc Server = Ad hoc server
|
||||
@@ -844,6 +852,9 @@ TexMMPX = MMPX
|
||||
UpscaleSpline36 = Spline36 Upscaler
|
||||
VideoSmoothingAA = Video Smoothing AA
|
||||
Vignette = Vignette
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
|
||||
[PSPCredits]
|
||||
all the forum mods = all the forum mods
|
||||
@@ -1084,6 +1095,7 @@ Vendor (detected) = Vendor (detected)
|
||||
Version Information = Version information
|
||||
Vulkan Extensions = Vulkan extensions
|
||||
Vulkan Features = Vulkan features
|
||||
Display Color Formats = Display Color Formats
|
||||
|
||||
[System]
|
||||
(broken) = (broken)
|
||||
@@ -1191,12 +1203,41 @@ WARNING: Android battery save mode is on = WARNING: Android battery save mode is
|
||||
WARNING: Battery save mode is on = WARNING: Battery save mode is on
|
||||
Waves = Waves
|
||||
YYYYMMDD = YYYYMMDD
|
||||
Theme = Theme
|
||||
Color Tint = Color Tint
|
||||
Color Saturation = Color Saturation
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Search]
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
Filter = Filter
|
||||
Clear filter = Clear filter
|
||||
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Dismiss
|
||||
Download = Download
|
||||
New version of PPSSPP available = New version of PPSSPP available
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
@@ -82,6 +82,7 @@ Portrait = Vertical
|
||||
Portrait Reversed = Vertical invertido
|
||||
PSP Action Buttons = Botones de acción
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Restaurar ajustes
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Frame Profiler = Medir rendimiento
|
||||
Framedump tests = Tests de volcado de cuadros
|
||||
GPU Driver Test = Test de controlador GPU
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = Perfil GPU
|
||||
Jit Compare = Comparación JIT
|
||||
JIT debug tools = Herramientas de depuración JIT
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Control de tasa de cuadros (FPS)
|
||||
Frame Skipping = Saltar cuadros
|
||||
Frame Skipping Type = Tipo de salto de cuadros
|
||||
FullScreen = Pantalla completa
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Ajustes de hacks (causarán errores gráficos)
|
||||
Hardware Tessellation = Teselado por hardware
|
||||
Hardware Transform = Transformación por hardware
|
||||
@@ -625,6 +628,7 @@ Audio = Sonido
|
||||
Controls = Controles
|
||||
Graphics = Gráficos
|
||||
Networking = Juego en red
|
||||
Search = Search
|
||||
System = Sistema
|
||||
Tools = Herramientas
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad izquierda
|
||||
D-pad right = D-pad derecha
|
||||
D-pad up = D-pad arriba
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Botón de doble toque
|
||||
Down = Cruceta abajo
|
||||
Dpad = Cruceta
|
||||
@@ -823,10 +831,12 @@ Undo last save = Deshacer guard. de estado
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA + color
|
||||
Amount = Cantidad
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Bordes negros
|
||||
Bloom = Resplandor
|
||||
Brightness = Brillo
|
||||
Cartoon = Dibujos animados
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Corrección de color
|
||||
Contrast = Contraste
|
||||
CRT = Pantalla de tubo (CRT)
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Escala de grises
|
||||
Intensity = Intensidad
|
||||
InverseColors = Invertir colores
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Colores naturales
|
||||
NaturalA = Colores naturales (sin difuminar)
|
||||
Off = No
|
||||
@@ -994,6 +1005,13 @@ standard = Velocidad: estándar
|
||||
State load undone = Se ha revertido la carga del estado.
|
||||
Untitled PSP game = Juego de PSP sin título.
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Ya instalado
|
||||
Connection Error = Error de conexión
|
||||
@@ -1026,6 +1044,7 @@ Debug = Desarrollo
|
||||
Debugger Present = Depurador presente
|
||||
Device Info = Info. del dispositivo
|
||||
Directories = Directorios
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Información de la pantalla
|
||||
Driver Version = Versión de controlador
|
||||
EGL Extensions = Extensiones EGL
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = Grabación iniciada.
|
||||
AVI Dump stopped. = Grabación detenida.
|
||||
Cache ISO in RAM = Cargar ISO completa en RAM
|
||||
Change CPU Clock = Velocidad CPU PSP (inestable)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: el estado es de otro juego.
|
||||
Failed to load state for load undo. Error in the file system. = Falló la reversión del estado debido a un error del archivo.
|
||||
Floating symbols = Símbolos flotantes
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Ranura de backups de estados guardados
|
||||
Screenshots as PNG = Capturas en PNG
|
||||
Set UI background... = Definir imagen de fondo...
|
||||
Show ID = Mostrar ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Mostrar bandera de región
|
||||
Simulate UMD delays = Simular retraso del UMD
|
||||
Slot 1 = Ranura 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Ranura 4
|
||||
Slot 5 = Ranura 5
|
||||
Storage full = No queda espacio
|
||||
Sustained performance mode = Modo de rendimiento sostenido
|
||||
Theme = Theme
|
||||
Time Format = Formato de hora
|
||||
UI = Interfaz de usuario
|
||||
UI background animation = Animación del fondo de UI
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = AVISO: el ahorro de batería está activado
|
||||
Waves = Ondas
|
||||
YYYYMMDD = Año/Mes/Día
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Detalles
|
||||
Dismiss = Cancelar
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Retrato
|
||||
Portrait Reversed = Retrato invertido
|
||||
PSP Action Buttons = Botones de acción PSP
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Restaurar config.
|
||||
Screen aligned to ground = Pantalla alineada al suelo
|
||||
Screen at right angle to ground = Ángulo correcto de pantalla al suelo
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Pruebas de volcado de frames
|
||||
Frame Profiler = Perfilado de frame
|
||||
GPU Driver Test = Probar controlador GPU
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = Perfil de GPU
|
||||
Jit Compare = Comparar JIT
|
||||
JIT debug tools = Herr. de depuración de JIT
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Control de Framerate
|
||||
Frame Skipping = Salto de cuadros
|
||||
Frame Skipping Type = Tipo de salto de cuadros
|
||||
FullScreen = Pantalla completa
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Ajustes de hacks (puede causar glitches)
|
||||
Hardware Tessellation = Teselado por Hardware
|
||||
Hardware Transform = Transformación por Hardware
|
||||
@@ -625,6 +628,7 @@ Audio = Audio
|
||||
Controls = Controles
|
||||
Graphics = Gráficos
|
||||
Networking = Juego en red
|
||||
Search = Search
|
||||
System = Sistema
|
||||
Tools = Herramientas
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = PDM Izquierda
|
||||
D-pad right = PDM Derecha
|
||||
D-pad up = PDM Arriba
|
||||
DevMenu = Menú Depuración
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Botón de doble toque
|
||||
Down = Abajo
|
||||
Dpad = Punto de mira
|
||||
@@ -823,10 +831,12 @@ Undo last save = Deshacer guard. de estado
|
||||
5xBR-lv2 = 5×BR-lv2
|
||||
AAColor = AA + Color
|
||||
Amount = Cantidad
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Borde negro
|
||||
Bloom = Resplandor
|
||||
Brightness = Brillo
|
||||
Cartoon = Caricaturas
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Corrección de color
|
||||
Contrast = Contraste
|
||||
CRT = Pantalla de tubo (CRT)
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Escala de grises
|
||||
Intensity = Intensidad
|
||||
InverseColors = Invertir colores
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Colores naturales
|
||||
NaturalA = Colores naturales (sin desenfoques)
|
||||
Off = Apagado
|
||||
@@ -994,6 +1005,13 @@ standard = VEL: Normal
|
||||
State load undone = Se ha revertido la carga del estado.
|
||||
Untitled PSP game = Juego de PSP sin título.
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Ya instalado
|
||||
Connection Error = Error de conexión
|
||||
@@ -1026,6 +1044,7 @@ Debug = Desarrollo
|
||||
Debugger Present = Depurador presente
|
||||
Device Info = Info de dispositivo
|
||||
Directories = Directorios
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Info de tamaño
|
||||
Driver Version = Versión de driver
|
||||
EGL Extensions = Extensiones EGL
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = Grabación iniciada.
|
||||
AVI Dump stopped. = Grabación detenida.
|
||||
Cache ISO in RAM = Cargar ISO completa en RAM
|
||||
Change CPU Clock = Cambiar velocidad de CPU de PSP (inestable)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: el estado es de otro juego.
|
||||
Failed to load state for load undo. Error in the file system. = Falló la reversión del estado debido a un error del archivo.
|
||||
Floating symbols = Símbolos flotantes
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Copias de seguridad de estado guardado
|
||||
Screenshots as PNG = Capturas en PNG
|
||||
Set UI background... = Colocar fondo de interfaz...
|
||||
Show ID = Mostrar ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Mostrar bandera de región
|
||||
Simulate UMD delays = Simular retraso del UMD
|
||||
Slot 1 = Ranura 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Ranura 4
|
||||
Slot 5 = Ranura 5
|
||||
Storage full = Almacenamiento lleno
|
||||
Sustained performance mode = Modo de rendimiento sostenido
|
||||
Theme = Theme
|
||||
Time Format = Formato de hora
|
||||
UI = Interfaz de usuario
|
||||
UI background animation = Animación del fondo de UI
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = ADVERTENCIA: Modo ahorro de energía activado
|
||||
Waves = Ondas
|
||||
YYYYMMDD = Año/Mes/Día
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Detalles
|
||||
Dismiss = Cancelar
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = عمودی
|
||||
Portrait Reversed = عمودی وارونه
|
||||
PSP Action Buttons = Action دکمه های
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = کنترل سرعت فریم
|
||||
Frame Skipping = ردکردن فریم
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = تمام صفحه
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = تنظیمات هک ها (میتواند باعث باگ شود)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = استفاده از سخت افزار در پردازش
|
||||
@@ -625,6 +628,7 @@ Audio = صدا
|
||||
Controls = کنترل ها
|
||||
Graphics = گرافیک
|
||||
Networking = شبکه
|
||||
Search = Search
|
||||
System = سیستم
|
||||
Tools = ابزار ها
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Down
|
||||
Dpad = Dpad
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverse Colors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Natural Colors
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
@@ -994,6 +1005,13 @@ standard = سرعت: استاندارد
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Already installed
|
||||
Connection Error = Connection error
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
|
||||
AVI Dump stopped. = AVI dump stopped
|
||||
Cache ISO in RAM = در رم ISO کش کردن کل
|
||||
Change CPU Clock = (ناپایدار) CPU تغییر سرعت
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = باشد PNG اسکرین شات با فرمت
|
||||
Set UI background... = ... تنظیم تصویر پس زمینه
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = شبیه سازی تاخیر خواندن دیسک
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = حاقظه پر است
|
||||
Sustained performance mode = Sustained performance mode
|
||||
Theme = Theme
|
||||
Time Format = فرمت زمان
|
||||
UI = زبان برنامه
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = هشدار: حالت ذخیره باتری
|
||||
Waves = Waves
|
||||
YYYYMMDD = روز/ماه/سال
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Dismiss
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Portrait
|
||||
Portrait Reversed = Portrait reversed
|
||||
PSP Action Buttons = PSP action buttons
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Framerate control
|
||||
Frame Skipping = Ruudun ohitus
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Koko näyttö
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Laitteistomuunnos
|
||||
@@ -625,6 +628,7 @@ Audio = Ääni
|
||||
Controls = Kontrollit
|
||||
Graphics = Grafiikka
|
||||
Networking = Networking
|
||||
Search = Search
|
||||
System = Järjestelmä
|
||||
Tools = Tools
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Dpad Down
|
||||
Dpad = Dpad
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverse Colors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Natural Colors
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
@@ -994,6 +1005,13 @@ standard = Nopeus: normaali
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Already installed
|
||||
Connection Error = Connection error
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
|
||||
AVI Dump stopped. = AVI dump stopped
|
||||
Cache ISO in RAM = Cache full ISO in RAM
|
||||
Change CPU Clock = Change emulated PSP's CPU clock (unstable)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = Save screenshots in PNG format
|
||||
Set UI background... = Set UI background...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Simulate UMD delays
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Storage full
|
||||
Sustained performance mode = Sustained performance mode
|
||||
Theme = Theme
|
||||
Time Format = Time format
|
||||
UI = UI
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
|
||||
Waves = Waves
|
||||
YYYYMMDD = YYYYMMDD
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Dismiss
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Portrait
|
||||
Portrait Reversed = Portrait inversé
|
||||
PSP Action Buttons = Boutons d'action
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Profileur d'image
|
||||
GPU Driver Test = Test du pilote du GPU
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = Profilage du GPU
|
||||
Jit Compare = Comparaison JIT
|
||||
JIT debug tools = Outils de débogage JIT
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Contrôle de la fréquence de rafraîchissement des images
|
||||
Frame Skipping = Saut d'images
|
||||
Frame Skipping Type = Type de saut d'images
|
||||
FullScreen = Plein écran
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Paramètres "hack" (crée des bugs graphiques)
|
||||
Hardware Tessellation = Tessellation matérielle
|
||||
Hardware Transform = Transformation matérielle
|
||||
@@ -625,6 +628,7 @@ Audio = Son
|
||||
Controls = Commandes
|
||||
Graphics = Graphismes
|
||||
Networking = Réseau
|
||||
Search = Search
|
||||
System = Système
|
||||
Tools = Outils
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = Gauche croix directionnelle
|
||||
D-pad right = Droite croix directionnelle
|
||||
D-pad up = Haut croix directionnelle
|
||||
DevMenu = Outils développement
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Bas
|
||||
Dpad = Croix directionnelle
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5×BR-lv2
|
||||
AAColor = Anticrénelage des couleurs
|
||||
Amount = Quantité
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Bordure noire
|
||||
Bloom = Flou lumineux
|
||||
Brightness = Luminosité
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Correction des couleurs
|
||||
Contrast = Contraste
|
||||
CRT = Lignes de balayage CRT
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Niveaux de gris
|
||||
Intensity = Intensité
|
||||
InverseColors = Couleurs inversées
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Couleurs naturelles
|
||||
NaturalA = Couleurs naturelles (sans flou)
|
||||
Off = Aucun
|
||||
@@ -985,6 +996,13 @@ standard = Vitesse normale
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Jeu PSP sans titre
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Déjà installé
|
||||
Connection Error = Erreur de connexion
|
||||
@@ -1017,6 +1035,7 @@ Debug = Débogage
|
||||
Debugger Present = Débogueur présent
|
||||
Device Info = Informations sur l'appareil
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Informations d'affichage
|
||||
Driver Version = Version du pilote
|
||||
EGL Extensions = Extensions EGL
|
||||
@@ -1062,6 +1081,8 @@ AVI Dump started. = Dump AVI démarré
|
||||
AVI Dump stopped. = Dump AVI stoppé
|
||||
Cache ISO in RAM = Mettre l'ISO en cache dans la RAM
|
||||
Change CPU Clock = Fréquence du CPU de la PSP émulé (instable)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1133,6 +1154,7 @@ Savestate slot backups = Emplacement d'état de secours
|
||||
Screenshots as PNG = Enregistrer les captures d'écran au format .png
|
||||
Set UI background... = Définir un fond d'écran...
|
||||
Show ID = Afficher l'identifiant
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Afficher le drapeau de région
|
||||
Simulate UMD delays = Simuler délais UMD
|
||||
Slot 1 = Emplacement 1
|
||||
@@ -1142,6 +1164,7 @@ Slot 4 = Emplacement 4
|
||||
Slot 5 = Emplacement 5
|
||||
Storage full = Espace de stockage plein.
|
||||
Sustained performance mode = Mode performance prolongée
|
||||
Theme = Theme
|
||||
Time Format = Format de l'heure
|
||||
UI = Interface utilisateur
|
||||
UI background animation = UI background animation
|
||||
@@ -1159,9 +1182,26 @@ WARNING: Battery save mode is on = AVERTISSEMENT : Le mode d'économie de batter
|
||||
Waves = Waves
|
||||
YYYYMMDD = AAAAMMJJ
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Détails
|
||||
Dismiss = Ignorer
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Vertical
|
||||
Portrait Reversed = Vertical invertido
|
||||
PSP Action Buttons = Botóns de acción
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Comparación JIT
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Control de tasa de cadros (FPS)
|
||||
Frame Skipping = Saltar cadros
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Pantalla completa
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Axustes de hacks (causarán erros gráficos)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Transformación por hardware
|
||||
@@ -625,6 +628,7 @@ Audio = Son
|
||||
Controls = Controis
|
||||
Graphics = Gráficos
|
||||
Networking = Xogo en rede
|
||||
Search = Search
|
||||
System = Sistema
|
||||
Tools = Tools
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = D-Pad Abaixo
|
||||
Dpad = D-Pad
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA + cor
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Brillo
|
||||
Brightness = Brightness
|
||||
Cartoon = Debuxos animados
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = Monitor con «scanlines» (CRT)
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Escala de grises
|
||||
Intensity = Intensity
|
||||
InverseColors = Invertir cores
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Cores naturais
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Non
|
||||
@@ -994,6 +1005,13 @@ standard = Velocidad: estándar
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Xa instalado
|
||||
Connection Error = Erro de conexión
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
|
||||
AVI Dump stopped. = AVI dump stopped
|
||||
Cache ISO in RAM = Cargar ISO completa en RAM
|
||||
Change CPU Clock = Velocidade CPU PSP (unstable)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = Capturas en PNG
|
||||
Set UI background... = Set UI background...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Simular retardo UMD
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Storage full
|
||||
Sustained performance mode = Sustained performance mode
|
||||
Theme = Theme
|
||||
Time Format = Formato de hora
|
||||
UI = Interfaz de usuario
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
|
||||
Waves = Waves
|
||||
YYYYMMDD = AAAA/MM/DD
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Cancelar
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Πορτραίτο
|
||||
Portrait Reversed = Πορτραίτο (αναστροφή)
|
||||
PSP Action Buttons = Πλήκτρα δράσης PSP
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Profiler πλαισίου
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Σύγκριση Jit
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Ρυθμίσεις Ρυθμού Καρέ
|
||||
Frame Skipping = Παράκαμψη Καρέ
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Πλήρης Οθόνη
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Ρυθμίσεις Hack
|
||||
Hardware Tessellation = Tessellation Υλικού
|
||||
Hardware Transform = Μετασχηματισμός Υλικού
|
||||
@@ -625,6 +628,7 @@ Audio = Ήχος
|
||||
Controls = Χειριστήριο
|
||||
Graphics = Γραφικά
|
||||
Networking = Δικτύωση
|
||||
Search = Search
|
||||
System = Σύστημα
|
||||
Tools = Εργαλεία
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = Μενού Προγραμματιστών
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Κάτω
|
||||
Dpad = Ψηφιακό pad
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Καρτούν
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = Γραμμές σάρωσης CRT
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Ασπρόμαυρο
|
||||
Intensity = Intensity
|
||||
InverseColors = Αντιστροφή Χρωμάτων
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Φυσικά Χρώματα
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Ανενεργό
|
||||
@@ -994,6 +1005,13 @@ standard = Ταχύτητα: κανονική
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Παιχνίδι PSP χωρίς τίτλο
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Ήδη εγκατεστημένο
|
||||
Connection Error = Σφάλμα σύνδεσης
|
||||
@@ -1026,6 +1044,7 @@ Debug = Εντοπισμός σφαλμάτων
|
||||
Debugger Present = Παρουσία πρόγραμματος εντοπισμού σφαλμάτων
|
||||
Device Info = Πληροφορίες συσκευής
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Πληροφορίες οθόνης
|
||||
Driver Version = Έκδοση Driver
|
||||
EGL Extensions = Επεκτάσεις EGL
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = Καταγραφή AVI ξεκίνησε.
|
||||
AVI Dump stopped. = Καταγραφή AVI σταμάτησε.
|
||||
Cache ISO in RAM = Προσωρινή αποθήκευση ISO σε RAM
|
||||
Change CPU Clock = Αλλαγή συχνότητας CPU (unstable)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Αντίγραφα ασφαλείας slot σημείω
|
||||
Screenshots as PNG = Αποθήκευση Στιγμιοτύπων ως PNG
|
||||
Set UI background... = Ορισμός φόντου UI...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Προσομόιωση καθυστερήσεων UMD
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Μνήμη πλήρης
|
||||
Sustained performance mode = Διατηρημένη λειτουργία απόδοσης
|
||||
Theme = Theme
|
||||
Time Format = Μορφή Ώρας
|
||||
UI = Διεπαφή χρήστη
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = ΠΡΟΕΙΔΟΠΟΙΗΣΗ: Η λειτουρ
|
||||
Waves = Waves
|
||||
YYYYMMDD = ΧΧΧΧΜΜΗΗ
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Απόρριψη
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Portrait
|
||||
Portrait Reversed = Portrait reversed
|
||||
PSP Action Buttons = PSP action buttons
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = שליטה על קצב פריימים
|
||||
Frame Skipping = דלג על פריימים
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = מסך מלא
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = התאמת חומרה
|
||||
@@ -625,6 +628,7 @@ Audio = שמע
|
||||
Controls = מקשים
|
||||
Graphics = גראפיקה
|
||||
Networking = Networking
|
||||
Search = Search
|
||||
System = מערכת
|
||||
Tools = Tools
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = v
|
||||
Dpad = Dpad
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverse Colors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Natural Colors
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
@@ -994,6 +1005,13 @@ standard = מהירות סטנדרטית
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Already installed
|
||||
Connection Error = Connection error
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
|
||||
AVI Dump stopped. = AVI dump stopped
|
||||
Cache ISO in RAM = Cache full ISO in RAM
|
||||
Change CPU Clock = שנה קצב מעבד (unstable)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = שמור צילום מסך כ PNG
|
||||
Set UI background... = Set UI background...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Simulate UMD delays
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Storage full
|
||||
Sustained performance mode = Sustained performance mode
|
||||
Theme = Theme
|
||||
Time Format = תבנית זמן
|
||||
UI = UI
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
|
||||
Waves = Waves
|
||||
YYYYMMDD = יום/חודש/שנה
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Dismiss
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Portrait
|
||||
Portrait Reversed = Portrait reversed
|
||||
PSP Action Buttons = PSP action buttons
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = םימיירפ בצק לע הטילש
|
||||
Frame Skipping = םימיירפ לע גלד
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = אלמ ךסמ
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = הרמוח תמאתה
|
||||
@@ -625,6 +628,7 @@ Audio = עמש
|
||||
Controls = םישקמ
|
||||
Graphics = הקיפארג
|
||||
Networking = Networking
|
||||
Search = Search
|
||||
System = תכרעמ
|
||||
Tools = Tools
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = v
|
||||
Dpad = Dpad
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverse Colors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Natural Colors
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
@@ -994,6 +1005,13 @@ standard = תיטרדנטס תוריהמ
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Already installed
|
||||
Connection Error = Connection error
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
|
||||
AVI Dump stopped. = AVI dump stopped
|
||||
Cache ISO in RAM = Cache full ISO in RAM
|
||||
Change CPU Clock = דבעמ בצק הנש (unstable)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = PNG כ ךסמ םוליצ רומש
|
||||
Set UI background... = Set UI background...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Simulate UMD delays
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Storage full
|
||||
Sustained performance mode = Sustained performance mode
|
||||
Theme = Theme
|
||||
Time Format = ןמז תינבת
|
||||
UI = UI
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
|
||||
Waves = Waves
|
||||
YYYYMMDD = הנש/שדוח/םוי
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Dismiss
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Portret
|
||||
Portrait Reversed = Obrnuti portret
|
||||
PSP Action Buttons = PSP akcijske kontrole
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = Testiranje GPU drivera
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profil
|
||||
Jit Compare = JIT uspoređivanje
|
||||
JIT debug tools = JIT debug alati
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Framerate kontrole
|
||||
Frame Skipping = Preskakanje sličica
|
||||
Frame Skipping Type = Vrsta preskakanja sličica
|
||||
FullScreen = Puni zaslon
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Opcije hakiranja (može uzrokovati glitcheve)
|
||||
Hardware Tessellation = Hardware tesselacija
|
||||
Hardware Transform = Hardver mozaik
|
||||
@@ -625,6 +628,7 @@ Audio = Zvuk
|
||||
Controls = Kontrole
|
||||
Graphics = Grafike
|
||||
Networking = Internet
|
||||
Search = Search
|
||||
System = Sistem
|
||||
Tools = Alati
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Dpad Dolje
|
||||
Dpad = Dpad
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
Intensity = Intensity
|
||||
InverseColors = Izmijeni boje
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Prirodne boje
|
||||
NaturalA = Prirodne boje (bez zamućivanja)
|
||||
Off = Isključeno
|
||||
@@ -994,6 +1005,13 @@ standard = Speed: standard
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Već instalirano
|
||||
Connection Error = Pogreška u spajanju
|
||||
@@ -1026,6 +1044,7 @@ Debug = Otklanjanje grešaka
|
||||
Debugger Present = Otklanjivač grešaka prisutan
|
||||
Device Info = Informacije o uređaju
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Informacije o prikazu
|
||||
Driver Version = Verzija drivera
|
||||
EGL Extensions = EGL nastavci
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump započelo
|
||||
AVI Dump stopped. = AVI dump zaustavljeno
|
||||
Cache ISO in RAM = Predmemorija puna ISO-a u RAM-u
|
||||
Change CPU Clock = Promijeni emulaciju PSP-ovog CPU sata (nestabilno)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate mjesto backup-ovi
|
||||
Screenshots as PNG = Spremi snimak zaslona u PNG formatu
|
||||
Set UI background... = Postavi UI pozadinu...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Simuliraj UMD kašnjenja
|
||||
Slot 1 = Mjesto 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Mjesto 4
|
||||
Slot 5 = Mjesto 5
|
||||
Storage full = Prostor pun
|
||||
Sustained performance mode = Način održive performanse
|
||||
Theme = Theme
|
||||
Time Format = Format vremena
|
||||
UI = Felhasználói felület
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = UPOZORENJE: Način uštede baterije je uklju
|
||||
Waves = Waves
|
||||
YYYYMMDD = YYYYMMDD
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Zanemari
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Álló
|
||||
Portrait Reversed = Fordított álló
|
||||
PSP Action Buttons = PSP akció gombok
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Képkocka profilozó
|
||||
GPU Driver Test = GPU driver teszt
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profil
|
||||
Jit Compare = JIT összehasonlítás
|
||||
JIT debug tools = JIT hibakereső eszközök
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Képkocka sebesség szabályozása
|
||||
Frame Skipping = Képkocka kihagyás
|
||||
Frame Skipping Type = Képkocka kihagyás típusa
|
||||
FullScreen = Teljes képernyő
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Hack beállítások (ezek HIBÁKAT OKOZHATNAK)
|
||||
Hardware Tessellation = Hardveres tesszeláció
|
||||
Hardware Transform = Hardveres transzform
|
||||
@@ -625,6 +628,7 @@ Audio = Hang
|
||||
Controls = Irányítás
|
||||
Graphics = Grafika
|
||||
Networking = Hálózat
|
||||
Search = Search
|
||||
System = Rendszer
|
||||
Tools = Eszközök
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad Balra
|
||||
D-pad right = D-pad Jobbra
|
||||
D-pad up = D-pad Fel
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = D-Pad Le
|
||||
Dpad = D-Pad
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = Mennyiség
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Fekete keret
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Rajzfilm
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Színkorrekció
|
||||
Contrast = Kontraszt
|
||||
CRT = CRT
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Szürkeárnyalatos
|
||||
Intensity = Erősség
|
||||
InverseColors = Színek megfordítása
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Természetes színek
|
||||
NaturalA = Természetes színek (elmosódás nélkül)
|
||||
Off = Ki
|
||||
@@ -994,6 +1005,13 @@ standard = Sebesség: alapértelmezett
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Névtelen PSP játék
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Már telepítve
|
||||
Connection Error = Kapcsolódási hiba
|
||||
@@ -1026,6 +1044,7 @@ Debug = Hibakeresés
|
||||
Debugger Present = Debugger jelen
|
||||
Device Info = Eszközinfó
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Megjelenítő információ
|
||||
Driver Version = Driver verzió
|
||||
EGL Extensions = EGL kiterjesztések
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI írás indítva
|
||||
AVI Dump stopped. = AVI írás leállítva
|
||||
Cache ISO in RAM = Teljes ISO fájl RAM-ban tartása
|
||||
Change CPU Clock = Emulált CPU órajel változtatása (instabil)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Állapotmentések sorszámonkénti biztonsági másolat
|
||||
Screenshots as PNG = Képek mentése PNG formátumban
|
||||
Set UI background... = Kezelőfelület hátterének beállítása…
|
||||
Show ID = Azonosító megjelenítése
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Régió ikon megjelenítése
|
||||
Simulate UMD delays = UMD késleltetések szimulálása
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Tárhely megtelt
|
||||
Sustained performance mode = Fentartott teljesítmény mód
|
||||
Theme = Theme
|
||||
Time Format = Idő formátuma
|
||||
UI = Felhasználói felület
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = FIGYELEM: Energiatakarékós üzemmód bekapc
|
||||
Waves = Waves
|
||||
YYYYMMDD = ÉÉÉÉHHNN
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Kihagyás
|
||||
|
||||
+80
-40
@@ -1,6 +1,6 @@
|
||||
[Audio]
|
||||
Alternate speed volume = Kecepatan volume alternatif
|
||||
Audio backend = Penata audio (perlu mulai ulang)
|
||||
Audio backend = Penyangga audio (perlu mulai ulang)
|
||||
Audio Error = Kesalahan audio
|
||||
AudioBufferingForBluetooth = Penyangga bluetooth (lambat)
|
||||
Auto = Otomatis
|
||||
@@ -12,7 +12,7 @@ Global volume = Volume global
|
||||
Microphone = Mikrofon
|
||||
Microphone Device = Mikrofon perangkat
|
||||
Mute = Tidak bersuara
|
||||
Reverb volume = Volume bergema
|
||||
Reverb volume = Volume gema
|
||||
Use new audio devices automatically = Gunakan perangkat audio baru secara otomatis
|
||||
Use global volume = Gunakan volume global
|
||||
WASAPI (fast) = WASAPI (cepat)
|
||||
@@ -82,6 +82,7 @@ Portrait = Tegak
|
||||
Portrait Reversed = Tegak terbalik
|
||||
PSP Action Buttons = Tombol aksi PSP
|
||||
Raw input = Masukan mentah
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Atur ulang ke pengaturan awal
|
||||
Screen aligned to ground = Layar sejajar kebawah
|
||||
Screen at right angle to ground = Layar pada sudut kanan kebawah
|
||||
@@ -124,7 +125,7 @@ Refresh Rate = Perbarui penyegaran
|
||||
About PPSSPP... = Tent&ang PPSSPP...
|
||||
Auto = Otomatis
|
||||
Auto Max Quality = Otomatis kualitas maksimum
|
||||
Backend = Bangun pelukisan &penata grafis (mulai ulang PPSSPP)
|
||||
Backend = Bangun pelukisan &penyangga grafis (mulai ulang PPSSPP)
|
||||
Bicubic = &Bikubik
|
||||
Break = Rusak
|
||||
Break on Load = Rusak pada pemuatan
|
||||
@@ -199,7 +200,7 @@ Save Map File... = &Simpan berkas Peta...
|
||||
Save State = Simp&an status
|
||||
Save State File... = &Simpan berkas status...
|
||||
Savestate Slot = Simp&an slot status
|
||||
Screen Scaling Filter = Penyaring p&enskala layar
|
||||
Screen Scaling Filter = Filter p&enskala layar
|
||||
Show Debug Statistics = Tampilkan statistik awakutu
|
||||
Show FPS Counter = Tampilkan penghitung &FPS
|
||||
Skip Number of Frames = Lewati nomor laju bingkai
|
||||
@@ -207,14 +208,14 @@ Skip Percent of FPS = Lewati persen FPS
|
||||
Stop = Hentikan
|
||||
Switch UMD = Ganti UMD
|
||||
Take Screenshot = Ambil &tangkapan layar
|
||||
Texture Filtering = Penyaringan tekstur
|
||||
Texture Filtering = Pemfilteran tekstur
|
||||
Texture Scaling = Penskala &tekstur
|
||||
Use Lossless Video Codec (FFV1) = Gunakan kompresi video (FFV1)
|
||||
Use output buffer for video = Gunakan penyangga keluaran untuk video
|
||||
Vertex Cache = Tembolok &vertex
|
||||
VSync = VS&ync
|
||||
Vulkan = Vulkan
|
||||
Window Size = Ukuran jendela
|
||||
Window Size = Ukuran window
|
||||
www.ppsspp.org = Kunjungi www.&ppsspp.org
|
||||
xBRZ = &xBRZ
|
||||
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Tes pembuangan laju bingkai
|
||||
Frame Profiler = Profil laju bingkai
|
||||
GPU Driver Test = Tes driver GPU
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = Profil GPU
|
||||
Jit Compare = Bandingkan Jit
|
||||
JIT debug tools = Alat awakutu JIT
|
||||
@@ -279,17 +281,17 @@ Active = Aktif
|
||||
Back = Kembali
|
||||
Cancel = Batal
|
||||
Center = Tengah
|
||||
ChangingGPUBackends = Pergantian penata GPU memerlukan start ulang PPSSPP. Mulai ulang sekarang?
|
||||
ChangingGPUBackends = Pergantian penyangga GPU memerlukan pemulaian ulang PPSSPP. Mulai ulang sekarang?
|
||||
ChangingInflightFrames = Mengubah penyangga perintah grafis membutuhkan PPSSPP untuk memulai ulang. Mulai ulang sekarang?
|
||||
Channel: = Saluran:
|
||||
Choose PPSSPP save folder = Pilih folder simpanan PPSSPP
|
||||
Choose PPSSPP save folder = Pilih berkas simpanan PPSSPP
|
||||
Confirm Overwrite = Apakah anda ingin menimpa data?
|
||||
Confirm Save = Apakah anda ingin menyimpan data ini?
|
||||
ConfirmLoad = Muat data ini?
|
||||
ConnectingAP = Menghubungkan ke titik akses.\nHarap tunggu...
|
||||
ConnectingPleaseWait = Menghubungkan.\nHarap tunggu...
|
||||
ConnectionName = Nama koneksi
|
||||
Corrupted Data = Data korup
|
||||
Corrupted Data = Data rusak
|
||||
Delete = Hapus
|
||||
Delete all = Hapus semua
|
||||
Delete completed = Selesai menghapus.
|
||||
@@ -304,7 +306,7 @@ Dumps = Buang
|
||||
Edit = Edit
|
||||
Enable All = Aktifkan semua
|
||||
Enter = Masuk
|
||||
Filter = Saring
|
||||
Filter = Filter
|
||||
Finish = Selesai
|
||||
GE Frame Dumps = Buang laju bingkai GE
|
||||
Grid = Kisi-kisi
|
||||
@@ -359,14 +361,14 @@ D3D11Missing = Versi sistem operasi Anda tidak termasuk D3D11. Silakan jalankan
|
||||
D3D11NotSupported = GPU Anda tampaknya tidak mendukung Direct3D 11.\n\nApakah Anda ingin mencoba lagi menggunakan Direct3D 9?
|
||||
Disk full while writing data = Penyimpanan penuh ketika menyimpan data.
|
||||
ELF file truncated - can't load = File ELF terpotong - tidak dapat dimuat
|
||||
Error loading file = Tidak dapat memuat permainan.
|
||||
Error loading file = Tidak dapat memuat berkas.
|
||||
Error reading file = Kesalahan saat membaca berkas.
|
||||
Failed initializing CPU/Memory = Gagal menginisialisasi CPU atau memori
|
||||
Failed to load executable: = Gagal memuat yang dapat dieksekusi:
|
||||
File corrupt = Berkas korup
|
||||
File corrupt = Berkas rusak
|
||||
Game disc read error - ISO corrupt = Kesalahan pembacaan disk permainan: ISO rusak.
|
||||
GenericAllStartupError = PPSSPP gagal memulai dengan penata grafis apa pun. Coba perbarui grafis Anda dan driver lainnya
|
||||
GenericBackendSwitchCrash = PPSSPP mogok saat memulai.\n\nIni biasanya berarti masalah driver grafis. Coba tingkatkan driver grafis Anda.\n\nPenata grafis telah dialihkan:
|
||||
GenericAllStartupError = PPSSPP gagal memulai dengan penyangga grafis apa pun. Coba perbarui grafis Anda dan driver lainnya
|
||||
GenericBackendSwitchCrash = PPSSPP mogok saat memulai.\n\nIni biasanya berarti masalah driver grafis. Coba tingkatkan driver grafis Anda.\n\nPenyangga grafis telah dialihkan:
|
||||
GenericDirect3D9Error = Gagal menginisiasi grafis. Coba tingkatkan driver grafis dan DirectX 9 runtime Anda.\n\nApakah Anda ingin mencoba beralih ke OpenGL?\n\nPesan galat:
|
||||
GenericGraphicsError = Kesalahan pada Grafis
|
||||
GenericOpenGLError = Gagal menginisiasi grafis. Coba tingkatkan driver grafis Anda.\n\nApakah Anda ingin mencoba beralih ke DirectX 9?\n\nPesan galat:
|
||||
@@ -375,7 +377,7 @@ InsufficientOpenGLDriver = Driver OpenGL tidak mendukung!\n\nGPU Anda melaporkan
|
||||
Just a directory. = Hanya sebuah direktori.
|
||||
Missing key = Kunci hilang
|
||||
MsgErrorCode = Kesalahan Kode:
|
||||
MsgErrorSavedataDataBroken = Simpanan data korup.
|
||||
MsgErrorSavedataDataBroken = Simpanan data rusak.
|
||||
MsgErrorSavedataMSFull = Memory Stick penuh. Periksa ruang penyimpanan Anda.
|
||||
MsgErrorSavedataNoData = Peringatan: tidak ada simpanan data yang ditemukan.
|
||||
MsgErrorSavedataNoMS = Memory Stick tidak dimasukkan.
|
||||
@@ -398,7 +400,7 @@ This is a saved state, not a game. = Ini adalah status yang disimpan, bukan perm
|
||||
This is save data, not a game. = Ini adalah simpanan data, bukan permainan.
|
||||
Unable to create cheat file, disk may be full = Tidak dapat membuat berkas pengecoh, penyimpanan mungkin penuh.
|
||||
Unable to initialize rendering engine. = Tidak dapat menginisialisasi mesin pelukisan.
|
||||
Unable to write savedata, disk may be full = Tidak dapat menulis simpanan, penyimpanan mungkin penuh.
|
||||
Unable to write savedata, disk may be full = Tidak dapat menulis simpanan data, penyimpanan mungkin penuh.
|
||||
Warning: Video memory FULL, reducing upscaling and switching to slow caching mode = Perhatian: Memori video penuh, mengurangi penskalaan-atas dan berganti ke mode penembolokan lambat.
|
||||
Warning: Video memory FULL, switching to slow caching mode = Perhatian: Memori video penuh, berganti ke mode penembolokan lambat.
|
||||
ZIP file detected (Require UnRAR) = Berkas terkompresi (ZIP).\nSilakan ekstrak dahulu (coba UnRAR).
|
||||
@@ -412,7 +414,7 @@ Create Game Config = Buat konfigurasi permainan
|
||||
Create Shortcut = Buat jalan pintas
|
||||
Delete Game = Hapus permainan
|
||||
Delete Game Config = Hapus konfigurasi permainan
|
||||
Delete Save Data = Hapus simpanan
|
||||
Delete Save Data = Hapus simpanan data
|
||||
Europe = Eropa
|
||||
Game = Permainan
|
||||
Game Settings = Pengaturan permainan
|
||||
@@ -432,7 +434,7 @@ USA = Amerika Serikat
|
||||
Use UI background = Gunakan latar belakang UI
|
||||
|
||||
[Graphics]
|
||||
% of the void = % dari kekosongan
|
||||
% of the void = % dari ruang kosong
|
||||
% of viewport = % dari pandangan port
|
||||
%, 0:unlimited = %, 0 = tak terbatas
|
||||
(supersampling) = (penghapus efek bergerigi membuat gambar menjadi lebih halus)
|
||||
@@ -456,14 +458,14 @@ Use UI background = Gunakan latar belakang UI
|
||||
Aggressive = Agresif
|
||||
Alternative Speed = Kecepatan alternatif (dalam %, 0 = tak terbatas)
|
||||
Alternative Speed 2 = Kecepatan alternatif 2 (dalam %, 0 = tak terbatas)
|
||||
Anisotropic Filtering = Penyaringan anisotropik
|
||||
Anisotropic Filtering = Pemfilteran anisotropik
|
||||
Auto = Otomatis
|
||||
Auto (1:1) = Otomatis (1:1)
|
||||
Auto (same as Rendering) = Otomatis (sama dengan resolusi pelukis)
|
||||
Auto FrameSkip = Lewati laju bingkai secara otomatis
|
||||
Auto Max Quality = Otomatis kualitas maksimum
|
||||
Auto Scaling = Penskala otomatis
|
||||
Backend = Penata grafis
|
||||
Backend = Penyangga grafis
|
||||
Balanced = Seimbang
|
||||
Bicubic = Bikubik
|
||||
BlockTransfer Tip = Beberapa permainan memerlukan opsi ini untuk menghindari kesalahan grafis.
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Kontrol laju bingkai
|
||||
Frame Skipping = Lewati laju bingkai
|
||||
Frame Skipping Type = Jenis lewati laju bingkai
|
||||
FullScreen = Layar penuh
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Retas pengaturan (menyebabkan kecacatan)
|
||||
Hardware Tessellation = Pengujian perangkat keras
|
||||
Hardware Transform = Transformasi perangkat keras
|
||||
@@ -544,17 +547,17 @@ RetainChangedTextures Tip = Membuat beberapa permainan lambat, namun beberapa la
|
||||
Rotation = Rotasi
|
||||
Safe = Aman
|
||||
Screen layout = Tata letak layar
|
||||
Screen Scaling Filter = Penyaring penskala layar
|
||||
Screen Scaling Filter = Pemfilteran penskala layar
|
||||
Show Debug Statistics = Tampilkan statistik awakutu
|
||||
Show FPS Counter = Tampilkan penghitung FPS
|
||||
Simulate Block Transfer = Simulasikan efek transfer blok
|
||||
Software Rendering = Pelukisan perangkat lunak (eksperimen)
|
||||
Software Rendering = Pelukisan perangkat lunak (eksperimental)
|
||||
Software Skinning = Pengkulitan perangkat lunak
|
||||
SoftwareSkinning Tip = Menggabungkan model berkulit pada CPU, lebih cepat di kebanyakan permainan
|
||||
Speed = Kecepatan
|
||||
Stretching = Peregangan
|
||||
Texture Filter = Penyaring tekstur
|
||||
Texture Filtering = Penyaringan tekstur
|
||||
Texture Filter = Filter tekstur
|
||||
Texture Filtering = Pemfilteran tekstur
|
||||
Texture Scaling = Penskala tekstur
|
||||
Texture Shader = Tekstur shader
|
||||
Turn off Hardware Tessellation - unsupported = Matikan "Pengujian perangkat keras": Tidak didukung
|
||||
@@ -569,7 +572,7 @@ Vertex Cache = Tembolok vertex
|
||||
VertexCache Tip = Lebih cepat, namun dapat menyebabkan kedipan sementara
|
||||
VSync = VSync
|
||||
Vulkan = Vulkan
|
||||
Window Size = Ukuran jendela
|
||||
Window Size = Ukuran Window
|
||||
xBRZ = xBRZ
|
||||
|
||||
[InstallZip]
|
||||
@@ -579,7 +582,7 @@ Install game from ZIP file? = Pasang permainan dari berkas ZIP?
|
||||
Install textures from ZIP file? = Pasang tekstur dari file ZIP?
|
||||
Installed! = Terpasang!
|
||||
Texture pack doesn't support install = Paket tekstur tidak mendukung pemasangan
|
||||
Zip archive corrupt = Arzip ZIP korup
|
||||
Zip archive corrupt = Arzip ZIP rusak
|
||||
Zip file does not contain PSP software = File ZIP tidak mengandung perangkat lunak PSP
|
||||
|
||||
[KeyMapping]
|
||||
@@ -608,7 +611,7 @@ Give PPSSPP permission to access storage = Berikan PPSSPP izin untuk mengakses p
|
||||
Homebrew & Demos = Paket Permainan && Demos
|
||||
How to get games = Bagaimana caranya mendapatkan permainan?
|
||||
How to get homebrew & demos = Bagaimana caranya mendapatkan Paket Permainan && Demos?
|
||||
Load = Muat Permainan
|
||||
Load = Memuat
|
||||
Loading... = Memuat...
|
||||
PinPath = Sematkan
|
||||
PPSSPP can't load games or save right now = PPSSPP tidak dapat memuat dan menyimpan permainan saat ini
|
||||
@@ -627,6 +630,7 @@ Graphics = Grafis
|
||||
Networking = Koneksi
|
||||
System = Sistem
|
||||
Tools = Alat
|
||||
Search = Cari
|
||||
|
||||
[MappableControls]
|
||||
Alt speed 1 = Kecepatan alternatif 1
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad kiri
|
||||
D-pad right = D-pad kanan
|
||||
D-pad up = D-pad atas
|
||||
DevMenu = Menu Pengembang
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Tekan tombol dua kali
|
||||
Down = Dpad Bawah
|
||||
Dpad = Dpad
|
||||
@@ -822,11 +830,13 @@ Undo last save = Urungkan penyimpanan terakhir
|
||||
5xBR = 5xBR
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = Warna AA
|
||||
Amount = Jumlah
|
||||
Amount = Nominal
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Perbatasan Hitam
|
||||
Bloom = Kembang
|
||||
Brightness = Kecerahan
|
||||
Cartoon = Kartun
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Koreksi Warna
|
||||
Contrast = Kontras
|
||||
CRT = CRT
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Abu-abu
|
||||
Intensity = Intensitas
|
||||
InverseColors = Warna Terbalik
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Warna Natural
|
||||
NaturalA = Warna Natural (tidak kabur)
|
||||
Off = Mati
|
||||
@@ -848,7 +859,7 @@ Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
UpscaleSpline36 = Spline36 Kelas Atas
|
||||
VideoSmoothingAA = Penghalus Video AA
|
||||
Vignette = Skema
|
||||
Vignette = Penggelapan di sisi
|
||||
|
||||
[PSPCredits]
|
||||
all the forum mods = Semua forum mod
|
||||
@@ -880,7 +891,7 @@ tools = Alat-alat bebas yang digunakan:
|
||||
# Add translators or contributors who translated PPSSPP into your language here.
|
||||
# Add translators1-6 for up to 6 lines of translator credits.
|
||||
# Leave extra lines blank. 4 contributors per line seems to look best.
|
||||
translators1 = PutuDesca
|
||||
translators1 = ramaanandaa
|
||||
translators2 = ubunteroz
|
||||
translators3 = niznet
|
||||
translators4 = mupralsh
|
||||
@@ -931,7 +942,7 @@ Menu/Intro = Menu/Pembukaan
|
||||
Menu/Intro Description = Tidak dapat masuk dalam permainan
|
||||
Nothing = Tidak ada
|
||||
Nothing Description = Tidak ada deskripsi
|
||||
OK = Oke
|
||||
OK = Ok
|
||||
Open Browser = Buka peramban
|
||||
Overall = Keseluruhan
|
||||
Perfect = Sempurna
|
||||
@@ -961,7 +972,7 @@ None yet. Things will appear here after you save. = Belum ada. Sesuatu akan munc
|
||||
Nothing matching '%1' was found. = Tidak ditemukan yang cocok dengan '%1'.
|
||||
Save Data = Simpan data
|
||||
Save States = Simpanan status
|
||||
Savedata Manager = Pengatur data simpanan
|
||||
Savedata Manager = Pengatur simpanan data
|
||||
Showing matches for '%1'. = Menampilkan kecocokan untuk '%1'.
|
||||
Size = Ukuran
|
||||
|
||||
@@ -978,9 +989,9 @@ Loaded State = Status/keadaan termuat
|
||||
Loaded. Game may refuse to save over different savedata. = Sarat. Permainan mungkin menolak untuk menyimpan lebih dari simpanan data yang berbeda.
|
||||
Loaded. Game may refuse to save over newer savedata. = Sarat. Permainan mungkin menolak untuk menyimpan lebih dari simpanan data yang lebih baru.
|
||||
Loaded. Save in game, restart, and load for less bugs. = Sarat. Simpan dalam permainan, mulai ulang, dan muat untuk mengurangi kesalahan.
|
||||
LoadStateDoesntExist = Gagal memuat posisi permainan: Simpanan tidak ada!
|
||||
LoadStateWrongVersion = Gagal memuat posisi permainan: Simpanan ini untuk versi lawas dari PPSSPP!
|
||||
norewind = Tidak ada penyimpanan posisi permainan lawas yang tersedia.
|
||||
LoadStateDoesntExist = Gagal memuat simpanan status permainan: Simpanan tidak ada!
|
||||
LoadStateWrongVersion = Gagal memuat status permainan: Simpanan status ini untuk versi lawas dari PPSSPP!
|
||||
norewind = Tidak ada penyimpanan status permainan lawas yang tersedia.
|
||||
Playing = Bermain
|
||||
PressESC = Tekan ESC untuk membuka menu jeda.
|
||||
replaceTextures_false = Tekstur tidak lagi diganti.
|
||||
@@ -994,6 +1005,13 @@ standard = Kecepatan: standar
|
||||
State load undone = Pemuatan status dibatalkan
|
||||
Untitled PSP game = Permainan PSP tanpa judul
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Pengaturan Pemfilteran oleh '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Sudah terpasang
|
||||
Connection Error = Kesalahan pada koneksi
|
||||
@@ -1026,6 +1044,7 @@ Debug = Awakutu
|
||||
Debugger Present = Pengawakutu tersedia
|
||||
Device Info = Info perangkat
|
||||
Directories = Direktori
|
||||
Display Color Formats = Format warna tampilan
|
||||
Display Information = Informasi tampilan
|
||||
Driver Version = Versi driver
|
||||
EGL Extensions = Ekstensi EGL
|
||||
@@ -1043,7 +1062,7 @@ OpenGL Extensions = Ekstensi OpenGL
|
||||
Optimal frames per buffer = Optimalisasi bingkai penyangga
|
||||
Optimal sample rate = Optimalisasi tingkat analogi
|
||||
OS Information = Informasi OS
|
||||
PPSSPP build = Bentukan PPSSPP
|
||||
PPSSPP build = Pembuatan PPSSPP
|
||||
Refresh rate = Penyegaran
|
||||
Release = Rilis
|
||||
RW/RX exclusive = RW/RX eksklusif
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = Pembuangan AVI dimulai.
|
||||
AVI Dump stopped. = Pembuangan AVI berhenti
|
||||
Cache ISO in RAM = Tembolokkan ISO dalam RAM
|
||||
Change CPU Clock = Ubah pewaktu CPU PSP yang ditiru (tidak stabil)
|
||||
Color Saturation = Saturasi warna
|
||||
Color Tint = Pewarnaan
|
||||
Error: load undo state is from a different game = Kesalahan: memuat status yang berasal dari permainan yang berbeda
|
||||
Failed to load state for load undo. Error in the file system. = Gagal memuat status untuk membatalkan pemuatan. Kesalahan dalam sistem berkas.
|
||||
Floating symbols = Simbol mengambang
|
||||
@@ -1138,10 +1159,11 @@ Rewind Snapshot Frequency = Putar ulang frekuensi foto (memory hog)
|
||||
Save path in installed.txt = Simpan jalur dalam installed.txt
|
||||
Save path in My Documents = Simpan jalur dalam dokumen saya
|
||||
Savestate Slot = Slot simpanan status
|
||||
Savestate slot backups = Slot simpanan cadangan status
|
||||
Savestate slot backups = Slot cadangan simpanan status
|
||||
Screenshots as PNG = Simpan tangkapan layar dalam format PNG
|
||||
Set UI background... = Gunakan latar belakang UI kustom...
|
||||
Show ID = Tampilkan ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Tampilkan bendera wilayah
|
||||
Simulate UMD delays = Simulasikan jeda UMD
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Penyimpanan penuh
|
||||
Sustained performance mode = Mode kinerja berkelanjutan
|
||||
Theme = Tema
|
||||
Time Format = Format waktu
|
||||
UI = Antarmuka pengguna
|
||||
UI background animation = Animasi latar belakang UI
|
||||
@@ -1168,11 +1191,28 @@ WARNING: Battery save mode is on = Peringatan: Mode hemat daya aktif
|
||||
Waves = Bergelombang
|
||||
YYYYMMDD = TTTT/BB/HH
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Bawaan
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Rincian
|
||||
Dismiss = Tolak
|
||||
Dismiss = Abaikan
|
||||
Download = Unduh
|
||||
New version of PPSSPP available = Versi baru PPSSPP tersedia
|
||||
@@ -82,6 +82,7 @@ Portrait = Ritratto
|
||||
Portrait Reversed = Ritratto invertito
|
||||
PSP Action Buttons = Pulsanti Azione PSP (△◯✕☐)
|
||||
Raw input = Input grezzo
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset ai predefiniti
|
||||
Screen aligned to ground = Schermo allineato a terra
|
||||
Screen at right angle to ground = Schermo perpendicolare a terra
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Test del framedump
|
||||
Frame Profiler = Profilo Frame
|
||||
GPU Driver Test = Test dei driver GPU
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = Profilo GPU
|
||||
Jit Compare = Confronto Jit
|
||||
JIT debug tools = Strumenti di debug JIT
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Controllo Framerate
|
||||
Frame Skipping = Salto frame
|
||||
Frame Skipping Type = Tipo di Salto frame
|
||||
FullScreen = Schermo Intero
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Impostazioni Hack (causerà dei problemi, sicuramente)
|
||||
Hardware Tessellation = Tassellazione Hardware
|
||||
Hardware Transform = Trasformazione Hardware
|
||||
@@ -625,6 +628,7 @@ Audio = Audio
|
||||
Controls = Controlli
|
||||
Graphics = Grafica
|
||||
Networking = Rete
|
||||
Search = Search
|
||||
System = Sistema
|
||||
Tools = Strumenti
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad sinistra
|
||||
D-pad right = D-pad destra
|
||||
D-pad up = D-pad su
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Pulsante doppio tocco
|
||||
Down = D-Pad Giù
|
||||
Dpad = Dpad
|
||||
@@ -794,10 +802,12 @@ Undo last save = Annulla ultimo salvataggio
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = Colore AA
|
||||
Amount = Quantità
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Bordo nero
|
||||
Bloom = Sfocatura luminosa
|
||||
Brightness = Luminosità
|
||||
Cartoon = Disegno
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Correzione dei colori
|
||||
Contrast = Contrasto
|
||||
CRT = Linee di scansione CRT
|
||||
@@ -806,6 +816,7 @@ Gamma = Gamma
|
||||
Grayscale = Scala di grigi
|
||||
Intensity = Intensità
|
||||
InverseColors = Colori invertiti
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Colori naturali
|
||||
NaturalA = Colori naturali (nessuna sfocatura)
|
||||
Off = Nessuno
|
||||
@@ -994,6 +1005,13 @@ standard = Velocità: standard
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Gioco PSP senza titolo
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Già installato
|
||||
Connection Error = Errore di connessione
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger presente
|
||||
Device Info = Informazioni dispositivo
|
||||
Directories = Cartelle
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Informazioni display
|
||||
Driver Version = Versione dei Driver
|
||||
EGL Extensions = Estensioni EGL
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = Dump AVI avviato
|
||||
AVI Dump stopped. = Dump AVI interrotto
|
||||
Cache ISO in RAM = Metti l'ISO in cache nella RAM (avvio lento)
|
||||
Change CPU Clock = Cambia la frequenza della CPU (instabile)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1107,6 +1128,8 @@ No animation = Nessuna animazione
|
||||
Path does not exist! = Il percorso non esiste!
|
||||
PSP Memory Stick = Memory Stick PSP
|
||||
Recent games = Giochi recenti
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Theme = Theme
|
||||
UI = UI
|
||||
frames, 0:off = frames, 0 = off
|
||||
Games list settings = Impostazioni Lista giochi
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = ATTENZIONE: La modalità Risparmio Energetico
|
||||
Waves = Waves
|
||||
YYYYMMDD = AAAAMMGG
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Dettagli
|
||||
Dismiss = Ignora
|
||||
|
||||
+72
-32
@@ -1,7 +1,7 @@
|
||||
[Audio]
|
||||
Alternate speed volume = カスタム速度時のボリューム
|
||||
Audio backend = オーディオのバックエンド (再起動が必要)
|
||||
Audio Error = Audio Error
|
||||
Audio Error = オーディオエラー
|
||||
AudioBufferingForBluetooth = Bluetoothに適したバッファ (低速)
|
||||
Auto = 自動
|
||||
Device = デバイス
|
||||
@@ -28,8 +28,8 @@ AnalogLimiter Tip = アナログリミッタボタンが押されたとき
|
||||
Auto = 自動
|
||||
Auto-centering analog stick = アナログパッドを自動でセンタリングする
|
||||
Auto-hide buttons after seconds = 指定した秒数後に自動でボタンを隠す
|
||||
Auto-switch = Auto-switch
|
||||
Base tilt position = Base tilt position
|
||||
Auto-switch = 自動切替
|
||||
Base tilt position = 傾き入力ポジション(画面の向き)
|
||||
Binds = 割り当て
|
||||
Button Binding = 対応ボタンの割り当て(複数同時設定可能)
|
||||
Button Opacity = ボタンの透明度
|
||||
@@ -41,7 +41,7 @@ Calibration = キャリブレーション
|
||||
Circular stick input = 環状スティック入力
|
||||
Classic = クラシック
|
||||
Confine Mouse = ウィンドウ/表示領域内でマウスをトラップする
|
||||
Control Mapping = キーを設定する
|
||||
Control Mapping = キーマッピング(入力ボタン設定)
|
||||
Custom Key Setting = カスタムキーの設定
|
||||
Customize = カスタマイズ
|
||||
Customize tilt = 傾きをカスタマイズする
|
||||
@@ -82,9 +82,10 @@ Portrait = 縦
|
||||
Portrait Reversed = 縦 (反転)
|
||||
PSP Action Buttons = PSPアクションボタン
|
||||
Raw input = 現実の入力
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = デフォルトに戻す
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
Screen aligned to ground = 画面水平状態で使用する
|
||||
Screen at right angle to ground = 画面直立状態で使用する
|
||||
Screen Rotation = 画面の向き
|
||||
seconds, 0 : off = 秒数, 0 = オフ
|
||||
Sensitivity (scale) = 反応感度 (比率)
|
||||
@@ -130,7 +131,7 @@ Break = ブレーク
|
||||
Break on Load = ロード時にブレーク
|
||||
Buffered Rendering = バッファレンダリング(&B)
|
||||
Buy Gold = Gold版を購入(&G)
|
||||
Control Mapping... = キーを設定する(&O)...
|
||||
Control Mapping... = キーマッピング(入力ボタン設定)(&O)...
|
||||
Debugging = デバッグ(&D)
|
||||
Deposterize = ポスタライズを解除する(&D)
|
||||
Direct3D9 = Direct3D &9
|
||||
@@ -233,15 +234,16 @@ Disabled JIT functionality = 無効されたJIT機能
|
||||
Draw Frametimes Graph = フレームタイムグラフを描く
|
||||
Dump Decrypted Eboot = 復号したEBOOT.BINを起動時にダンプする
|
||||
Dump Frame GPU Commands = フレームGPUコマンドをダンプする
|
||||
Enable driver bug workarounds = Enable driver bug workarounds
|
||||
Enable driver bug workarounds = ドライバーバグの回避の有効化
|
||||
Enable Logging = デバッグログを有効にする
|
||||
Enter address = アドレスを入力する
|
||||
FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Framedump tests = フレームダンプのテスト
|
||||
Frame Profiler = フレームプロファイラ
|
||||
GPU Driver Test = GPUドライバをテスト
|
||||
GPU Profile = GPUプロファイル
|
||||
Jit Compare = Jit compare
|
||||
GPU Log Profiler = GPUログプロファイラ
|
||||
Jit Compare = JIT 比較
|
||||
JIT debug tools = JITデバッグツール
|
||||
Language = 言語
|
||||
Load language ini = 言語のiniファイルをロードする
|
||||
@@ -307,7 +309,7 @@ Enter = 決定
|
||||
Filter = Filter
|
||||
Finish = 終了
|
||||
GE Frame Dumps = GE Frame Dumps
|
||||
Grid = グリッド
|
||||
Grid = グリッドのサイズ
|
||||
Inactive = 非アクティブ
|
||||
InternalError = 内部エラーが発生しました。
|
||||
Load = ロード...
|
||||
@@ -333,7 +335,7 @@ Search = Search
|
||||
Select = Select
|
||||
Shift = Shift
|
||||
Skip = Skip
|
||||
Snap = グリッド吸着
|
||||
Snap = グリッドに吸着
|
||||
Space = スペース
|
||||
SSID = SSID
|
||||
Submit = 決定
|
||||
@@ -474,9 +476,9 @@ Buffered Rendering = バッファレンダリング
|
||||
BufferedRenderingRequired = 警告: このゲームは「レンダリングモード」を「バッファ」にする必要があります。
|
||||
Camera = カメラの設定
|
||||
Camera Device = カメラデバイスの選択
|
||||
Cardboard Screen Size = 画面のサイズ (in % of the viewport)
|
||||
Cardboard Screen X Shift = X shift (in % of the blank space)
|
||||
Cardboard Screen Y Shift = Y shift (in % of the blank space)
|
||||
Cardboard Screen Size = 画面のサイズ (表示領域に対する%)
|
||||
Cardboard Screen X Shift = X軸の位置変更 (余白に対する%)
|
||||
Cardboard Screen Y Shift = Y軸の位置変更 (余白に対する%)
|
||||
Cardboard VR Settings = Google Cardboard VRの設定
|
||||
Cheats = チート
|
||||
CPU Core = CPUコア
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = フレームレートのコントロール
|
||||
Frame Skipping = フレームスキップ
|
||||
Frame Skipping Type = フレームスキップのタイプ
|
||||
FullScreen = フルスクリーン
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = ハックの設定 (不具合あり)
|
||||
Hardware Tessellation = ハードウェアテッセレーション
|
||||
Hardware Transform = ハードウェアトランスフォーム
|
||||
@@ -509,7 +512,7 @@ Hybrid + Bicubic = Hybrid + Bicubic
|
||||
Ignore camera notch when centering = インカメラ液晶部分を画面センタリング領域に含めない
|
||||
Internal Resolution = 内部解像度
|
||||
Lazy texture caching = テクスチャキャッシュを遅延させる (高速化)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
Lazy texture caching Tip = 高速化するが いくつかのゲームでテキスト表示が崩れる場合があります
|
||||
Linear = Linear
|
||||
Low = 低
|
||||
LowCurves = スプライン/ベジェ曲線の品質
|
||||
@@ -585,13 +588,13 @@ Zip file does not contain PSP software = ZIPファイルにPSPソフトウェア
|
||||
[KeyMapping]
|
||||
Autoconfigure = 自動設定
|
||||
Autoconfigure for device = デバイスの自動設定
|
||||
Bind All = Bind All
|
||||
Bind All = 全てを割り当てする
|
||||
Clear All = 全てクリアする
|
||||
Default All = デフォルトに戻す
|
||||
Map a new key for = 新しいキーを入力
|
||||
Map Key = Map key
|
||||
Map Mouse = Map mouse
|
||||
Replace = Replace
|
||||
Map Key = キーの割り当て指定
|
||||
Map Mouse = マウスの割り当て指定
|
||||
Replace = 置き換える
|
||||
Show PSP = PSP画像を表示
|
||||
You can press ESC to cancel. = Escを押すとキャンセルできます。
|
||||
|
||||
@@ -625,6 +628,7 @@ Audio = オーディオ
|
||||
Controls = コントロール
|
||||
Graphics = グラフィックス
|
||||
Networking = ネットワーク
|
||||
Search = Search
|
||||
System = システム
|
||||
Tools = ツール
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = 十字キー 左
|
||||
D-pad right = 十字キー 右
|
||||
D-pad up = 十字キー 上
|
||||
DevMenu = 開発者用メニュー
|
||||
Display Portrait = 縦表示[正位置]に切り替え
|
||||
Display Portrait Reversed = 縦表示[逆位置]に切り替え
|
||||
Display Landscape = 横表示[正位置]に切り替え
|
||||
Display Landscape Reversed = 横表示[逆位置]に切り替え
|
||||
Double tap button = ダブルタップ時の設定
|
||||
Down = 十字キー 下
|
||||
Dpad = 十字キー
|
||||
@@ -667,7 +675,7 @@ Left = 十字キー 左
|
||||
Load State = ステートをロード
|
||||
Mute toggle = ミュートの切り替え
|
||||
Next Slot = 次のスロット
|
||||
None = None
|
||||
None = 設定なし
|
||||
Note = ♪ボタン
|
||||
OpenChat = チャットを開く
|
||||
Pause = 一時停止
|
||||
@@ -785,7 +793,7 @@ Save State = ステートをセーブする
|
||||
Settings = 設定
|
||||
Switch UMD = UMDを交換する
|
||||
Undo last load = Undo last load
|
||||
Undo last save = Undo last save
|
||||
Undo last save = セーブ内容を戻す
|
||||
|
||||
[PostShaders]
|
||||
(duplicated setting, previous slider will be used) = (duplicated setting, previous slider will be used)
|
||||
@@ -794,10 +802,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
@@ -806,6 +816,7 @@ Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverse Colors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Natural Colors
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = オフ
|
||||
@@ -912,7 +923,7 @@ Stopping.. = 停止しています...
|
||||
|
||||
[Reporting]
|
||||
Bad = Bad
|
||||
FeedbackCRCCalculating = Disc CRC: Calculating...
|
||||
FeedbackCRCCalculating = Disc CRC: 計算中...
|
||||
FeedbackCRCValue = Disc CRC: %1
|
||||
FeedbackDelayInfo = あなたのデータはバックグラウンドで送信されます。
|
||||
FeedbackDesc = エミュレーションの評価をコミュニティに報告する
|
||||
@@ -939,7 +950,7 @@ Perfect Description = ゲーム全体に渡って完全なエミュレーショ
|
||||
Plays = Plays
|
||||
Plays Description = 完全に遊べるがグリッチが生じる
|
||||
ReportButton = 報告する
|
||||
Show disc CRC = Show disc CRC
|
||||
Show disc CRC = CRCを表示する
|
||||
Speed = 速度
|
||||
Submit Feedback = フィードバックを送信する
|
||||
SuggestionConfig = 適切な設定についてウェブサイトのレポートを参照してください。
|
||||
@@ -975,8 +986,8 @@ GLToolsWarning = 警告: GLToolsを検出しました。問題が起きるかも
|
||||
In menu = In menu
|
||||
Load savestate failed = セーブステートのロードに失敗しました
|
||||
Loaded State = ステートをロードしました
|
||||
Loaded. Game may refuse to save over different savedata. = Loaded. Game may refuse to save over different savedata.
|
||||
Loaded. Game may refuse to save over newer savedata. = Loaded. Game may refuse to save over newer savedata.
|
||||
Loaded. Game may refuse to save over different savedata. = ロードしました。 異なるセーブデータである場合セーブが拒否される場合があります。
|
||||
Loaded. Game may refuse to save over newer savedata. = ロードしました。最新のセーブデータがある場合セーブが拒否される場合があります。
|
||||
Loaded. Save in game, restart, and load for less bugs. = ロードしました。バグの発生を減らすためにゲーム中でセーブを行い、再起動してロードしてください。
|
||||
LoadStateDoesntExist = ステートのロードに失敗しました: セーブステートがありません。
|
||||
LoadStateWrongVersion = ステートのロードに失敗しました: 古いバージョンのセーブステートです。
|
||||
@@ -991,9 +1002,16 @@ saveNewTextures_false = テクスチャの保存が無効になりました。
|
||||
saveNewTextures_true = テクスチャがストレージに保存されます。
|
||||
SpeedCustom2 = 速度: カスタム速度2
|
||||
standard = 速度: 標準
|
||||
State load undone = State load undone
|
||||
State load undone = ステートロードが取り消されました。
|
||||
Untitled PSP game = 無題のPSPゲーム
|
||||
|
||||
[Search]
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
Filter = Filter
|
||||
Clear filter = Clear filter
|
||||
|
||||
[Store]
|
||||
Already Installed = インストール済み
|
||||
Connection Error = 接続エラー
|
||||
@@ -1025,7 +1043,8 @@ D3DCompiler Version = D3DCompilerバージョン
|
||||
Debug = デバッグ
|
||||
Debugger Present = デバッガーあり
|
||||
Device Info = デバイス情報
|
||||
Directories = Directories
|
||||
Directories = ディレクトリ
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = ディスプレイ情報
|
||||
Driver Version = ドライバのバージョン
|
||||
EGL Extensions = EGL拡張
|
||||
@@ -1049,7 +1068,7 @@ Release = リリース
|
||||
RW/RX exclusive = RW/RX専用
|
||||
Sample rate = サンプルレート
|
||||
Shading Language = シェーディング言語
|
||||
Storage = Storage
|
||||
Storage = ストレージ情報
|
||||
Sustained perf mode = 性能維持モード
|
||||
System Information = システム情報
|
||||
System Name = システム名
|
||||
@@ -1083,6 +1102,8 @@ Cheats = チート
|
||||
Clear Recent = 履歴をクリアする
|
||||
Clear Recent Games List = ゲームリストの履歴をクリアする
|
||||
Clear UI background = UIの背景をクリアする
|
||||
Color Tint = UIの色調
|
||||
Color Saturation = UIの彩度
|
||||
Confirmation Button = 決定ボタン
|
||||
Date Format = 日付の形式
|
||||
Day Light Saving = サマータイム
|
||||
@@ -1124,7 +1145,7 @@ Not a PSP game = PSPのゲームではありません
|
||||
Off = オフ
|
||||
Oldest Save = 最も古いセーブ
|
||||
Path does not exist! = Path does not exist!
|
||||
PSP Memory Stick = PSP Memory Stick
|
||||
PSP Memory Stick = メモリースティックの設定
|
||||
PSP Model = PSPのモデル
|
||||
PSP Settings = PSPの設定
|
||||
PSP-1000 = PSP-1000
|
||||
@@ -1143,6 +1164,7 @@ Screenshots as PNG = スクリーンショットをPNG形式で保存する
|
||||
Set UI background... = UIの背景を設定する...
|
||||
Show ID = IDを表示する
|
||||
Show region flag = 地域の旗を表示する
|
||||
Show Memory Stick folder = メモリスティックフォルダーの場所を開く
|
||||
Simulate UMD delays = UMDの遅延をシミュレートする
|
||||
Slot 1 = スロット1
|
||||
Slot 2 = スロット2
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = スロット4
|
||||
Slot 5 = スロット5
|
||||
Storage full = ストレージが一杯です
|
||||
Sustained performance mode = パフォーマンス維持モード
|
||||
Theme = UIのテーマ
|
||||
Time Format = 時刻の形式
|
||||
UI = ユーザーインターフェース
|
||||
UI Sound = UI操作音
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = 警告: バッテリーセーブモードが
|
||||
Waves = Waves
|
||||
YYYYMMDD = 年/月/日
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = デフォルト
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = 無視
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Portret
|
||||
Portrait Reversed = Potret kebalik
|
||||
PSP Action Buttons = PSP Aksi tombol
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Pigura Profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit mbandhingake
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Kontrol Frame-rate
|
||||
Frame Skipping = Frame-skip
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Layar Penuh
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Retas setelsn (nyebabake glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Ndandani Hardware
|
||||
@@ -625,6 +628,7 @@ Audio = Suoro
|
||||
Controls = Kontrol
|
||||
Graphics = Tampilan
|
||||
Networking = Jaringan
|
||||
Search = Search
|
||||
System = Sistem
|
||||
Tools = Alat
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Ngisor
|
||||
Dpad = Dpad
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Kartun
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Keabu-abuan
|
||||
Intensity = Intensity
|
||||
InverseColors = Warna kebalik
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Warna Natural
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Ora Aktif
|
||||
@@ -994,6 +1005,13 @@ standard = Kacepetan: standar
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Mpun terpasang
|
||||
Connection Error = Galat koneksi
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
|
||||
AVI Dump stopped. = AVI dump stopped
|
||||
Cache ISO in RAM = Cache lengkap ISO ing RAM
|
||||
Change CPU Clock = Ganti CPU Clock (unstable)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = Gambar minangka PNG
|
||||
Set UI background... = Set UI background...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Simulasi UMD telat
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Penyimpenan lengkap
|
||||
Sustained performance mode = Sustained performance mode
|
||||
Theme = Theme
|
||||
Time Format = Format wektu
|
||||
UI = Antarmuka Panganggo
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
|
||||
Waves = Waves
|
||||
YYYYMMDD = TTTTBBHH
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Ngilangi
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = 세로
|
||||
Portrait Reversed = 세로 반전
|
||||
PSP Action Buttons = PSP 액션 버튼
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = 프레임 프로파일러
|
||||
GPU Driver Test = GPU 드라이버 테스트
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU 프로파일
|
||||
Jit Compare = JIT 비교
|
||||
JIT debug tools = JIT 디버그 툴
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = 프레임 비율 제어
|
||||
Frame Skipping = 프레임 생략
|
||||
Frame Skipping Type = 프레임 생략 유형
|
||||
FullScreen = 전체 화면
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = 핵 설정 (이것은 오류의 원인이 됩니다)
|
||||
Hardware Tessellation = 하드웨어 테셀레이션
|
||||
Hardware Transform = 하드웨어 변환
|
||||
@@ -625,6 +628,7 @@ Audio = 오디오
|
||||
Controls = 조작
|
||||
Graphics = 그래픽
|
||||
Networking = 네트워킹
|
||||
Search = Search
|
||||
System = 시스템
|
||||
Tools = 도구
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = 방향 패드.좌
|
||||
D-pad right = 방향 패드.우
|
||||
D-pad up = 방향 패드.상
|
||||
DevMenu = 개발 메뉴
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = 방향 패드.하
|
||||
Dpad = 방향 패드
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA 색상
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = 검정 테두리
|
||||
Bloom = 블룸
|
||||
Brightness = 밝기
|
||||
Cartoon = 카툰
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = 색상 교정
|
||||
Contrast = 명암
|
||||
CRT = CRT 스캔라인
|
||||
@@ -835,6 +845,7 @@ Gamma = 감마
|
||||
Grayscale = 그레이스케일
|
||||
Intensity = 강도
|
||||
InverseColors = 색 반전
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = 자연 색상
|
||||
NaturalA = 자연 색상 (블러 없음)
|
||||
Off = 끄기
|
||||
@@ -996,6 +1007,13 @@ standard = 속도: 표준
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = 이름 없는 PSP 게임
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = 이미 설치되어 있습니다
|
||||
Connection Error = 연결 오류
|
||||
@@ -1028,6 +1046,7 @@ Debug = 디버그
|
||||
Debugger Present = 디버거 표시
|
||||
Device Info = 장치 정보
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = 디스플레이 정보
|
||||
Driver Version = 드라이버 버전
|
||||
EGL Extensions = EGL 확장
|
||||
@@ -1073,6 +1092,8 @@ AVI Dump started. = AVI 덤프 시작됨
|
||||
AVI Dump stopped. = AVI 덤프 정지됨
|
||||
Cache ISO in RAM = ISO 전체를 램에 캐싱
|
||||
Change CPU Clock = CPU 클럭 변경 (불안정)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1144,6 +1165,7 @@ Savestate slot backups = 상태 저장 백업
|
||||
Screenshots as PNG = PNG 형식으로 스크린샷 저장
|
||||
Set UI background... = UI 배경화면 지정하기...
|
||||
Show ID = ID 보기
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = 지역코드 플래그 보기
|
||||
Simulate UMD delays = UMD 지연 시뮬레이션
|
||||
Slot 1 = 슬롯 1
|
||||
@@ -1153,6 +1175,7 @@ Slot 4 = 슬롯 4
|
||||
Slot 5 = 슬롯 5
|
||||
Storage full = 저장 공간 가득참
|
||||
Sustained performance mode = 지속 성능 모드
|
||||
Theme = Theme
|
||||
Time Format = 시간 표시 방식
|
||||
UI = 사용자 인터페이스
|
||||
UI background animation = UI background animation
|
||||
@@ -1170,9 +1193,26 @@ WARNING: Battery save mode is on = 주의: 배터리 절약 모드가 켜짐
|
||||
Waves = Waves
|
||||
YYYYMMDD = YYYYMMDD
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = 거절
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = ແນວຕັ້ງ
|
||||
Portrait Reversed = ກັບດ້ານແນວຕັ້ງ
|
||||
PSP Action Buttons = ປຸ່ມກົດຂອງ PSP
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = ລາຍລະອຽດຂອງເຟຣມ
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = ຄວບຄຸມເຟຣມເຣດ
|
||||
Frame Skipping = ຂ້າມເຟຣມ
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = ເຕັມໜ້າຈໍ
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = ການຕັ້ງຄ່າແຮັກ
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = ໃຊ້ຮາດແວຣ໌ປະມວນຜົນ
|
||||
@@ -625,6 +628,7 @@ Audio = ສຽງ
|
||||
Controls = ການຄວບຄຸມ
|
||||
Graphics = ກຣາບຟິກ
|
||||
Networking = ເຄື່ອຂ່າຍ
|
||||
Search = Search
|
||||
System = ລະບົບ
|
||||
Tools = ເຄື່ອງມື
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = ເມນູຜູ້ພັດທະນາ
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Dpad ລົງ
|
||||
Dpad = Dpad
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
Intensity = Intensity
|
||||
InverseColors = InverseColors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Natural
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = ປິດ
|
||||
@@ -994,6 +1005,13 @@ standard = ຄວາມໄວ: ມາດຕະຖານ
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = ຕິດຕັ້ງຮຽບຮ້ອຍແລ້ວ
|
||||
Connection Error = ການເຊື່ອມຕໍ່ລົ້ມເຫຼວ
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = ເລີ່ມຖ່າຍໂອນຂໍ້ມູນ AVI
|
||||
AVI Dump stopped. = ຢຸດຖ່າຍໂອນຂໍ້ມູນ AVI ແລ້ວ.
|
||||
Cache ISO in RAM = ເກັບແຄດ ISO ໄວ້ໃນ RAM
|
||||
Change CPU Clock = "ປ່ຽນຄ່າຈຳລອງຄວາມຖີ່ຂອງ CPU (ບໍ່ສະຖຽນ)"
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = ຈັບພາບໜ້າຈໍເປັນ PNG
|
||||
Set UI background... = ປ່ຽນພາບພື້ນຫຼັງ...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Simulate UMD delays
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = ບ່ອນເກັບຂໍ້ມູນເຕັມ
|
||||
Sustained performance mode = Sustained performance mode
|
||||
Theme = Theme
|
||||
Time Format = ຮູບແບບເວລາ
|
||||
UI = ການໂຕ້ຕອບຜູ້ໃຊ້
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
|
||||
Waves = Waves
|
||||
YYYYMMDD = ປີ/ເດືອນ/ວັນ
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = ຍົກເລີກ
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Status
|
||||
Portrait Reversed = Status (apsuktas)
|
||||
PSP Action Buttons = PSP konsolės veiksmų mygtukai
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Kadrų kontrolė
|
||||
Frame Skipping = Kadrų praleidimas
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Pilnas ekranas
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Modifikavimo parametrai (gali sukelti problemų)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Aparatūros transformacija
|
||||
@@ -625,6 +628,7 @@ Audio = Garsas
|
||||
Controls = Valdymas
|
||||
Graphics = Grafika
|
||||
Networking = Tinklų parametrai
|
||||
Search = Search
|
||||
System = Sistema
|
||||
Tools = Tools
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Krypčių mygtukas žemyn
|
||||
Dpad = Krypčių mygtukai
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Spalva
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Animacinis filmas
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT skenavimo linjos
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
Intensity = Intensity
|
||||
InverseColors = Perkeisti spalvas
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Naturalios spalvos
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Išjungti
|
||||
@@ -994,6 +1005,13 @@ standard = Greitis: standartinis
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Jau instaliuota
|
||||
Connection Error = Prisijungimo klaida
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
|
||||
AVI Dump stopped. = AVI dump stopped
|
||||
Cache ISO in RAM = Cache full ISO in RAM
|
||||
Change CPU Clock = Pakeisti emuliuojamo PSP pagrindinio procesoriaus greitį (unstable)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = Išsaugoti nuotraukas PNG formatu
|
||||
Set UI background... = Set UI background...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Simulate UMD delays
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Storage full
|
||||
Sustained performance mode = Sustained performance mode
|
||||
Theme = Theme
|
||||
Time Format = Laiko formatas
|
||||
UI = Vartotojo sąsaja
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
|
||||
Waves = Waves
|
||||
YYYYMMDD = MMMMMMDD
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Atmesti
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Portrait
|
||||
Portrait Reversed = Portrait reversed
|
||||
PSP Action Buttons = PSP action buttons
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = Ujian driver GPU
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = Alat pepijat JIT
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Kawalan kadar Frame
|
||||
Frame Skipping = Pelompatan Frame
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Skrin penuh
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Godam tetapan (mungkin menyebabkan gangguan)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Penukaran Alatan
|
||||
@@ -625,6 +628,7 @@ Audio = Suara
|
||||
Controls = Kawalan
|
||||
Graphics = Grafik
|
||||
Networking = Networking
|
||||
Search = Search
|
||||
System = Sistem
|
||||
Tools = Tools
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Dpad Bawah
|
||||
Dpad = PadD
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = Warna AA
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Mekar
|
||||
Brightness = Brightness
|
||||
Cartoon = Kartun
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
Intensity = Intensity
|
||||
InverseColors = Terbalikkan warna
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Warna asli
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Tutup
|
||||
@@ -994,6 +1005,13 @@ standard = Kelajuan: standad
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Telah dipasang sebelumnya
|
||||
Connection Error = Kesalahan Sambungan
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
|
||||
AVI Dump stopped. = AVI dump stopped
|
||||
Cache ISO in RAM = Cache full ISO in RAM
|
||||
Change CPU Clock = Tukar pemasa CPU (unstable)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = Simpan pembidik skrin sebagai format PNG
|
||||
Set UI background... = Set UI background...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Simulate UMD delays
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Storage full
|
||||
Sustained performance mode = Sustained performance mode
|
||||
Theme = Theme
|
||||
Time Format = Format waktu
|
||||
UI = UI
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
|
||||
Waves = Waves
|
||||
YYYYMMDD = TTTTBBHH
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Abaikan
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Portret
|
||||
Portrait Reversed = Omgekeerd portret
|
||||
PSP Action Buttons = PSP-actietoetsen
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frameanalyse
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit vergelijken
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Framerateinstellingen
|
||||
Frame Skipping = Frames overslaan
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Volledig scherm
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Hackinstellingen (kan glitches veroorzaken)
|
||||
Hardware Tessellation = Hardwarebetegeling
|
||||
Hardware Transform = Hardwaretransformatie
|
||||
@@ -625,6 +628,7 @@ Audio = Geluid
|
||||
Controls = Besturing
|
||||
Graphics = Beeld
|
||||
Networking = Netwerk
|
||||
Search = Search
|
||||
System = Systeem
|
||||
Tools = Hulpmiddelen
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = Ontwikkelaarsmenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Beneden
|
||||
Dpad = Richtingstoetsen
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-kleur
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloeieffect
|
||||
Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT-scanlijnen
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Grijswaarden
|
||||
Intensity = Intensity
|
||||
InverseColors = Omgekeerde kleuren
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Natuurlijke kleuren
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Uit
|
||||
@@ -994,6 +1005,13 @@ standard = Snelheid: standaard
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Al geïnstalleerd
|
||||
Connection Error = Verbindingsfout
|
||||
@@ -1026,6 +1044,7 @@ Debug = Fouten opsporen
|
||||
Debugger Present = Foutopsporing aanwezig
|
||||
Device Info = Apparaatinformatie
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Beeldscherminformatie
|
||||
Driver Version = Driverversie
|
||||
EGL Extensions = EGL-extensies
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI-dump gestart
|
||||
AVI Dump stopped. = AVI-dump gestopt
|
||||
Cache ISO in RAM = Hele ISO naar RAM-cache kopiëren
|
||||
Change CPU Clock = CPU-kloksnelheid aanpassen (instabiel)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = Screenshots opslaan in PNG-formaat
|
||||
Set UI background... = UI-achtergrond instellen...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = UMD-vertraging simuleren
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Onvoldoende opslagruimte
|
||||
Sustained performance mode = Aanhoudende prestatiemodus
|
||||
Theme = Theme
|
||||
Time Format = Tijdweergave
|
||||
UI = Gebruikersomgeving
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WAARSCHUWING: Batterijbesparingsmodus staat a
|
||||
Waves = Waves
|
||||
YYYYMMDD = JJJJMMDD
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Annuleren
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Portrait
|
||||
Portrait Reversed = Portrait reversed
|
||||
PSP Action Buttons = PSP action buttons
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Framerate control
|
||||
Frame Skipping = Ramme Hoppe over
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Fullskjerm
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Maskinvare omdanning
|
||||
@@ -625,6 +628,7 @@ Audio = Lyd
|
||||
Controls = Kontroll
|
||||
Graphics = Grafikk
|
||||
Networking = Networking
|
||||
Search = Search
|
||||
System = System
|
||||
Tools = Tools
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Dpad Down
|
||||
Dpad = Dpad
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Gråtoneskala
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverse Colors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Natural Colors
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
@@ -994,6 +1005,13 @@ standard = Hastighet: standard
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Already installed
|
||||
Connection Error = Connection error
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
|
||||
AVI Dump stopped. = AVI dump stopped
|
||||
Cache ISO in RAM = Cache full ISO in RAM
|
||||
Change CPU Clock = Change emulated PSP's CPU clock (unstable)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = Save screenshots in PNG format
|
||||
Set UI background... = Set UI background...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Simulate UMD delays
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Storage full
|
||||
Sustained performance mode = Sustained performance mode
|
||||
Theme = Theme
|
||||
Time Format = Time format
|
||||
UI = UI
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
|
||||
Waves = Waves
|
||||
YYYYMMDD = YYYYMMDD
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Dismiss
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Pionowo
|
||||
Portrait Reversed = Odwrócone pionowo
|
||||
PSP Action Buttons = Klawisze akcji PSP
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Profiler klatki
|
||||
GPU Driver Test = Test sterownika GPU
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Porównywanie JIT
|
||||
JIT debug tools = Narzędzia debugowania JIT
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Kontrola klatek na sekundę
|
||||
Frame Skipping = Pomijanie klatek
|
||||
Frame Skipping Type = Tryb pomijania klatek
|
||||
FullScreen = Pełny ekran
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Ustawienia specjalne (powodują problemy)
|
||||
Hardware Tessellation = Sprzętowa teselacja
|
||||
Hardware Transform = Transformacja sprzętowa
|
||||
@@ -625,6 +628,7 @@ Audio = Dźwięk
|
||||
Controls = Sterowanie
|
||||
Graphics = Grafika
|
||||
Networking = Sieć
|
||||
Search = Search
|
||||
System = System
|
||||
Tools = Narzędzia
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = Menu developerskie
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Strzałka w dół
|
||||
Dpad = Krzyżak
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = Kolor AA
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Efekt rozmycia
|
||||
Brightness = Brightness
|
||||
Cartoon = Komiks
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = Imitacja monitora CRT
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Skala szarości
|
||||
Intensity = Intensity
|
||||
InverseColors = Odwrócenie kolorów
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Naturalne kolory
|
||||
NaturalA = Naturalne kolory (bez rozmycia)
|
||||
Off = Wyłącz
|
||||
@@ -994,6 +1005,13 @@ standard = Prędkość: standardowa
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Zainstalowane
|
||||
Connection Error = Błąd połączenia
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger obecny
|
||||
Device Info = Inf. o urządzeniu
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Informacje o Wyświetlaczu
|
||||
Driver Version = Wersja sterownika
|
||||
EGL Extensions = Rozszerzenia EGL
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = Rozpoczęto zrzut do AVI
|
||||
AVI Dump stopped. = Zatrzymano zrzut do AVI
|
||||
Cache ISO in RAM = Wczytuj całe ISO do RAM'u
|
||||
Change CPU Clock = Zmień częstotliwość zegara CPU (niestabilnie)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Kopie zapasowe slota zapisu stanu
|
||||
Screenshots as PNG = Zapisuj zrzuty ekranu jako PNG
|
||||
Set UI background... = Zmień tło interfejsu...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Symuluj opóźnienia UMD
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Dysk zapełniony
|
||||
Sustained performance mode = Tryb wysokiej wydajności
|
||||
Theme = Theme
|
||||
Time Format = Format czasu
|
||||
UI = Interfejs użytkownika
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = UWAGA: Oszczędzanie energii jest włączone
|
||||
Waves = Waves
|
||||
YYYYMMDD = RRRR/MM/DD
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Odrzuć
|
||||
|
||||
+41
-1
@@ -106,6 +106,7 @@ Portrait = Retrato
|
||||
Portrait Reversed = Retrato invertido
|
||||
PSP Action Buttons = Botões de ação do PSP
|
||||
Raw input = Entrada natural dos dados
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Resetar para os padrões
|
||||
Screen aligned to ground = Tela alinhada ao solo
|
||||
Screen at right angle to ground = Tela no ângulo direito do solo
|
||||
@@ -264,6 +265,7 @@ FPU = FPU
|
||||
Framedump tests = Testes dos dumps dos frames
|
||||
Frame Profiler = Analista dos frames
|
||||
GPU Driver Test = Teste do driver da GPU
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = Perfil da GPU
|
||||
Jit Compare = Comparar JIT
|
||||
JIT debug tools = Ferramentas de debug do JIT
|
||||
@@ -522,6 +524,7 @@ Frame Rate Control = Controle da taxa dos frames
|
||||
Frame Skipping = Pulo dos frames
|
||||
Frame Skipping Type = Tipo de pulo dos frames
|
||||
FullScreen = Tela cheia
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Configurações dos hacks (pode causar erros gráficos)
|
||||
Hardware Tessellation = Tesselação por hardware
|
||||
Hardware Transform = Transformação por hardware
|
||||
@@ -649,6 +652,7 @@ Audio = Áudio
|
||||
Controls = Controles
|
||||
Graphics = Gráficos
|
||||
Networking = Rede
|
||||
Search = Search
|
||||
System = Sistema
|
||||
Tools = Ferramentas
|
||||
|
||||
@@ -680,6 +684,10 @@ D-pad left = Direcional esquerdo
|
||||
D-pad right = Direcional direito
|
||||
D-pad up = Direcional pra cima
|
||||
DevMenu = Menu dos desenvolvedores
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Botão do toque duplo
|
||||
Down = Direcional pra Baixo
|
||||
Dpad = Direcional
|
||||
@@ -818,10 +826,12 @@ Undo last save = Desfazer o último salvamento
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = Cores-do-AA
|
||||
Amount = Quantidade
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Borda preta
|
||||
Bloom = Bloom
|
||||
Brightness = Brilho
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Correção das cores
|
||||
Contrast = Contraste
|
||||
CRT = Scanlines do CRT
|
||||
@@ -830,6 +840,7 @@ Gamma = Gama
|
||||
Grayscale = Tons de cinza
|
||||
Intensity = Intensidade
|
||||
InverseColors = Cores invertidas
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Cores naturais
|
||||
NaturalA = Cores naturais (sem borrão)
|
||||
Off = Desligado
|
||||
@@ -981,7 +992,7 @@ View Feedback = Visualizar todos os feedbacks
|
||||
Date = Data
|
||||
Filename = Nome do arquivo
|
||||
No screenshot = Sem screenshot
|
||||
None yet. Things will appear here after you save. = Nada ainda. As coisas aparecerão aqui após você salvar.
|
||||
None yet. Things will appear here after you save. = Nada ainda. As coisas aparecerão aqui após você salvar.
|
||||
Nothing matching '%1' was found. = Nada combinando com o '%1' foi achado.
|
||||
Save Data = Dados salvos
|
||||
Save States = States salvos
|
||||
@@ -1018,6 +1029,13 @@ standard = Velocidade: padrão
|
||||
State load undone = Carregamento do state desfeito
|
||||
Untitled PSP game = Jogo de PSP sem título
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Já instalado
|
||||
Connection Error = Erro de conexão
|
||||
@@ -1050,6 +1068,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger presente
|
||||
Device Info = Informação do dispositivo
|
||||
Directories = Diretórios
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Informação da tela
|
||||
Driver Version = Versão do driver
|
||||
EGL Extensions = Extensões do EGL
|
||||
@@ -1095,6 +1114,8 @@ AVI Dump started. = Dump do AVI iniciado
|
||||
AVI Dump stopped. = Dump do AVI parado
|
||||
Cache ISO in RAM = Pôr a ISO inteira na RAM
|
||||
Change CPU Clock = Mudar o clock da CPU do PSP emulado (instável)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Memory Stick folder = Pasta do cartão de memória
|
||||
Memory Stick size = Tamanho do cartão de memória
|
||||
Change Nickname = Mudar apelido
|
||||
@@ -1166,6 +1187,7 @@ Savestate slot backups = Backups dos slots dos states salvos
|
||||
Screenshots as PNG = Salvar as screenshots no formato PNG
|
||||
Set UI background... = Definir o cenário de fundo da interface do usuário...
|
||||
Show ID = Mostrar ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Mostrar a bandeira da região
|
||||
Simulate UMD delays = Simular atrasos do UMD
|
||||
Slot 1 = Slot 1
|
||||
@@ -1175,6 +1197,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Armazenamento cheio
|
||||
Sustained performance mode = Modo de performance sustentado
|
||||
Theme = Theme
|
||||
Time Format = Formato da hora
|
||||
UI = Interface do usuário
|
||||
UI Sound = Som da interface do usuário
|
||||
@@ -1192,9 +1215,26 @@ WARNING: Battery save mode is on = AVISO: O modo de economia da bateria está li
|
||||
Waves = Ondas
|
||||
YYYYMMDD = AAAAMMDD
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Padrão
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Detalhes
|
||||
Dismiss = Ignorar
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Retrato
|
||||
Portrait Reversed = Retrato invertido
|
||||
PSP Action Buttons = Botões de acção da PSP
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Comparar jit
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Framerate control
|
||||
Frame Skipping = Saltar fotogramas
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Fullscreen
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Hack settings (may cause glitches)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Transformação por Hardware
|
||||
@@ -625,6 +628,7 @@ Audio = Áudio
|
||||
Controls = Controlos
|
||||
Graphics = Gráficos
|
||||
Networking = Networking
|
||||
Search = Search
|
||||
System = Sistema
|
||||
Tools = Tools
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Dpad Down
|
||||
Dpad = Dpad
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverse Colors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Natural Colors
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
@@ -994,6 +1005,13 @@ standard = Speed: standard
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Já instalado
|
||||
Connection Error = Erro de conexão
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
|
||||
AVI Dump stopped. = AVI dump stopped
|
||||
Cache ISO in RAM = Carregar toda a ISO em RAM
|
||||
Change CPU Clock = Alterar relógio emulado do CPU da PSP (unstable)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = Gravar capturas de ecrã no formato PNG
|
||||
Set UI background... = Set UI background...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Simular atrasos do UMD
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Armazenamento cheio
|
||||
Sustained performance mode = Sustained performance mode
|
||||
Theme = Theme
|
||||
Time Format = Formato da hora
|
||||
UI = Interface de usuário
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
|
||||
Waves = Waves
|
||||
YYYYMMDD = AAAAMMDD
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Ignorar
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Portret
|
||||
Portrait Reversed = Portret intors
|
||||
PSP Action Buttons = Butoane acțiune PSP
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit compare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Control rată de cadre
|
||||
Frame Skipping = Cadre Omise
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Ecran intreg
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Setări trișare (pot cauza stricăciuni)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Transformare pe Hardware
|
||||
@@ -625,6 +628,7 @@ Audio = Audio
|
||||
Controls = Setări de Control
|
||||
Graphics = Grafică
|
||||
Networking = Rețelistică
|
||||
Search = Search
|
||||
System = Sistem
|
||||
Tools = Tools
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Dpad Jos
|
||||
Dpad = Dpad
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
Intensity = Intensity
|
||||
InverseColors = Culori Inversate
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Culori Naturale
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Oprit
|
||||
@@ -994,6 +1005,13 @@ standard = Viteză: standard
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Deja instalat
|
||||
Connection Error = Eroare de conexiune
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
|
||||
AVI Dump stopped. = AVI dump stopped
|
||||
Cache ISO in RAM = Cache full ISO in RAM
|
||||
Change CPU Clock = Change emulated PSP's CPU clock (unstable)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = Salvează instantanee în format PNG
|
||||
Set UI background... = Set UI background...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Simulare întârzieri UMD
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Stocare plină
|
||||
Sustained performance mode = Sustained performance mode
|
||||
Theme = Theme
|
||||
Time Format = Format timp
|
||||
UI = Interfața cu utilizatorul
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
|
||||
Waves = Waves
|
||||
YYYYMMDD = YYYYMMDD
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Ignoră
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Портретная
|
||||
Portrait Reversed = Портретная (перевернутая)
|
||||
PSP Action Buttons = Кнопки действий PSP
|
||||
Raw input = Прямой ввод
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = По умолчанию
|
||||
Screen aligned to ground = Экран повёрнут к земле
|
||||
Screen at right angle to ground = Экран повёрнут под прямым углом к земле
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Тест дампов кадров
|
||||
Frame Profiler = Профайлер кадров
|
||||
GPU Driver Test = Проверка драйвера ГП
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = Профиль ГП
|
||||
Jit Compare = Сравнение с JIT
|
||||
JIT debug tools = Инструменты отладки JIT
|
||||
@@ -499,6 +501,7 @@ Frame Rate Control = Управление частотой кадров
|
||||
Frame Skipping = Пропуск кадров
|
||||
Frame Skipping Type = Тип пропуска кадров
|
||||
FullScreen = Полноэкранный режим
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Параметры хаков (могут вызывать глюки)
|
||||
Hardware Tessellation = Аппаратная тесселяция
|
||||
Hardware Transform = Аппаратное преобразование
|
||||
@@ -626,6 +629,7 @@ Audio = Аудио
|
||||
Controls = Управление
|
||||
Graphics = Графика
|
||||
Networking = Сеть
|
||||
Search = Search
|
||||
System = Системные
|
||||
Tools = Инструменты
|
||||
|
||||
@@ -657,6 +661,10 @@ D-pad left = D-pad влево
|
||||
D-pad right = D-pad вправо
|
||||
D-pad up = D-pad вверх
|
||||
DevMenu = Меню разраб.
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Двойное нажатие на кнопку
|
||||
Down = Вниз
|
||||
Dpad = Крестовина
|
||||
@@ -795,10 +803,12 @@ Undo last save = Отменить последнее сохранение
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-цвета
|
||||
Amount = Размер
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Черные рамки
|
||||
Bloom = Свечение
|
||||
Brightness = Яркость
|
||||
Cartoon = Мультипликация
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Цветокоррекция
|
||||
Contrast = Контрастность
|
||||
CRT = ЭЛТ-развертка
|
||||
@@ -807,6 +817,7 @@ Gamma = Gamma
|
||||
Grayscale = Оттенки серого
|
||||
Intensity = Интенсивность
|
||||
InverseColors = Инвертированные цвета
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Естественные цвета
|
||||
NaturalA = Естественные цвета (без размытия)
|
||||
Off = Выключена
|
||||
@@ -995,6 +1006,13 @@ standard = Скорость: стандартная
|
||||
State load undone = Загрузка состояния была отменена
|
||||
Untitled PSP game = Безымянная игра для PSP
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Уже установлено
|
||||
Connection Error = Ошибка подключения
|
||||
@@ -1027,6 +1045,7 @@ Debug = Отладочная
|
||||
Debugger Present = Отладчик присутствует
|
||||
Device Info = Устройство
|
||||
Directories = Директории
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Информация о дисплее
|
||||
Driver Version = Версия драйвера
|
||||
EGL Extensions = Расширенния EGL
|
||||
@@ -1072,6 +1091,8 @@ AVI Dump started. = Дамп AVI запущен
|
||||
AVI Dump stopped. = Дамп AVI остановлен
|
||||
Cache ISO in RAM = Кэшировать ISO в ОЗУ
|
||||
Change CPU Clock = Эмулируемая частота ЦП PSP (нестабильно)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Memory Stick folder = Изменить папку с картой памяти
|
||||
Memory Stick size = Изменить размер карты памяти (Гб)
|
||||
Change Nickname = Изменить ник
|
||||
@@ -1143,6 +1164,7 @@ Savestate slot backups = Резервные копии слота состоян
|
||||
Screenshots as PNG = Сохранять скриншоты в PNG
|
||||
Set UI background... = Изменить фон интерфейса...
|
||||
Show ID = Показывать ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Показывать флаг региона
|
||||
Simulate UMD delays = Имитировать задержки UMD
|
||||
Slot 1 = Слот 1
|
||||
@@ -1152,6 +1174,7 @@ Slot 4 = Слот 4
|
||||
Slot 5 = Слот 5
|
||||
Storage full = Диск заполнен
|
||||
Sustained performance mode = Режим длительной работы
|
||||
Theme = Theme
|
||||
Time Format = Формат времени
|
||||
UI = Пользовательский интерфейс
|
||||
UI Sound = Звуки интерфейса
|
||||
@@ -1169,9 +1192,26 @@ WARNING: Battery save mode is on = ВНИМАНИЕ: включен режим
|
||||
Waves = Волны
|
||||
YYYYMMDD = ГГГГММДД
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = По умолчанию
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Подробности
|
||||
Dismiss = Отклонить
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Porträtt
|
||||
Portrait Reversed = Porträtt omvänt
|
||||
PSP Action Buttons = PSP action-knappar
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame-profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Jit-jämförare
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Framerate-kontroll
|
||||
Frame Skipping = Frameskipping
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Fullskärm
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Hack-inställningar (kan orsaka problem)
|
||||
Hardware Tessellation = Hårdvarutessellering
|
||||
Hardware Transform = Hårdvarutransform
|
||||
@@ -625,6 +628,7 @@ Audio = Ljud
|
||||
Controls = Kontroll
|
||||
Graphics = Grafik
|
||||
Networking = Nätverk
|
||||
Search = Search
|
||||
System = System
|
||||
Tools = Verktyg
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Dpad Ner
|
||||
Dpad = Dpad
|
||||
@@ -794,10 +802,12 @@ Undo last save = Ångra senaste spar
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AAColor
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
@@ -806,6 +816,7 @@ Gamma = Gamma
|
||||
Grayscale = Gråskala
|
||||
Intensity = Intensity
|
||||
InverseColors = InverseColors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Natural
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
@@ -994,6 +1005,13 @@ standard = Hastighet: standard
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Redan installerad
|
||||
Connection Error = Uppkopplingsfel
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
|
||||
AVI Dump stopped. = AVI dump stopped
|
||||
Cache ISO in RAM = Cachea hela ISO:n i RAM
|
||||
Change CPU Clock = Ändra CPU-frekvens (kan orsaka instabilitet)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = Skärmdumpar som PNG
|
||||
Set UI background... = Välj UI-bakgrund...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Simulera UMD-fördröjningar
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Lagringsutrymme fullt
|
||||
Sustained performance mode = Sustained performance mode
|
||||
Theme = Theme
|
||||
Time Format = Tidsformat
|
||||
UI = Användargränssnitt
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = WARNING: Battery save mode is on
|
||||
Waves = Waves
|
||||
YYYYMMDD = YYYYMMDD
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Detaljer
|
||||
Dismiss = Stäng
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Patayo
|
||||
Portrait Reversed = Pabaliktad na patayo
|
||||
PSP Action Buttons = PSP action buttons
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = Ipagkumpara ang JIT
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Pag kontrol ng frame rate
|
||||
Frame Skipping = Frame Skipping
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Isakto sa Sukat ng iyong Iskrin
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Hack Settings (maaring magdulot ng pagloloko sa laro)
|
||||
Hardware Tessellation = Hardware tessellation
|
||||
Hardware Transform = Hardware Transform
|
||||
@@ -625,6 +628,7 @@ Audio = Tunog
|
||||
Controls = Kontrol
|
||||
Graphics = Graphics
|
||||
Networking = Networking
|
||||
Search = Search
|
||||
System = Sistema
|
||||
Tools = Tools
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = DevMenu
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Baba
|
||||
Dpad = Dpad
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverse Colors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Natural Colors
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = Off
|
||||
@@ -994,6 +1005,13 @@ standard = Bilis: Karaniwan
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Untitled PSP game
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Already Installed
|
||||
Connection Error = Connection Error
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
|
||||
AVI Dump stopped. = AVI dump stopped
|
||||
Cache ISO in RAM = Cache full ISO in RAM
|
||||
Change CPU Clock = Baguhin ang PSP CPU Clock (hindi stable)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Lumulutang na simbolo
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = I-save ang Screenshot sa PNG na pormat
|
||||
Set UI background... = Magtakda ng UI background...
|
||||
Show ID = Ipakita ang ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Ipakita ang rehiyon ng watawat
|
||||
Simulate UMD delays = Simulate UMD Delays
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Puno na ang storage
|
||||
Sustained performance mode = Sustained performance mode
|
||||
Theme = Theme
|
||||
Time Format = Pormat ng oras
|
||||
UI = UI
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = BABALA: Naka bukas na ang battery save mode
|
||||
Waves = Waves
|
||||
YYYYMMDD = TTTTBBPP
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Detalye
|
||||
Dismiss = Dismiss
|
||||
|
||||
+20
-3
@@ -82,6 +82,7 @@ Portrait = แนวตั้ง
|
||||
Portrait Reversed = แนวตั้งกลับด้าน
|
||||
PSP Action Buttons = ปุ่มแอ็คชั่นของ PSP
|
||||
Raw input = ค่าตั้งต้น
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = คืนค่าเริ่มต้น
|
||||
Screen aligned to ground = หน้าจอชิดกับพื้น
|
||||
Screen at right angle to ground = หน้าจอที่มุมขวากับพื้น
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = ทดสอบไฟล์เฟรมดั๊มพ์
|
||||
Frame Profiler = รายละเอียดของเฟรม
|
||||
GPU Driver Test = ทดสอบไดรเวอร์ GPU
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = โปรไฟล์ GPU
|
||||
Jit Compare = เปรียบเทียบระบบ JIT
|
||||
JIT debug tools = เครื่องมือตรวจสอบระบบ JIT
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = การควบคุมเฟรมเรท
|
||||
Frame Skipping = ข้ามเฟรม
|
||||
Frame Skipping Type = รูปแบบการข้ามเฟรม
|
||||
FullScreen = เต็มหน้าจอ
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = ตั้งค่าการปรับแฮ็ค (อาจแสดงผลผิดพลาด)
|
||||
Hardware Tessellation = ฮาร์ดแวร์ เทสเซลเลชั่น
|
||||
Hardware Transform = ใช้ฮาร์ดแวร์ในการแปลงค่าประมวลผล
|
||||
@@ -657,6 +660,10 @@ D-pad left = ปุ่มลูกศรซ้าย
|
||||
D-pad right = ปุ่มลูกศรขวา
|
||||
D-pad up = ปุ่มลูกศรขึ้น
|
||||
DevMenu = เมนูผู้พัฒนา
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = กดเบิ้ลสองทีที่ปุ่ม
|
||||
Down = ลูกศรลง
|
||||
Dpad = ลูกศร
|
||||
@@ -754,8 +761,6 @@ Chat Button Position = ปุ่มตำแหน่งแชท
|
||||
Chat Here = แชทที่นี่
|
||||
Chat message = ข้อความแชท
|
||||
Chat Screen Position = ตำแหน่งหน้าต่างแชท
|
||||
Color Tint = โทนสี
|
||||
Color Saturation = ความอิ่มตัวของสี
|
||||
Disconnected from AdhocServer = เซิร์ฟเวอร์ Adhoc ถูกตัดขาดการเชื่อมต่อ
|
||||
DNS Error Resolving = กำลังแก้ไขข้อผิดพลาดของ DNS
|
||||
Enable built-in PRO Adhoc Server = เปิดการใช้งานเซิร์ฟเวอร์ Pro Adhoc
|
||||
@@ -826,10 +831,12 @@ Undo last save = เลิกทำเซฟครั้งล่าสุด
|
||||
5xBR-lv2 = ภาพคมชัดคูณ 5 (เวอร์ชั่น 2)
|
||||
AAColor = ภาพดูมีสีสัน
|
||||
Amount = ระดับ
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = ขอบดำ
|
||||
Bloom = ภาพสว่างขึ้น
|
||||
Brightness = แสงสว่าง
|
||||
Cartoon = ภาพออกแนวการ์ตูน
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = ภาพสีสมจริง
|
||||
Contrast = ความคมชัด
|
||||
CRT = ภาพออกโทนเหลืองขึ้นเส้น
|
||||
@@ -838,6 +845,7 @@ Gamma = แกมม่า
|
||||
Grayscale = ภาพโทนสีเทา
|
||||
Intensity = ความเข้มของแสง
|
||||
InverseColors = ภาพสีกลับ
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = ภาพเน้นสีธรรมชาติ
|
||||
NaturalA = ภาพเน้นสีธรรมชาติ (ไม่เบลอ)
|
||||
Off = ปิด
|
||||
@@ -1036,6 +1044,7 @@ Debug = แก้ไขบั๊ก
|
||||
Debugger Present = ตัวช่วยแก้ไขบั๊ก
|
||||
Device Info = ข้อมูลอุปกรณ์
|
||||
Directories = เส้นทางเก็บข้อมูล
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = ข้อมูลของหน้าจอแสดงผล
|
||||
Driver Version = เวอร์ชั่นของไดรเวอร์
|
||||
EGL Extensions = ส่วนขยายอีจีแอล
|
||||
@@ -1088,6 +1097,8 @@ Cheats = สูตรโกง
|
||||
Clear Recent = ลบรายการเกมที่เล่นล่าสุด
|
||||
Clear Recent Games List = ลบรายการเกมที่พึ่งเล่นไปในครั้งล่าสุด
|
||||
Clear UI background = ลบภาพพื้นหลัง
|
||||
Color Tint = โทนสี
|
||||
Color Saturation = ความอิ่มตัวของสี
|
||||
Confirmation Button = ปุ่มยืนยัน
|
||||
Date Format = รูปแบบวันที่
|
||||
Day Light Saving = เวลาออมแสง
|
||||
@@ -1180,6 +1191,12 @@ WARNING: Battery save mode is on = คำเตือน: โหมดประ
|
||||
Waves = คลื่น
|
||||
YYYYMMDD = ปี/เดือน/วัน
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = ค่าดั้งเดิม
|
||||
|
||||
@@ -1190,7 +1207,7 @@ Default = ค่าดั้งเดิม
|
||||
%1 heading = %1 หัวข้อ
|
||||
%1 radio button = %1 ปุ่มตัวเลือก
|
||||
%1 text field = %1 ช่องข้อความ
|
||||
Choices: ตัวเลือก:
|
||||
Choices: = ตัวเลือก:
|
||||
List: = รายการ:
|
||||
Progress: %1% = ความคืบหน้า: %1%
|
||||
Screen representation = การแสดงหน้าจอ
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Dikey
|
||||
Portrait Reversed = Ters dikey
|
||||
PSP Action Buttons = PSP eylem tuşları
|
||||
Raw input = Ham girdi
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Varsayılanlara sıfırla
|
||||
Screen aligned to ground = Ekran yere hizalansın
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -242,6 +243,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump testleri
|
||||
Frame Profiler = Frame profiler
|
||||
GPU Driver Test = GPU sürücü testi
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profili
|
||||
Jit Compare = Jit karşılaştırma
|
||||
JIT debug tools = JIT hata ayıklama araçları
|
||||
@@ -500,6 +502,7 @@ Frame Rate Control = Kare hızı denetimi
|
||||
Frame Skipping = Kare atla
|
||||
Frame Skipping Type = Kare atlama türü
|
||||
FullScreen = Tam ekran
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Hack ayarları (Küçük teknik problemlere neden olabilir.)
|
||||
Hardware Tessellation = Donanım Mozaikleme
|
||||
Hardware Transform = Donanım dönüştürme
|
||||
@@ -627,6 +630,7 @@ Audio = Ses
|
||||
Controls = Kontroller
|
||||
Graphics = Grafik
|
||||
Networking = Ağ ayarları
|
||||
Search = Search
|
||||
System = Sistem
|
||||
Tools = Araçlar
|
||||
|
||||
@@ -658,6 +662,10 @@ D-pad left = D-pad sol
|
||||
D-pad right = D-pad sağ
|
||||
D-pad up = D-pad yukarı
|
||||
DevMenu = Geliştirici Menüsü
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Düğmeye çift basın
|
||||
Down = Dpad Aşağı
|
||||
Dpad = Dpad
|
||||
@@ -824,10 +832,12 @@ Undo last save = Son kaydetmeyi geri al
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = Miktar
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Siyah çerçeve
|
||||
Bloom = Bloom
|
||||
Brightness = Parlaklık
|
||||
Cartoon = Çizgi film
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Karşıtlık
|
||||
CRT = CRT tarama çizgileri
|
||||
@@ -836,6 +846,7 @@ Gamma = Gamma
|
||||
Grayscale = Gri tonlama
|
||||
Intensity = Yoğunluk
|
||||
InverseColors = Ters Renkler
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Doğal Renkler
|
||||
NaturalA = Doğal Renkler (bulanıklık yok)
|
||||
Off = Kapalı
|
||||
@@ -995,6 +1006,13 @@ standard = Hız: Standart
|
||||
State load undone = Durum yüklemesi tamamlanmadı
|
||||
Untitled PSP game = Başlıksız PSP oyunu
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Zaten yüklü
|
||||
Connection Error = Bağlantı hatası
|
||||
@@ -1027,6 +1045,7 @@ Debug = Hata Ayıklama
|
||||
Debugger Present = Hata ayıklayıcı var
|
||||
Device Info = Cihaz bilgisi
|
||||
Directories = Dizinler
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Ekran bilgisi
|
||||
Driver Version = Sürücü sürümü
|
||||
EGL Extensions = EGL eklentileri
|
||||
@@ -1072,6 +1091,8 @@ AVI Dump started. = AVI kaydı başladı
|
||||
AVI Dump stopped. = AVI kaydı bitti
|
||||
Cache ISO in RAM = Bütün ISO'yu RAM'e önbellekle
|
||||
Change CPU Clock = Taklit edilen PSP'nin CPU sayacını değiştir (kararsız)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Hata: yükleme geri alma durumu farklı bir oyundan
|
||||
Failed to load state for load undo. Error in the file system. = Yüklemeyi geri alma durumu yüklenemedi. Dosya sisteminde hata.
|
||||
Floating symbols = kayan simgeler
|
||||
@@ -1143,6 +1164,7 @@ Savestate slot backups = Durum kaydı slot yedekleri
|
||||
Screenshots as PNG = Ekran görüntülerini PNG formatında kaydet
|
||||
Set UI background... = Arayüz arkaplanı ayarla...
|
||||
Show ID = ID'yi göster
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Bölge bayrağını göster
|
||||
Simulate UMD delays = UMD gecikmelerini simule et
|
||||
Slot 1 = Slot 1
|
||||
@@ -1152,6 +1174,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Depolama dolu
|
||||
Sustained performance mode = Sürekli performans modu
|
||||
Theme = Theme
|
||||
Time Format = Zaman biçimi
|
||||
UI = Kullanıcı arayüzü
|
||||
UI background animation = UI arka plan animasyonu
|
||||
@@ -1169,9 +1192,26 @@ WARNING: Battery save mode is on = UYARI: Güç tasarrufu açık
|
||||
Waves = Dalgalar
|
||||
YYYYMMDD = YYYYAAGG
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Detaylar
|
||||
Dismiss = Reddet
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Портретна
|
||||
Portrait Reversed = Портретна (перевернута)
|
||||
PSP Action Buttons = Кнопки дій PSP
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Профілі кадрів
|
||||
GPU Driver Test = Перевірка драйверу GPU
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = Профіль GPU
|
||||
Jit Compare = Порівняння з Jit
|
||||
JIT debug tools = Інструменти налагодження JIT
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Управління частотою кадрів
|
||||
Frame Skipping = Пропуск кадрів
|
||||
Frame Skipping Type = Тип пропуску кадрів
|
||||
FullScreen = Повноекранний режим
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Параметри хаків (можуть викликати глюки)
|
||||
Hardware Tessellation = Апаратна тесселляція
|
||||
Hardware Transform = Апаратне перетворення
|
||||
@@ -625,6 +628,7 @@ Audio = Аудіо
|
||||
Controls = Управління
|
||||
Graphics = Графіка
|
||||
Networking = Мережа
|
||||
Search = Search
|
||||
System = Система
|
||||
Tools = Інструменти
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = Меню розробника
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Вниз
|
||||
Dpad = Хрестовина
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Кольори
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Яскравість
|
||||
Cartoon = Мультиплікація
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Корекція кольорів
|
||||
Contrast = Контраст
|
||||
CRT = Кінескоп 1
|
||||
@@ -835,6 +845,7 @@ Gamma = Гамма
|
||||
Grayscale = Відтінки сірого
|
||||
Intensity = Інтенсивність
|
||||
InverseColors = Зворотні кольори
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Натуральні кольори
|
||||
NaturalA = Натуральні кольори (без розмиття)
|
||||
Off = Вимкнені
|
||||
@@ -994,6 +1005,13 @@ standard = Швидкість: стандартна
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Безіменна гра для PSP
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Вже встановлено
|
||||
Connection Error = Помилка підключення
|
||||
@@ -1026,6 +1044,7 @@ Debug = Налагодження
|
||||
Debugger Present = Присутній налагоджувач
|
||||
Device Info = Інформація про пристрій
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Інформація про дисплей
|
||||
Driver Version = Версія драйвера
|
||||
EGL Extensions = Розширення EGL
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = Дамп AVI запущено
|
||||
AVI Dump stopped. = Дамп AVI зупинено
|
||||
Cache ISO in RAM = Кешувати ISO в оперативну пам'ять
|
||||
Change CPU Clock = Змінити частоту CPU (нестабільно)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Резервні копії слота стану
|
||||
Screenshots as PNG = Скріншот в PNG
|
||||
Set UI background... = Змінити фон інтерфейсу...
|
||||
Show ID = Показати ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Показати прапор регіону
|
||||
Simulate UMD delays = Імітувати затримки UMD
|
||||
Slot 1 = Слот 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Слот 4
|
||||
Slot 5 = Слот 5
|
||||
Storage full = Пам'ять заповнено
|
||||
Sustained performance mode = Режим тривалої роботи
|
||||
Theme = Theme
|
||||
Time Format = Формат часу
|
||||
UI = Користувацький інтерфейс
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = УВАГА: включений режим е
|
||||
Waves = Waves
|
||||
YYYYMMDD = РРРРММДД
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Відхилити
|
||||
|
||||
@@ -82,6 +82,7 @@ Portrait = Chiều dọc
|
||||
Portrait Reversed = Chiều dọc đảo ngược
|
||||
PSP Action Buttons = Nút hành động của PSP
|
||||
Raw input = Raw input
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = Framedump tests
|
||||
Frame Profiler = Khung hồ sơ
|
||||
GPU Driver Test = GPU driver test
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU profile
|
||||
Jit Compare = So sánh Jit
|
||||
JIT debug tools = JIT debug tools
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = Điều khiển tốc độ khung hình
|
||||
Frame Skipping = Nhảy khuôn hình
|
||||
Frame Skipping Type = Frame skipping type
|
||||
FullScreen = Toàn màn hình
|
||||
GPU log profiler = GPU log profiler
|
||||
Hack Settings = Thiết lập hack (sẽ bị lỗi)
|
||||
Hardware Tessellation = Lót phần cứng
|
||||
Hardware Transform = Chuyển đổi phần cứng
|
||||
@@ -625,6 +628,7 @@ Audio = Âm thanh
|
||||
Controls = Điều khiển
|
||||
Graphics = Đồ họa
|
||||
Networking = Mạng
|
||||
Search = Search
|
||||
System = Hệ thống
|
||||
Tools = Công cụ
|
||||
|
||||
@@ -656,6 +660,10 @@ D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = Menu NPH
|
||||
Display Landscape = Display Landscape
|
||||
Display Landscape Reversed = Display Landscape Reversed
|
||||
Display Portrait = Display Portrait
|
||||
Display Portrait Reversed = Display Portrait Reversed
|
||||
Double tap button = Double tap button
|
||||
Down = Xuống
|
||||
Dpad = Dpad
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-màu
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Tăng độ nét
|
||||
Brightness = Brightness
|
||||
Cartoon = Hoạt họa
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT đường quét
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Đen trắng
|
||||
Intensity = Intensity
|
||||
InverseColors = Màu âm bản
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Màu tự nhiên (mờ)
|
||||
NaturalA = Màu tự nhiên (không mờ)
|
||||
Off = Tắt
|
||||
@@ -994,6 +1005,13 @@ standard = Tốc độ: bình thường
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = Trò chơi PSP không tên
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = Đã cài rồi
|
||||
Connection Error = Lỗi kết nối
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Thông tin thiết bị
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Hiện thông tin
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = Đưa AVI vào bắt đầu
|
||||
AVI Dump stopped. = Đưa AVI vào dừng lại
|
||||
Cache ISO in RAM = Cache full ISO in RAM
|
||||
Change CPU Clock = Chỉnh đồng hồ CPU (không ổn định)
|
||||
Color Saturation = Color Saturation
|
||||
Color Tint = Color Tint
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1142,6 +1163,7 @@ Savestate slot backups = Savestate slot backups
|
||||
Screenshots as PNG = Chụp ảnh màn hình bằng định dạng PNG
|
||||
Set UI background... = Set UI background...
|
||||
Show ID = Show ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = Show region flag
|
||||
Simulate UMD delays = Simulate UMD delays
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,6 +1173,7 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = Bộ nhớ đầy
|
||||
Sustained performance mode = Chế độ hiệu suất duy trì
|
||||
Theme = Theme
|
||||
Time Format = Chỉnh định dạng thời gian (12/24)
|
||||
UI = Giao diện người dùng
|
||||
UI background animation = UI background animation
|
||||
@@ -1168,9 +1191,26 @@ WARNING: Battery save mode is on = CẢNH BÁO: Chế độ tiết kiệm pin đ
|
||||
Waves = Waves
|
||||
YYYYMMDD = NamThangNgay
|
||||
|
||||
[TextureShaders]
|
||||
Off = Off
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Dismiss = Bỏ qua
|
||||
|
||||
+113
-79
@@ -82,20 +82,21 @@ Portrait = 纵向
|
||||
Portrait Reversed = 纵向反转
|
||||
PSP Action Buttons = PSP 功能键
|
||||
Raw input = 原始输入
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = 重置为默认
|
||||
Screen aligned to ground = 屏幕平行地面时
|
||||
Screen at right angle to ground = 屏幕与地面垂直时
|
||||
Screen aligned to ground = 屏幕水平地面
|
||||
Screen at right angle to ground = 屏幕垂直地面
|
||||
Screen Rotation = 屏幕旋转
|
||||
seconds, 0 : off = 秒, 0 = 不隐藏
|
||||
Sensitivity (scale) = 灵敏度 (倍率)
|
||||
Sensitivity = 灵敏度
|
||||
Shape = 形状
|
||||
Show Touch Pause Menu Button = 显示暂停菜单按键
|
||||
Swipe = 挥动
|
||||
Swipe sensitivity = 挥动灵敏度
|
||||
Swipe smoothing = 挥动平滑度
|
||||
Swipe = 滑动
|
||||
Swipe sensitivity = 滑动灵敏度
|
||||
Swipe smoothing = 滑动平滑度
|
||||
Thin borders = 细边框
|
||||
Tilt Base Radius = 最小摇杆半径
|
||||
Tilt Base Radius = 倾斜最小半径
|
||||
Tilt Input Type = 重力感应替代按键类型
|
||||
Tilt Sensitivity along X axis = 沿 X 轴倾斜灵敏度
|
||||
Tilt Sensitivity along Y axis = 沿 Y 轴倾斜灵敏度
|
||||
@@ -104,8 +105,8 @@ Toggle mode = 切换模式
|
||||
Touch Control Visibility = 触摸按键可见性
|
||||
Use custom right analog = 自定义右摇杆用途
|
||||
Use Mouse Control = 使用鼠标控制
|
||||
Visibility = 可见设定
|
||||
Visible = 可见
|
||||
Visibility = 可见性设定
|
||||
Visible = 可见性
|
||||
X = X
|
||||
Y = Y
|
||||
|
||||
@@ -120,21 +121,21 @@ Refresh Rate = 刷新率
|
||||
[DesktopUI]
|
||||
# If your language does not show well with the default font, you can use Font to specify a different one.
|
||||
# Just add it to your language's ini file and uncomment it (remove the # by Font).
|
||||
Auto Max Quality = 自动最佳质量
|
||||
Auto Max Quality = 自动最佳质量 (&Q)
|
||||
Font = 微软雅黑
|
||||
About PPSSPP... = 关于 PPSSPP (&A)...
|
||||
Auto = 自动 (&A)
|
||||
Backend = 渲染引擎 (需要 PPSSPP 重新启动) (&3)
|
||||
Bicubic = &双三次
|
||||
Backend = 渲染引擎 (需要 PPSSPP 重新启动) (&b)
|
||||
Bicubic = 双三次 (&B)
|
||||
Break = 停止
|
||||
Break on Load = 载入后停止
|
||||
Buffered Rendering = 缓冲渲染 (&B)
|
||||
Buy Gold = 购买黄金版 (&G)
|
||||
Control Mapping... = 按键映射 (&O)...
|
||||
Control Mapping... = 按键映射 (&o)...
|
||||
Debugging = 调试 (&D)
|
||||
Deposterize = 色调融合 (&D)
|
||||
Direct3D9 = Direct3D9 (&D)
|
||||
Direct3D11 = Direct3D11 (&D)
|
||||
Direct3D9 = Direct3D 9 (&9)
|
||||
Direct3D11 = Direct3D11 (&11)
|
||||
Disassembly = 反汇编 (&D)...
|
||||
Discord = Discord
|
||||
Display Layout Editor = 显示布局编辑器...
|
||||
@@ -144,79 +145,79 @@ Emulation = 模拟 (&E)
|
||||
Enable Cheats = 启用金手指 (&C)
|
||||
Enable Sound = 开启声音 (&O)
|
||||
Exit = 退出 (X)
|
||||
Extract File... = 提取文件...
|
||||
Extract File... = 提取文件 (&x)...
|
||||
File = 文件 (&F)
|
||||
Frame Skipping = 跳帧 (&F)
|
||||
Frame Skipping Type = 跳帧方式
|
||||
Fullscreen = 全屏幕 (&L)
|
||||
Fullscreen = 全屏幕 (&l)
|
||||
Game Settings = 游戏设置 (&G)
|
||||
GE Debugger... = GE 调试器 (&R)...
|
||||
GE Debugger... = GE 调试器 (&r)...
|
||||
GitHub = Git&Hub
|
||||
Hardware Transform = 硬件几何变换 (&H)
|
||||
Help = 帮助 (&H)
|
||||
Hybrid = &混合
|
||||
Hybrid + Bicubic = 混合 + 双三次
|
||||
Hybrid = 混合 (&H)
|
||||
Hybrid + Bicubic = 混合 + 双三次 (&y)
|
||||
Ignore Illegal Reads/Writes = 忽略读写错误 (&I)
|
||||
Ignore Windows Key = 忽略 Windows 键
|
||||
Keep PPSSPP On Top = 窗口总在最前 (&K)
|
||||
Landscape = 横向
|
||||
Landscape reversed = 横向反转
|
||||
Language... = 语言 (&L)...
|
||||
Language... = 语言 (&n)...
|
||||
Linear = 线性过滤 (&L)
|
||||
Load = 载入 (&L)...
|
||||
Load .sym File... = 载入 .sym 文件 (&a)...
|
||||
Load Map File... = 载入内存镜像文件 (&M)...
|
||||
Load State = 快速读档
|
||||
Load State = 快速读档 (&o)
|
||||
Load State File... = 载入即时存档 (&L)...
|
||||
Log Console = 控制台日志 (&L)
|
||||
Memory View... = 查看内存 (&M)...
|
||||
Memory View... = 查看内存 (&V)...
|
||||
More Settings... = 更多设置 (&M)...
|
||||
Nearest = 邻近取样 (&N)
|
||||
Non-Buffered Rendering = 跳过缓冲效果 (非缓冲, 更快)
|
||||
Non-Buffered Rendering = 跳过缓冲效果 (非缓冲, 更快) (&S)
|
||||
Off = 关闭 (&O)
|
||||
Open Chat = 打开聊天
|
||||
Open Directory... = 打开目录 (&D)...
|
||||
Open from MS:/PSP/GAME... = 打开 MS:/PSP/GAME (P)...
|
||||
Open from MS:/PSP/GAME... = 打开 MS:/PSP/GAME (&p)...
|
||||
Open Memory Stick = 打开记忆棒 (&M)
|
||||
Open New Instance = 打开新的模拟器进程
|
||||
OpenGL = OpenGL (&O)
|
||||
OpenGL = &OpenGL
|
||||
Pause = 暂停 (&P)
|
||||
Pause When Not Focused = 后台运行时自动暂停 (&P)
|
||||
Portrait = 纵向
|
||||
Portrait reversed = 纵向反转
|
||||
Postprocessing Shader = 后处理着色器
|
||||
Postprocessing Shader = 后处理着色器 (&g)
|
||||
PPSSPP Forums = PPSSPP 官方论坛 (&F)
|
||||
Record = 录制
|
||||
Record Audio = 录制音频
|
||||
Record Display = 录制视频
|
||||
Record = 录制 (&R)
|
||||
Record Audio = 录制音频 (&A)
|
||||
Record Display = 录制视频 (&D)
|
||||
Rendering Mode = 渲染模式 (&O)
|
||||
Rendering Resolution = 渲染分辨率 (&R)
|
||||
Reset = 复位 (&E)
|
||||
Reset = 重置 (&e)
|
||||
Reset Symbol Table = 重置符号表 (&R)
|
||||
Run = 运行 (&R)
|
||||
Save .sym File... = 保存 .sym 文件 (&e)...
|
||||
Save Map File... = 保存内存镜像文件 (&S)...
|
||||
Save State = 快速存档
|
||||
Save State = 快速存档 (&a)
|
||||
Save State File... = 保存即时存档 (&S)...
|
||||
Savestate Slot = 即时存档插槽 (&T)
|
||||
Screen Scaling Filter = 屏幕缩放滤镜
|
||||
Show Debug Statistics = 显示调试信息 (&G)
|
||||
Show FPS Counter = 显示 &FPS 计数器
|
||||
Savestate Slot = 即时存档插槽 (&t)
|
||||
Screen Scaling Filter = 屏幕缩放滤镜 (&e)
|
||||
Show Debug Statistics = 显示调试信息 (&g)
|
||||
Show FPS Counter = 显示 &FPS 计数器
|
||||
Skip Number of Frames = 跳过帧的数量
|
||||
Skip Percent of FPS = 跳过帧率的百分比
|
||||
Stop = 停止 (&S)
|
||||
Switch UMD = 切换 UMD 光盘
|
||||
Take Screenshot = 屏幕截图 (&T)
|
||||
Texture Filtering = 纹理过滤方式 (&X)
|
||||
Texture Filtering = 纹理过滤方式 (&x)
|
||||
Texture Scaling = 纹理缩放方式 (&T)
|
||||
Use Lossless Video Codec (FFV1) = 使用无损视频编解码器 (FFV1)
|
||||
Use Lossless Video Codec (FFV1) = 使用无损视频编解码器 (FFV1) (&U)
|
||||
Use output buffer for video = 录制时使用输出缓冲
|
||||
Vertex Cache = 顶点缓存 (&V)
|
||||
VSync = 垂直同步 (&Y)
|
||||
VSync = 垂直同步 (&y)
|
||||
Vulkan = Vulkan
|
||||
Window Size = 窗口大小 (&Z)
|
||||
Window Size = 窗口大小 (&W)
|
||||
www.ppsspp.org = 访问官网 www.&ppsspp.org
|
||||
xBRZ = &xBRZ
|
||||
xBRZ = &xBRZ (&x)
|
||||
|
||||
[Developer]
|
||||
Allocator Viewer = Allocator 查看器 (Vulkan)
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = 帧转储测试
|
||||
Frame Profiler = 帧分析器
|
||||
GPU Driver Test = GPU 驱动程序测试
|
||||
GPU Log Profiler = GPU 日志分析器
|
||||
GPU Profile = GPU 分析器
|
||||
Jit Compare = Jit 比较
|
||||
JIT debug tools = JIT 调试工具
|
||||
@@ -318,11 +320,11 @@ Move = 移动
|
||||
Network Connection = 网络连接
|
||||
NEW DATA = 新建存档
|
||||
No = 否
|
||||
ObtainingIP = 获取IP地址.\n请稍候...
|
||||
ObtainingIP = 获取 IP 地址.\n请稍候...
|
||||
OK = 确定
|
||||
Old savedata detected = 检测到旧版本的存档数据
|
||||
Options = 选项
|
||||
Reset = 重设
|
||||
Reset = 重置
|
||||
Resize = 调整大小
|
||||
Retry = 重试
|
||||
Save = 保存
|
||||
@@ -498,6 +500,7 @@ Frame Rate Control = 帧率控制
|
||||
Frame Skipping = 跳帧
|
||||
Frame Skipping Type = 跳帧方式
|
||||
FullScreen = 全屏幕
|
||||
GPU log profiler = GPU 日志分析器
|
||||
Hack Settings = 渲染修正 (可能引发故障)
|
||||
Hardware Tessellation = 硬件曲面细分
|
||||
Hardware Transform = 硬件几何变换
|
||||
@@ -630,7 +633,7 @@ Tools = 工具
|
||||
Search = 搜索
|
||||
|
||||
[MappableControls]
|
||||
Alt speed 1 = 自定义速度
|
||||
Alt speed 1 = 自定义速度 1
|
||||
Alt speed 2 = 自定义速度 2
|
||||
An.Down = 左摇杆:下
|
||||
An.Left = 左摇杆:左
|
||||
@@ -657,12 +660,16 @@ D-pad left = 方向键:左
|
||||
D-pad right = 方向键:右
|
||||
D-pad up = 方向键:上
|
||||
DevMenu = 开发者菜单
|
||||
Display Landscape = 显示横向
|
||||
Display Landscape Reversed = 显示横向反转
|
||||
Display Portrait = 显示纵向
|
||||
Display Portrait Reversed = 显示纵向反转
|
||||
Double tap button = 双击键
|
||||
Down = 方向键:下
|
||||
Dpad = 方向键
|
||||
Frame Advance = 逐帧播放
|
||||
Hold = 短按电源键
|
||||
Home = Home键
|
||||
Home = Home 键
|
||||
L = L
|
||||
Left = 方向键:左
|
||||
Load State = 载入即时存档
|
||||
@@ -692,10 +699,10 @@ Select = Select
|
||||
SpeedToggle = 加速(按一次)
|
||||
Square = 方形
|
||||
Start = Start
|
||||
Swipe Down = 向下挥动
|
||||
Swipe Left = 向左挥动
|
||||
Swipe Right = 向右挥动
|
||||
Swipe Up = 向上挥动
|
||||
Swipe Down = 向下滑动
|
||||
Swipe Left = 向左滑动
|
||||
Swipe Right = 向右滑动
|
||||
Swipe Up = 向上滑动
|
||||
tap to customize = 点击以自定义
|
||||
Texture Dumping = 纹理转储
|
||||
Texture Replacement = 纹理替换
|
||||
@@ -709,37 +716,37 @@ Vol - = 音量 -
|
||||
Wlan = 无线网络
|
||||
|
||||
[MemStick]
|
||||
Already contains PSP data = 已含有PSP数据
|
||||
Create or Choose a PSP folder = 创建或者选择PSP文件夹
|
||||
Already contains PSP data = 已含有 PSP 数据
|
||||
Create or Choose a PSP folder = 创建或者选择 PSP 文件夹
|
||||
Current = 目前
|
||||
DataCanBeShared = 数据可以在普通版/黄金版之间共用
|
||||
DataCannotBeShared = 数据无法在普通版/黄金版之间共用!
|
||||
DataWillBeLostOnUninstall = 警告!卸载PPSSPP将丢失全部数据!
|
||||
DataWillStay = 卸载PPSSPP时会保留数据。
|
||||
DataWillBeLostOnUninstall = 警告!卸载 PPSSPP 将丢失全部数据!
|
||||
DataWillStay = 卸载 PPSSPP 时会保留数据。
|
||||
Done! = 完成!
|
||||
EasyUSBAccess = 用USB读取数据更简单
|
||||
EasyUSBAccess = 用 USB 读取数据更简单
|
||||
Failed to move some files! = 无法移动部分文件!
|
||||
Failed to save config = 无法保存配置!
|
||||
Free space = 可用空间
|
||||
Manually specify PSP folder = 手动指定PSP文件夹
|
||||
MemoryStickDescription = 选择PSP文件的存放位置 (记忆棒)
|
||||
Manually specify PSP folder = 手动指定 PS P文件夹
|
||||
MemoryStickDescription = 选择 PSP 文件的存放位置 (记忆棒)
|
||||
Move Data = 移动PSP数据
|
||||
Selected PSP Data Folder = 选择PSP数据文件夹
|
||||
Selected PSP Data Folder = 选择 PSP 数据文件夹
|
||||
No data will be changed = 您数据不会更改
|
||||
PPSSPP will restart after the change = 完成设置后会重启PPSSPP
|
||||
PPSSPP will restart after the change = 完成设置后会重启 PPSSPP
|
||||
Skip for now = 暂时跳过
|
||||
Starting move... = 开始移动...
|
||||
That folder doesn't work as a memstick folder. = 您选择的文件夹无法作为记忆棒目录。
|
||||
USBAccessThrough = USB连接时请打开Android/data/org.ppsspp.ppsspp/files
|
||||
USBAccessThroughGold = USB连接时请打开Android/data/org.ppsspp.ppssppgold/files
|
||||
USBAccessThrough = USB连接时请打开 Android/data/org.ppsspp.ppsspp/files
|
||||
USBAccessThroughGold = USB连接时请打开 Android/data/org.ppsspp.ppssppgold/files
|
||||
Use App Private Data = 在APP内置的目录中保存
|
||||
Use PSP folder at root of storage = 在手机目录中保存PSP文件
|
||||
Welcome to PPSSPP! = 欢迎使用PPSSPP!
|
||||
Use PSP folder at root of storage = 在手机目录中保存 PSP 文件
|
||||
Welcome to PPSSPP! = 欢迎使用 PPSSPP!
|
||||
WhatsThis = 这个设置有什么用?
|
||||
|
||||
[Networking]
|
||||
AdHoc Server = Ad Hoc 服务器
|
||||
AdhocServer Failed to Bind Port = 无法绑定Adhoc服务器端口
|
||||
AdhocServer Failed to Bind Port = 无法绑定 Adhoc 服务器端口
|
||||
AM: Data from Unknown Port = AM: 来自未知端口的数据
|
||||
Auto = 自动
|
||||
Bottom Center = 正下方
|
||||
@@ -754,8 +761,8 @@ Chat Button Position = 聊天按钮位置
|
||||
Chat Here = 在这里聊天
|
||||
Chat message = 聊天消息
|
||||
Chat Screen Position = 聊天屏幕位置
|
||||
Disconnected from AdhocServer = 与Adhoc服务器断开连接
|
||||
DNS Error Resolving = DNS错误解析
|
||||
Disconnected from AdhocServer = 与 Adhoc 服务器断开连接
|
||||
DNS Error Resolving = DNS 错误解析
|
||||
Enable built-in PRO Adhoc Server = 启用内置 PRO Ad Hoc 服务器
|
||||
Enable network chat = 启用聊天
|
||||
Enable networking = 启用联网/无线网络 (测试)
|
||||
@@ -768,7 +775,7 @@ Enter Quick Chat 3 = 输入快速聊天3
|
||||
Enter Quick Chat 4 = 输入快速聊天4
|
||||
Enter Quick Chat 5 = 输入快速聊天5
|
||||
Error = 错误
|
||||
Failed to Bind Localhost IP = 无法绑定本地主机IP
|
||||
Failed to Bind Localhost IP = 无法绑定本地主机 IP
|
||||
Failed to Bind Port = 无法绑定端口
|
||||
Failed to connect to Adhoc Server = 无法连接Adhoc服务器
|
||||
Forced First Connect = 强制首次连接(更快的连接)
|
||||
@@ -800,8 +807,6 @@ UPnP need to be reinitialized = UPnP需要重新初始化
|
||||
UPnP use original port = UPnP 使用原始端口(启用 = 兼容PSP)
|
||||
Validating address... = 正在验证地址...
|
||||
WLAN Channel = WLAN 频道
|
||||
Color Tint = 颜色色调
|
||||
Color Saturation = 颜色饱和度
|
||||
You're in Offline Mode, go to lobby or online hall = 您现在是离线模式, 请进入房间或着在线大厅
|
||||
|
||||
[Pause]
|
||||
@@ -826,32 +831,35 @@ Undo last save = 撤销保存
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = 数量
|
||||
Animation speed (0 -> disable) = 动画速度 (0 -> 未启用)
|
||||
Black border = 黑色描边
|
||||
Bloom = Bloom
|
||||
Bloom = Bloom (泛光)
|
||||
Brightness = 亮度
|
||||
Cartoon = Cartoon
|
||||
ColorCorrection = Color correction
|
||||
Cartoon = Cartoon (卡通)
|
||||
ColorCorrection = Color correction (颜色修正)
|
||||
Contrast = 对比度
|
||||
CRT = CRT 扫描线
|
||||
FXAA = FXAA (快速近似抗锯齿)
|
||||
Gamma = 伽马值
|
||||
Grayscale = Grayscale (灰度图)
|
||||
Intensity = 强度
|
||||
InverseColors = 反色
|
||||
Natural = 自然色
|
||||
NaturalA = 自然色 (无模糊)
|
||||
InverseColors = InverseColors (反色)
|
||||
Natural = Natural (自然色)
|
||||
NaturalA = NaturalA (自然色-无模糊)
|
||||
Off = 关闭
|
||||
Power = 效果强度
|
||||
PSPColor = PSP 色彩
|
||||
Saturation = 色彩
|
||||
Scanlines = 扫描线 (CRT)
|
||||
Sharpen = 锐化
|
||||
Sharpen = Sharpen (锐化)
|
||||
SSAA(Gauss) = SuperSamplingAA (超级采样抗锯齿:高斯)
|
||||
Tex4xBRZ = 4xBRZ
|
||||
TexMMPX = MMPX
|
||||
UpscaleSpline36 = Spline36 Upscaler
|
||||
UpscaleSpline36 = Spline36 缩放
|
||||
VideoSmoothingAA = VideoSmoothingAA (视频平滑抗锯齿)
|
||||
Vignette = Vignette (暗角)
|
||||
MitchellNetravali = Mitchell-Netravali 双三插值缩放
|
||||
CatmullRom = Catmull-Rom 双三插值缩放
|
||||
|
||||
[PSPCredits]
|
||||
all the forum mods = 所有的论坛管理员
|
||||
@@ -886,10 +894,10 @@ tools = 使用的第三方开源库:
|
||||
translators1 = sum2012, kaienfr, raven02, aquanull, xiwo4525
|
||||
translators2 = wuspring, zzq920817, W-MS, xzapk, Arthur200000
|
||||
translators3 = Playhi, PeaceShi, Nargacuga, driver1998
|
||||
translators4 =
|
||||
translators4 = xujibbs
|
||||
translators5 =
|
||||
translators6 =
|
||||
Twitter @PPSSPP_emu = Twitter @PPSSPP_emu
|
||||
Twitter @PPSSPP_emu = Twitter
|
||||
website = 请查阅官方网站
|
||||
written = 使用 C++ 编写以保证速度与移植性
|
||||
|
||||
@@ -1029,6 +1037,7 @@ Debug = 调试
|
||||
Debugger Present = 调试器已连接
|
||||
Device Info = 设备信息
|
||||
Directories = 目录
|
||||
Display Color Formats = 显示颜色格式
|
||||
Display Information = 显示信息
|
||||
Driver Version = 驱动程序版本
|
||||
EGL Extensions = EGL 扩展
|
||||
@@ -1063,6 +1072,8 @@ Vendor (detected) = 供应商 (检测到的)
|
||||
Version Information = 版本信息
|
||||
Vulkan Extensions = Vulkan 扩展
|
||||
Vulkan Features = Vulkan 特性
|
||||
Driver bugs = 驱动调试
|
||||
No GPU driver bugs detected = 未检测到 GPU 驱动错误
|
||||
|
||||
[System]
|
||||
(broken) = (损坏)
|
||||
@@ -1074,6 +1085,8 @@ AVI Dump started. = AVI 转储开始
|
||||
AVI Dump stopped. = AVI 转储停止
|
||||
Cache ISO in RAM = 在内存中缓存完整 ISO
|
||||
Change CPU Clock = 修改模拟的 PSP 的 CPU 频率 (不稳定)
|
||||
Color Tint = 颜色色调
|
||||
Color Saturation = 颜色饱和度
|
||||
Error: load undo state is from a different game = 错误: 撤回的即时存档是来自不同游戏的
|
||||
Failed to load state for load undo. Error in the file system. = 无法撤回加载即时存档。文件系统有错误。
|
||||
Floating symbols = 飘浮的按键
|
||||
@@ -1093,7 +1106,7 @@ DDMMYYYY = 日/月/年
|
||||
Decrease size = 减小尺寸
|
||||
Developer Tools = 开发者工具
|
||||
Display Extra Info = 显示附加信息
|
||||
Display Games on a grid = 以方格显示"载入新游戏"
|
||||
Display Games on a grid = 以方格显示"游戏"
|
||||
Display Homebrew on a grid = 以方格显示"自制与试玩"
|
||||
Display Recent on a grid = 以方格显示"最近的游戏"
|
||||
Dynarec (JIT) = 动态重编译 (JIT)
|
||||
@@ -1156,7 +1169,7 @@ Storage full = 存储空间已满
|
||||
Sustained performance mode = 持久性能模式 (使长时间运行的应用运行更流畅)
|
||||
Time Format = 时间格式
|
||||
UI = 用户界面
|
||||
UI background animation = UI 背景效果
|
||||
UI background animation = 界面背景效果
|
||||
UI Sound = 界面声音
|
||||
undo %c = 备份 %c
|
||||
USB = USB
|
||||
@@ -1173,9 +1186,27 @@ YYYYMMDD = 年/月/日
|
||||
Theme = 主题
|
||||
Show Memory Stick folder = 显示记忆棒文件夹
|
||||
|
||||
[TextureShaders]
|
||||
Off = 关闭
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = 默认
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = 列表:
|
||||
Progress: %1% = 进度: %1%
|
||||
Screen representation = 屏幕表现
|
||||
|
||||
[Upgrade]
|
||||
Details = 详细内容
|
||||
Dismiss = 忽略
|
||||
@@ -1183,5 +1214,8 @@ Download = 下载
|
||||
New version of PPSSPP available = 新版本 PPSSPP 可用
|
||||
|
||||
[Search]
|
||||
Filtering settings by '%1' = 设置筛选 '%1'
|
||||
Find settings = 搜索设置
|
||||
Filter = 筛选
|
||||
Clear filter = 清除筛选结果
|
||||
No settings matched '%1' = 未找到设置 '%1'
|
||||
+284
-236
@@ -1,10 +1,10 @@
|
||||
[Audio]
|
||||
Alternate speed volume = 自定義速度下的音量
|
||||
Audio backend = 音訊引擎 (需要重新啟動)
|
||||
Audio Error = Audio Error
|
||||
Audio Error = 音訊錯誤
|
||||
AudioBufferingForBluetooth = 藍牙友好緩衝區(較慢)
|
||||
Auto = 自動
|
||||
Device = Device
|
||||
Device = 設備
|
||||
Disabled = Disabled
|
||||
DSound (compatible) = DirectSound (兼容)
|
||||
Enable Sound = 啟用音效
|
||||
@@ -12,15 +12,15 @@ Global volume = 全局音量
|
||||
Microphone = Microphone
|
||||
Microphone Device = 麥克風裝置
|
||||
Mute = 靜音
|
||||
Reverb volume = Reverb volume
|
||||
Use new audio devices automatically = 開啟新的音頻設備
|
||||
Reverb volume = 混響音量
|
||||
Use new audio devices automatically = 自動開啟新的音頻設備
|
||||
Use global volume = 使用全局量
|
||||
WASAPI (fast) = WASAPI (快)
|
||||
|
||||
[Controls]
|
||||
Analog Binding = Analog Binding
|
||||
Analog Settings = Analog Settings
|
||||
Analog Style = Analog Style
|
||||
Analog Binding = 搖桿綁定
|
||||
Analog Settings = 搖桿設置
|
||||
Analog Style = 搖桿樣式
|
||||
Auto-rotation speed = 模擬自動轉速
|
||||
Analog Limiter = 搖桿限制器
|
||||
Analog Stick = 類比搖桿
|
||||
@@ -28,37 +28,37 @@ AnalogLimiter Tip = 按下模擬限制器按鈕時
|
||||
Auto = 自動
|
||||
Auto-centering analog stick = 自動定心搖桿
|
||||
Auto-hide buttons after seconds = 數秒後自動隱藏按鈕
|
||||
Auto-switch = Auto-switch
|
||||
Base tilt position = Base tilt position
|
||||
Binds = Binds
|
||||
Button Binding = Button Binding
|
||||
Auto-switch = 自動轉換
|
||||
Base tilt position = 標準體感位置
|
||||
Binds = 綁定
|
||||
Button Binding = 按鈕綁定
|
||||
Button Opacity = 按鈕透明度
|
||||
Button style = 按鍵樣式
|
||||
Calibrate Analog Stick = Calibrate Analog Stick
|
||||
Button style = 按鈕樣式
|
||||
Calibrate Analog Stick = 校準搖桿
|
||||
Calibrate D-Pad = 校正方向鍵
|
||||
Calibrated = Calibrated
|
||||
Calibrated = 校正後
|
||||
Calibration = 校正
|
||||
Circular stick input = Circular stick input
|
||||
Circular stick input = 環形搖桿錄入
|
||||
Classic = 傳統
|
||||
Confine Mouse = 在窗口/顯示區域內捕獲鼠標
|
||||
Control Mapping = 按鍵對應
|
||||
Custom Key Setting = Custom Key Setting
|
||||
Customize = Customize
|
||||
Custom Key Setting = 自訂鍵位設置
|
||||
Customize = 自訂
|
||||
Customize Touch Controls = 自訂佈局
|
||||
Customize tilt = 自訂傾斜
|
||||
D-PAD = 方向鍵
|
||||
Deadzone radius = 死區半徑
|
||||
Disable D-Pad diagonals (4-way touch) = 停用方向鍵對角線 (四方向觸控)
|
||||
Disable diagonal input = Disable diagonal input
|
||||
Double tap = Double tap
|
||||
Enable gesture control = Enable gesture control
|
||||
Enable standard shortcut keys = Enable standard shortcut keys
|
||||
Gesture = Gesture
|
||||
Gesture mapping = Gesture mapping
|
||||
Glowing borders = Glowing borders
|
||||
Disable diagonal input = 停用對角線錄入
|
||||
Double tap = 雙擊
|
||||
Enable gesture control = 開啓體感控制
|
||||
Enable standard shortcut keys = 開啓標準熱鍵
|
||||
Gesture = 體感
|
||||
Gesture mapping = 體感映射
|
||||
Glowing borders = 細邊框
|
||||
HapticFeedback = 按鍵反饋 (震動)
|
||||
Hide touch analog stick background circle = Hide touch analog stick background circle
|
||||
Icon = Icon
|
||||
Hide touch analog stick background circle = 隱藏觸屏搖桿背景圈
|
||||
Icon = 圖標
|
||||
Ignore gamepads when not focused = 非作用時忽略遊戲手把
|
||||
Ignore Windows Key = 忽略 Windows 鍵
|
||||
Invert Axes = 軸反轉
|
||||
@@ -70,8 +70,8 @@ L/R Trigger Buttons = L/R 觸發按鈕
|
||||
Landscape = 橫向
|
||||
Landscape Auto = 自動橫向
|
||||
Landscape Reversed = 橫向反轉
|
||||
Low end radius = Low end radius
|
||||
Mouse = Mouse settings
|
||||
Low end radius = 尾端半徑
|
||||
Mouse = 鼠標設置
|
||||
Mouse sensitivity = 鼠標靈敏度
|
||||
Mouse smoothing = 鼠標平滑
|
||||
MouseControl Tip = 您現在可以在按鍵映射界面上按“ M”圖標來映射鼠標按鍵。
|
||||
@@ -81,31 +81,32 @@ OnScreen = 顯示虛擬控制器
|
||||
Portrait = 縱向
|
||||
Portrait Reversed = 縱向反轉
|
||||
PSP Action Buttons = PSP 的功能鍵
|
||||
Raw input = Raw input
|
||||
Reset to defaults = Reset to defaults
|
||||
Screen aligned to ground = Screen aligned to ground
|
||||
Screen at right angle to ground = Screen at right angle to ground
|
||||
Raw input = 原始錄入
|
||||
Repeat mode = Repeat mode
|
||||
Reset to defaults = 重置爲默認
|
||||
Screen aligned to ground = 屏幕水平地面
|
||||
Screen at right angle to ground = 屏幕垂直地面
|
||||
Screen Rotation = 螢幕旋轉
|
||||
seconds, 0 : off = 秒,0 = 關閉
|
||||
Sensitivity (scale) = Sensitivity (scale)
|
||||
Sensitivity (scale) = 靈敏度 (倍數)
|
||||
Sensitivity = 靈敏度
|
||||
Shape = Shape
|
||||
Shape = 形狀
|
||||
Show Touch Pause Menu Button = 顯示觸控暫停選單鍵
|
||||
Swipe = Swipe
|
||||
Swipe sensitivity = Swipe sensitivity
|
||||
Swipe smoothing = Swipe smoothing
|
||||
Swipe = 滑動
|
||||
Swipe sensitivity = 滑動靈敏性
|
||||
Swipe smoothing = 滑動光滑度
|
||||
Thin borders = 薄邊框
|
||||
Tilt Base Radius = Tilt base radius
|
||||
Tilt Base Radius = 傾斜基本半徑
|
||||
Tilt Input Type = 傾斜輸入類型
|
||||
Tilt Sensitivity along X axis = 沿 X 軸傾斜靈敏度
|
||||
Tilt Sensitivity along Y axis = 沿 Y 軸傾斜靈敏度
|
||||
To Calibrate = 請將裝置放在平面上,然後按「校正」。
|
||||
Toggle mode = Toggle mode
|
||||
Toggle mode = 切換模式
|
||||
Touch Control Visibility = 觸控可視性
|
||||
Use custom right analog = 使用自定義右模擬
|
||||
Use Mouse Control = 使用鼠標控制
|
||||
Visibility = 可視設定
|
||||
Visible = Visible
|
||||
Visible = 可視
|
||||
X = X
|
||||
Y = Y
|
||||
|
||||
@@ -120,103 +121,103 @@ Refresh Rate = 刷新率
|
||||
[DesktopUI]
|
||||
# If your language does not show well with the default font, you can use Font to specify a different one.
|
||||
# Just add it to your language's ini file and uncomment it (remove the # by Font).
|
||||
Auto Max Quality = Auto Max &Quality
|
||||
Auto Max Quality = 自動最高質量 (&Q)
|
||||
Font = Microsoft JhengHei
|
||||
About PPSSPP... = 關於 PPSSPP...
|
||||
Auto = 自動
|
||||
Backend = 繪圖引擎 (需要重新啟動)
|
||||
Bicubic = 雙立方
|
||||
Break = Break
|
||||
Break on Load = Break on load
|
||||
Buffered Rendering = 緩衝渲染
|
||||
Buy Gold = 購買黃金版
|
||||
Control Mapping... = 按鍵對應...
|
||||
Debugging = 除錯
|
||||
Deposterize = 色調混合
|
||||
Direct3D9 = Direct3D9
|
||||
Direct3D11 = Direct3D &11
|
||||
Disassembly = 反組譯
|
||||
About PPSSPP... = 關於 PPSSPP (&A)...
|
||||
Auto = 自動 (&A)
|
||||
Backend = 繪圖引擎 (需要重新啟動) (&b)
|
||||
Bicubic = 雙立方 (&B)
|
||||
Break = 停止
|
||||
Break on Load = 載入后停止
|
||||
Buffered Rendering = 緩衝渲染 (&B)
|
||||
Buy Gold = 購買黃金版 (&G)
|
||||
Control Mapping... = 按鍵對應 (&O)...
|
||||
Debugging = 除錯 (&D)
|
||||
Deposterize = 色調混合 (&D)
|
||||
Direct3D9 = Direct3D 9 (&9)
|
||||
Direct3D11 = Direct3D 11 (&11)
|
||||
Disassembly = 反組譯 (&D)
|
||||
Discord = Discord
|
||||
Display Layout Editor = 自訂版面
|
||||
Display Rotation = 旋轉畫面
|
||||
Dump Next Frame to Log = 轉儲下一幀到除錯日誌
|
||||
Emulation = 模擬
|
||||
Enable Cheats = 啓用金手指
|
||||
Enable Sound = 開啟聲音
|
||||
Exit = 離開
|
||||
Extract File... = 提取檔案...
|
||||
File = 檔案
|
||||
Frame Skipping = 跳幀
|
||||
Emulation = 模擬 (&E)
|
||||
Enable Cheats = 啓用金手指 (&C)
|
||||
Enable Sound = 開啟聲音 (&O)
|
||||
Exit = 離開 (&X)
|
||||
Extract File... = 提取檔案 (&F)...
|
||||
File = 檔案 (&F)
|
||||
Frame Skipping = 跳幀 (&F)
|
||||
Frame Skipping Type = 跳幀類型
|
||||
Fullscreen = 全螢幕
|
||||
Game Settings = 遊戲設定
|
||||
GE Debugger... = GE 除錯器
|
||||
Fullscreen = 全螢幕 (&L)
|
||||
Game Settings = 遊戲設定 (&G)
|
||||
GE Debugger... = GE 除錯器 (&R)
|
||||
GitHub = Git&Hub
|
||||
Hardware Transform = 硬體幾何轉換
|
||||
Help = 幫助
|
||||
Hybrid = 混合
|
||||
Hybrid + Bicubic = 混合 + 雙立方
|
||||
Ignore Illegal Reads/Writes = 忽略非法存取
|
||||
Hardware Transform = 硬體幾何轉換 (&H)
|
||||
Help = 幫助 (&H)
|
||||
Hybrid = 混合 (&H)
|
||||
Hybrid + Bicubic = 混合 + 雙立方 (&Y)
|
||||
Ignore Illegal Reads/Writes = 忽略非法存取 (&I)
|
||||
Ignore Windows Key = 忽略 Windows 鍵
|
||||
Keep PPSSPP On Top = 保持 PPSSPP 視窗在最上層
|
||||
Keep PPSSPP On Top = 保持 PPSSPP 視窗在最上層 (&K)
|
||||
Landscape = 横向
|
||||
Landscape reversed = 橫向反轉
|
||||
Language... = 語言設定
|
||||
Linear = 線性
|
||||
Load = 載入遊戲...
|
||||
Load .sym File... = 載入 .sym 檔案...
|
||||
Load Map File... = 載入 Map 檔案...
|
||||
Load State = 載入即時存檔
|
||||
Load State File... = 載入即時存檔檔案...
|
||||
Log Console = 控制台日誌
|
||||
Memory View... = 查看記憶體...
|
||||
More Settings... = 更多設定
|
||||
Nearest = &Nearest
|
||||
Non-Buffered Rendering = 跳過緩衝效果 (不緩衝,速度更快)
|
||||
Off = 關閉
|
||||
Open Chat = Open Chat
|
||||
Open Directory... = 打開目錄...
|
||||
Open from MS:/PSP/GAME... = 打開 MS:/PSP/GAME...
|
||||
Open Memory Stick = 打開記憶卡
|
||||
Language... = 語言設定 (&a)
|
||||
Linear = 線性 (&L)
|
||||
Load = 載入遊戲 (&L)
|
||||
Load .sym File... = 載入 .sym 檔案 (&A)...
|
||||
Load Map File... = 載入 Map 檔案(&M)...
|
||||
Load State = 載入即時存檔 (&O)
|
||||
Load State File... = 載入即時存檔檔案 (&L)...
|
||||
Log Console = 控制台日誌 (&L)
|
||||
Memory View... = 查看記憶體 (&M)...
|
||||
More Settings... = 更多設定 (&M)
|
||||
Nearest = 臨近取樣 (&N)
|
||||
Non-Buffered Rendering = 跳過緩衝效果 (不緩衝,速度更快) (&S)
|
||||
Off = 關閉 (&O)
|
||||
Open Chat = 打開聊天
|
||||
Open Directory... = 打開目錄 (&D)...
|
||||
Open from MS:/PSP/GAME... = 打開 MS:/PSP/GAME (&P)...
|
||||
Open Memory Stick = 打開記憶卡 (&M)
|
||||
Open New Instance = 打開新實例
|
||||
OpenGL = OpenGL
|
||||
Pause = 暫停
|
||||
Pause When Not Focused = 非使用中時暫停
|
||||
OpenGL = OpenGL (&O)
|
||||
Pause = 暫停 (&P)
|
||||
Pause When Not Focused = 非使用中時暫停 (&P)
|
||||
Portrait = 縱向
|
||||
Portrait reversed = 縱向反轉
|
||||
Postprocessing Shader = 後處理著色器
|
||||
PPSSPP Forums = PPSSPP 官方論壇
|
||||
Record = 錄製
|
||||
Record Audio = 錄音
|
||||
Record Display = 錄製畫面
|
||||
Rendering Mode = 渲染模式
|
||||
Rendering Resolution = 渲染解析度
|
||||
Reset = 重置
|
||||
Reset Symbol Table = 重置符號表
|
||||
Run = 執行
|
||||
Save .sym File... = 保存 .sym 檔案...
|
||||
Save Map File... = 保存 Map 檔案...
|
||||
Save State = 即時存檔
|
||||
Save State File... = 保存即時存檔檔案...
|
||||
Savestate Slot = 即時存檔插槽
|
||||
Screen Scaling Filter = 螢幕縮放濾鏡
|
||||
Show Debug Statistics = 顯示除錯數據
|
||||
Show FPS Counter = 顯示 FPS 計數器
|
||||
Postprocessing Shader = 後處理著色器 (&G)
|
||||
PPSSPP Forums = PPSSPP 官方論壇 (&F)
|
||||
Record = 錄製 (&R)
|
||||
Record Audio = 錄音 (&A)
|
||||
Record Display = 錄製畫面 (&D)
|
||||
Rendering Mode = 渲染模式 (&O)
|
||||
Rendering Resolution = 渲染解析度 (&R)
|
||||
Reset = 重置 (&E)
|
||||
Reset Symbol Table = 重置符號表 (&R)
|
||||
Run = 執行 (&R)
|
||||
Save .sym File... = 保存 .sym 檔案 (&e)...
|
||||
Save Map File... = 保存 Map 檔案 (&S)...
|
||||
Save State = 即時存檔 (&a)
|
||||
Save State File... = 保存即時存檔檔案 (&S)...
|
||||
Savestate Slot = 即時存檔插槽 (&t)
|
||||
Screen Scaling Filter = 螢幕縮放濾鏡 (&e)
|
||||
Show Debug Statistics = 顯示除錯數據 (&g)
|
||||
Show FPS Counter = 顯示 FPS 計數器 (&F)
|
||||
Skip Number of Frames = 跳過幀數
|
||||
Skip Percent of FPS = 跳過FPS的百分比
|
||||
Stop = 停止
|
||||
Skip Percent of FPS = 跳過FPS的百分比
|
||||
Stop = 停止 (&S)
|
||||
Switch UMD = 切換光碟
|
||||
Take Screenshot = 截圖
|
||||
Texture Filtering = 紋理過濾
|
||||
Texture Scaling = 紋理縮放
|
||||
Use Lossless Video Codec (FFV1) = 使用無損視訊轉碼器 (FFV1)
|
||||
Take Screenshot = 截圖 (&T)
|
||||
Texture Filtering = 紋理過濾 (&x)
|
||||
Texture Scaling = 紋理縮放 (&T)
|
||||
Use Lossless Video Codec (FFV1) = 使用無損視訊轉碼器 (FFV1) (&U)
|
||||
Use output buffer for video = 將輸出緩衝區用於視頻
|
||||
Vertex Cache = 頂點快取
|
||||
VSync = 垂直同步
|
||||
Vertex Cache = 頂點快取 (&V)
|
||||
VSync = 垂直同步 (&y)
|
||||
Vulkan = Vulkan
|
||||
Window Size = 視窗大小
|
||||
Window Size = 視窗大小 (&W)
|
||||
www.ppsspp.org = 拜訪 www.&ppsspp.org
|
||||
xBRZ = &xBRZ
|
||||
xBRZ = &xBRZ
|
||||
|
||||
[Developer]
|
||||
Allocator Viewer = 分配器查看器(Vulkan)
|
||||
@@ -240,6 +241,7 @@ FPU = FPU
|
||||
Framedump tests = 幀轉儲測試
|
||||
Frame Profiler = 幀分析器
|
||||
GPU Driver Test = GPU 驅動程序測試
|
||||
GPU Log Profiler = GPU Log Profiler
|
||||
GPU Profile = GPU 配置文件
|
||||
Jit Compare = Jit 比較
|
||||
JIT debug tools = JIT調試工具
|
||||
@@ -254,11 +256,11 @@ No block = 沒有記憶體區塊
|
||||
Prev = 上一個
|
||||
Random = 隨機
|
||||
Replace textures = 紋理更換
|
||||
Reset = Reset
|
||||
Reset = 重置
|
||||
Reset limited logging = 重置受限日誌
|
||||
RestoreDefaultSettings = 你確定要所有設定還原到預設值 (除了按鍵配置)?\n此動作無法恢復。\n需要重新啟動 PPSSPP,變更才會生效。
|
||||
RestoreGameDefaultSettings = 你確定要恢復特定遊戲的設置,\n回到 PPSSPP 的預設值?
|
||||
Resume = Resume
|
||||
Resume = 恢復
|
||||
Run CPU Tests = 執行 CPU 測試
|
||||
Save language ini = 儲存語言設定
|
||||
Save new textures = 保存新纹理
|
||||
@@ -275,13 +277,13 @@ VFPU = VFPU
|
||||
|
||||
[Dialog]
|
||||
* PSP res = * PSP 解析度
|
||||
Active = Active
|
||||
Active = 激活
|
||||
Back = 返回
|
||||
Cancel = 取消
|
||||
Center = 中間
|
||||
ChangingGPUBackends = 改變渲染引擎之後需要重新啟動 PPSSPP。現在重新啟動嗎?
|
||||
ChangingInflightFrames = 更改圖形命令緩衝要求PPSSPP重新啟動。 現在重啟?
|
||||
Channel: = Channel:
|
||||
Channel: = 頻道:
|
||||
Choose PPSSPP save folder = 選擇 PPSSPP 的存檔資料夾
|
||||
Confirm Overwrite = 你要覆蓋這份檔案嗎?
|
||||
Confirm Save = 你要儲存這份檔案嗎?
|
||||
@@ -300,13 +302,13 @@ DeleteConfirmGameConfig = 你確定要刪除這個遊戲的設置?
|
||||
DeleteFailed = 無法刪除資料。
|
||||
Deleting = 刪除中\n請稍候...
|
||||
Disable All = 禁用所有
|
||||
Dumps = Dumps
|
||||
Edit = Edit
|
||||
Dumps = 轉儲
|
||||
Edit = 編輯
|
||||
Enable All = 全部啟用
|
||||
Enter = 決定
|
||||
Filter = Filter
|
||||
Filter = 篩選
|
||||
Finish = 完成
|
||||
GE Frame Dumps = GE Frame Dumps
|
||||
GE Frame Dumps = GE 幀轉儲
|
||||
Grid = 格
|
||||
Inactive = 不活躍
|
||||
InternalError = 發生了一個內部錯誤.
|
||||
@@ -332,16 +334,16 @@ SavingFailed = 無法儲存資料。
|
||||
Search = 搜尋
|
||||
Select = 選擇
|
||||
Shift = 翻頁
|
||||
Skip = Skip
|
||||
Snap = Snap
|
||||
Skip = 跳過
|
||||
Snap = 對齊
|
||||
Space = 空格鍵
|
||||
SSID = SSID
|
||||
Submit = 提交
|
||||
Supported = Supported
|
||||
Supported = 支持
|
||||
There is no data = 沒有檔案。
|
||||
Toggle All = 切換全部
|
||||
Toggle List = 切換列表
|
||||
Unsupported = Unsupported
|
||||
Unsupported = 不支持
|
||||
When you save, it will load on a PSP, but not an older PPSSPP = 當您保存,它會加載一個真正的PSP,但不是舊版本PPSSPP
|
||||
When you save, it will not work on outdated PSP Firmware anymore = 保存後,它將不再適用於過時的PSP固件
|
||||
Yes = 是
|
||||
@@ -352,28 +354,28 @@ Zoom = 放大
|
||||
A PSP game couldn't be found on the disc. = 光盤上找不到PSP遊戲.
|
||||
Cannot boot ELF located outside mountRoot. = 無法引導位於裝載根外部的ELF.
|
||||
Could not save screenshot file = 無法保存截圖檔案
|
||||
D3D9or11 = Direct3D 9? (or "no" for Direct3D 11)
|
||||
D3D11CompilerMissing = D3DCompiler_47.dll 未找到。 請安裝。 或者按“是”,再次嘗試使用Direct3D 9。
|
||||
D3D9or11 = 使用 Direct3D 9? (或者 "否" 以使用 Direct3D 11)
|
||||
D3D11CompilerMissing = D3DCompiler_47.dll 未找到。 請安裝。 或者按“是”,再次嘗試使用 Direct3D 9。
|
||||
D3D11InitializationError = Direct3D 11 初始化錯誤
|
||||
D3D11Missing = 您的操作系統版本不包括D3D11。 請運行Windows Update.\n\n按是,嘗試使用Direct3D 9.
|
||||
D3D11NotSupported = 您的GPU似乎不支持Direct3D 11.\n\n您是否想改用Direct3D 9?
|
||||
D3D11Missing = 您的操作系統版本不包括 D3D11。 請運行Windows Update.\n\n按是,嘗試使用 Direct3D 9.
|
||||
D3D11NotSupported = 您的 GPU 似乎不支持 Direct3D 11.\n\n您是否想改用 Direct3D 9?
|
||||
Disk full while writing data = 寫入數據時硬碟空間不足
|
||||
ELF file truncated - can't load = ELF文件被截斷-無法加載
|
||||
ELF file truncated - can't load = ELF 文件被截斷-無法加載
|
||||
Error loading file = 檔案載入錯誤
|
||||
Error reading file = 讀取檔案錯誤
|
||||
Failed initializing CPU/Memory = 初始化CPU或內存失敗
|
||||
Failed initializing CPU/Memory = 初始化 CPU 或內存失敗
|
||||
Failed to load executable: = 無法加載可執行文件:
|
||||
File corrupt = File corrupt
|
||||
Game disc read error - ISO corrupt = 遊戲光盤讀取錯誤:ISO損壞.
|
||||
File corrupt = 文件損壞
|
||||
Game disc read error - ISO corrupt = 遊戲光盤讀取錯誤:ISO 損壞.
|
||||
GenericAllStartupError = PPSSPP無法使用任何圖形後端啟動。 嘗試升級圖形和其他驅動程序.
|
||||
GenericBackendSwitchCrash = 啟動時PPSSPP崩潰了.\n\n這通常意味著圖形驅動程序問題。 嘗試升級圖形驅動程序.\n\n圖形後端已切換:
|
||||
GenericBackendSwitchCrash = 啟動時 PPSSPP 崩潰了.\n\n這通常意味著圖形驅動程序問題。 嘗試升級圖形驅動程序.\n\n圖形後端已切換:
|
||||
GenericDirect3D9Error = 圖形初始化失敗,請試著更新你的圖形驅動程式與 DirectX 9 runtime。\n\n你要切換到 OpenGL 試試看嗎?\n\n錯誤訊息:
|
||||
GenericGraphicsError = 圖形錯誤
|
||||
GenericOpenGLError = 圖形初始化失敗,請試著更新你的圖形驅動程式。\n\n你要切換到 DirectX 9 試試看嗎?\n\n錯誤訊息:
|
||||
GenericVulkanError = 初始化圖形失敗。 嘗試升級圖形驅動程序.\n\n您想嘗試切換到OpenGL嗎?\n\n錯誤信息:
|
||||
GenericVulkanError = 初始化圖形失敗。 嘗試升級圖形驅動程序.\n\n您想嘗試切換到 OpenGL 嗎?\n\n錯誤信息:
|
||||
InsufficientOpenGLDriver = 偵測到 OpenGL 驅動程式的支援不足\n\n你想嘗試 DirectX 嗎?\n\n目前兼容 DirectX 的遊戲較少,但對你的 GPU 而言可能是唯一的選擇。
|
||||
Just a directory. = 只是一個目錄。
|
||||
Missing key = Missing key
|
||||
Missing key = 缺失密鑰
|
||||
MsgErrorCode = 錯誤代碼:
|
||||
MsgErrorSavedataDataBroken = 保存數據已損壞.
|
||||
MsgErrorSavedataMSFull = 記憶棒已滿. 檢查您的存儲空間.
|
||||
@@ -382,9 +384,9 @@ MsgErrorSavedataNoMS = 未插入記憶棒.
|
||||
No EBOOT.PBP, misidentified game = 沒有 EBOOT.PBP,錯誤識別遊戲。
|
||||
Not a valid disc image. = 無效的光盤映像.
|
||||
OpenGLDriverError = OpenGL 驅動程式錯誤
|
||||
PPSSPP doesn't support UMD Music. = PPSSPP不支持UMD音樂
|
||||
PPSSPP doesn't support UMD Video. = PPSSPP不支持UMD視頻
|
||||
PPSSPP plays PSP games, not PlayStation 1 or 2 games. = PPSSPP玩PSP遊戲,而不是PlayStation 1或2遊戲.
|
||||
PPSSPP doesn't support UMD Music. = PPSSPP 不支持 UMD 音樂
|
||||
PPSSPP doesn't support UMD Video. = PPSSPP 不支持 UMD 視頻
|
||||
PPSSPP plays PSP games, not PlayStation 1 or 2 games. = PPSSPP 玩 PSP 遊戲,而不是 PlayStation 1或2遊戲.
|
||||
PPSSPPDoesNotSupportInternet = PPSSPP 目前不支援透過網路進行 DLC、PSN 或更新遊戲
|
||||
PS1 EBOOTs are not supported by PPSSPP. = PPSSPP 不支援 PS1 EBOOTS
|
||||
PSX game image detected. = 抱歉,不支援 PSX 遊戲
|
||||
@@ -405,22 +407,22 @@ ZIP file detected (Require UnRAR) = 檔案是 ZIP 壓縮檔。\ n請先解壓縮
|
||||
ZIP file detected (Require WINRAR) = 檔案是 ZIP 壓縮檔。\ n請先解壓縮 (需使用 WinRAR)。
|
||||
|
||||
[Game]
|
||||
Asia = Asia
|
||||
Calculate CRC = Calculate CRC
|
||||
Asia = 亞洲
|
||||
Calculate CRC = 計算 CRC
|
||||
ConfirmDelete = 確定
|
||||
Create Game Config = 建立遊戲配置
|
||||
Create Shortcut = 建立捷徑
|
||||
Delete Game = 刪除遊戲
|
||||
Delete Game Config = 刪除遊戲配置
|
||||
Delete Save Data = 刪除存檔
|
||||
Europe = Europe
|
||||
Europe = 歐洲
|
||||
Game = 遊戲
|
||||
Game Settings = 遊戲設定
|
||||
Homebrew = Homebrew
|
||||
Hong Kong = Hong Kong
|
||||
Hong Kong = 香港
|
||||
InstallData = 安裝數據
|
||||
Japan = Japan
|
||||
Korea = Korea
|
||||
Japan = 日本
|
||||
Korea = 韓國
|
||||
MB = MB
|
||||
One moment please... = 稍等一會兒...
|
||||
Play = 開始遊戲
|
||||
@@ -428,30 +430,30 @@ Remove From Recent = 刪除此記錄
|
||||
SaveData = 存檔
|
||||
Setting Background = 設置背景
|
||||
Show In Folder = 顯示資料夾
|
||||
USA = USA
|
||||
Use UI background = 使用UI背景
|
||||
USA = 美國
|
||||
Use UI background = 使用 UI 背景
|
||||
|
||||
[Graphics]
|
||||
% of the void = % of the void
|
||||
% of viewport = % of viewport
|
||||
% of the void = % 的邊框
|
||||
% of viewport = % 的視區
|
||||
%, 0:unlimited = %,0 = 無限
|
||||
(supersampling) = (supersampling)
|
||||
(supersampling) = (超級采樣)
|
||||
(upscaling) = (倍增)
|
||||
1x PSP = 1倍PSP
|
||||
1x PSP = 1倍 PSP
|
||||
2x = 2倍
|
||||
2x PSP = 2倍PSP
|
||||
2x PSP = 2倍 PSP
|
||||
3x = 3倍
|
||||
3x PSP = 3倍PSP
|
||||
3x PSP = 3倍 PSP
|
||||
4x = 4倍
|
||||
4x PSP = 4倍PSP
|
||||
4x PSP = 4倍 PSP
|
||||
5x = 5倍
|
||||
5x PSP = 5倍PSP
|
||||
6x PSP = 6倍PSP
|
||||
7x PSP = 7倍PSP
|
||||
5x PSP = 5倍 PSP
|
||||
6x PSP = 6倍 PSP
|
||||
7x PSP = 7倍 PSP
|
||||
8x = 8倍
|
||||
8x PSP = 8倍PSP
|
||||
9x PSP = 9倍PSP
|
||||
10x PSP = 10倍PSP
|
||||
8x PSP = 8倍 PSP
|
||||
9x PSP = 9倍 PSP
|
||||
10x PSP = 10倍 PSP
|
||||
16x = 16倍
|
||||
Aggressive = 激進
|
||||
Alternative Speed = 速度控制 (%,0 = 無限)
|
||||
@@ -461,7 +463,7 @@ Auto = 自動
|
||||
Auto (1:1) = 自動 (1:1)
|
||||
Auto (same as Rendering) = 自動 (同渲染)
|
||||
Auto FrameSkip = 自動跳幀
|
||||
Auto Max Quality = Auto Max Quality
|
||||
Auto Max Quality = 自動最高質量
|
||||
Auto Scaling = 自動縮放
|
||||
Backend = 後端
|
||||
Balanced = 均衡
|
||||
@@ -478,13 +480,13 @@ Cardboard Screen Size = 螢幕大小 (視區%)
|
||||
Cardboard Screen X Shift = 水平%
|
||||
Cardboard Screen Y Shift = 垂直%
|
||||
Cardboard VR Settings = Google Cardboard VR 設定
|
||||
Cheats = Cheats
|
||||
CPU Core = CPU core
|
||||
Cheats = 金手指
|
||||
CPU Core = CPU 核心模式
|
||||
Debugging = 除錯
|
||||
DefaultCPUClockRequired = 警告:此遊戲需要將CPU時鐘設置為默認值。
|
||||
Deposterize = 色調混合
|
||||
Deposterize Tip = 修復在紋理被放大時可能發生的小紋理內部毛刺
|
||||
Device = Device
|
||||
Device = 設備
|
||||
Direct3D 9 = Direct3D 9
|
||||
Direct3D 11 = Direct3D 11
|
||||
Disable slower effects (speedup) = 停用較慢的效果 (提升速度)
|
||||
@@ -498,18 +500,19 @@ Frame Rate Control = 幀速率控制
|
||||
Frame Skipping = 跳幀
|
||||
Frame Skipping Type = 跳幀類型
|
||||
FullScreen = 全螢幕
|
||||
GPU log profiler = GPU 日志分析器
|
||||
Hack Settings = 修正設定
|
||||
Hardware Tessellation = 硬件曲面細分
|
||||
Hardware Tessellation = 硬體曲面細分
|
||||
Hardware Transform = 硬體幾何轉換
|
||||
hardware transform error - falling back to software = 硬體轉換錯誤,改用軟體轉換
|
||||
HardwareTessellation Tip = Uses hardware to make curves
|
||||
HardwareTessellation Tip = 使用硬體繪製曲綫,使用固定的質量
|
||||
High = 高
|
||||
Hybrid = 混合
|
||||
Hybrid + Bicubic = 混合 + 雙立方
|
||||
Ignore camera notch when centering = 居中時忽略攝像頭缺口
|
||||
Internal Resolution = 內部分辨率
|
||||
Lazy texture caching = 緩慢紋理快取 (提升速度)
|
||||
Lazy texture caching Tip = Faster, but can cause text problems in a few games
|
||||
Lazy texture caching Tip = 更快,在一些游戲裏會引起文字渲染錯誤更快, 在一些游戏里引起文字渲染错误
|
||||
Linear = 線性
|
||||
Low = 低
|
||||
LowCurves = 樣條函數/貝茲曲線品質
|
||||
@@ -576,24 +579,24 @@ xBRZ = xBRZ
|
||||
Delete ZIP file = 刪除 ZIP 檔案
|
||||
Install = 安裝
|
||||
Install game from ZIP file? = 從 ZIP 檔案安裝遊戲?
|
||||
Install textures from ZIP file? = 從ZIP文件安裝紋理?
|
||||
Install textures from ZIP file? = 從 ZIP 文件安裝紋理?
|
||||
Installed! = 安裝完成!
|
||||
Texture pack doesn't support install = 紋理包不支持安裝
|
||||
Zip archive corrupt = ZIP檔案損壞
|
||||
Zip file does not contain PSP software = ZIP文件不包含PSP軟件
|
||||
Zip file does not contain PSP software = ZIP 文件不包含 PSP 軟件
|
||||
|
||||
[KeyMapping]
|
||||
Autoconfigure = 自動配置
|
||||
Autoconfigure for device = 設備自動配置
|
||||
Bind All = Bind All
|
||||
Bind All = 全部綁定
|
||||
Clear All = 全部清除
|
||||
Default All = 全部恢復預設
|
||||
Map a new key for = 你按下的按鈕將會對應到此功能:
|
||||
Map Key = 按鍵映射
|
||||
Map Mouse = 鼠標映射
|
||||
Replace = Replace
|
||||
Show PSP = Show PSP
|
||||
You can press ESC to cancel. = 您可以按Esc取消。
|
||||
Replace = 替換
|
||||
Show PSP = 顯示 PSP
|
||||
You can press ESC to cancel. = 您可以按 Esc 取消。
|
||||
|
||||
[MainMenu]
|
||||
Browse = 瀏覽...
|
||||
@@ -609,12 +612,12 @@ Homebrew & Demos = 自製遊戲和試玩
|
||||
How to get games = 如何獲得遊戲
|
||||
How to get homebrew & demos = 如何獲得自製遊戲和試玩
|
||||
Load = 載入遊戲...
|
||||
Loading... = Loading...
|
||||
Loading... = 載入中...
|
||||
PinPath = 標記
|
||||
PPSSPP can't load games or save right now = PPSSPP 現在無法載入遊戲或存檔
|
||||
Recent = 最近執行的遊戲
|
||||
SavesAreTemporary = PPSSPP正在保存在臨時存儲中
|
||||
SavesAreTemporaryGuidance = 將PPSSPP提取到某個地方以永久保存
|
||||
SavesAreTemporary = PPSSPP 正在保存在臨時存儲中
|
||||
SavesAreTemporaryGuidance = 將 PPSSPP 提取到某個地方以永久保存
|
||||
SavesAreTemporaryIgnore = 忽略警告
|
||||
UnpinPath = 取消標記
|
||||
UseBrowseOrLoad = 瀏覽以選擇文件夾,或者加載以載入遊戲文件
|
||||
@@ -625,12 +628,13 @@ Audio = 聲音設定
|
||||
Controls = 控制器設定
|
||||
Graphics = 圖形設定
|
||||
Networking = 網路連線
|
||||
Search = Search
|
||||
System = 系統設定
|
||||
Tools = 工具
|
||||
|
||||
[MappableControls]
|
||||
Alt speed 1 = Alt speed 1
|
||||
Alt speed 2 = Alt speed 2
|
||||
Alt speed 1 = 自定義速度 1
|
||||
Alt speed 2 = 自定義速度 2
|
||||
An.Down = 左搖桿:下
|
||||
An.Left = 左搖桿:左
|
||||
An.Right = 左搖桿:右
|
||||
@@ -641,43 +645,47 @@ Audio/Video Recording = 音頻/視頻錄製
|
||||
AxisSwap = 軸交換
|
||||
Circle = 圈
|
||||
Cross = 叉
|
||||
Custom 1 = Custom 1
|
||||
Custom 10 = Custom 10
|
||||
Custom 2 = Custom 2
|
||||
Custom 3 = Custom 3
|
||||
Custom 4 = Custom 4
|
||||
Custom 5 = Custom 5
|
||||
Custom 6 = Custom 6
|
||||
Custom 7 = Custom 7
|
||||
Custom 8 = Custom 8
|
||||
Custom 9 = Custom 9
|
||||
D-pad down = D-pad down
|
||||
D-pad left = D-pad left
|
||||
D-pad right = D-pad right
|
||||
D-pad up = D-pad up
|
||||
DevMenu = DevMenu
|
||||
Double tap button = Double tap button
|
||||
Down = 方向鍵:下
|
||||
Custom 1 = 預設 1
|
||||
Custom 10 = 預設 10
|
||||
Custom 2 = 預設 2
|
||||
Custom 3 = 預設 3
|
||||
Custom 4 = 預設 4
|
||||
Custom 5 = 預設 5
|
||||
Custom 6 = 預設 6
|
||||
Custom 7 = 預設 7
|
||||
Custom 8 = 預設 8
|
||||
Custom 9 = 預設 9
|
||||
D-pad down = 方向鍵:下
|
||||
D-pad left = 方向鍵:左
|
||||
D-pad right = 方向鍵:右
|
||||
D-pad up = 方向鍵:上
|
||||
DevMenu = 開發者選單
|
||||
Display Landscape = 顯示橫向
|
||||
Display Landscape Reversed = 顯示橫向反轉
|
||||
Display Portrait = 顯示縱向
|
||||
Display Portrait Reversed = 顯示縱向反轉
|
||||
Double tap button = 雙擊鍵
|
||||
Down = 方向鍵:下
|
||||
Dpad = 方向鍵
|
||||
Frame Advance = Frame advance
|
||||
Hold = Hold
|
||||
Frame Advance = 逐幀播放
|
||||
Hold = 短按電源鍵
|
||||
Home = Home
|
||||
L = L
|
||||
Left = 方向鍵:左
|
||||
Left = 方向鍵:左
|
||||
Load State = 載入即時存檔
|
||||
Mute toggle = Mute toggle
|
||||
Mute toggle = 靜音
|
||||
Next Slot = 下一槽
|
||||
None = None
|
||||
None = 無
|
||||
Note = Note
|
||||
OpenChat = Open chat
|
||||
OpenChat = 打開聊天
|
||||
Pause = 暫停
|
||||
R = R
|
||||
RapidFire = 連射
|
||||
Record = Record
|
||||
Remote hold = Remote hold
|
||||
Record = 錄製
|
||||
Remote hold = 長按電源鍵
|
||||
Rewind = 倒回
|
||||
Right = 方向鍵:右
|
||||
Right Analog Stick = Right Analog Stick
|
||||
Right = 方向鍵:右
|
||||
Right Analog Stick = 右搖桿
|
||||
RightAn.Down = 右搖桿:下
|
||||
RightAn.Left = 右搖桿:左
|
||||
RightAn.Right = 右搖桿:右
|
||||
@@ -758,9 +766,9 @@ DNS Error Resolving = DNS錯誤解決
|
||||
Enable built-in PRO Adhoc Server = 啟用內建 PRO Adhoc 伺服器
|
||||
Enable network chat = 啟用網絡聊天
|
||||
Enable networking = 啟用網路連線/無線區域網路 (測試)
|
||||
Enable UPnP = 啟用UPnP(需要幾秒鐘來檢測)
|
||||
Enable UPnP = 啟用 UPnP(需要幾秒鐘來檢測)
|
||||
EnableQuickChat = 啟用快速聊天
|
||||
Enter a new PSP nickname = 輸入新的PSP暱稱
|
||||
Enter a new PSP nickname = 輸入新的 PSP 暱稱
|
||||
Enter Quick Chat 1 = 輸入快速聊天1
|
||||
Enter Quick Chat 2 = 輸入快速聊天2
|
||||
Enter Quick Chat 3 = 輸入快速聊天3
|
||||
@@ -769,7 +777,7 @@ Enter Quick Chat 5 = 輸入快速聊天5
|
||||
Error = Error
|
||||
Failed to Bind Localhost IP = 無法綁定本地主機IP
|
||||
Failed to Bind Port = 無法綁定端口
|
||||
Failed to connect to Adhoc Server = 無法連接Adhoc服務器
|
||||
Failed to connect to Adhoc Server = 無法連接 Adhoc 服務器
|
||||
Forced First Connect = 強制首次連接(更快的連接)
|
||||
GM: Data from Unknown Port = GM: Data from Unknown Port
|
||||
Hostname = Hostname
|
||||
@@ -793,9 +801,9 @@ Send Discord Presence information = 發送 Discord "Rich Presence" information
|
||||
Top Center = 中間上面
|
||||
Top Left = 左上面
|
||||
Top Right = 右上面
|
||||
Unable to find UPnP device = 找不到UPnP設備
|
||||
Unable to find UPnP device = 找不到 UPnP 設備
|
||||
UPnP (port-forwarding) = UPnP(端口轉發)
|
||||
UPnP need to be reinitialized = UPnP需要重新初始化
|
||||
UPnP need to be reinitialized = UPnP 需要重新初始化
|
||||
UPnP use original port = UPnP使用原始端口(已啟用= PSP兼容性)
|
||||
Validating address... = 驗證地址...
|
||||
WLAN Channel = WLAN 頻道
|
||||
@@ -823,10 +831,12 @@ Undo last save = Undo last save
|
||||
5xBR-lv2 = 5xBR-lv2
|
||||
AAColor = AA-Color
|
||||
Amount = Amount
|
||||
Animation speed (0 -> disable) = Animation speed (0 -> disable)
|
||||
Black border = Black border
|
||||
Bloom = Bloom
|
||||
Brightness = Brightness
|
||||
Cartoon = Cartoon
|
||||
CatmullRom = Bicubic (Catmull-Rom) Upscaler
|
||||
ColorCorrection = Color correction
|
||||
Contrast = Contrast
|
||||
CRT = CRT scanlines
|
||||
@@ -835,6 +845,7 @@ Gamma = Gamma
|
||||
Grayscale = Grayscale
|
||||
Intensity = Intensity
|
||||
InverseColors = Inverse Colors
|
||||
MitchellNetravali = Bicubic (Mitchell-Netravali) Upscaler
|
||||
Natural = Natural Colors
|
||||
NaturalA = Natural Colors (no blur)
|
||||
Off = 關閉
|
||||
@@ -994,6 +1005,13 @@ standard = 速度:標準
|
||||
State load undone = State load undone
|
||||
Untitled PSP game = 無標題的PSP遊戲
|
||||
|
||||
[Search]
|
||||
Clear filter = Clear filter
|
||||
Filter = Filter
|
||||
Filtering settings by '%1' = Filtering settings by '%1'
|
||||
Find settings = Find settings
|
||||
No settings matched '%1' = No settings matched '%1'
|
||||
|
||||
[Store]
|
||||
Already Installed = 已安裝完成
|
||||
Connection Error = 連線錯誤
|
||||
@@ -1026,6 +1044,7 @@ Debug = Debug
|
||||
Debugger Present = Debugger present
|
||||
Device Info = Device info
|
||||
Directories = Directories
|
||||
Display Color Formats = Display Color Formats
|
||||
Display Information = Display information
|
||||
Driver Version = Driver version
|
||||
EGL Extensions = EGL extensions
|
||||
@@ -1071,6 +1090,8 @@ AVI Dump started. = AVI dump started
|
||||
AVI Dump stopped. = AVI dump stopped
|
||||
Cache ISO in RAM = 將整個 ISO 檔暫存於記憶體中
|
||||
Change CPU Clock = 調整 CPU 時鐘 (不穩定)
|
||||
Color Tint = 色調
|
||||
Color Saturation = 顔色飽和度
|
||||
Error: load undo state is from a different game = Error: load undo state is from a different game
|
||||
Failed to load state for load undo. Error in the file system. = Failed to load state for load undo. Error in the file system.
|
||||
Floating symbols = Floating symbols
|
||||
@@ -1080,20 +1101,20 @@ Change Nickname = 更改別名
|
||||
ChangingMemstickPath = Save games, save states, and other data will not be copied to this folder.\n\nChange the Memory Stick folder?
|
||||
ChangingMemstickPathInvalid = That path couldn't be used to save Memory Stick files.
|
||||
Cheats = 金手指
|
||||
Clear Recent = Clear "Recent"
|
||||
Clear Recent = 清除最近的游戲
|
||||
Clear Recent Games List = 清除最近遊戲清單
|
||||
Clear UI background = 清除背景
|
||||
Confirmation Button = 確認鍵
|
||||
Date Format = 日期格式
|
||||
Day Light Saving = 日光節約時間
|
||||
DDMMYYYY = DDMMYYYY
|
||||
Decrease size = Decrease size
|
||||
Decrease size = 減少尺寸
|
||||
Developer Tools = 開發者工具
|
||||
Display Extra Info = Display extra info
|
||||
Display Games on a grid = Display "Games" on a grid
|
||||
Display Homebrew on a grid = Display "Homebrew && Demos" on a grid
|
||||
Display Recent on a grid = Display "Recent" on a grid
|
||||
Dynarec (JIT) = Dynarec (JIT)
|
||||
Display Extra Info = 顯示額外信息
|
||||
Display Games on a grid = 以方格顯示“游戲”
|
||||
Display Homebrew on a grid = 以方格顯示 "Homebrew && Demos" on a grid
|
||||
Display Recent on a grid = 以方格顯示最近的游戲
|
||||
Dynarec (JIT) = 動態重編譯 (JIT)
|
||||
Emulation = 模擬
|
||||
Enable Cheats = 啓用金手指
|
||||
Enable Compatibility Server Reports = 向伺服器回報相容性問題
|
||||
@@ -1103,9 +1124,9 @@ Fast (lag on slow storage) = 快速 (存取較慢的系統仍會延遲)
|
||||
Fast Memory = 快速記憶體存取 (不穩定)
|
||||
Force real clock sync (slower, less lag) = 強制實際時鐘同步 (速度較慢,但較少延遲)
|
||||
frames, 0:off = 幀,0 = 關閉
|
||||
Games list settings = Games list settings
|
||||
Games list settings = 游戲列表設置
|
||||
General = 一般
|
||||
Grid icon size = Grid icon size
|
||||
Grid icon size = 倍率圖標尺寸
|
||||
Help the PPSSPP team = 幫助 PPSSPP 團隊
|
||||
Host (bugs, less lag) = 主機 (較少延遲,但可能造成問題;有助於魔法少女小圓)
|
||||
Ignore bad memory accesses = 忽略錯誤的內存訪問
|
||||
@@ -1117,19 +1138,19 @@ Memory Stick Folder = 記憶棒文件夾
|
||||
Memory Stick inserted = 插入記憶棒
|
||||
MHz, 0:default = MHz,預設為 0
|
||||
MMDDYYYY = MMDDYYYY
|
||||
Moving background = Moving background
|
||||
Moving background = 動態壁紙
|
||||
Newest Save = 最新存礑
|
||||
No animation = No animation
|
||||
No animation = 靜態壁紙
|
||||
Not a PSP game = 不是 PSP 遊戲
|
||||
Off = Off
|
||||
Off = 關閉
|
||||
Oldest Save = 最早存礑
|
||||
Path does not exist! = Path does not exist!
|
||||
PSP Memory Stick = PSP Memory Stick
|
||||
Path does not exist! = 路徑不存在!
|
||||
PSP Memory Stick = PSP 記憶棒
|
||||
PSP Model = PSP 機型
|
||||
PSP Settings = PSP 設定
|
||||
PSP-1000 = PSP-1000
|
||||
PSP-2000/3000 = PSP-2000/3000
|
||||
Recent games = Recent games
|
||||
Recent games = 最近的游戲
|
||||
Record Audio = 錄音
|
||||
Record Display = 錄製畫面
|
||||
Reset Recording on Save/Load State = 在保存/加載狀態下重置記錄
|
||||
@@ -1141,7 +1162,8 @@ Savestate Slot = 即時存檔插槽
|
||||
Savestate slot backups = 即時存檔插槽備份
|
||||
Screenshots as PNG = PNG 格式截圖
|
||||
Set UI background... = 設置UI背景...
|
||||
Show ID = Show ID
|
||||
Show ID = 顯示 ID
|
||||
Show Memory Stick folder = Show Memory Stick folder
|
||||
Show region flag = 顯示區域標誌
|
||||
Simulate UMD delays = 模擬 UMD 延遲 (修正紙箱戰機W)
|
||||
Slot 1 = Slot 1
|
||||
@@ -1151,9 +1173,10 @@ Slot 4 = Slot 4
|
||||
Slot 5 = Slot 5
|
||||
Storage full = 存儲容量已滿
|
||||
Sustained performance mode = 持續性能模式
|
||||
Theme = Theme
|
||||
Time Format = 時間格式
|
||||
UI = 用戶界面
|
||||
UI background animation = UI background animation
|
||||
UI background animation = UI 背景效果
|
||||
UI Sound = 介面聲音
|
||||
undo %c = 備用 %c
|
||||
USB = USB
|
||||
@@ -1165,14 +1188,39 @@ Use X to confirm = 使用 X 確認
|
||||
VersionCheck = 檢查 PPSSPP 新版本
|
||||
WARNING: Android battery save mode is on = 警告:Android省電模式已開啟
|
||||
WARNING: Battery save mode is on = 警告:省電模式已開啟
|
||||
Waves = Waves
|
||||
Waves = 波浪
|
||||
YYYYMMDD = YYYYMMDD
|
||||
Theme = 主題
|
||||
|
||||
[TextureShaders]
|
||||
Off = 關閉
|
||||
TexMMPX = TexMMPX
|
||||
Tex2xBRZ = Tex2xBRZ
|
||||
Tex4xBRZ = Tex4xBRZ
|
||||
|
||||
[Themes]
|
||||
Default = Default
|
||||
Default = 默認
|
||||
|
||||
[UI Elements]
|
||||
%1 button = %1 button
|
||||
%1 checkbox = %1 checkbox
|
||||
%1 choice = %1 choice
|
||||
%1 heading = %1 heading
|
||||
%1 radio button = %1 radio button
|
||||
%1 text field = %1 text field
|
||||
Choices: = Choices:
|
||||
List: = List:
|
||||
Progress: %1% = Progress: %1%
|
||||
Screen representation = Screen representation
|
||||
[Upgrade]
|
||||
Details = Details
|
||||
Details = 詳情
|
||||
Dismiss = 忽略
|
||||
Download = 下載
|
||||
New version of PPSSPP available = 已有新版的 PPSSPP
|
||||
|
||||
[Search]
|
||||
Filtering settings by '%1' = 設置篩選 '%1'
|
||||
Find settings = 搜索設置
|
||||
Filter = 篩選
|
||||
Clear filter = 清楚篩選
|
||||
No settings matched '%1' = 未找到設置 '%1'
|
||||
@@ -10,7 +10,7 @@ Author=KillaMaaki
|
||||
Fragment=crt.fsh
|
||||
Vertex=fxaa.vsh
|
||||
60fps=True
|
||||
SettingName1=Animation speed (0 = disable)
|
||||
SettingName1=Animation speed (0 -> disable)
|
||||
SettingDefaultValue1=1.0
|
||||
SettingMaxValue1=2.0
|
||||
SettingMinValue1=0.0
|
||||
@@ -92,6 +92,20 @@ Upscaling=True
|
||||
Name=AA-Color
|
||||
Fragment=aacolor.fsh
|
||||
Vertex=aacolor.vsh
|
||||
[CatmullRom]
|
||||
Name=Bicubic (Catmull-Rom) Upscaler
|
||||
Fragment=upscale_catmull_rom.fsh
|
||||
Vertex=upscale_catmull_rom.vsh
|
||||
OutputResolution=True
|
||||
RequiresIntSupport=True
|
||||
Upscaling=True
|
||||
[MitchellNetravali]
|
||||
Name=Bicubic (Mitchell-Netravali) Upscaler
|
||||
Fragment=upscale_mitchell_netravali.fsh
|
||||
Vertex=upscale_mitchell_netravali.vsh
|
||||
OutputResolution=True
|
||||
RequiresIntSupport=True
|
||||
Upscaling=True
|
||||
[UpscaleSpline36]
|
||||
Name=Spline36 Upscaler
|
||||
Fragment=upscale_spline36.fsh
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
// Bicubic (Catmull-Rom) upscaling shader.
|
||||
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
|
||||
uniform sampler2D sampler0;
|
||||
varying vec2 v_position;
|
||||
|
||||
uniform vec2 u_texelDelta;
|
||||
uniform vec2 u_pixelDelta;
|
||||
|
||||
const vec2 HALF_PIXEL = vec2(0.5, 0.5);
|
||||
|
||||
vec3 rgb(int inputX, int inputY)
|
||||
{
|
||||
return texture2D(sampler0, (vec2(inputX, inputY) + HALF_PIXEL) * u_texelDelta).xyz;
|
||||
}
|
||||
|
||||
// Catmull-Rom coefficients, multiplied by 2.
|
||||
float A(float x) {return x*((2.0-x)*x-1.0);}
|
||||
float B(float x) {return x*x*(3.0*x-5.0)+2.0;}
|
||||
float C(float x) {return x*((4.0-3.0*x)*x+1.0);}
|
||||
float D(float x) {return x*x*(x-1.0);}
|
||||
|
||||
vec3 interpolateHorizontally(vec2 inputPos, ivec2 inputPosFloor, int dy) {
|
||||
vec3 ret = vec3(0.0);
|
||||
float x = inputPos.x - float(inputPosFloor.x);
|
||||
|
||||
ret += A(x) * rgb(inputPosFloor.x - 1, inputPosFloor.y + dy);
|
||||
ret += B(x) * rgb(inputPosFloor.x , inputPosFloor.y + dy);
|
||||
ret += C(x) * rgb(inputPosFloor.x + 1, inputPosFloor.y + dy);
|
||||
ret += D(x) * rgb(inputPosFloor.x + 2, inputPosFloor.y + dy);
|
||||
return ret;
|
||||
}
|
||||
|
||||
vec4 process(vec2 outputPos) {
|
||||
vec2 inputPos = outputPos / u_texelDelta - HALF_PIXEL;
|
||||
ivec2 inputPosFloor = ivec2(inputPos);
|
||||
|
||||
vec3 ret = vec3(0.0);
|
||||
float y = inputPos.y - float(inputPosFloor.y);
|
||||
ret += A(y) * interpolateHorizontally(inputPos, inputPosFloor, -1);
|
||||
ret += B(y) * interpolateHorizontally(inputPos, inputPosFloor, 0);
|
||||
ret += C(y) * interpolateHorizontally(inputPos, inputPosFloor, +1);
|
||||
ret += D(y) * interpolateHorizontally(inputPos, inputPosFloor, +2);
|
||||
return vec4(0.25 * ret, 1.0);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor.rgba = process(v_position);
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
attribute vec4 a_position;
|
||||
attribute vec2 a_texcoord0;
|
||||
|
||||
varying vec2 v_position;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = a_position;
|
||||
|
||||
v_position = a_texcoord0;
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
// Bicubic (Mitchell–Netravali, B=1/3, C=1/3) upscaling shader.
|
||||
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
precision mediump int;
|
||||
#endif
|
||||
|
||||
uniform sampler2D sampler0;
|
||||
varying vec2 v_position;
|
||||
|
||||
uniform vec2 u_texelDelta;
|
||||
uniform vec2 u_pixelDelta;
|
||||
|
||||
const vec2 HALF_PIXEL = vec2(0.5, 0.5);
|
||||
|
||||
vec3 rgb(int inputX, int inputY)
|
||||
{
|
||||
return texture2D(sampler0, (vec2(inputX, inputY) + HALF_PIXEL) * u_texelDelta).xyz;
|
||||
}
|
||||
|
||||
// Mitchell–Netravali coefficients, multiplied by 18.
|
||||
float A(float x) {return ((-7.0*x+15.0)*x-9.0)*x+1.0;}
|
||||
float B(float x) {return (21.0*x-36.0)*x*x+16.0;}
|
||||
float C(float x) {return ((-21.0*x+27.0)*x+9.0)*x+1.0;}
|
||||
float D(float x) {return (7.0*x-6.0)*x*x;}
|
||||
|
||||
vec3 interpolateHorizontally(vec2 inputPos, ivec2 inputPosFloor, int dy) {
|
||||
vec3 ret = vec3(0.0);
|
||||
float x = inputPos.x - float(inputPosFloor.x);
|
||||
|
||||
ret += A(x) * rgb(inputPosFloor.x - 1, inputPosFloor.y + dy);
|
||||
ret += B(x) * rgb(inputPosFloor.x , inputPosFloor.y + dy);
|
||||
ret += C(x) * rgb(inputPosFloor.x + 1, inputPosFloor.y + dy);
|
||||
ret += D(x) * rgb(inputPosFloor.x + 2, inputPosFloor.y + dy);
|
||||
return ret;
|
||||
}
|
||||
|
||||
vec4 process(vec2 outputPos) {
|
||||
vec2 inputPos = outputPos / u_texelDelta - HALF_PIXEL;
|
||||
ivec2 inputPosFloor = ivec2(inputPos);
|
||||
|
||||
vec3 ret = vec3(0.0);
|
||||
float y = inputPos.y - float(inputPosFloor.y);
|
||||
ret += A(y) * interpolateHorizontally(inputPos, inputPosFloor, -1);
|
||||
ret += B(y) * interpolateHorizontally(inputPos, inputPosFloor, 0);
|
||||
ret += C(y) * interpolateHorizontally(inputPos, inputPosFloor, +1);
|
||||
ret += D(y) * interpolateHorizontally(inputPos, inputPosFloor, +2);
|
||||
return vec4(ret / 324.0, 1.0);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor.rgba = process(v_position);
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
attribute vec4 a_position;
|
||||
attribute vec2 a_texcoord0;
|
||||
|
||||
varying vec2 v_position;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = a_position;
|
||||
|
||||
v_position = a_texcoord0;
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
// Spline36 upscaling shader.
|
||||
// See issue #3921
|
||||
// Modified as per #15566
|
||||
|
||||
#ifdef GL_ES
|
||||
precision mediump float;
|
||||
@@ -71,7 +72,7 @@ vec4 interpolateHorizontally(vec2 inputPos, ivec2 inputPosFloor, int dy) {
|
||||
}
|
||||
|
||||
vec4 process(vec2 outputPos) {
|
||||
vec2 inputPos = outputPos / u_texelDelta;
|
||||
vec2 inputPos = outputPos / u_texelDelta - HALF_PIXEL;
|
||||
ivec2 inputPosFloor = ivec2(inputPos);
|
||||
|
||||
// Vertical interporation
|
||||
@@ -117,4 +118,4 @@ vec4 process(vec2 outputPos) {
|
||||
void main()
|
||||
{
|
||||
gl_FragColor.rgba = process(v_position);
|
||||
}
|
||||
}
|
||||
+1
-1
@@ -5,7 +5,7 @@ buildscript {
|
||||
mavenCentral()
|
||||
}
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:7.1.3'
|
||||
classpath 'com.android.tools.build:gradle:7.2.1'
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -3,6 +3,6 @@ distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
zipStorePath=wrapper/dists
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.2-all.zip
|
||||
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3.3-all.zip
|
||||
android.useAndroidX=true
|
||||
android.enableJetifier=true
|
||||
Reference in new issue
Block a user