mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-11-15 18:49:51 +01:00
Lang: Move and copy strings into the sections of the settings that use them
Settings will translate everything about them (label, choices, units) in one category, the label's, so: - "Achievement sound volume" moves from Achievements to Audio, where the other volumes are. - The choice strings of the ad hoc relay mode and chat positions are copied from Dialog to Networking, the notification position's to System, and the leaderboard tracker position's to Achievements. - "seconds" is added to Controls and System, for the units of the touch control auto-hide delay and the rewind snapshot interval. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
1 parent
3bb4664fd6
commit
9e63ff623d
48 files changed
+1474
-48
No files matched your search
@@ -695,7 +695,7 @@ void GameSettingsScreen::CreateAudioSettings(UI::ViewGroup *audioSettings) {
|
||||
altVolume->SetEnabledPtr(&g_Config.bEnableSound);
|
||||
altVolume->SetZeroLabel(a->T("Mute"));
|
||||
|
||||
PopupSliderChoice *achievementVolume = volumeSettings->Add(new PopupSliderChoice(&g_Config.iAchievementVolume, VOLUME_OFF, VOLUMEHI_FULL, Config::GetDefaultValueInt(&g_Config.iAchievementVolume), ac->T("Achievement sound volume"), screenManager()));
|
||||
PopupSliderChoice *achievementVolume = volumeSettings->Add(new PopupSliderChoice(&g_Config.iAchievementVolume, VOLUME_OFF, VOLUMEHI_FULL, Config::GetDefaultValueInt(&g_Config.iAchievementVolume), T(I18NCat::AUDIO, "Achievement sound volume"), screenManager()));
|
||||
achievementVolume->SetFormat("%d%%");
|
||||
achievementVolume->SetEnabledPtr(&g_Config.bEnableSound);
|
||||
achievementVolume->SetZeroLabel(a->T("Mute"));
|
||||
|
||||
Reference in new issue
Block a user