mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 01:25:07 +02:00
More UI refinements
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@@ -934,11 +934,16 @@ Statistics GetStatistics() {
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return g_stats;
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}
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std::string GetGameAchievementSummary() {
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std::string GetGameAchievementSummary(uint32_t subsetId) {
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auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
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rc_client_user_game_summary_t summary;
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rc_client_get_user_game_summary(g_rcClient, &summary);
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if (subsetId) {
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rc_client_get_user_subset_summary(g_rcClient, subsetId, &summary);
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} else {
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rc_client_get_user_game_summary(g_rcClient, &summary);
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}
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std::string summaryString;
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if (summary.num_core_achievements + summary.num_unofficial_achievements == 0) {
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@@ -991,7 +996,8 @@ void identify_and_load_callback(int result, const char *error_message, rc_client
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title += regionStr;
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title += ")";
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}
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g_OSD.Show(OSDType::MESSAGE_INFO, title, GetGameAchievementSummary(), gameInfo->badge_url, 5.0f);
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// TODO: Detect current subset.
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g_OSD.Show(OSDType::MESSAGE_INFO, title, GetGameAchievementSummary(0), gameInfo->badge_url, 5.0f);
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break;
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}
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case RC_NO_GAME_LOADED:
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@@ -102,7 +102,7 @@ void UnloadGame(); // Call when leaving a game.
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Statistics GetStatistics();
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std::string GetGameAchievementSummary();
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std::string GetGameAchievementSummary(uint32_t subsetId);
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std::set<uint32_t> GetActiveChallengeIDs();
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+2
-1
@@ -502,7 +502,8 @@ void GamePauseScreen::CreateViews() {
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saveDataScrollItems->SetSpacing(5.0f);
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if (Achievements::IsActive()) {
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saveDataScrollItems->Add(new GameAchievementSummaryView());
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// TODO: active subset?
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saveDataScrollItems->Add(new GameAchievementSummaryView(0));
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char buf[512];
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size_t sz = Achievements::GetRichPresenceMessage(buf, sizeof(buf));
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@@ -86,6 +86,8 @@ static uint32_t GetListFilter() {
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// Temporary.
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struct SubsetInfo {
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u32 id;
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bool isDefault;
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std::string title;
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std::vector<const rc_client_achievement_bucket_t *> buckets;
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};
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@@ -101,7 +103,11 @@ void CreateAchievementsTab(UI::ViewGroup *achievements, const SubsetInfo &subset
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rc_client_achievement_list_t *list = rc_client_create_achievement_list(Achievements::GetClient(),
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GetListFilter(), RC_CLIENT_ACHIEVEMENT_LIST_GROUPING_PROGRESS);
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achievements->Add(new GameAchievementSummaryView());
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if (!subset.isDefault) {
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achievements->Add(new Spacer(8.0f));
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achievements->Add(new TextView(subset.title))->SetTextSize(UI::TextSize::Big);
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}
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achievements->Add(new GameAchievementSummaryView(subset.id));
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if (Achievements::EncoreModeActive()) {
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achievements->Add(new NoticeView(NoticeLevel::WARN, ac->T("In Encore mode - unlock state may not be accurate"), ""));
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@@ -114,12 +120,7 @@ void CreateAchievementsTab(UI::ViewGroup *achievements, const SubsetInfo &subset
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}
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// Populate the subset list as we go.
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const rc_client_subset_t *subset = rc_client_get_subset_info(Achievements::GetClient(), bucket.subset_id);
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std::string title;
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if (!subset || equals(subset->title, client_game->title)) {
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title = StringFromFormat("%s (%d)", ac->T_cstr(AchievementBucketTitle(bucket.bucket_type)), bucket.num_achievements);
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} else {
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title = StringFromFormat("%s - %s (%d)", subset->title, ac->T_cstr(AchievementBucketTitle(bucket.bucket_type)), bucket.num_achievements);
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}
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std::string title = StringFromFormat("%s (%d)", ac->T_cstr(AchievementBucketTitle(bucket.bucket_type)), bucket.num_achievements);
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CollapsibleSection *section = achievements->Add(new CollapsibleSection(title));
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section->SetSpacing(2.0f);
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@@ -137,7 +138,8 @@ void RetroAchievementsListScreen::CreateLeaderboardsTab(UI::ViewGroup *viewGroup
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using namespace UI;
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viewGroup->Add(new GameAchievementSummaryView());
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// TODO: subset?
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viewGroup->Add(new GameAchievementSummaryView(0));
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viewGroup->Add(new ItemHeader(ac->T("Leaderboards")));
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@@ -168,7 +170,6 @@ void RetroAchievementsListScreen::CreateStatisticsTab(UI::ViewGroup *viewGroup)
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viewGroup->Add(new InfoItem(ac->T("Bad memory accesses"), StringFromFormat("%d", stats.badMemoryAccessCount)));
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}
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void RetroAchievementsListScreen::CreateTabs() {
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auto ac = GetI18NCategory(I18NCat::ACHIEVEMENTS);
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@@ -188,6 +189,7 @@ void RetroAchievementsListScreen::CreateTabs() {
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if (bucketsBySubset.find(bucket.subset_id) == bucketsBySubset.end()) {
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bucketsBySubset[bucket.subset_id] = SubsetInfo();
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bucketsBySubset[bucket.subset_id].id = bucket.subset_id;
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}
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// Populate the subset list as we go.
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@@ -195,8 +197,10 @@ void RetroAchievementsListScreen::CreateTabs() {
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if (bucketsBySubset[bucket.subset_id].title.empty()) {
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if (!subset || equals(subset->title, client_game->title)) {
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bucketsBySubset[bucket.subset_id].title = ac->T("Achievements");
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bucketsBySubset[bucket.subset_id].isDefault = true;
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} else {
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bucketsBySubset[bucket.subset_id].title = subset->title;
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bucketsBySubset[bucket.subset_id].isDefault = false;
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}
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}
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}
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@@ -620,8 +624,8 @@ void RenderAchievement(UIContext &dc, const rc_client_achievement_t *achievement
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dc.PopScissor();
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}
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static void MeasureGameAchievementSummary(const UIContext &dc, std::string_view title, float maxWidth, float *w, float *h) {
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std::string description = Achievements::GetGameAchievementSummary();
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static void MeasureGameAchievementSummary(const UIContext &dc, std::string_view title, float maxWidth, float *w, float *h, uint32_t subsetId) {
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std::string description = Achievements::GetGameAchievementSummary(subsetId);
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float iconSpace = 64.0f;
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float availableWidth = maxWidth - iconSpace - 5.0f - 5.0f - 8.0f;
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@@ -633,7 +637,7 @@ static void MeasureGameAchievementSummary(const UIContext &dc, std::string_view
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*w += 8.0f;
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}
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static void RenderGameAchievementSummary(UIContext &dc, const Bounds &bounds, float alpha, const rc_client_game_t *gameInfo) {
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static void RenderGameAchievementSummary(UIContext &dc, const Bounds &bounds, float alpha, const rc_client_game_t *gameInfo, uint32_t subsetId) {
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using namespace UI;
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UI::Drawable background = dc.GetTheme().itemStyle.background;
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@@ -651,7 +655,7 @@ static void RenderGameAchievementSummary(UIContext &dc, const Bounds &bounds, fl
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dc.DrawTextRect(gameInfo->title, bounds.Inset(iconSpace + 5.0f, 2.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT | FLAG_ELLIPSIZE_TEXT);
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std::string description = Achievements::GetGameAchievementSummary();
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std::string description = Achievements::GetGameAchievementSummary(subsetId);
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dc.SetFontStyle(dc.GetTheme().uiFontSmall);
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dc.DrawTextRect(description, bounds.Inset(iconSpace + 5.0f, 38.0f, 5.0f, 5.0f), fgColor, ALIGN_TOPLEFT | FLAG_WRAP_TEXT);
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@@ -802,7 +806,7 @@ void AchievementView::ClickInternal() {
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void GameAchievementSummaryView::Draw(UIContext &dc) {
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const rc_client_game_t *client_game = rc_client_get_game_info(Achievements::GetClient());
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if (client_game) {
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RenderGameAchievementSummary(dc, bounds_, 1.0f, client_game);
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RenderGameAchievementSummary(dc, bounds_, 1.0f, client_game, subsetId_);
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}
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}
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@@ -819,7 +823,7 @@ void GameAchievementSummaryView::GetContentDimensionsBySpec(const UIContext &dc,
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layoutWidth = horiz.size;
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}
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ApplyBoundBySpec(layoutWidth, horiz);
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MeasureGameAchievementSummary(dc, client_game->title, layoutWidth, &w, &h);
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MeasureGameAchievementSummary(dc, client_game->title, layoutWidth, &w, &h, subsetId_);
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}
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void LeaderboardSummaryView::Draw(UIContext &dc) {
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@@ -106,12 +106,14 @@ private:
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class GameAchievementSummaryView : public UI::Item {
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public:
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GameAchievementSummaryView(UI::LayoutParams *layoutParams = nullptr) : UI::Item(layoutParams) {
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GameAchievementSummaryView(u32 subsetId, UI::LayoutParams *layoutParams = nullptr) : UI::Item(layoutParams), subsetId_(subsetId) {
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layoutParams_->height = UI::WRAP_CONTENT; // Override the standard Item fixed height.
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}
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void Draw(UIContext &dc) override;
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void GetContentDimensionsBySpec(const UIContext &dc, UI::MeasureSpec horiz, UI::MeasureSpec vert, float &w, float &h) const override;
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private:
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uint32_t subsetId_;
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};
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class LeaderboardSummaryView : public UI::ClickableItem {
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