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https://github.com/hrydgard/ppsspp.git
synced 2026-11-14 18:19:36 +01:00
Rename a couple of member variables to follow our convention
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7 files changed
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@@ -54,7 +54,7 @@ DrawEngineCommon::DrawEngineCommon() : decoderMap_(32) {
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transformedExpanded_ = (TransformedVertex *)AllocateMemoryPages(3 * TRANSFORMED_VERTEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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decoded_ = (u8 *)AllocateMemoryPages(DECODED_VERTEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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decIndex_ = (u16 *)AllocateMemoryPages(DECODED_INDEX_BUFFER_SIZE, MEM_PROT_READ | MEM_PROT_WRITE);
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indexGen.Setup(decIndex_);
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indexGen_.Setup(decIndex_);
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switch ((DepthRasterMode)g_Config.iDepthRasterMode) {
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case DepthRasterMode::DEFAULT:
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@@ -677,7 +677,7 @@ int DrawEngineCommon::ExtendNonIndexedPrim(const uint32_t *cmd, const uint32_t *
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}
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void DrawEngineCommon::SkipPrim(GEPrimitiveType prim, int vertexCount, VertexDecoder *dec, u32 vertTypeID, int *bytesRead) {
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if (!indexGen.PrimCompatible(prevPrim_, prim)) {
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if (!indexGen_.PrimCompatible(prevPrim_, prim)) {
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Flush();
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}
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@@ -697,7 +697,7 @@ void DrawEngineCommon::SkipPrim(GEPrimitiveType prim, int vertexCount, VertexDec
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// vertTypeID is the vertex type but with the UVGen mode smashed into the top bits.
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bool DrawEngineCommon::SubmitPrim(const void *verts, const void *inds, GEPrimitiveType prim, int vertexCount, VertexDecoder *dec, u32 vertTypeID, bool clockwise, int *bytesRead) {
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if (!indexGen.PrimCompatible(prevPrim_, prim) || numDrawVerts_ >= MAX_DEFERRED_DRAW_VERTS || numDrawInds_ >= MAX_DEFERRED_DRAW_INDS || vertexCountInDrawCalls_ + vertexCount > VERTEX_BUFFER_MAX) {
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if (!indexGen_.PrimCompatible(prevPrim_, prim) || numDrawVerts_ >= MAX_DEFERRED_DRAW_VERTS || numDrawInds_ >= MAX_DEFERRED_DRAW_INDS || vertexCountInDrawCalls_ + vertexCount > VERTEX_BUFFER_MAX) {
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Flush();
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}
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_dbg_assert_(numDrawVerts_ < MAX_DEFERRED_DRAW_VERTS);
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@@ -838,22 +838,22 @@ int DrawEngineCommon::DecodeInds() {
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// 2. Loop through the drawcalls, translating indices as we go.
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switch (di.indexType) {
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case GE_VTYPE_IDX_NONE >> GE_VTYPE_IDX_SHIFT:
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indexGen.AddPrim(di.prim, di.vertexCount, indexOffset, clockwise);
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indexGen_.AddPrim(di.prim, di.vertexCount, indexOffset, clockwise);
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break;
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case GE_VTYPE_IDX_8BIT >> GE_VTYPE_IDX_SHIFT:
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indexGen.TranslatePrim(di.prim, di.vertexCount, (const u8 *)di.inds, indexOffset, clockwise);
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indexGen_.TranslatePrim(di.prim, di.vertexCount, (const u8 *)di.inds, indexOffset, clockwise);
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break;
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case GE_VTYPE_IDX_16BIT >> GE_VTYPE_IDX_SHIFT:
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indexGen.TranslatePrim(di.prim, di.vertexCount, (const u16_le *)di.inds, indexOffset, clockwise);
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indexGen_.TranslatePrim(di.prim, di.vertexCount, (const u16_le *)di.inds, indexOffset, clockwise);
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break;
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case GE_VTYPE_IDX_32BIT >> GE_VTYPE_IDX_SHIFT:
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indexGen.TranslatePrim(di.prim, di.vertexCount, (const u32_le *)di.inds, indexOffset, clockwise);
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indexGen_.TranslatePrim(di.prim, di.vertexCount, (const u32_le *)di.inds, indexOffset, clockwise);
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break;
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}
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}
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decodeIndsCounter_ = i;
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return indexGen.VertexCount();
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return indexGen_.VertexCount();
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}
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bool DrawEngineCommon::CanUseHardwareTransform(int prim) const {
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@@ -1001,14 +1001,6 @@ bool DrawEngineCommon::CalculateDepthDraw(DepthDraw *draw, GEPrimitiveType prim,
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return true;
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}
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void DrawEngineCommon::EnqueueDepthDraw(const DepthDraw &draw) {
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if (depthDraws_.empty()) {
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rasterTimeStart_ = time_now_d();
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}
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depthDraws_.push_back(draw);
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}
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// TODO: Possibly split this in stages, to avoid switching back and forth between clipping and drawing.
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void DrawEngineCommon::ProcessDepthDraw(const DepthDraw &draw) {
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int *tx = depthScreenVerts_;
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@@ -1045,12 +1037,29 @@ void DrawEngineCommon::ProcessDepthDraw(const DepthDraw &draw) {
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}
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}
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void DrawEngineCommon::FlushQueuedDepth() {
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if (rasterTimeStart_ != 0.0) {
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gpuStats.msRasterTimeAvailable += time_now_d() - rasterTimeStart_;
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rasterTimeStart_ = 0.0;
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void DrawEngineCommon::EnqueueDepthDraw(const DepthDraw &draw) {
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if (depthDraws_.empty()) {
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_dbg_assert_(!inDepthDrawPass_);
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depthRasterPassStart_ = time_now_d();
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inDepthDrawPass_ = true;
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}
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depthDraws_.push_back(draw);
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}
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void DrawEngineCommon::FlushQueuedDepth() {
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if (!inDepthDrawPass_) {
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_dbg_assert_(depthIndexCount_ == 0 && depthVertexCount_ == 0 && depthDraws_.empty());
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return;
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}
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_dbg_assert_(depthRasterPassStart_ != 0.0);
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gpuStats.msRasterTimeAvailable += time_now_d() - depthRasterPassStart_;
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depthRasterPassStart_ = 0.0;
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// TODO: here we should wait for the thread to finish.
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for (const auto &draw : depthDraws_) {
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ProcessDepthDraw(draw);
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}
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@@ -1059,6 +1068,7 @@ void DrawEngineCommon::FlushQueuedDepth() {
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depthIndexCount_ = 0;
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depthVertexCount_ = 0;
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depthDraws_.clear();
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inDepthDrawPass_ = false;
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}
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void DrawEngineCommon::DepthRasterTransform(GEPrimitiveType prim, VertexDecoder *dec, uint32_t vertTypeID, int vertexCount) {
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@@ -80,7 +80,7 @@ public:
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virtual void BeginFrame();
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void SetGPUCommon(GPUCommon *gpuCommon) {
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gpuCommon = gpuCommon;
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gpuCommon_ = gpuCommon;
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}
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virtual void DeviceLost() = 0;
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@@ -210,7 +210,7 @@ protected:
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gpuStats.numVertsSubmitted += vertexCountInDrawCalls_;
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gpuStats.numVertsDecoded += numDecodedVerts_;
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indexGen.Reset();
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indexGen_.Reset();
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numDecodedVerts_ = 0;
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numDrawVerts_ = 0;
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numDrawInds_ = 0;
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@@ -327,7 +327,7 @@ protected:
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bool applySkinInDecode_ = false;
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// Vertex collector state
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IndexGenerator indexGen;
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IndexGenerator indexGen_;
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int numDecodedVerts_ = 0;
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GEPrimitiveType prevPrim_ = GE_PRIM_INVALID;
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@@ -340,9 +340,9 @@ protected:
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ComputedPipelineState pipelineState_;
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// Hardware tessellation
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TessellationDataTransfer *tessDataTransfer = nullptr;
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TessellationDataTransfer *tessDataTransfer_ = nullptr;
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GPUCommon *gpuCommon_;
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GPUCommon *gpuCommon_ = nullptr;
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// Culling
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private:
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@@ -379,5 +379,7 @@ private:
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int depthIndexCount_ = 0;
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std::vector<DepthDraw> depthDraws_;
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double rasterTimeStart_ = 0.0;
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double depthRasterPassStart_ = 0.0;
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bool inDepthDrawPass_ = false;
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};
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@@ -552,7 +552,7 @@ void DrawEngineCommon::SubmitCurve(const void *control_points, const void *indic
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surface.Init(maxVerts);
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if (CanUseHardwareTessellation(surface.primType)) {
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HardwareTessellation(output, surface, origVertType, points, tessDataTransfer);
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HardwareTessellation(output, surface, origVertType, points, tessDataTransfer_);
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} else {
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ControlPoints cpoints(points, num_points, managedBuf);
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if (cpoints.IsValid())
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@@ -82,7 +82,7 @@ void DrawEngineD3D11::InitDeviceObjects() {
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pushInds_ = new PushBufferD3D11(device_, INDEX_PUSH_SIZE, D3D11_BIND_INDEX_BUFFER);
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tessDataTransferD3D11 = new TessellationDataTransferD3D11(context_, device_);
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tessDataTransfer = tessDataTransferD3D11;
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tessDataTransfer_ = tessDataTransferD3D11;
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draw_->SetInvalidationCallback(std::bind(&DrawEngineD3D11::Invalidate, this, std::placeholders::_1));
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}
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@@ -108,7 +108,7 @@ void DrawEngineD3D11::DestroyDeviceObjects() {
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ClearInputLayoutMap();
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delete tessDataTransferD3D11;
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tessDataTransferD3D11 = nullptr;
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tessDataTransfer = nullptr;
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tessDataTransfer_ = nullptr;
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delete pushVerts_;
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delete pushInds_;
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depthStencilCache_.Iterate([&](const uint64_t &key, ID3D11DepthStencilState *ds) {
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@@ -84,7 +84,7 @@ DrawEngineDX9::DrawEngineDX9(Draw::DrawContext *draw) : draw_(draw), vertexDeclM
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InitDeviceObjects();
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tessDataTransferDX9 = new TessellationDataTransferDX9();
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tessDataTransfer = tessDataTransferDX9;
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tessDataTransfer_ = tessDataTransferDX9;
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device_->CreateVertexDeclaration(TransformedVertexElements, &transformedVertexDecl_);
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}
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@@ -59,7 +59,7 @@ DrawEngineGLES::DrawEngineGLES(Draw::DrawContext *draw) : inputLayoutMap_(16), d
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InitDeviceObjects();
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tessDataTransferGLES = new TessellationDataTransferGLES(render_);
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tessDataTransfer = tessDataTransferGLES;
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tessDataTransfer_ = tessDataTransferGLES;
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}
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DrawEngineGLES::~DrawEngineGLES() {
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@@ -231,7 +231,7 @@ void DrawEngineGLES::Flush() {
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// Something went badly wrong. Try to survive by simply skipping the draw, though.
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_dbg_assert_msg_(false, "Trying to DoFlush while not in a render pass. This is bad.");
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// can't goto bail here, skips too many variable initializations. So let's wipe the most important stuff.
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indexGen.Reset();
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indexGen_.Reset();
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numDecodedVerts_ = 0;
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numDrawVerts_ = 0;
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numDrawInds_ = 0;
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@@ -94,7 +94,7 @@ void DrawEngineVulkan::InitDeviceObjects() {
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_dbg_assert_(VK_SUCCESS == res);
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tessDataTransferVulkan = new TessellationDataTransferVulkan(vulkan);
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tessDataTransfer = tessDataTransferVulkan;
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tessDataTransfer_ = tessDataTransferVulkan;
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draw_->SetInvalidationCallback(std::bind(&DrawEngineVulkan::Invalidate, this, std::placeholders::_1));
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}
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@@ -115,7 +115,7 @@ void DrawEngineVulkan::DestroyDeviceObjects() {
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draw_->SetInvalidationCallback(InvalidationCallback());
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delete tessDataTransferVulkan;
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tessDataTransfer = nullptr;
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tessDataTransfer_ = nullptr;
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tessDataTransferVulkan = nullptr;
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pushUBO_ = nullptr;
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@@ -577,7 +577,7 @@ void DrawEngineVulkan::Flush() {
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}
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void DrawEngineVulkan::ResetAfterDraw() {
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indexGen.Reset();
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indexGen_.Reset();
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numDecodedVerts_ = 0;
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numDrawVerts_ = 0;
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numDrawInds_ = 0;
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