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Use a consistent i18n pointer name for PostShaders.
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3587f5cefe
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@@ -472,7 +472,7 @@ namespace MainWindow
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void CreateShadersSubmenu() {
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I18NCategory *des = GetI18NCategory("DesktopUI");
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I18NCategory *shdr = GetI18NCategory("PostShaders");
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I18NCategory *ps = GetI18NCategory("PostShaders");
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const std::wstring key = ConvertUTF8ToWString(des->T("Postprocessing Shader"));
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HMENU optionsMenu = GetSubMenu(menu, MENU_OPTIONS);
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@@ -497,7 +497,7 @@ namespace MainWindow
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checkedStatus = MF_CHECKED;
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}
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translatedShaderName = shdr->T(i->section.c_str());
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translatedShaderName = ps->T(i->section.c_str());
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AppendMenu(shaderMenu, MF_STRING | MF_BYPOSITION | checkedStatus, item++, ConvertUTF8ToWString(translatedShaderName).c_str());
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}
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