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Add Boolstate and STATE1 for logicop
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@@ -202,6 +202,9 @@ public:
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STATE1(glBlendEquation, GLenum, GL_FUNC_ADD) blendEquation;
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STATEFLOAT4(glBlendColor, 1.0f) blendColor;
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BoolState<GL_COLOR_LOGIC_OP, false> colorLogicOp;
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STATE1(glLogicOp, GLenum, GL_COPY) logicOp;
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BoolState<GL_SCISSOR_TEST, false> scissorTest;
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BoolState<GL_CULL_FACE, false> cullFace;
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