Add glClearColor(0,0,0,1);

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raven02 committed 2013-02-23 18:22:55 +08:00
1 parent dd90e93403
commit 689da2c577
1 file changed
+1
+1
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@@ -356,6 +356,7 @@ void FramebufferManager::SetRenderFrameBuffer() {
currentRenderVfb_ = vfb;
glstate.depthWrite.set(GL_TRUE);
glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
INFO_LOG(HLE, "Creating FBO for %08x : %i x %i x %i", vfb->fb_address, vfb->width, vfb->height, vfb->format);
return;