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Make some decls private
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@@ -99,15 +99,15 @@ public abstract class NativeActivity extends Activity implements SurfaceHolder.C
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// Allow for multiple connected gamepads but just consider them the same for now.
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// Actually this is not entirely true, see the code.
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InputDeviceState inputPlayerA;
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InputDeviceState inputPlayerB;
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InputDeviceState inputPlayerC;
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String inputPlayerADesc;
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private InputDeviceState inputPlayerA;
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private InputDeviceState inputPlayerB;
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private InputDeviceState inputPlayerC;
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private String inputPlayerADesc;
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float densityDpi;
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float refreshRate;
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int pixelWidth;
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int pixelHeight;
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private float densityDpi;
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private float refreshRate;
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private int pixelWidth;
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private int pixelHeight;
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// Functions for the app activity to override to change behaviour.
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