Merge pull request #8670 from unknownbrackets/vulkan-mem

Add and use a texture pool manager for Vulkan
This commit is contained in:
Henrik Rydgård committed 2016-03-27 17:45:51 +02:00
commit 6fd0f308bd
8 files changed
+455 -78

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+17
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@@ -56,6 +56,15 @@ struct VulkanPhysicalDeviceInfo {
// This is a bit repetitive...
class VulkanDeleteList {
struct Callback {
explicit Callback(void (*f)(void *userdata), void *u)
: func(f), userdata(u) {
}
void (*func)(void *userdata);
void *userdata;
};
public:
void QueueDeleteDescriptorPool(VkDescriptorPool pool) { descPools_.push_back(pool); }
void QueueDeleteShaderModule(VkShaderModule module) { modules_.push_back(module); }
@@ -68,6 +77,7 @@ public:
void QueueDeletePipelineCache(VkPipelineCache pipelineCache) { pipelineCaches_.push_back(pipelineCache); }
void QueueDeleteRenderPass(VkRenderPass renderPass) { renderPasses_.push_back(renderPass); }
void QueueDeleteFramebuffer(VkFramebuffer framebuffer) { framebuffers_.push_back(framebuffer); }
void QueueCallback(void (*func)(void *userdata), void *userdata) { callbacks_.push_back(Callback(func, userdata)); }
void Take(VulkanDeleteList &del) {
assert(descPools_.size() == 0);
@@ -81,6 +91,7 @@ public:
assert(pipelineCaches_.size() == 0);
assert(renderPasses_.size() == 0);
assert(framebuffers_.size() == 0);
assert(callbacks_.size() == 0);
descPools_ = std::move(del.descPools_);
modules_ = std::move(del.modules_);
buffers_ = std::move(del.buffers_);
@@ -92,6 +103,7 @@ public:
pipelineCaches_ = std::move(del.pipelineCaches_);
renderPasses_ = std::move(del.renderPasses_);
framebuffers_ = std::move(del.framebuffers_);
callbacks_ = std::move(del.callbacks_);
}
void PerformDeletes(VkDevice device) {
@@ -139,6 +151,10 @@ public:
vkDestroyFramebuffer(device, framebuffer, nullptr);
}
framebuffers_.clear();
for (auto &callback : callbacks_) {
callback.func(callback.userdata);
}
callbacks_.clear();
}
private:
@@ -153,6 +169,7 @@ private:
std::vector<VkPipelineCache> pipelineCaches_;
std::vector<VkRenderPass> renderPasses_;
std::vector<VkFramebuffer> framebuffers_;
std::vector<Callback> callbacks_;
};
// VulkanContext sets up the basics necessary for rendering to a window, including framebuffers etc.
+48 -25
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@@ -1,4 +1,5 @@
#include "Common/Vulkan/VulkanImage.h"
#include "Common/Vulkan/VulkanMemory.h"
VkResult VulkanTexture::Create(int w, int h, VkFormat format) {
tex_width = w;
@@ -205,10 +206,8 @@ void VulkanTexture::Unlock() {
mappableMemory = VK_NULL_HANDLE;
}
VkImageViewCreateInfo view_info = {};
view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
view_info.pNext = NULL;
view_info.image = VK_NULL_HANDLE;
VkImageViewCreateInfo view_info = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
view_info.image = image;
view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
view_info.format = format_;
view_info.components.r = VK_COMPONENT_SWIZZLE_R;
@@ -220,7 +219,6 @@ void VulkanTexture::Unlock() {
view_info.subresourceRange.levelCount = 1;
view_info.subresourceRange.baseArrayLayer = 0;
view_info.subresourceRange.layerCount = 1;
view_info.image = image;
VkResult res = vkCreateImageView(vulkan_->GetDevice(), &view_info, NULL, &view);
assert(res == VK_SUCCESS);
}
@@ -234,13 +232,16 @@ void VulkanTexture::Wipe() {
vulkan_->Delete().QueueDeleteImageView(view);
view = VK_NULL_HANDLE;
}
if (mem) {
if (mem && !allocator_) {
vulkan_->Delete().QueueDeleteDeviceMemory(mem);
mem = VK_NULL_HANDLE;
} else if (mem) {
allocator_->Free(mem, offset_);
mem = VK_NULL_HANDLE;
}
}
void VulkanTexture::CreateDirect(int w, int h, int numMips, VkFormat format, VkImageUsageFlags usage, const VkComponentMapping *mapping) {
bool VulkanTexture::CreateDirect(int w, int h, int numMips, VkFormat format, VkImageUsageFlags usage, const VkComponentMapping *mapping) {
Wipe();
VkCommandBuffer cmd = vulkan_->GetInitCommandBuffer();
@@ -264,22 +265,41 @@ void VulkanTexture::CreateDirect(int w, int h, int numMips, VkFormat format, VkI
image_create_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VkResult res = vkCreateImage(vulkan_->GetDevice(), &image_create_info, NULL, &image);
assert(res == VK_SUCCESS);
if (res != VK_SUCCESS) {
assert(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
return false;
}
vkGetImageMemoryRequirements(vulkan_->GetDevice(), image, &mem_reqs);
VkMemoryAllocateInfo mem_alloc = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
mem_alloc.memoryTypeIndex = 0;
mem_alloc.allocationSize = mem_reqs.size;
// Find memory type - don't specify any mapping requirements
bool pass = vulkan_->MemoryTypeFromProperties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &mem_alloc.memoryTypeIndex);
assert(pass);
if (allocator_) {
offset_ = allocator_->Allocate(mem_reqs, &mem);
if (offset_ == VulkanDeviceAllocator::ALLOCATE_FAILED) {
return false;
}
} else {
VkMemoryAllocateInfo mem_alloc = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
mem_alloc.memoryTypeIndex = 0;
mem_alloc.allocationSize = mem_reqs.size;
res = vkAllocateMemory(vulkan_->GetDevice(), &mem_alloc, NULL, &mem);
assert(res == VK_SUCCESS);
// Find memory type - don't specify any mapping requirements
bool pass = vulkan_->MemoryTypeFromProperties(mem_reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &mem_alloc.memoryTypeIndex);
assert(pass);
res = vkBindImageMemory(vulkan_->GetDevice(), image, mem, 0);
assert(res == VK_SUCCESS);
res = vkAllocateMemory(vulkan_->GetDevice(), &mem_alloc, NULL, &mem);
if (res != VK_SUCCESS) {
assert(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
return false;
}
offset_ = 0;
}
res = vkBindImageMemory(vulkan_->GetDevice(), image, mem, offset_);
if (res != VK_SUCCESS) {
assert(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
return false;
}
// Since we're going to blit to the target, set its layout to TRANSFER_DST
TransitionImageLayout(cmd, image,
@@ -288,10 +308,8 @@ void VulkanTexture::CreateDirect(int w, int h, int numMips, VkFormat format, VkI
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
// Create the view while we're at it.
VkImageViewCreateInfo view_info = {};
view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
view_info.pNext = NULL;
view_info.image = VK_NULL_HANDLE;
VkImageViewCreateInfo view_info = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO };
view_info.image = image;
view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
view_info.format = format_;
if (mapping) {
@@ -307,9 +325,12 @@ void VulkanTexture::CreateDirect(int w, int h, int numMips, VkFormat format, VkI
view_info.subresourceRange.levelCount = numMips;
view_info.subresourceRange.baseArrayLayer = 0;
view_info.subresourceRange.layerCount = 1;
view_info.image = image;
res = vkCreateImageView(vulkan_->GetDevice(), &view_info, NULL, &view);
assert(res == VK_SUCCESS);
if (res != VK_SUCCESS) {
assert(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
return false;
}
return true;
}
void VulkanTexture::UploadMip(int mip, int mipWidth, int mipHeight, VkBuffer buffer, uint32_t offset, size_t rowLength) {
@@ -347,11 +368,13 @@ void VulkanTexture::Destroy() {
mappableImage = VK_NULL_HANDLE;
}
}
if (mem) {
if (mem && !allocator_) {
vulkan_->Delete().QueueDeleteDeviceMemory(mem);
if (mappableMemory == mem) {
mappableMemory = VK_NULL_HANDLE;
}
} else if (mem) {
allocator_->Free(mem, offset_);
}
view = VK_NULL_HANDLE;
+8 -3
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@@ -2,14 +2,17 @@
#include "Common/Vulkan/VulkanContext.h"
class VulkanDeviceAllocator;
// Wrapper around what you need to use a texture.
// Not very optimal - if you have many small textures you should use other strategies.
class VulkanTexture {
public:
VulkanTexture(VulkanContext *vulkan)
VulkanTexture(VulkanContext *vulkan, VulkanDeviceAllocator *allocator = nullptr)
: vulkan_(vulkan), image(VK_NULL_HANDLE), mem(VK_NULL_HANDLE), view(VK_NULL_HANDLE),
tex_width(0), tex_height(0), numMips_(1), format_(VK_FORMAT_UNDEFINED),
mappableImage(VK_NULL_HANDLE), mappableMemory(VK_NULL_HANDLE), needStaging(false) {
mappableImage(VK_NULL_HANDLE), mappableMemory(VK_NULL_HANDLE), needStaging(false),
allocator_(allocator), offset_(0) {
memset(&mem_reqs, 0, sizeof(mem_reqs));
}
~VulkanTexture() {
@@ -26,7 +29,7 @@ public:
void Unlock();
// Fast uploads from buffer. Mipmaps supported. Usage must at least include VK_IMAGE_USAGE_TRANSFER_DST_BIT in order to use UploadMip.
void CreateDirect(int w, int h, int numMips, VkFormat format, VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, const VkComponentMapping *mapping = nullptr);
bool CreateDirect(int w, int h, int numMips, VkFormat format, VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, const VkComponentMapping *mapping = nullptr);
void UploadMip(int mip, int mipWidth, int mipHeight, VkBuffer buffer, uint32_t offset, size_t rowLength); // rowLength is in pixels
void EndCreate();
int GetNumMips() const { return numMips_; }
@@ -47,4 +50,6 @@ private:
VkDeviceMemory mappableMemory;
VkMemoryRequirements mem_reqs;
bool needStaging;
VulkanDeviceAllocator *allocator_;
size_t offset_;
};
+243
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@@ -100,3 +100,246 @@ void VulkanPushBuffer::Defragment(VulkanContext *vulkan) {
bool res = AddBuffer();
assert(res);
}
VulkanDeviceAllocator::VulkanDeviceAllocator(VulkanContext *vulkan, size_t minSlabSize, size_t maxSlabSize)
: vulkan_(vulkan), lastSlab_(0), minSlabSize_(minSlabSize), maxSlabSize_(maxSlabSize), memoryTypeIndex_(UNDEFINED_MEMORY_TYPE) {
assert((minSlabSize_ & (SLAB_GRAIN_SIZE - 1)) == 0);
}
VulkanDeviceAllocator::~VulkanDeviceAllocator() {
assert(slabs_.empty());
}
void VulkanDeviceAllocator::Destroy() {
for (Slab &slab : slabs_) {
// Did anyone forget to free?
for (auto pair : slab.allocSizes) {
if (slab.usage[pair.first] != 2) {
// If it's not 2 (queued), there's a problem.
// If it's zero, it means allocSizes is somehow out of sync.
Crash();
}
}
vulkan_->Delete().QueueDeleteDeviceMemory(slab.deviceMemory);
}
slabs_.clear();
}
size_t VulkanDeviceAllocator::Allocate(const VkMemoryRequirements &reqs, VkDeviceMemory *deviceMemory) {
uint32_t memoryTypeIndex;
bool pass = vulkan_->MemoryTypeFromProperties(reqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memoryTypeIndex);
assert(pass);
if (!pass) {
return ALLOCATE_FAILED;
}
if (memoryTypeIndex_ == UNDEFINED_MEMORY_TYPE) {
memoryTypeIndex_ = memoryTypeIndex;
} else if (memoryTypeIndex_ != memoryTypeIndex) {
assert(memoryTypeIndex_ == memoryTypeIndex);
return ALLOCATE_FAILED;
}
size_t align = reqs.alignment <= SLAB_GRAIN_SIZE ? 1 : (reqs.alignment >> SLAB_GRAIN_SHIFT);
size_t blocks = (reqs.size + SLAB_GRAIN_SIZE - 1) >> SLAB_GRAIN_SHIFT;
const size_t numSlabs = slabs_.size();
for (size_t i = 0; i < numSlabs; ++i) {
// We loop starting at the last successful allocation.
// This helps us "creep forward", and also spend less time allocating.
const size_t actualSlab = (lastSlab_ + i) % numSlabs;
Slab &slab = slabs_[actualSlab];
size_t start = slab.nextFree;
while (start < slab.usage.size()) {
start = (start + align - 1) & ~(align - 1);
if (AllocateFromSlab(slab, start, blocks)) {
// Allocated? Great, let's return right away.
*deviceMemory = slab.deviceMemory;
lastSlab_ = actualSlab;
return start << SLAB_GRAIN_SHIFT;
}
}
}
// Okay, we couldn't fit it into any existing slabs. We need a new one.
if (!AllocateSlab(reqs.size)) {
return ALLOCATE_FAILED;
}
// Guaranteed to be the last one, unless it failed to allocate.
Slab &slab = slabs_[slabs_.size() - 1];
size_t start = 0;
if (AllocateFromSlab(slab, start, blocks)) {
*deviceMemory = slab.deviceMemory;
lastSlab_ = slabs_.size() - 1;
return start << SLAB_GRAIN_SHIFT;
}
// Somehow... we're out of space. Darn.
return ALLOCATE_FAILED;
}
bool VulkanDeviceAllocator::AllocateFromSlab(Slab &slab, size_t &start, size_t blocks) {
bool matched = true;
if (start + blocks > slab.usage.size()) {
start = slab.usage.size();
return false;
}
for (size_t i = 0; i < blocks; ++i) {
if (slab.usage[start + i]) {
// If we just ran into one, there's probably an allocation size.
auto it = slab.allocSizes.find(start + i);
if (it != slab.allocSizes.end()) {
start += i + it->second;
} else {
// We don't know how big it is, so just skip to the next one.
start += i + 1;
}
return false;
}
}
// Okay, this run is good. Actually mark it.
for (size_t i = 0; i < blocks; ++i) {
slab.usage[start + i] = 1;
}
slab.nextFree = start + blocks;
if (slab.nextFree >= slab.usage.size()) {
slab.nextFree = 0;
}
// Remember the size so we can free.
slab.allocSizes[start] = blocks;
return true;
}
void VulkanDeviceAllocator::Free(VkDeviceMemory deviceMemory, size_t offset) {
// First, let's validate. This will allow stack traces to tell us when frees are bad.
size_t start = offset >> SLAB_GRAIN_SHIFT;
bool found = false;
for (Slab &slab : slabs_) {
if (slab.deviceMemory != deviceMemory) {
continue;
}
auto it = slab.allocSizes.find(start);
if (it == slab.allocSizes.end()) {
// Ack, a double free?
Crash();
}
if (slab.usage[start] != 1) {
// This means a double free, while queued to actually free.
Crash();
}
// Mark it as "free in progress".
slab.usage[start] = 2;
found = true;
break;
}
// Wrong deviceMemory even? Maybe it was already decimated, but that means a double-free.
if (!found) {
Crash();
}
// Okay, now enqueue. It's valid.
FreeInfo *info = new FreeInfo(this, deviceMemory, offset);
vulkan_->Delete().QueueCallback(&DispatchFree, info);
}
void VulkanDeviceAllocator::ExecuteFree(FreeInfo *userdata) {
VkDeviceMemory deviceMemory = userdata->deviceMemory;
size_t offset = userdata->offset;
// Revalidate in case something else got freed and made things inconsistent.
size_t start = offset >> SLAB_GRAIN_SHIFT;
bool found = false;
for (Slab &slab : slabs_) {
if (slab.deviceMemory != deviceMemory) {
continue;
}
auto it = slab.allocSizes.find(start);
if (it != slab.allocSizes.end()) {
size_t size = it->second;
for (size_t i = 0; i < size; ++i) {
slab.usage[start + i] = 0;
}
slab.allocSizes.erase(it);
} else {
// Ack, a double free?
Crash();
}
found = true;
break;
}
// Wrong deviceMemory even? Maybe it was already decimated, but that means a double-free.
if (!found) {
Crash();
}
delete userdata;
}
bool VulkanDeviceAllocator::AllocateSlab(size_t minBytes) {
if (!slabs_.empty() && minSlabSize_ < maxSlabSize_) {
// We're allocating an additional slab, so rachet up its size.
minSlabSize_ <<= 1;
}
VkMemoryAllocateInfo alloc = { VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO };
alloc.allocationSize = minSlabSize_;
alloc.memoryTypeIndex = memoryTypeIndex_;
while (alloc.allocationSize < minBytes) {
alloc.allocationSize <<= 1;
}
VkDeviceMemory deviceMemory;
VkResult res = vkAllocateMemory(vulkan_->GetDevice(), &alloc, NULL, &deviceMemory);
if (res != VK_SUCCESS) {
// If it's something else, we used it wrong?
assert(res == VK_ERROR_OUT_OF_HOST_MEMORY || res == VK_ERROR_OUT_OF_DEVICE_MEMORY || res == VK_ERROR_TOO_MANY_OBJECTS);
// Okay, so we ran out of memory.
return false;
}
slabs_.resize(slabs_.size() + 1);
Slab &slab = slabs_[slabs_.size() - 1];
slab.deviceMemory = deviceMemory;
slab.usage.resize(alloc.allocationSize >> SLAB_GRAIN_SHIFT);
return true;
}
void VulkanDeviceAllocator::Decimate() {
bool foundFree = false;
for (size_t i = 0; i < slabs_.size(); ++i) {
// Go backwards. This way, we keep the largest free slab.
// We do this here (instead of the for) since size_t is unsigned.
size_t index = slabs_.size() - i - 1;
if (!slabs_[index].allocSizes.empty()) {
continue;
}
if (!foundFree) {
// Let's allow one free slab, so we have room.
foundFree = true;
continue;
}
// Okay, let's free this one up.
vulkan_->Delete().QueueDeleteDeviceMemory(slabs_[index].deviceMemory);
slabs_.erase(slabs_.begin() + index);
// Let's check the next one, which is now in this same slot.
--i;
}
}
+74
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@@ -1,6 +1,7 @@
#pragma once
#include <vector>
#include <unordered_map>
#include "Common/Vulkan/VulkanContext.h"
// VulkanMemory
@@ -126,3 +127,76 @@ private:
uint32_t memoryTypeIndex_;
uint8_t *writePtr_;
};
// VulkanDeviceAllocator
//
// Implements a slab based allocator that manages suballocations inside the slabs.
// Bitmaps are used to handle allocation state, with a 1KB grain.
class VulkanDeviceAllocator {
public:
// Slab sizes start at minSlabSize and double until maxSlabSize.
// Total slab count is unlimited, as long as there's free memory.
VulkanDeviceAllocator(VulkanContext *vulkan, size_t minSlabSize, size_t maxSlabSize);
~VulkanDeviceAllocator();
// Requires all memory be free beforehand (including all pending deletes.)
void Destroy();
void Begin() {
Decimate();
}
void End() {
}
// May return ALLOCATE_FAILED if the allocation fails.
size_t Allocate(const VkMemoryRequirements &reqs, VkDeviceMemory *deviceMemory);
// Crashes on a double or misfree.
void Free(VkDeviceMemory deviceMemory, size_t offset);
static const size_t ALLOCATE_FAILED = -1;
private:
static const size_t SLAB_GRAIN_SIZE = 1024;
static const uint8_t SLAB_GRAIN_SHIFT = 10;
static const uint32_t UNDEFINED_MEMORY_TYPE = -1;
struct Slab {
VkDeviceMemory deviceMemory;
std::vector<uint8_t> usage;
std::unordered_map<size_t, size_t> allocSizes;
size_t nextFree;
size_t Size() {
return usage.size() * SLAB_GRAIN_SIZE;
}
};
struct FreeInfo {
explicit FreeInfo(VulkanDeviceAllocator *a, VkDeviceMemory d, size_t o)
: allocator(a), deviceMemory(d), offset(o) {
}
VulkanDeviceAllocator *allocator;
VkDeviceMemory deviceMemory;
size_t offset;
};
static void DispatchFree(void *userdata) {
auto freeInfo = static_cast<FreeInfo *>(userdata);
freeInfo->allocator->ExecuteFree(freeInfo);
}
bool AllocateSlab(size_t minBytes);
bool AllocateFromSlab(Slab &slab, size_t &start, size_t blocks);
void Decimate();
void ExecuteFree(FreeInfo *userdata);
VulkanContext *const vulkan_;
std::vector<Slab> slabs_;
size_t lastSlab_;
size_t minSlabSize_;
const size_t maxSlabSize_;
uint32_t memoryTypeIndex_;
};
+1
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@@ -520,6 +520,7 @@ void GPU_Vulkan::BeginHostFrame() {
void GPU_Vulkan::EndHostFrame() {
drawEngine_.EndFrame();
framebufferManager_->EndFrame();
textureCache_.EndFrame();
}
// Needs to be called on GPU thread, not reporting thread.
+61 -50
View File
@@ -66,8 +66,11 @@
#define TEXCACHE_MAX_TEXELS_SCALED (256*256) // Per frame
#define TEXCACHE_MIN_PRESSURE 16 * 1024 * 1024 // Total in GL
#define TEXCACHE_SECOND_MIN_PRESSURE 4 * 1024 * 1024
#define TEXCACHE_MIN_PRESSURE (16 * 1024 * 1024) // Total in GL
#define TEXCACHE_SECOND_MIN_PRESSURE (4 * 1024 * 1024)
#define TEXCACHE_MIN_SLAB_SIZE (4 * 1024 * 1024)
#define TEXCACHE_MAX_SLAB_SIZE (32 * 1024 * 1024)
// Note: some drivers prefer B4G4R4A4_UNORM_PACK16 over R4G4B4A4_UNORM_PACK16.
#define VULKAN_4444_FORMAT VK_FORMAT_B4G4R4A4_UNORM_PACK16
@@ -137,6 +140,7 @@ TextureCacheVulkan::TextureCacheVulkan(VulkanContext *vulkan)
timesInvalidatedAllThisFrame_ = 0;
lastBoundTexture = nullptr;
decimationCounter_ = TEXCACHE_DECIMATION_INTERVAL;
allocator_ = new VulkanDeviceAllocator(vulkan_, TEXCACHE_MIN_SLAB_SIZE, TEXCACHE_MAX_SLAB_SIZE);
SetupTextureDecoder();
@@ -145,6 +149,7 @@ TextureCacheVulkan::TextureCacheVulkan(VulkanContext *vulkan)
TextureCacheVulkan::~TextureCacheVulkan() {
Clear(true);
allocator_->Destroy();
}
void TextureCacheVulkan::DownloadFramebufferForClut(u32 clutAddr, u32 bytes) {
@@ -561,17 +566,24 @@ void TextureCacheVulkan::SetFramebufferSamplingParams(u16 bufferWidth, u16 buffe
void TextureCacheVulkan::StartFrame() {
lastBoundTexture = nullptr;
timesInvalidatedAllThisFrame_ = 0;
if (texelsScaledThisFrame_) {
// INFO_LOG(G3D, "Scaled %i texels", texelsScaledThisFrame_);
}
texelsScaledThisFrame_ = 0;
if (clearCacheNextFrame_) {
Clear(true);
clearCacheNextFrame_ = false;
} else {
Decimate();
}
allocator_->Begin();
}
void TextureCacheVulkan::EndFrame() {
allocator_->End();
if (texelsScaledThisFrame_) {
// INFO_LOG(G3D, "Scaled %i texels", texelsScaledThisFrame_);
}
}
static inline u32 MiniHash(const u32 *ptr) {
@@ -1312,13 +1324,10 @@ void TextureCacheVulkan::SetTexture(VulkanPushBuffer *uploadBuffer) {
VkFormat actualFmt = scaleFactor > 1 ? VULKAN_8888_FORMAT : dstFmt;
if (replaceImages) {
if (!entry->vkTex) {
Crash();
}
} else {
if (!replaceImages || !entry->vkTex) {
delete entry->vkTex;
entry->vkTex = new CachedTextureVulkan();
entry->vkTex->texture_ = new VulkanTexture(vulkan_);
entry->vkTex->texture_ = new VulkanTexture(vulkan_, allocator_);
VulkanTexture *image = entry->vkTex->texture_;
const VkComponentMapping *mapping;
@@ -1340,22 +1349,49 @@ void TextureCacheVulkan::SetTexture(VulkanPushBuffer *uploadBuffer) {
break;
}
image->CreateDirect(w * scaleFactor, h * scaleFactor, maxLevel + 1, actualFmt, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, mapping);
bool allocSuccess = image->CreateDirect(w * scaleFactor, h * scaleFactor, maxLevel + 1, actualFmt, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, mapping);
if (!allocSuccess && !lowMemoryMode_) {
WARN_LOG_REPORT(G3D, "Texture cache ran out of GPU memory; switching to low memory mode");
lowMemoryMode_ = true;
decimationCounter_ = 0;
Decimate();
// TODO: We should stall the GPU here and wipe things out of memory.
// As is, it will almost definitely fail the second time, but next frame it may recover.
I18NCategory *err = GetI18NCategory("Error");
if (scaleFactor > 1) {
osm.Show(err->T("Warning: Video memory FULL, reducing upscaling and switching to slow caching mode"), 2.0f);
} else {
osm.Show(err->T("Warning: Video memory FULL, switching to slow caching mode"), 2.0f);
}
scaleFactor = 1;
actualFmt = dstFmt;
allocSuccess = image->CreateDirect(w * scaleFactor, h * scaleFactor, maxLevel + 1, actualFmt, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, mapping);
}
if (!allocSuccess) {
delete entry->vkTex;
entry->vkTex = nullptr;
}
}
lastBoundTexture = entry->vkTex;
// Upload the texture data.
for (int i = 0; i <= maxLevel; i++) {
int mipWidth = gstate.getTextureWidth(i) * scaleFactor;
int mipHeight = gstate.getTextureHeight(i) * scaleFactor;
int bpp = actualFmt == VULKAN_8888_FORMAT ? 4 : 2;
int stride = (mipWidth * bpp + 15) & ~15;
int size = stride * mipHeight;
uint32_t bufferOffset;
VkBuffer texBuf;
void *data = uploadBuffer->Push(size, &bufferOffset, &texBuf);
LoadTextureLevel(*entry, (uint8_t *)data, stride, i, replaceImages, scaleFactor, dstFmt);
entry->vkTex->texture_->UploadMip(i, mipWidth, mipHeight, texBuf, bufferOffset, stride / bpp);
if (entry->vkTex) {
// Upload the texture data.
for (int i = 0; i <= maxLevel; i++) {
int mipWidth = gstate.getTextureWidth(i) * scaleFactor;
int mipHeight = gstate.getTextureHeight(i) * scaleFactor;
int bpp = actualFmt == VULKAN_8888_FORMAT ? 4 : 2;
int stride = (mipWidth * bpp + 15) & ~15;
int size = stride * mipHeight;
uint32_t bufferOffset;
VkBuffer texBuf;
void *data = uploadBuffer->Push(size, &bufferOffset, &texBuf);
LoadTextureLevel(*entry, (uint8_t *)data, stride, i, replaceImages, scaleFactor, dstFmt);
entry->vkTex->texture_->UploadMip(i, mipWidth, mipHeight, texBuf, bufferOffset, stride / bpp);
}
}
gstate_c.textureFullAlpha = entry->GetAlphaStatus() == TexCacheEntry::STATUS_ALPHA_FULL;
@@ -1650,29 +1686,4 @@ void TextureCacheVulkan::LoadTextureLevel(TexCacheEntry &entry, uint8_t *writePt
memcpy(writePtr + rowPitch * y, (const uint8_t *)pixelData + decPitch * y, rowBytes);
}
}
/*
if (!lowMemoryMode_) {
GLenum err = glGetError();
if (err == GL_OUT_OF_MEMORY) {
WARN_LOG_REPORT(G3D, "Texture cache ran out of GPU memory; switching to low memory mode");
lowMemoryMode_ = true;
decimationCounter_ = 0;
Decimate();
// TODO: We need to stall the GPU here and wipe things out of memory.
// Try again, now that we've cleared out textures in lowMemoryMode_.
glTexImage2D(GL_TEXTURE_2D, level, components, w, h, 0, components2, dstFmt, pixelData);
I18NCategory *err = GetI18NCategory("Error");
if (scaleFactor > 1) {
osm.Show(err->T("Warning: Video memory FULL, reducing upscaling and switching to slow caching mode"), 2.0f);
} else {
osm.Show(err->T("Warning: Video memory FULL, switching to slow caching mode"), 2.0f);
}
} else if (err != GL_NO_ERROR) {
// We checked the err anyway, might as well log if there is one.
WARN_LOG(G3D, "Got an error in texture upload: %08x", err);
}
}*/
}
+3
View File
@@ -35,6 +35,7 @@ class DrawEngineVulkan;
class VulkanContext;
class VulkanTexture;
class VulkanPushBuffer;
class VulkanDeviceAllocator;
struct SamplerCacheKey {
SamplerCacheKey() : fullKey(0) {}
@@ -90,6 +91,7 @@ public:
void Clear(bool delete_them);
void StartFrame();
void EndFrame();
void Invalidate(u32 addr, int size, GPUInvalidationType type);
void InvalidateAll(GPUInvalidationType type);
void ClearNextFrame();
@@ -140,6 +142,7 @@ private:
void SetFramebufferSamplingParams(u16 bufferWidth, u16 bufferHeight, SamplerCacheKey &key);
VulkanContext *vulkan_;
VulkanDeviceAllocator *allocator_;
TexCache secondCache;
u32 secondCacheSizeEstimate_;