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Merge pull request #909 from raven02/patch-9
Use GL_TRUE for glstate.colorMask.set
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@@ -261,7 +261,7 @@ bool GLES_GPU::FramebufferDirty() {
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}
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void GLES_GPU::CopyDisplayToOutput() {
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glstate.colorMask.set(true, true, true, true);
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glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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transformDraw_.Flush();
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EndDebugDraw();
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