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https://github.com/hrydgard/ppsspp.git
synced 2026-10-19 09:19:05 +02:00
Stick to a single config entry per option.
We don't need a bool in the ini AND an int setting. This should also fix the anistropy setting, which appears to have been pretty much broken. Also makes frameskip enable even if you don't tap auto, which is what I'd assumed it did before.
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45b6670310
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a1cb85cd05
5 files changed
+52
-27
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+5
-7
@@ -99,14 +99,13 @@ void Config::Load(const char *iniFileName)
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graphics->Get("LinearFiltering", &bLinearFiltering, false);
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graphics->Get("SSAA", &SSAntiAliasing, 0);
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graphics->Get("VBO", &bUseVBO, false);
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graphics->Get("FrameSkip", &bFrameSkip, false);
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graphics->Get("XBRZTexScaling", &bXBRZTexScaling, false);
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graphics->Get("FrameSkip", &iFrameSkip, 0);
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graphics->Get("XBRZTexScalingLevel", &iXBRZTexScalingLevel, 1);
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graphics->Get("UseMediaEngine", &bUseMediaEngine, true);
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#ifdef USING_GLES2
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graphics->Get("AnisotropicFiltering", &bAnisotropicFiltering, true);
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graphics->Get("AnisotropyLevel", &iAnisotropyLevel, 0);
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#else
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graphics->Get("AnisotropicFiltering", &bAnisotropicFiltering, false);
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graphics->Get("AnisotropyLevel", &iAnisotropyLevel, 8);
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#endif
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graphics->Get("VertexCache", &bVertexCache, true);
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graphics->Get("FullScreen", &bFullScreen, false);
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@@ -190,11 +189,10 @@ void Config::Save()
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graphics->Set("LinearFiltering", bLinearFiltering);
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graphics->Set("SSAA", SSAntiAliasing);
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graphics->Set("VBO", bUseVBO);
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graphics->Set("FrameSkip", bFrameSkip);
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graphics->Set("XBRZTexScaling", bXBRZTexScaling);
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graphics->Set("FrameSkip", iFrameSkip);
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graphics->Set("XBRZTexScalingLevel", iXBRZTexScalingLevel);
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graphics->Set("UseMediaEngine", bUseMediaEngine);
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graphics->Set("AnisotropicFiltering", bAnisotropicFiltering);
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graphics->Set("AnisotropyLevel", iAnisotropyLevel);
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graphics->Set("VertexCache", bVertexCache);
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graphics->Set("FullScreen", bFullScreen);
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graphics->Set("StretchToDisplay", bStretchToDisplay);
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+1
-4
@@ -60,8 +60,7 @@ public:
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bool bLinearFiltering;
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bool bUseVBO;
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bool bStretchToDisplay;
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bool bFrameSkip;
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int iNumSkip;
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bool iFrameSkip;
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bool bUseMediaEngine;
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int iWindowX;
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@@ -73,8 +72,6 @@ public:
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int iAnisotropyLevel;
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bool bTrueColor;
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bool bMipMap;
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bool bAnisotropicFiltering;
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bool bXBRZTexScaling;
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int iXBRZTexScalingLevel;
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// Sound
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@@ -286,7 +286,7 @@ void DoFrameTiming(bool &throttle, bool &skipFrame) {
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// Check if the frameskipping code should be enabled. If neither throttling or frameskipping is on,
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// we have nothing to do here.
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bool doFrameSkip = g_Config.bFrameSkip;
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bool doFrameSkip = g_Config.iFrameSkip != 0;
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// On non windows, which is always vsync locked, we need to force frameskip when
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// unthrottled.
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@@ -343,7 +343,7 @@ void DoFrameTiming(bool &throttle, bool &skipFrame) {
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// Max 4 skipped frames in a row - 15 fps is really the bare minimum for playability.
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// We check for 3 here so it's 3 skipped frames, 1 non skipped, 3 skipped, etc.
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if (numSkippedFrames >= g_Config.iNumSkip) {
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if (numSkippedFrames >= g_Config.iFrameSkip) {
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skipFrame = false;
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}
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}
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+42
-12
@@ -424,16 +424,24 @@ void PauseScreen::render() {
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if (gpu)
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gpu->Resized();
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}
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UICheckBox(GEN_ID, x, y += stride, gs->T("Frame Skipping"), ALIGN_TOPLEFT, &g_Config.bFrameSkip);
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if (g_Config.bFrameSkip) {
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bool enableFrameSkip = g_Config.iFrameSkip != 0;
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UICheckBox(GEN_ID, x, y += stride, gs->T("Frame Skipping"), ALIGN_TOPLEFT, &enableFrameSkip);
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if (enableFrameSkip) {
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if (g_Config.iFrameSkip == 0)
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g_Config.iFrameSkip = 3;
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ui_draw2d.DrawText(UBUNTU24, gs->T("Skip Frames :"), x + 60, y += stride + 10, 0xFFFFFFFF, ALIGN_LEFT);
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HLinear hlinear1(x + 250 , y + 5, 20);
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if (UIButton(GEN_ID, hlinear1, 80, 0, "Auto", ALIGN_LEFT))
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g_Config.iNumSkip = 3;
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g_Config.iFrameSkip = 3;
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if (UIButton(GEN_ID, hlinear1, 30, 0, "1", ALIGN_LEFT))
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g_Config.iNumSkip = 1;
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g_Config.iFrameSkip = 1;
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if (UIButton(GEN_ID, hlinear1, 30, 0, "2", ALIGN_LEFT))
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g_Config.iNumSkip = 2;
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g_Config.iFrameSkip = 2;
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}
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else {
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g_Config.iFrameSkip = 0;
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}
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UICheckBox(GEN_ID, x, y += stride, gs->T("Media Engine"), ALIGN_TOPLEFT, &g_Config.bUseMediaEngine);
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@@ -680,7 +688,18 @@ void GraphicsScreenP1::render() {
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#endif
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UICheckBox(GEN_ID, x, y += stride, gs->T("Media Engine"), ALIGN_TOPLEFT, &g_Config.bUseMediaEngine);
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UICheckBox(GEN_ID, x, y += stride, gs->T("Linear Filtering"), ALIGN_TOPLEFT, &g_Config.bLinearFiltering);
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UICheckBox(GEN_ID, x, y += stride, gs->T("Frame Skipping"), ALIGN_TOPLEFT, &g_Config.bFrameSkip);
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bool enableFrameSkip = g_Config.iFrameSkip != 0;
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UICheckBox(GEN_ID, x, y += stride, gs->T("Frame Skipping"), ALIGN_TOPLEFT, &enableFrameSkip);
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if (enableFrameSkip) {
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// This one doesn't have the # of frame options, so only change the setting if they flipped it.
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// 3 means auto.
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if (g_Config.iFrameSkip == 0)
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g_Config.iFrameSkip = 3;
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}
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else {
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g_Config.iFrameSkip = 0;
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}
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UICheckBox(GEN_ID, x, y += stride, gs->T("Mipmapping"), ALIGN_TOPLEFT, &g_Config.bMipMap);
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if (UICheckBox(GEN_ID, x, y += stride, gs->T("Buffered Rendering"), ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
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if (gpu)
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@@ -719,8 +738,13 @@ void GraphicsScreenP2::render() {
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UICheckBox(GEN_ID, x, y += stride, gs->T("Draw Wireframe"), ALIGN_TOPLEFT, &g_Config.bDrawWireframe);
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UICheckBox(GEN_ID, x, y += stride, gs->T("Display Raw Framebuffer"), ALIGN_TOPLEFT, &g_Config.bDisplayFramebuffer);
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UICheckBox(GEN_ID, x, y += stride, gs->T("True Color"), ALIGN_TOPLEFT, &g_Config.bTrueColor);
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UICheckBox(GEN_ID, x, y += stride, gs->T("Anisotropic Filtering"), ALIGN_TOPLEFT, &g_Config.bAnisotropicFiltering);
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if (g_Config.bAnisotropicFiltering) {
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bool AnisotropicFiltering = g_Config.iAnisotropyLevel != 0;
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UICheckBox(GEN_ID, x, y += stride, gs->T("Anisotropic Filtering"), ALIGN_TOPLEFT, &AnisotropicFiltering);
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if (AnisotropicFiltering) {
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if (g_Config.iAnisotropyLevel == 0)
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g_Config.iAnisotropyLevel = 2;
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ui_draw2d.DrawText(UBUNTU24, gs->T("Level :"), x + 60, y += stride + 10, 0xFFFFFFFF, ALIGN_LEFT);
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HLinear hlinear1(x + 160 , y + 5, 20);
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if (UIButton(GEN_ID, hlinear1, 45, 0, "2x", ALIGN_LEFT))
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@@ -731,19 +755,25 @@ void GraphicsScreenP2::render() {
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g_Config.iAnisotropyLevel = 8;
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if (UIButton(GEN_ID, hlinear1, 60, 0, "16x", ALIGN_LEFT))
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g_Config.iAnisotropyLevel = 16;
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} else
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} else {
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g_Config.iAnisotropyLevel = 0;
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}
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bool XBRZTexScaling = g_Config.iXBRZTexScalingLevel <= 1;
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UICheckBox(GEN_ID, x, y += stride, gs->T("xBRZ Texture Scaling"), ALIGN_TOPLEFT, &XBRZTexScaling);
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if (XBRZTexScaling) {
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if (g_Config.iXBRZTexScalingLevel <= 1)
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g_Config.iXBRZTexScalingLevel = 2;
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UICheckBox(GEN_ID, x, y += stride, gs->T("xBRZ Texture Scaling"), ALIGN_TOPLEFT, &g_Config.bXBRZTexScaling);
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if (g_Config.bXBRZTexScaling) {
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ui_draw2d.DrawText(UBUNTU24, gs->T("Level :"), x + 60, y += stride + 10, 0xFFFFFFFF, ALIGN_LEFT);
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HLinear hlinear1(x + 160 , y + 5, 20);
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if (UIButton(GEN_ID, hlinear1, 45, 0, "2x", ALIGN_LEFT))
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g_Config.iXBRZTexScalingLevel = 2;
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if (UIButton(GEN_ID, hlinear1, 45, 0, "3x", ALIGN_LEFT))
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g_Config.iXBRZTexScalingLevel = 3;
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} else
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} else {
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g_Config.iXBRZTexScalingLevel = 1;
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}
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UIEnd();
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}
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@@ -537,7 +537,7 @@ namespace MainWindow
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break;
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case ID_OPTIONS_FRAMESKIP:
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g_Config.bFrameSkip = !g_Config.bFrameSkip;
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g_Config.iFrameSkip = g_Config.iFrameSkip == 0 ? 1 : 0;
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break;
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case ID_OPTIONS_USEMEDIAENGINE:
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@@ -776,7 +776,7 @@ namespace MainWindow
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CHECKITEM(ID_OPTIONS_USEVBO, g_Config.bUseVBO);
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CHECKITEM(ID_OPTIONS_VERTEXCACHE, g_Config.bVertexCache);
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CHECKITEM(ID_OPTIONS_SHOWFPS, g_Config.bShowFPSCounter);
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CHECKITEM(ID_OPTIONS_FRAMESKIP, g_Config.bFrameSkip);
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CHECKITEM(ID_OPTIONS_FRAMESKIP, g_Config.iFrameSkip != 0);
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CHECKITEM(ID_OPTIONS_USEMEDIAENGINE, g_Config.bUseMediaEngine);
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CHECKITEM(ID_OPTIONS_MIPMAP, g_Config.bMipMap);
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CHECKITEM(ID_EMULATION_SOUND, g_Config.bEnableSound);
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