Merge pull request #11951 from unknownbrackets/vfpu-chunk3

Improve vrot/vflush/matrix op prefixes improve vscmp and vmtfvc
This commit is contained in:
Henrik Rydgård authored and GitHub committed 2019-03-31 22:26:22 +02:00
commit 8220a348b2
4 files changed
+174 -57

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+29 -5
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@@ -982,7 +982,15 @@ namespace MIPSComp {
if (imm < 128) {
ir.Write(IROp::FMovFromGPR, vfpuBase + voffset[imm], rt);
} else if ((imm - 128) < VFPU_CTRL_MAX) {
ir.Write(IROp::SetCtrlVFPU, imm - 128, rt);
u32 mask;
if (GetVFPUCtrlMask(imm - 128, &mask)) {
if (mask != 0xFFFFFFFF) {
ir.Write(IROp::AndConst, IRTEMP_0, rt, ir.AddConstant(mask));
ir.Write(IROp::SetCtrlVFPUReg, imm - 128, IRTEMP_0);
} else {
ir.Write(IROp::SetCtrlVFPU, imm - 128, rt);
}
}
if (imm - 128 == VFPU_CTRL_SPREFIX) {
js.prefixSFlag = JitState::PREFIX_UNKNOWN;
@@ -1028,7 +1036,16 @@ namespace MIPSComp {
int vs = _VS;
int imm = op & 0xFF;
if (imm >= 128 && imm < 128 + VFPU_CTRL_MAX) {
ir.Write(IROp::SetCtrlVFPUFReg, imm - 128, vfpuBase + voffset[vs]);
u32 mask;
if (GetVFPUCtrlMask(imm - 128, &mask)) {
if (mask != 0xFFFFFFFF) {
ir.Write(IROp::FMovToGPR, IRTEMP_0, vfpuBase + voffset[imm]);
ir.Write(IROp::AndConst, IRTEMP_0, IRTEMP_0, ir.AddConstant(mask));
ir.Write(IROp::SetCtrlVFPUReg, imm - 128, IRTEMP_0);
} else {
ir.Write(IROp::SetCtrlVFPUFReg, imm - 128, vfpuBase + voffset[vs]);
}
}
if (imm - 128 == VFPU_CTRL_SPREFIX) {
js.prefixSFlag = JitState::PREFIX_UNKNOWN;
} else if (imm - 128 == VFPU_CTRL_TPREFIX) {
@@ -1043,8 +1060,11 @@ namespace MIPSComp {
void IRFrontend::Comp_Vmmov(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_MTX);
if (!js.HasNoPrefix()) {
DISABLE;
}
// Matrix move (no prefixes)
// Matrix move (weird prefixes)
// D[N,M] = S[N,M]
int vs = _VS;
@@ -1100,9 +1120,13 @@ namespace MIPSComp {
void IRFrontend::Comp_Vmscl(MIPSOpcode op) {
CONDITIONAL_DISABLE(VFPU_MTX);
if (!js.HasNoPrefix()) {
DISABLE;
}
// Matrix scale, matrix by scalar (no prefixes)
// Matrix scale, matrix by scalar (weird prefixes)
// d[N,M] = s[N,M] * t[0]
// Note: behaves just slightly differently than a series of vscls.
int vs = _VS;
int vd = _VD;
@@ -1216,7 +1240,7 @@ namespace MIPSComp {
DISABLE;
}
// Matrix multiply (wierd prefixes)
// Matrix multiply (weird prefixes)
// D[0 .. N, 0 .. M] = S[0 .. N, 0 .. M]' * T[0 .. N, 0 .. M]
// Note: Behaves as if it's implemented through a series of vdots.
// Important: this is a matrix multiply with a pre-transposed S.
+107 -52
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@@ -181,7 +181,7 @@ namespace MIPSInt
{
void Int_VPFX(MIPSOpcode op)
{
int data = op & 0xFFFFF;
int data = op & 0x000FFFFF;
int regnum = (op >> 24) & 3;
if (regnum == VFPU_CTRL_DPREFIX)
data &= 0x00000FFF;
@@ -419,11 +419,8 @@ namespace MIPSInt
}
// The test really needs some work.
void Int_Vmmul(MIPSOpcode op)
{
float s[16];
float t[16];
float d[16];
void Int_Vmmul(MIPSOpcode op) {
float s[16]{}, t[16]{}, d[16];
int vd = _VD;
int vs = _VS;
@@ -434,29 +431,37 @@ namespace MIPSInt
ReadMatrix(s, sz, vs);
ReadMatrix(t, sz, vt);
for (int a = 0; a < n; a++)
{
for (int b = 0; b < n; b++)
{
for (int a = 0; a < n; a++) {
for (int b = 0; b < n; b++) {
float sum = 0.0f;
for (int c = 0; c < n; c++)
{
sum += s[b*4 + c] * t[a*4 + c];
if (a == n - 1 && b == n - 1) {
// S and T prefixes work on the final (or maybe first, in reverse?) dot.
ApplySwizzleS(&s[b * 4], V_Quad);
ApplySwizzleT(&t[a * 4], V_Quad);
for (int c = 0; c < 4; c++) {
sum += s[b * 4 + c] * t[a * 4 + c];
}
} else {
for (int c = 0; c < n; c++) {
sum += s[b * 4 + c] * t[a * 4 + c];
}
}
d[a*4 + b] = sum;
d[a * 4 + b] = sum;
}
}
// The D prefix applies ONLY to the final element, but sat does work.
u32 lastmask = (currentMIPS->vfpuCtrl[VFPU_CTRL_DPREFIX] & (1 << 8)) << (n - 1);
u32 lastsat = (currentMIPS->vfpuCtrl[VFPU_CTRL_DPREFIX] & 3) << (n + n - 2);
currentMIPS->vfpuCtrl[VFPU_CTRL_DPREFIX] = lastmask | lastsat;
ApplyPrefixD(&d[4 * (n - 1)], V_Quad, false);
WriteMatrix(d, sz, vd);
PC += 4;
EatPrefixes();
}
void Int_Vmscl(MIPSOpcode op)
{
float d[16];
float s[16];
float t[1];
void Int_Vmscl(MIPSOpcode op) {
float s[16]{}, t[4]{}, d[16];
int vd = _VD;
int vs = _VS;
@@ -467,27 +472,41 @@ namespace MIPSInt
ReadMatrix(s, sz, vs);
ReadVector(t, V_Single, vt);
for (int a = 0; a < n; a++)
{
for (int b = 0; b < n; b++)
{
d[a*4 + b] = s[a*4 + b] * t[0];
for (int a = 0; a < n - 1; a++) {
for (int b = 0; b < n; b++) {
d[a * 4 + b] = s[a * 4 + b] * t[0];
}
}
// S prefix applies to the last row.
ApplySwizzleS(&s[(n - 1) * 4], V_Quad);
// T prefix applies only for the last row, and is used per element.
// This is like vscl, but instead of zzzz it uses xxxx.
u32 tprefixRemove = VFPU_ANY_SWIZZLE();
u32 tprefixAdd = VFPU_SWIZZLE(0, 0, 0, 0);
ApplyPrefixST(t, VFPURewritePrefix(VFPU_CTRL_TPREFIX, tprefixRemove, tprefixAdd), V_Quad);
for (int b = 0; b < n; b++) {
d[(n - 1) * 4 + b] = s[(n - 1) * 4 + b] * t[b];
}
// The D prefix is applied to the last row.
ApplyPrefixD(&d[(n - 1) * 4], V_Quad);
WriteMatrix(d, sz, vd);
PC += 4;
EatPrefixes();
}
void Int_Vmmov(MIPSOpcode op)
{
float s[16];
void Int_Vmmov(MIPSOpcode op) {
float s[16]{};
int vd = _VD;
int vs = _VS;
MatrixSize sz = GetMtxSize(op);
ReadMatrix(s, sz, vs);
// This is just for matrices. No prefixes.
// S and D prefixes are applied to the last row.
int off = GetMatrixSide(sz) - 1;
ApplySwizzleS(&s[off * 4], V_Quad);
ApplyPrefixD(&s[off * 4], V_Quad);
WriteMatrix(s, sz, vd);
PC += 4;
EatPrefixes();
@@ -495,8 +514,11 @@ namespace MIPSInt
void Int_Vflush(MIPSOpcode op)
{
// DEBUG_LOG(CPU,"vflush");
VERBOSE_LOG(CPU, "vflush");
PC += 4;
// Anything with 0xFC000000 is a nop, but only 0xFFFF0000 retains prefixes.
if ((op & 0xFFFF0000) != 0xFFFF0000)
EatPrefixes();
}
void Int_VV2Op(MIPSOpcode op)
@@ -1338,23 +1360,45 @@ namespace MIPSInt
// Generates one line of a rotation matrix around one of the three axes
void Int_Vrot(MIPSOpcode op) {
// Note: prefixes behave strangely for this.
float d[4]{};
int vd = _VD;
int vs = _VS;
int imm = (op >> 16) & 0x1f;
VectorSize sz = GetVecSize(op);
bool negSin = (imm & 0x10) ? true : false;
bool negSin = (imm & 0x10) != 0;
int sineLane = (imm >> 2) & 3;
int cosineLane = imm & 3;
float sine, cosine;
vfpu_sincos(V(vs), sine, cosine);
if (negSin)
sine = -sine;
float d[4] = {0};
if (((imm >> 2) & 3) == (imm & 3)) {
if (currentMIPS->vfpuCtrl[VFPU_CTRL_SPREFIX] == 0x000E4) {
vfpu_sincos(V(vs), sine, cosine);
if (negSin)
sine = -sine;
} else {
// Swizzle on S is a bit odd here, but generally only applies to sine.
float s[4]{};
ReadVector(s, V_Single, vs);
u32 sprefixRemove = VFPU_NEGATE(1, 0, 0, 0);
u32 sprefixAdd = VFPU_NEGATE(negSin, 0, 0, 0);
// TODO: Minor, but negate shouldn't apply to invalid here. Maybe always?
ApplyPrefixST(s, VFPURewritePrefix(VFPU_CTRL_SPREFIX, sprefixRemove, sprefixAdd), V_Single);
// Cosine ignores all prefixes, so take the original.
cosine = vfpu_cos(V(vs));
sine = vfpu_sin(s[0]);
}
if (sineLane == cosineLane) {
for (int i = 0; i < 4; i++)
d[i] = sine;
} else {
d[sineLane] = sine;
}
d[(imm >> 2) & 3] = sine;
d[imm & 3] = cosine;
d[cosineLane] = cosine;
// D prefix works, just not for x.
currentMIPS->vfpuCtrl[VFPU_CTRL_DPREFIX] &= 0xFFEFC;
ApplyPrefixD(d, sz);
WriteVector(d, sz, vd);
PC += 4;
EatPrefixes();
@@ -1467,7 +1511,10 @@ namespace MIPSInt
if (imm < 128) {
VI(imm) = R(rt);
} else if (imm < 128 + VFPU_CTRL_MAX) { //mtvc
currentMIPS->vfpuCtrl[imm - 128] = R(rt);
u32 mask;
if (GetVFPUCtrlMask(imm - 128, &mask)) {
currentMIPS->vfpuCtrl[imm - 128] = R(rt) & mask;
}
} else {
//ERROR
_dbg_assert_msg_(CPU,0,"mtv - invalid register");
@@ -1494,7 +1541,10 @@ namespace MIPSInt
int vs = _VS;
int imm = op & 0xFF;
if (imm >= 128 && imm < 128 + VFPU_CTRL_MAX) {
currentMIPS->vfpuCtrl[imm - 128] = VI(vs);
u32 mask;
if (GetVFPUCtrlMask(imm - 128, &mask)) {
currentMIPS->vfpuCtrl[imm - 128] = VI(vs) & mask;
}
}
PC += 4;
}
@@ -1637,26 +1687,31 @@ namespace MIPSInt
EatPrefixes();
}
// This doesn't quite pass all the tests :/
void Int_Vscmp(MIPSOpcode op) {
FloatBits s, t, d;
int vt = _VT;
int vs = _VS;
int vd = _VD;
VectorSize sz = GetVecSize(op);
float s[4];
float t[4];
float d[4];
ReadVector(s, sz, vs);
ApplySwizzleS(s, sz);
ReadVector(t, sz, vt);
ApplySwizzleT(t, sz);
ReadVector(s.f, sz, vs);
ApplySwizzleS(s.f, sz);
ReadVector(t.f, sz, vt);
ApplySwizzleT(t.f, sz);
int n = GetNumVectorElements(sz);
for (int i = 0; i < n ; i++) {
float a = s[i] - t[i];
d[i] = (float) ((0.0 < a) - (a < 0.0));
float a = s.f[i] - t.f[i];
if (my_isnan(a)) {
// NAN/INF are treated as just larger numbers, as in vmin/vmax.
int sMagnitude = s.u[i] & 0x7FFFFFFF;
int tMagnitude = t.u[i] & 0x7FFFFFFF;
int b = (s.i[i] < 0 ? -sMagnitude : sMagnitude) - (t.i[i] < 0 ? -tMagnitude : tMagnitude);
d.f[i] = (float)((0 < b) - (b < 0));
} else {
d.f[i] = (float)((0.0f < a) - (a < 0.0f));
}
}
ApplyPrefixD(d, sz);
WriteVector(d, sz, vd);
ApplyPrefixD(d.f, sz);
WriteVector(d.f, sz, vd);
PC += 4;
EatPrefixes();
}
+35
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@@ -526,6 +526,41 @@ const char *GetMatrixNotation(int reg, MatrixSize size)
return hej[yo];
}
bool GetVFPUCtrlMask(int reg, u32 *mask) {
switch (reg) {
case VFPU_CTRL_SPREFIX:
case VFPU_CTRL_TPREFIX:
*mask = 0x000FFFFF;
return true;
case VFPU_CTRL_DPREFIX:
*mask = 0x00000FFF;
return true;
case VFPU_CTRL_CC:
*mask = 0x0000003F;
return true;
case VFPU_CTRL_INF4:
*mask = 0xFFFFFFFF;
return true;
case VFPU_CTRL_RSV5:
case VFPU_CTRL_RSV6:
case VFPU_CTRL_REV:
// Don't change anything, these regs are read only.
return false;
case VFPU_CTRL_RCX0:
case VFPU_CTRL_RCX1:
case VFPU_CTRL_RCX2:
case VFPU_CTRL_RCX3:
case VFPU_CTRL_RCX4:
case VFPU_CTRL_RCX5:
case VFPU_CTRL_RCX6:
case VFPU_CTRL_RCX7:
*mask = 0x3FFFFFFF;
return true;
default:
return false;
}
}
float Float16ToFloat32(unsigned short l)
{
union float2int {
+3
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@@ -35,6 +35,7 @@ inline int Xpose(int v) {
// Some games depend on exact values, but sinf() and cosf() aren't always precise.
// Stepping down to [0, 2pi) helps, but we also check common exact-result values.
// TODO: cos(2) and sin(1) should be -0.0, but doing that gives wrong results (possibly from floorf.)
inline float vfpu_sin(float angle) {
angle -= floorf(angle * 0.25f) * 4.f;
@@ -241,4 +242,6 @@ inline int TransposeMatrixReg(int matrixReg) {
}
int GetVectorOverlap(int reg1, VectorSize size1, int reg2, VectorSize size2);
bool GetVFPUCtrlMask(int reg, u32 *mask);
float Float16ToFloat32(unsigned short l);