MSVC build: Enable multiprocessor compilation for the glslang project

This commit is contained in:
Henrik Rydgard committed 2017-01-21 17:13:51 +01:00
1 parent 3eaa815704
commit a67e3279eb
1 file changed
+4
+4
View File
@@ -81,6 +81,7 @@
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent</AdditionalIncludeDirectories>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -98,6 +99,7 @@
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -116,6 +118,7 @@
<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@@ -136,6 +139,7 @@
<AdditionalIncludeDirectories>glslang/glslang/OSDependent/Windows;glslang/glslang/MachineIndependent</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>