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Display layout: Disable move/resize while the game is on another output
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -343,6 +343,8 @@ void DisplayLayoutScreen::CreateViews() {
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mode_->AddChoice(ImageID("I_MOVE"));
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mode_->AddChoice(ImageID("I_RESIZE"));
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mode_->SetSelection(0, false);
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// The game goes to another output, like a TV, which doesn't use this layout.
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mode_->SetEnabled(screenManager()->FindOutput(OutputRole::Game) == nullptr);
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bottomControls->Add(mode_);
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}
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