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Fix crash on close content after cached GPU pointer cleanup.
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@@ -73,10 +73,6 @@ void LibretroHWRenderContext::ContextDestroy() {
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#endif
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}
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LostBackbuffer();
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gpu->DeviceLost();
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if (!hw_render_.cache_context && !Libretro::useEmuThread) {
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Shutdown();
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}
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@@ -128,9 +128,6 @@ void LibretroVulkanContext::ContextReset() {
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void LibretroVulkanContext::ContextDestroy() {
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INFO_LOG(G3D, "LibretroVulkanContext::ContextDestroy()");
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LostBackbuffer();
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gpu->DeviceLost();
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}
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void LibretroVulkanContext::CreateDrawContext() {
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