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Merge pull request #20432 from hrydgard/dolphin-audio-mixer
Integrate Dolphin's granule based audio resampler
This commit is contained in:
21 files changed
+557
-13
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@@ -2358,6 +2358,8 @@ add_library(${CoreLibName} ${CoreLinkType}
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Core/HW/Camera.h
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Core/HW/Display.cpp
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Core/HW/Display.h
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Core/HW/GranularMixer.cpp
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Core/HW/GranularMixer.h
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Core/HW/MediaEngine.cpp
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Core/HW/MediaEngine.h
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Core/HW/MpegDemux.cpp
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@@ -784,6 +784,9 @@ static const ConfigSetting soundSettings[] = {
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ConfigSetting("ExtraAudioBuffering", &g_Config.bExtraAudioBuffering, false, CfgFlag::DEFAULT),
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ConfigSetting("AudioBufferSize", &g_Config.iSDLAudioBufferSize, 256, CfgFlag::DEFAULT),
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ConfigSetting("FillAudioGaps", &g_Config.bFillAudioGaps, true, CfgFlag::DEFAULT),
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ConfigSetting("AudioSyncMode", &g_Config.iAudioSyncMode, (int)AudioSyncMode::CLASSIC_PITCH, CfgFlag::DEFAULT),
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// Legacy volume settings, these get auto upgraded through default handlers on the new settings. NOTE: Must be before the new ones in the order here.
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// The default settings here are still relevant, they will get propagated into the new ones.
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ConfigSetting("GlobalVolume", &g_Config.iLegacyGameVolume, VOLUME_FULL, CfgFlag::PER_GAME | CfgFlag::DONT_SAVE),
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@@ -289,6 +289,9 @@ public:
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// Sound
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bool bEnableSound;
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int iSDLAudioBufferSize;
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int iAudioBufferSize;
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bool bFillAudioGaps;
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int iAudioSyncMode;
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// Legacy volume settings, 0-10. These get auto-upgraded and should not be used.
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int iLegacyGameVolume;
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@@ -117,6 +117,11 @@ enum class DepthRasterMode {
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FORCE_ON = 3,
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};
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enum class AudioSyncMode {
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GRANULAR = 0,
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CLASSIC_PITCH = 1,
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};
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enum class RestoreSettingsBits : int {
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SETTINGS = 1,
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CONTROLS = 2,
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@@ -491,6 +491,7 @@
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<ClCompile Include="HW\BufferQueue.cpp" />
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<ClCompile Include="HW\Camera.cpp" />
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<ClCompile Include="HW\Display.cpp" />
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<ClCompile Include="HW\GranularMixer.cpp" />
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<ClCompile Include="Instance.cpp" />
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<ClCompile Include="KeyMap.cpp" />
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<ClCompile Include="KeyMapDefaults.cpp" />
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@@ -1050,6 +1051,7 @@
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<ClInclude Include="HW\Atrac3Standalone.h" />
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<ClInclude Include="HW\Camera.h" />
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<ClInclude Include="HW\Display.h" />
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<ClInclude Include="HW\GranularMixer.h" />
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<ClInclude Include="Instance.h" />
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<ClInclude Include="KeyMap.h" />
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<ClInclude Include="KeyMapDefaults.h" />
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@@ -1390,6 +1390,9 @@
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<ClCompile Include="..\ext\loongarch-disasm.cpp">
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<Filter>Ext</Filter>
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</ClCompile>
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<ClCompile Include="HW\GranularMixer.cpp">
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<Filter>HW</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ELF\ElfReader.h">
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@@ -2244,6 +2247,9 @@
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<ClInclude Include="Debugger\Watch.h">
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<Filter>Debugger</Filter>
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</ClInclude>
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<ClInclude Include="HW\GranularMixer.h">
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<Filter>HW</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\LICENSE.TXT" />
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@@ -2272,4 +2278,4 @@
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<Filter>Ext</Filter>
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</Text>
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</ItemGroup>
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</Project>
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</Project>
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@@ -0,0 +1,307 @@
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// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "Core/HW/GranularMixer.h"
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#include <chrono>
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#include <algorithm>
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#include <cmath>
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#include <cstring>
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#include "Common/CommonTypes.h"
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#include "Common/Log.h"
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#include "Common/Math/math_util.h"
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#include "Common/Swap.h"
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#include "Core/HW/Display.h"
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#include "Core/Core.h"
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#include "Core/System.h"
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#include "Core/Util/AudioFormat.h" // for clamp_u16
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// Something like a gaussian.
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static const float g_GranuleWindow[256] = {
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0.0000016272f, 0.0000050749f, 0.0000113187f, 0.0000216492f, 0.0000377350f, 0.0000616906f,
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0.0000961509f, 0.0001443499f, 0.0002102045f, 0.0002984010f, 0.0004144844f, 0.0005649486f,
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0.0007573262f, 0.0010002765f, 0.0013036694f, 0.0016786636f, 0.0021377783f, 0.0026949534f,
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0.0033656000f, 0.0041666352f, 0.0051165029f, 0.0062351752f, 0.0075441359f, 0.0090663409f,
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0.0108261579f, 0.0128492811f, 0.0151626215f, 0.0177941726f, 0.0207728499f, 0.0241283062f,
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0.0278907219f, 0.0320905724f, 0.0367583739f, 0.0419244083f, 0.0476184323f, 0.0538693708f,
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0.0607049996f, 0.0681516192f, 0.0762337261f, 0.0849736833f, 0.0943913952f, 0.1045039915f,
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0.1153255250f, 0.1268666867f, 0.1391345431f, 0.1521323012f, 0.1658591025f, 0.1803098534f,
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0.1954750915f, 0.2113408944f, 0.2278888303f, 0.2450959552f, 0.2629348550f, 0.2813737361f,
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0.3003765625f, 0.3199032396f, 0.3399098438f, 0.3603488941f, 0.3811696664f, 0.4023185434f,
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0.4237393998f, 0.4453740162f, 0.4671625177f, 0.4890438330f, 0.5109561670f, 0.5328374823f,
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0.5546259838f, 0.5762606002f, 0.5976814566f, 0.6188303336f, 0.6396511059f, 0.6600901562f,
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0.6800967604f, 0.6996234375f, 0.7186262639f, 0.7370651450f, 0.7549040448f, 0.7721111697f,
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0.7886591056f, 0.8045249085f, 0.8196901466f, 0.8341408975f, 0.8478676988f, 0.8608654569f,
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0.8731333133f, 0.8846744750f, 0.8954960085f, 0.9056086048f, 0.9150263167f, 0.9237662739f,
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0.9318483808f, 0.9392950004f, 0.9461306292f, 0.9523815677f, 0.9580755917f, 0.9632416261f,
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0.9679094276f, 0.9721092781f, 0.9758716938f, 0.9792271501f, 0.9822058274f, 0.9848373785f,
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0.9871507189f, 0.9891738421f, 0.9909336591f, 0.9924558641f, 0.9937648248f, 0.9948834971f,
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0.9958333648f, 0.9966344000f, 0.9973050466f, 0.9978622217f, 0.9983213364f, 0.9986963306f,
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0.9989997235f, 0.9992426738f, 0.9994350514f, 0.9995855156f, 0.9997015990f, 0.9997897955f,
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0.9998556501f, 0.9999038491f, 0.9999383094f, 0.9999622650f, 0.9999783508f, 0.9999886813f,
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0.9999949251f, 0.9999983728f, 0.9999983728f, 0.9999949251f, 0.9999886813f, 0.9999783508f,
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0.9999622650f, 0.9999383094f, 0.9999038491f, 0.9998556501f, 0.9997897955f, 0.9997015990f,
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0.9995855156f, 0.9994350514f, 0.9992426738f, 0.9989997235f, 0.9986963306f, 0.9983213364f,
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0.9978622217f, 0.9973050466f, 0.9966344000f, 0.9958333648f, 0.9948834971f, 0.9937648248f,
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0.9924558641f, 0.9909336591f, 0.9891738421f, 0.9871507189f, 0.9848373785f, 0.9822058274f,
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0.9792271501f, 0.9758716938f, 0.9721092781f, 0.9679094276f, 0.9632416261f, 0.9580755917f,
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0.9523815677f, 0.9461306292f, 0.9392950004f, 0.9318483808f, 0.9237662739f, 0.9150263167f,
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0.9056086048f, 0.8954960085f, 0.8846744750f, 0.8731333133f, 0.8608654569f, 0.8478676988f,
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0.8341408975f, 0.8196901466f, 0.8045249085f, 0.7886591056f, 0.7721111697f, 0.7549040448f,
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0.7370651450f, 0.7186262639f, 0.6996234375f, 0.6800967604f, 0.6600901562f, 0.6396511059f,
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0.6188303336f, 0.5976814566f, 0.5762606002f, 0.5546259838f, 0.5328374823f, 0.5109561670f,
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0.4890438330f, 0.4671625177f, 0.4453740162f, 0.4237393998f, 0.4023185434f, 0.3811696664f,
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0.3603488941f, 0.3399098438f, 0.3199032396f, 0.3003765625f, 0.2813737361f, 0.2629348550f,
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0.2450959552f, 0.2278888303f, 0.2113408944f, 0.1954750915f, 0.1803098534f, 0.1658591025f,
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0.1521323012f, 0.1391345431f, 0.1268666867f, 0.1153255250f, 0.1045039915f, 0.0943913952f,
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0.0849736833f, 0.0762337261f, 0.0681516192f, 0.0607049996f, 0.0538693708f, 0.0476184323f,
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0.0419244083f, 0.0367583739f, 0.0320905724f, 0.0278907219f, 0.0241283062f, 0.0207728499f,
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0.0177941726f, 0.0151626215f, 0.0128492811f, 0.0108261579f, 0.0090663409f, 0.0075441359f,
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0.0062351752f, 0.0051165029f, 0.0041666352f, 0.0033656000f, 0.0026949534f, 0.0021377783f,
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0.0016786636f, 0.0013036694f, 0.0010002765f, 0.0007573262f, 0.0005649486f, 0.0004144844f,
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0.0002984010f, 0.0002102045f, 0.0001443499f, 0.0000961509f, 0.0000616906f, 0.0000377350f,
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0.0000216492f, 0.0000113187f, 0.0000050749f, 0.0000016272f
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};
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inline s16 clampfloat_s16(float f) {
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if (f <= -32767.0f) return -32767;
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if (f >= 32767.0f) return 32767;
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return (s16)f;
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}
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GranularMixer::GranularMixer() {
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INFO_LOG(Log::Audio, "Mixer is initialized");
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}
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// Executed from sound stream thread
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void GranularMixer::Mix(s16 *samples, u32 num_samples, int outSampleRate, float fpsEstimate) {
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_dbg_assert_(samples);
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if (!samples)
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return;
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memset(samples, 0, num_samples * 2 * sizeof(s16));
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frameTimeEstimate_ = 1.0f / fpsEstimate;
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smoothedReadSize_ = smoothedReadSize_ == 0 ? num_samples : (smoothedReadSize_ * 0.95f + num_samples * 0.05f);
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constexpr u32 INDEX_HALF = 0x80000000;
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constexpr double FADE_IN_RC = 0.008;
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constexpr double FADE_OUT_RC = 0.064;
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// We need at least a double because the index jump has 24 bits of fractional precision.
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const double out_sample_rate = outSampleRate;
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double inSampleRate = 44100;
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const double emulation_speed = 1.0f; // TODO: Change when we're in slow-motion mode etc.
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if (0 < emulation_speed && emulation_speed != 1.0)
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inSampleRate *= emulation_speed;
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const double base = static_cast<double>(1 << GRANULE_FRAC_BITS);
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const u32 index_jump = std::lround(base * inSampleRate / out_sample_rate);
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// These fade in / out multiplier are tuned to match a constant
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// fade speed regardless of the input or the output sample rate.
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const float fade_in_mul = -std::expm1(-1.0 / (out_sample_rate * FADE_IN_RC));
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const float fade_out_mul = -std::expm1(-1.0 / (out_sample_rate * FADE_OUT_RC));
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// Calculate the ideal length of the granule queue.
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// NOTE: We must have enough room here for 20fps games, generating all their audio
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// in a burst each frame (since we can't force real clock sync). That means 16*3 = 48 or rather 50ms.
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// However, in case of faster framerates, we should apply some pressure to reduce this. And if real clock sync
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// is on, we should also be able to get away with a shorter buffer here.
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// const u32 buffer_size_ms = frameTimeEstimate_ * 44100.0f;
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const u32 buffer_size_samples = smoothedReadSize_ * 4 + std::llround(frameTimeEstimate_ * inSampleRate);
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queuedSamplesTarget_ = buffer_size_samples;
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// Limit the possible queue sizes to any number between 4 and 64.
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const u32 buffer_size_granules =
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std::clamp((buffer_size_samples) / (GRANULE_SIZE >> 1), static_cast<u32>(4),
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static_cast<u32>(MAX_GRANULE_QUEUE_SIZE));
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if (buffer_size_granules != m_granule_queue_size.load(std::memory_order_relaxed)) {
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INFO_LOG(Log::Audio, "Granule buffer size changed to %d", buffer_size_granules);
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}
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m_granule_queue_size.store(buffer_size_granules, std::memory_order_relaxed);
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int actualQueueSize = m_queue_head - m_queue_tail;
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if (smoothedQueueSize_ == 0) {
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smoothedQueueSize_ = actualQueueSize;
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} else {
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constexpr float factor = 0.95f;
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smoothedQueueSize_ = factor * smoothedQueueSize_ + (1.0f - factor) * (float)actualQueueSize;
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}
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if (actualQueueSize < queuedGranulesMin_) {
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queuedGranulesMin_ = actualQueueSize;
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}
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if (actualQueueSize > queuedGranulesMax_) {
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queuedGranulesMax_ = actualQueueSize;
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}
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// TODO: The performance of this could be greatly enhanced with SIMD but it won't be easy
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// due to wrapping of various buffers.
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bool queue_looping = m_queue_looping.load(std::memory_order_relaxed);
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while (num_samples-- > 0) {
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// The indexes for the front and back buffers are offset by 50% of the granule size.
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// We use the modular nature of 32-bit integers to wrap around the granule size.
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m_current_index += index_jump;
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const u32 front_index = m_current_index;
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const u32 back_index = m_current_index + INDEX_HALF;
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// If either index is less than the index jump, that means we reached
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// the end of the of the buffer and need to load the next granule.
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if (front_index < index_jump)
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Dequeue(&m_front);
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else if (back_index < index_jump)
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Dequeue(&m_back);
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// The Granules are pre-windowed, so we can just add them together. A bit of accidental wrapping doesn't matter
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// either since the tails are so weak.
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const u32 ft = front_index >> GRANULE_FRAC_BITS;
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const u32 bt = back_index >> GRANULE_FRAC_BITS;
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const StereoPair s0 = m_front[(ft - 2) & GRANULE_MASK] + m_back[(bt - 2) & GRANULE_MASK];
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const StereoPair s1 = m_front[(ft - 1) & GRANULE_MASK] + m_back[(bt - 1) & GRANULE_MASK];
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const StereoPair s2 = m_front[(ft + 0) & GRANULE_MASK] + m_back[(bt + 0) & GRANULE_MASK];
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const StereoPair s3 = m_front[(ft + 1) & GRANULE_MASK] + m_back[(bt + 1) & GRANULE_MASK];
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const StereoPair s4 = m_front[(ft + 2) & GRANULE_MASK] + m_back[(bt + 2) & GRANULE_MASK];
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const StereoPair s5 = m_front[(ft + 3) & GRANULE_MASK] + m_back[(bt + 3) & GRANULE_MASK];
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// Probably an overkill interpolator, but let's go with it for now.
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// Polynomial Interpolators for High-Quality Resampling of
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// Over Sampled Audio by Olli Niemitalo, October 2001.
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// Page 43 -- 6-point, 3rd-order Hermite:
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// https://yehar.com/blog/wp-content/uploads/2009/08/deip.pdf
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const u32 t_frac = m_current_index & ((1 << GRANULE_FRAC_BITS) - 1);
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const float t1 = t_frac / static_cast<float>(1 << GRANULE_FRAC_BITS);
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const float t2 = t1 * t1;
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const float t3 = t2 * t1;
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StereoPair sample = (
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s0 * ((+0.0f + 1.0f * t1 - 2.0f * t2 + 1.0f * t3) * (1.0f / 12.0f)) +
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s1 * ((+0.0f - 8.0f * t1 + 15.0f * t2 - 7.0f * t3) * (1.0f / 12.0f)) +
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s2 * ((+3.0f + 0.0f * t1 - 7.0f * t2 + 4.0f * t3) * (1.0f / 3.0f)) +
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s3 * ((+0.0f + 2.0f * t1 + 5.0f * t2 - 4.0f * t3) * (1.0f / 3.0f)) +
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s4 * ((+0.0f - 1.0f * t1 - 6.0f * t2 + 7.0f * t3) * (1.0f / 12.0f)) +
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s5 * ((+0.0f + 0.0f * t1 + 1.0f * t2 - 1.0f * t3) * (1.0f / 12.0f))
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);
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// Update the looping flag occasionally.
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if (!(num_samples & 31)) {
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queue_looping = m_queue_looping.load(std::memory_order_relaxed);
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}
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// Apply Fade In / Fade Out depending on if we are looping
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if (queue_looping)
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m_fade_volume += fade_out_mul * (0.0f - m_fade_volume);
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else
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m_fade_volume += fade_in_mul * (1.0f - m_fade_volume);
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samples[0] = (int16_t)clamp_value(sample.l * m_fade_volume, -32767.0f, 32767.0f);
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samples[1] = (int16_t)clamp_value(sample.r * m_fade_volume, -32767.0f, 32767.0f);
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samples += 2;
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}
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}
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void GranularMixer::PushSamples(const s32 *samples, u32 num_samples, float volume) {
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// TODO: This can be massively sped up. Although hardly likely to be a bottleneck.
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while (num_samples-- > 0) {
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const s16 l = clampfloat_s16(samples[0] * volume);
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const s16 r = clampfloat_s16(samples[1] * volume);
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samples += 2;
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m_next_buffer[m_next_buffer_index] = StereoPair(l, r);
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m_next_buffer_index = (m_next_buffer_index + 1) & GRANULE_MASK;
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// The granules overlap by 50%, so we need to enqueue the
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// next buffer every time we fill half of the samples.
|
||||
if (m_next_buffer_index == 0 || m_next_buffer_index == m_next_buffer.size() / 2) {
|
||||
Enqueue();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GranularMixer::Enqueue() {
|
||||
const u32 head = m_queue_head.load(std::memory_order_acquire);
|
||||
|
||||
// Check if we run out of space in the circular queue. (rare)
|
||||
u32 next_head = head + 1;
|
||||
if ((next_head & GRANULE_QUEUE_MASK) == (m_queue_tail.load(std::memory_order_acquire) & GRANULE_QUEUE_MASK)) {
|
||||
WARN_LOG(Log::Audio,
|
||||
"Granule Queue has completely filled and audio samples are being dropped. "
|
||||
"This should not happen unless the audio backend has stopped requesting audio.");
|
||||
return;
|
||||
}
|
||||
|
||||
// The compiler (at least MSVC) fails at optimizing this loop using SIMD instructions.
|
||||
const u32 start_index = m_next_buffer_index;
|
||||
|
||||
const u32 maskedHead = head & GRANULE_QUEUE_MASK;
|
||||
for (u32 i = 0; i < GRANULE_SIZE; ++i) {
|
||||
m_queue[maskedHead][i] = m_next_buffer[(i + start_index) & GRANULE_MASK] * g_GranuleWindow[i];
|
||||
}
|
||||
|
||||
m_queue_head.store(next_head, std::memory_order_release);
|
||||
m_queue_looping.store(false, std::memory_order_relaxed);
|
||||
}
|
||||
|
||||
void GranularMixer::Dequeue(Granule *granule) {
|
||||
const u32 granule_queue_size = m_granule_queue_size.load(std::memory_order_relaxed);
|
||||
const u32 head = m_queue_head.load(std::memory_order_acquire);
|
||||
u32 tail = m_queue_tail.load(std::memory_order_acquire);
|
||||
|
||||
// Checks to see if the queue has gotten too long.
|
||||
if ((head - tail) > granule_queue_size) {
|
||||
// Jump the playhead to half the queue size behind the head.
|
||||
const u32 gap = (granule_queue_size >> 1) + 1;
|
||||
tail = (head - gap);
|
||||
overruns_++;
|
||||
}
|
||||
|
||||
// Checks to see if the queue is empty.
|
||||
u32 next_tail = tail + 1;
|
||||
|
||||
bool looping = m_queue_looping.load();
|
||||
|
||||
/*if (!looping && !smoothedQueueSize_ < granule_queue_size / 2) {
|
||||
// Repeat a single block occasionally to make sure we have a reasonably sized queue.
|
||||
next_tail = tail;
|
||||
} else*/ if (next_tail == head) {
|
||||
// Only fill gaps when running to prevent stutter on pause.
|
||||
CoreState state = coreState;
|
||||
const bool is_running = state == CORE_RUNNING_CPU || state == CORE_RUNNING_GE;
|
||||
if (g_Config.bFillAudioGaps && is_running) {
|
||||
// Jump the playhead to half the queue size behind the head.
|
||||
// This will repeat a few past granules I guess? They still contain sensible data.
|
||||
// This provides smoother audio playback than suddenly stopping.
|
||||
const u32 gap = std::max<u32>(2, granule_queue_size >> 1) - 1;
|
||||
next_tail = head - gap;
|
||||
underruns_++;
|
||||
m_queue_looping.store(true, std::memory_order_relaxed);
|
||||
} else {
|
||||
// Send a zero granule.
|
||||
std::fill(granule->begin(), granule->end(), StereoPair{ 0.0f, 0.0f });
|
||||
m_queue_looping.store(false, std::memory_order_relaxed);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
*granule = m_queue[tail & GRANULE_QUEUE_MASK];
|
||||
m_queue_tail.store(next_tail, std::memory_order_release);
|
||||
}
|
||||
|
||||
void GranularMixer::GetStats(GranularStats *stats) {
|
||||
stats->queuedGranulesMin = queuedGranulesMin_;
|
||||
stats->queuedGranulesMax = queuedGranulesMax_;
|
||||
stats->smoothedQueuedGranules = smoothedQueueSize_;
|
||||
stats->targetQueueSize = m_granule_queue_size.load(std::memory_order_relaxed);
|
||||
stats->maxQueuedGranules = MAX_GRANULE_QUEUE_SIZE;
|
||||
stats->fadeVolume = m_fade_volume;
|
||||
stats->looping = m_queue_looping;
|
||||
stats->overruns = overruns_;
|
||||
stats->underruns = underruns_;
|
||||
stats->smoothedReadSize = smoothedReadSize_;
|
||||
stats->frameTimeEstimate = frameTimeEstimate_;
|
||||
stats->queuedSamplesTarget = queuedSamplesTarget_;
|
||||
queuedGranulesMin_ = 10000;
|
||||
queuedGranulesMax_ = 0;
|
||||
}
|
||||
@@ -0,0 +1,116 @@
|
||||
// Copyright 2009 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <cmath>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Core/Config.h"
|
||||
|
||||
class PointerWrap;
|
||||
|
||||
// Replacement for std::countr_one from a later version of C++
|
||||
constexpr u32 countr_one_replacement(u32 x) {
|
||||
u32 count = 0;
|
||||
while (x & 1) {
|
||||
++count;
|
||||
x >>= 1;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
struct GranularStats {
|
||||
int queuedGranulesMin;
|
||||
int queuedGranulesMax;
|
||||
int queuedSamplesTarget;
|
||||
float smoothedQueuedGranules;
|
||||
int targetQueueSize;
|
||||
int maxQueuedGranules;
|
||||
float fadeVolume;
|
||||
bool looping;
|
||||
int overruns;
|
||||
int underruns;
|
||||
float smoothedReadSize;
|
||||
float frameTimeEstimate;
|
||||
};
|
||||
|
||||
class GranularMixer final {
|
||||
public:
|
||||
explicit GranularMixer();
|
||||
|
||||
// Called from audio threads
|
||||
void Mix(s16 *samples, u32 numSamples, int outSampleRate, float vpsEstimate);
|
||||
|
||||
// Called from emulation thread
|
||||
void PushSamples(const s32 *samples, u32 num_samples, float volume);
|
||||
|
||||
void GetStats(GranularStats *stats);
|
||||
|
||||
static constexpr u32 GRANULE_SIZE = 256;
|
||||
|
||||
private:
|
||||
static constexpr std::size_t MAX_GRANULE_QUEUE_SIZE = 128;
|
||||
static constexpr std::size_t GRANULE_QUEUE_MASK = MAX_GRANULE_QUEUE_SIZE - 1;
|
||||
|
||||
struct StereoPair final {
|
||||
float l = 0.f;
|
||||
float r = 0.f;
|
||||
|
||||
constexpr StereoPair() = default;
|
||||
constexpr StereoPair(const StereoPair&) = default;
|
||||
constexpr StereoPair& operator=(const StereoPair&) = default;
|
||||
constexpr StereoPair(StereoPair&&) = default;
|
||||
constexpr StereoPair& operator=(StereoPair&&) = default;
|
||||
|
||||
constexpr StereoPair(float mono) : l(mono), r(mono) {}
|
||||
constexpr StereoPair(float left, float right) : l(left), r(right) {}
|
||||
constexpr StereoPair(s16 left, s16 right) : l(left), r(right) {}
|
||||
|
||||
StereoPair operator+(const StereoPair& other) const {
|
||||
return StereoPair(l + other.l, r + other.r);
|
||||
}
|
||||
|
||||
StereoPair operator*(float f) const {
|
||||
return StereoPair(l * f, r * f);
|
||||
}
|
||||
};
|
||||
|
||||
static constexpr u32 GRANULE_OVERLAP = GRANULE_SIZE / 2;
|
||||
static constexpr u32 GRANULE_MASK = GRANULE_SIZE - 1;
|
||||
static constexpr u32 GRANULE_BITS = countr_one_replacement(GRANULE_MASK);
|
||||
static constexpr u32 GRANULE_FRAC_BITS = 32 - GRANULE_BITS;
|
||||
|
||||
using Granule = std::array<StereoPair, GRANULE_SIZE>;
|
||||
|
||||
Granule m_next_buffer{};
|
||||
u32 m_next_buffer_index = 0;
|
||||
|
||||
u32 m_current_index = 0;
|
||||
Granule m_front;
|
||||
Granule m_back;
|
||||
|
||||
std::atomic<u32> m_granule_queue_size{ 20 };
|
||||
float smoothedQueueSize_ = 0.0f;
|
||||
Granule m_queue[MAX_GRANULE_QUEUE_SIZE];
|
||||
|
||||
// These are permitted to grow indefinitely and masked on use.
|
||||
std::atomic<u32> m_queue_head{};
|
||||
std::atomic<u32> m_queue_tail{};
|
||||
std::atomic<bool> m_queue_looping{};
|
||||
|
||||
float m_fade_volume = 1.0;
|
||||
int underruns_ = 0;
|
||||
int overruns_ = 0;
|
||||
int queuedGranulesMin_ = 10000;
|
||||
int queuedGranulesMax_ = 0;
|
||||
int queuedSamplesTarget_ = 0;
|
||||
float smoothedReadSize_ = 0.0f;
|
||||
float frameTimeEstimate_ = 0.0f;
|
||||
|
||||
void Enqueue();
|
||||
void Dequeue(Granule* granule);
|
||||
};
|
||||
@@ -46,7 +46,7 @@
|
||||
#include "Core/Config.h"
|
||||
#include "Core/ConfigValues.h"
|
||||
#include "Core/HW/StereoResampler.h"
|
||||
#include "Core/Util/AudioFormat.h" // for clamp_u8
|
||||
#include "Core/Util/AudioFormat.h" // for clamp_u16
|
||||
#include "Core/System.h"
|
||||
|
||||
StereoResampler::StereoResampler() noexcept
|
||||
|
||||
@@ -528,6 +528,8 @@ Draw::Pipeline *PresentationCommon::CreatePipeline(std::vector<Draw::ShaderModul
|
||||
|
||||
void PresentationCommon::CreateDeviceObjects() {
|
||||
using namespace Draw;
|
||||
|
||||
// Still hitting this somehow!
|
||||
_dbg_assert_(vdata_ == nullptr);
|
||||
|
||||
// TODO: Could probably just switch to DrawUP, it's supported well by all backends now.
|
||||
|
||||
+42
-4
@@ -1,22 +1,56 @@
|
||||
// Copyright (c) 2012- PPSSPP Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0 or later versions.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official git repository and contact information can be found at
|
||||
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
||||
|
||||
#include "Common/System/System.h"
|
||||
#include "Core/Config.h"
|
||||
#include "Core/HW/StereoResampler.h" // TODO: doesn't belong in Core/HW...
|
||||
#include "Core/HW/GranularMixer.h"
|
||||
#include "UI/AudioCommon.h"
|
||||
#include "UI/BackgroundAudio.h"
|
||||
#include "Core/HW/Display.h"
|
||||
|
||||
StereoResampler g_resampler;
|
||||
GranularMixer g_granular;
|
||||
|
||||
// numFrames is number of stereo frames.
|
||||
// This is called from *outside* the emulator thread.
|
||||
void NativeMix(int16_t *outStereo, int numFrames, int sampleRateHz, void *userdata) {
|
||||
g_resampler.Mix(outStereo, numFrames, false, sampleRateHz);
|
||||
// Mix UI sound effects on top.
|
||||
if (g_Config.iAudioSyncMode == (int)AudioSyncMode::GRANULAR) {
|
||||
// We use the FPS estimate, because to maintain smooth audio even though our
|
||||
// frame execution is very front (or back) heavy (as we can't count on "real time clock sync"
|
||||
// to be enabled), we need at least one whole frame buffered, plus a bit of extra.
|
||||
float fpsEstimate, vps, actualFps;
|
||||
__DisplayGetFPS(&vps, &fpsEstimate, &actualFps);
|
||||
|
||||
// Mix sound effects on top.
|
||||
g_granular.Mix(outStereo, numFrames, sampleRateHz, fpsEstimate);
|
||||
} else {
|
||||
g_resampler.Mix(outStereo, numFrames, false, sampleRateHz);
|
||||
}
|
||||
g_BackgroundAudio.SFX().Mix(outStereo, numFrames, sampleRateHz);
|
||||
}
|
||||
|
||||
void System_AudioGetDebugStats(char *buf, size_t bufSize) {
|
||||
if (buf) {
|
||||
g_resampler.GetAudioDebugStats(buf, bufSize);
|
||||
if (g_Config.iAudioSyncMode == (int)AudioSyncMode::GRANULAR) {
|
||||
snprintf(buf, bufSize, "(No stats available for granular yet)");
|
||||
} else {
|
||||
g_resampler.GetAudioDebugStats(buf, bufSize);
|
||||
}
|
||||
} else {
|
||||
g_resampler.ResetStatCounters();
|
||||
}
|
||||
@@ -28,7 +62,11 @@ void System_AudioClear() {
|
||||
|
||||
void System_AudioPushSamples(const int32_t *audio, int numSamples, float volume) {
|
||||
if (audio) {
|
||||
g_resampler.PushSamples(audio, numSamples, volume);
|
||||
if (g_Config.iAudioSyncMode == (int)AudioSyncMode::GRANULAR) {
|
||||
g_granular.PushSamples(audio, numSamples, volume);
|
||||
} else {
|
||||
g_resampler.PushSamples(audio, numSamples, volume);
|
||||
}
|
||||
} else {
|
||||
g_resampler.Clear();
|
||||
}
|
||||
|
||||
@@ -1,3 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "Core/HW/GranularMixer.h"
|
||||
#include "Core/HW/StereoResampler.h"
|
||||
|
||||
extern StereoResampler g_resampler;
|
||||
extern GranularMixer g_granular;
|
||||
@@ -673,6 +673,12 @@ void GameSettingsScreen::CreateAudioSettings(UI::ViewGroup *audioSettings) {
|
||||
});
|
||||
mixWithOthers->SetEnabledPtr(&g_Config.bEnableSound);
|
||||
#endif
|
||||
audioSettings->Add(new ItemHeader(a->T("Audio")));
|
||||
|
||||
static const char *syncModes[] = { "Smooth", "Classic" };
|
||||
|
||||
audioSettings->Add(new PopupMultiChoice(&g_Config.iAudioSyncMode, a->T("Audio sync mode"), syncModes, 0, ARRAY_SIZE(syncModes), I18NCat::AUDIO, screenManager()));
|
||||
audioSettings->Add(new CheckBox(&g_Config.bFillAudioGaps, a->T("Fill audio gaps")));
|
||||
|
||||
audioSettings->Add(new ItemHeader(a->T("Game volume")));
|
||||
|
||||
|
||||
@@ -64,6 +64,7 @@
|
||||
|
||||
#include "UI/ImDebugger/ImDebugger.h"
|
||||
#include "UI/ImDebugger/ImGe.h"
|
||||
#include "UI/AudioCommon.h"
|
||||
|
||||
extern bool g_TakeScreenshot;
|
||||
static ImVec4 g_normalTextColor;
|
||||
@@ -1339,6 +1340,39 @@ void DrawMediaDecodersView(ImConfig &cfg, ImControl &control) {
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
|
||||
void DrawAudioOut(ImConfig &cfg, ImControl &control) {
|
||||
if (!ImGui::Begin("Audio output", &cfg.audioOutOpen)) {
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
if (g_Config.iAudioSyncMode == (int)AudioSyncMode::GRANULAR) {
|
||||
// Show granular stats
|
||||
GranularStats stats;
|
||||
g_granular.GetStats(&stats);
|
||||
ImGui::Text("Granules");
|
||||
ImGui::Text("Read size: %0.2f", stats.smoothedReadSize);
|
||||
ImGui::Text("Frame time estimate: %0.1f ms", stats.frameTimeEstimate * 1000.0f);
|
||||
ImGui::Text("Queued samples target: %d", stats.queuedSamplesTarget);
|
||||
ImGui::Text("Queued min/max: %d / %d", stats.queuedGranulesMin, stats.queuedGranulesMax);
|
||||
ImGui::Text("Queued (smooth): %0.3f", stats.smoothedQueuedGranules);
|
||||
ImGui::Text("Target: %d", stats.targetQueueSize);
|
||||
ImGui::Text("Max: %d", stats.maxQueuedGranules);
|
||||
ImGui::Text("Computed queue latency: %d ms", (int)(stats.smoothedQueuedGranules * (GranularMixer::GRANULE_SIZE * 1000.0 / 44100.0)));
|
||||
ImGui::Text("Fade volume: %0.2f", stats.fadeVolume);
|
||||
ImGui::Text("Looping: %s", BoolStr(stats.looping));
|
||||
ImGui::Text("Under/Over: %d / %d", stats.underruns, stats.overruns);
|
||||
} else {
|
||||
ImGui::Text("StereoResampler classic");
|
||||
char buf[1024];
|
||||
g_resampler.GetAudioDebugStats(buf, sizeof(buf));
|
||||
ImGui::Text("%s", buf);
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
void DrawAudioChannels(ImConfig &cfg, ImControl &control) {
|
||||
if (!ImGui::Begin("Raw audio channels", &cfg.audioChannelsOpen)) {
|
||||
ImGui::End();
|
||||
@@ -2261,6 +2295,8 @@ void ImDebugger::Frame(MIPSDebugInterface *mipsDebug, GPUDebugInterface *gpuDebu
|
||||
ImGui::MenuItem("SasAudio mixer", nullptr, &cfg_.sasAudioOpen);
|
||||
ImGui::MenuItem("Raw audio channels", nullptr, &cfg_.audioChannelsOpen);
|
||||
ImGui::MenuItem("AV Decoder contexts", nullptr, &cfg_.mediaDecodersOpen);
|
||||
ImGui::Separator();
|
||||
ImGui::MenuItem("Audio output / buffer", nullptr, &cfg_.audioOutOpen);
|
||||
ImGui::EndMenu();
|
||||
}
|
||||
if (ImGui::BeginMenu("Network")) {
|
||||
@@ -2340,6 +2376,10 @@ void ImDebugger::Frame(MIPSDebugInterface *mipsDebug, GPUDebugInterface *gpuDebu
|
||||
DrawAudioChannels(cfg_, control);
|
||||
}
|
||||
|
||||
if (cfg_.audioOutOpen) {
|
||||
DrawAudioOut(cfg_, control);
|
||||
}
|
||||
|
||||
if (cfg_.sasAudioOpen) {
|
||||
DrawSasAudio(cfg_);
|
||||
}
|
||||
@@ -2589,6 +2629,7 @@ void ImConfig::SyncConfig(IniFile *ini, bool save) {
|
||||
sync.Sync("filesystemBrowserOpen", &filesystemBrowserOpen, false);
|
||||
sync.Sync("kernelObjectsOpen", &kernelObjectsOpen, false);
|
||||
sync.Sync("audioChannelsOpen", &audioChannelsOpen, false);
|
||||
sync.Sync("audioOutOpen", &audioOutOpen, false);
|
||||
sync.Sync("texturesOpen", &texturesOpen, false);
|
||||
sync.Sync("debugStatsOpen", &debugStatsOpen, false);
|
||||
sync.Sync("geDebuggerOpen", &geDebuggerOpen, false);
|
||||
|
||||
@@ -87,6 +87,7 @@ struct ImConfig {
|
||||
bool atracToolOpen;
|
||||
bool memViewOpen[4];
|
||||
bool luaConsoleOpen;
|
||||
bool audioOutOpen;
|
||||
|
||||
// HLE explorer settings
|
||||
// bool filterByUsed = true;
|
||||
|
||||
@@ -161,6 +161,7 @@
|
||||
<ClInclude Include="..\..\Core\HLE\sceNp2.h" />
|
||||
<ClInclude Include="..\..\Core\HLE\sceReg.h" />
|
||||
<ClInclude Include="..\..\Core\HLE\SocketManager.h" />
|
||||
<ClInclude Include="..\..\Core\HW\GranularMixer.h" />
|
||||
<ClInclude Include="..\..\Core\Instance.h" />
|
||||
<ClInclude Include="..\..\Core\HLE\FunctionWrappers.h" />
|
||||
<ClInclude Include="..\..\Core\HLE\HLE.h" />
|
||||
@@ -429,6 +430,7 @@
|
||||
<ClCompile Include="..\..\Core\HLE\sceNp2.cpp" />
|
||||
<ClCompile Include="..\..\Core\HLE\sceReg.cpp" />
|
||||
<ClCompile Include="..\..\Core\HLE\SocketManager.cpp" />
|
||||
<ClCompile Include="..\..\Core\HW\GranularMixer.cpp" />
|
||||
<ClCompile Include="..\..\Core\Instance.cpp" />
|
||||
<ClCompile Include="..\..\Core\HLE\HLE.cpp" />
|
||||
<ClCompile Include="..\..\Core\HLE\HLEHelperThread.cpp" />
|
||||
|
||||
@@ -165,6 +165,7 @@
|
||||
<ClCompile Include="..\..\Core\HW\Atrac3Standalone.cpp" />
|
||||
<ClCompile Include="..\..\Core\HW\SimpleAudioDec.cpp" />
|
||||
<ClCompile Include="..\..\Core\HW\StereoResampler.cpp" />
|
||||
<ClCompile Include="..\..\Core\HW\GranularMixer.cpp" />
|
||||
<ClCompile Include="..\..\Core\KeyMap.cpp" />
|
||||
<ClCompile Include="..\..\Core\KeyMapDefaults.cpp" />
|
||||
<ClCompile Include="..\..\Core\Loaders.cpp" />
|
||||
@@ -679,8 +680,12 @@
|
||||
<ClInclude Include="..\..\ext\xxhash.h" />
|
||||
<ClInclude Include="pch.h" />
|
||||
<ClInclude Include="targetver.h" />
|
||||
<<<<<<< HEAD
|
||||
=======
|
||||
<ClInclude Include="..\..\Core\HW\GranularMixer.h" />
|
||||
>>>>>>> cfb162d436 (Integrate Dolphin's granule based audio resampler.)
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\ext\gason\LICENSE" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
@@ -585,6 +585,7 @@ EXEC_AND_LIB_FILES := \
|
||||
$(SRC)/Core/HW/SasAudio.cpp.arm \
|
||||
$(SRC)/Core/HW/SasReverb.cpp.arm \
|
||||
$(SRC)/Core/HW/StereoResampler.cpp.arm \
|
||||
$(SRC)/Core/HW/GranularMixer.cpp.arm \
|
||||
$(SRC)/Core/ControlMapper.cpp \
|
||||
$(SRC)/Core/Core.cpp \
|
||||
$(SRC)/Core/Compatibility.cpp \
|
||||
|
||||
+1
-1
@@ -5,7 +5,7 @@ buildscript {
|
||||
mavenCentral()
|
||||
}
|
||||
dependencies {
|
||||
classpath 'com.android.tools.build:gradle:8.12.0'
|
||||
classpath 'com.android.tools.build:gradle:8.12.1'
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+1
-1
@@ -74,7 +74,7 @@ void iOSCoreAudioSetDisplayConnected(bool connected) {
|
||||
iOSCoreAudioUpdateSession();
|
||||
}
|
||||
|
||||
void NativeMix(short *audio, int numSamples, int sampleRate, void *userdata);
|
||||
void NativeMix(short *audio, int numSamples, int sampleRateHz, void *userdata);
|
||||
|
||||
OSStatus iOSCoreAudioCallback(void *inRefCon,
|
||||
AudioUnitRenderActionFlags *ioActionFlags,
|
||||
|
||||
@@ -1934,10 +1934,8 @@ void retro_cheat_set(unsigned index, bool enabled, const char *code) {
|
||||
}
|
||||
}
|
||||
|
||||
int64_t System_GetPropertyInt(SystemProperty prop)
|
||||
{
|
||||
switch (prop)
|
||||
{
|
||||
int64_t System_GetPropertyInt(SystemProperty prop) {
|
||||
switch (prop) {
|
||||
case SYSPROP_AUDIO_SAMPLE_RATE:
|
||||
return SAMPLERATE;
|
||||
#if PPSSPP_PLATFORM(ANDROID)
|
||||
|
||||
Reference in new issue
Block a user