Android: Don't discard "non-game" keys when listening for modern style key events.

This commit is contained in:
Henrik Rydgard committed 2013-08-21 22:09:30 +02:00
1 parent 17b4ac55c5
commit 92dd9cd798
1 file changed
+5 -5
@@ -68,21 +68,21 @@ public class InputDeviceState {
public boolean onKeyDown(KeyEvent event) {
int keyCode = event.getKeyCode();
if (event.getRepeatCount() == 0) {
if (isGameKey(keyCode)) {
// if (isGameKey(keyCode)) {
NativeApp.keyDown(deviceId, keyCode);
return true;
}
// }
}
return false;
}
public boolean onKeyUp(KeyEvent event) {
int keyCode = event.getKeyCode();
if (isGameKey(keyCode)) {
// if (isGameKey(keyCode)) {
NativeApp.keyUp(deviceId, keyCode);
return true;
}
return false;
// }
//return false;
}
public boolean onJoystickMotion(MotionEvent event) {