GL: Check for ARB_conservative_depth

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Henrik Rydgard committed 2015-08-27 19:28:10 +02:00
1 parent d11a58b082
commit a75c4d283d
2 files changed
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@@ -258,6 +258,7 @@ void CheckGLExtensions() {
gl_extensions.NV_draw_texture = strstr(extString, "GL_NV_draw_texture") != 0;
gl_extensions.ARB_blend_func_extended = strstr(extString, "GL_ARB_blend_func_extended") != 0;
gl_extensions.ARB_conservative_depth = strstr(extString, "GL_ARB_conservative_depth") != 0;
gl_extensions.ARB_shader_image_load_store = (strstr(extString, "GL_ARB_shader_image_load_store") != 0) || (strstr(extString, "GL_EXT_shader_image_load_store") != 0);
gl_extensions.EXT_bgra = strstr(extString, "GL_EXT_bgra") != 0;
gl_extensions.EXT_gpu_shader4 = strstr(extString, "GL_EXT_gpu_shader4") != 0;
+1
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@@ -49,6 +49,7 @@ struct GLExtensions {
bool PBO_ARB;
bool ARB_blend_func_extended; // dual source blending
bool ARB_shader_image_load_store;
bool ARB_conservative_depth;
// EXT
bool EXT_swap_control_tear;