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NativeMix now returns int
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@@ -61,7 +61,9 @@ void NativeRender();
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// of num_samples.
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// This function may be called from a totally separate thread from
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// the rest of the game, so be careful with synchronization.
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void NativeMix(short *audio, int num_samples);
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// Returns the number of samples actually output. The app should do everything it can
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// to fill the buffer completely.
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int NativeMix(short *audio, int num_samples);
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void NativeSetMixer(void* mixer);
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// Called when it's time to shutdown. After this has been called,
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