Texture replacement: Add [indexed] to the generated textures.ini

Document the section and the supported files in the template.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
This commit is contained in:
Claude committed 2026-10-15 02:30:54 +02:00
1 parent dd673fa627
commit 91c1be0ebd
1 file changed
+12
+12
View File
@@ -1160,6 +1160,18 @@ ignoreAddress = false # Reduces duplicates at the cost of making hash less re
# You can enforce specific filtering modes with this. Available modes are linear, nearest, auto. See the docs.
# Example: 08d3961000000909ba70b2af = nearest
[indexed]
# Marks replacement images that hold palette indices instead of colors, for games that use many palettes
# for one texture or let the player change them. The game's current palette colors the image, so a single
# high resolution image works with every palette.
# Supported files: PNG only, either a palette (indexed) PNG, where the palette index of each pixel is used
# (the colors in the file's palette are ignored), or a grayscale PNG of at most 8 bits, where the gray value
# is the index. RGB/RGBA PNG, DDS, KTX2 and ZIM files can't be used here, and there are no mipmaps.
# The image can have any resolution, for example 4x the original. The index values must match what the game uses.
# Use the hashes section to name the file, with the CLUT hash set to 00000000 to match every palette.
# Format: <address><clut hash><texture hash> = true
# Example: 08d3961000000000ba70b2af = true
[reducehashranges]
# Lets you set texture sizes where the hash range is reduced by a factor. See the docs.
# Example: