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Rename a couple of member variables to follow our convention
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@@ -94,7 +94,7 @@ void DrawEngineVulkan::InitDeviceObjects() {
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_dbg_assert_(VK_SUCCESS == res);
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tessDataTransferVulkan = new TessellationDataTransferVulkan(vulkan);
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tessDataTransfer = tessDataTransferVulkan;
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tessDataTransfer_ = tessDataTransferVulkan;
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draw_->SetInvalidationCallback(std::bind(&DrawEngineVulkan::Invalidate, this, std::placeholders::_1));
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}
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@@ -115,7 +115,7 @@ void DrawEngineVulkan::DestroyDeviceObjects() {
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draw_->SetInvalidationCallback(InvalidationCallback());
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delete tessDataTransferVulkan;
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tessDataTransfer = nullptr;
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tessDataTransfer_ = nullptr;
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tessDataTransferVulkan = nullptr;
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pushUBO_ = nullptr;
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@@ -577,7 +577,7 @@ void DrawEngineVulkan::Flush() {
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}
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void DrawEngineVulkan::ResetAfterDraw() {
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indexGen.Reset();
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indexGen_.Reset();
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numDecodedVerts_ = 0;
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numDrawVerts_ = 0;
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numDrawInds_ = 0;
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