mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-11-13 09:39:33 +01:00
Merge pull request #8670 from unknownbrackets/vulkan-mem
Add and use a texture pool manager for Vulkan
This commit is contained in:
commit
6fd0f308bd
8 files changed
+455
-78
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@@ -56,6 +56,15 @@ struct VulkanPhysicalDeviceInfo {
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// This is a bit repetitive...
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class VulkanDeleteList {
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struct Callback {
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explicit Callback(void (*f)(void *userdata), void *u)
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: func(f), userdata(u) {
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}
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void (*func)(void *userdata);
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void *userdata;
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};
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public:
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void QueueDeleteDescriptorPool(VkDescriptorPool pool) { descPools_.push_back(pool); }
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void QueueDeleteShaderModule(VkShaderModule module) { modules_.push_back(module); }
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@@ -68,6 +77,7 @@ public:
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void QueueDeletePipelineCache(VkPipelineCache pipelineCache) { pipelineCaches_.push_back(pipelineCache); }
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void QueueDeleteRenderPass(VkRenderPass renderPass) { renderPasses_.push_back(renderPass); }
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void QueueDeleteFramebuffer(VkFramebuffer framebuffer) { framebuffers_.push_back(framebuffer); }
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void QueueCallback(void (*func)(void *userdata), void *userdata) { callbacks_.push_back(Callback(func, userdata)); }
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void Take(VulkanDeleteList &del) {
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assert(descPools_.size() == 0);
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@@ -81,6 +91,7 @@ public:
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assert(pipelineCaches_.size() == 0);
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assert(renderPasses_.size() == 0);
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assert(framebuffers_.size() == 0);
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assert(callbacks_.size() == 0);
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descPools_ = std::move(del.descPools_);
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modules_ = std::move(del.modules_);
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buffers_ = std::move(del.buffers_);
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@@ -92,6 +103,7 @@ public:
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pipelineCaches_ = std::move(del.pipelineCaches_);
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renderPasses_ = std::move(del.renderPasses_);
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framebuffers_ = std::move(del.framebuffers_);
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callbacks_ = std::move(del.callbacks_);
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}
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void PerformDeletes(VkDevice device) {
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@@ -139,6 +151,10 @@ public:
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vkDestroyFramebuffer(device, framebuffer, nullptr);
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}
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framebuffers_.clear();
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for (auto &callback : callbacks_) {
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callback.func(callback.userdata);
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}
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callbacks_.clear();
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}
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private:
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@@ -153,6 +169,7 @@ private:
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std::vector<VkPipelineCache> pipelineCaches_;
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std::vector<VkRenderPass> renderPasses_;
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std::vector<VkFramebuffer> framebuffers_;
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std::vector<Callback> callbacks_;
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};
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// VulkanContext sets up the basics necessary for rendering to a window, including framebuffers etc.
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@@ -1,4 +1,5 @@
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#include "Common/Vulkan/VulkanImage.h"
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#include "Common/Vulkan/VulkanMemory.h"
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VkResult VulkanTexture::Create(int w, int h, VkFormat format) {
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tex_width = w;
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@@ -205,10 +206,8 @@ void VulkanTexture::Unlock() {
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mappableMemory = VK_NULL_HANDLE;
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}
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VkImageViewCreateInfo view_info = {};
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view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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view_info.pNext = NULL;
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view_info.image = VK_NULL_HANDLE;
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VkImageViewCreateInfo view_info = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
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view_info.image = image;
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view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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view_info.format = format_;
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view_info.components.r = VK_COMPONENT_SWIZZLE_R;
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@@ -220,7 +219,6 @@ void VulkanTexture::Unlock() {
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view_info.subresourceRange.levelCount = 1;
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view_info.subresourceRange.baseArrayLayer = 0;
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view_info.subresourceRange.layerCount = 1;
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view_info.image = image;
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VkResult res = vkCreateImageView(vulkan_->GetDevice(), &view_info, NULL, &view);
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assert(res == VK_SUCCESS);
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}
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@@ -234,13 +232,16 @@ void VulkanTexture::Wipe() {
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vulkan_->Delete().QueueDeleteImageView(view);
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view = VK_NULL_HANDLE;
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}
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if (mem) {
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if (mem && !allocator_) {
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vulkan_->Delete().QueueDeleteDeviceMemory(mem);
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mem = VK_NULL_HANDLE;
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} else if (mem) {
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allocator_->Free(mem, offset_);
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mem = VK_NULL_HANDLE;
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}
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}
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void VulkanTexture::CreateDirect(int w, int h, int numMips, VkFormat format, VkImageUsageFlags usage, const VkComponentMapping *mapping) {
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bool VulkanTexture::CreateDirect(int w, int h, int numMips, VkFormat format, VkImageUsageFlags usage, const VkComponentMapping *mapping) {
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Wipe();
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VkCommandBuffer cmd = vulkan_->GetInitCommandBuffer();
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@@ -264,22 +265,41 @@ void VulkanTexture::CreateDirect(int w, int h, int numMips, VkFormat format, VkI
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image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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VkResult res = vkCreateImage(vulkan_->GetDevice(), &image_create_info, NULL, &image);
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assert(res == VK_SUCCESS);
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if (res != VK_SUCCESS) {
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assert(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
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return false;
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}
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vkGetImageMemoryRequirements(vulkan_->GetDevice(), image, &mem_reqs);
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VkMemoryAllocateInfo mem_alloc = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
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mem_alloc.memoryTypeIndex = 0;
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mem_alloc.allocationSize = mem_reqs.size;
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// Find memory type - don't specify any mapping requirements
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bool pass = vulkan_->MemoryTypeFromProperties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &mem_alloc.memoryTypeIndex);
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assert(pass);
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if (allocator_) {
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offset_ = allocator_->Allocate(mem_reqs, &mem);
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if (offset_ == VulkanDeviceAllocator::ALLOCATE_FAILED) {
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return false;
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}
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} else {
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VkMemoryAllocateInfo mem_alloc = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
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mem_alloc.memoryTypeIndex = 0;
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mem_alloc.allocationSize = mem_reqs.size;
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res = vkAllocateMemory(vulkan_->GetDevice(), &mem_alloc, NULL, &mem);
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assert(res == VK_SUCCESS);
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// Find memory type - don't specify any mapping requirements
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bool pass = vulkan_->MemoryTypeFromProperties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &mem_alloc.memoryTypeIndex);
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assert(pass);
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res = vkBindImageMemory(vulkan_->GetDevice(), image, mem, 0);
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assert(res == VK_SUCCESS);
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res = vkAllocateMemory(vulkan_->GetDevice(), &mem_alloc, NULL, &mem);
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if (res != VK_SUCCESS) {
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assert(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
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return false;
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}
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offset_ = 0;
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}
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res = vkBindImageMemory(vulkan_->GetDevice(), image, mem, offset_);
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if (res != VK_SUCCESS) {
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assert(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
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return false;
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}
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// Since we're going to blit to the target, set its layout to TRANSFER_DST
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TransitionImageLayout(cmd, image,
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@@ -288,10 +308,8 @@ void VulkanTexture::CreateDirect(int w, int h, int numMips, VkFormat format, VkI
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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// Create the view while we're at it.
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VkImageViewCreateInfo view_info = {};
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view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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view_info.pNext = NULL;
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view_info.image = VK_NULL_HANDLE;
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VkImageViewCreateInfo view_info = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
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view_info.image = image;
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view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
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view_info.format = format_;
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if (mapping) {
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@@ -307,9 +325,12 @@ void VulkanTexture::CreateDirect(int w, int h, int numMips, VkFormat format, VkI
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view_info.subresourceRange.levelCount = numMips;
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view_info.subresourceRange.baseArrayLayer = 0;
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view_info.subresourceRange.layerCount = 1;
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view_info.image = image;
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res = vkCreateImageView(vulkan_->GetDevice(), &view_info, NULL, &view);
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assert(res == VK_SUCCESS);
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if (res != VK_SUCCESS) {
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assert(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
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return false;
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}
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return true;
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}
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void VulkanTexture::UploadMip(int mip, int mipWidth, int mipHeight, VkBuffer buffer, uint32_t offset, size_t rowLength) {
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@@ -347,11 +368,13 @@ void VulkanTexture::Destroy() {
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mappableImage = VK_NULL_HANDLE;
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}
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}
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if (mem) {
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if (mem && !allocator_) {
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vulkan_->Delete().QueueDeleteDeviceMemory(mem);
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if (mappableMemory == mem) {
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mappableMemory = VK_NULL_HANDLE;
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}
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} else if (mem) {
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allocator_->Free(mem, offset_);
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}
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view = VK_NULL_HANDLE;
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@@ -2,14 +2,17 @@
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#include "Common/Vulkan/VulkanContext.h"
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class VulkanDeviceAllocator;
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// Wrapper around what you need to use a texture.
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// Not very optimal - if you have many small textures you should use other strategies.
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class VulkanTexture {
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public:
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VulkanTexture(VulkanContext *vulkan)
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VulkanTexture(VulkanContext *vulkan, VulkanDeviceAllocator *allocator = nullptr)
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: vulkan_(vulkan), image(VK_NULL_HANDLE), mem(VK_NULL_HANDLE), view(VK_NULL_HANDLE),
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tex_width(0), tex_height(0), numMips_(1), format_(VK_FORMAT_UNDEFINED),
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mappableImage(VK_NULL_HANDLE), mappableMemory(VK_NULL_HANDLE), needStaging(false) {
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mappableImage(VK_NULL_HANDLE), mappableMemory(VK_NULL_HANDLE), needStaging(false),
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allocator_(allocator), offset_(0) {
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memset(&mem_reqs, 0, sizeof(mem_reqs));
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}
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~VulkanTexture() {
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@@ -26,7 +29,7 @@ public:
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void Unlock();
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// Fast uploads from buffer. Mipmaps supported. Usage must at least include VK_IMAGE_USAGE_TRANSFER_DST_BIT in order to use UploadMip.
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void CreateDirect(int w, int h, int numMips, VkFormat format, VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, const VkComponentMapping *mapping = nullptr);
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bool CreateDirect(int w, int h, int numMips, VkFormat format, VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, const VkComponentMapping *mapping = nullptr);
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void UploadMip(int mip, int mipWidth, int mipHeight, VkBuffer buffer, uint32_t offset, size_t rowLength); // rowLength is in pixels
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void EndCreate();
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int GetNumMips() const { return numMips_; }
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@@ -47,4 +50,6 @@ private:
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VkDeviceMemory mappableMemory;
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VkMemoryRequirements mem_reqs;
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bool needStaging;
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VulkanDeviceAllocator *allocator_;
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size_t offset_;
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};
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@@ -100,3 +100,246 @@ void VulkanPushBuffer::Defragment(VulkanContext *vulkan) {
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bool res = AddBuffer();
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assert(res);
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}
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VulkanDeviceAllocator::VulkanDeviceAllocator(VulkanContext *vulkan, size_t minSlabSize, size_t maxSlabSize)
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: vulkan_(vulkan), lastSlab_(0), minSlabSize_(minSlabSize), maxSlabSize_(maxSlabSize), memoryTypeIndex_(UNDEFINED_MEMORY_TYPE) {
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assert((minSlabSize_ & (SLAB_GRAIN_SIZE - 1)) == 0);
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}
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VulkanDeviceAllocator::~VulkanDeviceAllocator() {
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assert(slabs_.empty());
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}
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void VulkanDeviceAllocator::Destroy() {
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for (Slab &slab : slabs_) {
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// Did anyone forget to free?
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for (auto pair : slab.allocSizes) {
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if (slab.usage[pair.first] != 2) {
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// If it's not 2 (queued), there's a problem.
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// If it's zero, it means allocSizes is somehow out of sync.
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Crash();
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}
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}
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vulkan_->Delete().QueueDeleteDeviceMemory(slab.deviceMemory);
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}
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slabs_.clear();
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}
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size_t VulkanDeviceAllocator::Allocate(const VkMemoryRequirements &reqs, VkDeviceMemory *deviceMemory) {
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uint32_t memoryTypeIndex;
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bool pass = vulkan_->MemoryTypeFromProperties(reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memoryTypeIndex);
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assert(pass);
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if (!pass) {
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return ALLOCATE_FAILED;
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}
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if (memoryTypeIndex_ == UNDEFINED_MEMORY_TYPE) {
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memoryTypeIndex_ = memoryTypeIndex;
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} else if (memoryTypeIndex_ != memoryTypeIndex) {
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assert(memoryTypeIndex_ == memoryTypeIndex);
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return ALLOCATE_FAILED;
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}
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size_t align = reqs.alignment <= SLAB_GRAIN_SIZE ? 1 : (reqs.alignment >> SLAB_GRAIN_SHIFT);
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size_t blocks = (reqs.size + SLAB_GRAIN_SIZE - 1) >> SLAB_GRAIN_SHIFT;
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const size_t numSlabs = slabs_.size();
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for (size_t i = 0; i < numSlabs; ++i) {
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// We loop starting at the last successful allocation.
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// This helps us "creep forward", and also spend less time allocating.
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const size_t actualSlab = (lastSlab_ + i) % numSlabs;
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Slab &slab = slabs_[actualSlab];
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size_t start = slab.nextFree;
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while (start < slab.usage.size()) {
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start = (start + align - 1) & ~(align - 1);
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if (AllocateFromSlab(slab, start, blocks)) {
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// Allocated? Great, let's return right away.
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*deviceMemory = slab.deviceMemory;
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lastSlab_ = actualSlab;
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return start << SLAB_GRAIN_SHIFT;
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}
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}
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}
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// Okay, we couldn't fit it into any existing slabs. We need a new one.
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if (!AllocateSlab(reqs.size)) {
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return ALLOCATE_FAILED;
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}
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// Guaranteed to be the last one, unless it failed to allocate.
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Slab &slab = slabs_[slabs_.size() - 1];
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size_t start = 0;
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if (AllocateFromSlab(slab, start, blocks)) {
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*deviceMemory = slab.deviceMemory;
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lastSlab_ = slabs_.size() - 1;
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return start << SLAB_GRAIN_SHIFT;
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}
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// Somehow... we're out of space. Darn.
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return ALLOCATE_FAILED;
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}
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bool VulkanDeviceAllocator::AllocateFromSlab(Slab &slab, size_t &start, size_t blocks) {
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bool matched = true;
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if (start + blocks > slab.usage.size()) {
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start = slab.usage.size();
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return false;
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}
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for (size_t i = 0; i < blocks; ++i) {
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if (slab.usage[start + i]) {
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// If we just ran into one, there's probably an allocation size.
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auto it = slab.allocSizes.find(start + i);
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if (it != slab.allocSizes.end()) {
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start += i + it->second;
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} else {
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// We don't know how big it is, so just skip to the next one.
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start += i + 1;
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}
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return false;
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}
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}
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|
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// Okay, this run is good. Actually mark it.
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for (size_t i = 0; i < blocks; ++i) {
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slab.usage[start + i] = 1;
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}
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slab.nextFree = start + blocks;
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if (slab.nextFree >= slab.usage.size()) {
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slab.nextFree = 0;
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}
|
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|
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// Remember the size so we can free.
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slab.allocSizes[start] = blocks;
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return true;
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}
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void VulkanDeviceAllocator::Free(VkDeviceMemory deviceMemory, size_t offset) {
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// First, let's validate. This will allow stack traces to tell us when frees are bad.
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size_t start = offset >> SLAB_GRAIN_SHIFT;
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bool found = false;
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for (Slab &slab : slabs_) {
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if (slab.deviceMemory != deviceMemory) {
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continue;
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}
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auto it = slab.allocSizes.find(start);
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if (it == slab.allocSizes.end()) {
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// Ack, a double free?
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Crash();
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}
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if (slab.usage[start] != 1) {
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// This means a double free, while queued to actually free.
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Crash();
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}
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// Mark it as "free in progress".
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slab.usage[start] = 2;
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found = true;
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break;
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}
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// Wrong deviceMemory even? Maybe it was already decimated, but that means a double-free.
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if (!found) {
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Crash();
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}
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// Okay, now enqueue. It's valid.
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FreeInfo *info = new FreeInfo(this, deviceMemory, offset);
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vulkan_->Delete().QueueCallback(&DispatchFree, info);
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}
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void VulkanDeviceAllocator::ExecuteFree(FreeInfo *userdata) {
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VkDeviceMemory deviceMemory = userdata->deviceMemory;
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size_t offset = userdata->offset;
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// Revalidate in case something else got freed and made things inconsistent.
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size_t start = offset >> SLAB_GRAIN_SHIFT;
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bool found = false;
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for (Slab &slab : slabs_) {
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if (slab.deviceMemory != deviceMemory) {
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continue;
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}
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||||
auto it = slab.allocSizes.find(start);
|
||||
if (it != slab.allocSizes.end()) {
|
||||
size_t size = it->second;
|
||||
for (size_t i = 0; i < size; ++i) {
|
||||
slab.usage[start + i] = 0;
|
||||
}
|
||||
slab.allocSizes.erase(it);
|
||||
} else {
|
||||
// Ack, a double free?
|
||||
Crash();
|
||||
}
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Wrong deviceMemory even? Maybe it was already decimated, but that means a double-free.
|
||||
if (!found) {
|
||||
Crash();
|
||||
}
|
||||
|
||||
delete userdata;
|
||||
}
|
||||
|
||||
bool VulkanDeviceAllocator::AllocateSlab(size_t minBytes) {
|
||||
if (!slabs_.empty() && minSlabSize_ < maxSlabSize_) {
|
||||
// We're allocating an additional slab, so rachet up its size.
|
||||
minSlabSize_ <<= 1;
|
||||
}
|
||||
|
||||
VkMemoryAllocateInfo alloc = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
|
||||
alloc.allocationSize = minSlabSize_;
|
||||
alloc.memoryTypeIndex = memoryTypeIndex_;
|
||||
|
||||
while (alloc.allocationSize < minBytes) {
|
||||
alloc.allocationSize <<= 1;
|
||||
}
|
||||
|
||||
VkDeviceMemory deviceMemory;
|
||||
VkResult res = vkAllocateMemory(vulkan_->GetDevice(), &alloc, NULL, &deviceMemory);
|
||||
if (res != VK_SUCCESS) {
|
||||
// If it's something else, we used it wrong?
|
||||
assert(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
|
||||
// Okay, so we ran out of memory.
|
||||
return false;
|
||||
}
|
||||
|
||||
slabs_.resize(slabs_.size() + 1);
|
||||
Slab &slab = slabs_[slabs_.size() - 1];
|
||||
slab.deviceMemory = deviceMemory;
|
||||
slab.usage.resize(alloc.allocationSize >> SLAB_GRAIN_SHIFT);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void VulkanDeviceAllocator::Decimate() {
|
||||
bool foundFree = false;
|
||||
|
||||
for (size_t i = 0; i < slabs_.size(); ++i) {
|
||||
// Go backwards. This way, we keep the largest free slab.
|
||||
// We do this here (instead of the for) since size_t is unsigned.
|
||||
size_t index = slabs_.size() - i - 1;
|
||||
|
||||
if (!slabs_[index].allocSizes.empty()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!foundFree) {
|
||||
// Let's allow one free slab, so we have room.
|
||||
foundFree = true;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Okay, let's free this one up.
|
||||
vulkan_->Delete().QueueDeleteDeviceMemory(slabs_[index].deviceMemory);
|
||||
slabs_.erase(slabs_.begin() + index);
|
||||
|
||||
// Let's check the next one, which is now in this same slot.
|
||||
--i;
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <unordered_map>
|
||||
#include "Common/Vulkan/VulkanContext.h"
|
||||
|
||||
// VulkanMemory
|
||||
@@ -126,3 +127,76 @@ private:
|
||||
uint32_t memoryTypeIndex_;
|
||||
uint8_t *writePtr_;
|
||||
};
|
||||
|
||||
// VulkanDeviceAllocator
|
||||
//
|
||||
// Implements a slab based allocator that manages suballocations inside the slabs.
|
||||
// Bitmaps are used to handle allocation state, with a 1KB grain.
|
||||
class VulkanDeviceAllocator {
|
||||
public:
|
||||
// Slab sizes start at minSlabSize and double until maxSlabSize.
|
||||
// Total slab count is unlimited, as long as there's free memory.
|
||||
VulkanDeviceAllocator(VulkanContext *vulkan, size_t minSlabSize, size_t maxSlabSize);
|
||||
~VulkanDeviceAllocator();
|
||||
|
||||
// Requires all memory be free beforehand (including all pending deletes.)
|
||||
void Destroy();
|
||||
|
||||
void Begin() {
|
||||
Decimate();
|
||||
}
|
||||
|
||||
void End() {
|
||||
}
|
||||
|
||||
// May return ALLOCATE_FAILED if the allocation fails.
|
||||
size_t Allocate(const VkMemoryRequirements &reqs, VkDeviceMemory *deviceMemory);
|
||||
|
||||
// Crashes on a double or misfree.
|
||||
void Free(VkDeviceMemory deviceMemory, size_t offset);
|
||||
|
||||
static const size_t ALLOCATE_FAILED = -1;
|
||||
|
||||
private:
|
||||
static const size_t SLAB_GRAIN_SIZE = 1024;
|
||||
static const uint8_t SLAB_GRAIN_SHIFT = 10;
|
||||
static const uint32_t UNDEFINED_MEMORY_TYPE = -1;
|
||||
|
||||
struct Slab {
|
||||
VkDeviceMemory deviceMemory;
|
||||
std::vector<uint8_t> usage;
|
||||
std::unordered_map<size_t, size_t> allocSizes;
|
||||
size_t nextFree;
|
||||
|
||||
size_t Size() {
|
||||
return usage.size() * SLAB_GRAIN_SIZE;
|
||||
}
|
||||
};
|
||||
|
||||
struct FreeInfo {
|
||||
explicit FreeInfo(VulkanDeviceAllocator *a, VkDeviceMemory d, size_t o)
|
||||
: allocator(a), deviceMemory(d), offset(o) {
|
||||
}
|
||||
|
||||
VulkanDeviceAllocator *allocator;
|
||||
VkDeviceMemory deviceMemory;
|
||||
size_t offset;
|
||||
};
|
||||
|
||||
static void DispatchFree(void *userdata) {
|
||||
auto freeInfo = static_cast<FreeInfo *>(userdata);
|
||||
freeInfo->allocator->ExecuteFree(freeInfo);
|
||||
}
|
||||
|
||||
bool AllocateSlab(size_t minBytes);
|
||||
bool AllocateFromSlab(Slab &slab, size_t &start, size_t blocks);
|
||||
void Decimate();
|
||||
void ExecuteFree(FreeInfo *userdata);
|
||||
|
||||
VulkanContext *const vulkan_;
|
||||
std::vector<Slab> slabs_;
|
||||
size_t lastSlab_;
|
||||
size_t minSlabSize_;
|
||||
const size_t maxSlabSize_;
|
||||
uint32_t memoryTypeIndex_;
|
||||
};
|
||||
@@ -520,6 +520,7 @@ void GPU_Vulkan::BeginHostFrame() {
|
||||
void GPU_Vulkan::EndHostFrame() {
|
||||
drawEngine_.EndFrame();
|
||||
framebufferManager_->EndFrame();
|
||||
textureCache_.EndFrame();
|
||||
}
|
||||
|
||||
// Needs to be called on GPU thread, not reporting thread.
|
||||
|
||||
@@ -66,8 +66,11 @@
|
||||
|
||||
#define TEXCACHE_MAX_TEXELS_SCALED (256*256) // Per frame
|
||||
|
||||
#define TEXCACHE_MIN_PRESSURE 16 * 1024 * 1024 // Total in GL
|
||||
#define TEXCACHE_SECOND_MIN_PRESSURE 4 * 1024 * 1024
|
||||
#define TEXCACHE_MIN_PRESSURE (16 * 1024 * 1024) // Total in GL
|
||||
#define TEXCACHE_SECOND_MIN_PRESSURE (4 * 1024 * 1024)
|
||||
|
||||
#define TEXCACHE_MIN_SLAB_SIZE (4 * 1024 * 1024)
|
||||
#define TEXCACHE_MAX_SLAB_SIZE (32 * 1024 * 1024)
|
||||
|
||||
// Note: some drivers prefer B4G4R4A4_UNORM_PACK16 over R4G4B4A4_UNORM_PACK16.
|
||||
#define VULKAN_4444_FORMAT VK_FORMAT_B4G4R4A4_UNORM_PACK16
|
||||
@@ -137,6 +140,7 @@ TextureCacheVulkan::TextureCacheVulkan(VulkanContext *vulkan)
|
||||
timesInvalidatedAllThisFrame_ = 0;
|
||||
lastBoundTexture = nullptr;
|
||||
decimationCounter_ = TEXCACHE_DECIMATION_INTERVAL;
|
||||
allocator_ = new VulkanDeviceAllocator(vulkan_, TEXCACHE_MIN_SLAB_SIZE, TEXCACHE_MAX_SLAB_SIZE);
|
||||
|
||||
SetupTextureDecoder();
|
||||
|
||||
@@ -145,6 +149,7 @@ TextureCacheVulkan::TextureCacheVulkan(VulkanContext *vulkan)
|
||||
|
||||
TextureCacheVulkan::~TextureCacheVulkan() {
|
||||
Clear(true);
|
||||
allocator_->Destroy();
|
||||
}
|
||||
|
||||
void TextureCacheVulkan::DownloadFramebufferForClut(u32 clutAddr, u32 bytes) {
|
||||
@@ -561,17 +566,24 @@ void TextureCacheVulkan::SetFramebufferSamplingParams(u16 bufferWidth, u16 buffe
|
||||
void TextureCacheVulkan::StartFrame() {
|
||||
lastBoundTexture = nullptr;
|
||||
timesInvalidatedAllThisFrame_ = 0;
|
||||
|
||||
if (texelsScaledThisFrame_) {
|
||||
// INFO_LOG(G3D, "Scaled %i texels", texelsScaledThisFrame_);
|
||||
}
|
||||
texelsScaledThisFrame_ = 0;
|
||||
|
||||
if (clearCacheNextFrame_) {
|
||||
Clear(true);
|
||||
clearCacheNextFrame_ = false;
|
||||
} else {
|
||||
Decimate();
|
||||
}
|
||||
|
||||
allocator_->Begin();
|
||||
}
|
||||
|
||||
void TextureCacheVulkan::EndFrame() {
|
||||
allocator_->End();
|
||||
|
||||
if (texelsScaledThisFrame_) {
|
||||
// INFO_LOG(G3D, "Scaled %i texels", texelsScaledThisFrame_);
|
||||
}
|
||||
}
|
||||
|
||||
static inline u32 MiniHash(const u32 *ptr) {
|
||||
@@ -1312,13 +1324,10 @@ void TextureCacheVulkan::SetTexture(VulkanPushBuffer *uploadBuffer) {
|
||||
|
||||
VkFormat actualFmt = scaleFactor > 1 ? VULKAN_8888_FORMAT : dstFmt;
|
||||
|
||||
if (replaceImages) {
|
||||
if (!entry->vkTex) {
|
||||
Crash();
|
||||
}
|
||||
} else {
|
||||
if (!replaceImages || !entry->vkTex) {
|
||||
delete entry->vkTex;
|
||||
entry->vkTex = new CachedTextureVulkan();
|
||||
entry->vkTex->texture_ = new VulkanTexture(vulkan_);
|
||||
entry->vkTex->texture_ = new VulkanTexture(vulkan_, allocator_);
|
||||
VulkanTexture *image = entry->vkTex->texture_;
|
||||
|
||||
const VkComponentMapping *mapping;
|
||||
@@ -1340,22 +1349,49 @@ void TextureCacheVulkan::SetTexture(VulkanPushBuffer *uploadBuffer) {
|
||||
break;
|
||||
}
|
||||
|
||||
image->CreateDirect(w * scaleFactor, h * scaleFactor, maxLevel + 1, actualFmt, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, mapping);
|
||||
bool allocSuccess = image->CreateDirect(w * scaleFactor, h * scaleFactor, maxLevel + 1, actualFmt, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, mapping);
|
||||
if (!allocSuccess && !lowMemoryMode_) {
|
||||
WARN_LOG_REPORT(G3D, "Texture cache ran out of GPU memory; switching to low memory mode");
|
||||
lowMemoryMode_ = true;
|
||||
decimationCounter_ = 0;
|
||||
Decimate();
|
||||
// TODO: We should stall the GPU here and wipe things out of memory.
|
||||
// As is, it will almost definitely fail the second time, but next frame it may recover.
|
||||
|
||||
I18NCategory *err = GetI18NCategory("Error");
|
||||
if (scaleFactor > 1) {
|
||||
osm.Show(err->T("Warning: Video memory FULL, reducing upscaling and switching to slow caching mode"), 2.0f);
|
||||
} else {
|
||||
osm.Show(err->T("Warning: Video memory FULL, switching to slow caching mode"), 2.0f);
|
||||
}
|
||||
|
||||
scaleFactor = 1;
|
||||
actualFmt = dstFmt;
|
||||
|
||||
allocSuccess = image->CreateDirect(w * scaleFactor, h * scaleFactor, maxLevel + 1, actualFmt, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, mapping);
|
||||
}
|
||||
|
||||
if (!allocSuccess) {
|
||||
delete entry->vkTex;
|
||||
entry->vkTex = nullptr;
|
||||
}
|
||||
}
|
||||
lastBoundTexture = entry->vkTex;
|
||||
|
||||
// Upload the texture data.
|
||||
for (int i = 0; i <= maxLevel; i++) {
|
||||
int mipWidth = gstate.getTextureWidth(i) * scaleFactor;
|
||||
int mipHeight = gstate.getTextureHeight(i) * scaleFactor;
|
||||
int bpp = actualFmt == VULKAN_8888_FORMAT ? 4 : 2;
|
||||
int stride = (mipWidth * bpp + 15) & ~15;
|
||||
int size = stride * mipHeight;
|
||||
uint32_t bufferOffset;
|
||||
VkBuffer texBuf;
|
||||
void *data = uploadBuffer->Push(size, &bufferOffset, &texBuf);
|
||||
LoadTextureLevel(*entry, (uint8_t *)data, stride, i, replaceImages, scaleFactor, dstFmt);
|
||||
entry->vkTex->texture_->UploadMip(i, mipWidth, mipHeight, texBuf, bufferOffset, stride / bpp);
|
||||
if (entry->vkTex) {
|
||||
// Upload the texture data.
|
||||
for (int i = 0; i <= maxLevel; i++) {
|
||||
int mipWidth = gstate.getTextureWidth(i) * scaleFactor;
|
||||
int mipHeight = gstate.getTextureHeight(i) * scaleFactor;
|
||||
int bpp = actualFmt == VULKAN_8888_FORMAT ? 4 : 2;
|
||||
int stride = (mipWidth * bpp + 15) & ~15;
|
||||
int size = stride * mipHeight;
|
||||
uint32_t bufferOffset;
|
||||
VkBuffer texBuf;
|
||||
void *data = uploadBuffer->Push(size, &bufferOffset, &texBuf);
|
||||
LoadTextureLevel(*entry, (uint8_t *)data, stride, i, replaceImages, scaleFactor, dstFmt);
|
||||
entry->vkTex->texture_->UploadMip(i, mipWidth, mipHeight, texBuf, bufferOffset, stride / bpp);
|
||||
}
|
||||
}
|
||||
|
||||
gstate_c.textureFullAlpha = entry->GetAlphaStatus() == TexCacheEntry::STATUS_ALPHA_FULL;
|
||||
@@ -1650,29 +1686,4 @@ void TextureCacheVulkan::LoadTextureLevel(TexCacheEntry &entry, uint8_t *writePt
|
||||
memcpy(writePtr + rowPitch * y, (const uint8_t *)pixelData + decPitch * y, rowBytes);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
if (!lowMemoryMode_) {
|
||||
GLenum err = glGetError();
|
||||
if (err == GL_OUT_OF_MEMORY) {
|
||||
WARN_LOG_REPORT(G3D, "Texture cache ran out of GPU memory; switching to low memory mode");
|
||||
lowMemoryMode_ = true;
|
||||
decimationCounter_ = 0;
|
||||
Decimate();
|
||||
// TODO: We need to stall the GPU here and wipe things out of memory.
|
||||
|
||||
// Try again, now that we've cleared out textures in lowMemoryMode_.
|
||||
glTexImage2D(GL_TEXTURE_2D, level, components, w, h, 0, components2, dstFmt, pixelData);
|
||||
|
||||
I18NCategory *err = GetI18NCategory("Error");
|
||||
if (scaleFactor > 1) {
|
||||
osm.Show(err->T("Warning: Video memory FULL, reducing upscaling and switching to slow caching mode"), 2.0f);
|
||||
} else {
|
||||
osm.Show(err->T("Warning: Video memory FULL, switching to slow caching mode"), 2.0f);
|
||||
}
|
||||
} else if (err != GL_NO_ERROR) {
|
||||
// We checked the err anyway, might as well log if there is one.
|
||||
WARN_LOG(G3D, "Got an error in texture upload: %08x", err);
|
||||
}
|
||||
}*/
|
||||
}
|
||||
@@ -35,6 +35,7 @@ class DrawEngineVulkan;
|
||||
class VulkanContext;
|
||||
class VulkanTexture;
|
||||
class VulkanPushBuffer;
|
||||
class VulkanDeviceAllocator;
|
||||
|
||||
struct SamplerCacheKey {
|
||||
SamplerCacheKey() : fullKey(0) {}
|
||||
@@ -90,6 +91,7 @@ public:
|
||||
|
||||
void Clear(bool delete_them);
|
||||
void StartFrame();
|
||||
void EndFrame();
|
||||
void Invalidate(u32 addr, int size, GPUInvalidationType type);
|
||||
void InvalidateAll(GPUInvalidationType type);
|
||||
void ClearNextFrame();
|
||||
@@ -140,6 +142,7 @@ private:
|
||||
void SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight, SamplerCacheKey &key);
|
||||
|
||||
VulkanContext *vulkan_;
|
||||
VulkanDeviceAllocator *allocator_;
|
||||
|
||||
TexCache secondCache;
|
||||
u32 secondCacheSizeEstimate_;
|
||||
|
||||
Reference in new issue
Block a user