Rename a couple of member variables to follow our convention

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Henrik Rydgård committed 2025-01-02 14:04:04 +01:00
1 parent aa93b48cd3
commit 640d256a2d
7 files changed
+47 -35

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@@ -59,7 +59,7 @@ DrawEngineGLES::DrawEngineGLES(Draw::DrawContext *draw) : inputLayoutMap_(16), d
InitDeviceObjects();
tessDataTransferGLES = new TessellationDataTransferGLES(render_);
tessDataTransfer = tessDataTransferGLES;
tessDataTransfer_ = tessDataTransferGLES;
}
DrawEngineGLES::~DrawEngineGLES() {
@@ -231,7 +231,7 @@ void DrawEngineGLES::Flush() {
// Something went badly wrong. Try to survive by simply skipping the draw, though.
_dbg_assert_msg_(false, "Trying to DoFlush while not in a render pass. This is bad.");
// can't goto bail here, skips too many variable initializations. So let's wipe the most important stuff.
indexGen.Reset();
indexGen_.Reset();
numDecodedVerts_ = 0;
numDrawVerts_ = 0;
numDrawInds_ = 0;