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http: Allow fragmented data for WebSocket.
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@@ -96,6 +96,7 @@ WebSocketServer *WebSocketServer::CreateAsUpgrade(const http::Request &request)
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void WebSocketServer::Send(const std::string &str) {
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assert(open_);
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assert(fragmentOpcode_ == -1);
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SendHeader(true, (int)Opcode::TEXT, str.size());
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// TODO: For long strings, this will block. Possibly not ideal.
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if (!out_->Push(str.c_str(), str.size())) {
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@@ -107,6 +108,7 @@ void WebSocketServer::Send(const std::string &str) {
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void WebSocketServer::Send(const std::vector<uint8_t> &payload) {
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assert(open_);
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assert(fragmentOpcode_ == -1);
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SendHeader(true, (int)Opcode::BINARY, payload.size());
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// TODO: For long strings, this will block. Possibly not ideal.
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if (!out_->Push((const char *)&payload[0], payload.size())) {
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@@ -116,6 +118,48 @@ void WebSocketServer::Send(const std::vector<uint8_t> &payload) {
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}
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}
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void WebSocketServer::AddFragment(bool finish, const std::string &str) {
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assert(open_);
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if (fragmentOpcode_ == -1) {
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SendHeader(finish, (int)Opcode::TEXT, str.size());
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fragmentOpcode_ = (int)Opcode::TEXT;
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} else if (fragmentOpcode_ == (int)Opcode::TEXT) {
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SendHeader(finish, (int)Opcode::CONTINUE, str.size());
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} else {
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assert(fragmentOpcode_ == (int)Opcode::TEXT || fragmentOpcode_ == -1);
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}
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// TODO: For long strings, this will block. Possibly not ideal.
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if (!out_->Push(str.c_str(), str.size())) {
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assert(false);
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open_ = false;
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closeReason_ = WebSocketClose::ABNORMAL;
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}
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if (finish) {
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fragmentOpcode_ = -1;
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}
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}
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void WebSocketServer::AddFragment(bool finish, const std::vector<uint8_t> &payload) {
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assert(open_);
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if (fragmentOpcode_ == -1) {
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SendHeader(finish, (int)Opcode::BINARY, payload.size());
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fragmentOpcode_ = (int)Opcode::BINARY;
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} else if (fragmentOpcode_ == (int)Opcode::BINARY) {
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SendHeader(finish, (int)Opcode::CONTINUE, payload.size());
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} else {
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assert(fragmentOpcode_ == (int)Opcode::BINARY || fragmentOpcode_ == -1);
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}
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// TODO: For long strings, this will block. Possibly not ideal.
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if (!out_->Push((const char *)&payload[0], payload.size())) {
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assert(false);
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open_ = false;
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closeReason_ = WebSocketClose::ABNORMAL;
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}
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if (finish) {
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fragmentOpcode_ = -1;
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}
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}
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void WebSocketServer::Ping(const std::vector<uint8_t> &payload) {
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assert(open_);
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assert(payload.size() <= 125);
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@@ -30,9 +30,14 @@ class WebSocketServer {
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public:
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static WebSocketServer *CreateAsUpgrade(const http::Request &request);
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// TODO: Doesn't support fragmented data yet.
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void Send(const std::string &str);
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void Send(const std::vector<uint8_t> &payload);
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// Call with finish = false to start and continue, then finally with finish = true to complete.
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// Note: Fragmented data cannot be interleaved, per protocol.
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void AddFragment(bool finish, const std::string &str);
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void AddFragment(bool finish, const std::vector<uint8_t> &payload);
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void Ping(const std::vector<uint8_t> &payload = {});
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void Pong(const std::vector<uint8_t> &payload = {});
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void Close(WebSocketClose reason = WebSocketClose::GOING_AWAY);
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@@ -73,6 +78,7 @@ protected:
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bool open_ = true;
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bool sentClose_ = false;
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int fragmentOpcode_ = -1;
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size_t fd_ = 0;
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InputSink *in_ = nullptr;
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OutputSink *out_ = nullptr;
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