Merge pull request #909 from raven02/patch-9

Use GL_TRUE for glstate.colorMask.set
This commit is contained in:
Henrik Rydgård committed 2013-03-08 06:16:02 -08:00
commit a645e10523
1 file changed
+1 -1
+1 -1
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@@ -261,7 +261,7 @@ bool GLES_GPU::FramebufferDirty() {
}
void GLES_GPU::CopyDisplayToOutput() {
glstate.colorMask.set(true, true, true, true);
glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
transformDraw_.Flush();
EndDebugDraw();