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GL: Check for ARB_conservative_depth
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@@ -258,6 +258,7 @@ void CheckGLExtensions() {
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gl_extensions.NV_draw_texture = strstr(extString, "GL_NV_draw_texture") != 0;
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gl_extensions.ARB_blend_func_extended = strstr(extString, "GL_ARB_blend_func_extended") != 0;
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gl_extensions.ARB_conservative_depth = strstr(extString, "GL_ARB_conservative_depth") != 0;
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gl_extensions.ARB_shader_image_load_store = (strstr(extString, "GL_ARB_shader_image_load_store") != 0) || (strstr(extString, "GL_EXT_shader_image_load_store") != 0);
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gl_extensions.EXT_bgra = strstr(extString, "GL_EXT_bgra") != 0;
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gl_extensions.EXT_gpu_shader4 = strstr(extString, "GL_EXT_gpu_shader4") != 0;
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@@ -49,6 +49,7 @@ struct GLExtensions {
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bool PBO_ARB;
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bool ARB_blend_func_extended; // dual source blending
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bool ARB_shader_image_load_store;
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bool ARB_conservative_depth;
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// EXT
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bool EXT_swap_control_tear;
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