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Allow signed texture offsets on framebuffers
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@@ -592,8 +592,8 @@ struct GPUStateCache {
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u32 curTextureHeight;
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u32 actualTextureHeight;
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// Only applied when needShaderTexClamp = true.
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u32 curTextureXOffset;
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u32 curTextureYOffset;
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int curTextureXOffset;
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int curTextureYOffset;
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bool curTextureIs3D;
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float vpWidth;
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