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https://github.com/hrydgard/ppsspp.git
synced 2026-10-11 05:26:24 +02:00
Make the vertex decoder JIT an ini-only setting, it is solid enough to hide.
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@@ -179,7 +179,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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iAnisotropyLevel = 4;
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}
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graphics->Get("VertexCache", &bVertexCache, true);
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graphics->Get("VertexDecoderJit", &bVertexDecoderJit, true);
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graphics->Get("VertexDecJit", &bVertexDecoderJit, true);
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#ifdef _WIN32
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graphics->Get("FullScreen", &bFullScreen, false);
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@@ -409,10 +409,10 @@ void Config::Save() {
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general->Set("GridView1", bGridView1);
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general->Set("GridView2", bGridView2);
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general->Set("GridView3", bGridView3);
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IniFile::Section *recent = iniFile.GetOrCreateSection("Recent");
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recent->Set("MaxRecent", iMaxRecent);
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for (int i = 0; i < iMaxRecent; i++) {
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char keyName[64];
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sprintf(keyName,"FileName%d",i);
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@@ -420,7 +420,7 @@ void Config::Save() {
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recent->Set(keyName, recentIsos[i]);
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} else {
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recent->Delete(keyName); // delete the nonexisting FileName
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}
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}
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}
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IniFile::Section *cpu = iniFile.GetOrCreateSection("CPU");
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@@ -445,10 +445,9 @@ void Config::Save() {
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graphics->Set("ForceMaxEmulatedFPS", iForceMaxEmulatedFPS);
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graphics->Set("AnisotropyLevel", iAnisotropyLevel);
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graphics->Set("VertexCache", bVertexCache);
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graphics->Set("VertexDecoderJit", bVertexDecoderJit);
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#ifdef _WIN32
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graphics->Set("FullScreen", bFullScreen);
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#endif
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#endif
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#ifdef BLACKBERRY
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graphics->Set("PartialStretch", bPartialStretch);
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#endif
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@@ -143,7 +143,10 @@ void GameSettingsScreen::CreateViews() {
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graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTransform, gs->T("Hardware Transform")));
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CheckBox *swSkin = graphicsSettings->Add(new CheckBox(&g_Config.bSoftwareSkinning, gs->T("Software Skinning")));
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graphicsSettings->Add(new CheckBox(&g_Config.bVertexCache, gs->T("Vertex Cache")));
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CheckBox *vtxJit = graphicsSettings->Add(new CheckBox(&g_Config.bVertexDecoderJit, gs->T("Vertex Decoder JIT")));
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// Seems solid, so we hide the setting.
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// CheckBox *vtxJit = graphicsSettings->Add(new CheckBox(&g_Config.bVertexDecoderJit, gs->T("Vertex Decoder JIT")));
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if (PSP_IsInited()) {
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swSkin->SetEnabled(false);
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vtxJit->SetEnabled(false);
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