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using Tabs instead of spaces
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@@ -34,7 +34,7 @@ private:
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void fillMapping()
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{
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// This is just a standard mapping that matches the X360 controller on MacOSX. Names will probably be all wrong
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// on other controllers.
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// on other controllers.
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//TODO: C++11 aggregate initialization
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//would remove runtime overhead completely
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@@ -77,7 +77,7 @@ private:
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SDLJoyButtonMap[12] = NKCODE_BUTTON_3;
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SDLJoyButtonMap[13] = NKCODE_BUTTON_4;
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SDLJoyButtonMap[14] = NKCODE_BUTTON_1;
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SDLJoyButtonMap[15] = NKCODE_BUTTON_11;
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SDLJoyButtonMap[15] = NKCODE_BUTTON_11;
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SDLJoyAxisMap[0] = JOYSTICK_AXIS_X;
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SDLJoyAxisMap[1] = JOYSTICK_AXIS_Y;
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