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https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 01:25:07 +02:00
Make CRT animation speed configurable
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@@ -8,11 +8,12 @@ precision mediump int;
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uniform sampler2D sampler0;
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varying vec2 v_texcoord0;
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uniform vec4 u_time;
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uniform vec4 u_setting;
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void main()
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{
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// scanlines
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int vPos = int( ( v_texcoord0.y + u_time.x * 0.5 ) * 272.0 );
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int vPos = int( ( v_texcoord0.y + u_time.x * u_setting.x * 0.5 ) * 272.0 );
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float line_intensity = mod( float(vPos), 2.0 );
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// color shift
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@@ -26,8 +27,11 @@ void main()
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float b = texture2D( sampler0, v_texcoord0 ).z;
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vec4 c = vec4( r, g * 0.99, b, 1.0 ) * clamp( line_intensity, 0.85, 1.0 );
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float rollbar = sin( ( v_texcoord0.y + u_time.x ) * 4.0 );
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gl_FragColor.rgba = c + (rollbar * 0.02);
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if (u_setting.x > 0.0) {
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float rollbar = sin( ( v_texcoord0.y + u_time.x * u_setting.x ) * 4.0 );
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c += rollbar * 0.02;
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}
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gl_FragColor.rgba = c;
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}
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@@ -10,6 +10,11 @@ Author=KillaMaaki
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Fragment=crt.fsh
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Vertex=fxaa.vsh
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60fps=True
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SettingName1=Animation speed (0 = disable)
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SettingDefaultValue1=1.0
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SettingMaxValue1=2.0
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SettingMinValue1=0.0
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SettingStep1=0.05
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[Natural]
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Name=Natural Colors
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Fragment=natural.fsh
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