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Merge branch 'master' into TemporaryHackishBranch
# Conflicts: # UI/GameSettingsScreen.cpp
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@@ -48,13 +48,19 @@
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#include "Core/MIPS/JitCommon/JitBlockCache.h"
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#include "Windows/InputBox.h"
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#include "Windows/InputDevice.h"
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#if !defined(_M_ARM64) && !defined(_M_ARM)
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#include "Windows/GPU/WindowsGLContext.h"
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#include "Windows/GEDebugger/GEDebugger.h"
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#endif
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#include "Windows/Debugger/Debugger_Disasm.h"
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#include "Windows/Debugger/Debugger_MemoryDlg.h"
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#include "Windows/GEDebugger/GEDebugger.h"
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#include "Common/GraphicsContext.h"
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#include "Windows/main.h"
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#ifndef _M_ARM
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#include "Windows/DinputDevice.h"
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#endif
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#include "Windows/EmuThread.h"
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#include "Windows/resource.h"
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@@ -519,9 +525,10 @@ namespace MainWindow
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DialogManager::AddDlg(disasmWindow[0]);
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disasmWindow[0]->Show(g_Config.bShowDebuggerOnLoad);
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#if !defined(_M_ARM64) && !defined(_M_ARM)
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geDebuggerWindow = new CGEDebugger(MainWindow::GetHInstance(), MainWindow::GetHWND());
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DialogManager::AddDlg(geDebuggerWindow);
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#endif
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memoryWindow[0] = new CMemoryDlg(MainWindow::GetHInstance(), MainWindow::GetHWND(), currentDebugMIPS);
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DialogManager::AddDlg(memoryWindow[0]);
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}
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@@ -532,11 +539,13 @@ namespace MainWindow
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delete disasmWindow[0];
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disasmWindow[0] = 0;
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#if !defined(_M_ARM64) && !defined(_M_ARM)
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DialogManager::RemoveDlg(geDebuggerWindow);
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if (geDebuggerWindow)
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delete geDebuggerWindow;
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geDebuggerWindow = 0;
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#endif
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DialogManager::RemoveDlg(memoryWindow[0]);
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if (memoryWindow[0])
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delete memoryWindow[0];
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@@ -822,7 +831,9 @@ namespace MainWindow
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return WindowsRawInput::ProcessChar(hWnd, wParam, lParam);
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case WM_DEVICECHANGE:
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#ifndef _M_ARM
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DinputDevice::CheckDevices();
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#endif
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return DefWindowProc(hWnd, message, wParam, lParam);
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case WM_VERYSLEEPY_MSG:
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