Make the vertex decoder JIT an ini-only setting, it is solid enough to hide.

This commit is contained in:
Henrik Rydgård committed 2013-11-29 14:21:03 +01:00
1 parent ba7536d5ce
commit 6258c2bb9a
2 files changed
+9 -7

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+4 -1
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@@ -143,7 +143,10 @@ void GameSettingsScreen::CreateViews() {
graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTransform, gs->T("Hardware Transform")));
CheckBox *swSkin = graphicsSettings->Add(new CheckBox(&g_Config.bSoftwareSkinning, gs->T("Software Skinning")));
graphicsSettings->Add(new CheckBox(&g_Config.bVertexCache, gs->T("Vertex Cache")));
CheckBox *vtxJit = graphicsSettings->Add(new CheckBox(&g_Config.bVertexDecoderJit, gs->T("Vertex Decoder JIT")));
// Seems solid, so we hide the setting.
// CheckBox *vtxJit = graphicsSettings->Add(new CheckBox(&g_Config.bVertexDecoderJit, gs->T("Vertex Decoder JIT")));
if (PSP_IsInited()) {
swSkin->SetEnabled(false);
vtxJit->SetEnabled(false);