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Rename a couple of member variables to follow our convention
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@@ -59,7 +59,7 @@ DrawEngineGLES::DrawEngineGLES(Draw::DrawContext *draw) : inputLayoutMap_(16), d
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InitDeviceObjects();
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tessDataTransferGLES = new TessellationDataTransferGLES(render_);
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tessDataTransfer = tessDataTransferGLES;
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tessDataTransfer_ = tessDataTransferGLES;
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}
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DrawEngineGLES::~DrawEngineGLES() {
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@@ -231,7 +231,7 @@ void DrawEngineGLES::Flush() {
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// Something went badly wrong. Try to survive by simply skipping the draw, though.
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_dbg_assert_msg_(false, "Trying to DoFlush while not in a render pass. This is bad.");
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// can't goto bail here, skips too many variable initializations. So let's wipe the most important stuff.
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indexGen.Reset();
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indexGen_.Reset();
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numDecodedVerts_ = 0;
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numDrawVerts_ = 0;
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numDrawInds_ = 0;
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