From 9aba6fa3567f18801a059f03a8432e4a3bcb184d Mon Sep 17 00:00:00 2001 From: The Dax Date: Sat, 30 Nov 2013 00:37:15 -0500 Subject: [PATCH] Use a consistent i18n pointer name for PostShaders. --- Windows/WndMainWindow.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Windows/WndMainWindow.cpp b/Windows/WndMainWindow.cpp index 19e39a9007..cd4622bf6b 100644 --- a/Windows/WndMainWindow.cpp +++ b/Windows/WndMainWindow.cpp @@ -472,7 +472,7 @@ namespace MainWindow void CreateShadersSubmenu() { I18NCategory *des = GetI18NCategory("DesktopUI"); - I18NCategory *shdr = GetI18NCategory("PostShaders"); + I18NCategory *ps = GetI18NCategory("PostShaders"); const std::wstring key = ConvertUTF8ToWString(des->T("Postprocessing Shader")); HMENU optionsMenu = GetSubMenu(menu, MENU_OPTIONS); @@ -497,7 +497,7 @@ namespace MainWindow checkedStatus = MF_CHECKED; } - translatedShaderName = shdr->T(i->section.c_str()); + translatedShaderName = ps->T(i->section.c_str()); AppendMenu(shaderMenu, MF_STRING | MF_BYPOSITION | checkedStatus, item++, ConvertUTF8ToWString(translatedShaderName).c_str()); }