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Maemo5: also maemo needs PFNGLDRAWTEXTURENVPROC
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@@ -38,7 +38,7 @@ extern PFNGLMAPBUFFERPROC glMapBuffer;
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#endif
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#if !defined(IOS)
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#if !defined(IOS) && !defined(MAEMO)
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typedef void (EGLAPIENTRYP PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
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extern PFNGLDRAWTEXTURENVPROC glDrawTextureNV;
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typedef void (EGLAPIENTRYP PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum
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