Use correct stencil values with non-add blending.

Otherwise, we get the min/max/etc. value instead.
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Unknown W. Brackets committed 2014-08-04 19:16:10 -07:00
1 parent 60eaefa6ad
commit 8d6a5fd694
2 files changed
+3 -3

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+2 -2
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@@ -388,9 +388,9 @@ void TransformDrawEngine::ApplyBlendState() {
}
if (gl_extensions.EXT_blend_minmax || gl_extensions.GLES3) {
glstate.blendEquation.set(eqLookup[blendFuncEq]);
glstate.blendEquationSeparate.set(eqLookup[blendFuncEq], GL_FUNC_ADD);
} else {
glstate.blendEquation.set(eqLookupNoMinMax[blendFuncEq]);
glstate.blendEquationSeparate.set(eqLookupNoMinMax[blendFuncEq], GL_FUNC_ADD);
}
}
+1 -1
View File
@@ -103,7 +103,7 @@ void UIShader_Prepare()
glstate.blend.enable();
glstate.blendFuncSeparate.set(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glstate.blendEquation.set(GL_FUNC_ADD);
glstate.blendEquationSeparate.set(GL_FUNC_ADD, GL_FUNC_ADD);
glstate.depthWrite.set(GL_TRUE);
glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);