Make Save/Load state mappable to controls. Not mapped by default.

This commit is contained in:
Henrik Rydgård committed 2013-12-06 15:46:56 +01:00
1 parent 37de6eee0f
commit 886607d529
3 files changed
+15 -3

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@@ -269,6 +269,14 @@ void EmuScreen::onVKeyDown(int virtualKeyCode) {
osm.Show(s->T("norewind", "No rewind save states available"), 2.0);
}
break;
case VIRTKEY_SAVE_STATE:
SaveState::SaveSlot(g_Config.iCurrentStateSlot, 0);
break;
case VIRTKEY_LOAD_STATE:
if (SaveState::HasSaveInSlot(g_Config.iCurrentStateSlot)) {
SaveState::LoadSlot(g_Config.iCurrentStateSlot, 0);
}
break;
}
}